Sounds volume and pitch are now configurable in the new sounds.yml file

This commit is contained in:
nossr50
2019-01-12 19:08:54 -08:00
parent 6927712a9d
commit 85fd0a79bc
22 changed files with 251 additions and 45 deletions

View File

@ -17,6 +17,8 @@ import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.StringUtils;
import com.gmail.nossr50.util.skills.SkillActivationType;
import com.gmail.nossr50.util.skills.SkillUtils;
import com.gmail.nossr50.util.sounds.SoundManager;
import com.gmail.nossr50.util.sounds.SoundType;
import org.bukkit.Material;
import org.bukkit.Sound;
import org.bukkit.enchantments.Enchantment;
@ -50,7 +52,7 @@ public class RepairManager extends SkillManager {
}
if (Config.getInstance().getRepairAnvilPlaceSoundsEnabled()) {
player.playSound(player.getLocation(), Sound.BLOCK_ANVIL_LAND, Misc.ANVIL_USE_VOLUME, Misc.ANVIL_USE_PITCH);
SoundManager.sendSound(player, player.getLocation(), SoundType.ANVIL);
}
togglePlacedAnvil();
@ -149,7 +151,8 @@ public class RepairManager extends SkillManager {
// BWONG BWONG BWONG
if (Config.getInstance().getRepairAnvilUseSoundsEnabled()) {
player.playSound(player.getLocation(), Sound.BLOCK_ANVIL_USE, Misc.ANVIL_USE_VOLUME, Misc.ANVIL_USE_PITCH);
SoundManager.sendSound(player, player.getLocation(), SoundType.ANVIL);
SoundManager.sendSound(player, player.getLocation(), SoundType.ITEM_BREAK);
}
// Repair the item!