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Sounds volume and pitch are now configurable in the new sounds.yml file
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@ -17,6 +17,8 @@ import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.util.Misc;
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import com.gmail.nossr50.util.Permissions;
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import com.gmail.nossr50.util.player.UserManager;
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import com.gmail.nossr50.util.sounds.SoundManager;
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import com.gmail.nossr50.util.sounds.SoundType;
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import org.bukkit.OfflinePlayer;
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import org.bukkit.Sound;
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import org.bukkit.configuration.file.YamlConfiguration;
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@ -757,7 +759,7 @@ public final class PartyManager {
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member.sendMessage(LocaleLoader.getString("Party.LevelUp", levelsGained, level));
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if (levelUpSoundsEnabled) {
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member.playSound(member.getLocation(), Sound.ENTITY_PLAYER_LEVELUP, Misc.LEVELUP_VOLUME, Misc.LEVELUP_PITCH);
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SoundManager.sendSound(member, member.getLocation(), SoundType.LEVEL_UP);
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}
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}
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}
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