Bleeding particle effect added.

This commit is contained in:
TfT_02 2013-02-04 17:40:09 +01:00
parent 6d5ce1357e
commit 85dc6e51d2

View File

@ -6,6 +6,8 @@ import java.util.List;
import java.util.Map; import java.util.Map;
import java.util.Map.Entry; import java.util.Map.Entry;
import org.bukkit.Effect;
import org.bukkit.Material;
import org.bukkit.entity.LivingEntity; import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
@ -48,6 +50,7 @@ public class BleedTimer implements Runnable {
//Never kill with Bleeding //Never kill with Bleeding
if (player.getHealth() - 1 > 0) { if (player.getHealth() - 1 > 0) {
CombatTools.dealDamage(player, 1); CombatTools.dealDamage(player, 1);
player.getWorld().playEffect(player.getEyeLocation(), Effect.STEP_SOUND, Material.REDSTONE_WIRE);
} }
entry.setValue(entry.getValue() - 1); entry.setValue(entry.getValue() - 1);
@ -60,6 +63,7 @@ public class BleedTimer implements Runnable {
else { else {
CombatTools.dealDamage(entity, 2); CombatTools.dealDamage(entity, 2);
entry.setValue(entry.getValue() - 1); entry.setValue(entry.getValue() - 1);
entity.getWorld().playEffect(entity.getEyeLocation(), Effect.STEP_SOUND, Material.REDSTONE_WIRE);
} }
} }