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https://github.com/mcMMO-Dev/mcMMO.git
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All changes up to 0.9.2
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@ -1,5 +1,9 @@
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Changelog:
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#Versions without changelogs probably had very small misc fixes, like tweaks to the source code#
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Version 0.9.2
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Changed priority of some of the mcMMO listeners
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Now when certain abilities are activated it shouldn't say "You lower your x"
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Version 0.9.1
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Fixed "Unknown console command" errors with CB 556
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Added /mcability command to toggle being able to trigger abilities with right click
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@ -1,6 +1,5 @@
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package com.gmail.nossr50;
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import org.bukkit.ChatColor;
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import org.bukkit.Location;
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import org.bukkit.entity.Player;
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import org.bukkit.event.entity.EntityDamageEvent;
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@ -25,7 +25,10 @@ public class mcExcavation {
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if(!mcm.getInstance().abilityBlockCheck(block))
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return;
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}
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if(mcUsers.getProfile(player).getShovelPreparationMode()){
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mcUsers.getProfile(player).setShovelPreparationMode(false);
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mcUsers.getProfile(player).setShovelPreparationTicks(0);
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}
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int ticks = 2;
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if(mcUsers.getProfile(player).getExcavationInt() >= 50)
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ticks++;
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@ -30,7 +30,6 @@ public class mcMMO extends JavaPlugin {
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private Permissions permissions;
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private Timer mcMMO_Timer = new Timer(true);
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//herp
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public void onEnable() {
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mcMMO_Timer.schedule(new mcTimer(this), 0, (long)(2000));
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//Make the directory if it does not exist
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@ -67,16 +66,16 @@ public class mcMMO extends JavaPlugin {
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PluginManager pm = getServer().getPluginManager();
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pm.registerEvent(Event.Type.PLAYER_JOIN, playerListener, Priority.Normal, this);
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pm.registerEvent(Event.Type.PLAYER_LOGIN, playerListener, Priority.Normal, this);
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pm.registerEvent(Event.Type.BLOCK_DAMAGED, blockListener, Priority.Low, this);
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pm.registerEvent(Event.Type.PLAYER_CHAT, playerListener, Priority.Monitor, this);
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pm.registerEvent(Event.Type.PLAYER_COMMAND_PREPROCESS, playerListener, Priority.High, this);
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pm.registerEvent(Event.Type.BLOCK_DAMAGED, blockListener, Priority.Highest, this);
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pm.registerEvent(Event.Type.PLAYER_CHAT, playerListener, Priority.Low, this);
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pm.registerEvent(Event.Type.PLAYER_COMMAND_PREPROCESS, playerListener, Priority.Normal, this);
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pm.registerEvent(Event.Type.ENTITY_DEATH, entityListener, Priority.Normal, this);
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pm.registerEvent(Event.Type.BLOCK_FLOW, blockListener, Priority.Normal, this);
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pm.registerEvent(Event.Type.BLOCK_PLACED, blockListener, Priority.Normal, this);
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pm.registerEvent(Event.Type.PLAYER_ITEM, playerListener, Priority.Monitor, this);
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pm.registerEvent(Event.Type.PLAYER_RESPAWN, playerListener, Priority.Normal, this);
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pm.registerEvent(Event.Type.PLAYER_ITEM_HELD, playerListener, Priority.Normal, this);
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pm.registerEvent(Event.Type.ENTITY_DAMAGED, entityListener, Priority.Low, this);
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pm.registerEvent(Event.Type.ENTITY_DAMAGED, entityListener, Priority.Highest, this);
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pm.registerEvent(Event.Type.BLOCK_RIGHTCLICKED, blockListener, Priority.Normal, this);
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//pm.registerEvent(Event.Type.CREATURE_SPAWN, entityListener, Priority.Normal, this);
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//Displays a message when plugin is loaded
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@ -112,10 +112,7 @@ public class mcSkills {
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mcUsers.getProfile(player).setFistsPreparationMode(true);
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}
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if((mcPermissions.getInstance().axes(player) || mcPermissions.getInstance().woodcutting(player)) && !mcUsers.getProfile(player).getAxePreparationMode()){
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if(!mcUsers.getProfile(player).getAxePreparationMode() && mcm.getInstance().isAxes(player.getItemInHand())){
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if(!mcUsers.getProfile(player).getSkullSplitterMode() && mcUsers.getProfile(player).getSkullSplitterCooldown() >= 1){
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player.sendMessage(ChatColor.RED+"You are too tired to use that ability again.");
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}
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if(mcm.getInstance().isAxes(player.getItemInHand())){
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player.sendMessage(ChatColor.GREEN+"**YOU READY YOUR AXE**");
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mcUsers.getProfile(player).setAxePreparationTicks(2);
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mcUsers.getProfile(player).setAxePreparationMode(true);
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@ -124,7 +121,10 @@ public class mcSkills {
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}
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public void serratedStrikesActivationCheck(Player player){
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if(mcm.getInstance().isSwords(player.getItemInHand())){
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if(mcUsers.getProfile(player).getSwordsPreparationMode()){
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mcUsers.getProfile(player).setSwordsPreparationMode(false);
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mcUsers.getProfile(player).setSwordsPreparationTicks(0);
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}
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int ticks = 2;
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if(mcUsers.getProfile(player).getSwordsInt() >= 50)
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ticks++;
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@ -153,7 +153,10 @@ public class mcSkills {
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}
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public void berserkActivationCheck(Player player){
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if(player.getItemInHand().getTypeId() == 0){
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if(mcUsers.getProfile(player).getFistsPreparationMode()){
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mcUsers.getProfile(player).setFistsPreparationMode(false);
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mcUsers.getProfile(player).setFistsPreparationTicks(0);
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}
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int ticks = 2;
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if(mcUsers.getProfile(player).getUnarmedInt() >= 50)
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ticks++;
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@ -1,3 +1,3 @@
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name: mcMMO
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main: com.gmail.nossr50.mcMMO
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version: 0.9.1
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version: 0.9.2
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