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Fixed Green Thumb consuming 2 seeds instead of 1
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@ -14,6 +14,7 @@ Version 1.3.06
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+ Added API functions for admin & party chat
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+ Added Iron Grip skill to Unarmed which gives players an chance to keep from being disarmed.
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+ Added some new languages to the locale files.
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= Fixed Green Thumb consuming 2 seeds instead of 1
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= Fixed exploit where you could teleport to yourself with PTP to prevent things like fall damage
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= Fixed NPE error with Metrics on startup
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= Fixed bug where Herbalism required double drops permission to give XP
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@ -35,7 +35,6 @@ public class Herbalism {
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public static void greenTerra(Player player, Block block) {
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PlayerInventory inventory = player.getInventory();
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boolean hasSeeds = inventory.contains(Material.SEEDS);
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Material type = block.getType();
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if (!hasSeeds) {
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player.sendMessage("You need more seeds to spread Green Terra"); //TODO: Needs more locale.
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@ -43,6 +42,13 @@ public class Herbalism {
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else if (hasSeeds && !block.getType().equals(Material.WHEAT)) {
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inventory.removeItem(new ItemStack(Material.SEEDS));
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player.updateInventory();
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greenTerraConvert(player, block);
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}
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}
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public static void greenTerraConvert(Player player, Block block) {
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Material type = block.getType();
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if (Misc.blockBreakSimulate(block, player, false)) {
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if (Config.getInstance().getHerbalismGreenThumbSmoothbrickToMossy() && type.equals(Material.SMOOTH_BRICK)) {
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@ -56,7 +62,6 @@ public class Herbalism {
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}
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}
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}
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}
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/**
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* Check if a block can be made mossy.
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@ -302,7 +307,7 @@ public class Herbalism {
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player.setItemInHand(new ItemStack(Material.SEEDS, seeds - 1));
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if (skillLevel > MAX_BONUS_LEVEL || random.nextInt(1500) <= skillLevel) {
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greenTerra(player, block);
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greenTerraConvert(player, block);
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}
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else {
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player.sendMessage(LocaleLoader.getString("mcPlayerListener.GreenThumbFail"));
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