mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2025-06-27 11:14:44 +02:00
SQLDatabaseManager optimizations, async profile loading -t00thpick1, zreed
This commit changes our shared connection into a connection pool utility to prevent thread locks from multiple actions attempting to access the database at the same time. In additon, profile loading has been moved off the main thread at login time, to allieviate the performance issues caused by it. Fixes #2138, Fixes #2119, Fixes #1982, Fixes #1953
This commit is contained in:
@ -12,6 +12,7 @@ import com.gmail.nossr50.datatypes.database.DatabaseType;
|
||||
import com.gmail.nossr50.datatypes.player.PlayerProfile;
|
||||
import com.gmail.nossr50.locale.LocaleLoader;
|
||||
import com.gmail.nossr50.runnables.database.DatabaseConversionTask;
|
||||
import com.gmail.nossr50.runnables.player.PlayerProfileLoadingTask;
|
||||
import com.gmail.nossr50.util.player.UserManager;
|
||||
|
||||
public class ConvertDatabaseCommand implements CommandExecutor {
|
||||
@ -55,13 +56,13 @@ public class ConvertDatabaseCommand implements CommandExecutor {
|
||||
UserManager.clearAll();
|
||||
|
||||
for (Player player : mcMMO.p.getServer().getOnlinePlayers()) {
|
||||
PlayerProfile profile = oldDatabase.loadPlayerProfile(player.getUniqueId(), false);
|
||||
PlayerProfile profile = oldDatabase.loadPlayerProfile(player.getUniqueId());
|
||||
|
||||
if (profile.isLoaded()) {
|
||||
mcMMO.getDatabaseManager().saveUser(profile);
|
||||
}
|
||||
|
||||
UserManager.addUser(player);
|
||||
new PlayerProfileLoadingTask(player).runTaskTimerAsynchronously(mcMMO.p, 1, 20); // 1 Tick delay to ensure the player is marked as online before we begin loading
|
||||
}
|
||||
|
||||
new DatabaseConversionTask(oldDatabase, sender, previousType.toString(), newType.toString()).runTaskAsynchronously(mcMMO.p);
|
||||
|
@ -9,6 +9,7 @@ import com.gmail.nossr50.mcMMO;
|
||||
import com.gmail.nossr50.datatypes.experience.FormulaType;
|
||||
import com.gmail.nossr50.locale.LocaleLoader;
|
||||
import com.gmail.nossr50.runnables.database.FormulaConversionTask;
|
||||
import com.gmail.nossr50.runnables.player.PlayerProfileLoadingTask;
|
||||
import com.gmail.nossr50.util.player.UserManager;
|
||||
|
||||
public class ConvertExperienceCommand implements CommandExecutor {
|
||||
@ -37,7 +38,7 @@ public class ConvertExperienceCommand implements CommandExecutor {
|
||||
new FormulaConversionTask(sender, newType).runTaskLater(mcMMO.p, 1);
|
||||
|
||||
for (Player player : mcMMO.p.getServer().getOnlinePlayers()) {
|
||||
UserManager.addUser(player);
|
||||
new PlayerProfileLoadingTask(player).runTaskTimerAsynchronously(mcMMO.p, 1, 20); // 1 Tick delay to ensure the player is marked as online before we begin loading
|
||||
}
|
||||
|
||||
return true;
|
||||
|
Reference in New Issue
Block a user