mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2025-06-30 12:44:45 +02:00
Because this way is easier.
This commit is contained in:
@ -34,7 +34,7 @@ public class UnarmedManager extends SkillManager {
|
||||
int randomChance = 100;
|
||||
|
||||
if (Permissions.luckyUnarmed(player)) {
|
||||
randomChance = (int) (randomChance * 0.75);
|
||||
randomChance = 75;
|
||||
}
|
||||
|
||||
float chance = (float) (((double) Unarmed.DISARM_MAX_CHANCE / (double) Unarmed.DISARM_MAX_BONUS_LEVEL) * skillLevel);
|
||||
@ -68,7 +68,7 @@ public class UnarmedManager extends SkillManager {
|
||||
int randomChance = 100;
|
||||
|
||||
if (Permissions.luckyUnarmed(player)) {
|
||||
randomChance = (int) (randomChance * 0.75);
|
||||
randomChance = 75;
|
||||
}
|
||||
|
||||
float chance = (float) (((double) Unarmed.DEFLECT_MAX_CHANCE / (double) Unarmed.DEFLECT_MAX_BONUS_LEVEL) * skillLevel);
|
||||
@ -118,7 +118,7 @@ public class UnarmedManager extends SkillManager {
|
||||
int randomChance = 100;
|
||||
|
||||
if (Permissions.luckyUnarmed(defender)) {
|
||||
randomChance = (int) (randomChance * 0.75);
|
||||
randomChance = 75;
|
||||
}
|
||||
|
||||
float chance = (float) (((double) Unarmed.IRON_GRIP_MAX_CHANCE / (double) Unarmed.IRON_GRIP_MAX_BONUS_LEVEL) * skillLevel);
|
||||
|
Reference in New Issue
Block a user