Because this way is easier.

This commit is contained in:
GJ
2013-01-17 15:20:20 -05:00
parent c5ae4ca615
commit 857bb00c8a
12 changed files with 23 additions and 23 deletions

View File

@ -113,7 +113,7 @@ public class Repair {
int randomChance = 100;
if (Permissions.luckyRepair(player)) {
randomChance = (int) (randomChance * 0.75);
randomChance = 75;
}
if (Misc.getRandom().nextInt(randomChance) <= getEnchantChance(rank)) {
@ -242,7 +242,7 @@ public class Repair {
int chance = (int) (((double) SUPER_REPAIR_CHANCE_MAX / (double) SUPER_REPAIR_MAX_BONUS_LEVEL) * skillLevel);
if (skillLevel >= SUPER_REPAIR_MAX_BONUS_LEVEL) chance = SUPER_REPAIR_CHANCE_MAX;
if (Permissions.luckyRepair(player)) randomChance = (int) (randomChance * 0.75);
if (Permissions.luckyRepair(player)) randomChance = 75;
if (chance > Misc.getRandom().nextInt(randomChance) && Permissions.repairBonus(player)) {
player.sendMessage(LocaleLoader.getString("Repair.Skills.FeltEasy"));