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Because this way is easier.
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@ -113,7 +113,7 @@ public class Repair {
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int randomChance = 100;
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if (Permissions.luckyRepair(player)) {
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randomChance = (int) (randomChance * 0.75);
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randomChance = 75;
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}
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if (Misc.getRandom().nextInt(randomChance) <= getEnchantChance(rank)) {
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@ -242,7 +242,7 @@ public class Repair {
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int chance = (int) (((double) SUPER_REPAIR_CHANCE_MAX / (double) SUPER_REPAIR_MAX_BONUS_LEVEL) * skillLevel);
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if (skillLevel >= SUPER_REPAIR_MAX_BONUS_LEVEL) chance = SUPER_REPAIR_CHANCE_MAX;
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if (Permissions.luckyRepair(player)) randomChance = (int) (randomChance * 0.75);
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if (Permissions.luckyRepair(player)) randomChance = 75;
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if (chance > Misc.getRandom().nextInt(randomChance) && Permissions.repairBonus(player)) {
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player.sendMessage(LocaleLoader.getString("Repair.Skills.FeltEasy"));
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