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Parties now use the same formula for leveling as players
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@ -80,7 +80,7 @@ Version 2.2.0
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Added toggle to completely disable parties
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Added toggle to limit max party size, previously this was done by setting party maximum size above -1
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Leveling your Party-Level now requires being near another party member by default
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Leveling your Party now is no longer tied to player xp formula variables and instead uses its own parameters
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Party XP required to level now uses the same formula as player levels
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Party members are now informed about your skill ups by default
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Party member item sharing is now disabled by default
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@ -40,14 +40,6 @@ public class ConfigSectionPartyLevel {
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}
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*/
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@Setting(value = "Party-XP-Formula-Parameters",
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comment = "The Party XP Formula is borrowed from the Player XP formula to help determine the amount of XP needed to level the party." +
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"\nThe Party XP Formula used to be based on your settings for player XP formula but I have separated it from those settings." +
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"\nThe Party XP Curve Multiplier takes the final result of calculating one level of XP and multiplies it by this value to get the amount of XP needed to level the party." +
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"\nParty Leveling used to have a level cap, I have removed this level cap as part of a feature request. It seems fun to level up parties indefinitely." +
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"\nParty Leveling is now using exponential level scaling by default.")
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private ConfigSectionPartyXPFormula partyXPFormula = new ConfigSectionPartyXPFormula();
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@Setting(value = "Party-Leveling-Requires-Nearby-Party-Members",
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comment = "If leveling your Party requires being near another party member." +
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"\nDefault value: " + PARTY_LEVELING_NEEDS_NERBY_MEMBERS_DEFAULT)
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@ -68,11 +60,6 @@ public class ConfigSectionPartyLevel {
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"\nXP SHARE: " + XP_SHARE_DEFAULT)
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private Map<PartyFeature, Integer> partyFeatureUnlockMap = PARTY_FEATURE_MAP_DEFAULT;
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public int getPartyXpCurveMultiplier() {
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return partyXPFormula.getPartyXpCurveMultiplier();
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}
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public boolean isPartyLevelingNeedsNearbyMembers() {
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return partyLevelingNeedsNearbyMembers;
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}
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