mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-11-22 21:26:46 +01:00
Fixed an almost 6 year old bug involving salvage materials smh
Updated the new ExperienceAPI methods to check for level ups
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parent
14e5998aa0
commit
84b3cfc309
@ -7,6 +7,7 @@ Key:
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! Change
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! Change
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- Removal
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- Removal
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Version 2.1.7
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Version 2.1.7
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Fixed an almost 6 year old bug where Salvage materials did not have a defined material count so they defaulted to 2 (which could lead to shovels giving back more diamonds than normal)
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(API) Added addXpFromBlocks to ExperienceAPI to help make adding XP for a player easier
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(API) Added addXpFromBlocks to ExperienceAPI to help make adding XP for a player easier
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(API) Added addXpFromBlocksBySkill to ExperienceAPI to help make adding XP for a player easier
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(API) Added addXpFromBlocksBySkill to ExperienceAPI to help make adding XP for a player easier
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(API) Added addXpFromBlock to ExperienceAPI to help make adding XP for a player easier
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(API) Added addXpFromBlock to ExperienceAPI to help make adding XP for a player easier
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@ -1026,7 +1026,7 @@ public final class ExperienceAPI {
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{
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{
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if(ExperienceConfig.getInstance().getXp(skillType, bs.getType()) > 0)
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if(ExperienceConfig.getInstance().getXp(skillType, bs.getType()) > 0)
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{
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{
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mcMMOPlayer.addXp(skillType, ExperienceConfig.getInstance().getXp(skillType, bs.getType()));
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mcMMOPlayer.applyXpGain(skillType, ExperienceConfig.getInstance().getXp(skillType, bs.getType()), XPGainReason.PVE, XPGainSource.SELF);
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}
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}
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}
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}
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}
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}
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@ -1044,7 +1044,7 @@ public final class ExperienceAPI {
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{
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{
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if(ExperienceConfig.getInstance().getXp(skillType, bs.getType()) > 0)
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if(ExperienceConfig.getInstance().getXp(skillType, bs.getType()) > 0)
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{
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{
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mcMMOPlayer.addXp(skillType, ExperienceConfig.getInstance().getXp(skillType, bs.getType()));
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mcMMOPlayer.applyXpGain(skillType, ExperienceConfig.getInstance().getXp(skillType, bs.getType()), XPGainReason.PVE, XPGainSource.SELF);
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}
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}
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}
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}
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}
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}
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@ -1060,7 +1060,7 @@ public final class ExperienceAPI {
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{
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{
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if(ExperienceConfig.getInstance().getXp(skillType, blockState.getType()) > 0)
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if(ExperienceConfig.getInstance().getXp(skillType, blockState.getType()) > 0)
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{
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{
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mcMMOPlayer.addXp(skillType, ExperienceConfig.getInstance().getXp(skillType, blockState.getType()));
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mcMMOPlayer.applyXpGain(skillType, ExperienceConfig.getInstance().getXp(skillType, blockState.getType()), XPGainReason.PVE, XPGainSource.SELF);
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}
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}
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}
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}
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}
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}
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@ -1075,7 +1075,7 @@ public final class ExperienceAPI {
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{
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{
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if(ExperienceConfig.getInstance().getXp(skillType, blockState.getType()) > 0)
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if(ExperienceConfig.getInstance().getXp(skillType, blockState.getType()) > 0)
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{
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{
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mcMMOPlayer.addXp(skillType, ExperienceConfig.getInstance().getXp(skillType, blockState.getType()));
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mcMMOPlayer.applyXpGain(skillType, ExperienceConfig.getInstance().getXp(skillType, blockState.getType()), XPGainReason.PVE, XPGainSource.SELF);
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}
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}
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}
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}
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@ -125,7 +125,7 @@ public class SalvageConfig extends ConfigLoader {
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int maximumQuantity = (itemMaterial != null ? SkillUtils.getRepairAndSalvageQuantities(new ItemStack(itemMaterial), salvageMaterial, salvageMetadata) : config.getInt("Salvageables." + key + ".MaximumQuantity", 2));
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int maximumQuantity = (itemMaterial != null ? SkillUtils.getRepairAndSalvageQuantities(new ItemStack(itemMaterial), salvageMaterial, salvageMetadata) : config.getInt("Salvageables." + key + ".MaximumQuantity", 2));
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if (maximumQuantity <= 0 && itemMaterial != null) {
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if (maximumQuantity <= 0 && itemMaterial != null) {
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maximumQuantity = config.getInt("Salvageables." + key + ".MaximumQuantity", 2);
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maximumQuantity = config.getInt("Salvageables." + key + ".MaximumQuantity", 1);
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}
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}
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int configMaximumQuantity = config.getInt("Salvageables." + key + ".MaximumQuantity", -1);
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int configMaximumQuantity = config.getInt("Salvageables." + key + ".MaximumQuantity", -1);
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@ -455,7 +455,6 @@ Skills:
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# MaxBonusLevel: On this level, the chance to cause Gore will be <ChanceMax>
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# MaxBonusLevel: On this level, the chance to cause Gore will be <ChanceMax>
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ChanceMax: 100.0
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ChanceMax: 100.0
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MaxBonusLevel: 100
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MaxBonusLevel: 100
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# BleedTicks: Determines the length of the bleeding effect
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# Modifier: Damage will get multiplied by this modifier
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# Modifier: Damage will get multiplied by this modifier
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Modifier: 2.0
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Modifier: 2.0
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FastFoodService:
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FastFoodService:
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@ -49,18 +49,23 @@ Salvageables:
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WOODEN_SWORD:
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WOODEN_SWORD:
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MinimumLevel: 0
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MinimumLevel: 0
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XpMultiplier: .25
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XpMultiplier: .25
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MaximumQuantity: 2
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WOODEN_SHOVEL:
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WOODEN_SHOVEL:
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MinimumLevel: 0
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MinimumLevel: 0
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XpMultiplier: .16
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XpMultiplier: .16
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MaximumQuantity: 1
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WOODEN_PICKAXE:
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WOODEN_PICKAXE:
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MinimumLevel: 0
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MinimumLevel: 0
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XpMultiplier: .5
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XpMultiplier: .5
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MaximumQuantity: 3
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WOODEN_AXE:
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WOODEN_AXE:
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MinimumLevel: 0
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MinimumLevel: 0
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XpMultiplier: .5
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XpMultiplier: .5
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MaximumQuantity: 2
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WOODEN_HOE:
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WOODEN_HOE:
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MinimumLevel: 0
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MinimumLevel: 0
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XpMultiplier: .25
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XpMultiplier: .25
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MaximumQuantity: 2
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#
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#
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# Stone salvageables
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# Stone salvageables
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###
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###
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@ -68,18 +73,23 @@ Salvageables:
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STONE_SWORD:
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STONE_SWORD:
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MinimumLevel: 0
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MinimumLevel: 0
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XpMultiplier: .25
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XpMultiplier: .25
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MaximumQuantity: 2
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STONE_SHOVEL:
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STONE_SHOVEL:
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MinimumLevel: 0
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MinimumLevel: 0
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XpMultiplier: .16
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XpMultiplier: .16
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MaximumQuantity: 1
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STONE_PICKAXE:
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STONE_PICKAXE:
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MinimumLevel: 0
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MinimumLevel: 0
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XpMultiplier: .5
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XpMultiplier: .5
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MaximumQuantity: 3
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STONE_AXE:
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STONE_AXE:
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MinimumLevel: 0
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MinimumLevel: 0
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XpMultiplier: .5
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XpMultiplier: .5
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MaximumQuantity: 2
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STONE_HOE:
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STONE_HOE:
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MinimumLevel: 0
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MinimumLevel: 0
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XpMultiplier: .25
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XpMultiplier: .25
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MaximumQuantity: 2
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#
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#
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# Iron salvageables
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# Iron salvageables
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###
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###
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@ -87,18 +97,23 @@ Salvageables:
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IRON_SWORD:
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IRON_SWORD:
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MinimumLevel: 0
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MinimumLevel: 0
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XpMultiplier: .5
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XpMultiplier: .5
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MaximumQuantity: 2
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IRON_SHOVEL:
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IRON_SHOVEL:
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MinimumLevel: 0
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MinimumLevel: 0
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XpMultiplier: .3
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XpMultiplier: .3
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MaximumQuantity: 1
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IRON_PICKAXE:
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IRON_PICKAXE:
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MinimumLevel: 0
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MinimumLevel: 0
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XpMultiplier: 1
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XpMultiplier: 1
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MaximumQuantity: 3
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IRON_AXE:
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IRON_AXE:
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MinimumLevel: 0
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MinimumLevel: 0
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XpMultiplier: 1
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XpMultiplier: 1
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MaximumQuantity: 2
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IRON_HOE:
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IRON_HOE:
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MinimumLevel: 0
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MinimumLevel: 0
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XpMultiplier: .5
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XpMultiplier: .5
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MaximumQuantity: 2
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SHEARS:
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SHEARS:
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MinimumLevel: 0
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MinimumLevel: 0
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XpMultiplier: .5
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XpMultiplier: .5
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@ -109,15 +124,19 @@ Salvageables:
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IRON_HELMET:
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IRON_HELMET:
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MinimumLevel: 0
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MinimumLevel: 0
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XpMultiplier: 2
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XpMultiplier: 2
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MaximumQuantity: 5
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IRON_CHESTPLATE:
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IRON_CHESTPLATE:
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MinimumLevel: 0
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MinimumLevel: 0
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XpMultiplier: 2
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XpMultiplier: 2
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MaximumQuantity: 8
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IRON_LEGGINGS:
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IRON_LEGGINGS:
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MinimumLevel: 0
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MinimumLevel: 0
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XpMultiplier: 2
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XpMultiplier: 2
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MaximumQuantity: 7
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IRON_BOOTS:
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IRON_BOOTS:
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MinimumLevel: 0
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MinimumLevel: 0
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XpMultiplier: 2
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XpMultiplier: 2
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MaximumQuantity: 4
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#
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#
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# Gold salvageables
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# Gold salvageables
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###
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###
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@ -125,31 +144,40 @@ Salvageables:
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GOLDEN_SWORD:
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GOLDEN_SWORD:
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MinimumLevel: 0
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MinimumLevel: 0
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XpMultiplier: 4
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XpMultiplier: 4
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MaximumQuantity: 2
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GOLDEN_SHOVEL:
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GOLDEN_SHOVEL:
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MinimumLevel: 0
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MinimumLevel: 0
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XpMultiplier: 2.6
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XpMultiplier: 2.6
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MaximumQuantity: 1
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GOLDEN_PICKAXE:
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GOLDEN_PICKAXE:
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MinimumLevel: 0
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MinimumLevel: 0
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XpMultiplier: 8
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XpMultiplier: 8
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MaximumQuantity: 3
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GOLDEN_AXE:
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GOLDEN_AXE:
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MinimumLevel: 0
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MinimumLevel: 0
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XpMultiplier: 8
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XpMultiplier: 8
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MaximumQuantity: 2
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GOLDEN_HOE:
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GOLDEN_HOE:
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MinimumLevel: 0
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MinimumLevel: 0
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XpMultiplier: 4
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XpMultiplier: 4
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MaximumQuantity: 2
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# Armor
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# Armor
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GOLDEN_HELMET:
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GOLDEN_HELMET:
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MinimumLevel: 0
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MinimumLevel: 0
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XpMultiplier: 4
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XpMultiplier: 4
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MaximumQuantity: 5
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GOLDEN_CHESTPLATE:
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GOLDEN_CHESTPLATE:
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MinimumLevel: 0
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MinimumLevel: 0
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XpMultiplier: 4
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XpMultiplier: 4
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MaximumQuantity: 8
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GOLDEN_LEGGINGS:
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GOLDEN_LEGGINGS:
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MinimumLevel: 0
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MinimumLevel: 0
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XpMultiplier: 4
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XpMultiplier: 4
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MaximumQuantity: 7
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GOLDEN_BOOTS:
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GOLDEN_BOOTS:
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MinimumLevel: 0
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MinimumLevel: 0
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XpMultiplier: 4
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XpMultiplier: 4
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MaximumQuantity: 4
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#
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#
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# Diamond salvageables
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# Diamond salvageables
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###
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###
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@ -157,31 +185,40 @@ Salvageables:
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DIAMOND_SWORD:
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DIAMOND_SWORD:
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MinimumLevel: 50
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MinimumLevel: 50
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XpMultiplier: .5
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XpMultiplier: .5
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MaximumQuantity: 2
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DIAMOND_SHOVEL:
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DIAMOND_SHOVEL:
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MinimumLevel: 50
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MinimumLevel: 50
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XpMultiplier: .3
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XpMultiplier: .3
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MaximumQuantity: 1
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DIAMOND_PICKAXE:
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DIAMOND_PICKAXE:
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MinimumLevel: 50
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MinimumLevel: 50
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XpMultiplier: 1
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XpMultiplier: 1
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MaximumQuantity: 3
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DIAMOND_AXE:
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DIAMOND_AXE:
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MinimumLevel: 50
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MinimumLevel: 50
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XpMultiplier: 1
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XpMultiplier: 1
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MaximumQuantity: 2
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DIAMOND_HOE:
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DIAMOND_HOE:
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MinimumLevel: 50
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MinimumLevel: 50
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XpMultiplier: .5
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XpMultiplier: .5
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MaximumQuantity: 2
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# Armor
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# Armor
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DIAMOND_HELMET:
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DIAMOND_HELMET:
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MinimumLevel: 50
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MinimumLevel: 50
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XpMultiplier: 6
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XpMultiplier: 6
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MaximumQuantity: 5
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DIAMOND_CHESTPLATE:
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DIAMOND_CHESTPLATE:
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MinimumLevel: 50
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MinimumLevel: 50
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XpMultiplier: 6
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XpMultiplier: 6
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MaximumQuantity: 8
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DIAMOND_LEGGINGS:
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DIAMOND_LEGGINGS:
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MinimumLevel: 50
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MinimumLevel: 50
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XpMultiplier: 6
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XpMultiplier: 6
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MaximumQuantity: 7
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DIAMOND_BOOTS:
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DIAMOND_BOOTS:
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MinimumLevel: 50
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MinimumLevel: 50
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XpMultiplier: 6
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XpMultiplier: 6
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MaximumQuantity: 4
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#
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#
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# Leather salvageables
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# Leather salvageables
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###
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###
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@ -189,15 +226,19 @@ Salvageables:
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LEATHER_HELMET:
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LEATHER_HELMET:
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MinimumLevel: 0
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MinimumLevel: 0
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XpMultiplier: 1
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XpMultiplier: 1
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MaximumQuantity: 5
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LEATHER_CHESTPLATE:
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LEATHER_CHESTPLATE:
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MinimumLevel: 0
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MinimumLevel: 0
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XpMultiplier: 1
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XpMultiplier: 1
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MaximumQuantity: 8
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LEATHER_LEGGINGS:
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LEATHER_LEGGINGS:
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MinimumLevel: 0
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MinimumLevel: 0
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XpMultiplier: 1
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XpMultiplier: 1
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MaximumQuantity: 7
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LEATHER_BOOTS:
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LEATHER_BOOTS:
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MinimumLevel: 0
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MinimumLevel: 0
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XpMultiplier: 1
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XpMultiplier: 1
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MaximumQuantity: 4
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#
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#
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# String salvageables
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# String salvageables
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###
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###
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Reference in New Issue
Block a user