mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-12-02 01:46:45 +01:00
Document the new Tree Feller algorithm
Also any formatting fixes go here Also move treeFellerReachedThreshold into Woodcutting, the statics class
This commit is contained in:
parent
2fba223d82
commit
833ca1bef2
@ -3,6 +3,7 @@ package com.gmail.nossr50.skills.woodcutting;
|
|||||||
import java.util.ArrayList;
|
import java.util.ArrayList;
|
||||||
import java.util.LinkedHashSet;
|
import java.util.LinkedHashSet;
|
||||||
import java.util.List;
|
import java.util.List;
|
||||||
|
import java.util.Set;
|
||||||
|
|
||||||
import org.bukkit.Material;
|
import org.bukkit.Material;
|
||||||
import org.bukkit.block.BlockFace;
|
import org.bukkit.block.BlockFace;
|
||||||
@ -26,6 +27,8 @@ public final class Woodcutting {
|
|||||||
public static int leafBlowerUnlockLevel = AdvancedConfig.getInstance().getLeafBlowUnlockLevel();
|
public static int leafBlowerUnlockLevel = AdvancedConfig.getInstance().getLeafBlowUnlockLevel();
|
||||||
public static int treeFellerThreshold = Config.getInstance().getTreeFellerThreshold();
|
public static int treeFellerThreshold = Config.getInstance().getTreeFellerThreshold();
|
||||||
|
|
||||||
|
protected static boolean treeFellerReachedThreshold = false;
|
||||||
|
|
||||||
protected enum ExperienceGainMethod {
|
protected enum ExperienceGainMethod {
|
||||||
DEFAULT,
|
DEFAULT,
|
||||||
TREE_FELLER,
|
TREE_FELLER,
|
||||||
@ -140,6 +143,29 @@ public final class Woodcutting {
|
|||||||
* @param blockState Block being checked
|
* @param blockState Block being checked
|
||||||
* @param treeFellerBlocks List of blocks to be removed
|
* @param treeFellerBlocks List of blocks to be removed
|
||||||
*/
|
*/
|
||||||
|
/*
|
||||||
|
* Algorithm: An int[][] of X/Z directions is created on static class
|
||||||
|
* initialization, representing a cylinder with radius of about 2 - the
|
||||||
|
* (0,0) center and all (+-2, +-2) corners are omitted.
|
||||||
|
*
|
||||||
|
* handleBlock() returns a boolean, which is used for the sole purpose of
|
||||||
|
* switching between these two behaviors:
|
||||||
|
*
|
||||||
|
* (Call blockState "this log" for the below explanation.)
|
||||||
|
*
|
||||||
|
* [A] There is another log above this log (TRUNK)
|
||||||
|
* Only the flat cylinder in the directions array is searched.
|
||||||
|
* [B] There is not another log above this log (BRANCH AND TOP)
|
||||||
|
* The cylinder in the directions array is extended up and down by 1
|
||||||
|
* block in the Y-axis, and the block below this log is checked as
|
||||||
|
* well. Due to the fact that the directions array will catch all
|
||||||
|
* blocks on a red mushroom, the special method for it is eliminated.
|
||||||
|
*
|
||||||
|
* This algorithm has been shown to achieve a performance of 2-5
|
||||||
|
* milliseconds on regular trees and 10-15 milliseconds on jungle trees
|
||||||
|
* once the JIT has optimized the function (use the ability about 4 times
|
||||||
|
* before taking measurements).
|
||||||
|
*/
|
||||||
protected static void processTree(BlockState blockState, LinkedHashSet<BlockState> treeFellerBlocks) {
|
protected static void processTree(BlockState blockState, LinkedHashSet<BlockState> treeFellerBlocks) {
|
||||||
List<BlockState> futureCenterBlocks = new ArrayList<BlockState>();
|
List<BlockState> futureCenterBlocks = new ArrayList<BlockState>();
|
||||||
|
|
||||||
@ -148,7 +174,7 @@ public final class Woodcutting {
|
|||||||
for (int[] dir : directions) {
|
for (int[] dir : directions) {
|
||||||
handleBlock(blockState.getBlock().getRelative(dir[0], 0, dir[1]).getState(), futureCenterBlocks, treeFellerBlocks);
|
handleBlock(blockState.getBlock().getRelative(dir[0], 0, dir[1]).getState(), futureCenterBlocks, treeFellerBlocks);
|
||||||
|
|
||||||
if (WoodcuttingManager.treeFellerReachedThreshold) {
|
if (treeFellerReachedThreshold) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -161,7 +187,7 @@ public final class Woodcutting {
|
|||||||
for (int[] dir : directions) {
|
for (int[] dir : directions) {
|
||||||
handleBlock(blockState.getBlock().getRelative(dir[0], y, dir[1]).getState(), futureCenterBlocks, treeFellerBlocks);
|
handleBlock(blockState.getBlock().getRelative(dir[0], y, dir[1]).getState(), futureCenterBlocks, treeFellerBlocks);
|
||||||
|
|
||||||
if (WoodcuttingManager.treeFellerReachedThreshold) {
|
if (treeFellerReachedThreshold) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -170,7 +196,7 @@ public final class Woodcutting {
|
|||||||
|
|
||||||
// Recursive call for each log found
|
// Recursive call for each log found
|
||||||
for (BlockState futureCenterBlock : futureCenterBlocks) {
|
for (BlockState futureCenterBlock : futureCenterBlocks) {
|
||||||
if (WoodcuttingManager.treeFellerReachedThreshold) {
|
if (treeFellerReachedThreshold) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -185,7 +211,7 @@ public final class Woodcutting {
|
|||||||
* @param inHand tool being used
|
* @param inHand tool being used
|
||||||
* @return True if the tool can sustain the durability loss
|
* @return True if the tool can sustain the durability loss
|
||||||
*/
|
*/
|
||||||
protected static boolean handleDurabilityLoss(LinkedHashSet<BlockState> treeFellerBlocks, ItemStack inHand) {
|
protected static boolean handleDurabilityLoss(Set<BlockState> treeFellerBlocks, ItemStack inHand) {
|
||||||
Material inHandMaterial = inHand.getType();
|
Material inHandMaterial = inHand.getType();
|
||||||
|
|
||||||
if (inHandMaterial == Material.AIR) {
|
if (inHandMaterial == Material.AIR) {
|
||||||
@ -212,22 +238,22 @@ public final class Woodcutting {
|
|||||||
/**
|
/**
|
||||||
* Handle a block addition to the list of blocks to be removed and to the
|
* Handle a block addition to the list of blocks to be removed and to the
|
||||||
* list of blocks used for future recursive calls of
|
* list of blocks used for future recursive calls of
|
||||||
* 'processRecursively()'
|
* 'processTree()'
|
||||||
*
|
*
|
||||||
* @param blockState Block to be added
|
* @param blockState Block to be added
|
||||||
* @param futureCenterBlocks List of blocks that will be used to call
|
* @param futureCenterBlocks List of blocks that will be used to call
|
||||||
* 'processRecursively()'
|
* 'processTree()'
|
||||||
* @param treeFellerBlocks List of blocks to be removed
|
* @param treeFellerBlocks List of blocks to be removed
|
||||||
* @return true if and only if the given blockState was a Log not already
|
* @return true if and only if the given blockState was a Log not already
|
||||||
* in treeFellerBlocks.
|
* in treeFellerBlocks.
|
||||||
*/
|
*/
|
||||||
private static boolean handleBlock(BlockState blockState, List<BlockState> futureCenterBlocks, LinkedHashSet<BlockState> treeFellerBlocks) {
|
private static boolean handleBlock(BlockState blockState, List<BlockState> futureCenterBlocks, Set<BlockState> treeFellerBlocks) {
|
||||||
if (mcMMO.getPlaceStore().isTrue(blockState) || treeFellerBlocks.contains(blockState)) {
|
if (treeFellerBlocks.contains(blockState) || mcMMO.getPlaceStore().isTrue(blockState)) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (treeFellerBlocks.size() > treeFellerThreshold) {
|
if (treeFellerBlocks.size() > treeFellerThreshold) {
|
||||||
WoodcuttingManager.treeFellerReachedThreshold = true;
|
treeFellerReachedThreshold = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Without this check Tree Feller propagates through leaves until the threshold is hit
|
// Without this check Tree Feller propagates through leaves until the threshold is hit
|
||||||
@ -235,7 +261,8 @@ public final class Woodcutting {
|
|||||||
treeFellerBlocks.add(blockState);
|
treeFellerBlocks.add(blockState);
|
||||||
futureCenterBlocks.add(blockState);
|
futureCenterBlocks.add(blockState);
|
||||||
return true;
|
return true;
|
||||||
} else if (BlockUtils.isLeaves(blockState)) {
|
}
|
||||||
|
else if (BlockUtils.isLeaves(blockState)) {
|
||||||
treeFellerBlocks.add(blockState);
|
treeFellerBlocks.add(blockState);
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
@ -1,6 +1,7 @@
|
|||||||
package com.gmail.nossr50.skills.woodcutting;
|
package com.gmail.nossr50.skills.woodcutting;
|
||||||
|
|
||||||
import java.util.LinkedHashSet;
|
import java.util.LinkedHashSet;
|
||||||
|
import java.util.Set;
|
||||||
|
|
||||||
import org.bukkit.Material;
|
import org.bukkit.Material;
|
||||||
import org.bukkit.block.Block;
|
import org.bukkit.block.Block;
|
||||||
@ -25,8 +26,6 @@ import com.gmail.nossr50.util.skills.CombatUtils;
|
|||||||
import com.gmail.nossr50.util.skills.SkillUtils;
|
import com.gmail.nossr50.util.skills.SkillUtils;
|
||||||
|
|
||||||
public class WoodcuttingManager extends SkillManager {
|
public class WoodcuttingManager extends SkillManager {
|
||||||
protected static boolean treeFellerReachedThreshold = false;
|
|
||||||
|
|
||||||
public WoodcuttingManager(McMMOPlayer mcMMOPlayer) {
|
public WoodcuttingManager(McMMOPlayer mcMMOPlayer) {
|
||||||
super(mcMMOPlayer, SkillType.WOODCUTTING);
|
super(mcMMOPlayer, SkillType.WOODCUTTING);
|
||||||
}
|
}
|
||||||
@ -74,11 +73,13 @@ public class WoodcuttingManager extends SkillManager {
|
|||||||
Player player = getPlayer();
|
Player player = getPlayer();
|
||||||
LinkedHashSet<BlockState> treeFellerBlocks = new LinkedHashSet<BlockState>();
|
LinkedHashSet<BlockState> treeFellerBlocks = new LinkedHashSet<BlockState>();
|
||||||
|
|
||||||
|
Woodcutting.treeFellerReachedThreshold = false;
|
||||||
|
|
||||||
Woodcutting.processTree(blockState, treeFellerBlocks);
|
Woodcutting.processTree(blockState, treeFellerBlocks);
|
||||||
|
|
||||||
// If the player is trying to break too many blocks
|
// If the player is trying to break too many blocks
|
||||||
if (treeFellerReachedThreshold) {
|
if (Woodcutting.treeFellerReachedThreshold) {
|
||||||
treeFellerReachedThreshold = false;
|
Woodcutting.treeFellerReachedThreshold = false;
|
||||||
|
|
||||||
player.sendMessage(LocaleLoader.getString("Woodcutting.Skills.TreeFellerThreshold"));
|
player.sendMessage(LocaleLoader.getString("Woodcutting.Skills.TreeFellerThreshold"));
|
||||||
return;
|
return;
|
||||||
@ -98,7 +99,7 @@ public class WoodcuttingManager extends SkillManager {
|
|||||||
}
|
}
|
||||||
|
|
||||||
dropBlocks(treeFellerBlocks);
|
dropBlocks(treeFellerBlocks);
|
||||||
treeFellerReachedThreshold = false; // Reset the value after we're done with Tree Feller each time.
|
Woodcutting.treeFellerReachedThreshold = false; // Reset the value after we're done with Tree Feller each time.
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@ -106,7 +107,7 @@ public class WoodcuttingManager extends SkillManager {
|
|||||||
*
|
*
|
||||||
* @param treeFellerBlocks List of blocks to be dropped
|
* @param treeFellerBlocks List of blocks to be dropped
|
||||||
*/
|
*/
|
||||||
private void dropBlocks(LinkedHashSet<BlockState> treeFellerBlocks) {
|
private void dropBlocks(Set<BlockState> treeFellerBlocks) {
|
||||||
Player player = getPlayer();
|
Player player = getPlayer();
|
||||||
int xp = 0;
|
int xp = 0;
|
||||||
|
|
||||||
|
@ -199,16 +199,6 @@ public final class BlockUtils {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
|
||||||
* Determine if a given block should be affected by Tree Feller
|
|
||||||
*
|
|
||||||
* @param blockState The {@link BlockState} of the block to check
|
|
||||||
* @return true if the block should affected by Tree Feller, false otherwise
|
|
||||||
*/
|
|
||||||
public static boolean affectedByTreeFeller(BlockState blockState) {
|
|
||||||
return isLog(blockState) || isLeaves(blockState);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Check if a given block is a log
|
* Check if a given block is a log
|
||||||
*
|
*
|
||||||
|
Loading…
Reference in New Issue
Block a user