mirror of
https://github.com/mcMMO-Dev/mcMMO.git
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Fishing Treasure Hunter overhaul
This commit is contained in:
parent
b1cf7d0348
commit
82f8c4ce36
@ -45,6 +45,7 @@ Version 1.4.07-dev
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= Fixed a bug where wrong feedback messages were being send when using a command on an offline player
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= Fixed a bug where players were able to gain Herbalism XP in mine carts, even though Prevent_AFK_Leveling was enabled
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= Fixed a bug where players would get hit by fireworks if they leveled up while in a boat
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! Changed Fishing "Treasure Hunter" and "Magic Hunter" drop percentages
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! Changed format of mod config files. (blocks.yml, tools.yml, armor.yml and entities.yml) **YOU WILL NEED TO UPDATE YOUR FILE TO THE NEW FORMAT**
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! Changed format of treasures.yml. **YOU WILL NEED TO UPDATE YOUR FILE TO THE NEW FORMAT**
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! Changed format of repair.vanilla.yml. **YOU WILL NEED TO UPDATE YOUR FILE TO THE NEW FORMAT**
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@ -4,7 +4,9 @@ import org.bukkit.block.Biome;
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import org.bukkit.entity.EntityType;
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import com.gmail.nossr50.config.AdvancedConfig;
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import com.gmail.nossr50.config.treasure.TreasureConfig;
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import com.gmail.nossr50.datatypes.skills.SkillType;
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import com.gmail.nossr50.datatypes.treasure.Rarity;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.skills.fishing.Fishing;
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import com.gmail.nossr50.skills.fishing.Fishing.Tier;
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@ -13,14 +15,21 @@ import com.gmail.nossr50.util.player.UserManager;
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public class FishingCommand extends SkillCommand {
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private int lootTier;
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private String magicChance;
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private String magicChanceLucky;
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private String chanceRaining = "";
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private String shakeChance;
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private String shakeChanceLucky;
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private int fishermansDietRank;
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private String biteChance;
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private String trapTreasure;
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private String commonTreasure;
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private String uncommonTreasure;
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private String rareTreasure;
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private String epicTreasure;
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private String legendaryTreasure;
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private String recordTreasure;
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private String magicChance;
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private boolean canTreasureHunt;
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private boolean canMagicHunt;
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private boolean canShake;
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@ -39,16 +48,24 @@ public class FishingCommand extends SkillCommand {
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// TREASURE HUNTER
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if (canTreasureHunt) {
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lootTier = mcMMOPlayer.getFishingManager().getLootTier();
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double enchantChance = lootTier * AdvancedConfig.getInstance().getFishingMagicMultiplier();
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if (isStorming) {
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chanceRaining = LocaleLoader.getString("Fishing.Chance.Raining");
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enchantChance *= 1.1D;
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}
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// Item drop rates
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trapTreasure = calculateAbilityDisplayValues(TreasureConfig.getInstance().getItemDropRate(lootTier, Rarity.TRAP))[0];
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commonTreasure = calculateAbilityDisplayValues(TreasureConfig.getInstance().getItemDropRate(lootTier, Rarity.COMMON))[0];
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uncommonTreasure = calculateAbilityDisplayValues(TreasureConfig.getInstance().getItemDropRate(lootTier, Rarity.UNCOMMON))[0];
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rareTreasure = calculateAbilityDisplayValues(TreasureConfig.getInstance().getItemDropRate(lootTier, Rarity.RARE))[0];
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epicTreasure = calculateAbilityDisplayValues(TreasureConfig.getInstance().getItemDropRate(lootTier, Rarity.EPIC))[0];
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legendaryTreasure = calculateAbilityDisplayValues(TreasureConfig.getInstance().getItemDropRate(lootTier, Rarity.LEGENDARY))[0];
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recordTreasure = calculateAbilityDisplayValues(TreasureConfig.getInstance().getItemDropRate(lootTier, Rarity.RECORD))[0];
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String[] treasureHunterStrings = calculateAbilityDisplayValues(enchantChance);
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magicChance = treasureHunterStrings[0];
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magicChanceLucky = treasureHunterStrings[1];
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// Magic hunter drop rates
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double commonEnchantment = TreasureConfig.getInstance().getEnchantmentDropRate(lootTier, Rarity.COMMON);
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double uncommonEnchantment = TreasureConfig.getInstance().getEnchantmentDropRate(lootTier, Rarity.UNCOMMON);
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double rareEnchantment = TreasureConfig.getInstance().getEnchantmentDropRate(lootTier, Rarity.RARE);
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double epicEnchantment = TreasureConfig.getInstance().getEnchantmentDropRate(lootTier, Rarity.EPIC);
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double legendaryEnchantment = TreasureConfig.getInstance().getEnchantmentDropRate(lootTier, Rarity.LEGENDARY);
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magicChance = calculateAbilityDisplayValues(commonEnchantment + uncommonEnchantment + rareEnchantment + epicEnchantment + legendaryEnchantment)[0];
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}
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// SHAKE
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@ -107,20 +124,20 @@ public class FishingCommand extends SkillCommand {
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player.sendMessage(LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Fishing.Effect.2"), LocaleLoader.getString("Fishing.Effect.3")));
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}
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if (canShake) {
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player.sendMessage(LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Fishing.Effect.4"), LocaleLoader.getString("Fishing.Effect.5")));
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}
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if (canFishermansDiet) {
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player.sendMessage(LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Fishing.Effect.6"), LocaleLoader.getString("Fishing.Effect.7")));
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if (canIceFish) {
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player.sendMessage(LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Fishing.Effect.10"), LocaleLoader.getString("Fishing.Effect.11")));
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}
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if (canMasterAngler) {
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player.sendMessage(LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Fishing.Effect.8"), LocaleLoader.getString("Fishing.Effect.9")));
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}
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if (canIceFish) {
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player.sendMessage(LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Fishing.Effect.10"), LocaleLoader.getString("Fishing.Effect.11")));
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if (canShake) {
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player.sendMessage(LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Fishing.Effect.4"), LocaleLoader.getString("Fishing.Effect.5")));
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}
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if (canFishermansDiet) {
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player.sendMessage(LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Fishing.Effect.6"), LocaleLoader.getString("Fishing.Effect.7")));
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}
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}
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@ -131,16 +148,28 @@ public class FishingCommand extends SkillCommand {
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@Override
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protected void statsDisplay() {
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if (canMasterAngler) {
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player.sendMessage(LocaleLoader.getString("Fishing.Ability.Chance", biteChance));
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}
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if (canTreasureHunt) {
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player.sendMessage(LocaleLoader.getString("Fishing.Ability.Rank", lootTier, Tier.EIGHT.toNumerical()));
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player.sendMessage(LocaleLoader.getString("Fishing.Ability.TH.DropRate", trapTreasure, commonTreasure, uncommonTreasure, rareTreasure, epicTreasure, legendaryTreasure, recordTreasure));
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}
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if (canMagicHunt) {
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player.sendMessage(LocaleLoader.getString("Fishing.Enchant.Chance", magicChance) + chanceRaining + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", magicChanceLucky) : ""));
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player.sendMessage(LocaleLoader.getString("Fishing.Ability.TH.MagicRate", magicChance));
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}
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if (canIceFish) {
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int unlockLevel = AdvancedConfig.getInstance().getIceFishingUnlockLevel();
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if (skillValue < unlockLevel) {
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player.sendMessage(LocaleLoader.getString("Ability.Generic.Template.Lock", LocaleLoader.getString("Fishing.Ability.Locked.1", unlockLevel)));
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}
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else {
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player.sendMessage(LocaleLoader.getString("Fishing.Ability.IceFishing"));
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}
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}
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if (canMasterAngler) {
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player.sendMessage(LocaleLoader.getString("Fishing.Ability.Chance", biteChance));
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}
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if (canShake) {
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@ -157,16 +186,5 @@ public class FishingCommand extends SkillCommand {
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if (canFishermansDiet) {
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player.sendMessage(LocaleLoader.getString("Fishing.Ability.FD", fishermansDietRank));
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}
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if (canIceFish) {
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int unlockLevel = AdvancedConfig.getInstance().getIceFishingUnlockLevel();
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if (skillValue < unlockLevel) {
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player.sendMessage(LocaleLoader.getString("Ability.Generic.Template.Lock", LocaleLoader.getString("Fishing.Ability.Locked.1", unlockLevel)));
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}
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else {
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player.sendMessage(LocaleLoader.getString("Fishing.Ability.IceFishing"));
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}
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}
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}
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}
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@ -199,10 +199,6 @@ public class AdvancedConfig extends AutoUpdateConfigLoader {
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}
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}
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if (getFishingMagicMultiplier() <= 0) {
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reason.add("Skills.Fishing.MagicHunter.Multiplier should be greater than 0!");
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}
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if (getFishermanDietRankChange() < 1) {
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reason.add("Skills.Fishing.FishermansDiet.RankChange should be at least 1!");
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}
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@ -655,8 +651,6 @@ public class AdvancedConfig extends AutoUpdateConfigLoader {
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public double getShakeChance(Fishing.Tier tier) { return config.getDouble("Skills.Fishing.Shake_Chance.Rank_" + tier.toNumerical()); }
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public int getFishingVanillaXPModifier(Fishing.Tier tier) { return config.getInt("Skills.Fishing.VanillaXPMultiplier.Rank_" + tier.toNumerical()); }
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public double getFishingMagicMultiplier() { return config.getDouble("Skills.Fishing.MagicHunter.Multiplier", 2.5D); }
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public int getFishermanDietRankChange() { return config.getInt("Skills.Fishing.FishermansDiet.RankChange", 200); }
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public int getIceFishingUnlockLevel() { return config.getInt("Skills.Fishing.IceFishing.UnlockLevel", 50); }
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@ -1,11 +1,13 @@
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package com.gmail.nossr50.config.treasure;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.List;
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import org.bukkit.DyeColor;
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import org.bukkit.Material;
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import org.bukkit.configuration.ConfigurationSection;
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import org.bukkit.enchantments.Enchantment;
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import org.bukkit.entity.EntityType;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.meta.ItemMeta;
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@ -14,10 +16,13 @@ import org.bukkit.potion.Potion;
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import org.bukkit.potion.PotionType;
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import com.gmail.nossr50.config.ConfigLoader;
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import com.gmail.nossr50.datatypes.treasure.EnchantmentTreasure;
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import com.gmail.nossr50.datatypes.treasure.ExcavationTreasure;
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import com.gmail.nossr50.datatypes.treasure.FishingTreasure;
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import com.gmail.nossr50.datatypes.treasure.HylianTreasure;
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import com.gmail.nossr50.datatypes.treasure.Rarity;
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import com.gmail.nossr50.datatypes.treasure.ShakeTreasure;
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import com.gmail.nossr50.util.EnchantmentUtils;
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public class TreasureConfig extends ConfigLoader {
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private static TreasureConfig instance;
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@ -57,7 +62,8 @@ public class TreasureConfig extends ConfigLoader {
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public List<ShakeTreasure> shakeFromWitch = new ArrayList<ShakeTreasure>();
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public List<ShakeTreasure> shakeFromZombie = new ArrayList<ShakeTreasure>();
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public List<FishingTreasure> fishingRewards = new ArrayList<FishingTreasure>();
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public HashMap<Rarity, List<FishingTreasure>> fishingRewards = new HashMap<Rarity, List<FishingTreasure>>();
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public HashMap<Rarity, List<EnchantmentTreasure>> fishingEnchantments = new HashMap<Rarity, List<EnchantmentTreasure>>();
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private TreasureConfig() {
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super("treasures.yml");
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@ -82,6 +88,7 @@ public class TreasureConfig extends ConfigLoader {
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loadTreaures("Fishing");
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loadTreaures("Excavation");
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loadTreaures("Hylian_Luck");
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loadEnchantments();
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for (EntityType entity : EntityType.values()) {
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if (entity.isAlive()) {
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@ -102,6 +109,13 @@ public class TreasureConfig extends ConfigLoader {
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return;
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}
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// Initialize fishing HashMap
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for (Rarity rarity : Rarity.values()) {
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if (!fishingRewards.containsKey(rarity)) {
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fishingRewards.put(rarity, (new ArrayList<FishingTreasure>()));
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}
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}
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for (String treasureName : treasureSection.getKeys(false)) {
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// Validate all the things!
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List<String> reason = new ArrayList<String>();
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@ -159,17 +173,13 @@ public class TreasureConfig extends ConfigLoader {
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/*
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* Specific Types
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*/
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int maxLevel = 0;
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Rarity rarity = null;
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if (isFishing) {
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maxLevel = config.getInt(type + "." + treasureName + ".Max_Level");
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rarity = Rarity.getRarity(config.getString(type + "." + treasureName + ".Rarity"));
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if (maxLevel < -1) {
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reason.add(treasureName + " has an invalid Max_Level: " + maxLevel);
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}
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if (maxLevel != -1 && maxLevel < dropLevel) {
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reason.add(treasureName + " Max_Level must be -1 or greater than Drop_Level!");
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if (rarity == null) {
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reason.add("Invalid Rarity for item: " + treasureName);
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}
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}
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@ -219,7 +229,7 @@ public class TreasureConfig extends ConfigLoader {
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if (noErrorsInConfig(reason)) {
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if (isFishing) {
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fishingRewards.add(new FishingTreasure(item, xp, dropChance, dropLevel, maxLevel));
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fishingRewards.get(rarity).add(new FishingTreasure(item, xp));
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}
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else if (isShake) {
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ShakeTreasure shakeTreasure = new ShakeTreasure(item, xp, dropChance, dropLevel);
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@ -343,4 +353,37 @@ public class TreasureConfig extends ConfigLoader {
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}
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}
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}
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private void loadEnchantments() {
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for (Rarity rarity : Rarity.values()) {
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if (rarity == Rarity.TRAP || rarity == Rarity.RECORD) {
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continue;
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}
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if (!fishingEnchantments.containsKey(rarity)) {
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fishingEnchantments.put(rarity, (new ArrayList<EnchantmentTreasure>()));
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}
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ConfigurationSection enchantmentSection = config.getConfigurationSection("Enchantments_Rarity." + rarity.toString());
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if (enchantmentSection == null) {
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return;
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}
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for (String enchantmentName : enchantmentSection.getKeys(false)) {
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int level = config.getInt("Enchantments_Rarity." + rarity.toString() + "." + enchantmentName);
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Enchantment enchantment = EnchantmentUtils.getByName(enchantmentName);
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if (enchantment == null) {
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plugin.getLogger().warning("Skipping invalid enchantment in treasures.yml: " + enchantmentName);
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continue;
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}
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fishingEnchantments.get(rarity).add(new EnchantmentTreasure(enchantment, level));
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}
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}
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}
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public double getItemDropRate(int tier, Rarity rarity) { return config.getDouble("Item_Drop_Rates.Tier_" + tier + "." + rarity.toString()); }
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public double getEnchantmentDropRate(int tier, Rarity rarity) { return config.getDouble("Enchantment_Drop_Rates.Tier_" + tier + "." + rarity.toString()); }
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}
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@ -0,0 +1,29 @@
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package com.gmail.nossr50.datatypes.treasure;
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import org.bukkit.enchantments.Enchantment;
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public class EnchantmentTreasure {
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private Enchantment enchantment;
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private int level;
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public EnchantmentTreasure(Enchantment enchantment, int level) {
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this.setEnchantment(enchantment);
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this.setLevel(level);
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}
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public Enchantment getEnchantment() {
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return enchantment;
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}
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public void setEnchantment(Enchantment enchantment) {
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this.enchantment = enchantment;
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}
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public int getLevel() {
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return level;
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}
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public void setLevel(int level) {
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this.level = level;
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}
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}
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@ -3,18 +3,8 @@ package com.gmail.nossr50.datatypes.treasure;
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import org.bukkit.inventory.ItemStack;
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public class FishingTreasure extends Treasure {
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private int maxLevel;
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public FishingTreasure(ItemStack drop, int xp, Double dropChance, int dropLevel, int maxLevel) {
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super(drop, xp, dropChance, dropLevel);
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this.setMaxLevel(maxLevel);
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}
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public int getMaxLevel() {
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return maxLevel;
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}
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public void setMaxLevel(int maxLevel) {
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this.maxLevel = maxLevel;
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public FishingTreasure(ItemStack drop, int xp) {
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super(drop, xp, 0, 0);
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}
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}
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@ -0,0 +1,20 @@
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package com.gmail.nossr50.datatypes.treasure;
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public enum Rarity {
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RECORD,
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LEGENDARY,
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EPIC,
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RARE,
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UNCOMMON,
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COMMON,
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TRAP;
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public static Rarity getRarity(String string) {
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try {
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return valueOf(string);
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}
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catch (IllegalArgumentException ex) {
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return COMMON;
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}
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}
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};
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@ -26,10 +26,15 @@ import org.bukkit.entity.Player;
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import org.bukkit.entity.Sheep;
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import org.bukkit.entity.Skeleton;
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import org.bukkit.entity.Skeleton.SkeletonType;
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import org.bukkit.entity.TNTPrimed;
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import org.bukkit.entity.ThrownPotion;
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import org.bukkit.event.player.PlayerFishEvent;
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import org.bukkit.event.player.PlayerTeleportEvent.TeleportCause;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.material.Wool;
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import org.bukkit.potion.Potion;
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import org.bukkit.potion.PotionType;
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import org.bukkit.util.Vector;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.config.AdvancedConfig;
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@ -38,7 +43,9 @@ import com.gmail.nossr50.config.experience.ExperienceConfig;
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import com.gmail.nossr50.config.treasure.TreasureConfig;
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import com.gmail.nossr50.datatypes.player.McMMOPlayer;
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import com.gmail.nossr50.datatypes.skills.SkillType;
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import com.gmail.nossr50.datatypes.treasure.EnchantmentTreasure;
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import com.gmail.nossr50.datatypes.treasure.FishingTreasure;
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import com.gmail.nossr50.datatypes.treasure.Rarity;
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import com.gmail.nossr50.datatypes.treasure.ShakeTreasure;
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import com.gmail.nossr50.events.fake.FakeBlockBreakEvent;
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import com.gmail.nossr50.events.fake.FakePlayerFishEvent;
|
||||
@ -62,6 +69,7 @@ public class FishingManager extends SkillManager {
|
||||
private int fishingTries = 0;
|
||||
private long fishingTimestamp = 0L;
|
||||
private Location fishingTarget;
|
||||
private Item fishingCatch;
|
||||
|
||||
public FishingManager(McMMOPlayer mcMMOPlayer) {
|
||||
super(mcMMOPlayer, SkillType.FISHING);
|
||||
@ -246,8 +254,9 @@ public class FishingManager extends SkillManager {
|
||||
/**
|
||||
* Handle the Fisherman's Diet ability
|
||||
*
|
||||
* @param rankChange The # of levels to change rank for the food
|
||||
* @param rankChange The # of levels to change rank for the food
|
||||
* @param eventFoodLevel The initial change in hunger from the event
|
||||
*
|
||||
* @return the modified change in hunger for the event
|
||||
*/
|
||||
public int handleFishermanDiet(int rankChange, int eventFoodLevel) {
|
||||
@ -294,16 +303,18 @@ public class FishingManager extends SkillManager {
|
||||
* @param fishingCatch The {@link Item} initially caught
|
||||
*/
|
||||
public void handleFishing(Item fishingCatch) {
|
||||
this.fishingCatch = fishingCatch;
|
||||
int treasureXp = 0;
|
||||
Player player = getPlayer();
|
||||
FishingTreasure treasure = null;
|
||||
|
||||
if (Config.getInstance().getFishingDropsEnabled() && Permissions.fishingTreasureHunter(player)) {
|
||||
treasure = getFishingTreasure();
|
||||
this.fishingCatch = null;
|
||||
}
|
||||
|
||||
if (treasure != null) {
|
||||
player.sendMessage(LocaleLoader.getString("Fishing.ItemFound"));
|
||||
player.sendMessage(LocaleLoader.getString("Fishing.Ability.TH.ItemFound"));
|
||||
|
||||
treasureXp = treasure.getXp();
|
||||
ItemStack treasureDrop = treasure.getDrop().clone(); // Not cloning is bad, m'kay?
|
||||
@ -339,10 +350,10 @@ public class FishingManager extends SkillManager {
|
||||
}
|
||||
|
||||
if (enchanted) {
|
||||
player.sendMessage(LocaleLoader.getString("Fishing.MagicFound"));
|
||||
player.sendMessage(LocaleLoader.getString("Fishing.Ability.TH.MagicFound"));
|
||||
}
|
||||
|
||||
Misc.dropItem(player.getEyeLocation(), fishingCatch.getItemStack());
|
||||
// Misc.dropItem(player.getEyeLocation(), fishingCatch.getItemStack());
|
||||
fishingCatch.setItemStack(treasureDrop);
|
||||
}
|
||||
}
|
||||
@ -354,6 +365,7 @@ public class FishingManager extends SkillManager {
|
||||
* Handle the vanilla XP boost for Fishing
|
||||
*
|
||||
* @param experience The amount of experience initially awarded by the event
|
||||
*
|
||||
* @return the modified event damage
|
||||
*/
|
||||
public int handleVanillaXpBoost(int experience) {
|
||||
@ -439,28 +451,32 @@ public class FishingManager extends SkillManager {
|
||||
* @return The {@link FishingTreasure} found, or null if no treasure was found.
|
||||
*/
|
||||
private FishingTreasure getFishingTreasure() {
|
||||
List<FishingTreasure> rewards = new ArrayList<FishingTreasure>();
|
||||
int skillLevel = getSkillLevel();
|
||||
double diceRoll = Misc.getRandom().nextDouble() * 100;
|
||||
FishingTreasure treasure = null;
|
||||
|
||||
for (FishingTreasure treasure : TreasureConfig.getInstance().fishingRewards) {
|
||||
int maxLevel = treasure.getMaxLevel();
|
||||
for (Rarity rarity : Rarity.values()) {
|
||||
double dropRate = TreasureConfig.getInstance().getItemDropRate(getLootTier(), rarity);
|
||||
|
||||
if (treasure.getDropLevel() <= skillLevel && (maxLevel >= skillLevel || maxLevel <= 0)) {
|
||||
rewards.add(treasure);
|
||||
if (diceRoll <= dropRate) {
|
||||
if (rarity == Rarity.TRAP) {
|
||||
handleTraps();
|
||||
break;
|
||||
}
|
||||
|
||||
List<FishingTreasure> fishingTreasures = TreasureConfig.getInstance().fishingRewards.get(rarity);
|
||||
treasure = fishingTreasures.get(Misc.getRandom().nextInt(fishingTreasures.size()));
|
||||
break;
|
||||
}
|
||||
|
||||
diceRoll -= dropRate;
|
||||
}
|
||||
|
||||
if (rewards.isEmpty()) {
|
||||
if (treasure == null) {
|
||||
return null;
|
||||
}
|
||||
|
||||
FishingTreasure treasure = rewards.get(Misc.getRandom().nextInt(rewards.size()));
|
||||
ItemStack treasureDrop = treasure.getDrop();
|
||||
|
||||
if (!SkillUtils.treasureDropSuccessful(treasure.getDropChance(), activationChance)) {
|
||||
return null;
|
||||
}
|
||||
|
||||
short maxDurability = treasureDrop.getType().getMaxDurability();
|
||||
|
||||
if (maxDurability > 0) {
|
||||
@ -470,41 +486,91 @@ public class FishingManager extends SkillManager {
|
||||
return treasure;
|
||||
}
|
||||
|
||||
private void handleTraps() {
|
||||
Player player = getPlayer();
|
||||
|
||||
if (Misc.getRandom().nextBoolean()) {
|
||||
player.sendMessage(LocaleLoader.getString("Fishing.Ability.TH.Boom"));
|
||||
|
||||
TNTPrimed tnt = (TNTPrimed) player.getWorld().spawnEntity(fishingCatch.getLocation(), EntityType.PRIMED_TNT);
|
||||
fishingCatch.setPassenger(tnt);
|
||||
|
||||
Vector velocity = fishingCatch.getVelocity();
|
||||
double magnitude = velocity.length();
|
||||
fishingCatch.setVelocity(velocity.multiply((magnitude + 1) / magnitude));
|
||||
|
||||
tnt.setFuseTicks(3 * Misc.TICK_CONVERSION_FACTOR);
|
||||
}
|
||||
else {
|
||||
player.sendMessage(LocaleLoader.getString("Fishing.Ability.TH.Poison"));
|
||||
|
||||
ThrownPotion thrownPotion = player.getWorld().spawn(fishingCatch.getLocation(), ThrownPotion.class);
|
||||
thrownPotion.setItem(new Potion(PotionType.POISON).splash().toItemStack(1));
|
||||
|
||||
fishingCatch.setPassenger(thrownPotion);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Process the Magic Hunter ability
|
||||
*
|
||||
* @param treasureDrop The {@link ItemStack} to enchant
|
||||
*
|
||||
* @return true if the item has been enchanted
|
||||
*/
|
||||
private Map<Enchantment, Integer> handleMagicHunter(ItemStack treasureDrop) {
|
||||
Player player = getPlayer();
|
||||
int activationChance = this.activationChance;
|
||||
Map<Enchantment, Integer> enchants = new HashMap<Enchantment, Integer>();
|
||||
List<EnchantmentTreasure> fishingEnchantments = null;
|
||||
|
||||
if (player.getWorld().hasStorm()) {
|
||||
activationChance *= Fishing.STORM_MODIFIER;
|
||||
double diceRoll = Misc.getRandom().nextDouble() * 100;
|
||||
|
||||
for (Rarity rarity : Rarity.values()) {
|
||||
if (rarity == Rarity.TRAP || rarity == Rarity.RECORD) {
|
||||
continue;
|
||||
}
|
||||
|
||||
double dropRate = TreasureConfig.getInstance().getEnchantmentDropRate(getLootTier(), rarity);
|
||||
|
||||
if (diceRoll <= dropRate) {
|
||||
fishingEnchantments = TreasureConfig.getInstance().fishingEnchantments.get(rarity);
|
||||
break;
|
||||
}
|
||||
|
||||
diceRoll -= dropRate;
|
||||
}
|
||||
|
||||
Map<Enchantment, Integer> enchants = new HashMap<Enchantment, Integer>();
|
||||
|
||||
if (Misc.getRandom().nextInt(activationChance) > getLootTier() * AdvancedConfig.getInstance().getFishingMagicMultiplier()) {
|
||||
if (fishingEnchantments == null) {
|
||||
return enchants;
|
||||
}
|
||||
|
||||
List<Enchantment> possibleEnchantments = getPossibleEnchantments(treasureDrop);
|
||||
List<Enchantment> validEnchantments = getPossibleEnchantments(treasureDrop);
|
||||
List<EnchantmentTreasure> possibleEnchants = new ArrayList<EnchantmentTreasure>();
|
||||
|
||||
for (EnchantmentTreasure enchantmentTreasure : fishingEnchantments) {
|
||||
if (validEnchantments.contains(enchantmentTreasure.getEnchantment())) {
|
||||
possibleEnchants.add(enchantmentTreasure);
|
||||
}
|
||||
}
|
||||
|
||||
if (possibleEnchants.isEmpty()) {
|
||||
return enchants;
|
||||
}
|
||||
|
||||
// This make sure that the order isn't always the same, for example previously Unbreaking had a lot more chance to be used than any other enchant
|
||||
Collections.shuffle(possibleEnchantments, Misc.getRandom());
|
||||
Collections.shuffle(possibleEnchants, Misc.getRandom());
|
||||
|
||||
int specificChance = 1;
|
||||
|
||||
for (Enchantment possibleEnchantment : possibleEnchantments) {
|
||||
for (EnchantmentTreasure enchantmentTreasure : possibleEnchants) {
|
||||
Enchantment possibleEnchantment = enchantmentTreasure.getEnchantment();
|
||||
|
||||
if (treasureDrop.getItemMeta().hasConflictingEnchant(possibleEnchantment) || Misc.getRandom().nextInt(specificChance) != 0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
enchants.put(possibleEnchantment, Math.max(Misc.getRandom().nextInt(possibleEnchantment.getMaxLevel()) + 1, possibleEnchantment.getStartLevel()));
|
||||
enchants.put(possibleEnchantment, enchantmentTreasure.getLevel());
|
||||
|
||||
specificChance++;
|
||||
specificChance *= 2;
|
||||
}
|
||||
|
||||
return enchants;
|
||||
|
50
src/main/java/com/gmail/nossr50/util/EnchantmentUtils.java
Normal file
50
src/main/java/com/gmail/nossr50/util/EnchantmentUtils.java
Normal file
@ -0,0 +1,50 @@
|
||||
package com.gmail.nossr50.util;
|
||||
|
||||
import java.util.HashMap;
|
||||
|
||||
import org.bukkit.enchantments.Enchantment;
|
||||
|
||||
public class EnchantmentUtils {
|
||||
|
||||
private static final HashMap<String, Enchantment> enchants = new HashMap<String, Enchantment>();
|
||||
|
||||
static {
|
||||
enchants.put("SHARPNESS", Enchantment.DAMAGE_ALL);
|
||||
enchants.put("POWER", Enchantment.ARROW_DAMAGE);
|
||||
enchants.put("FIRE_PROTECTION", Enchantment.PROTECTION_FIRE);
|
||||
enchants.put("FEATHER_FALLING", Enchantment.PROTECTION_FALL);
|
||||
enchants.put("PROTECTION", Enchantment.PROTECTION_ENVIRONMENTAL);
|
||||
enchants.put("BLAST_PROTECTION", Enchantment.PROTECTION_EXPLOSIONS);
|
||||
enchants.put("PROJECTILE_PROTECTION", Enchantment.PROTECTION_PROJECTILE);
|
||||
enchants.put("RESPIRATION", Enchantment.OXYGEN);
|
||||
enchants.put("INFINITY", Enchantment.ARROW_INFINITE);
|
||||
enchants.put("AQUA_AFFINITY", Enchantment.WATER_WORKER);
|
||||
enchants.put("UNBREAKING", Enchantment.DURABILITY);
|
||||
enchants.put("SMITE", Enchantment.DAMAGE_UNDEAD);
|
||||
enchants.put("BANE_OF_ARTHROPODS", Enchantment.DAMAGE_ARTHROPODS);
|
||||
enchants.put("EFFICIENCY", Enchantment.DIG_SPEED);
|
||||
enchants.put("FIRE_ASPECT", Enchantment.FIRE_ASPECT);
|
||||
enchants.put("SILK_TOUCH", Enchantment.SILK_TOUCH);
|
||||
enchants.put("FORTUNE", Enchantment.LOOT_BONUS_BLOCKS);
|
||||
enchants.put("LOOTING", Enchantment.LOOT_BONUS_MOBS);
|
||||
enchants.put("PUNCH", Enchantment.ARROW_KNOCKBACK);
|
||||
enchants.put("FLAME", Enchantment.ARROW_FIRE);
|
||||
enchants.put("KNOCKBACK", Enchantment.KNOCKBACK);
|
||||
enchants.put("THORNS", Enchantment.THORNS);
|
||||
}
|
||||
|
||||
/**
|
||||
* Method to get an {@link Enchantment} using it's Vanilla Minecraft name or Bukkit enum name
|
||||
*
|
||||
* @param enchantmentName Vanilla or Bukkit name of enchantment
|
||||
*
|
||||
* @return Enchantment or null if no enchantment was found
|
||||
*/
|
||||
public static Enchantment getByName(String enchantmentName) {
|
||||
if (enchants.containsKey(enchantmentName)) {
|
||||
return enchants.get(enchantmentName);
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
@ -152,10 +152,6 @@ Skills:
|
||||
Rank_7: 5
|
||||
Rank_8: 5
|
||||
|
||||
MagicHunter:
|
||||
# Multiplier: Determines the chance of fishing enchanted items. The chance is calculated by getting the fishing TreasureHunt tier and multiplying it with <Multiplier>
|
||||
Multiplier: 2.5
|
||||
|
||||
FishermansDiet:
|
||||
# This determines when Fisherman's Diet adds extra hunger recovery to food
|
||||
RankChange: 200
|
||||
|
@ -94,9 +94,9 @@ Fishing.Effect.10=Ryba\u0159en\u00ed v ledu
|
||||
Fishing.Effect.11=Umo\u017e\u0148uje v\u00e1m ryba\u0159it v ledov\u00fdch prost\u0159ed\u00edch
|
||||
Fishing.Enchant.Chance=[[RED]]\u0160ance na magick\u00e9ho lovce: [[YELLOW]]{0}
|
||||
Fishing.Chance.Raining=[[BLUE]] De\u0161\u0165ov\u00fd bonus
|
||||
Fishing.ItemFound=[[GRAY]]Nasel si poklad!
|
||||
Fishing.Ability.TH.ItemFound=[[GRAY]]Nasel si poklad!
|
||||
Fishing.Listener=Rybareni:
|
||||
Fishing.MagicFound=[[GRAY]]C\u00edt\u00edte dotek magie s t\u00edmto \u00falovkem...
|
||||
Fishing.Ability.TH.MagicFound=[[GRAY]]C\u00edt\u00edte dotek magie s t\u00edmto \u00falovkem...
|
||||
Fishing.SkillName=RYBARENI
|
||||
Fishing.Skillup=[[YELLOW]]Dovednost v rybareni byla navysena o {0}. Celkem ({1})
|
||||
Herbalism.Ability.DoubleDropChance=[[RED]]\u0160ance na dvojn\u00e1sobn\u00fd zisk: [[YELLOW]]{0}
|
||||
|
@ -86,9 +86,9 @@ Fishing.Effect.6=Fisherman\'s Diet
|
||||
Fishing.Effect.7=Improves hunger restored from fished foods
|
||||
Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
|
||||
Fishing.Chance.Raining=[[BLUE]] Rain Bonus
|
||||
Fishing.ItemFound=[[GRAY]]Treasure found!
|
||||
Fishing.Ability.TH.ItemFound=[[GRAY]]Treasure found!
|
||||
Fishing.Listener=Fishing:
|
||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||
Fishing.Ability.TH.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||
Fishing.SkillName=FISHING
|
||||
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||
|
@ -86,9 +86,9 @@ Fishing.Effect.6=Fiskers Diet
|
||||
Fishing.Effect.7=Forbedrer Sult genoprettet af Fisked mad
|
||||
Fishing.Enchant.Chance=[[RED]]Magi J\u00e6ger Chance: [[YELLOW]]{0}
|
||||
Fishing.Chance.Raining=[[BLUE]] Regn Bonus
|
||||
Fishing.ItemFound=[[GRAY]Du har fundet en skat!
|
||||
Fishing.Listener=Fiskeri:
|
||||
Fishing.MagicFound=[[GRAY]]Du f\u00f8ler et strejf a magi med denne fangst...
|
||||
Fishing.Ability.TH.ItemFound=[[GRAY]Du har fundet en skat!
|
||||
Fishing.Listener=Fiskeri\:
|
||||
Fishing.Ability.TH.MagicFound=[[GRAY]]Du f\u00f8ler et strejf a magi med denne fangst...
|
||||
Fishing.SkillName=FISKER
|
||||
Fishing.Skillup=[[YELLOW]]Fisker evne for\u00f8get med {0}. Total ({1})
|
||||
Herbalism.Ability.DoubleDropChance=[[RED]]2x Tabs Chance: [[YELLOW]]{0}
|
||||
|
@ -86,9 +86,9 @@ Fishing.Effect.6=Fischer-Mahlzeit
|
||||
Fishing.Effect.7=Verbessert Effizienz von geangelter Nahrung
|
||||
Fishing.Enchant.Chance=[[RED]]Zauber-J\u00e4ger Chance: [[YELLOW]]{0}
|
||||
Fishing.Chance.Raining=[[BLUE]] Rain Bonus
|
||||
Fishing.ItemFound=[[AQUA]]Du hast einen Schatz gefunden!
|
||||
Fishing.Listener=Angeln:
|
||||
Fishing.MagicFound=[[AQUA]]Dich ber\u00fchrt ein leichter Zauber bei diesem Fang...
|
||||
Fishing.Ability.TH.ItemFound=[[AQUA]]Du hast einen Schatz gefunden!
|
||||
Fishing.Listener=Angeln\:
|
||||
Fishing.Ability.TH.MagicFound=[[AQUA]]Dich ber\u00fchrt ein leichter Zauber bei diesem Fang...
|
||||
Fishing.SkillName=ANGELN
|
||||
Fishing.Skillup=[[YELLOW]]Angel Skill um {0} gestiegen. Gesamt ({1})
|
||||
Herbalism.Ability.DoubleDropChance=[[RED]]Chance auf Doppel-Drops: [[YELLOW]]{0}
|
||||
|
@ -104,6 +104,8 @@ Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunt
|
||||
Fishing.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (SHAKE)
|
||||
Fishing.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (ICE FISHING)
|
||||
Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/{1}
|
||||
Fishing.Ability.TH.DropRate=[[RED]] Drop Rate: [[DARK_RED]]Trap: [[YELLOW]]{0} [[GRAY]]Common: [[YELLOW]]{1} [[GREEN]]Uncommon: [[YELLOW]]{2}\n[[BLUE]]Rare: [[YELLOW]]{3} [[LIGHT_PURPLE]]Epic: [[YELLOW]]{4} [[GOLD]]Legendary: [[YELLOW]]{5} [[AQUA]]Record: [[YELLOW]]{6}
|
||||
Fishing.Ability.TH.MagicRate=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
|
||||
Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}
|
||||
Fishing.Ability.IceFishing=[[RED]]Ice Fishing: Go fishing in ice
|
||||
Fishing.Ability.FD=[[RED]]Fisherman''s Diet: [[YELLOW]]Rank {0}
|
||||
@ -119,11 +121,12 @@ Fishing.Effect.8=Master Angler
|
||||
Fishing.Effect.9=Improves chance of getting a bite while fishing
|
||||
Fishing.Effect.10=Ice Fishing
|
||||
Fishing.Effect.11=Allows you to fish in icy biomes
|
||||
Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
|
||||
Fishing.Chance.Raining=[[BLUE]] Rain Bonus
|
||||
Fishing.ItemFound=[[GRAY]]Treasure found!
|
||||
Fishing.Listener=Fishing:
|
||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||
Fishing.Ability.TH.ItemFound=[[GRAY]]Treasure found!
|
||||
Fishing.Ability.TH.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||
Fishing.Ability.TH.Boom=[[GRAY]]BOOM TIME!!!
|
||||
Fishing.Ability.TH.Poison=[[GRAY]]Something doesn't smell quite right...
|
||||
Fishing.SkillName=FISHING
|
||||
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||
|
||||
@ -655,10 +658,12 @@ Guides.Excavation.Section.5=[[DARK_AQUA]]Notes about Excavation:\n[[YELLOW]]Exca
|
||||
|
||||
##Fishing
|
||||
Guides.Fishing.Section.0=[[DARK_AQUA]]About Fishing:\n[[YELLOW]]With the Fishing skill, Fishing is exciting again!\n[[YELLOW]]Find hidden treasures, and shake items off mobs.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]Catch fish.
|
||||
Guides.Fishing.Section.1=[[DARK_AQUA]]How does Treasure Hunter work?\n[[YELLOW]]This ability allows you to find treasure from fishing \n[[YELLOW]]with a small chance of the items being enchanted.\n[[YELLOW]]Every possible treasure for Fishing has its own\n[[YELLOW]]skill level requirement for it to drop.\n\n[[YELLOW]]The higher your Fishing skill is, the more\n[[YELLOW]]treasures that can be found.
|
||||
Guides.Fishing.Section.2=[[DARK_AQUA]]How does Shake work?\n[[YELLOW]]This active ability allows you to shake items loose from mobs\n[[YELLOW]]by hooking them with the fishing rod. \n[[YELLOW]]Mobs will drop items they would normally drop on death.\n[[YELLOW]]It is also possible to acquire mob skulls, which are normally \n[[YELLOW]]unobtainable in survival mode.
|
||||
Guides.Fishing.Section.3=[[DARK_AQUA]]How does Fisherman's Diet work?\n[[YELLOW]]This passive skill increases the amount of hunger restored \n[[YELLOW]]from eating fish.
|
||||
Guides.Fishing.Section.4=[[DARK_AQUA]]Notes about Fishing:\n[[YELLOW]]Fishing drops are completely customizable,\n[[YELLOW]]so results vary server to server.
|
||||
Guides.Fishing.Section.1=[[DARK_AQUA]]How does Treasure Hunter work?\n[[YELLOW]]This ability allows you to find treasure from fishing \n[[YELLOW]]with a small chance of the items being enchanted.\n[[YELLOW]]Every possible treasure for Fishing has a chance\n[[YELLOW]]to drop on any level. It depends however\n[[YELLOW]]what the rarity of the item is how often it will drop.\n[[YELLOW]]The higher your Fishing skill is, the better\n[[YELLOW]]your chances are to find better treasures.
|
||||
Guides.Fishing.Section.2=[[DARK_AQUA]]How does Ice Fishing work?\n[[YELLOW]]This passive skill allows you to fish in ice lakes!\n[[YELLOW]]Cast your fishing rod in an ice lake and the ability will\n[[YELLOW]]create a small hole in the ice to fish in.
|
||||
Guides.Fishing.Section.3=[[DARK_AQUA]]How does Master Angler work?\n[[YELLOW]]This passive skill increases the bite chance while fishing.\n[[YELLOW]]When you've unlocked this ability, fishing while in\n[[YELLOW]]a boat or an ocean biome will double the bite chance.
|
||||
Guides.Fishing.Section.4=[[DARK_AQUA]]How does Shake work?\n[[YELLOW]]This active ability allows you to shake items loose from mobs\n[[YELLOW]]by hooking them with the fishing rod. \n[[YELLOW]]Mobs will drop items they would normally drop on death.\n[[YELLOW]]It is also possible to acquire mob skulls, which are normally \n[[YELLOW]]unobtainable in survival mode.
|
||||
Guides.Fishing.Section.5=[[DARK_AQUA]]How does Fisherman's Diet work?\n[[YELLOW]]This passive skill increases the amount of hunger restored \n[[YELLOW]]from eating fish.
|
||||
Guides.Fishing.Section.6=[[DARK_AQUA]]Notes about Fishing:\n[[YELLOW]]Fishing drops are completely customizable,\n[[YELLOW]]so results vary server to server.
|
||||
|
||||
##Herbalism
|
||||
Guides.Herbalism.Section.0=[[DARK_AQUA]]About Herbalism:\n[[YELLOW]]Herbalism is about collecting herbs and plants.\n\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]Collect plants and herbs.
|
||||
|
@ -95,9 +95,9 @@ Fishing.Effect.10=Pesca de hielo
|
||||
Fishing.Effect.11=Te permite pescar en biomas de hielo
|
||||
Fishing.Enchant.Chance=[[RED]]Probabilidad de Cazador M\u00e1gico: [[YELLOW]]{0}
|
||||
Fishing.Chance.Raining=[[BLUE]] Lluvia de Bonus
|
||||
Fishing.ItemFound=[[GRAY]]\u00a1Tesoro encontrado!
|
||||
Fishing.Ability.TH.ItemFound=[[GRAY]]\u00a1Tesoro encontrado!
|
||||
Fishing.Listener=Pescador:
|
||||
Fishing.MagicFound=[[GRAY]]Sientes un toque de magia con esta pesca...
|
||||
Fishing.Ability.TH.MagicFound=[[GRAY]]Sientes un toque de magia con esta pesca...
|
||||
Fishing.SkillName=PESCADOR
|
||||
Fishing.Skillup=[[YELLOW]]Habilidad de Pescador incrementada en {0}. Total ({1})
|
||||
Herbalism.Ability.DoubleDropChance=[[RED]]Probabilidad de Doble Drop: [[YELLOW]]{0}
|
||||
|
@ -2,7 +2,7 @@ Acrobatics.Listener=Akrobaatika:
|
||||
Acrobatics.SkillName=AKROBAATIKA
|
||||
Acrobatics.Skillup=[[YELLOW]]Akrobaatika oskus kasvanud {0} v\u00f5rra. Kokku ({1})
|
||||
Archery.Skillup=[[YELLOW]]Vibunduse oskus kasvanud {0} v\u00f5rra. Kokku ({1})
|
||||
Fishing.ItemFound=[[GRAY]]Varandus leitud!
|
||||
Fishing.Ability.TH.ItemFound=[[GRAY]]Varandus leitud!
|
||||
Mining.Ability.Lower=[[GRAY]]**TE LANGETASITE OMA KIRKA**
|
||||
Mining.Ability.Ready=[[GREEN]]**TE PANITE OMA KIRKA VALMIS**
|
||||
Mining.Listener=Kaevandamine:
|
||||
|
@ -15,8 +15,8 @@ Excavation.Listener=Kaivuu:
|
||||
Excavation.SkillName=KAIVANTO
|
||||
Excavation.Skills.GigaDrillBreaker.On=[[GREEN]]**TEHO PORA HAJOITUS AKTIVOITU**
|
||||
Excavation.Skillup=[[YELLOW]]Kaivuu taito nousi {0} tasolla. Kokonaism\u00e4\u00e4r\u00e4 ({1})
|
||||
Fishing.ItemFound=[[GRAY]]Treasure found!
|
||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||
Fishing.Ability.TH.ItemFound=[[GRAY]]Treasure found!
|
||||
Fishing.Ability.TH.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||
Herbalism.Ability.GTh=[[GREEN]]**VIHERPEUKALO**
|
||||
Herbalism.Listener=Yrttitietous:
|
||||
Herbalism.Skills.GTe.Refresh=[[GREEN]]Sinun [[YELLOW]]Viherpeukalo [[GREEN]]taito on latautunut!
|
||||
|
@ -80,9 +80,9 @@ Fishing.Effect.3=Remonte des objets magiques
|
||||
Fishing.Effect.4=Secousse (sur monstres)
|
||||
Fishing.Effect.5=Fait tomber des objets des monstres avec une canne \u00e0 p\u00eache
|
||||
Fishing.Enchant.Chance=[[RED]]Chasse magique: [[YELLOW]]{0}
|
||||
Fishing.ItemFound=[[GRAY]]Tr\u00e9sor d\u00e9couvert !
|
||||
Fishing.Listener=P\u00eache :
|
||||
Fishing.MagicFound=[[GRAY]]Vous ressentez quelque chose de magique dans cette prise...
|
||||
Fishing.Ability.TH.ItemFound=[[GRAY]]Tr\u00e9sor d\u00e9couvert !
|
||||
Fishing.Listener=P\u00EAche\:
|
||||
Fishing.Ability.TH.MagicFound=[[GRAY]]Vous ressentez quelque chose de magique dans cette prise...
|
||||
Fishing.SkillName=P\u00caCHE
|
||||
Fishing.Skillup=[[YELLOW]]Le talent p\u00eache augmente de {0}. Total ({1})
|
||||
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop: [[YELLOW]]{0}
|
||||
|
@ -24,7 +24,7 @@ Excavation.Skills.GigaDrillBreaker.Refresh=[[GREEN]]A TE [[YELLOW]]Giga B\u00e1n
|
||||
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] haszn\u00e1latban [[RED]]Giga B\u00e1ny\u00e1sz Cs\u00e1k\u00e1ny!
|
||||
Excavation.Skillup=[[YELLOW]]\u00c1s\u00e1s fejl\u0151d\u00f6tt {0} szinttel. \u00d6sszesen: ({1})
|
||||
Fishing.Effect.10=J\u00e9g Horg\u00e1szat
|
||||
Fishing.ItemFound=[[GRAY]]Kincs megtal\u00e1lva!
|
||||
Fishing.Ability.TH.ItemFound=[[GRAY]]Kincs megtal\u00e1lva!
|
||||
Fishing.Listener=Horg\u00e1szat:
|
||||
Fishing.SkillName=HORG\u00c1SZAT
|
||||
Herbalism.Ability.Lower=[[GRAY]]**LETETTED A KAP\u00c1DAT**
|
||||
|
@ -95,9 +95,9 @@ Fishing.Effect.10=Pesca sul Ghiaccio
|
||||
Fishing.Effect.11=Ti permette di pescare nei biomi ghiacciati
|
||||
Fishing.Enchant.Chance=[[RED]]Possibilit\u00e0 di Cacciatore di Magia: [[YELLOW]]{0}
|
||||
Fishing.Chance.Raining=[[BLUE]] Bonus Pioggia
|
||||
Fishing.ItemFound=[[GRAY]]Hai trovato un tesoro!
|
||||
Fishing.Ability.TH.ItemFound=[[GRAY]]Hai trovato un tesoro!
|
||||
Fishing.Listener=Pesca:
|
||||
Fishing.MagicFound=[[GRAY]]Senti un tocco di magia in questa cattura...
|
||||
Fishing.Ability.TH.MagicFound=[[GRAY]]Senti un tocco di magia in questa cattura...
|
||||
Fishing.SkillName=PESCA
|
||||
Fishing.Skillup=[[YELLOW]]L''abilit\u00e0 Pesca \u00e8 aumentata di {0}. Totale ({1})
|
||||
Herbalism.Ability.DoubleDropChance=[[RED]]Possibilit\u00e0 di Doppio Drop: [[YELLOW]]{0}
|
||||
|
@ -95,9 +95,9 @@ Fishing.Effect.10=\uc5bc\uc74c \ub09a\uc2dc
|
||||
Fishing.Effect.11=\uc5bc\uc74c \uc9c0\ud615\uc5d0\uc11c \ub09a\uc2dc\ub97c \ud560 \uc218 \uc788\uac8c \ud574\uc90d\ub2c8\ub2e4.
|
||||
Fishing.Enchant.Chance=[[RED]]\ub9c8\ubc95 \ubcf4\ubb3c \uc0ac\ub0e5\uafbc \ud655\ub960: [[YELLOW]]{0}
|
||||
Fishing.Chance.Raining=[[BLUE]] \ube44 \ubcf4\ub108\uc2a4
|
||||
Fishing.ItemFound=[[GRAY]]\ubcf4\ubb3c\uc744 \ubc1c\uacac\ud588\uc2b5\ub2c8\ub2e4!
|
||||
Fishing.Ability.TH.ItemFound=[[GRAY]]\ubcf4\ubb3c\uc744 \ubc1c\uacac\ud588\uc2b5\ub2c8\ub2e4!
|
||||
Fishing.Listener=\ub09a\uc2dc:
|
||||
Fishing.MagicFound=[[GRAY]]\uc774\ubc88 \ub09a\uc2dc\uc5d0 \ub9c8\ubc95\uc758 \uc190\uae38\uc774 \ub290\uaef4\uc9d1\ub2c8\ub2e4.
|
||||
Fishing.Ability.TH.MagicFound=[[GRAY]]\uc774\ubc88 \ub09a\uc2dc\uc5d0 \ub9c8\ubc95\uc758 \uc190\uae38\uc774 \ub290\uaef4\uc9d1\ub2c8\ub2e4.
|
||||
Fishing.SkillName=\ub09a\uc2dc
|
||||
Fishing.Skillup=[[YELLOW]]\ub09a\uc2dc \uae30\uc220\uc774 {0} \uc99d\uac00\ud558\uc5ec {1}\ub808\ubca8\uc774 \ub418\uc5c8\uc2b5\ub2c8\ub2e4.
|
||||
Herbalism.Ability.DoubleDropChance=[[RED]]2\ubc30 \ub4dc\ub78d \ud655\ub960: [[YELLOW]]{0}
|
||||
|
@ -30,9 +30,9 @@ Excavation.Skills.GigaDrillBreaker.On=[[GREEN]]**GIGA DRILL BREKER GEACTIVEERD**
|
||||
Excavation.Skillup=[[YELLOW]]Uitgravings ervaring toegenomen met {0}. Totaal ({1})
|
||||
Fishing.Effect.8=Meester Hengelaar
|
||||
Fishing.Chance.Raining=[[BLUE]] Regen Bonus
|
||||
Fishing.ItemFound=[[GRAY]]Schat gevonden!
|
||||
Fishing.Ability.TH.ItemFound=[[GRAY]]Schat gevonden!
|
||||
Fishing.Listener=Vissen:
|
||||
Fishing.MagicFound=[[GRAY]]Jij voelt een vleugje magie met deze vangst...
|
||||
Fishing.Ability.TH.MagicFound=[[GRAY]]Jij voelt een vleugje magie met deze vangst...
|
||||
Herbalism.Ability.GTh=[[GREEN]]**GROEN DUIMPJE**
|
||||
Herbalism.Effect.10=Hylian Geluk
|
||||
Herbalism.Effect.11=Geeft een kleine kans om zeldzame voorwerpen te vinden
|
||||
|
@ -93,9 +93,9 @@ Fishing.Effect.10=Lodowe lowienie ryb
|
||||
Fishing.Effect.11=Pozwala na lowienie ryb w zimowych biomach
|
||||
Fishing.Enchant.Chance=[[RED]]Szanse na Magicznego \u0141owc\u0119: [[YELLOW]]{0}
|
||||
Fishing.Chance.Raining=[[BLUE]] Bonus od Deszczu
|
||||
Fishing.ItemFound=[[GRAY]]Znaleziono skarb!
|
||||
Fishing.Ability.TH.ItemFound=[[GRAY]]Znaleziono skarb!
|
||||
Fishing.Listener=Rybactwo
|
||||
Fishing.MagicFound=[[GRAY]]Wyczuwasz w pobli\u017cu \u017ar\u00f3d\u0142o magii...
|
||||
Fishing.Ability.TH.MagicFound=[[GRAY]]Wyczuwasz w pobli\u017cu \u017ar\u00f3d\u0142o magii...
|
||||
Fishing.SkillName=RYBACTWO
|
||||
Fishing.Skillup=[[YELLOW]]Umiej\u0119tno\u015b\u0107 \u0142owienia wzros\u0142a o {0}. Razem ({1})
|
||||
Herbalism.Ability.DoubleDropChance=[[RED]]Szansa na Podw\u00f3jny Drop: [[YELLOW]]{0}
|
||||
|
@ -29,8 +29,8 @@ Excavation.Effect.3=Habilidade de cavar tesouros
|
||||
Excavation.Listener=Escava\u00e7\u00e3o:
|
||||
Excavation.SkillName=Escava\u00e7\u00e3o
|
||||
Excavation.Skillup=[[AMARELO]]Habilidade Escava\u00e7\u00e3o aumentada em {0}. Total ({1})
|
||||
Fishing.ItemFound=[[GRAY]]Tesouro encontrado!
|
||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||
Fishing.Ability.TH.ItemFound=[[GRAY]]Tesouro encontrado!
|
||||
Fishing.Ability.TH.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||
Fishing.SkillName=PESCARIA
|
||||
Herbalism.Ability.GTh=[[GREEN]]**DED\u00c3O VERDE**
|
||||
Herbalism.Ability.Lower=[[GRAY]]**VOC\u00ca ABAIXA SUA ENXADA**
|
||||
|
@ -95,9 +95,9 @@ Fishing.Effect.10=\u041f\u043e\u0434\u043b\u0435\u0434\u043d\u0430\u044f \u0420\
|
||||
Fishing.Effect.11=\u041f\u043e\u0437\u0432\u043e\u043b\u044f\u0435\u0442 \u0432\u0430\u043c \u0440\u044b\u0431\u0430\u0447\u0438\u0442\u044c \u0432 \u0441\u043d\u0435\u0436\u043d\u044b\u0445 \u0431\u0438\u043e\u043c\u0430\u0445
|
||||
Fishing.Enchant.Chance=[[RED]]\u0428\u0430\u043d\u0441 \u041e\u0445\u043e\u0442\u043d\u0438\u043a\u0430 \u0417\u0430 \u041c\u0430\u0433\u0438\u0435\u0439: [[YELLOW]]{0}
|
||||
Fishing.Chance.Raining=[[BLUE]] \u0411\u043e\u043d\u0443\u0441 \u0414\u043e\u0436\u0434\u044f
|
||||
Fishing.ItemFound=[[GRAY]]\u041d\u0430\u0439\u0434\u0435\u043d\u043e \u0441\u043e\u043a\u0440\u043e\u0432\u0438\u0449\u0435!
|
||||
Fishing.Ability.TH.ItemFound=[[GRAY]]\u041d\u0430\u0439\u0434\u0435\u043d\u043e \u0441\u043e\u043a\u0440\u043e\u0432\u0438\u0449\u0435!
|
||||
Fishing.Listener=\u0420\u044b\u0431\u043e\u043b\u043e\u0432\u0441\u0442\u0432\u043e:
|
||||
Fishing.MagicFound=[[GRAY]]\u0412\u044b \u043f\u043e\u0447\u0443\u0432\u0441\u0442\u0432\u043e\u0432\u0430\u043b\u0438 \u043c\u0430\u0433\u0438\u0447\u0435\u0441\u043a\u043e\u0435 \u043f\u0440\u0438\u043a\u043e\u0441\u043d\u043e\u0432\u0435\u043d\u0438\u0435 \u0441 \u044d\u0442\u0438\u043c \u0443\u043b\u043e\u0432\u043e\u043c...
|
||||
Fishing.Ability.TH.MagicFound=[[GRAY]]\u0412\u044b \u043f\u043e\u0447\u0443\u0432\u0441\u0442\u0432\u043e\u0432\u0430\u043b\u0438 \u043c\u0430\u0433\u0438\u0447\u0435\u0441\u043a\u043e\u0435 \u043f\u0440\u0438\u043a\u043e\u0441\u043d\u043e\u0432\u0435\u043d\u0438\u0435 \u0441 \u044d\u0442\u0438\u043c \u0443\u043b\u043e\u0432\u043e\u043c...
|
||||
Fishing.SkillName=\u0420\u042b\u0411\u041e\u041b\u041e\u0412\u0421\u0422\u0412\u041e
|
||||
Fishing.Skillup=[[YELLOW]]\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430\u0432\u044b\u043a\u0430 \"\u0420\u044b\u0431\u043e\u043b\u043e\u0432\u0441\u0442\u0432\u043e\" \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1})
|
||||
Herbalism.Ability.DoubleDropChance=[[RED]]\u0428\u0430\u043d\u0441 \u0414\u0432\u043e\u0439\u043d\u043e\u0433\u043e \u0414\u0440\u043e\u043f\u0430: [[YELLOW]]{0} %
|
||||
|
@ -15,7 +15,7 @@ Excavation.Listener=Gr\u00e4vning:
|
||||
Excavation.SkillName=Gr\u00e4vning
|
||||
Excavation.Skills.GigaDrillBreaker.On=[[GREEN]]**GIGA BORR KROSSAREN AKTIVERAD**
|
||||
Excavation.Skillup=[[YELLOW]]Gr\u00e4vningsf\u00e4rdigheten har \u00f6kat med {0}. Totalt ({1})
|
||||
Fishing.ItemFound=[[GRAY]]Skatt hittad!
|
||||
Fishing.Ability.TH.ItemFound=[[GRAY]]Skatt hittad!
|
||||
Herbalism.Ability.GTh=[[GREEN]]**GR\u00d6NA FINGRAR**
|
||||
Herbalism.Listener=V\u00e4xtk\u00e4nnedom:
|
||||
Herbalism.Skills.GTe.Refresh=[[GREEN]]Dina[[YELLOW]]Gr\u00f6na fingrar [[GREEN]]f\u00f6rm\u00e5ga \u00e4r vederkvickad!
|
||||
|
@ -94,9 +94,9 @@ Fishing.Effect.10=Ice Fishing
|
||||
Fishing.Effect.11=\u0e2d\u0e19\u0e38\u0e0d\u0e32\u0e15\u0e34\u0e43\u0e2b\u0e49\u0e15\u0e01\u0e1b\u0e25\u0e32\u0e43\u0e19\u0e19\u0e49\u0e33\u0e41\u0e02\u0e47\u0e07
|
||||
Fishing.Enchant.Chance=[[RED]]Magic Hunter \u0e42\u0e2d\u0e01\u0e32\u0e2a: [[YELLOW]]{0}
|
||||
Fishing.Chance.Raining=[[BLUE]] Rain Bonus
|
||||
Fishing.ItemFound=[[GRAY]]\u0e44\u0e14\u0e49\u0e1e\u0e1a\u0e2a\u0e21\u0e1a\u0e31\u0e15\u0e34!
|
||||
Fishing.Ability.TH.ItemFound=[[GRAY]]\u0e44\u0e14\u0e49\u0e1e\u0e1a\u0e2a\u0e21\u0e1a\u0e31\u0e15\u0e34!
|
||||
Fishing.Listener=\u0e17\u0e31\u0e01\u0e29\u0e30 Fishing:
|
||||
Fishing.MagicFound=[[GRAY]]\u0e04\u0e38\u0e13\u0e23\u0e39\u0e49\u0e2a\u0e36\u0e01\u0e44\u0e14\u0e49\u0e16\u0e36\u0e07\u0e2a\u0e31\u0e21\u0e1c\u0e31\u0e2a\u0e02\u0e2d\u0e07\u0e40\u0e27\u0e17\u0e21\u0e19\u0e15\u0e23\u0e4c\u0e14\u0e49\u0e27\u0e22\u0e01\u0e32\u0e23\u0e08\u0e31\u0e1a\u0e2a\u0e34\u0e48\u0e07\u0e19\u0e35\u0e49 ...
|
||||
Fishing.Ability.TH.MagicFound=[[GRAY]]\u0e04\u0e38\u0e13\u0e23\u0e39\u0e49\u0e2a\u0e36\u0e01\u0e44\u0e14\u0e49\u0e16\u0e36\u0e07\u0e2a\u0e31\u0e21\u0e1c\u0e31\u0e2a\u0e02\u0e2d\u0e07\u0e40\u0e27\u0e17\u0e21\u0e19\u0e15\u0e23\u0e4c\u0e14\u0e49\u0e27\u0e22\u0e01\u0e32\u0e23\u0e08\u0e31\u0e1a\u0e2a\u0e34\u0e48\u0e07\u0e19\u0e35\u0e49 ...
|
||||
Fishing.SkillName=FISHING
|
||||
Fishing.Skillup=[[YELLOW]]\u0e17\u0e31\u0e01\u0e29\u0e30 Fishing \u0e40\u0e1e\u0e34\u0e48\u0e21\u0e02\u0e36\u0e49\u0e19 {0}. \u0e21\u0e35\u0e17\u0e31\u0e49\u0e07\u0e2b\u0e21\u0e14 ({1})
|
||||
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop \u0e42\u0e2d\u0e01\u0e32\u0e2a: [[YELLOW]]{0}
|
||||
|
@ -10,7 +10,7 @@ Axes.Effect.2=Kritik Vuruslar
|
||||
Axes.SkillName=BALTALAR
|
||||
Excavation.Ability.Lower=[[GRAY]]**K\u00dcREGINI INDIRIYORSUN**
|
||||
Excavation.SkillName=KAZMA
|
||||
Fishing.ItemFound=[[GRAY]]Hazine bulundu!
|
||||
Fishing.Ability.TH.ItemFound=[[GRAY]]Hazine bulundu!
|
||||
Fishing.SkillName=BALIK TUTMA
|
||||
Herbalism.Ability.Lower=[[GRAY]]**\u00c7APANI INDIRIYORSUN**
|
||||
Herbalism.Ability.Ready=[[GREEN]]**\u00c7APANI HAZIRLIYORSUN**
|
||||
|
@ -95,9 +95,9 @@ Fishing.Effect.10=\u51b0\u6e14
|
||||
Fishing.Effect.11=\u5141\u8bb8\u4f60\u5728\u51b0\u51b7\u7684\u73af\u5883\u4e0b\u9493\u9c7c
|
||||
Fishing.Enchant.Chance=[[RED]]\u9b54\u6cd5\u730e\u4eba\u51e0\u7387: [[YELLOW]]{0}
|
||||
Fishing.Chance.Raining=[[BLUE]] \u5927\u91cf\u5956\u52b1
|
||||
Fishing.ItemFound=[[GRAY]]\u53d1\u73b0\u5b9d\u7269\u4e86\uff01
|
||||
Fishing.Ability.TH.ItemFound=[[GRAY]]\u53d1\u73b0\u5b9d\u7269\u4e86\uff01
|
||||
Fishing.Listener=\u9493\u9c7c(Fishing):
|
||||
Fishing.MagicFound=[[GRAY]]\u4f60\u611f\u5230\u4e00\u80a1\u9b54\u529b\u7684\u6ce2\u52a8...
|
||||
Fishing.Ability.TH.MagicFound=[[GRAY]]\u4f60\u611f\u5230\u4e00\u80a1\u9b54\u529b\u7684\u6ce2\u52a8...
|
||||
Fishing.SkillName=\u9493\u9c7c
|
||||
Fishing.Skillup=[[YELLOW]]\u9493\u9c7c\u6280\u80fd\u63d0\u5347\u4e86 {0}. \u603b\u5171 ({1})
|
||||
Herbalism.Ability.DoubleDropChance=[[RED]]\u53cc\u500d\u6389\u843d\u51e0\u7387: [[YELLOW]]{0}
|
||||
|
@ -95,9 +95,9 @@ Fishing.Effect.10=\u51b0\u91e3
|
||||
Fishing.Effect.11=\u5141\u8a31\u4f60\u5728\u51b0\u5929\u96ea\u5730\u88e1\u91e3\u9b5a
|
||||
Fishing.Enchant.Chance=[[RED]]\u9b54\u6cd5\u7375\u4eba\u6a5f\u7387: [[YELLOW]]{0}
|
||||
Fishing.Chance.Raining=[[BLUE]] \u5927\u91cf\u734e\u52f5
|
||||
Fishing.ItemFound=[[GRAY]]\u767c\u73fe\u5bf6\u7269\u4e86\uff01
|
||||
Fishing.Ability.TH.ItemFound=[[GRAY]]\u767c\u73fe\u5bf6\u7269\u4e86\uff01
|
||||
Fishing.Listener=\u91e3\u9b5a:
|
||||
Fishing.MagicFound=[[GRAY]]\u4f60\u611f\u53d7\u5230\u9b54\u529b\u7684\u6ce2\u52d5...
|
||||
Fishing.Ability.TH.MagicFound=[[GRAY]]\u4f60\u611f\u53d7\u5230\u9b54\u529b\u7684\u6ce2\u52d5...
|
||||
Fishing.SkillName=\u91e3\u9b5a
|
||||
Fishing.Skillup=[[YELLOW]]\u91e3\u9b5a\u6280\u80fd\u4e0a\u5347\u4e86 {0}! \u7e3d\u7b49\u7d1a ({1})!
|
||||
Herbalism.Ability.DoubleDropChance=[[RED]]\u96d9\u500d\u6389\u843d\u6a5f\u7387: [[YELLOW]]{0}
|
||||
|
@ -6,351 +6,433 @@ Fishing:
|
||||
LEATHER_BOOTS:
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Drop_Chance: 20.0
|
||||
Drop_Level: 0
|
||||
Max_Level: 400
|
||||
Rarity: COMMON
|
||||
LEATHER_HELMET:
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Drop_Chance: 20.0
|
||||
Drop_Level: 0
|
||||
Max_Level: 400
|
||||
Rarity: COMMON
|
||||
LEATHER_LEGGINGS:
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Drop_Chance: 20.0
|
||||
Drop_Level: 0
|
||||
Max_Level: 400
|
||||
Rarity: COMMON
|
||||
LEATHER_CHESTPLATE:
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Drop_Chance: 20.0
|
||||
Drop_Level: 0
|
||||
Max_Level: 400
|
||||
Rarity: COMMON
|
||||
WOOD_SWORD:
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Drop_Chance: 20.0
|
||||
Drop_Level: 0
|
||||
Max_Level: 200
|
||||
Rarity: COMMON
|
||||
WOOD_SPADE:
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Drop_Chance: 20.0
|
||||
Drop_Level: 0
|
||||
Max_Level: 200
|
||||
Rarity: COMMON
|
||||
WOOD_PICKAXE:
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Drop_Chance: 20.0
|
||||
Drop_Level: 0
|
||||
Max_Level: 200
|
||||
Rarity: COMMON
|
||||
WOOD_AXE:
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Drop_Chance: 20.0
|
||||
Drop_Level: 0
|
||||
Max_Level: 200
|
||||
Rarity: COMMON
|
||||
WOOD_HOE:
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Drop_Chance: 20.0
|
||||
Drop_Level: 0
|
||||
Max_Level: 200
|
||||
STONE_SWORD:
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Drop_Chance: 20.0
|
||||
Drop_Level: 0
|
||||
Max_Level: 400
|
||||
STONE_SPADE:
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Drop_Chance: 20.0
|
||||
Drop_Level: 0
|
||||
Max_Level: 400
|
||||
STONE_PICKAXE:
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Drop_Chance: 20.0
|
||||
Drop_Level: 0
|
||||
Max_Level: 400
|
||||
STONE_AXE:
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Drop_Chance: 20.0
|
||||
Drop_Level: 0
|
||||
Max_Level: 400
|
||||
STONE_HOE:
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Drop_Chance: 20.0
|
||||
Drop_Level: 0
|
||||
Max_Level: 400
|
||||
IRON_SWORD:
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Drop_Chance: 25.0
|
||||
Drop_Level: 200
|
||||
Max_Level: -1
|
||||
IRON_SPADE:
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Drop_Chance: 25.0
|
||||
Drop_Level: 200
|
||||
Max_Level: -1
|
||||
IRON_PICKAXE:
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Drop_Chance: 25.0
|
||||
Drop_Level: 200
|
||||
Max_Level: -1
|
||||
IRON_AXE:
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Drop_Chance: 25.0
|
||||
Drop_Level: 200
|
||||
Max_Level: -1
|
||||
IRON_HOE:
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Drop_Chance: 25.0
|
||||
Drop_Level: 200
|
||||
Max_Level: -1
|
||||
IRON_BOOTS:
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Drop_Chance: 25.0
|
||||
Drop_Level: 200
|
||||
Max_Level: -1
|
||||
IRON_HELMET:
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Drop_Chance: 25.0
|
||||
Drop_Level: 200
|
||||
Max_Level: -1
|
||||
IRON_LEGGINGS:
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Drop_Chance: 25.0
|
||||
Drop_Level: 200
|
||||
Max_Level: -1
|
||||
IRON_CHESTPLATE:
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Drop_Chance: 25.0
|
||||
Drop_Level: 200
|
||||
Max_Level: -1
|
||||
ENDER_PEARL:
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Drop_Chance: 25.0
|
||||
Drop_Level: 200
|
||||
Max_Level: -1
|
||||
GOLD_SWORD:
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Drop_Chance: 30.0
|
||||
Drop_Level: 400
|
||||
Max_Level: -1
|
||||
GOLD_SPADE:
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Drop_Chance: 30.0
|
||||
Drop_Level: 400
|
||||
Max_Level: -1
|
||||
GOLD_PICKAXE:
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Drop_Chance: 30.0
|
||||
Drop_Level: 400
|
||||
Max_Level: -1
|
||||
GOLD_AXE:
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Drop_Chance: 30.0
|
||||
Drop_Level: 400
|
||||
Max_Level: -1
|
||||
GOLD_HOE:
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Drop_Chance: 30.0
|
||||
Drop_Level: 400
|
||||
Max_Level: -1
|
||||
GOLD_BOOTS:
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Drop_Chance: 30.0
|
||||
Drop_Level: 400
|
||||
Max_Level: -1
|
||||
GOLD_HELMET:
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Drop_Chance: 30.0
|
||||
Drop_Level: 400
|
||||
Max_Level: -1
|
||||
GOLD_LEGGINGS:
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Drop_Chance: 30.0
|
||||
Drop_Level: 400
|
||||
Max_Level: -1
|
||||
GOLD_CHESTPLATE:
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Drop_Chance: 30.0
|
||||
Drop_Level: 400
|
||||
Max_Level: -1
|
||||
BLAZE_ROD:
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Drop_Chance: 30.0
|
||||
Drop_Level: 400
|
||||
Max_Level: -1
|
||||
RECORD_3:
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Drop_Chance: 30.0
|
||||
Drop_Level: 400
|
||||
Max_Level: -1
|
||||
RECORD_4:
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Drop_Chance: 30.0
|
||||
Drop_Level: 400
|
||||
Max_Level: -1
|
||||
RECORD_5:
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Drop_Chance: 30.0
|
||||
Drop_Level: 400
|
||||
Max_Level: -1
|
||||
DIAMOND_SWORD:
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Drop_Chance: 35.0
|
||||
Drop_Level: 600
|
||||
Max_Level: -1
|
||||
DIAMOND_SPADE:
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Drop_Chance: 35.0
|
||||
Drop_Level: 600
|
||||
Max_Level: -1
|
||||
DIAMOND_PICKAXE:
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Drop_Chance: 35.0
|
||||
Drop_Level: 600
|
||||
Max_Level: -1
|
||||
DIAMOND_AXE:
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Drop_Chance: 35.0
|
||||
Drop_Level: 600
|
||||
Max_Level: -1
|
||||
DIAMOND_HOE:
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Drop_Chance: 35.0
|
||||
Drop_Level: 600
|
||||
Max_Level: -1
|
||||
DIAMOND_BOOTS:
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Drop_Chance: 35.0
|
||||
Drop_Level: 600
|
||||
Max_Level: -1
|
||||
DIAMOND_HELMET:
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Drop_Chance: 35.0
|
||||
Drop_Level: 600
|
||||
Max_Level: -1
|
||||
DIAMOND_LEGGINGS:
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Drop_Chance: 35.0
|
||||
Drop_Level: 600
|
||||
Max_Level: -1
|
||||
DIAMOND_CHESTPLATE:
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Drop_Chance: 35.0
|
||||
Drop_Level: 600
|
||||
Max_Level: -1
|
||||
RECORD_6:
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Drop_Chance: 35.0
|
||||
Drop_Level: 600
|
||||
Max_Level: -1
|
||||
RECORD_7:
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Drop_Chance: 35.0
|
||||
Drop_Level: 600
|
||||
Max_Level: -1
|
||||
RECORD_8:
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Drop_Chance: 35.0
|
||||
Drop_Level: 600
|
||||
Max_Level: -1
|
||||
RECORD_9:
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Drop_Chance: 35.0
|
||||
Drop_Level: 600
|
||||
Max_Level: -1
|
||||
RECORD_10:
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Drop_Chance: 35.0
|
||||
Drop_Level: 600
|
||||
Max_Level: -1
|
||||
RECORD_11:
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Drop_Chance: 35.0
|
||||
Drop_Level: 600
|
||||
Max_Level: -1
|
||||
RECORD_12:
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Drop_Chance: 35.0
|
||||
Drop_Level: 600
|
||||
Max_Level: -1
|
||||
GHAST_TEAR:
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Drop_Chance: 35.0
|
||||
Drop_Level: 600
|
||||
Max_Level: -1
|
||||
DIAMOND:
|
||||
Amount: 5
|
||||
XP: 200
|
||||
Drop_Chance: 40.0
|
||||
Drop_Level: 800
|
||||
Max_Level: -1
|
||||
IRON_INGOT:
|
||||
Amount: 5
|
||||
XP: 200
|
||||
Drop_Chance: 40.0
|
||||
Drop_Level: 800
|
||||
Max_Level: -1
|
||||
GOLD_INGOT:
|
||||
Amount: 5
|
||||
XP: 200
|
||||
Drop_Chance: 40.0
|
||||
Drop_Level: 800
|
||||
Max_Level: -1
|
||||
Rarity: COMMON
|
||||
INK_SACK_BLUE:
|
||||
Amount: 20
|
||||
XP: 200
|
||||
Drop_Chance: 40.0
|
||||
Drop_Level: 800
|
||||
Max_Level: -1
|
||||
Rarity: COMMON
|
||||
STONE_SWORD:
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Rarity: UNCOMMON
|
||||
STONE_SPADE:
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Rarity: UNCOMMON
|
||||
STONE_PICKAXE:
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Rarity: UNCOMMON
|
||||
STONE_AXE:
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Rarity: UNCOMMON
|
||||
STONE_HOE:
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Rarity: UNCOMMON
|
||||
GOLD_SWORD:
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Rarity: UNCOMMON
|
||||
GOLD_SPADE:
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Rarity: UNCOMMON
|
||||
GOLD_PICKAXE:
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Rarity: UNCOMMON
|
||||
GOLD_AXE:
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Rarity: UNCOMMON
|
||||
GOLD_HOE:
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Rarity: UNCOMMON
|
||||
GOLD_BOOTS:
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Rarity: UNCOMMON
|
||||
GOLD_HELMET:
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Rarity: UNCOMMON
|
||||
GOLD_LEGGINGS:
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Rarity: UNCOMMON
|
||||
GOLD_CHESTPLATE:
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Rarity: UNCOMMON
|
||||
IRON_INGOT:
|
||||
Amount: 5
|
||||
XP: 200
|
||||
Rarity: UNCOMMON
|
||||
GOLD_INGOT:
|
||||
Amount: 5
|
||||
XP: 200
|
||||
Rarity: UNCOMMON
|
||||
IRON_SWORD:
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Rarity: RARE
|
||||
IRON_SPADE:
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Rarity: RARE
|
||||
IRON_PICKAXE:
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Rarity: RARE
|
||||
IRON_AXE:
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Rarity: RARE
|
||||
IRON_HOE:
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Rarity: RARE
|
||||
ENDER_PEARL:
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Rarity: RARE
|
||||
BLAZE_ROD:
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Rarity: RARE
|
||||
IRON_BOOTS:
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Rarity: EPIC
|
||||
IRON_HELMET:
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Rarity: EPIC
|
||||
IRON_LEGGINGS:
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Rarity: EPIC
|
||||
IRON_CHESTPLATE:
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Rarity: EPIC
|
||||
GHAST_TEAR:
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Rarity: EPIC
|
||||
DIAMOND:
|
||||
Amount: 5
|
||||
XP: 200
|
||||
Rarity: EPIC
|
||||
DIAMOND_SWORD:
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Rarity: LEGENDARY
|
||||
DIAMOND_SPADE:
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Rarity: LEGENDARY
|
||||
DIAMOND_PICKAXE:
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Rarity: LEGENDARY
|
||||
DIAMOND_AXE:
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Rarity: LEGENDARY
|
||||
DIAMOND_HOE:
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Rarity: LEGENDARY
|
||||
DIAMOND_BOOTS:
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Rarity: LEGENDARY
|
||||
DIAMOND_HELMET:
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Rarity: LEGENDARY
|
||||
DIAMOND_LEGGINGS:
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Rarity: LEGENDARY
|
||||
DIAMOND_CHESTPLATE:
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Rarity: LEGENDARY
|
||||
RECORD_3:
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Rarity: RECORD
|
||||
RECORD_4:
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Rarity: RECORD
|
||||
RECORD_5:
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Rarity: RECORD
|
||||
RECORD_6:
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Rarity: RECORD
|
||||
RECORD_7:
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Rarity: RECORD
|
||||
RECORD_8:
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Rarity: RECORD
|
||||
RECORD_9:
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Rarity: RECORD
|
||||
RECORD_10:
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Rarity: RECORD
|
||||
RECORD_11:
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Rarity: RECORD
|
||||
RECORD_12:
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Rarity: RECORD
|
||||
#
|
||||
# Fishing drop rates
|
||||
###
|
||||
Item_Drop_Rates:
|
||||
Tier_1:
|
||||
TRAP: 7.68
|
||||
COMMON: 7.50
|
||||
UNCOMMON: 1.25
|
||||
RARE: 0.25
|
||||
EPIC: 0.10
|
||||
LEGENDARY: 0.01
|
||||
RECORD: 0.01
|
||||
Tier_2:
|
||||
TRAP: 2.50
|
||||
COMMON: 6.50
|
||||
UNCOMMON: 1.75
|
||||
RARE: 0.75
|
||||
EPIC: 0.50
|
||||
LEGENDARY: 0.05
|
||||
RECORD: 0.01
|
||||
Tier_3:
|
||||
TRAP: 1.50
|
||||
COMMON: 3.50
|
||||
UNCOMMON: 2.75
|
||||
RARE: 1.25
|
||||
EPIC: 1.00
|
||||
LEGENDARY: 0.10
|
||||
RECORD: 0.01
|
||||
Tier_4:
|
||||
TRAP: 1.00
|
||||
COMMON: 2.00
|
||||
UNCOMMON: 3.50
|
||||
RARE: 2.25
|
||||
EPIC: 1.50
|
||||
LEGENDARY: 1.00
|
||||
RECORD: 0.01
|
||||
Tier_5:
|
||||
TRAP: 0.25
|
||||
COMMON: 1.50
|
||||
UNCOMMON: 3.75
|
||||
RARE: 2.50
|
||||
EPIC: 2.00
|
||||
LEGENDARY: 1.00
|
||||
RECORD: 0.01
|
||||
Tier_6:
|
||||
TRAP: 0.10
|
||||
COMMON: 1.00
|
||||
UNCOMMON: 3.25
|
||||
RARE: 3.75
|
||||
EPIC: 2.50
|
||||
LEGENDARY: 1.50
|
||||
RECORD: 0.05
|
||||
Tier_7:
|
||||
TRAP: 0.05
|
||||
COMMON: 0.25
|
||||
UNCOMMON: 2.75
|
||||
RARE: 4.00
|
||||
EPIC: 5.00
|
||||
LEGENDARY: 2.50
|
||||
RECORD: 0.10
|
||||
Tier_8:
|
||||
TRAP: 0.01
|
||||
COMMON: 0.10
|
||||
UNCOMMON: 1.50
|
||||
RARE: 6.00
|
||||
EPIC: 7.50
|
||||
LEGENDARY: 5.00
|
||||
RECORD: 0.25
|
||||
#
|
||||
# Fishing enchantment drop rates
|
||||
###
|
||||
Enchantments_Rarity:
|
||||
COMMON:
|
||||
EFFICIENCY: 1
|
||||
UNBREAKING: 1
|
||||
FORTUNE: 1
|
||||
PROTECTION: 1
|
||||
FIRE_PROTECTION: 1
|
||||
FEATHER_FALLING: 1
|
||||
BLAST_PROTECTION: 1
|
||||
PROJECTILE_PROTECTION: 1
|
||||
RESPIRATION: 1
|
||||
THORNS: 1
|
||||
SHARPNESS: 1
|
||||
SMITE: 1
|
||||
BANE_OF_ARTHROPODS: 1
|
||||
POWER: 1
|
||||
UNCOMMON:
|
||||
EFFICIENCY: 2
|
||||
PROTECTION: 2
|
||||
FIRE_PROTECTION: 2
|
||||
FEATHER_FALLING: 2
|
||||
BLAST_PROTECTION: 2
|
||||
PROJECTILE_PROTECTION: 2
|
||||
SHARPNESS: 2
|
||||
SMITE: 2
|
||||
BANE_OF_ARTHROPODS: 2
|
||||
KNOCKBACK: 1
|
||||
LOOTING: 1
|
||||
POWER: 2
|
||||
PUNCH: 1
|
||||
RARE:
|
||||
EFFICIENCY: 3
|
||||
UNBREAKING: 2
|
||||
PROTECTION: 3
|
||||
FIRE_PROTECTION: 3
|
||||
FEATHER_FALLING: 3
|
||||
BLAST_PROTECTION: 3
|
||||
PROJECTILE_PROTECTION: 3
|
||||
RESPIRATION: 2
|
||||
SHARPNESS: 3
|
||||
SMITE: 3
|
||||
BANE_OF_ARTHROPODS: 3
|
||||
FIRE_ASPECT: 1
|
||||
LOOTING: 2
|
||||
POWER: 3
|
||||
EPIC:
|
||||
EFFICIENCY: 4
|
||||
FORTUNE: 2
|
||||
AQUA_AFFINITY: 1
|
||||
THORNS: 2
|
||||
SHARPNESS: 4
|
||||
SMITE: 4
|
||||
BANE_OF_ARTHROPODS: 4
|
||||
POWER: 4
|
||||
FLAME: 1
|
||||
LEGENDARY:
|
||||
EFFICIENCY: 5
|
||||
UNBREAKING: 3
|
||||
FORTUNE: 3
|
||||
PROTECTION: 4
|
||||
FIRE_PROTECTION: 4
|
||||
FEATHER_FALLING: 4
|
||||
BLAST_PROTECTION: 4
|
||||
PROJECTILE_PROTECTION: 4
|
||||
RESPIRATION: 3
|
||||
AQUA_AFFINITY: 2
|
||||
THORNS: 3
|
||||
SHARPNESS: 5
|
||||
SMITE: 5
|
||||
BANE_OF_ARTHROPODS: 5
|
||||
KNOCKBACK: 2
|
||||
FIRE_ASPECT: 2
|
||||
LOOTING: 3
|
||||
SILK_TOUCH: 1
|
||||
POWER: 5
|
||||
PUNCH: 2
|
||||
INFINITY: 1
|
||||
|
||||
Enchantment_Drop_Rates:
|
||||
Tier_1:
|
||||
COMMON: 5.00
|
||||
UNCOMMON: 1.00
|
||||
RARE: 0.10
|
||||
EPIC: 0.01
|
||||
LEGENDARY: 0.01
|
||||
Tier_2:
|
||||
COMMON: 7.50
|
||||
UNCOMMON: 1.00
|
||||
RARE: 0.10
|
||||
EPIC: 0.01
|
||||
LEGENDARY: 0.01
|
||||
Tier_3:
|
||||
COMMON: 7.50
|
||||
UNCOMMON: 2.50
|
||||
RARE: 0.25
|
||||
EPIC: 0.10
|
||||
LEGENDARY: 0.01
|
||||
Tier_4:
|
||||
COMMON: 10.0
|
||||
UNCOMMON: 2.75
|
||||
RARE: 0.50
|
||||
EPIC: 0.10
|
||||
LEGENDARY: 0.05
|
||||
Tier_5:
|
||||
COMMON: 10.0
|
||||
UNCOMMON: 4.00
|
||||
RARE: 0.75
|
||||
EPIC: 0.25
|
||||
LEGENDARY: 0.10
|
||||
Tier_6:
|
||||
COMMON: 9.50
|
||||
UNCOMMON: 5.50
|
||||
RARE: 1.75
|
||||
EPIC: 0.50
|
||||
LEGENDARY: 0.25
|
||||
Tier_7:
|
||||
COMMON: 8.50
|
||||
UNCOMMON: 7.50
|
||||
RARE: 2.75
|
||||
EPIC: 0.75
|
||||
LEGENDARY: 0.50
|
||||
Tier_8:
|
||||
COMMON: 7.50
|
||||
UNCOMMON: 10.0
|
||||
RARE: 5.25
|
||||
EPIC: 1.50
|
||||
LEGENDARY: 0.75
|
||||
#
|
||||
# Settings for Excavation
|
||||
###
|
||||
|
Loading…
Reference in New Issue
Block a user