Prep for release of 2.1.4

Fixed many display bugs
Added ranks to Super Repair, and Repair Mastery
Fixes #3754, #3746, #3745, #3756
This commit is contained in:
nossr50 2019-01-31 20:02:39 -08:00
parent 8aa92322d1
commit 8262711e7e
10 changed files with 45 additions and 15 deletions

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@ -10,6 +10,16 @@ Key:
Version 2.1.4 Version 2.1.4
Fixed a bug where Alchemy didn't gain XP Fixed a bug where Alchemy didn't gain XP
Fixed a bug where Archery gained XP from mob spawned entities Fixed a bug where Archery gained XP from mob spawned entities
Fixed a display bug with Roll on /acrobatics command
Fixed a display bug for bite chance on Fishing
Fixed a display bug for treasure drop chances on Fishing
Fixed a display bug for Arcane Forging on Repair
Fixed a display bug for Super Repair on Repair
Fixed a display bug for Repair Mastery on Repair
Fixed a display bug for Second Smelt on Smelting
Repair Mastery now uses a rank system
Super Repair now uses a rank system
Changed the stat for bite chance to be more clear that its additive chance
Fixed Styling for the /salvage command Fixed Styling for the /salvage command
Temporarily disabled Flux Mining Temporarily disabled Flux Mining
Removed XP from entities that target endermite to prevent easy exploitation (Credits to TheBentoBox for the tip!) [Can be turned off in experience.yml] Removed XP from entities that target endermite to prevent easy exploitation (Credits to TheBentoBox for the tip!) [Can be turned off in experience.yml]

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@ -2,7 +2,7 @@
<modelVersion>4.0.0</modelVersion> <modelVersion>4.0.0</modelVersion>
<groupId>com.gmail.nossr50.mcMMO</groupId> <groupId>com.gmail.nossr50.mcMMO</groupId>
<artifactId>mcMMO</artifactId> <artifactId>mcMMO</artifactId>
<version>2.1.4-SNAPSHOT</version> <version>2.1.4</version>
<name>mcMMO</name> <name>mcMMO</name>
<url>https://github.com/mcMMO-Dev/mcMMO</url> <url>https://github.com/mcMMO-Dev/mcMMO</url>
<scm> <scm>

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@ -71,7 +71,7 @@ public class AcrobaticsCommand extends SkillCommand {
graceChance = RandomChanceUtil.getRandomChanceExecutionChance(grace_rcs); graceChance = RandomChanceUtil.getRandomChanceExecutionChance(grace_rcs);
//damageThreshold = AdvancedConfig.getInstance().getRollDamageThreshold(); //damageThreshold = AdvancedConfig.getInstance().getRollDamageThreshold();
String rollStrings[] = getAbilityDisplayValues(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, player, SubSkillType.MINING_DOUBLE_DROPS); String rollStrings[] = getAbilityDisplayValues(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, player, SubSkillType.ACROBATICS_ROLL);
//Format //Format
double rollChanceLucky = rollChance * 1.333D; double rollChanceLucky = rollChance * 1.333D;

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@ -8,6 +8,7 @@ import com.gmail.nossr50.datatypes.treasure.Rarity;
import com.gmail.nossr50.locale.LocaleLoader; import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.skills.fishing.Fishing; import com.gmail.nossr50.skills.fishing.Fishing;
import com.gmail.nossr50.skills.fishing.FishingManager; import com.gmail.nossr50.skills.fishing.FishingManager;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.TextComponentFactory; import com.gmail.nossr50.util.TextComponentFactory;
import com.gmail.nossr50.util.player.UserManager; import com.gmail.nossr50.util.player.UserManager;
import com.gmail.nossr50.util.random.RandomChanceSkillStatic; import com.gmail.nossr50.util.random.RandomChanceSkillStatic;
@ -96,6 +97,7 @@ public class FishingCommand extends SkillCommand {
// MASTER ANGLER // MASTER ANGLER
if (canMasterAngler) { if (canMasterAngler) {
double rawBiteChance = 1.0 / (player.getWorld().hasStorm() ? 300 : 500); double rawBiteChance = 1.0 / (player.getWorld().hasStorm() ? 300 : 500);
Location location = fishingManager.getHookLocation(); Location location = fishingManager.getHookLocation();
if (location == null) { if (location == null) {
@ -110,7 +112,9 @@ public class FishingCommand extends SkillCommand {
rawBiteChance = rawBiteChance * AdvancedConfig.getInstance().getMasterAnglerBoatModifier(); rawBiteChance = rawBiteChance * AdvancedConfig.getInstance().getMasterAnglerBoatModifier();
} }
biteChance = RandomChanceUtil.calculateAbilityDisplayValuesStatic(player,PrimarySkillType.FISHING,rawBiteChance)[0]; double luckyModifier = Permissions.lucky(player, PrimarySkillType.FISHING) ? 1.333D : 1.0D;
biteChance = String.valueOf((rawBiteChance * 100.0D) * luckyModifier);
} }
} }
@ -142,7 +146,7 @@ public class FishingCommand extends SkillCommand {
if (canMasterAngler) { if (canMasterAngler) {
//TODO: Update this with more details //TODO: Update this with more details
messages.add(getStatMessage(SubSkillType.FISHING_MASTER_ANGLER, biteChance)); messages.add(getStatMessage(false, true, SubSkillType.FISHING_MASTER_ANGLER, biteChance));
} }
if (canShake) { if (canShake) {

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@ -76,9 +76,9 @@ public class RepairCommand extends SkillCommand {
@Override @Override
protected void permissionsCheck(Player player) { protected void permissionsCheck(Player player) {
canSuperRepair = Permissions.isSubSkillEnabled(player, SubSkillType.REPAIR_SUPER_REPAIR); canSuperRepair = canUseSubskill(player, SubSkillType.REPAIR_SUPER_REPAIR);
canMasterRepair = Permissions.isSubSkillEnabled(player, SubSkillType.REPAIR_REPAIR_MASTERY); canMasterRepair = canUseSubskill(player, SubSkillType.REPAIR_REPAIR_MASTERY);
canArcaneForge = Permissions.isSubSkillEnabled(player, SubSkillType.REPAIR_ARCANE_FORGING); canArcaneForge = canUseSubskill(player, SubSkillType.REPAIR_ARCANE_FORGING);
canRepairDiamond = Permissions.repairMaterialType(player, MaterialType.DIAMOND); canRepairDiamond = Permissions.repairMaterialType(player, MaterialType.DIAMOND);
canRepairGold = Permissions.repairMaterialType(player, MaterialType.GOLD); canRepairGold = Permissions.repairMaterialType(player, MaterialType.GOLD);
canRepairIron = Permissions.repairMaterialType(player, MaterialType.IRON); canRepairIron = Permissions.repairMaterialType(player, MaterialType.IRON);
@ -96,7 +96,10 @@ public class RepairCommand extends SkillCommand {
if (canArcaneForge) { if (canArcaneForge) {
RepairManager repairManager = UserManager.getPlayer(player).getRepairManager(); RepairManager repairManager = UserManager.getPlayer(player).getRepairManager();
messages.add(getStatMessage(false, true, SubSkillType.REPAIR_ARCANE_FORGING, RankUtils.getHighestRankStr(SubSkillType.REPAIR_ARCANE_FORGING))); messages.add(getStatMessage(false, true,
SubSkillType.REPAIR_ARCANE_FORGING,
String.valueOf(RankUtils.getRank(player, SubSkillType.REPAIR_ARCANE_FORGING)),
RankUtils.getHighestRankStr(SubSkillType.REPAIR_ARCANE_FORGING)));
if (ArcaneForging.arcaneForgingEnchantLoss || ArcaneForging.arcaneForgingDowngrades) { if (ArcaneForging.arcaneForgingEnchantLoss || ArcaneForging.arcaneForgingDowngrades) {
messages.add(getStatMessage(true, true, SubSkillType.REPAIR_ARCANE_FORGING, messages.add(getStatMessage(true, true, SubSkillType.REPAIR_ARCANE_FORGING,

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@ -76,7 +76,7 @@ public class SmeltingCommand extends SkillCommand {
} }
if (canSecondSmelt) { if (canSecondSmelt) {
messages.add(getStatMessage(SubSkillType.SMELTING_SECOND_SMELT, str_fluxMiningChance) messages.add(getStatMessage(SubSkillType.SMELTING_SECOND_SMELT, str_secondSmeltChance)
+ (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", str_secondSmeltChanceLucky) : "")); + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", str_secondSmeltChanceLucky) : ""));
} }

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@ -55,8 +55,8 @@ public enum SubSkillType {
/* Repair */ /* Repair */
REPAIR_ARCANE_FORGING(8), REPAIR_ARCANE_FORGING(8),
REPAIR_REPAIR_MASTERY, REPAIR_REPAIR_MASTERY(1),
REPAIR_SUPER_REPAIR, REPAIR_SUPER_REPAIR(1),
/* Salvage */ /* Salvage */
SALVAGE_ADVANCED_SALVAGE(1), SALVAGE_ADVANCED_SALVAGE(1),

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@ -262,7 +262,7 @@ public class RepairManager extends SkillManager {
private short repairCalculate(short durability, int repairAmount) { private short repairCalculate(short durability, int repairAmount) {
Player player = getPlayer(); Player player = getPlayer();
if (Permissions.isSubSkillEnabled(player, SubSkillType.REPAIR_REPAIR_MASTERY)) { if (Permissions.isSubSkillEnabled(player, SubSkillType.REPAIR_REPAIR_MASTERY) && RankUtils.hasUnlockedSubskill(getPlayer(), SubSkillType.REPAIR_REPAIR_MASTERY)) {
double bonus = repairAmount * Math.min((((Repair.repairMasteryMaxBonus / Repair.repairMasteryMaxBonusLevel) * getSkillLevel()) / 100.0D), Repair.repairMasteryMaxBonus / 100.0D); double bonus = repairAmount * Math.min((((Repair.repairMasteryMaxBonus / Repair.repairMasteryMaxBonusLevel) * getSkillLevel()) / 100.0D), Repair.repairMasteryMaxBonus / 100.0D);
repairAmount += bonus; repairAmount += bonus;
} }
@ -284,6 +284,9 @@ public class RepairManager extends SkillManager {
* @return true if bonus granted, false otherwise * @return true if bonus granted, false otherwise
*/ */
private boolean checkPlayerProcRepair() { private boolean checkPlayerProcRepair() {
if(!RankUtils.hasUnlockedSubskill(getPlayer(), SubSkillType.REPAIR_SUPER_REPAIR))
return false;
if (RandomChanceUtil.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.REPAIR_SUPER_REPAIR, getPlayer())) { if (RandomChanceUtil.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.REPAIR_SUPER_REPAIR, getPlayer())) {
NotificationManager.sendPlayerInformation(getPlayer(), NotificationType.SUBSKILL_MESSAGE, "Repair.Skills.FeltEasy"); NotificationManager.sendPlayerInformation(getPlayer(), NotificationType.SUBSKILL_MESSAGE, "Repair.Skills.FeltEasy");
return true; return true;

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@ -224,7 +224,7 @@ Fishing.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (MASTER ANGLER)
Fishing.SubSkill.TreasureHunter.Name=Treasure Hunter Fishing.SubSkill.TreasureHunter.Name=Treasure Hunter
Fishing.SubSkill.TreasureHunter.Description=Fish up misc. objects Fishing.SubSkill.TreasureHunter.Description=Fish up misc. objects
Fishing.SubSkill.TreasureHunter.Stat=Treasure Hunter Rank: [[GREEN]]{0}[[DARK_AQUA]]/[[GREEN]]{1} Fishing.SubSkill.TreasureHunter.Stat=Treasure Hunter Rank: [[GREEN]]{0}[[DARK_AQUA]]/[[GREEN]]{1}
Fishing.SubSkill.TreasureHunter.Stat.Extra=Drop Rate: [[GRAY]]Common: [[YELLOW]]{1} [[GREEN]]Uncommon: [[YELLOW]]{2}\n[[BLUE]]Rare: [[YELLOW]]{3} [[LIGHT_PURPLE]]Epic: [[YELLOW]]{4} [[GOLD]]Legendary: [[YELLOW]]{5} [[AQUA]]Record: [[YELLOW]]{6} Fishing.SubSkill.TreasureHunter.Stat.Extra=Drop Rate: [[GRAY]]Common: [[YELLOW]]{0} [[GREEN]]Uncommon: [[YELLOW]]{1}\n[[BLUE]]Rare: [[YELLOW]]{2} [[LIGHT_PURPLE]]Epic: [[YELLOW]]{3} [[GOLD]]Legendary: [[YELLOW]]{4} [[AQUA]]Record: [[YELLOW]]{5}
Fishing.SubSkill.MagicHunter.Name=Magic Hunter Fishing.SubSkill.MagicHunter.Name=Magic Hunter
Fishing.SubSkill.MagicHunter.Description=Find Enchanted Items Fishing.SubSkill.MagicHunter.Description=Find Enchanted Items
Fishing.SubSkill.MagicHunter.Stat=Magic Hunter Chance Fishing.SubSkill.MagicHunter.Stat=Magic Hunter Chance
@ -236,7 +236,7 @@ Fishing.SubSkill.FishermansDiet.Description=Improves hunger restored from fished
Fishing.SubSkill.FishermansDiet.Stat=Fisherman's Diet:[[GREEN]] Rank {0} Fishing.SubSkill.FishermansDiet.Stat=Fisherman's Diet:[[GREEN]] Rank {0}
Fishing.SubSkill.MasterAngler.Name=Master Angler Fishing.SubSkill.MasterAngler.Name=Master Angler
Fishing.SubSkill.MasterAngler.Description=Improves chance of getting a bite while fishing Fishing.SubSkill.MasterAngler.Description=Improves chance of getting a bite while fishing
Fishing.SubSkill.MasterAngler.Stat=Bite Chance at your current location Fishing.SubSkill.MasterAngler.Stat=Added Bite Chance at your current location: [[GREEN]]+[[YELLOW]]{0}%
Fishing.SubSkill.IceFishing.Name=Ice Fishing Fishing.SubSkill.IceFishing.Name=Ice Fishing
Fishing.SubSkill.IceFishing.Description=Allows you to fish in icy biomes Fishing.SubSkill.IceFishing.Description=Allows you to fish in icy biomes
Fishing.SubSkill.IceFishing.Stat=Ice Fishing Fishing.SubSkill.IceFishing.Stat=Ice Fishing
@ -992,7 +992,7 @@ Smelting.SubSkill.FuelEfficiency.Description=Increase the burn time of fuel used
Smelting.SubSkill.FuelEfficiency.Stat=Fuel Efficiency Multiplier: [[YELLOW]]{0}x Smelting.SubSkill.FuelEfficiency.Stat=Fuel Efficiency Multiplier: [[YELLOW]]{0}x
Smelting.SubSkill.SecondSmelt.Name=Second Smelt Smelting.SubSkill.SecondSmelt.Name=Second Smelt
Smelting.SubSkill.SecondSmelt.Description=Double the resources gained from smelting Smelting.SubSkill.SecondSmelt.Description=Double the resources gained from smelting
Smelting.SubSkill.SecondSmelt.Stat=Second Smelt Chance: Smelting.SubSkill.SecondSmelt.Stat=Second Smelt Chance
Smelting.Effect.4=Vanilla XP Boost Smelting.Effect.4=Vanilla XP Boost
Smelting.Effect.5=Increase vanilla XP gained while smelting Smelting.Effect.5=Increase vanilla XP gained while smelting
Smelting.SubSkill.FluxMining.Name=Flux Mining Smelting.SubSkill.FluxMining.Name=Flux Mining

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@ -514,6 +514,16 @@ Excavation:
Rank_7: 850 Rank_7: 850
Rank_8: 1000 Rank_8: 1000
Repair: Repair:
RepairMastery:
Standard:
Rank_1: 20
RetroMode:
Rank_1: 200
SuperRepair:
Standard:
Rank_1: 40
RetroMode:
Rank_1: 400
ArcaneForging: ArcaneForging:
Standard: Standard:
Rank_1: 10 Rank_1: 10