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Prep for release of 2.1.4
Fixed many display bugs Added ranks to Super Repair, and Repair Mastery Fixes #3754, #3746, #3745, #3756
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@ -262,7 +262,7 @@ public class RepairManager extends SkillManager {
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private short repairCalculate(short durability, int repairAmount) {
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Player player = getPlayer();
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if (Permissions.isSubSkillEnabled(player, SubSkillType.REPAIR_REPAIR_MASTERY)) {
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if (Permissions.isSubSkillEnabled(player, SubSkillType.REPAIR_REPAIR_MASTERY) && RankUtils.hasUnlockedSubskill(getPlayer(), SubSkillType.REPAIR_REPAIR_MASTERY)) {
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double bonus = repairAmount * Math.min((((Repair.repairMasteryMaxBonus / Repair.repairMasteryMaxBonusLevel) * getSkillLevel()) / 100.0D), Repair.repairMasteryMaxBonus / 100.0D);
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repairAmount += bonus;
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}
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@ -284,6 +284,9 @@ public class RepairManager extends SkillManager {
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* @return true if bonus granted, false otherwise
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*/
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private boolean checkPlayerProcRepair() {
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if(!RankUtils.hasUnlockedSubskill(getPlayer(), SubSkillType.REPAIR_SUPER_REPAIR))
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return false;
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if (RandomChanceUtil.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.REPAIR_SUPER_REPAIR, getPlayer())) {
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NotificationManager.sendPlayerInformation(getPlayer(), NotificationType.SUBSKILL_MESSAGE, "Repair.Skills.FeltEasy");
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return true;
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