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Fixed bug where it was impossible to get max level of enchants from
fishing.
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@ -1077,12 +1077,10 @@ public class Fishing {
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if(Math.random() * 15 < Fishing.getFishingLootTier(PP))
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if(Math.random() * 15 < Fishing.getFishingLootTier(PP))
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{
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{
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enchanted = true;
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enchanted = true;
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int randomEnchantLevel = (int)(Math.random() * x.getMaxLevel());
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int randomEnchantLevel = (int)(Math.random() * x.getMaxLevel()) + 1;
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if(randomEnchantLevel == 0)
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if(randomEnchantLevel == 0)
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randomEnchantLevel = 1;
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randomEnchantLevel = 1;
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if(randomEnchantLevel > x.getMaxLevel())
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randomEnchantLevel = x.getMaxLevel();
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fishingResults.addEnchantment(x, randomEnchantLevel);
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fishingResults.addEnchantment(x, randomEnchantLevel);
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}
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}
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