Added "lucky" donor perk - abilities have 25% better chance to activate

This commit is contained in:
GJ
2012-07-02 11:09:55 -04:00
parent 246961887e
commit 819b6fcacb
14 changed files with 226 additions and 28 deletions

View File

@ -34,7 +34,13 @@ public class ArcheryManager {
ArrowTrackingEventHandler eventHandler = new ArrowTrackingEventHandler(this, livingEntity);
if (Archery.getRandom().nextInt(1000) < eventHandler.skillModifier) {
int randomChance = 1000;
if (player.hasPermission("mcmmo.perks.lucky.archery")) {
randomChance = (int) (randomChance * 0.75);
}
if (Archery.getRandom().nextInt(randomChance) < eventHandler.skillModifier) {
eventHandler.addToTracker();
}
}
@ -52,7 +58,13 @@ public class ArcheryManager {
DazeEventHandler eventHandler = new DazeEventHandler(this, event, defender);
if (Archery.getRandom().nextInt(2000) < eventHandler.skillModifier) {
int randomChance = 2000;
if (player.hasPermission("mcmmo.perks.lucky.archery")) {
randomChance = (int) (randomChance * 0.75);
}
if (Archery.getRandom().nextInt(randomChance) < eventHandler.skillModifier) {
eventHandler.handleDazeEffect();
eventHandler.sendAbilityMessages();
}