Added "lucky" donor perk - abilities have 25% better chance to activate

This commit is contained in:
GJ
2012-07-02 11:09:55 -04:00
parent 246961887e
commit 819b6fcacb
14 changed files with 226 additions and 28 deletions

View File

@ -32,7 +32,13 @@ public class AcrobaticsManager {
RollEventHandler eventHandler = new RollEventHandler(this, event);
if (Acrobatics.getRandom().nextInt(1000) <= eventHandler.skillModifier && !eventHandler.isFatal(eventHandler.modifiedDamage)) {
int randomChance = 1000;
if (player.hasPermission("mcmmo.perks.lucky.acrobatics")) {
randomChance = (int) (randomChance * 0.75);
}
if (Acrobatics.getRandom().nextInt(randomChance) <= eventHandler.skillModifier && !eventHandler.isFatal(eventHandler.modifiedDamage)) {
eventHandler.modifyEventDamage();
eventHandler.sendAbilityMessage();
eventHandler.processXPGain(eventHandler.damage * Acrobatics.ROLL_XP_MODIFIER);
@ -54,7 +60,13 @@ public class AcrobaticsManager {
DodgeEventHandler eventHandler = new DodgeEventHandler(this, event);
if (Acrobatics.getRandom().nextInt(4000) <= eventHandler.skillModifier && !eventHandler.isFatal(eventHandler.modifiedDamage)) {
int randomChance = 4000;
if (player.hasPermission("mcmmo.perks.lucky.acrobatics")) {
randomChance = (int) (randomChance * 0.75);
}
if (Acrobatics.getRandom().nextInt(randomChance) <= eventHandler.skillModifier && !eventHandler.isFatal(eventHandler.modifiedDamage)) {
eventHandler.modifyEventDamage();
eventHandler.sendAbilityMessage();
eventHandler.processXPGain(eventHandler.damage * Acrobatics.DODGE_XP_MODIFIER);