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Treasure code removed pending rewrite
This commit is contained in:
parent
3aead73d07
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@ -1,16 +1,11 @@
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package com.gmail.nossr50.commands.skills;
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import com.gmail.nossr50.config.AdvancedConfig;
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import com.gmail.nossr50.config.treasure.FishingTreasureConfig;
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import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
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import com.gmail.nossr50.datatypes.skills.SubSkillType;
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import com.gmail.nossr50.datatypes.treasure.Rarity;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.skills.fishing.Fishing;
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import com.gmail.nossr50.skills.fishing.FishingManager;
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import net.md_5.bungee.api.chat.TextComponent;
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import org.bukkit.Location;
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import org.bukkit.entity.EntityType;
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import org.bukkit.entity.Player;
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import java.util.ArrayList;
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@ -54,34 +49,34 @@ public class FishingCommand extends SkillCommand {
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lootTier = fishingManager.getLootTier();
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// Item drop rates
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commonTreasure = percent.format(FishingTreasureConfig.getInstance().getItemDropRate(lootTier, Rarity.COMMON) / 100.0);
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uncommonTreasure = percent.format(FishingTreasureConfig.getInstance().getItemDropRate(lootTier, Rarity.UNCOMMON) / 100.0);
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rareTreasure = percent.format(FishingTreasureConfig.getInstance().getItemDropRate(lootTier, Rarity.RARE) / 100.0);
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epicTreasure = percent.format(FishingTreasureConfig.getInstance().getItemDropRate(lootTier, Rarity.EPIC) / 100.0);
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legendaryTreasure = percent.format(FishingTreasureConfig.getInstance().getItemDropRate(lootTier, Rarity.LEGENDARY) / 100.0);
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recordTreasure = percent.format(FishingTreasureConfig.getInstance().getItemDropRate(lootTier, Rarity.RECORD) / 100.0);
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// commonTreasure = percent.format(FishingTreasureConfig.getInstance().getItemDropRate(lootTier, Rarity.COMMON) / 100.0);
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// uncommonTreasure = percent.format(FishingTreasureConfig.getInstance().getItemDropRate(lootTier, Rarity.UNCOMMON) / 100.0);
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// rareTreasure = percent.format(FishingTreasureConfig.getInstance().getItemDropRate(lootTier, Rarity.RARE) / 100.0);
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// epicTreasure = percent.format(FishingTreasureConfig.getInstance().getItemDropRate(lootTier, Rarity.EPIC) / 100.0);
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// legendaryTreasure = percent.format(FishingTreasureConfig.getInstance().getItemDropRate(lootTier, Rarity.LEGENDARY) / 100.0);
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// recordTreasure = percent.format(FishingTreasureConfig.getInstance().getItemDropRate(lootTier, Rarity.RECORD) / 100.0);
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//
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// // Magic hunter drop rates
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// double totalEnchantChance = 0;
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//
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// for (Rarity rarity : Rarity.values()) {
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// if (rarity != Rarity.RECORD) {
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// totalEnchantChance += FishingTreasureConfig.getInstance().getEnchantmentDropRate(lootTier, rarity);
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// }
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// }
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// Magic hunter drop rates
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double totalEnchantChance = 0;
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for (Rarity rarity : Rarity.values()) {
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if (rarity != Rarity.RECORD) {
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totalEnchantChance += FishingTreasureConfig.getInstance().getEnchantmentDropRate(lootTier, rarity);
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}
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}
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if (totalEnchantChance >= 1)
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magicChance = percent.format(totalEnchantChance / 100.0);
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else
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magicChance = percent.format(0);
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// if (totalEnchantChance >= 1)
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// magicChance = percent.format(totalEnchantChance / 100.0);
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// else
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// magicChance = percent.format(0);
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}
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// FISHING_SHAKE
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if (canShake) {
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String[] shakeStrings = pluginRef.getRandomChanceTools().calculateAbilityDisplayValuesStatic(player, PrimarySkillType.FISHING, fishingManager.getShakeChance());
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shakeChance = shakeStrings[0];
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shakeChanceLucky = shakeStrings[1];
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}
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// if (canShake) {
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// String[] shakeStrings = pluginRef.getRandomChanceTools().calculateAbilityDisplayValuesStatic(player, PrimarySkillType.FISHING, fishingManager.getShakeChance());
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// shakeChance = shakeStrings[0];
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// shakeChanceLucky = shakeStrings[1];
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// }
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// FISHERMAN'S DIET
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if (canFishermansDiet) {
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@ -98,13 +93,13 @@ public class FishingCommand extends SkillCommand {
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location = player.getLocation();
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}
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if (Fishing.getInstance().getMasterAnglerBiomes().contains(location.getBlock().getBiome())) {
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rawBiteChance = rawBiteChance * AdvancedConfig.getInstance().getMasterAnglerBiomeModifier();
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}
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// if (Fishing.getInstance().getMasterAnglerBiomes().contains(location.getBlock().getBiome())) {
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// rawBiteChance = rawBiteChance * AdvancedConfig.getInstance().getMasterAnglerBiomeModifier();
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// }
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if (player.isInsideVehicle() && player.getVehicle().getType() == EntityType.BOAT) {
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rawBiteChance = rawBiteChance * AdvancedConfig.getInstance().getMasterAnglerBoatModifier();
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}
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// if (player.isInsideVehicle() && player.getVehicle().getType() == EntityType.BOAT) {
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// rawBiteChance = rawBiteChance * AdvancedConfig.getInstance().getMasterAnglerBoatModifier();
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// }
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double luckyModifier = pluginRef.getPermissionTools().lucky(player, PrimarySkillType.FISHING) ? 1.333D : 1.0D;
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@ -135,9 +130,9 @@ public class FishingCommand extends SkillCommand {
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messages.add(getStatMessage(false, true, SubSkillType.FISHING_FISHERMANS_DIET, String.valueOf(fishermansDietRank)));
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}
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if (canIceFish) {
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messages.add(getStatMessage(SubSkillType.FISHING_ICE_FISHING, SubSkillType.FISHING_ICE_FISHING.getLocaleStatDescription()));
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}
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// if (canIceFish) {
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// messages.add(getStatMessage(SubSkillType.FISHING_ICE_FISHING, SubSkillType.FISHING_ICE_FISHING.getLocaleStatDescription()));
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// }
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if (canMagicHunt) {
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messages.add(getStatMessage(SubSkillType.FISHING_MAGIC_HUNTER, magicChance));
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@ -1,14 +1,8 @@
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package com.gmail.nossr50.datatypes.skills.behaviours;
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import com.gmail.nossr50.config.treasure.ExcavationTreasureConfig;
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import com.gmail.nossr50.datatypes.treasure.ExcavationTreasure;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.util.StringUtils;
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import org.bukkit.block.BlockState;
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import java.util.ArrayList;
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import java.util.List;
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/**
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* These behaviour classes are a band-aid fix for a larger problem
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* Until the new skill system for mcMMO is finished/implemented, there is no good place to store the hardcoded behaviours for each skill
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@ -24,18 +18,18 @@ public class ExcavationBehaviour {
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this.pluginRef = pluginRef;
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}
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/**
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* Get the list of possible {@link ExcavationTreasure|ExcavationTreasures} obtained from a given block.
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*
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* @param blockState The {@link BlockState} of the block to check.
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* @return the list of treasures that could be found
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*/
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public List<ExcavationTreasure> getTreasures(BlockState blockState) {
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String friendly = StringUtils.getFriendlyConfigBlockDataString(blockState.getBlockData());
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if (ExcavationTreasureConfig.getInstance().excavationMap.containsKey(friendly))
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return ExcavationTreasureConfig.getInstance().excavationMap.get(friendly);
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return new ArrayList<>();
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}
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// /**
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// * Get the list of possible {@link ExcavationTreasure|ExcavationTreasures} obtained from a given block.
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// *
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// * @param blockState The {@link BlockState} of the block to check.
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// * @return the list of treasures that could be found
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// */
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// public List<ExcavationTreasure> getTreasures(BlockState blockState) {
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// String friendly = StringUtils.getFriendlyConfigBlockDataString(blockState.getBlockData());
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// if (ExcavationTreasureConfig.getInstance().excavationMap.containsKey(friendly))
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// return ExcavationTreasureConfig.getInstance().excavationMap.get(friendly);
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// return new ArrayList<>();
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// }
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public int getBlockXP(BlockState blockState) {
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int xp = pluginRef.getDynamicSettingsManager().getExperienceManager().getExcavationXp(blockState.getType());
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@ -1,14 +1,10 @@
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package com.gmail.nossr50.datatypes.skills.behaviours;
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import com.gmail.nossr50.datatypes.treasure.ShakeTreasure;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.util.Misc;
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import com.gmail.nossr50.util.adapter.BiomeAdapter;
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import org.bukkit.Material;
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import org.bukkit.block.Biome;
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import org.bukkit.enchantments.Enchantment;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.inventory.ItemStack;
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import java.util.HashMap;
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import java.util.List;
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@ -61,39 +57,39 @@ public class FishingBehaviour {
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}
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}
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/**
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* Finds the possible drops of an entity
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*
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* @param target Targeted entity
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* @return possibleDrops List of ItemStack that can be dropped
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*/
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public List<ShakeTreasure> findPossibleDrops(LivingEntity target) {
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if (FishingTreasureConfig.getInstance().shakeMap.containsKey(target.getType()))
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return FishingTreasureConfig.getInstance().shakeMap.get(target.getType());
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// /**
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// * Finds the possible drops of an entity
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// *
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// * @param target Targeted entity
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// * @return possibleDrops List of ItemStack that can be dropped
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// */
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// public List<ShakeTreasure> findPossibleDrops(LivingEntity target) {
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// if (FishingTreasureConfig.getInstance().shakeMap.containsKey(target.getType()))
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// return FishingTreasureConfig.getInstance().shakeMap.get(target.getType());
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//
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// return null;
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// }
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return null;
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}
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/**
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* Randomly chooses a drop among the list
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*
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* @param possibleDrops List of ItemStack that can be dropped
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* @return Chosen ItemStack
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*/
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public ItemStack chooseDrop(List<ShakeTreasure> possibleDrops) {
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int dropProbability = Misc.getRandom().nextInt(100);
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double cumulatedProbability = 0;
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for (ShakeTreasure treasure : possibleDrops) {
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cumulatedProbability += treasure.getDropChance();
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if (dropProbability < cumulatedProbability) {
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return treasure.getDrop().clone();
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}
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}
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return null;
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}
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// /**
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// * Randomly chooses a drop among the list
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// *
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// * @param possibleDrops List of ItemStack that can be dropped
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// * @return Chosen ItemStack
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// */
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// public ItemStack chooseDrop(List<ShakeTreasure> possibleDrops) {
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// int dropProbability = Misc.getRandom().nextInt(100);
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// double cumulatedProbability = 0;
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//
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// for (ShakeTreasure treasure : possibleDrops) {
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// cumulatedProbability += treasure.getDropChance();
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//
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// if (dropProbability < cumulatedProbability) {
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// return treasure.getDrop().clone();
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// }
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// }
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//
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// return null;
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// }
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public HashMap<Material, List<Enchantment>> getEnchantableCache() {
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return enchantableCache;
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@ -1,29 +0,0 @@
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package com.gmail.nossr50.datatypes.treasure;
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import org.bukkit.enchantments.Enchantment;
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public class EnchantmentTreasure {
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private Enchantment enchantment;
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private int level;
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public EnchantmentTreasure(Enchantment enchantment, int level) {
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this.setEnchantment(enchantment);
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this.setLevel(level);
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}
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public Enchantment getEnchantment() {
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return enchantment;
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}
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public void setEnchantment(Enchantment enchantment) {
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this.enchantment = enchantment;
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}
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public int getLevel() {
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return level;
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}
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public void setLevel(int level) {
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this.level = level;
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}
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}
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@ -1,9 +0,0 @@
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package com.gmail.nossr50.datatypes.treasure;
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import org.bukkit.inventory.ItemStack;
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public class ExcavationTreasure extends Treasure {
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public ExcavationTreasure(ItemStack drop, int xp, double dropChance, int dropLevel) {
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super(drop, xp, dropChance, dropLevel);
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}
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}
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@ -1,10 +0,0 @@
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package com.gmail.nossr50.datatypes.treasure;
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import org.bukkit.inventory.ItemStack;
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public class FishingTreasure extends Treasure {
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public FishingTreasure(ItemStack drop, int xp) {
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super(drop, xp, 0, 0);
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}
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}
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@ -1,9 +0,0 @@
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package com.gmail.nossr50.datatypes.treasure;
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import org.bukkit.inventory.ItemStack;
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public class HylianTreasure extends Treasure {
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public HylianTreasure(ItemStack drop, int xp, double dropChance, int dropLevel) {
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super(drop, xp, dropChance, dropLevel);
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}
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}
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@ -1,18 +0,0 @@
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package com.gmail.nossr50.datatypes.treasure;
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public enum Rarity {
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RECORD,
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LEGENDARY,
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EPIC,
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RARE,
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UNCOMMON,
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COMMON;
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public static Rarity getRarity(String string) {
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try {
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return valueOf(string);
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} catch (IllegalArgumentException ex) {
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return COMMON;
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}
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}
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}
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@ -1,9 +0,0 @@
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package com.gmail.nossr50.datatypes.treasure;
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import org.bukkit.inventory.ItemStack;
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public class ShakeTreasure extends Treasure {
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public ShakeTreasure(ItemStack drop, int xp, double dropChance, int dropLevel) {
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super(drop, xp, dropChance, dropLevel);
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}
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}
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@ -1,53 +0,0 @@
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package com.gmail.nossr50.datatypes.treasure;
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import org.bukkit.inventory.ItemStack;
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public abstract class Treasure {
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private int xp;
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private double dropChance;
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private int dropLevel;
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private ItemStack drop;
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public Treasure(ItemStack drop, int xp, double dropChance, int dropLevel) {
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this.drop = drop;
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this.xp = xp;
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this.dropChance = dropChance;
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this.dropLevel = dropLevel;
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}
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public ItemStack getDrop() {
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return drop;
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}
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public void setDrop(ItemStack drop) {
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this.drop = drop;
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}
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public int getXp() {
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return xp;
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}
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public void setXp(int xp) {
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this.xp = xp;
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}
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public double getDropChance() {
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return dropChance;
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}
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public void setDropChance(Double dropChance) {
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this.dropChance = dropChance;
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}
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public int getDropLevel() {
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//If they are in retro mode all requirements are scaled up by 10
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if (pluginRef.isRetroModeEnabled())
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return dropLevel * 10;
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return dropLevel;
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}
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public void setDropLevel(int dropLevel) {
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this.dropLevel = dropLevel;
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}
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}
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@ -0,0 +1,29 @@
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//package com.gmail.nossr50.datatypes.treasure;
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//
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//import org.bukkit.enchantments.Enchantment;
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//
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//public class EnchantmentTreasure {
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// private Enchantment enchantment;
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// private int level;
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//
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// public EnchantmentTreasure(Enchantment enchantment, int level) {
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// this.setEnchantment(enchantment);
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// this.setLevel(level);
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// }
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//
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// public Enchantment getEnchantment() {
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// return enchantment;
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// }
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//
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// public void setEnchantment(Enchantment enchantment) {
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// this.enchantment = enchantment;
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// }
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//
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// public int getLevel() {
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// return level;
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// }
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//
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// public void setLevel(int level) {
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// this.level = level;
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// }
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//}
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@ -0,0 +1,9 @@
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//package com.gmail.nossr50.datatypes.treasure;
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//
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//import org.bukkit.inventory.ItemStack;
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//
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//public class ExcavationTreasure extends Treasure {
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// public ExcavationTreasure(ItemStack drop, int xp, double dropChance, int dropLevel) {
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// super(drop, xp, dropChance, dropLevel);
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// }
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//}
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@ -0,0 +1,10 @@
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//package com.gmail.nossr50.datatypes.treasure;
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//
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//import org.bukkit.inventory.ItemStack;
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//
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//public class FishingTreasure extends Treasure {
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//
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// public FishingTreasure(ItemStack drop, int xp) {
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// super(drop, xp, 0, 0);
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// }
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//}
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@ -5,7 +5,7 @@
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//import com.gmail.nossr50.config.UnsafeValueValidation;
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//import com.gmail.nossr50.datatypes.treasure.EnchantmentTreasure;
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//import com.gmail.nossr50.datatypes.treasure.FishingTreasure;
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//import com.gmail.nossr50.datatypes.treasure.Rarity;
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//import com.gmail.nossr50.dumpster.Rarity;
|
||||
//import com.gmail.nossr50.datatypes.treasure.ShakeTreasure;
|
||||
//import com.gmail.nossr50.mcMMO;
|
||||
//import com.gmail.nossr50.util.EnchantmentUtils;
|
||||
|
@ -0,0 +1,9 @@
|
||||
//package com.gmail.nossr50.datatypes.treasure;
|
||||
//
|
||||
//import org.bukkit.inventory.ItemStack;
|
||||
//
|
||||
//public class HylianTreasure extends Treasure {
|
||||
// public HylianTreasure(ItemStack drop, int xp, double dropChance, int dropLevel) {
|
||||
// super(drop, xp, dropChance, dropLevel);
|
||||
// }
|
||||
//}
|
18
src/main/java/com/gmail/nossr50/dumpster/Rarity.java
Normal file
18
src/main/java/com/gmail/nossr50/dumpster/Rarity.java
Normal file
@ -0,0 +1,18 @@
|
||||
//package com.gmail.nossr50.dumpster;
|
||||
//
|
||||
//public enum Rarity {
|
||||
// RECORD,
|
||||
// LEGENDARY,
|
||||
// EPIC,
|
||||
// RARE,
|
||||
// UNCOMMON,
|
||||
// COMMON;
|
||||
//
|
||||
// public static Rarity getRarity(String string) {
|
||||
// try {
|
||||
// return valueOf(string);
|
||||
// } catch (IllegalArgumentException ex) {
|
||||
// return COMMON;
|
||||
// }
|
||||
// }
|
||||
//}
|
@ -0,0 +1,9 @@
|
||||
//package com.gmail.nossr50.datatypes.treasure;
|
||||
//
|
||||
//import org.bukkit.inventory.ItemStack;
|
||||
//
|
||||
//public class ShakeTreasure extends Treasure {
|
||||
// public ShakeTreasure(ItemStack drop, int xp, double dropChance, int dropLevel) {
|
||||
// super(drop, xp, dropChance, dropLevel);
|
||||
// }
|
||||
//}
|
53
src/main/java/com/gmail/nossr50/dumpster/Treasure.java
Normal file
53
src/main/java/com/gmail/nossr50/dumpster/Treasure.java
Normal file
@ -0,0 +1,53 @@
|
||||
//package com.gmail.nossr50.datatypes.treasure;
|
||||
//
|
||||
//import org.bukkit.inventory.ItemStack;
|
||||
//
|
||||
//public abstract class Treasure {
|
||||
// private int xp;
|
||||
// private double dropChance;
|
||||
// private int dropLevel;
|
||||
// private ItemStack drop;
|
||||
//
|
||||
// public Treasure(ItemStack drop, int xp, double dropChance, int dropLevel) {
|
||||
// this.drop = drop;
|
||||
// this.xp = xp;
|
||||
// this.dropChance = dropChance;
|
||||
// this.dropLevel = dropLevel;
|
||||
// }
|
||||
//
|
||||
// public ItemStack getDrop() {
|
||||
// return drop;
|
||||
// }
|
||||
//
|
||||
// public void setDrop(ItemStack drop) {
|
||||
// this.drop = drop;
|
||||
// }
|
||||
//
|
||||
// public int getXp() {
|
||||
// return xp;
|
||||
// }
|
||||
//
|
||||
// public void setXp(int xp) {
|
||||
// this.xp = xp;
|
||||
// }
|
||||
//
|
||||
// public double getDropChance() {
|
||||
// return dropChance;
|
||||
// }
|
||||
//
|
||||
// public void setDropChance(Double dropChance) {
|
||||
// this.dropChance = dropChance;
|
||||
// }
|
||||
//
|
||||
// public int getDropLevel() {
|
||||
// //If they are in retro mode all requirements are scaled up by 10
|
||||
// if (pluginRef.isRetroModeEnabled())
|
||||
// return dropLevel * 10;
|
||||
//
|
||||
// return dropLevel;
|
||||
// }
|
||||
//
|
||||
// public void setDropLevel(int dropLevel) {
|
||||
// this.dropLevel = dropLevel;
|
||||
// }
|
||||
//}
|
@ -387,7 +387,15 @@ public class PlayerListener implements Listener {
|
||||
return;
|
||||
case CAUGHT_ENTITY:
|
||||
if (fishingManager.canShake(caught)) {
|
||||
fishingManager.shakeCheck((LivingEntity) caught);
|
||||
//TODO: SHAKE REWRITE
|
||||
//TODO: SHAKE REWRITE
|
||||
//TODO: SHAKE REWRITE
|
||||
//TODO: SHAKE REWRITE
|
||||
//TODO: SHAKE REWRITE
|
||||
//TODO: SHAKE REWRITE
|
||||
//TODO: SHAKE REWRITE
|
||||
//TODO: SHAKE REWRITE
|
||||
// fishingManager.shakeCheck((LivingEntity) caught);
|
||||
fishingManager.setFishingTarget();
|
||||
}
|
||||
return;
|
||||
|
@ -1,23 +1,13 @@
|
||||
package com.gmail.nossr50.skills.fishing;
|
||||
|
||||
import com.gmail.nossr50.config.AdvancedConfig;
|
||||
import com.gmail.nossr50.core.MetadataConstants;
|
||||
import com.gmail.nossr50.datatypes.experience.XPGainReason;
|
||||
import com.gmail.nossr50.datatypes.interactions.NotificationType;
|
||||
import com.gmail.nossr50.datatypes.player.McMMOPlayer;
|
||||
import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
|
||||
import com.gmail.nossr50.datatypes.skills.SubSkillType;
|
||||
import com.gmail.nossr50.datatypes.skills.behaviours.FishingBehaviour;
|
||||
import com.gmail.nossr50.datatypes.treasure.EnchantmentTreasure;
|
||||
import com.gmail.nossr50.datatypes.treasure.FishingTreasure;
|
||||
import com.gmail.nossr50.datatypes.treasure.Rarity;
|
||||
import com.gmail.nossr50.datatypes.treasure.ShakeTreasure;
|
||||
import com.gmail.nossr50.events.skills.fishing.McMMOPlayerFishingTreasureEvent;
|
||||
import com.gmail.nossr50.events.skills.fishing.McMMOPlayerShakeEvent;
|
||||
import com.gmail.nossr50.mcMMO;
|
||||
import com.gmail.nossr50.skills.SkillManager;
|
||||
import com.gmail.nossr50.util.Misc;
|
||||
import com.gmail.nossr50.util.random.RandomChanceSkillStatic;
|
||||
import com.gmail.nossr50.util.sounds.SoundManager;
|
||||
import com.gmail.nossr50.util.sounds.SoundType;
|
||||
import org.bukkit.Bukkit;
|
||||
@ -27,14 +17,12 @@ import org.bukkit.block.Block;
|
||||
import org.bukkit.block.BlockFace;
|
||||
import org.bukkit.enchantments.Enchantment;
|
||||
import org.bukkit.entity.*;
|
||||
import org.bukkit.event.entity.EntityDamageEvent;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
import org.bukkit.inventory.PlayerInventory;
|
||||
import org.bukkit.inventory.meta.SkullMeta;
|
||||
import org.bukkit.util.BoundingBox;
|
||||
import org.bukkit.util.Vector;
|
||||
|
||||
import java.util.*;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
public class FishingManager extends SkillManager {
|
||||
|
||||
@ -194,12 +182,12 @@ public class FishingManager extends SkillManager {
|
||||
return pluginRef.getRankTools().getRank(getPlayer(), SubSkillType.FISHING_TREASURE_HUNTER);
|
||||
}
|
||||
|
||||
public double getShakeChance() {
|
||||
return AdvancedConfig.getInstance().getShakeChance(getLootTier());
|
||||
}
|
||||
public double getShakeChance() {
|
||||
return pluginRef.getConfigManager().getFishingTreasureConfig().getShakeChance(getLootTier());
|
||||
}
|
||||
// public double getShakeChance() {
|
||||
// return AdvancedConfig.getInstance().getShakeChance(getLootTier());
|
||||
// }
|
||||
// public double getShakeChance() {
|
||||
// return pluginRef.getConfigManager().getFishingTreasureConfig().getShakeChance(getLootTier());
|
||||
// }
|
||||
|
||||
public int getInnerPeaceMultiplier() {
|
||||
return pluginRef.getConfigManager().getConfigFishing().getVanillaXPMultInnerPeace(pluginRef.getRankTools().getRank(getPlayer(), SubSkillType.FISHING_INNER_PEACE));
|
||||
@ -210,9 +198,9 @@ public class FishingManager extends SkillManager {
|
||||
*
|
||||
* @return Shake Mob probability
|
||||
*/
|
||||
public double getShakeProbability() {
|
||||
return getShakeChance();
|
||||
}
|
||||
// public double getShakeProbability() {
|
||||
// return getShakeChance();
|
||||
// }
|
||||
|
||||
/**
|
||||
* Handle the Fisherman's Diet ability
|
||||
@ -249,13 +237,13 @@ public class FishingManager extends SkillManager {
|
||||
|
||||
hookLocation = location;
|
||||
|
||||
if (fishingBehaviour.getMasterAnglerBiomes().contains(location.getBlock().getBiome())) {
|
||||
biteChance = biteChance * AdvancedConfig.getInstance().getMasterAnglerBiomeModifier();
|
||||
}
|
||||
|
||||
if (player.isInsideVehicle() && player.getVehicle().getType() == EntityType.BOAT) {
|
||||
biteChance = biteChance * AdvancedConfig.getInstance().getMasterAnglerBoatModifier();
|
||||
}
|
||||
// if (fishingBehaviour.getMasterAnglerBiomes().contains(location.getBlock().getBiome())) {
|
||||
// biteChance = biteChance * AdvancedConfig.getInstance().getMasterAnglerBiomeModifier();
|
||||
// }
|
||||
//
|
||||
// if (player.isInsideVehicle() && player.getVehicle().getType() == EntityType.BOAT) {
|
||||
// biteChance = biteChance * AdvancedConfig.getInstance().getMasterAnglerBoatModifier();
|
||||
// }
|
||||
|
||||
hook.setBiteChance(Math.min(biteChance, 1.0));
|
||||
}
|
||||
@ -275,53 +263,53 @@ public class FishingManager extends SkillManager {
|
||||
int fishXp = fishingBehaviour.getFishXPValue(fishingCatch.getItemStack().getType());
|
||||
int treasureXp = 0;
|
||||
Player player = getPlayer();
|
||||
FishingTreasure treasure = null;
|
||||
// FishingTreasure treasure = null;
|
||||
|
||||
if (pluginRef.getConfigManager().getConfigFishing().isAllowCustomDrops()
|
||||
&& pluginRef.getPermissionTools().isSubSkillEnabled(player, SubSkillType.FISHING_TREASURE_HUNTER)) {
|
||||
treasure = getFishingTreasure();
|
||||
// treasure = getFishingTreasure();
|
||||
}
|
||||
|
||||
if (treasure != null) {
|
||||
ItemStack treasureDrop = treasure.getDrop().clone(); // Not cloning is bad, m'kay?
|
||||
Map<Enchantment, Integer> enchants = new HashMap<>();
|
||||
|
||||
if (isMagicHunterEnabled()
|
||||
&& pluginRef.getItemTools().isEnchantable(treasureDrop)) {
|
||||
enchants = handleMagicHunter(treasureDrop);
|
||||
}
|
||||
|
||||
McMMOPlayerFishingTreasureEvent event = pluginRef.getEventManager().callFishingTreasureEvent(player, treasureDrop, treasure.getXp(), enchants);
|
||||
|
||||
if (!event.isCancelled()) {
|
||||
treasureDrop = event.getTreasure();
|
||||
treasureXp = event.getXp();
|
||||
} else {
|
||||
treasureDrop = null;
|
||||
treasureXp = 0;
|
||||
}
|
||||
|
||||
// Drop the original catch at the feet of the player and set the treasure as the real catch
|
||||
if (treasureDrop != null) {
|
||||
boolean enchanted = false;
|
||||
|
||||
if (!enchants.isEmpty()) {
|
||||
treasureDrop.addUnsafeEnchantments(enchants);
|
||||
enchanted = true;
|
||||
}
|
||||
|
||||
if (enchanted) {
|
||||
pluginRef.getNotificationManager().sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE, "Fishing.Ability.TH.MagicFound");
|
||||
}
|
||||
|
||||
if (pluginRef.getConfigManager().getConfigFishing().isAlwaysCatchFish()) {
|
||||
/*Misc.dropItem(player.getEyeLocation(), fishingCatch.getItemStack());*/
|
||||
Misc.dropItem(fishingCatch.getLocation(), fishingCatch.getItemStack()).setVelocity(fishingCatch.getVelocity());
|
||||
}
|
||||
|
||||
fishingCatch.setItemStack(treasureDrop);
|
||||
}
|
||||
}
|
||||
// if (treasure != null) {
|
||||
// ItemStack treasureDrop = treasure.getDrop().clone(); // Not cloning is bad, m'kay?
|
||||
// Map<Enchantment, Integer> enchants = new HashMap<>();
|
||||
//
|
||||
// if (isMagicHunterEnabled()
|
||||
// && pluginRef.getItemTools().isEnchantable(treasureDrop)) {
|
||||
// enchants = handleMagicHunter(treasureDrop);
|
||||
// }
|
||||
//
|
||||
// McMMOPlayerFishingTreasureEvent event = pluginRef.getEventManager().callFishingTreasureEvent(player, treasureDrop, treasure.getXp(), enchants);
|
||||
//
|
||||
// if (!event.isCancelled()) {
|
||||
// treasureDrop = event.getTreasure();
|
||||
// treasureXp = event.getXp();
|
||||
// } else {
|
||||
// treasureDrop = null;
|
||||
// treasureXp = 0;
|
||||
// }
|
||||
//
|
||||
// // Drop the original catch at the feet of the player and set the treasure as the real catch
|
||||
// if (treasureDrop != null) {
|
||||
// boolean enchanted = false;
|
||||
//
|
||||
// if (!enchants.isEmpty()) {
|
||||
// treasureDrop.addUnsafeEnchantments(enchants);
|
||||
// enchanted = true;
|
||||
// }
|
||||
//
|
||||
// if (enchanted) {
|
||||
// pluginRef.getNotificationManager().sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE, "Fishing.Ability.TH.MagicFound");
|
||||
// }
|
||||
//
|
||||
// if (pluginRef.getConfigManager().getConfigFishing().isAlwaysCatchFish()) {
|
||||
// /*Misc.dropItem(player.getEyeLocation(), fishingCatch.getItemStack());*/
|
||||
// Misc.dropItem(fishingCatch.getLocation(), fishingCatch.getItemStack()).setVelocity(fishingCatch.getVelocity());
|
||||
// }
|
||||
//
|
||||
// fishingCatch.setItemStack(treasureDrop);
|
||||
// }
|
||||
// }
|
||||
|
||||
applyXpGain(fishXp + treasureXp, XPGainReason.PVE);
|
||||
}
|
||||
@ -345,151 +333,151 @@ public class FishingManager extends SkillManager {
|
||||
*
|
||||
* @param target The {@link LivingEntity} affected by the ability
|
||||
*/
|
||||
public void shakeCheck(LivingEntity target) {
|
||||
if (pluginRef.getRandomChanceTools().checkRandomChanceExecutionSuccess(new RandomChanceSkillStatic(getShakeChance(), getPlayer(), SubSkillType.FISHING_SHAKE))) {
|
||||
List<ShakeTreasure> possibleDrops = fishingBehaviour.findPossibleDrops(target);
|
||||
|
||||
if (possibleDrops == null || possibleDrops.isEmpty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
ItemStack drop = fishingBehaviour.chooseDrop(possibleDrops);
|
||||
|
||||
// It's possible that chooseDrop returns null if the sum of probability in possibleDrops is inferior than 100
|
||||
if (drop == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Extra processing depending on the mob and drop type
|
||||
switch (target.getType()) {
|
||||
case PLAYER:
|
||||
Player targetPlayer = (Player) target;
|
||||
|
||||
switch (drop.getType()) {
|
||||
case PLAYER_HEAD:
|
||||
drop.setDurability((short) 3);
|
||||
SkullMeta skullMeta = (SkullMeta) drop.getItemMeta();
|
||||
skullMeta.setOwningPlayer(targetPlayer);
|
||||
drop.setItemMeta(skullMeta);
|
||||
break;
|
||||
|
||||
case BEDROCK:
|
||||
if (FishingTreasureConfig.getInstance().getInventoryStealEnabled()) {
|
||||
PlayerInventory inventory = targetPlayer.getInventory();
|
||||
int length = inventory.getContents().length;
|
||||
int slot = Misc.getRandom().nextInt(length);
|
||||
drop = inventory.getItem(slot);
|
||||
|
||||
if (drop == null) {
|
||||
break;
|
||||
}
|
||||
|
||||
if (FishingTreasureConfig.getInstance().getInventoryStealStacks()) {
|
||||
inventory.setItem(slot, null);
|
||||
} else {
|
||||
inventory.setItem(slot, (drop.getAmount() > 1) ? new ItemStack(drop.getType(), drop.getAmount() - 1) : null);
|
||||
drop.setAmount(1);
|
||||
}
|
||||
|
||||
targetPlayer.updateInventory();
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
case SHEEP:
|
||||
Sheep sheep = (Sheep) target;
|
||||
|
||||
if (drop.getType().name().endsWith("WOOL")) {
|
||||
if (sheep.isSheared()) {
|
||||
return;
|
||||
}
|
||||
sheep.setSheared(true);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
McMMOPlayerShakeEvent shakeEvent = new McMMOPlayerShakeEvent(getPlayer(), drop);
|
||||
|
||||
drop = shakeEvent.getDrop();
|
||||
|
||||
if (shakeEvent.isCancelled() || drop == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
Misc.dropItem(target.getLocation(), drop);
|
||||
pluginRef.getCombatTools().dealDamage(target, Math.min(Math.max(target.getMaxHealth() / 4, 1), 10), EntityDamageEvent.DamageCause.CUSTOM, getPlayer()); // Make it so you can shake a mob no more than 4 times.
|
||||
applyXpGain(pluginRef.getConfigManager().getConfigExperience().getShakeXP(), XPGainReason.PVE);
|
||||
}
|
||||
}
|
||||
// public void shakeCheck(LivingEntity target) {
|
||||
// if (pluginRef.getRandomChanceTools().checkRandomChanceExecutionSuccess(new RandomChanceSkillStatic(getShakeChance(), getPlayer(), SubSkillType.FISHING_SHAKE))) {
|
||||
// List<ShakeTreasure> possibleDrops = fishingBehaviour.findPossibleDrops(target);
|
||||
//
|
||||
// if (possibleDrops == null || possibleDrops.isEmpty()) {
|
||||
// return;
|
||||
// }
|
||||
//
|
||||
// ItemStack drop = fishingBehaviour.chooseDrop(possibleDrops);
|
||||
//
|
||||
// // It's possible that chooseDrop returns null if the sum of probability in possibleDrops is inferior than 100
|
||||
// if (drop == null) {
|
||||
// return;
|
||||
// }
|
||||
//
|
||||
// // Extra processing depending on the mob and drop type
|
||||
// switch (target.getType()) {
|
||||
// case PLAYER:
|
||||
// Player targetPlayer = (Player) target;
|
||||
//
|
||||
// switch (drop.getType()) {
|
||||
// case PLAYER_HEAD:
|
||||
// drop.setDurability((short) 3);
|
||||
// SkullMeta skullMeta = (SkullMeta) drop.getItemMeta();
|
||||
// skullMeta.setOwningPlayer(targetPlayer);
|
||||
// drop.setItemMeta(skullMeta);
|
||||
// break;
|
||||
//
|
||||
// case BEDROCK:
|
||||
// if (FishingTreasureConfig.getInstance().getInventoryStealEnabled()) {
|
||||
// PlayerInventory inventory = targetPlayer.getInventory();
|
||||
// int length = inventory.getContents().length;
|
||||
// int slot = Misc.getRandom().nextInt(length);
|
||||
// drop = inventory.getItem(slot);
|
||||
//
|
||||
// if (drop == null) {
|
||||
// break;
|
||||
// }
|
||||
//
|
||||
// if (FishingTreasureConfig.getInstance().getInventoryStealStacks()) {
|
||||
// inventory.setItem(slot, null);
|
||||
// } else {
|
||||
// inventory.setItem(slot, (drop.getAmount() > 1) ? new ItemStack(drop.getType(), drop.getAmount() - 1) : null);
|
||||
// drop.setAmount(1);
|
||||
// }
|
||||
//
|
||||
// targetPlayer.updateInventory();
|
||||
// }
|
||||
// break;
|
||||
//
|
||||
// default:
|
||||
// break;
|
||||
// }
|
||||
// break;
|
||||
//
|
||||
// case SHEEP:
|
||||
// Sheep sheep = (Sheep) target;
|
||||
//
|
||||
// if (drop.getType().name().endsWith("WOOL")) {
|
||||
// if (sheep.isSheared()) {
|
||||
// return;
|
||||
// }
|
||||
// sheep.setSheared(true);
|
||||
// }
|
||||
// break;
|
||||
// default:
|
||||
// break;
|
||||
// }
|
||||
//
|
||||
// McMMOPlayerShakeEvent shakeEvent = new McMMOPlayerShakeEvent(getPlayer(), drop);
|
||||
//
|
||||
// drop = shakeEvent.getDrop();
|
||||
//
|
||||
// if (shakeEvent.isCancelled() || drop == null) {
|
||||
// return;
|
||||
// }
|
||||
//
|
||||
// Misc.dropItem(target.getLocation(), drop);
|
||||
// pluginRef.getCombatTools().dealDamage(target, Math.min(Math.max(target.getMaxHealth() / 4, 1), 10), EntityDamageEvent.DamageCause.CUSTOM, getPlayer()); // Make it so you can shake a mob no more than 4 times.
|
||||
// applyXpGain(pluginRef.getConfigManager().getConfigExperience().getShakeXP(), XPGainReason.PVE);
|
||||
// }
|
||||
// }
|
||||
|
||||
/**
|
||||
* Process the Treasure Hunter ability for Fishing
|
||||
*
|
||||
* @return The {@link FishingTreasure} found, or null if no treasure was found.
|
||||
*/
|
||||
private FishingTreasure getFishingTreasure() {
|
||||
double diceRoll = Misc.getRandom().nextDouble() * 100;
|
||||
int luck;
|
||||
|
||||
if (getPlayer().getInventory().getItemInMainHand().getType() == Material.FISHING_ROD) {
|
||||
luck = getPlayer().getInventory().getItemInMainHand().getEnchantmentLevel(Enchantment.LUCK);
|
||||
} else {
|
||||
// We know something was caught, so if the rod wasn't in the main hand it must be in the offhand
|
||||
luck = getPlayer().getInventory().getItemInOffHand().getEnchantmentLevel(Enchantment.LUCK);
|
||||
}
|
||||
|
||||
// Rather than subtracting luck (and causing a minimum 3% chance for every drop), scale by luck.
|
||||
diceRoll *= (1.0 - luck * pluginRef.getConfigManager().getConfigFishing().getLureLuckModifier() / 100);
|
||||
|
||||
FishingTreasure treasure = null;
|
||||
|
||||
for (Rarity rarity : Rarity.values()) {
|
||||
double dropRate = FishingTreasureConfig.getInstance().getItemDropRate(getLootTier(), rarity);
|
||||
|
||||
if (diceRoll <= dropRate) {
|
||||
/*if (rarity == Rarity.TRAP) {
|
||||
handleTraps();
|
||||
break;
|
||||
}*/
|
||||
|
||||
List<FishingTreasure> fishingTreasures = FishingTreasureConfig.getInstance().fishingRewards.get(rarity);
|
||||
|
||||
if (fishingTreasures.isEmpty()) {
|
||||
return null;
|
||||
}
|
||||
|
||||
treasure = fishingTreasures.get(Misc.getRandom().nextInt(fishingTreasures.size()));
|
||||
break;
|
||||
}
|
||||
|
||||
diceRoll -= dropRate;
|
||||
}
|
||||
|
||||
if (treasure == null) {
|
||||
return null;
|
||||
}
|
||||
|
||||
ItemStack treasureDrop = treasure.getDrop().clone();
|
||||
short maxDurability = treasureDrop.getType().getMaxDurability();
|
||||
|
||||
if (maxDurability > 0) {
|
||||
treasureDrop.setDurability((short) (Misc.getRandom().nextInt(maxDurability)));
|
||||
}
|
||||
|
||||
if (treasureDrop.getAmount() > 1) {
|
||||
treasureDrop.setAmount(Misc.getRandom().nextInt(treasureDrop.getAmount()) + 1);
|
||||
}
|
||||
|
||||
treasure.setDrop(treasureDrop);
|
||||
|
||||
return treasure;
|
||||
}
|
||||
// private FishingTreasure getFishingTreasure() {
|
||||
// double diceRoll = Misc.getRandom().nextDouble() * 100;
|
||||
// int luck;
|
||||
//
|
||||
// if (getPlayer().getInventory().getItemInMainHand().getType() == Material.FISHING_ROD) {
|
||||
// luck = getPlayer().getInventory().getItemInMainHand().getEnchantmentLevel(Enchantment.LUCK);
|
||||
// } else {
|
||||
// // We know something was caught, so if the rod wasn't in the main hand it must be in the offhand
|
||||
// luck = getPlayer().getInventory().getItemInOffHand().getEnchantmentLevel(Enchantment.LUCK);
|
||||
// }
|
||||
//
|
||||
// // Rather than subtracting luck (and causing a minimum 3% chance for every drop), scale by luck.
|
||||
// diceRoll *= (1.0 - luck * pluginRef.getConfigManager().getConfigFishing().getLureLuckModifier() / 100);
|
||||
//
|
||||
// FishingTreasure treasure = null;
|
||||
//
|
||||
// for (Rarity rarity : Rarity.values()) {
|
||||
// double dropRate = FishingTreasureConfig.getInstance().getItemDropRate(getLootTier(), rarity);
|
||||
//
|
||||
// if (diceRoll <= dropRate) {
|
||||
// /*if (rarity == Rarity.TRAP) {
|
||||
// handleTraps();
|
||||
// break;
|
||||
// }*/
|
||||
//
|
||||
// List<FishingTreasure> fishingTreasures = FishingTreasureConfig.getInstance().fishingRewards.get(rarity);
|
||||
//
|
||||
// if (fishingTreasures.isEmpty()) {
|
||||
// return null;
|
||||
// }
|
||||
//
|
||||
// treasure = fishingTreasures.get(Misc.getRandom().nextInt(fishingTreasures.size()));
|
||||
// break;
|
||||
// }
|
||||
//
|
||||
// diceRoll -= dropRate;
|
||||
// }
|
||||
//
|
||||
// if (treasure == null) {
|
||||
// return null;
|
||||
// }
|
||||
//
|
||||
// ItemStack treasureDrop = treasure.getDrop().clone();
|
||||
// short maxDurability = treasureDrop.getType().getMaxDurability();
|
||||
//
|
||||
// if (maxDurability > 0) {
|
||||
// treasureDrop.setDurability((short) (Misc.getRandom().nextInt(maxDurability)));
|
||||
// }
|
||||
//
|
||||
// if (treasureDrop.getAmount() > 1) {
|
||||
// treasureDrop.setAmount(Misc.getRandom().nextInt(treasureDrop.getAmount()) + 1);
|
||||
// }
|
||||
//
|
||||
// treasure.setDrop(treasureDrop);
|
||||
//
|
||||
// return treasure;
|
||||
// }
|
||||
|
||||
/**
|
||||
* Process the Magic Hunter ability
|
||||
@ -497,68 +485,68 @@ public class FishingManager extends SkillManager {
|
||||
* @param treasureDrop The {@link ItemStack} to enchant
|
||||
* @return true if the item has been enchanted
|
||||
*/
|
||||
private Map<Enchantment, Integer> handleMagicHunter(ItemStack treasureDrop) {
|
||||
Map<Enchantment, Integer> enchants = new HashMap<>();
|
||||
List<EnchantmentTreasure> fishingEnchantments = null;
|
||||
|
||||
double diceRoll = Misc.getRandom().nextDouble() * 100;
|
||||
|
||||
for (Rarity rarity : Rarity.values()) {
|
||||
if (rarity == Rarity.RECORD) {
|
||||
continue;
|
||||
}
|
||||
|
||||
double dropRate = FishingTreasureConfig.getInstance().getEnchantmentDropRate(getLootTier(), rarity);
|
||||
|
||||
if (diceRoll <= dropRate) {
|
||||
// Make sure enchanted books always get some kind of enchantment. --hoorigan
|
||||
if (treasureDrop.getType() == Material.ENCHANTED_BOOK) {
|
||||
diceRoll = dropRate + 1;
|
||||
continue;
|
||||
}
|
||||
fishingEnchantments = FishingTreasureConfig.getInstance().fishingEnchantments.get(rarity);
|
||||
break;
|
||||
}
|
||||
|
||||
diceRoll -= dropRate;
|
||||
}
|
||||
|
||||
if (fishingEnchantments == null) {
|
||||
return enchants;
|
||||
}
|
||||
|
||||
List<Enchantment> validEnchantments = getPossibleEnchantments(treasureDrop);
|
||||
List<EnchantmentTreasure> possibleEnchants = new ArrayList<>();
|
||||
|
||||
for (EnchantmentTreasure enchantmentTreasure : fishingEnchantments) {
|
||||
if (validEnchantments.contains(enchantmentTreasure.getEnchantment())) {
|
||||
possibleEnchants.add(enchantmentTreasure);
|
||||
}
|
||||
}
|
||||
|
||||
if (possibleEnchants.isEmpty()) {
|
||||
return enchants;
|
||||
}
|
||||
|
||||
// This make sure that the order isn't always the same, for example previously Unbreaking had a lot more chance to be used than any other enchant
|
||||
Collections.shuffle(possibleEnchants, Misc.getRandom());
|
||||
|
||||
int specificChance = 1;
|
||||
|
||||
for (EnchantmentTreasure enchantmentTreasure : possibleEnchants) {
|
||||
Enchantment possibleEnchantment = enchantmentTreasure.getEnchantment();
|
||||
|
||||
if (treasureDrop.getItemMeta().hasConflictingEnchant(possibleEnchantment) || Misc.getRandom().nextInt(specificChance) != 0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
enchants.put(possibleEnchantment, enchantmentTreasure.getLevel());
|
||||
|
||||
specificChance *= 2;
|
||||
}
|
||||
|
||||
return enchants;
|
||||
}
|
||||
// private Map<Enchantment, Integer> handleMagicHunter(ItemStack treasureDrop) {
|
||||
// Map<Enchantment, Integer> enchants = new HashMap<>();
|
||||
// List<EnchantmentTreasure> fishingEnchantments = null;
|
||||
//
|
||||
// double diceRoll = Misc.getRandom().nextDouble() * 100;
|
||||
//
|
||||
// for (Rarity rarity : Rarity.values()) {
|
||||
// if (rarity == Rarity.RECORD) {
|
||||
// continue;
|
||||
// }
|
||||
//
|
||||
// double dropRate = FishingTreasureConfig.getInstance().getEnchantmentDropRate(getLootTier(), rarity);
|
||||
//
|
||||
// if (diceRoll <= dropRate) {
|
||||
// // Make sure enchanted books always get some kind of enchantment. --hoorigan
|
||||
// if (treasureDrop.getType() == Material.ENCHANTED_BOOK) {
|
||||
// diceRoll = dropRate + 1;
|
||||
// continue;
|
||||
// }
|
||||
// fishingEnchantments = FishingTreasureConfig.getInstance().fishingEnchantments.get(rarity);
|
||||
// break;
|
||||
// }
|
||||
//
|
||||
// diceRoll -= dropRate;
|
||||
// }
|
||||
//
|
||||
// if (fishingEnchantments == null) {
|
||||
// return enchants;
|
||||
// }
|
||||
//
|
||||
// List<Enchantment> validEnchantments = getPossibleEnchantments(treasureDrop);
|
||||
// List<EnchantmentTreasure> possibleEnchants = new ArrayList<>();
|
||||
//
|
||||
// for (EnchantmentTreasure enchantmentTreasure : fishingEnchantments) {
|
||||
// if (validEnchantments.contains(enchantmentTreasure.getEnchantment())) {
|
||||
// possibleEnchants.add(enchantmentTreasure);
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// if (possibleEnchants.isEmpty()) {
|
||||
// return enchants;
|
||||
// }
|
||||
//
|
||||
// // This make sure that the order isn't always the same, for example previously Unbreaking had a lot more chance to be used than any other enchant
|
||||
// Collections.shuffle(possibleEnchants, Misc.getRandom());
|
||||
//
|
||||
// int specificChance = 1;
|
||||
//
|
||||
// for (EnchantmentTreasure enchantmentTreasure : possibleEnchants) {
|
||||
// Enchantment possibleEnchantment = enchantmentTreasure.getEnchantment();
|
||||
//
|
||||
// if (treasureDrop.getItemMeta().hasConflictingEnchant(possibleEnchantment) || Misc.getRandom().nextInt(specificChance) != 0) {
|
||||
// continue;
|
||||
// }
|
||||
//
|
||||
// enchants.put(possibleEnchantment, enchantmentTreasure.getLevel());
|
||||
//
|
||||
// specificChance *= 2;
|
||||
// }
|
||||
//
|
||||
// return enchants;
|
||||
// }
|
||||
|
||||
private List<Enchantment> getPossibleEnchantments(ItemStack treasureDrop) {
|
||||
Material dropType = treasureDrop.getType();
|
||||
|
Loading…
Reference in New Issue
Block a user