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	Treasure code removed pending rewrite
This commit is contained in:
		@@ -1,16 +1,11 @@
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package com.gmail.nossr50.commands.skills;
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					package com.gmail.nossr50.commands.skills;
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import com.gmail.nossr50.config.AdvancedConfig;
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import com.gmail.nossr50.config.treasure.FishingTreasureConfig;
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import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
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					import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
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import com.gmail.nossr50.datatypes.skills.SubSkillType;
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					import com.gmail.nossr50.datatypes.skills.SubSkillType;
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import com.gmail.nossr50.datatypes.treasure.Rarity;
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import com.gmail.nossr50.mcMMO;
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					import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.skills.fishing.Fishing;
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import com.gmail.nossr50.skills.fishing.FishingManager;
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					import com.gmail.nossr50.skills.fishing.FishingManager;
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import net.md_5.bungee.api.chat.TextComponent;
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					import net.md_5.bungee.api.chat.TextComponent;
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import org.bukkit.Location;
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					import org.bukkit.Location;
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import org.bukkit.entity.EntityType;
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import org.bukkit.entity.Player;
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					import org.bukkit.entity.Player;
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import java.util.ArrayList;
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					import java.util.ArrayList;
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@@ -54,34 +49,34 @@ public class FishingCommand extends SkillCommand {
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            lootTier = fishingManager.getLootTier();
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					            lootTier = fishingManager.getLootTier();
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            // Item drop rates
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					            // Item drop rates
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            commonTreasure = percent.format(FishingTreasureConfig.getInstance().getItemDropRate(lootTier, Rarity.COMMON) / 100.0);
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					//            commonTreasure = percent.format(FishingTreasureConfig.getInstance().getItemDropRate(lootTier, Rarity.COMMON) / 100.0);
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            uncommonTreasure = percent.format(FishingTreasureConfig.getInstance().getItemDropRate(lootTier, Rarity.UNCOMMON) / 100.0);
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					//            uncommonTreasure = percent.format(FishingTreasureConfig.getInstance().getItemDropRate(lootTier, Rarity.UNCOMMON) / 100.0);
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            rareTreasure = percent.format(FishingTreasureConfig.getInstance().getItemDropRate(lootTier, Rarity.RARE) / 100.0);
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					//            rareTreasure = percent.format(FishingTreasureConfig.getInstance().getItemDropRate(lootTier, Rarity.RARE) / 100.0);
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            epicTreasure = percent.format(FishingTreasureConfig.getInstance().getItemDropRate(lootTier, Rarity.EPIC) / 100.0);
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					//            epicTreasure = percent.format(FishingTreasureConfig.getInstance().getItemDropRate(lootTier, Rarity.EPIC) / 100.0);
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            legendaryTreasure = percent.format(FishingTreasureConfig.getInstance().getItemDropRate(lootTier, Rarity.LEGENDARY) / 100.0);
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					//            legendaryTreasure = percent.format(FishingTreasureConfig.getInstance().getItemDropRate(lootTier, Rarity.LEGENDARY) / 100.0);
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            recordTreasure = percent.format(FishingTreasureConfig.getInstance().getItemDropRate(lootTier, Rarity.RECORD) / 100.0);
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					//            recordTreasure = percent.format(FishingTreasureConfig.getInstance().getItemDropRate(lootTier, Rarity.RECORD) / 100.0);
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					//
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					//            // Magic hunter drop rates
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					//            double totalEnchantChance = 0;
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					//
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					//            for (Rarity rarity : Rarity.values()) {
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					//                if (rarity != Rarity.RECORD) {
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					//                    totalEnchantChance += FishingTreasureConfig.getInstance().getEnchantmentDropRate(lootTier, rarity);
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					//                }
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					//            }
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            // Magic hunter drop rates
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					//            if (totalEnchantChance >= 1)
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            double totalEnchantChance = 0;
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					//                magicChance = percent.format(totalEnchantChance / 100.0);
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					//            else
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            for (Rarity rarity : Rarity.values()) {
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					//                magicChance = percent.format(0);
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                if (rarity != Rarity.RECORD) {
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                    totalEnchantChance += FishingTreasureConfig.getInstance().getEnchantmentDropRate(lootTier, rarity);
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                }
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            }
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            if (totalEnchantChance >= 1)
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                magicChance = percent.format(totalEnchantChance / 100.0);
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            else
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                magicChance = percent.format(0);
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        }
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					        }
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        // FISHING_SHAKE
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					        // FISHING_SHAKE
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        if (canShake) {
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					//        if (canShake) {
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            String[] shakeStrings = pluginRef.getRandomChanceTools().calculateAbilityDisplayValuesStatic(player, PrimarySkillType.FISHING, fishingManager.getShakeChance());
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					//            String[] shakeStrings = pluginRef.getRandomChanceTools().calculateAbilityDisplayValuesStatic(player, PrimarySkillType.FISHING, fishingManager.getShakeChance());
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            shakeChance = shakeStrings[0];
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					//            shakeChance = shakeStrings[0];
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            shakeChanceLucky = shakeStrings[1];
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					//            shakeChanceLucky = shakeStrings[1];
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        }
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					//        }
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        // FISHERMAN'S DIET
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					        // FISHERMAN'S DIET
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        if (canFishermansDiet) {
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					        if (canFishermansDiet) {
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@@ -98,13 +93,13 @@ public class FishingCommand extends SkillCommand {
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                location = player.getLocation();
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					                location = player.getLocation();
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            }
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					            }
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            if (Fishing.getInstance().getMasterAnglerBiomes().contains(location.getBlock().getBiome())) {
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					//            if (Fishing.getInstance().getMasterAnglerBiomes().contains(location.getBlock().getBiome())) {
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                rawBiteChance = rawBiteChance * AdvancedConfig.getInstance().getMasterAnglerBiomeModifier();
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					//                rawBiteChance = rawBiteChance * AdvancedConfig.getInstance().getMasterAnglerBiomeModifier();
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            }
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					//            }
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            if (player.isInsideVehicle() && player.getVehicle().getType() == EntityType.BOAT) {
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					//            if (player.isInsideVehicle() && player.getVehicle().getType() == EntityType.BOAT) {
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                rawBiteChance = rawBiteChance * AdvancedConfig.getInstance().getMasterAnglerBoatModifier();
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					//                rawBiteChance = rawBiteChance * AdvancedConfig.getInstance().getMasterAnglerBoatModifier();
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            }
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					//            }
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            double luckyModifier = pluginRef.getPermissionTools().lucky(player, PrimarySkillType.FISHING) ? 1.333D : 1.0D;
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					            double luckyModifier = pluginRef.getPermissionTools().lucky(player, PrimarySkillType.FISHING) ? 1.333D : 1.0D;
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@@ -135,9 +130,9 @@ public class FishingCommand extends SkillCommand {
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            messages.add(getStatMessage(false, true, SubSkillType.FISHING_FISHERMANS_DIET, String.valueOf(fishermansDietRank)));
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					            messages.add(getStatMessage(false, true, SubSkillType.FISHING_FISHERMANS_DIET, String.valueOf(fishermansDietRank)));
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        }
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					        }
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        if (canIceFish) {
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					//        if (canIceFish) {
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            messages.add(getStatMessage(SubSkillType.FISHING_ICE_FISHING, SubSkillType.FISHING_ICE_FISHING.getLocaleStatDescription()));
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					//            messages.add(getStatMessage(SubSkillType.FISHING_ICE_FISHING, SubSkillType.FISHING_ICE_FISHING.getLocaleStatDescription()));
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        }
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					//        }
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        if (canMagicHunt) {
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					        if (canMagicHunt) {
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            messages.add(getStatMessage(SubSkillType.FISHING_MAGIC_HUNTER, magicChance));
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					            messages.add(getStatMessage(SubSkillType.FISHING_MAGIC_HUNTER, magicChance));
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@@ -1,14 +1,8 @@
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package com.gmail.nossr50.datatypes.skills.behaviours;
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					package com.gmail.nossr50.datatypes.skills.behaviours;
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import com.gmail.nossr50.config.treasure.ExcavationTreasureConfig;
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import com.gmail.nossr50.datatypes.treasure.ExcavationTreasure;
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import com.gmail.nossr50.mcMMO;
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					import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.util.StringUtils;
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import org.bukkit.block.BlockState;
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					import org.bukkit.block.BlockState;
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import java.util.ArrayList;
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import java.util.List;
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/**
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					/**
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 * These behaviour classes are a band-aid fix for a larger problem
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					 * These behaviour classes are a band-aid fix for a larger problem
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 * Until the new skill system for mcMMO is finished/implemented, there is no good place to store the hardcoded behaviours for each skill
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					 * Until the new skill system for mcMMO is finished/implemented, there is no good place to store the hardcoded behaviours for each skill
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@@ -24,18 +18,18 @@ public class ExcavationBehaviour {
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        this.pluginRef = pluginRef;
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					        this.pluginRef = pluginRef;
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    }
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					    }
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    /**
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					//    /**
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     * Get the list of possible {@link ExcavationTreasure|ExcavationTreasures} obtained from a given block.
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					//     * Get the list of possible {@link ExcavationTreasure|ExcavationTreasures} obtained from a given block.
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     *
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					//     *
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     * @param blockState The {@link BlockState} of the block to check.
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					//     * @param blockState The {@link BlockState} of the block to check.
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     * @return the list of treasures that could be found
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					//     * @return the list of treasures that could be found
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     */
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					//     */
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    public List<ExcavationTreasure> getTreasures(BlockState blockState) {
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					//    public List<ExcavationTreasure> getTreasures(BlockState blockState) {
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        String friendly = StringUtils.getFriendlyConfigBlockDataString(blockState.getBlockData());
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					//        String friendly = StringUtils.getFriendlyConfigBlockDataString(blockState.getBlockData());
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        if (ExcavationTreasureConfig.getInstance().excavationMap.containsKey(friendly))
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					//        if (ExcavationTreasureConfig.getInstance().excavationMap.containsKey(friendly))
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            return ExcavationTreasureConfig.getInstance().excavationMap.get(friendly);
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					//            return ExcavationTreasureConfig.getInstance().excavationMap.get(friendly);
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        return new ArrayList<>();
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					//        return new ArrayList<>();
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    }
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					//    }
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    public int getBlockXP(BlockState blockState) {
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					    public int getBlockXP(BlockState blockState) {
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        int xp = pluginRef.getDynamicSettingsManager().getExperienceManager().getExcavationXp(blockState.getType());
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					        int xp = pluginRef.getDynamicSettingsManager().getExperienceManager().getExcavationXp(blockState.getType());
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@@ -1,14 +1,10 @@
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package com.gmail.nossr50.datatypes.skills.behaviours;
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					package com.gmail.nossr50.datatypes.skills.behaviours;
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import com.gmail.nossr50.datatypes.treasure.ShakeTreasure;
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import com.gmail.nossr50.mcMMO;
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					import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.util.Misc;
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import com.gmail.nossr50.util.adapter.BiomeAdapter;
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					import com.gmail.nossr50.util.adapter.BiomeAdapter;
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import org.bukkit.Material;
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					import org.bukkit.Material;
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import org.bukkit.block.Biome;
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					import org.bukkit.block.Biome;
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import org.bukkit.enchantments.Enchantment;
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					import org.bukkit.enchantments.Enchantment;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.inventory.ItemStack;
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import java.util.HashMap;
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					import java.util.HashMap;
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import java.util.List;
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					import java.util.List;
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@@ -61,39 +57,39 @@ public class FishingBehaviour {
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        }
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					        }
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    }
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					    }
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    /**
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					//    /**
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     * Finds the possible drops of an entity
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					//     * Finds the possible drops of an entity
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     *
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					//     *
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     * @param target Targeted entity
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					//     * @param target Targeted entity
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     * @return possibleDrops List of ItemStack that can be dropped
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					//     * @return possibleDrops List of ItemStack that can be dropped
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     */
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					//     */
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    public List<ShakeTreasure> findPossibleDrops(LivingEntity target) {
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					//    public List<ShakeTreasure> findPossibleDrops(LivingEntity target) {
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        if (FishingTreasureConfig.getInstance().shakeMap.containsKey(target.getType()))
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					//        if (FishingTreasureConfig.getInstance().shakeMap.containsKey(target.getType()))
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            return FishingTreasureConfig.getInstance().shakeMap.get(target.getType());
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					//            return FishingTreasureConfig.getInstance().shakeMap.get(target.getType());
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					//
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					//        return null;
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					//    }
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        return null;
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					//    /**
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    }
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					//     * Randomly chooses a drop among the list
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					//     *
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    /**
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					//     * @param possibleDrops List of ItemStack that can be dropped
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     * Randomly chooses a drop among the list
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					//     * @return Chosen ItemStack
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     *
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					//     */
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     * @param possibleDrops List of ItemStack that can be dropped
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					//    public ItemStack chooseDrop(List<ShakeTreasure> possibleDrops) {
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     * @return Chosen ItemStack
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					//        int dropProbability = Misc.getRandom().nextInt(100);
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     */
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					//        double cumulatedProbability = 0;
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    public ItemStack chooseDrop(List<ShakeTreasure> possibleDrops) {
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					//
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        int dropProbability = Misc.getRandom().nextInt(100);
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					//        for (ShakeTreasure treasure : possibleDrops) {
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        double cumulatedProbability = 0;
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					//            cumulatedProbability += treasure.getDropChance();
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					//
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        for (ShakeTreasure treasure : possibleDrops) {
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					//            if (dropProbability < cumulatedProbability) {
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            cumulatedProbability += treasure.getDropChance();
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					//                return treasure.getDrop().clone();
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					//            }
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            if (dropProbability < cumulatedProbability) {
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					//        }
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                return treasure.getDrop().clone();
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					//
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            }
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					//        return null;
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        }
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					//    }
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        return null;
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    }
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    public HashMap<Material, List<Enchantment>> getEnchantableCache() {
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					    public HashMap<Material, List<Enchantment>> getEnchantableCache() {
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        return enchantableCache;
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					        return enchantableCache;
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@@ -1,29 +0,0 @@
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package com.gmail.nossr50.datatypes.treasure;
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import org.bukkit.enchantments.Enchantment;
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public class EnchantmentTreasure {
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    private Enchantment enchantment;
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    private int level;
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    public EnchantmentTreasure(Enchantment enchantment, int level) {
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        this.setEnchantment(enchantment);
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        this.setLevel(level);
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    }
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    public Enchantment getEnchantment() {
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        return enchantment;
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    }
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    public void setEnchantment(Enchantment enchantment) {
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        this.enchantment = enchantment;
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    }
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    public int getLevel() {
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        return level;
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			||||||
    }
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    public void setLevel(int level) {
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        this.level = level;
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					 | 
				
			||||||
    }
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}
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@@ -1,9 +0,0 @@
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package com.gmail.nossr50.datatypes.treasure;
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import org.bukkit.inventory.ItemStack;
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					 | 
				
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public class ExcavationTreasure extends Treasure {
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					 | 
				
			||||||
    public ExcavationTreasure(ItemStack drop, int xp, double dropChance, int dropLevel) {
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					 | 
				
			||||||
        super(drop, xp, dropChance, dropLevel);
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					 | 
				
			||||||
    }
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					 | 
				
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}
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@@ -1,10 +0,0 @@
 | 
				
			|||||||
package com.gmail.nossr50.datatypes.treasure;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import org.bukkit.inventory.ItemStack;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
public class FishingTreasure extends Treasure {
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    public FishingTreasure(ItemStack drop, int xp) {
 | 
					 | 
				
			||||||
        super(drop, xp, 0, 0);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
@@ -1,9 +0,0 @@
 | 
				
			|||||||
package com.gmail.nossr50.datatypes.treasure;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import org.bukkit.inventory.ItemStack;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
public class HylianTreasure extends Treasure {
 | 
					 | 
				
			||||||
    public HylianTreasure(ItemStack drop, int xp, double dropChance, int dropLevel) {
 | 
					 | 
				
			||||||
        super(drop, xp, dropChance, dropLevel);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
@@ -1,18 +0,0 @@
 | 
				
			|||||||
package com.gmail.nossr50.datatypes.treasure;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
public enum Rarity {
 | 
					 | 
				
			||||||
    RECORD,
 | 
					 | 
				
			||||||
    LEGENDARY,
 | 
					 | 
				
			||||||
    EPIC,
 | 
					 | 
				
			||||||
    RARE,
 | 
					 | 
				
			||||||
    UNCOMMON,
 | 
					 | 
				
			||||||
    COMMON;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    public static Rarity getRarity(String string) {
 | 
					 | 
				
			||||||
        try {
 | 
					 | 
				
			||||||
            return valueOf(string);
 | 
					 | 
				
			||||||
        } catch (IllegalArgumentException ex) {
 | 
					 | 
				
			||||||
            return COMMON;
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
@@ -1,9 +0,0 @@
 | 
				
			|||||||
package com.gmail.nossr50.datatypes.treasure;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import org.bukkit.inventory.ItemStack;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
public class ShakeTreasure extends Treasure {
 | 
					 | 
				
			||||||
    public ShakeTreasure(ItemStack drop, int xp, double dropChance, int dropLevel) {
 | 
					 | 
				
			||||||
        super(drop, xp, dropChance, dropLevel);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
@@ -1,53 +0,0 @@
 | 
				
			|||||||
package com.gmail.nossr50.datatypes.treasure;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import org.bukkit.inventory.ItemStack;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
public abstract class Treasure {
 | 
					 | 
				
			||||||
    private int xp;
 | 
					 | 
				
			||||||
    private double dropChance;
 | 
					 | 
				
			||||||
    private int dropLevel;
 | 
					 | 
				
			||||||
    private ItemStack drop;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    public Treasure(ItemStack drop, int xp, double dropChance, int dropLevel) {
 | 
					 | 
				
			||||||
        this.drop = drop;
 | 
					 | 
				
			||||||
        this.xp = xp;
 | 
					 | 
				
			||||||
        this.dropChance = dropChance;
 | 
					 | 
				
			||||||
        this.dropLevel = dropLevel;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    public ItemStack getDrop() {
 | 
					 | 
				
			||||||
        return drop;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    public void setDrop(ItemStack drop) {
 | 
					 | 
				
			||||||
        this.drop = drop;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    public int getXp() {
 | 
					 | 
				
			||||||
        return xp;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    public void setXp(int xp) {
 | 
					 | 
				
			||||||
        this.xp = xp;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    public double getDropChance() {
 | 
					 | 
				
			||||||
        return dropChance;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    public void setDropChance(Double dropChance) {
 | 
					 | 
				
			||||||
        this.dropChance = dropChance;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    public int getDropLevel() {
 | 
					 | 
				
			||||||
        //If they are in retro mode all requirements are scaled up by 10
 | 
					 | 
				
			||||||
        if (pluginRef.isRetroModeEnabled())
 | 
					 | 
				
			||||||
            return dropLevel * 10;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        return dropLevel;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    public void setDropLevel(int dropLevel) {
 | 
					 | 
				
			||||||
        this.dropLevel = dropLevel;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
@@ -0,0 +1,29 @@
 | 
				
			|||||||
 | 
					//package com.gmail.nossr50.datatypes.treasure;
 | 
				
			||||||
 | 
					//
 | 
				
			||||||
 | 
					//import org.bukkit.enchantments.Enchantment;
 | 
				
			||||||
 | 
					//
 | 
				
			||||||
 | 
					//public class EnchantmentTreasure {
 | 
				
			||||||
 | 
					//    private Enchantment enchantment;
 | 
				
			||||||
 | 
					//    private int level;
 | 
				
			||||||
 | 
					//
 | 
				
			||||||
 | 
					//    public EnchantmentTreasure(Enchantment enchantment, int level) {
 | 
				
			||||||
 | 
					//        this.setEnchantment(enchantment);
 | 
				
			||||||
 | 
					//        this.setLevel(level);
 | 
				
			||||||
 | 
					//    }
 | 
				
			||||||
 | 
					//
 | 
				
			||||||
 | 
					//    public Enchantment getEnchantment() {
 | 
				
			||||||
 | 
					//        return enchantment;
 | 
				
			||||||
 | 
					//    }
 | 
				
			||||||
 | 
					//
 | 
				
			||||||
 | 
					//    public void setEnchantment(Enchantment enchantment) {
 | 
				
			||||||
 | 
					//        this.enchantment = enchantment;
 | 
				
			||||||
 | 
					//    }
 | 
				
			||||||
 | 
					//
 | 
				
			||||||
 | 
					//    public int getLevel() {
 | 
				
			||||||
 | 
					//        return level;
 | 
				
			||||||
 | 
					//    }
 | 
				
			||||||
 | 
					//
 | 
				
			||||||
 | 
					//    public void setLevel(int level) {
 | 
				
			||||||
 | 
					//        this.level = level;
 | 
				
			||||||
 | 
					//    }
 | 
				
			||||||
 | 
					//}
 | 
				
			||||||
@@ -0,0 +1,9 @@
 | 
				
			|||||||
 | 
					//package com.gmail.nossr50.datatypes.treasure;
 | 
				
			||||||
 | 
					//
 | 
				
			||||||
 | 
					//import org.bukkit.inventory.ItemStack;
 | 
				
			||||||
 | 
					//
 | 
				
			||||||
 | 
					//public class ExcavationTreasure extends Treasure {
 | 
				
			||||||
 | 
					//    public ExcavationTreasure(ItemStack drop, int xp, double dropChance, int dropLevel) {
 | 
				
			||||||
 | 
					//        super(drop, xp, dropChance, dropLevel);
 | 
				
			||||||
 | 
					//    }
 | 
				
			||||||
 | 
					//}
 | 
				
			||||||
@@ -0,0 +1,10 @@
 | 
				
			|||||||
 | 
					//package com.gmail.nossr50.datatypes.treasure;
 | 
				
			||||||
 | 
					//
 | 
				
			||||||
 | 
					//import org.bukkit.inventory.ItemStack;
 | 
				
			||||||
 | 
					//
 | 
				
			||||||
 | 
					//public class FishingTreasure extends Treasure {
 | 
				
			||||||
 | 
					//
 | 
				
			||||||
 | 
					//    public FishingTreasure(ItemStack drop, int xp) {
 | 
				
			||||||
 | 
					//        super(drop, xp, 0, 0);
 | 
				
			||||||
 | 
					//    }
 | 
				
			||||||
 | 
					//}
 | 
				
			||||||
@@ -5,7 +5,7 @@
 | 
				
			|||||||
//import com.gmail.nossr50.config.UnsafeValueValidation;
 | 
					//import com.gmail.nossr50.config.UnsafeValueValidation;
 | 
				
			||||||
//import com.gmail.nossr50.datatypes.treasure.EnchantmentTreasure;
 | 
					//import com.gmail.nossr50.datatypes.treasure.EnchantmentTreasure;
 | 
				
			||||||
//import com.gmail.nossr50.datatypes.treasure.FishingTreasure;
 | 
					//import com.gmail.nossr50.datatypes.treasure.FishingTreasure;
 | 
				
			||||||
//import com.gmail.nossr50.datatypes.treasure.Rarity;
 | 
					//import com.gmail.nossr50.dumpster.Rarity;
 | 
				
			||||||
//import com.gmail.nossr50.datatypes.treasure.ShakeTreasure;
 | 
					//import com.gmail.nossr50.datatypes.treasure.ShakeTreasure;
 | 
				
			||||||
//import com.gmail.nossr50.mcMMO;
 | 
					//import com.gmail.nossr50.mcMMO;
 | 
				
			||||||
//import com.gmail.nossr50.util.EnchantmentUtils;
 | 
					//import com.gmail.nossr50.util.EnchantmentUtils;
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -0,0 +1,9 @@
 | 
				
			|||||||
 | 
					//package com.gmail.nossr50.datatypes.treasure;
 | 
				
			||||||
 | 
					//
 | 
				
			||||||
 | 
					//import org.bukkit.inventory.ItemStack;
 | 
				
			||||||
 | 
					//
 | 
				
			||||||
 | 
					//public class HylianTreasure extends Treasure {
 | 
				
			||||||
 | 
					//    public HylianTreasure(ItemStack drop, int xp, double dropChance, int dropLevel) {
 | 
				
			||||||
 | 
					//        super(drop, xp, dropChance, dropLevel);
 | 
				
			||||||
 | 
					//    }
 | 
				
			||||||
 | 
					//}
 | 
				
			||||||
							
								
								
									
										18
									
								
								src/main/java/com/gmail/nossr50/dumpster/Rarity.java
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										18
									
								
								src/main/java/com/gmail/nossr50/dumpster/Rarity.java
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,18 @@
 | 
				
			|||||||
 | 
					//package com.gmail.nossr50.dumpster;
 | 
				
			||||||
 | 
					//
 | 
				
			||||||
 | 
					//public enum Rarity {
 | 
				
			||||||
 | 
					//    RECORD,
 | 
				
			||||||
 | 
					//    LEGENDARY,
 | 
				
			||||||
 | 
					//    EPIC,
 | 
				
			||||||
 | 
					//    RARE,
 | 
				
			||||||
 | 
					//    UNCOMMON,
 | 
				
			||||||
 | 
					//    COMMON;
 | 
				
			||||||
 | 
					//
 | 
				
			||||||
 | 
					//    public static Rarity getRarity(String string) {
 | 
				
			||||||
 | 
					//        try {
 | 
				
			||||||
 | 
					//            return valueOf(string);
 | 
				
			||||||
 | 
					//        } catch (IllegalArgumentException ex) {
 | 
				
			||||||
 | 
					//            return COMMON;
 | 
				
			||||||
 | 
					//        }
 | 
				
			||||||
 | 
					//    }
 | 
				
			||||||
 | 
					//}
 | 
				
			||||||
@@ -0,0 +1,9 @@
 | 
				
			|||||||
 | 
					//package com.gmail.nossr50.datatypes.treasure;
 | 
				
			||||||
 | 
					//
 | 
				
			||||||
 | 
					//import org.bukkit.inventory.ItemStack;
 | 
				
			||||||
 | 
					//
 | 
				
			||||||
 | 
					//public class ShakeTreasure extends Treasure {
 | 
				
			||||||
 | 
					//    public ShakeTreasure(ItemStack drop, int xp, double dropChance, int dropLevel) {
 | 
				
			||||||
 | 
					//        super(drop, xp, dropChance, dropLevel);
 | 
				
			||||||
 | 
					//    }
 | 
				
			||||||
 | 
					//}
 | 
				
			||||||
							
								
								
									
										53
									
								
								src/main/java/com/gmail/nossr50/dumpster/Treasure.java
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										53
									
								
								src/main/java/com/gmail/nossr50/dumpster/Treasure.java
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,53 @@
 | 
				
			|||||||
 | 
					//package com.gmail.nossr50.datatypes.treasure;
 | 
				
			||||||
 | 
					//
 | 
				
			||||||
 | 
					//import org.bukkit.inventory.ItemStack;
 | 
				
			||||||
 | 
					//
 | 
				
			||||||
 | 
					//public abstract class Treasure {
 | 
				
			||||||
 | 
					//    private int xp;
 | 
				
			||||||
 | 
					//    private double dropChance;
 | 
				
			||||||
 | 
					//    private int dropLevel;
 | 
				
			||||||
 | 
					//    private ItemStack drop;
 | 
				
			||||||
 | 
					//
 | 
				
			||||||
 | 
					//    public Treasure(ItemStack drop, int xp, double dropChance, int dropLevel) {
 | 
				
			||||||
 | 
					//        this.drop = drop;
 | 
				
			||||||
 | 
					//        this.xp = xp;
 | 
				
			||||||
 | 
					//        this.dropChance = dropChance;
 | 
				
			||||||
 | 
					//        this.dropLevel = dropLevel;
 | 
				
			||||||
 | 
					//    }
 | 
				
			||||||
 | 
					//
 | 
				
			||||||
 | 
					//    public ItemStack getDrop() {
 | 
				
			||||||
 | 
					//        return drop;
 | 
				
			||||||
 | 
					//    }
 | 
				
			||||||
 | 
					//
 | 
				
			||||||
 | 
					//    public void setDrop(ItemStack drop) {
 | 
				
			||||||
 | 
					//        this.drop = drop;
 | 
				
			||||||
 | 
					//    }
 | 
				
			||||||
 | 
					//
 | 
				
			||||||
 | 
					//    public int getXp() {
 | 
				
			||||||
 | 
					//        return xp;
 | 
				
			||||||
 | 
					//    }
 | 
				
			||||||
 | 
					//
 | 
				
			||||||
 | 
					//    public void setXp(int xp) {
 | 
				
			||||||
 | 
					//        this.xp = xp;
 | 
				
			||||||
 | 
					//    }
 | 
				
			||||||
 | 
					//
 | 
				
			||||||
 | 
					//    public double getDropChance() {
 | 
				
			||||||
 | 
					//        return dropChance;
 | 
				
			||||||
 | 
					//    }
 | 
				
			||||||
 | 
					//
 | 
				
			||||||
 | 
					//    public void setDropChance(Double dropChance) {
 | 
				
			||||||
 | 
					//        this.dropChance = dropChance;
 | 
				
			||||||
 | 
					//    }
 | 
				
			||||||
 | 
					//
 | 
				
			||||||
 | 
					//    public int getDropLevel() {
 | 
				
			||||||
 | 
					//        //If they are in retro mode all requirements are scaled up by 10
 | 
				
			||||||
 | 
					//        if (pluginRef.isRetroModeEnabled())
 | 
				
			||||||
 | 
					//            return dropLevel * 10;
 | 
				
			||||||
 | 
					//
 | 
				
			||||||
 | 
					//        return dropLevel;
 | 
				
			||||||
 | 
					//    }
 | 
				
			||||||
 | 
					//
 | 
				
			||||||
 | 
					//    public void setDropLevel(int dropLevel) {
 | 
				
			||||||
 | 
					//        this.dropLevel = dropLevel;
 | 
				
			||||||
 | 
					//    }
 | 
				
			||||||
 | 
					//}
 | 
				
			||||||
@@ -387,7 +387,15 @@ public class PlayerListener implements Listener {
 | 
				
			|||||||
                return;
 | 
					                return;
 | 
				
			||||||
            case CAUGHT_ENTITY:
 | 
					            case CAUGHT_ENTITY:
 | 
				
			||||||
                if (fishingManager.canShake(caught)) {
 | 
					                if (fishingManager.canShake(caught)) {
 | 
				
			||||||
                    fishingManager.shakeCheck((LivingEntity) caught);
 | 
					                    //TODO: SHAKE REWRITE
 | 
				
			||||||
 | 
					                    //TODO: SHAKE REWRITE
 | 
				
			||||||
 | 
					                    //TODO: SHAKE REWRITE
 | 
				
			||||||
 | 
					                    //TODO: SHAKE REWRITE
 | 
				
			||||||
 | 
					                    //TODO: SHAKE REWRITE
 | 
				
			||||||
 | 
					                    //TODO: SHAKE REWRITE
 | 
				
			||||||
 | 
					                    //TODO: SHAKE REWRITE
 | 
				
			||||||
 | 
					                    //TODO: SHAKE REWRITE
 | 
				
			||||||
 | 
					//                    fishingManager.shakeCheck((LivingEntity) caught);
 | 
				
			||||||
                    fishingManager.setFishingTarget();
 | 
					                    fishingManager.setFishingTarget();
 | 
				
			||||||
                }
 | 
					                }
 | 
				
			||||||
                return;
 | 
					                return;
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -1,23 +1,13 @@
 | 
				
			|||||||
package com.gmail.nossr50.skills.fishing;
 | 
					package com.gmail.nossr50.skills.fishing;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
import com.gmail.nossr50.config.AdvancedConfig;
 | 
					 | 
				
			||||||
import com.gmail.nossr50.core.MetadataConstants;
 | 
					import com.gmail.nossr50.core.MetadataConstants;
 | 
				
			||||||
import com.gmail.nossr50.datatypes.experience.XPGainReason;
 | 
					import com.gmail.nossr50.datatypes.experience.XPGainReason;
 | 
				
			||||||
import com.gmail.nossr50.datatypes.interactions.NotificationType;
 | 
					 | 
				
			||||||
import com.gmail.nossr50.datatypes.player.McMMOPlayer;
 | 
					import com.gmail.nossr50.datatypes.player.McMMOPlayer;
 | 
				
			||||||
import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
 | 
					import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
 | 
				
			||||||
import com.gmail.nossr50.datatypes.skills.SubSkillType;
 | 
					import com.gmail.nossr50.datatypes.skills.SubSkillType;
 | 
				
			||||||
import com.gmail.nossr50.datatypes.skills.behaviours.FishingBehaviour;
 | 
					import com.gmail.nossr50.datatypes.skills.behaviours.FishingBehaviour;
 | 
				
			||||||
import com.gmail.nossr50.datatypes.treasure.EnchantmentTreasure;
 | 
					 | 
				
			||||||
import com.gmail.nossr50.datatypes.treasure.FishingTreasure;
 | 
					 | 
				
			||||||
import com.gmail.nossr50.datatypes.treasure.Rarity;
 | 
					 | 
				
			||||||
import com.gmail.nossr50.datatypes.treasure.ShakeTreasure;
 | 
					 | 
				
			||||||
import com.gmail.nossr50.events.skills.fishing.McMMOPlayerFishingTreasureEvent;
 | 
					 | 
				
			||||||
import com.gmail.nossr50.events.skills.fishing.McMMOPlayerShakeEvent;
 | 
					 | 
				
			||||||
import com.gmail.nossr50.mcMMO;
 | 
					import com.gmail.nossr50.mcMMO;
 | 
				
			||||||
import com.gmail.nossr50.skills.SkillManager;
 | 
					import com.gmail.nossr50.skills.SkillManager;
 | 
				
			||||||
import com.gmail.nossr50.util.Misc;
 | 
					 | 
				
			||||||
import com.gmail.nossr50.util.random.RandomChanceSkillStatic;
 | 
					 | 
				
			||||||
import com.gmail.nossr50.util.sounds.SoundManager;
 | 
					import com.gmail.nossr50.util.sounds.SoundManager;
 | 
				
			||||||
import com.gmail.nossr50.util.sounds.SoundType;
 | 
					import com.gmail.nossr50.util.sounds.SoundType;
 | 
				
			||||||
import org.bukkit.Bukkit;
 | 
					import org.bukkit.Bukkit;
 | 
				
			||||||
@@ -27,14 +17,12 @@ import org.bukkit.block.Block;
 | 
				
			|||||||
import org.bukkit.block.BlockFace;
 | 
					import org.bukkit.block.BlockFace;
 | 
				
			||||||
import org.bukkit.enchantments.Enchantment;
 | 
					import org.bukkit.enchantments.Enchantment;
 | 
				
			||||||
import org.bukkit.entity.*;
 | 
					import org.bukkit.entity.*;
 | 
				
			||||||
import org.bukkit.event.entity.EntityDamageEvent;
 | 
					 | 
				
			||||||
import org.bukkit.inventory.ItemStack;
 | 
					import org.bukkit.inventory.ItemStack;
 | 
				
			||||||
import org.bukkit.inventory.PlayerInventory;
 | 
					 | 
				
			||||||
import org.bukkit.inventory.meta.SkullMeta;
 | 
					 | 
				
			||||||
import org.bukkit.util.BoundingBox;
 | 
					import org.bukkit.util.BoundingBox;
 | 
				
			||||||
import org.bukkit.util.Vector;
 | 
					import org.bukkit.util.Vector;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
import java.util.*;
 | 
					import java.util.ArrayList;
 | 
				
			||||||
 | 
					import java.util.List;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
public class FishingManager extends SkillManager {
 | 
					public class FishingManager extends SkillManager {
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -194,12 +182,12 @@ public class FishingManager extends SkillManager {
 | 
				
			|||||||
        return pluginRef.getRankTools().getRank(getPlayer(), SubSkillType.FISHING_TREASURE_HUNTER);
 | 
					        return pluginRef.getRankTools().getRank(getPlayer(), SubSkillType.FISHING_TREASURE_HUNTER);
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    public double getShakeChance() {
 | 
					//    public double getShakeChance() {
 | 
				
			||||||
        return AdvancedConfig.getInstance().getShakeChance(getLootTier());
 | 
					//        return AdvancedConfig.getInstance().getShakeChance(getLootTier());
 | 
				
			||||||
    }
 | 
					//    }
 | 
				
			||||||
    public double getShakeChance() {
 | 
					//    public double getShakeChance() {
 | 
				
			||||||
        return pluginRef.getConfigManager().getFishingTreasureConfig().getShakeChance(getLootTier());
 | 
					//        return pluginRef.getConfigManager().getFishingTreasureConfig().getShakeChance(getLootTier());
 | 
				
			||||||
    }
 | 
					//    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    public int getInnerPeaceMultiplier() {
 | 
					    public int getInnerPeaceMultiplier() {
 | 
				
			||||||
        return pluginRef.getConfigManager().getConfigFishing().getVanillaXPMultInnerPeace(pluginRef.getRankTools().getRank(getPlayer(), SubSkillType.FISHING_INNER_PEACE));
 | 
					        return pluginRef.getConfigManager().getConfigFishing().getVanillaXPMultInnerPeace(pluginRef.getRankTools().getRank(getPlayer(), SubSkillType.FISHING_INNER_PEACE));
 | 
				
			||||||
@@ -210,9 +198,9 @@ public class FishingManager extends SkillManager {
 | 
				
			|||||||
     *
 | 
					     *
 | 
				
			||||||
     * @return Shake Mob probability
 | 
					     * @return Shake Mob probability
 | 
				
			||||||
     */
 | 
					     */
 | 
				
			||||||
    public double getShakeProbability() {
 | 
					//    public double getShakeProbability() {
 | 
				
			||||||
        return getShakeChance();
 | 
					//        return getShakeChance();
 | 
				
			||||||
    }
 | 
					//    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
     * Handle the Fisherman's Diet ability
 | 
					     * Handle the Fisherman's Diet ability
 | 
				
			||||||
@@ -249,13 +237,13 @@ public class FishingManager extends SkillManager {
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
        hookLocation = location;
 | 
					        hookLocation = location;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        if (fishingBehaviour.getMasterAnglerBiomes().contains(location.getBlock().getBiome())) {
 | 
					//        if (fishingBehaviour.getMasterAnglerBiomes().contains(location.getBlock().getBiome())) {
 | 
				
			||||||
            biteChance = biteChance * AdvancedConfig.getInstance().getMasterAnglerBiomeModifier();
 | 
					//            biteChance = biteChance * AdvancedConfig.getInstance().getMasterAnglerBiomeModifier();
 | 
				
			||||||
        }
 | 
					//        }
 | 
				
			||||||
 | 
					//
 | 
				
			||||||
        if (player.isInsideVehicle() && player.getVehicle().getType() == EntityType.BOAT) {
 | 
					//        if (player.isInsideVehicle() && player.getVehicle().getType() == EntityType.BOAT) {
 | 
				
			||||||
            biteChance = biteChance * AdvancedConfig.getInstance().getMasterAnglerBoatModifier();
 | 
					//            biteChance = biteChance * AdvancedConfig.getInstance().getMasterAnglerBoatModifier();
 | 
				
			||||||
        }
 | 
					//        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        hook.setBiteChance(Math.min(biteChance, 1.0));
 | 
					        hook.setBiteChance(Math.min(biteChance, 1.0));
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
@@ -275,53 +263,53 @@ public class FishingManager extends SkillManager {
 | 
				
			|||||||
        int fishXp = fishingBehaviour.getFishXPValue(fishingCatch.getItemStack().getType());
 | 
					        int fishXp = fishingBehaviour.getFishXPValue(fishingCatch.getItemStack().getType());
 | 
				
			||||||
        int treasureXp = 0;
 | 
					        int treasureXp = 0;
 | 
				
			||||||
        Player player = getPlayer();
 | 
					        Player player = getPlayer();
 | 
				
			||||||
        FishingTreasure treasure = null;
 | 
					//        FishingTreasure treasure = null;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        if (pluginRef.getConfigManager().getConfigFishing().isAllowCustomDrops()
 | 
					        if (pluginRef.getConfigManager().getConfigFishing().isAllowCustomDrops()
 | 
				
			||||||
                && pluginRef.getPermissionTools().isSubSkillEnabled(player, SubSkillType.FISHING_TREASURE_HUNTER)) {
 | 
					                && pluginRef.getPermissionTools().isSubSkillEnabled(player, SubSkillType.FISHING_TREASURE_HUNTER)) {
 | 
				
			||||||
            treasure = getFishingTreasure();
 | 
					//            treasure = getFishingTreasure();
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        if (treasure != null) {
 | 
					//        if (treasure != null) {
 | 
				
			||||||
            ItemStack treasureDrop = treasure.getDrop().clone(); // Not cloning is bad, m'kay?
 | 
					//            ItemStack treasureDrop = treasure.getDrop().clone(); // Not cloning is bad, m'kay?
 | 
				
			||||||
            Map<Enchantment, Integer> enchants = new HashMap<>();
 | 
					//            Map<Enchantment, Integer> enchants = new HashMap<>();
 | 
				
			||||||
 | 
					//
 | 
				
			||||||
            if (isMagicHunterEnabled()
 | 
					//            if (isMagicHunterEnabled()
 | 
				
			||||||
                    && pluginRef.getItemTools().isEnchantable(treasureDrop)) {
 | 
					//                    && pluginRef.getItemTools().isEnchantable(treasureDrop)) {
 | 
				
			||||||
                enchants = handleMagicHunter(treasureDrop);
 | 
					//                enchants = handleMagicHunter(treasureDrop);
 | 
				
			||||||
            }
 | 
					//            }
 | 
				
			||||||
 | 
					//
 | 
				
			||||||
            McMMOPlayerFishingTreasureEvent event = pluginRef.getEventManager().callFishingTreasureEvent(player, treasureDrop, treasure.getXp(), enchants);
 | 
					//            McMMOPlayerFishingTreasureEvent event = pluginRef.getEventManager().callFishingTreasureEvent(player, treasureDrop, treasure.getXp(), enchants);
 | 
				
			||||||
 | 
					//
 | 
				
			||||||
            if (!event.isCancelled()) {
 | 
					//            if (!event.isCancelled()) {
 | 
				
			||||||
                treasureDrop = event.getTreasure();
 | 
					//                treasureDrop = event.getTreasure();
 | 
				
			||||||
                treasureXp = event.getXp();
 | 
					//                treasureXp = event.getXp();
 | 
				
			||||||
            } else {
 | 
					//            } else {
 | 
				
			||||||
                treasureDrop = null;
 | 
					//                treasureDrop = null;
 | 
				
			||||||
                treasureXp = 0;
 | 
					//                treasureXp = 0;
 | 
				
			||||||
            }
 | 
					//            }
 | 
				
			||||||
 | 
					//
 | 
				
			||||||
            // Drop the original catch at the feet of the player and set the treasure as the real catch
 | 
					//            // Drop the original catch at the feet of the player and set the treasure as the real catch
 | 
				
			||||||
            if (treasureDrop != null) {
 | 
					//            if (treasureDrop != null) {
 | 
				
			||||||
                boolean enchanted = false;
 | 
					//                boolean enchanted = false;
 | 
				
			||||||
 | 
					//
 | 
				
			||||||
                if (!enchants.isEmpty()) {
 | 
					//                if (!enchants.isEmpty()) {
 | 
				
			||||||
                    treasureDrop.addUnsafeEnchantments(enchants);
 | 
					//                    treasureDrop.addUnsafeEnchantments(enchants);
 | 
				
			||||||
                    enchanted = true;
 | 
					//                    enchanted = true;
 | 
				
			||||||
                }
 | 
					//                }
 | 
				
			||||||
 | 
					//
 | 
				
			||||||
                if (enchanted) {
 | 
					//                if (enchanted) {
 | 
				
			||||||
                    pluginRef.getNotificationManager().sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE, "Fishing.Ability.TH.MagicFound");
 | 
					//                    pluginRef.getNotificationManager().sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE, "Fishing.Ability.TH.MagicFound");
 | 
				
			||||||
                }
 | 
					//                }
 | 
				
			||||||
 | 
					//
 | 
				
			||||||
                if (pluginRef.getConfigManager().getConfigFishing().isAlwaysCatchFish()) {
 | 
					//                if (pluginRef.getConfigManager().getConfigFishing().isAlwaysCatchFish()) {
 | 
				
			||||||
                    /*Misc.dropItem(player.getEyeLocation(), fishingCatch.getItemStack());*/
 | 
					//                    /*Misc.dropItem(player.getEyeLocation(), fishingCatch.getItemStack());*/
 | 
				
			||||||
                    Misc.dropItem(fishingCatch.getLocation(), fishingCatch.getItemStack()).setVelocity(fishingCatch.getVelocity());
 | 
					//                    Misc.dropItem(fishingCatch.getLocation(), fishingCatch.getItemStack()).setVelocity(fishingCatch.getVelocity());
 | 
				
			||||||
                }
 | 
					//                }
 | 
				
			||||||
 | 
					//
 | 
				
			||||||
                fishingCatch.setItemStack(treasureDrop);
 | 
					//                fishingCatch.setItemStack(treasureDrop);
 | 
				
			||||||
            }
 | 
					//            }
 | 
				
			||||||
        }
 | 
					//        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        applyXpGain(fishXp + treasureXp, XPGainReason.PVE);
 | 
					        applyXpGain(fishXp + treasureXp, XPGainReason.PVE);
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
@@ -345,151 +333,151 @@ public class FishingManager extends SkillManager {
 | 
				
			|||||||
     *
 | 
					     *
 | 
				
			||||||
     * @param target The {@link LivingEntity} affected by the ability
 | 
					     * @param target The {@link LivingEntity} affected by the ability
 | 
				
			||||||
     */
 | 
					     */
 | 
				
			||||||
    public void shakeCheck(LivingEntity target) {
 | 
					//    public void shakeCheck(LivingEntity target) {
 | 
				
			||||||
        if (pluginRef.getRandomChanceTools().checkRandomChanceExecutionSuccess(new RandomChanceSkillStatic(getShakeChance(), getPlayer(), SubSkillType.FISHING_SHAKE))) {
 | 
					//        if (pluginRef.getRandomChanceTools().checkRandomChanceExecutionSuccess(new RandomChanceSkillStatic(getShakeChance(), getPlayer(), SubSkillType.FISHING_SHAKE))) {
 | 
				
			||||||
            List<ShakeTreasure> possibleDrops = fishingBehaviour.findPossibleDrops(target);
 | 
					//            List<ShakeTreasure> possibleDrops = fishingBehaviour.findPossibleDrops(target);
 | 
				
			||||||
 | 
					//
 | 
				
			||||||
            if (possibleDrops == null || possibleDrops.isEmpty()) {
 | 
					//            if (possibleDrops == null || possibleDrops.isEmpty()) {
 | 
				
			||||||
                return;
 | 
					//                return;
 | 
				
			||||||
            }
 | 
					//            }
 | 
				
			||||||
 | 
					//
 | 
				
			||||||
            ItemStack drop = fishingBehaviour.chooseDrop(possibleDrops);
 | 
					//            ItemStack drop = fishingBehaviour.chooseDrop(possibleDrops);
 | 
				
			||||||
 | 
					//
 | 
				
			||||||
            // It's possible that chooseDrop returns null if the sum of probability in possibleDrops is inferior than 100
 | 
					//            // It's possible that chooseDrop returns null if the sum of probability in possibleDrops is inferior than 100
 | 
				
			||||||
            if (drop == null) {
 | 
					//            if (drop == null) {
 | 
				
			||||||
                return;
 | 
					//                return;
 | 
				
			||||||
            }
 | 
					//            }
 | 
				
			||||||
 | 
					//
 | 
				
			||||||
            // Extra processing depending on the mob and drop type
 | 
					//            // Extra processing depending on the mob and drop type
 | 
				
			||||||
            switch (target.getType()) {
 | 
					//            switch (target.getType()) {
 | 
				
			||||||
                case PLAYER:
 | 
					//                case PLAYER:
 | 
				
			||||||
                    Player targetPlayer = (Player) target;
 | 
					//                    Player targetPlayer = (Player) target;
 | 
				
			||||||
 | 
					//
 | 
				
			||||||
                    switch (drop.getType()) {
 | 
					//                    switch (drop.getType()) {
 | 
				
			||||||
                        case PLAYER_HEAD:
 | 
					//                        case PLAYER_HEAD:
 | 
				
			||||||
                            drop.setDurability((short) 3);
 | 
					//                            drop.setDurability((short) 3);
 | 
				
			||||||
                            SkullMeta skullMeta = (SkullMeta) drop.getItemMeta();
 | 
					//                            SkullMeta skullMeta = (SkullMeta) drop.getItemMeta();
 | 
				
			||||||
                            skullMeta.setOwningPlayer(targetPlayer);
 | 
					//                            skullMeta.setOwningPlayer(targetPlayer);
 | 
				
			||||||
                            drop.setItemMeta(skullMeta);
 | 
					//                            drop.setItemMeta(skullMeta);
 | 
				
			||||||
                            break;
 | 
					//                            break;
 | 
				
			||||||
 | 
					//
 | 
				
			||||||
                        case BEDROCK:
 | 
					//                        case BEDROCK:
 | 
				
			||||||
                            if (FishingTreasureConfig.getInstance().getInventoryStealEnabled()) {
 | 
					//                            if (FishingTreasureConfig.getInstance().getInventoryStealEnabled()) {
 | 
				
			||||||
                                PlayerInventory inventory = targetPlayer.getInventory();
 | 
					//                                PlayerInventory inventory = targetPlayer.getInventory();
 | 
				
			||||||
                                int length = inventory.getContents().length;
 | 
					//                                int length = inventory.getContents().length;
 | 
				
			||||||
                                int slot = Misc.getRandom().nextInt(length);
 | 
					//                                int slot = Misc.getRandom().nextInt(length);
 | 
				
			||||||
                                drop = inventory.getItem(slot);
 | 
					//                                drop = inventory.getItem(slot);
 | 
				
			||||||
 | 
					//
 | 
				
			||||||
                                if (drop == null) {
 | 
					//                                if (drop == null) {
 | 
				
			||||||
                                    break;
 | 
					//                                    break;
 | 
				
			||||||
                                }
 | 
					//                                }
 | 
				
			||||||
 | 
					//
 | 
				
			||||||
                                if (FishingTreasureConfig.getInstance().getInventoryStealStacks()) {
 | 
					//                                if (FishingTreasureConfig.getInstance().getInventoryStealStacks()) {
 | 
				
			||||||
                                    inventory.setItem(slot, null);
 | 
					//                                    inventory.setItem(slot, null);
 | 
				
			||||||
                                } else {
 | 
					//                                } else {
 | 
				
			||||||
                                    inventory.setItem(slot, (drop.getAmount() > 1) ? new ItemStack(drop.getType(), drop.getAmount() - 1) : null);
 | 
					//                                    inventory.setItem(slot, (drop.getAmount() > 1) ? new ItemStack(drop.getType(), drop.getAmount() - 1) : null);
 | 
				
			||||||
                                    drop.setAmount(1);
 | 
					//                                    drop.setAmount(1);
 | 
				
			||||||
                                }
 | 
					//                                }
 | 
				
			||||||
 | 
					//
 | 
				
			||||||
                                targetPlayer.updateInventory();
 | 
					//                                targetPlayer.updateInventory();
 | 
				
			||||||
                            }
 | 
					//                            }
 | 
				
			||||||
                            break;
 | 
					//                            break;
 | 
				
			||||||
 | 
					//
 | 
				
			||||||
                        default:
 | 
					//                        default:
 | 
				
			||||||
                            break;
 | 
					//                            break;
 | 
				
			||||||
                    }
 | 
					//                    }
 | 
				
			||||||
                    break;
 | 
					//                    break;
 | 
				
			||||||
 | 
					//
 | 
				
			||||||
                case SHEEP:
 | 
					//                case SHEEP:
 | 
				
			||||||
                    Sheep sheep = (Sheep) target;
 | 
					//                    Sheep sheep = (Sheep) target;
 | 
				
			||||||
 | 
					//
 | 
				
			||||||
                    if (drop.getType().name().endsWith("WOOL")) {
 | 
					//                    if (drop.getType().name().endsWith("WOOL")) {
 | 
				
			||||||
                        if (sheep.isSheared()) {
 | 
					//                        if (sheep.isSheared()) {
 | 
				
			||||||
                            return;
 | 
					//                            return;
 | 
				
			||||||
                        }
 | 
					//                        }
 | 
				
			||||||
                        sheep.setSheared(true);
 | 
					//                        sheep.setSheared(true);
 | 
				
			||||||
                    }
 | 
					//                    }
 | 
				
			||||||
                    break;
 | 
					//                    break;
 | 
				
			||||||
                default:
 | 
					//                default:
 | 
				
			||||||
                    break;
 | 
					//                    break;
 | 
				
			||||||
            }
 | 
					//            }
 | 
				
			||||||
 | 
					//
 | 
				
			||||||
            McMMOPlayerShakeEvent shakeEvent = new McMMOPlayerShakeEvent(getPlayer(), drop);
 | 
					//            McMMOPlayerShakeEvent shakeEvent = new McMMOPlayerShakeEvent(getPlayer(), drop);
 | 
				
			||||||
 | 
					//
 | 
				
			||||||
            drop = shakeEvent.getDrop();
 | 
					//            drop = shakeEvent.getDrop();
 | 
				
			||||||
 | 
					//
 | 
				
			||||||
            if (shakeEvent.isCancelled() || drop == null) {
 | 
					//            if (shakeEvent.isCancelled() || drop == null) {
 | 
				
			||||||
                return;
 | 
					//                return;
 | 
				
			||||||
            }
 | 
					//            }
 | 
				
			||||||
 | 
					//
 | 
				
			||||||
            Misc.dropItem(target.getLocation(), drop);
 | 
					//            Misc.dropItem(target.getLocation(), drop);
 | 
				
			||||||
            pluginRef.getCombatTools().dealDamage(target, Math.min(Math.max(target.getMaxHealth() / 4, 1), 10), EntityDamageEvent.DamageCause.CUSTOM, getPlayer()); // Make it so you can shake a mob no more than 4 times.
 | 
					//            pluginRef.getCombatTools().dealDamage(target, Math.min(Math.max(target.getMaxHealth() / 4, 1), 10), EntityDamageEvent.DamageCause.CUSTOM, getPlayer()); // Make it so you can shake a mob no more than 4 times.
 | 
				
			||||||
            applyXpGain(pluginRef.getConfigManager().getConfigExperience().getShakeXP(), XPGainReason.PVE);
 | 
					//            applyXpGain(pluginRef.getConfigManager().getConfigExperience().getShakeXP(), XPGainReason.PVE);
 | 
				
			||||||
        }
 | 
					//        }
 | 
				
			||||||
    }
 | 
					//    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
     * Process the Treasure Hunter ability for Fishing
 | 
					     * Process the Treasure Hunter ability for Fishing
 | 
				
			||||||
     *
 | 
					     *
 | 
				
			||||||
     * @return The {@link FishingTreasure} found, or null if no treasure was found.
 | 
					     * @return The {@link FishingTreasure} found, or null if no treasure was found.
 | 
				
			||||||
     */
 | 
					     */
 | 
				
			||||||
    private FishingTreasure getFishingTreasure() {
 | 
					//    private FishingTreasure getFishingTreasure() {
 | 
				
			||||||
        double diceRoll = Misc.getRandom().nextDouble() * 100;
 | 
					//        double diceRoll = Misc.getRandom().nextDouble() * 100;
 | 
				
			||||||
        int luck;
 | 
					//        int luck;
 | 
				
			||||||
 | 
					//
 | 
				
			||||||
        if (getPlayer().getInventory().getItemInMainHand().getType() == Material.FISHING_ROD) {
 | 
					//        if (getPlayer().getInventory().getItemInMainHand().getType() == Material.FISHING_ROD) {
 | 
				
			||||||
            luck = getPlayer().getInventory().getItemInMainHand().getEnchantmentLevel(Enchantment.LUCK);
 | 
					//            luck = getPlayer().getInventory().getItemInMainHand().getEnchantmentLevel(Enchantment.LUCK);
 | 
				
			||||||
        } else {
 | 
					//        } else {
 | 
				
			||||||
            // We know something was caught, so if the rod wasn't in the main hand it must be in the offhand
 | 
					//            // We know something was caught, so if the rod wasn't in the main hand it must be in the offhand
 | 
				
			||||||
            luck = getPlayer().getInventory().getItemInOffHand().getEnchantmentLevel(Enchantment.LUCK);
 | 
					//            luck = getPlayer().getInventory().getItemInOffHand().getEnchantmentLevel(Enchantment.LUCK);
 | 
				
			||||||
        }
 | 
					//        }
 | 
				
			||||||
 | 
					//
 | 
				
			||||||
        // Rather than subtracting luck (and causing a minimum 3% chance for every drop), scale by luck.
 | 
					//        // Rather than subtracting luck (and causing a minimum 3% chance for every drop), scale by luck.
 | 
				
			||||||
        diceRoll *= (1.0 - luck * pluginRef.getConfigManager().getConfigFishing().getLureLuckModifier() / 100);
 | 
					//        diceRoll *= (1.0 - luck * pluginRef.getConfigManager().getConfigFishing().getLureLuckModifier() / 100);
 | 
				
			||||||
 | 
					//
 | 
				
			||||||
        FishingTreasure treasure = null;
 | 
					//        FishingTreasure treasure = null;
 | 
				
			||||||
 | 
					//
 | 
				
			||||||
        for (Rarity rarity : Rarity.values()) {
 | 
					//        for (Rarity rarity : Rarity.values()) {
 | 
				
			||||||
            double dropRate = FishingTreasureConfig.getInstance().getItemDropRate(getLootTier(), rarity);
 | 
					//            double dropRate = FishingTreasureConfig.getInstance().getItemDropRate(getLootTier(), rarity);
 | 
				
			||||||
 | 
					//
 | 
				
			||||||
            if (diceRoll <= dropRate) {
 | 
					//            if (diceRoll <= dropRate) {
 | 
				
			||||||
                /*if (rarity == Rarity.TRAP) {
 | 
					//                /*if (rarity == Rarity.TRAP) {
 | 
				
			||||||
                    handleTraps();
 | 
					//                    handleTraps();
 | 
				
			||||||
                    break;
 | 
					//                    break;
 | 
				
			||||||
                }*/
 | 
					//                }*/
 | 
				
			||||||
 | 
					//
 | 
				
			||||||
                List<FishingTreasure> fishingTreasures = FishingTreasureConfig.getInstance().fishingRewards.get(rarity);
 | 
					//                List<FishingTreasure> fishingTreasures = FishingTreasureConfig.getInstance().fishingRewards.get(rarity);
 | 
				
			||||||
 | 
					//
 | 
				
			||||||
                if (fishingTreasures.isEmpty()) {
 | 
					//                if (fishingTreasures.isEmpty()) {
 | 
				
			||||||
                    return null;
 | 
					//                    return null;
 | 
				
			||||||
                }
 | 
					//                }
 | 
				
			||||||
 | 
					//
 | 
				
			||||||
                treasure = fishingTreasures.get(Misc.getRandom().nextInt(fishingTreasures.size()));
 | 
					//                treasure = fishingTreasures.get(Misc.getRandom().nextInt(fishingTreasures.size()));
 | 
				
			||||||
                break;
 | 
					//                break;
 | 
				
			||||||
            }
 | 
					//            }
 | 
				
			||||||
 | 
					//
 | 
				
			||||||
            diceRoll -= dropRate;
 | 
					//            diceRoll -= dropRate;
 | 
				
			||||||
        }
 | 
					//        }
 | 
				
			||||||
 | 
					//
 | 
				
			||||||
        if (treasure == null) {
 | 
					//        if (treasure == null) {
 | 
				
			||||||
            return null;
 | 
					//            return null;
 | 
				
			||||||
        }
 | 
					//        }
 | 
				
			||||||
 | 
					//
 | 
				
			||||||
        ItemStack treasureDrop = treasure.getDrop().clone();
 | 
					//        ItemStack treasureDrop = treasure.getDrop().clone();
 | 
				
			||||||
        short maxDurability = treasureDrop.getType().getMaxDurability();
 | 
					//        short maxDurability = treasureDrop.getType().getMaxDurability();
 | 
				
			||||||
 | 
					//
 | 
				
			||||||
        if (maxDurability > 0) {
 | 
					//        if (maxDurability > 0) {
 | 
				
			||||||
            treasureDrop.setDurability((short) (Misc.getRandom().nextInt(maxDurability)));
 | 
					//            treasureDrop.setDurability((short) (Misc.getRandom().nextInt(maxDurability)));
 | 
				
			||||||
        }
 | 
					//        }
 | 
				
			||||||
 | 
					//
 | 
				
			||||||
        if (treasureDrop.getAmount() > 1) {
 | 
					//        if (treasureDrop.getAmount() > 1) {
 | 
				
			||||||
            treasureDrop.setAmount(Misc.getRandom().nextInt(treasureDrop.getAmount()) + 1);
 | 
					//            treasureDrop.setAmount(Misc.getRandom().nextInt(treasureDrop.getAmount()) + 1);
 | 
				
			||||||
        }
 | 
					//        }
 | 
				
			||||||
 | 
					//
 | 
				
			||||||
        treasure.setDrop(treasureDrop);
 | 
					//        treasure.setDrop(treasureDrop);
 | 
				
			||||||
 | 
					//
 | 
				
			||||||
        return treasure;
 | 
					//        return treasure;
 | 
				
			||||||
    }
 | 
					//    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
     * Process the Magic Hunter ability
 | 
					     * Process the Magic Hunter ability
 | 
				
			||||||
@@ -497,68 +485,68 @@ public class FishingManager extends SkillManager {
 | 
				
			|||||||
     * @param treasureDrop The {@link ItemStack} to enchant
 | 
					     * @param treasureDrop The {@link ItemStack} to enchant
 | 
				
			||||||
     * @return true if the item has been enchanted
 | 
					     * @return true if the item has been enchanted
 | 
				
			||||||
     */
 | 
					     */
 | 
				
			||||||
    private Map<Enchantment, Integer> handleMagicHunter(ItemStack treasureDrop) {
 | 
					//    private Map<Enchantment, Integer> handleMagicHunter(ItemStack treasureDrop) {
 | 
				
			||||||
        Map<Enchantment, Integer> enchants = new HashMap<>();
 | 
					//        Map<Enchantment, Integer> enchants = new HashMap<>();
 | 
				
			||||||
        List<EnchantmentTreasure> fishingEnchantments = null;
 | 
					//        List<EnchantmentTreasure> fishingEnchantments = null;
 | 
				
			||||||
 | 
					//
 | 
				
			||||||
        double diceRoll = Misc.getRandom().nextDouble() * 100;
 | 
					//        double diceRoll = Misc.getRandom().nextDouble() * 100;
 | 
				
			||||||
 | 
					//
 | 
				
			||||||
        for (Rarity rarity : Rarity.values()) {
 | 
					//        for (Rarity rarity : Rarity.values()) {
 | 
				
			||||||
            if (rarity == Rarity.RECORD) {
 | 
					//            if (rarity == Rarity.RECORD) {
 | 
				
			||||||
                continue;
 | 
					//                continue;
 | 
				
			||||||
            }
 | 
					//            }
 | 
				
			||||||
 | 
					//
 | 
				
			||||||
            double dropRate = FishingTreasureConfig.getInstance().getEnchantmentDropRate(getLootTier(), rarity);
 | 
					//            double dropRate = FishingTreasureConfig.getInstance().getEnchantmentDropRate(getLootTier(), rarity);
 | 
				
			||||||
 | 
					//
 | 
				
			||||||
            if (diceRoll <= dropRate) {
 | 
					//            if (diceRoll <= dropRate) {
 | 
				
			||||||
                // Make sure enchanted books always get some kind of enchantment.  --hoorigan
 | 
					//                // Make sure enchanted books always get some kind of enchantment.  --hoorigan
 | 
				
			||||||
                if (treasureDrop.getType() == Material.ENCHANTED_BOOK) {
 | 
					//                if (treasureDrop.getType() == Material.ENCHANTED_BOOK) {
 | 
				
			||||||
                    diceRoll = dropRate + 1;
 | 
					//                    diceRoll = dropRate + 1;
 | 
				
			||||||
                    continue;
 | 
					//                    continue;
 | 
				
			||||||
                }
 | 
					//                }
 | 
				
			||||||
                fishingEnchantments = FishingTreasureConfig.getInstance().fishingEnchantments.get(rarity);
 | 
					//                fishingEnchantments = FishingTreasureConfig.getInstance().fishingEnchantments.get(rarity);
 | 
				
			||||||
                break;
 | 
					//                break;
 | 
				
			||||||
            }
 | 
					//            }
 | 
				
			||||||
 | 
					//
 | 
				
			||||||
            diceRoll -= dropRate;
 | 
					//            diceRoll -= dropRate;
 | 
				
			||||||
        }
 | 
					//        }
 | 
				
			||||||
 | 
					//
 | 
				
			||||||
        if (fishingEnchantments == null) {
 | 
					//        if (fishingEnchantments == null) {
 | 
				
			||||||
            return enchants;
 | 
					//            return enchants;
 | 
				
			||||||
        }
 | 
					//        }
 | 
				
			||||||
 | 
					//
 | 
				
			||||||
        List<Enchantment> validEnchantments = getPossibleEnchantments(treasureDrop);
 | 
					//        List<Enchantment> validEnchantments = getPossibleEnchantments(treasureDrop);
 | 
				
			||||||
        List<EnchantmentTreasure> possibleEnchants = new ArrayList<>();
 | 
					//        List<EnchantmentTreasure> possibleEnchants = new ArrayList<>();
 | 
				
			||||||
 | 
					//
 | 
				
			||||||
        for (EnchantmentTreasure enchantmentTreasure : fishingEnchantments) {
 | 
					//        for (EnchantmentTreasure enchantmentTreasure : fishingEnchantments) {
 | 
				
			||||||
            if (validEnchantments.contains(enchantmentTreasure.getEnchantment())) {
 | 
					//            if (validEnchantments.contains(enchantmentTreasure.getEnchantment())) {
 | 
				
			||||||
                possibleEnchants.add(enchantmentTreasure);
 | 
					//                possibleEnchants.add(enchantmentTreasure);
 | 
				
			||||||
            }
 | 
					//            }
 | 
				
			||||||
        }
 | 
					//        }
 | 
				
			||||||
 | 
					//
 | 
				
			||||||
        if (possibleEnchants.isEmpty()) {
 | 
					//        if (possibleEnchants.isEmpty()) {
 | 
				
			||||||
            return enchants;
 | 
					//            return enchants;
 | 
				
			||||||
        }
 | 
					//        }
 | 
				
			||||||
 | 
					//
 | 
				
			||||||
        // This make sure that the order isn't always the same, for example previously Unbreaking had a lot more chance to be used than any other enchant
 | 
					//        // This make sure that the order isn't always the same, for example previously Unbreaking had a lot more chance to be used than any other enchant
 | 
				
			||||||
        Collections.shuffle(possibleEnchants, Misc.getRandom());
 | 
					//        Collections.shuffle(possibleEnchants, Misc.getRandom());
 | 
				
			||||||
 | 
					//
 | 
				
			||||||
        int specificChance = 1;
 | 
					//        int specificChance = 1;
 | 
				
			||||||
 | 
					//
 | 
				
			||||||
        for (EnchantmentTreasure enchantmentTreasure : possibleEnchants) {
 | 
					//        for (EnchantmentTreasure enchantmentTreasure : possibleEnchants) {
 | 
				
			||||||
            Enchantment possibleEnchantment = enchantmentTreasure.getEnchantment();
 | 
					//            Enchantment possibleEnchantment = enchantmentTreasure.getEnchantment();
 | 
				
			||||||
 | 
					//
 | 
				
			||||||
            if (treasureDrop.getItemMeta().hasConflictingEnchant(possibleEnchantment) || Misc.getRandom().nextInt(specificChance) != 0) {
 | 
					//            if (treasureDrop.getItemMeta().hasConflictingEnchant(possibleEnchantment) || Misc.getRandom().nextInt(specificChance) != 0) {
 | 
				
			||||||
                continue;
 | 
					//                continue;
 | 
				
			||||||
            }
 | 
					//            }
 | 
				
			||||||
 | 
					//
 | 
				
			||||||
            enchants.put(possibleEnchantment, enchantmentTreasure.getLevel());
 | 
					//            enchants.put(possibleEnchantment, enchantmentTreasure.getLevel());
 | 
				
			||||||
 | 
					//
 | 
				
			||||||
            specificChance *= 2;
 | 
					//            specificChance *= 2;
 | 
				
			||||||
        }
 | 
					//        }
 | 
				
			||||||
 | 
					//
 | 
				
			||||||
        return enchants;
 | 
					//        return enchants;
 | 
				
			||||||
    }
 | 
					//    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    private List<Enchantment> getPossibleEnchantments(ItemStack treasureDrop) {
 | 
					    private List<Enchantment> getPossibleEnchantments(ItemStack treasureDrop) {
 | 
				
			||||||
        Material dropType = treasureDrop.getType();
 | 
					        Material dropType = treasureDrop.getType();
 | 
				
			||||||
 
 | 
				
			|||||||
		Reference in New Issue
	
	Block a user