mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2025-12-08 18:28:47 +01:00
Treasure code removed pending rewrite
This commit is contained in:
@@ -1,23 +1,13 @@
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package com.gmail.nossr50.skills.fishing;
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import com.gmail.nossr50.config.AdvancedConfig;
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import com.gmail.nossr50.core.MetadataConstants;
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import com.gmail.nossr50.datatypes.experience.XPGainReason;
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import com.gmail.nossr50.datatypes.interactions.NotificationType;
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import com.gmail.nossr50.datatypes.player.McMMOPlayer;
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import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
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import com.gmail.nossr50.datatypes.skills.SubSkillType;
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import com.gmail.nossr50.datatypes.skills.behaviours.FishingBehaviour;
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import com.gmail.nossr50.datatypes.treasure.EnchantmentTreasure;
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import com.gmail.nossr50.datatypes.treasure.FishingTreasure;
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import com.gmail.nossr50.datatypes.treasure.Rarity;
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import com.gmail.nossr50.datatypes.treasure.ShakeTreasure;
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import com.gmail.nossr50.events.skills.fishing.McMMOPlayerFishingTreasureEvent;
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import com.gmail.nossr50.events.skills.fishing.McMMOPlayerShakeEvent;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.skills.SkillManager;
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import com.gmail.nossr50.util.Misc;
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import com.gmail.nossr50.util.random.RandomChanceSkillStatic;
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import com.gmail.nossr50.util.sounds.SoundManager;
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import com.gmail.nossr50.util.sounds.SoundType;
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import org.bukkit.Bukkit;
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@@ -27,14 +17,12 @@ import org.bukkit.block.Block;
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import org.bukkit.block.BlockFace;
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import org.bukkit.enchantments.Enchantment;
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import org.bukkit.entity.*;
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import org.bukkit.event.entity.EntityDamageEvent;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.PlayerInventory;
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import org.bukkit.inventory.meta.SkullMeta;
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import org.bukkit.util.BoundingBox;
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import org.bukkit.util.Vector;
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import java.util.*;
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import java.util.ArrayList;
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import java.util.List;
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public class FishingManager extends SkillManager {
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@@ -194,12 +182,12 @@ public class FishingManager extends SkillManager {
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return pluginRef.getRankTools().getRank(getPlayer(), SubSkillType.FISHING_TREASURE_HUNTER);
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}
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public double getShakeChance() {
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return AdvancedConfig.getInstance().getShakeChance(getLootTier());
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}
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public double getShakeChance() {
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return pluginRef.getConfigManager().getFishingTreasureConfig().getShakeChance(getLootTier());
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}
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// public double getShakeChance() {
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// return AdvancedConfig.getInstance().getShakeChance(getLootTier());
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// }
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// public double getShakeChance() {
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// return pluginRef.getConfigManager().getFishingTreasureConfig().getShakeChance(getLootTier());
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// }
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public int getInnerPeaceMultiplier() {
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return pluginRef.getConfigManager().getConfigFishing().getVanillaXPMultInnerPeace(pluginRef.getRankTools().getRank(getPlayer(), SubSkillType.FISHING_INNER_PEACE));
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@@ -210,9 +198,9 @@ public class FishingManager extends SkillManager {
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*
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* @return Shake Mob probability
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*/
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public double getShakeProbability() {
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return getShakeChance();
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}
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// public double getShakeProbability() {
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// return getShakeChance();
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// }
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/**
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* Handle the Fisherman's Diet ability
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@@ -249,13 +237,13 @@ public class FishingManager extends SkillManager {
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hookLocation = location;
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if (fishingBehaviour.getMasterAnglerBiomes().contains(location.getBlock().getBiome())) {
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biteChance = biteChance * AdvancedConfig.getInstance().getMasterAnglerBiomeModifier();
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}
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if (player.isInsideVehicle() && player.getVehicle().getType() == EntityType.BOAT) {
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biteChance = biteChance * AdvancedConfig.getInstance().getMasterAnglerBoatModifier();
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}
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// if (fishingBehaviour.getMasterAnglerBiomes().contains(location.getBlock().getBiome())) {
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// biteChance = biteChance * AdvancedConfig.getInstance().getMasterAnglerBiomeModifier();
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// }
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//
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// if (player.isInsideVehicle() && player.getVehicle().getType() == EntityType.BOAT) {
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// biteChance = biteChance * AdvancedConfig.getInstance().getMasterAnglerBoatModifier();
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// }
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hook.setBiteChance(Math.min(biteChance, 1.0));
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}
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@@ -275,53 +263,53 @@ public class FishingManager extends SkillManager {
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int fishXp = fishingBehaviour.getFishXPValue(fishingCatch.getItemStack().getType());
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int treasureXp = 0;
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Player player = getPlayer();
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FishingTreasure treasure = null;
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// FishingTreasure treasure = null;
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if (pluginRef.getConfigManager().getConfigFishing().isAllowCustomDrops()
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&& pluginRef.getPermissionTools().isSubSkillEnabled(player, SubSkillType.FISHING_TREASURE_HUNTER)) {
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treasure = getFishingTreasure();
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// treasure = getFishingTreasure();
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}
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if (treasure != null) {
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ItemStack treasureDrop = treasure.getDrop().clone(); // Not cloning is bad, m'kay?
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Map<Enchantment, Integer> enchants = new HashMap<>();
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if (isMagicHunterEnabled()
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&& pluginRef.getItemTools().isEnchantable(treasureDrop)) {
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enchants = handleMagicHunter(treasureDrop);
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}
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McMMOPlayerFishingTreasureEvent event = pluginRef.getEventManager().callFishingTreasureEvent(player, treasureDrop, treasure.getXp(), enchants);
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if (!event.isCancelled()) {
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treasureDrop = event.getTreasure();
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treasureXp = event.getXp();
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} else {
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treasureDrop = null;
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treasureXp = 0;
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}
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// Drop the original catch at the feet of the player and set the treasure as the real catch
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if (treasureDrop != null) {
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boolean enchanted = false;
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if (!enchants.isEmpty()) {
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treasureDrop.addUnsafeEnchantments(enchants);
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enchanted = true;
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}
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if (enchanted) {
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pluginRef.getNotificationManager().sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE, "Fishing.Ability.TH.MagicFound");
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}
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if (pluginRef.getConfigManager().getConfigFishing().isAlwaysCatchFish()) {
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/*Misc.dropItem(player.getEyeLocation(), fishingCatch.getItemStack());*/
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Misc.dropItem(fishingCatch.getLocation(), fishingCatch.getItemStack()).setVelocity(fishingCatch.getVelocity());
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}
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fishingCatch.setItemStack(treasureDrop);
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}
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}
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// if (treasure != null) {
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// ItemStack treasureDrop = treasure.getDrop().clone(); // Not cloning is bad, m'kay?
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// Map<Enchantment, Integer> enchants = new HashMap<>();
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//
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// if (isMagicHunterEnabled()
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// && pluginRef.getItemTools().isEnchantable(treasureDrop)) {
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// enchants = handleMagicHunter(treasureDrop);
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// }
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//
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// McMMOPlayerFishingTreasureEvent event = pluginRef.getEventManager().callFishingTreasureEvent(player, treasureDrop, treasure.getXp(), enchants);
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//
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// if (!event.isCancelled()) {
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// treasureDrop = event.getTreasure();
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// treasureXp = event.getXp();
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// } else {
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// treasureDrop = null;
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// treasureXp = 0;
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// }
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//
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// // Drop the original catch at the feet of the player and set the treasure as the real catch
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// if (treasureDrop != null) {
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// boolean enchanted = false;
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//
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// if (!enchants.isEmpty()) {
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// treasureDrop.addUnsafeEnchantments(enchants);
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// enchanted = true;
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// }
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//
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// if (enchanted) {
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// pluginRef.getNotificationManager().sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE, "Fishing.Ability.TH.MagicFound");
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// }
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//
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// if (pluginRef.getConfigManager().getConfigFishing().isAlwaysCatchFish()) {
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// /*Misc.dropItem(player.getEyeLocation(), fishingCatch.getItemStack());*/
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// Misc.dropItem(fishingCatch.getLocation(), fishingCatch.getItemStack()).setVelocity(fishingCatch.getVelocity());
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// }
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//
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// fishingCatch.setItemStack(treasureDrop);
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// }
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// }
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applyXpGain(fishXp + treasureXp, XPGainReason.PVE);
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}
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@@ -345,151 +333,151 @@ public class FishingManager extends SkillManager {
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*
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* @param target The {@link LivingEntity} affected by the ability
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*/
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public void shakeCheck(LivingEntity target) {
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if (pluginRef.getRandomChanceTools().checkRandomChanceExecutionSuccess(new RandomChanceSkillStatic(getShakeChance(), getPlayer(), SubSkillType.FISHING_SHAKE))) {
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List<ShakeTreasure> possibleDrops = fishingBehaviour.findPossibleDrops(target);
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if (possibleDrops == null || possibleDrops.isEmpty()) {
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return;
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}
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ItemStack drop = fishingBehaviour.chooseDrop(possibleDrops);
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// It's possible that chooseDrop returns null if the sum of probability in possibleDrops is inferior than 100
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if (drop == null) {
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return;
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}
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// Extra processing depending on the mob and drop type
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switch (target.getType()) {
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case PLAYER:
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Player targetPlayer = (Player) target;
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switch (drop.getType()) {
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case PLAYER_HEAD:
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drop.setDurability((short) 3);
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SkullMeta skullMeta = (SkullMeta) drop.getItemMeta();
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skullMeta.setOwningPlayer(targetPlayer);
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drop.setItemMeta(skullMeta);
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break;
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case BEDROCK:
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if (FishingTreasureConfig.getInstance().getInventoryStealEnabled()) {
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PlayerInventory inventory = targetPlayer.getInventory();
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int length = inventory.getContents().length;
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int slot = Misc.getRandom().nextInt(length);
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drop = inventory.getItem(slot);
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if (drop == null) {
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break;
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}
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if (FishingTreasureConfig.getInstance().getInventoryStealStacks()) {
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inventory.setItem(slot, null);
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} else {
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inventory.setItem(slot, (drop.getAmount() > 1) ? new ItemStack(drop.getType(), drop.getAmount() - 1) : null);
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drop.setAmount(1);
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}
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targetPlayer.updateInventory();
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}
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break;
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default:
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break;
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}
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break;
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case SHEEP:
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Sheep sheep = (Sheep) target;
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if (drop.getType().name().endsWith("WOOL")) {
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if (sheep.isSheared()) {
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return;
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}
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sheep.setSheared(true);
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}
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break;
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default:
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break;
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}
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McMMOPlayerShakeEvent shakeEvent = new McMMOPlayerShakeEvent(getPlayer(), drop);
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drop = shakeEvent.getDrop();
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if (shakeEvent.isCancelled() || drop == null) {
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return;
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}
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Misc.dropItem(target.getLocation(), drop);
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pluginRef.getCombatTools().dealDamage(target, Math.min(Math.max(target.getMaxHealth() / 4, 1), 10), EntityDamageEvent.DamageCause.CUSTOM, getPlayer()); // Make it so you can shake a mob no more than 4 times.
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applyXpGain(pluginRef.getConfigManager().getConfigExperience().getShakeXP(), XPGainReason.PVE);
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}
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}
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// public void shakeCheck(LivingEntity target) {
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// if (pluginRef.getRandomChanceTools().checkRandomChanceExecutionSuccess(new RandomChanceSkillStatic(getShakeChance(), getPlayer(), SubSkillType.FISHING_SHAKE))) {
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// List<ShakeTreasure> possibleDrops = fishingBehaviour.findPossibleDrops(target);
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//
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// if (possibleDrops == null || possibleDrops.isEmpty()) {
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// return;
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// }
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//
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// ItemStack drop = fishingBehaviour.chooseDrop(possibleDrops);
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//
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// // It's possible that chooseDrop returns null if the sum of probability in possibleDrops is inferior than 100
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// if (drop == null) {
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// return;
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// }
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//
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// // Extra processing depending on the mob and drop type
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// switch (target.getType()) {
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// case PLAYER:
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// Player targetPlayer = (Player) target;
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//
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// switch (drop.getType()) {
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// case PLAYER_HEAD:
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// drop.setDurability((short) 3);
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// SkullMeta skullMeta = (SkullMeta) drop.getItemMeta();
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// skullMeta.setOwningPlayer(targetPlayer);
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// drop.setItemMeta(skullMeta);
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// break;
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//
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// case BEDROCK:
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// if (FishingTreasureConfig.getInstance().getInventoryStealEnabled()) {
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// PlayerInventory inventory = targetPlayer.getInventory();
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// int length = inventory.getContents().length;
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// int slot = Misc.getRandom().nextInt(length);
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// drop = inventory.getItem(slot);
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//
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// if (drop == null) {
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// break;
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// }
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//
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// if (FishingTreasureConfig.getInstance().getInventoryStealStacks()) {
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// inventory.setItem(slot, null);
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// } else {
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// inventory.setItem(slot, (drop.getAmount() > 1) ? new ItemStack(drop.getType(), drop.getAmount() - 1) : null);
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// drop.setAmount(1);
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// }
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//
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// targetPlayer.updateInventory();
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// }
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// break;
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//
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// default:
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// break;
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// }
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// break;
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//
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// case SHEEP:
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// Sheep sheep = (Sheep) target;
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//
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// if (drop.getType().name().endsWith("WOOL")) {
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// if (sheep.isSheared()) {
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// return;
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// }
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// sheep.setSheared(true);
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// }
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// break;
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// default:
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// break;
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// }
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//
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// McMMOPlayerShakeEvent shakeEvent = new McMMOPlayerShakeEvent(getPlayer(), drop);
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//
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// drop = shakeEvent.getDrop();
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//
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// if (shakeEvent.isCancelled() || drop == null) {
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// return;
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// }
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//
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// Misc.dropItem(target.getLocation(), drop);
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// pluginRef.getCombatTools().dealDamage(target, Math.min(Math.max(target.getMaxHealth() / 4, 1), 10), EntityDamageEvent.DamageCause.CUSTOM, getPlayer()); // Make it so you can shake a mob no more than 4 times.
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// applyXpGain(pluginRef.getConfigManager().getConfigExperience().getShakeXP(), XPGainReason.PVE);
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// }
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// }
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/**
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* Process the Treasure Hunter ability for Fishing
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*
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* @return The {@link FishingTreasure} found, or null if no treasure was found.
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*/
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private FishingTreasure getFishingTreasure() {
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double diceRoll = Misc.getRandom().nextDouble() * 100;
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int luck;
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if (getPlayer().getInventory().getItemInMainHand().getType() == Material.FISHING_ROD) {
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luck = getPlayer().getInventory().getItemInMainHand().getEnchantmentLevel(Enchantment.LUCK);
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} else {
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// We know something was caught, so if the rod wasn't in the main hand it must be in the offhand
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luck = getPlayer().getInventory().getItemInOffHand().getEnchantmentLevel(Enchantment.LUCK);
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}
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// Rather than subtracting luck (and causing a minimum 3% chance for every drop), scale by luck.
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diceRoll *= (1.0 - luck * pluginRef.getConfigManager().getConfigFishing().getLureLuckModifier() / 100);
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FishingTreasure treasure = null;
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for (Rarity rarity : Rarity.values()) {
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double dropRate = FishingTreasureConfig.getInstance().getItemDropRate(getLootTier(), rarity);
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if (diceRoll <= dropRate) {
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/*if (rarity == Rarity.TRAP) {
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handleTraps();
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||||
break;
|
||||
}*/
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||||
List<FishingTreasure> fishingTreasures = FishingTreasureConfig.getInstance().fishingRewards.get(rarity);
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if (fishingTreasures.isEmpty()) {
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return null;
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}
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treasure = fishingTreasures.get(Misc.getRandom().nextInt(fishingTreasures.size()));
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break;
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}
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diceRoll -= dropRate;
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}
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|
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if (treasure == null) {
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return null;
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}
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||||
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ItemStack treasureDrop = treasure.getDrop().clone();
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short maxDurability = treasureDrop.getType().getMaxDurability();
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if (maxDurability > 0) {
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treasureDrop.setDurability((short) (Misc.getRandom().nextInt(maxDurability)));
|
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}
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if (treasureDrop.getAmount() > 1) {
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treasureDrop.setAmount(Misc.getRandom().nextInt(treasureDrop.getAmount()) + 1);
|
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}
|
||||
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treasure.setDrop(treasureDrop);
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||||
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return treasure;
|
||||
}
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// private FishingTreasure getFishingTreasure() {
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// double diceRoll = Misc.getRandom().nextDouble() * 100;
|
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// int luck;
|
||||
//
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// if (getPlayer().getInventory().getItemInMainHand().getType() == Material.FISHING_ROD) {
|
||||
// luck = getPlayer().getInventory().getItemInMainHand().getEnchantmentLevel(Enchantment.LUCK);
|
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// } else {
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||||
// // We know something was caught, so if the rod wasn't in the main hand it must be in the offhand
|
||||
// luck = getPlayer().getInventory().getItemInOffHand().getEnchantmentLevel(Enchantment.LUCK);
|
||||
// }
|
||||
//
|
||||
// // Rather than subtracting luck (and causing a minimum 3% chance for every drop), scale by luck.
|
||||
// diceRoll *= (1.0 - luck * pluginRef.getConfigManager().getConfigFishing().getLureLuckModifier() / 100);
|
||||
//
|
||||
// FishingTreasure treasure = null;
|
||||
//
|
||||
// for (Rarity rarity : Rarity.values()) {
|
||||
// double dropRate = FishingTreasureConfig.getInstance().getItemDropRate(getLootTier(), rarity);
|
||||
//
|
||||
// if (diceRoll <= dropRate) {
|
||||
// /*if (rarity == Rarity.TRAP) {
|
||||
// handleTraps();
|
||||
// break;
|
||||
// }*/
|
||||
//
|
||||
// List<FishingTreasure> fishingTreasures = FishingTreasureConfig.getInstance().fishingRewards.get(rarity);
|
||||
//
|
||||
// if (fishingTreasures.isEmpty()) {
|
||||
// return null;
|
||||
// }
|
||||
//
|
||||
// treasure = fishingTreasures.get(Misc.getRandom().nextInt(fishingTreasures.size()));
|
||||
// break;
|
||||
// }
|
||||
//
|
||||
// diceRoll -= dropRate;
|
||||
// }
|
||||
//
|
||||
// if (treasure == null) {
|
||||
// return null;
|
||||
// }
|
||||
//
|
||||
// ItemStack treasureDrop = treasure.getDrop().clone();
|
||||
// short maxDurability = treasureDrop.getType().getMaxDurability();
|
||||
//
|
||||
// if (maxDurability > 0) {
|
||||
// treasureDrop.setDurability((short) (Misc.getRandom().nextInt(maxDurability)));
|
||||
// }
|
||||
//
|
||||
// if (treasureDrop.getAmount() > 1) {
|
||||
// treasureDrop.setAmount(Misc.getRandom().nextInt(treasureDrop.getAmount()) + 1);
|
||||
// }
|
||||
//
|
||||
// treasure.setDrop(treasureDrop);
|
||||
//
|
||||
// return treasure;
|
||||
// }
|
||||
|
||||
/**
|
||||
* Process the Magic Hunter ability
|
||||
@@ -497,68 +485,68 @@ public class FishingManager extends SkillManager {
|
||||
* @param treasureDrop The {@link ItemStack} to enchant
|
||||
* @return true if the item has been enchanted
|
||||
*/
|
||||
private Map<Enchantment, Integer> handleMagicHunter(ItemStack treasureDrop) {
|
||||
Map<Enchantment, Integer> enchants = new HashMap<>();
|
||||
List<EnchantmentTreasure> fishingEnchantments = null;
|
||||
|
||||
double diceRoll = Misc.getRandom().nextDouble() * 100;
|
||||
|
||||
for (Rarity rarity : Rarity.values()) {
|
||||
if (rarity == Rarity.RECORD) {
|
||||
continue;
|
||||
}
|
||||
|
||||
double dropRate = FishingTreasureConfig.getInstance().getEnchantmentDropRate(getLootTier(), rarity);
|
||||
|
||||
if (diceRoll <= dropRate) {
|
||||
// Make sure enchanted books always get some kind of enchantment. --hoorigan
|
||||
if (treasureDrop.getType() == Material.ENCHANTED_BOOK) {
|
||||
diceRoll = dropRate + 1;
|
||||
continue;
|
||||
}
|
||||
fishingEnchantments = FishingTreasureConfig.getInstance().fishingEnchantments.get(rarity);
|
||||
break;
|
||||
}
|
||||
|
||||
diceRoll -= dropRate;
|
||||
}
|
||||
|
||||
if (fishingEnchantments == null) {
|
||||
return enchants;
|
||||
}
|
||||
|
||||
List<Enchantment> validEnchantments = getPossibleEnchantments(treasureDrop);
|
||||
List<EnchantmentTreasure> possibleEnchants = new ArrayList<>();
|
||||
|
||||
for (EnchantmentTreasure enchantmentTreasure : fishingEnchantments) {
|
||||
if (validEnchantments.contains(enchantmentTreasure.getEnchantment())) {
|
||||
possibleEnchants.add(enchantmentTreasure);
|
||||
}
|
||||
}
|
||||
|
||||
if (possibleEnchants.isEmpty()) {
|
||||
return enchants;
|
||||
}
|
||||
|
||||
// This make sure that the order isn't always the same, for example previously Unbreaking had a lot more chance to be used than any other enchant
|
||||
Collections.shuffle(possibleEnchants, Misc.getRandom());
|
||||
|
||||
int specificChance = 1;
|
||||
|
||||
for (EnchantmentTreasure enchantmentTreasure : possibleEnchants) {
|
||||
Enchantment possibleEnchantment = enchantmentTreasure.getEnchantment();
|
||||
|
||||
if (treasureDrop.getItemMeta().hasConflictingEnchant(possibleEnchantment) || Misc.getRandom().nextInt(specificChance) != 0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
enchants.put(possibleEnchantment, enchantmentTreasure.getLevel());
|
||||
|
||||
specificChance *= 2;
|
||||
}
|
||||
|
||||
return enchants;
|
||||
}
|
||||
// private Map<Enchantment, Integer> handleMagicHunter(ItemStack treasureDrop) {
|
||||
// Map<Enchantment, Integer> enchants = new HashMap<>();
|
||||
// List<EnchantmentTreasure> fishingEnchantments = null;
|
||||
//
|
||||
// double diceRoll = Misc.getRandom().nextDouble() * 100;
|
||||
//
|
||||
// for (Rarity rarity : Rarity.values()) {
|
||||
// if (rarity == Rarity.RECORD) {
|
||||
// continue;
|
||||
// }
|
||||
//
|
||||
// double dropRate = FishingTreasureConfig.getInstance().getEnchantmentDropRate(getLootTier(), rarity);
|
||||
//
|
||||
// if (diceRoll <= dropRate) {
|
||||
// // Make sure enchanted books always get some kind of enchantment. --hoorigan
|
||||
// if (treasureDrop.getType() == Material.ENCHANTED_BOOK) {
|
||||
// diceRoll = dropRate + 1;
|
||||
// continue;
|
||||
// }
|
||||
// fishingEnchantments = FishingTreasureConfig.getInstance().fishingEnchantments.get(rarity);
|
||||
// break;
|
||||
// }
|
||||
//
|
||||
// diceRoll -= dropRate;
|
||||
// }
|
||||
//
|
||||
// if (fishingEnchantments == null) {
|
||||
// return enchants;
|
||||
// }
|
||||
//
|
||||
// List<Enchantment> validEnchantments = getPossibleEnchantments(treasureDrop);
|
||||
// List<EnchantmentTreasure> possibleEnchants = new ArrayList<>();
|
||||
//
|
||||
// for (EnchantmentTreasure enchantmentTreasure : fishingEnchantments) {
|
||||
// if (validEnchantments.contains(enchantmentTreasure.getEnchantment())) {
|
||||
// possibleEnchants.add(enchantmentTreasure);
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// if (possibleEnchants.isEmpty()) {
|
||||
// return enchants;
|
||||
// }
|
||||
//
|
||||
// // This make sure that the order isn't always the same, for example previously Unbreaking had a lot more chance to be used than any other enchant
|
||||
// Collections.shuffle(possibleEnchants, Misc.getRandom());
|
||||
//
|
||||
// int specificChance = 1;
|
||||
//
|
||||
// for (EnchantmentTreasure enchantmentTreasure : possibleEnchants) {
|
||||
// Enchantment possibleEnchantment = enchantmentTreasure.getEnchantment();
|
||||
//
|
||||
// if (treasureDrop.getItemMeta().hasConflictingEnchant(possibleEnchantment) || Misc.getRandom().nextInt(specificChance) != 0) {
|
||||
// continue;
|
||||
// }
|
||||
//
|
||||
// enchants.put(possibleEnchantment, enchantmentTreasure.getLevel());
|
||||
//
|
||||
// specificChance *= 2;
|
||||
// }
|
||||
//
|
||||
// return enchants;
|
||||
// }
|
||||
|
||||
private List<Enchantment> getPossibleEnchantments(ItemStack treasureDrop) {
|
||||
Material dropType = treasureDrop.getType();
|
||||
|
||||
Reference in New Issue
Block a user