Renamed Cone of Death to Super Shotgun

This commit is contained in:
nossr50 2020-07-29 10:05:12 -07:00
parent f390e6a78a
commit 8112973dbe
8 changed files with 39 additions and 15 deletions

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@ -10,7 +10,7 @@ Version 2.2.000
Added Sub-Skill named Multi Tasking to Tridents Added Sub-Skill named Multi Tasking to Tridents
Added Sub-Skill named Tridents Limit Break to Tridents Added Sub-Skill named Tridents Limit Break to Tridents
Added Sub-Skill named Cone of Death to Crossbows Added Sub-Skill named Super Shotgun to Crossbows
Added Sub-Skill named Crossbows Limit Break to Crossbows Added Sub-Skill named Crossbows Limit Break to Crossbows
Permission node descriptions had mentions of ability changed to sub-skill and other minor corrections Permission node descriptions had mentions of ability changed to sub-skill and other minor corrections

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@ -1,9 +1,12 @@
package com.gmail.nossr50.commands.skills; package com.gmail.nossr50.commands.skills;
import com.gmail.nossr50.datatypes.skills.PrimarySkillType; import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
import com.gmail.nossr50.datatypes.skills.SubSkillType;
import com.gmail.nossr50.util.TextComponentFactory;
import net.md_5.bungee.api.chat.TextComponent; import net.md_5.bungee.api.chat.TextComponent;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import java.util.ArrayList;
import java.util.List; import java.util.List;
public class CrossbowsCommand extends SkillCommand { public class CrossbowsCommand extends SkillCommand {
@ -23,11 +26,30 @@ public class CrossbowsCommand extends SkillCommand {
@Override @Override
protected List<String> statsDisplay(Player player, float skillValue, boolean hasEndurance, boolean isLucky) { protected List<String> statsDisplay(Player player, float skillValue, boolean hasEndurance, boolean isLucky) {
List<String> messages = new ArrayList<>();
/*
List<String> messages = new ArrayList<>();
ExcavationManager excavationManager = UserManager.getPlayer(player).getExcavationManager();
if (canGigaDrill) {
messages.add(getStatMessage(SubSkillType.EXCAVATION_GIGA_DRILL_BREAKER, gigaDrillBreakerLength)
+ (hasEndurance ? LocaleLoader.getString("Perks.ActivationTime.Bonus", gigaDrillBreakerLengthEndurance) : ""));
*/
if(canUseSubskill(player, SubSkillType.CROSSBOWS_SUPER_SHOTGUN)) {
}
return null; return null;
} }
@Override @Override
protected List<TextComponent> getTextComponents(Player player) { protected List<TextComponent> getTextComponents(Player player) {
return null; List<TextComponent> textComponents = new ArrayList<>();
TextComponentFactory.getSubSkillTextComponents(player, textComponents, PrimarySkillType.AXES);
return textComponents;
} }
} }

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@ -1,9 +1,11 @@
package com.gmail.nossr50.commands.skills; package com.gmail.nossr50.commands.skills;
import com.gmail.nossr50.datatypes.skills.PrimarySkillType; import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
import com.gmail.nossr50.util.TextComponentFactory;
import net.md_5.bungee.api.chat.TextComponent; import net.md_5.bungee.api.chat.TextComponent;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import java.util.ArrayList;
import java.util.List; import java.util.List;
public class TridentsCommand extends SkillCommand { public class TridentsCommand extends SkillCommand {
@ -28,6 +30,10 @@ public class TridentsCommand extends SkillCommand {
@Override @Override
protected List<TextComponent> getTextComponents(Player player) { protected List<TextComponent> getTextComponents(Player player) {
return null; List<TextComponent> textComponents = new ArrayList<>();
TextComponentFactory.getSubSkillTextComponents(player, textComponents, PrimarySkillType.AXES);
return textComponents;
} }
} }

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@ -67,7 +67,7 @@ public enum PrimarySkillType {
WOODCUTTING(WoodcuttingManager.class, Color.OLIVE, SuperAbilityType.TREE_FELLER, ToolType.AXE, WOODCUTTING(WoodcuttingManager.class, Color.OLIVE, SuperAbilityType.TREE_FELLER, ToolType.AXE,
ImmutableList.of(SubSkillType.WOODCUTTING_LEAF_BLOWER, SubSkillType.WOODCUTTING_TREE_FELLER, SubSkillType.WOODCUTTING_HARVEST_LUMBER)), ImmutableList.of(SubSkillType.WOODCUTTING_LEAF_BLOWER, SubSkillType.WOODCUTTING_TREE_FELLER, SubSkillType.WOODCUTTING_HARVEST_LUMBER)),
TRIDENTS(TridentManager.class, Color.TEAL, ImmutableList.of(SubSkillType.TRIDENTS_MULTI_TASKING, SubSkillType.TRIDENTS_TRIDENTS_LIMIT_BREAK)), TRIDENTS(TridentManager.class, Color.TEAL, ImmutableList.of(SubSkillType.TRIDENTS_MULTI_TASKING, SubSkillType.TRIDENTS_TRIDENTS_LIMIT_BREAK)),
CROSSBOWS(CrossbowManager.class, Color.ORANGE, ImmutableList.of(SubSkillType.CROSSBOWS_CONE_OF_DEATH, SubSkillType.CROSSBOWS_CROSSBOWS_LIMIT_BREAK)); CROSSBOWS(CrossbowManager.class, Color.ORANGE, ImmutableList.of(SubSkillType.CROSSBOWS_SUPER_SHOTGUN, SubSkillType.CROSSBOWS_CROSSBOWS_LIMIT_BREAK));
private final Class<? extends SkillManager> managerClass; private final Class<? extends SkillManager> managerClass;
private final Color skillColor; private final Color skillColor;

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@ -113,7 +113,7 @@ public enum SubSkillType {
/* CROSSBOWS */ /* CROSSBOWS */
CROSSBOWS_CONE_OF_DEATH(3), CROSSBOWS_SUPER_SHOTGUN(3),
CROSSBOWS_CROSSBOWS_LIMIT_BREAK(10); CROSSBOWS_CROSSBOWS_LIMIT_BREAK(10);

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@ -9,7 +9,6 @@ import com.gmail.nossr50.skills.archery.Archery;
import com.gmail.nossr50.util.Permissions; import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.skills.RankUtils; import com.gmail.nossr50.util.skills.RankUtils;
import org.apache.commons.lang.math.RandomUtils; import org.apache.commons.lang.math.RandomUtils;
import org.bukkit.Bukkit;
import org.bukkit.Location; import org.bukkit.Location;
import org.bukkit.World; import org.bukkit.World;
import org.bukkit.entity.Entity; import org.bukkit.entity.Entity;
@ -19,9 +18,6 @@ import org.bukkit.event.entity.ProjectileLaunchEvent;
import org.bukkit.util.Vector; import org.bukkit.util.Vector;
import org.jetbrains.annotations.NotNull; import org.jetbrains.annotations.NotNull;
import java.util.ArrayList;
import java.util.Random;
public class CrossbowManager extends SkillManager { public class CrossbowManager extends SkillManager {
public CrossbowManager(McMMOPlayer mcMMOPlayer) { public CrossbowManager(McMMOPlayer mcMMOPlayer) {
super(mcMMOPlayer, PrimarySkillType.CROSSBOWS); super(mcMMOPlayer, PrimarySkillType.CROSSBOWS);
@ -58,7 +54,7 @@ public class CrossbowManager extends SkillManager {
mcMMOPlayer.getPlayer().sendMessage("Pew pew!"); mcMMOPlayer.getPlayer().sendMessage("Pew pew!");
//Testing //Testing
if(Permissions.isSubSkillEnabled(mcMMOPlayer.getPlayer(), SubSkillType.CROSSBOWS_CONE_OF_DEATH)) { if(Permissions.isSubSkillEnabled(mcMMOPlayer.getPlayer(), SubSkillType.CROSSBOWS_SUPER_SHOTGUN)) {
coneOfDeathProcessing(projectileLaunchEvent); coneOfDeathProcessing(projectileLaunchEvent);
} }
} }
@ -83,7 +79,7 @@ public class CrossbowManager extends SkillManager {
} }
private int getConeOfDeathProjectileCount() { private int getConeOfDeathProjectileCount() {
switch(RankUtils.getRank(mcMMOPlayer.getPlayer(), SubSkillType.CROSSBOWS_CONE_OF_DEATH)) { switch(RankUtils.getRank(mcMMOPlayer.getPlayer(), SubSkillType.CROSSBOWS_SUPER_SHOTGUN)) {
case 1: case 1:
return 9; return 9;
case 2: case 2:

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@ -739,12 +739,12 @@ permissions:
mcmmo.ability.crossbows.all: mcmmo.ability.crossbows.all:
description: Allows access to Crossbow sub-skills description: Allows access to Crossbow sub-skills
children: children:
mcmmo.ability.crossbows.coneofdeath: true mcmmo.ability.crossbows.supershotgun: true
mcmmo.ability.crossbows.crossbowslimitbreak: true mcmmo.ability.crossbows.crossbowslimitbreak: true
mcmmo.ability.crossbows.crossbowslimitbreak: mcmmo.ability.crossbows.crossbowslimitbreak:
description: Allows access to Crossbows Limit Break sub-skill description: Allows access to Crossbows Limit Break sub-skill
mcmmo.ability.crossbows.coneofdeath: mcmmo.ability.crossbows.supershotgun:
description: Allows access to Cone of Death sub-skill description: Allows access to Super Shotgun sub-skill
mcmmo.admin: mcmmo.admin:
default: false default: false
description: Implies access to everything in mcMMO description: Implies access to everything in mcMMO

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@ -730,7 +730,7 @@ Crossbows:
Rank_8: 800 Rank_8: 800
Rank_9: 900 Rank_9: 900
Rank_10: 1000 Rank_10: 1000
ConeOfDeath: SuperShotgun:
Standard: Standard:
Rank_1: 1 Rank_1: 1
Rank_2: 50 Rank_2: 50