Nerfs to axes

This commit is contained in:
nossr50 2012-09-03 13:26:48 -07:00
parent c1d6e79a41
commit 80dabad10e
3 changed files with 7 additions and 4 deletions

View File

@ -8,6 +8,7 @@ Key:
- Removal
Version 1.3.11
! Changed axes to start with 1 durability damage instead of 5, gain 1 durability damage every 50 levels instead of 30, and only have a 25% chance on hit to damage armor (per armor piece)
+ Added compatibility with bow-wielding NPCs from Citizens/NPC mods
+ Added compatibility for pvp-prevention plugins for Serrated Strikes
= Fixed bug where mcMMO could throw NPE errors if trees cut down were from a custom mod and had an id of 17

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@ -23,7 +23,7 @@ public class AxesCommand extends SkillCommand {
@Override
protected void dataCalculations() {
impactDamage = String.valueOf(5 + ((int) skillValue / 30));
impactDamage = String.valueOf(1 + ((int) skillValue / 50));
skullSplitterLength = String.valueOf(2 + ((int) skillValue / 50));
greaterImpactDamage = "2";

View File

@ -102,6 +102,7 @@ public class Axes {
* @param target The defending entity
* @param event The event to modify
*/
@SuppressWarnings("deprecation")
public static void impact(Player attacker, LivingEntity target, EntityDamageByEntityEvent event) {
/*
@ -110,17 +111,18 @@ public class Axes {
*/
if (target instanceof Player) {
Player targetPlayer = (Player) target;
short durabilityDamage = 5; //Start with 5 durability damage
short durabilityDamage = 1; //Start with 1 durability damage
/* Every 30 Skill Levels you gain 1 durability damage */
durabilityDamage += Users.getProfile(attacker).getSkillLevel(SkillType.AXES)/30;
durabilityDamage += Users.getProfile(attacker).getSkillLevel(SkillType.AXES)/50;
if (!hasArmor(targetPlayer)) {
applyGreaterImpact(attacker, target, event);
}
else {
for (ItemStack armor : targetPlayer.getInventory().getArmorContents()) {
armor.setDurability((short) (armor.getDurability() + durabilityDamage)); //Damage armor piece
if(Math.random() * 100 > 75)
armor.setDurability((short) (armor.getDurability() + durabilityDamage)); //Damage armor piece
}
targetPlayer.updateInventory();
}