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Nerfs to axes
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@ -8,6 +8,7 @@ Key:
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- Removal
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Version 1.3.11
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! Changed axes to start with 1 durability damage instead of 5, gain 1 durability damage every 50 levels instead of 30, and only have a 25% chance on hit to damage armor (per armor piece)
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+ Added compatibility with bow-wielding NPCs from Citizens/NPC mods
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+ Added compatibility for pvp-prevention plugins for Serrated Strikes
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= Fixed bug where mcMMO could throw NPE errors if trees cut down were from a custom mod and had an id of 17
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@ -23,7 +23,7 @@ public class AxesCommand extends SkillCommand {
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@Override
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protected void dataCalculations() {
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impactDamage = String.valueOf(5 + ((int) skillValue / 30));
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impactDamage = String.valueOf(1 + ((int) skillValue / 50));
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skullSplitterLength = String.valueOf(2 + ((int) skillValue / 50));
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greaterImpactDamage = "2";
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@ -102,6 +102,7 @@ public class Axes {
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* @param target The defending entity
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* @param event The event to modify
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*/
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@SuppressWarnings("deprecation")
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public static void impact(Player attacker, LivingEntity target, EntityDamageByEntityEvent event) {
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/*
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@ -110,16 +111,17 @@ public class Axes {
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*/
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if (target instanceof Player) {
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Player targetPlayer = (Player) target;
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short durabilityDamage = 5; //Start with 5 durability damage
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short durabilityDamage = 1; //Start with 1 durability damage
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/* Every 30 Skill Levels you gain 1 durability damage */
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durabilityDamage += Users.getProfile(attacker).getSkillLevel(SkillType.AXES)/30;
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durabilityDamage += Users.getProfile(attacker).getSkillLevel(SkillType.AXES)/50;
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if (!hasArmor(targetPlayer)) {
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applyGreaterImpact(attacker, target, event);
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}
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else {
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for (ItemStack armor : targetPlayer.getInventory().getArmorContents()) {
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if(Math.random() * 100 > 75)
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armor.setDurability((short) (armor.getDurability() + durabilityDamage)); //Damage armor piece
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}
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targetPlayer.updateInventory();
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