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Fixed some mistakes with the path names #404
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@ -24,6 +24,7 @@ Version 1.3.13-dev
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= Fixed a bug where only 1 diamond was needed to fully repair a broken item: Repaired the Repair skill!
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= Fixed a bug where only 1 diamond was needed to fully repair a broken item: Repaired the Repair skill!
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= Fixed a bug where a infinite loop of errors caused by mySQL database could cause the server to crash
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= Fixed a bug where a infinite loop of errors caused by mySQL database could cause the server to crash
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= Fixed a bug where PartyChangeEvent was fired even when a player isn't able to change parties
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= Fixed a bug where PartyChangeEvent was fired even when a player isn't able to change parties
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= Fixed a bug which caused advanced.yml not to work for Swords
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= Fixed a NPE with custom blocks
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= Fixed a NPE with custom blocks
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! GJ stopped being a lazy slacker and got stuff done
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! GJ stopped being a lazy slacker and got stuff done
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! Changed code that uses SpoutPlugin to make it compatible with the latest version
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! Changed code that uses SpoutPlugin to make it compatible with the latest version
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@ -99,17 +99,17 @@ public class AdvancedConfig extends ConfigLoader {
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public int getSuperRepairMaxLevel() { return config.getInt("Skills.Repair.SuperRepair_MaxBonusLevel", 1000); }
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public int getSuperRepairMaxLevel() { return config.getInt("Skills.Repair.SuperRepair_MaxBonusLevel", 1000); }
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/* SWORDS */
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/* SWORDS */
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public int getBleedChanceMax() { return config.getInt("Skills.Sword.Bleed_ChanceMax", 75); }
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public int getBleedChanceMax() { return config.getInt("Skills.Swords.Bleed_ChanceMax", 75); }
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public int getBleedMaxBonusLevel() { return config.getInt("Skills.Sword.Bleed_MaxBonusLevel", 750); }
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public int getBleedMaxBonusLevel() { return config.getInt("Skills.Swords.Bleed_MaxBonusLevel", 750); }
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public int getBleedMaxTicks() { return config.getInt("Skills.Sword.Bleed_MaxTicks", 3); }
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public int getBleedMaxTicks() { return config.getInt("Skills.Swords.Bleed_MaxTicks", 3); }
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public int getBleedBaseTicks() { return config.getInt("Skills.Sword.Bleed_BaseTicks", 2); }
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public int getBleedBaseTicks() { return config.getInt("Skills.Swords.Bleed_BaseTicks", 2); }
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public int getCounterChanceMax() { return config.getInt("Skills.Sword.Counter_ChanceMax", 30); }
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public int getCounterChanceMax() { return config.getInt("Skills.Swords.Counter_ChanceMax", 30); }
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public int getCounterMaxBonusLevel() { return config.getInt("Skills.Sword.Counter_MaxBonusLevel", 600); }
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public int getCounterMaxBonusLevel() { return config.getInt("Skills.Swords.Counter_MaxBonusLevel", 600); }
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public int getCounterModifier() { return config.getInt("Skills.Sword.Counter_DamageModifier", 2); }
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public int getCounterModifier() { return config.getInt("Skills.Swords.Counter_DamageModifier", 2); }
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public int getSerratedStrikesModifier() { return config.getInt("Skills.Sword.SerratedStrikes_DamageModifier", 4); }
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public int getSerratedStrikesModifier() { return config.getInt("Skills.Swords.SerratedStrikes_DamageModifier", 4); }
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public int getSerratedStrikesTicks() { return config.getInt("Skills.Sword.SerratedStrikes_BleedTicks", 5); }
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public int getSerratedStrikesTicks() { return config.getInt("Skills.Swords.SerratedStrikes_BleedTicks", 5); }
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/* TAMING */
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/* TAMING */
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public int getGoreChanceMax() { return config.getInt("Skills.Taming.Gore_ChanceMax", 100); }
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public int getGoreChanceMax() { return config.getInt("Skills.Taming.Gore_ChanceMax", 100); }
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public int getGoreMaxBonusLevel() { return config.getInt("Skills.Taming.Gore_MaxBonusLevel", 1000); }
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public int getGoreMaxBonusLevel() { return config.getInt("Skills.Taming.Gore_MaxBonusLevel", 1000); }
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@ -77,8 +77,8 @@ Skills:
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Bleed_MaxBonusLevel: 750
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Bleed_MaxBonusLevel: 750
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Bleed_MaxTicks: 3
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Bleed_MaxTicks: 3
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Bleed_BaseTicks: 2
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Bleed_BaseTicks: 2
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CounterAttack_ChanceMax: 30
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Counter_ChanceMax: 30
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CounterAttack_MaxBonusLevel: 600
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Counter_MaxBonusLevel: 600
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Counter_DamageModifier: 2
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Counter_DamageModifier: 2
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SerratedStrikes_DamageModifier: 4
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SerratedStrikes_DamageModifier: 4
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SerratedStrikes_BleedTicks: 5
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SerratedStrikes_BleedTicks: 5
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