Changed alt-fire on staves to all use the same function.

This commit is contained in:
GJ 2012-03-25 00:58:34 -04:00
parent b878d29386
commit 7f9d5d0183

View File

@ -6,10 +6,10 @@ import org.bukkit.Material;
import org.bukkit.entity.Egg;
import org.bukkit.entity.Entity;
import org.bukkit.entity.EntityType;
import org.bukkit.entity.Fireball;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.entity.Projectile;
import org.bukkit.entity.SmallFireball;
import org.bukkit.entity.Snowball;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
import org.bukkit.metadata.FixedMetadataValue;
@ -21,6 +21,11 @@ import com.gmail.nossr50.party.Party;
public class Staves {
/**
* Handle the projectile effects from the staves.
*
* @param event The event to modify
*/
public static void altFireCheck(EntityDamageByEntityEvent event) {
LivingEntity defender = (LivingEntity) event.getEntity();
Entity attacker = event.getDamager();
@ -30,24 +35,9 @@ public class Staves {
Projectile projectile = (Projectile) attacker;
Player shooter = (Player) projectile.getShooter();
EntityType type = attacker.getType();
switch (attacker.getType()) {
case EGG:
eggEffect(defender, shooter);
break;
case FIREBALL:
break;
case SNOWBALL:
if (defender.getType().equals(EntityType.PLAYER)) {
snowballEffect((Player) defender, shooter);
}
break;
default:
break;
}
projectileEffects(defender, shooter, type);
}
}
@ -67,7 +57,9 @@ public class Staves {
switch (type) {
case BLAZE_ROD:
projectile = attacker.launchProjectile(Fireball.class);
projectile = attacker.launchProjectile(SmallFireball.class);
((SmallFireball) projectile).setIsIncendiary(false);
((SmallFireball) projectile).setYield(0f);
break;
case BONE:
@ -86,58 +78,6 @@ public class Staves {
projectile.setMetadata("mcmmoFiredFromStaff", new FixedMetadataValue(plugin, true));
}
/**
* Handle the effects of the Stick's projectile.
*
* @param target Entity hit by the projectile
* @param shooter Player who fired the projectile
*/
private static void eggEffect(LivingEntity target, Player shooter) {
final int TICKS_PER_SECOND = 20;
final int MAX_SLOW_DURATION_SECONDS = 240;
final int MAX_SPEED_DURATION_SECONDS = 800;
Collection<PotionEffect> potionEffects = target.getActivePotionEffects();
int duration = durationCalulate();
int amplifier = amplifierCalulate();
PotionEffectType type;
if (target instanceof Player && Party.getInstance().inSameParty((Player) target, shooter)) {
type = PotionEffectType.SPEED;
}
else {
type = PotionEffectType.SLOW;
}
for (PotionEffect effect : potionEffects) {
if (effect.getType().equals(type)) {
duration = duration + effect.getDuration();
break;
}
}
if (type.equals(PotionEffectType.SLOW) && duration > (TICKS_PER_SECOND * MAX_SLOW_DURATION_SECONDS)) {
duration = (TICKS_PER_SECOND * MAX_SLOW_DURATION_SECONDS);
}
else if (type.equals(PotionEffectType.SPEED) && duration > (TICKS_PER_SECOND * MAX_SPEED_DURATION_SECONDS)) {
duration = (TICKS_PER_SECOND * MAX_SPEED_DURATION_SECONDS);
}
target.addPotionEffect(new PotionEffect(type, duration, amplifier));
if (type.equals(PotionEffectType.SLOW)) {
shooter.sendMessage("Your enemy was slowed!"); //TODO: Use mcLocale
if (target instanceof Player) {
((Player) target).sendMessage("You were slowed!"); //TODO: Use mcLocale
}
}
else {
shooter.sendMessage("Your ally's speed was boosted!"); //TODO: Use mcLocale
((Player) target).sendMessage("Your speed was boosted!"); //TODO: Use mcLocale
}
}
/**
* Handle the effects of the Bone's projectile.
*
@ -215,6 +155,125 @@ public class Staves {
}
}
/**
* Handle the special effects from the staff projectiles.
*
* @param defender The defending entity
* @param shooter The attacking player
* @param type The type of projectile
*/
private static void projectileEffects(LivingEntity target, Player shooter, EntityType projectile) {
final int TICKS_PER_SECOND = 20;
final int MAX_SLOW_DURATION_SECONDS = 240;
final int MAX_SPEED_DURATION_SECONDS = 480;
final int MAX_WEAKNESS_DURATION_SECONDS = 240;
final int MAX_STRENGTH_DURATION_SECONDS = 480;
final int MAX_POISON_DURATION_SECONDS = 120;
final int MAX_REGEN_DURATION_SECONDS = 120;
Collection<PotionEffect> potionEffects = target.getActivePotionEffects();
int duration = durationCalulate();
int amplifier = amplifierCalulate();
PotionEffectType potionType = null;
if (target instanceof Player && Party.getInstance().inSameParty((Player) target, shooter)) {
switch (projectile) {
case EGG:
potionType = PotionEffectType.REGENERATION;
break;
case SMALL_FIREBALL:
potionType = PotionEffectType.SPEED;
break;
case SNOWBALL:
potionType = PotionEffectType.INCREASE_DAMAGE;
break;
default:
break;
}
}
else {
switch (projectile) {
case EGG:
potionType = PotionEffectType.POISON;
break;
case SMALL_FIREBALL:
potionType = PotionEffectType.SLOW;
break;
case SNOWBALL:
potionType = PotionEffectType.WEAKNESS;
break;
default:
break;
}
}
for (PotionEffect effect : potionEffects) {
if (effect.getType().equals(potionType)) {
duration = duration + effect.getDuration();
break;
}
}
if (potionType.equals(PotionEffectType.SLOW) && duration > (TICKS_PER_SECOND * MAX_SLOW_DURATION_SECONDS)) {
duration = (TICKS_PER_SECOND * MAX_SLOW_DURATION_SECONDS);
}
else if (potionType.equals(PotionEffectType.SPEED) && duration > (TICKS_PER_SECOND * MAX_SPEED_DURATION_SECONDS)) {
duration = (TICKS_PER_SECOND * MAX_SPEED_DURATION_SECONDS);
}
else if (potionType.equals(PotionEffectType.WEAKNESS) && duration > (TICKS_PER_SECOND * MAX_WEAKNESS_DURATION_SECONDS)) {
duration = (TICKS_PER_SECOND * MAX_WEAKNESS_DURATION_SECONDS);
}
else if (potionType.equals(PotionEffectType.INCREASE_DAMAGE) && duration > (TICKS_PER_SECOND * MAX_STRENGTH_DURATION_SECONDS)) {
duration = (TICKS_PER_SECOND * MAX_STRENGTH_DURATION_SECONDS);
}
else if (potionType.equals(PotionEffectType.POISON) && duration > (TICKS_PER_SECOND * MAX_POISON_DURATION_SECONDS)) {
duration = (TICKS_PER_SECOND * MAX_POISON_DURATION_SECONDS);
}
else if (potionType.equals(PotionEffectType.REGENERATION) && duration > (TICKS_PER_SECOND * MAX_REGEN_DURATION_SECONDS)) {
duration = (TICKS_PER_SECOND * MAX_REGEN_DURATION_SECONDS);
}
target.addPotionEffect(new PotionEffect(potionType, duration, amplifier));
if (potionType.equals(PotionEffectType.SLOW)) {
shooter.sendMessage("Your enemy was slowed!"); //TODO: Use mcLocale
if (target instanceof Player) {
((Player) target).sendMessage("You were slowed!"); //TODO: Use mcLocale
}
}
else if (potionType.equals(PotionEffectType.SPEED)) {
shooter.sendMessage("Your ally's speed was boosted!"); //TODO: Use mcLocale
((Player) target).sendMessage("Your speed was boosted!"); //TODO: Use mcLocale
}
else if (potionType.equals(PotionEffectType.WEAKNESS)) {
shooter.sendMessage("Your enemy was weakened!"); //TODO: Use mcLocale
if (target instanceof Player) {
((Player) target).sendMessage("You were weakened!"); //TODO: Use mcLocale
}
}
else if (potionType.equals(PotionEffectType.INCREASE_DAMAGE)) {
shooter.sendMessage("Your ally's was strengthened!"); //TODO: Use mcLocale
((Player) target).sendMessage("You were strengthened!"); //TODO: Use mcLocale
}
else if (potionType.equals(PotionEffectType.POISON)) {
shooter.sendMessage("Your enemy was poisoned!"); //TODO: Use mcLocale
if (target instanceof Player) {
((Player) target).sendMessage("You were poisoned!"); //TODO: Use mcLocale
}
}
else if (potionType.equals(PotionEffectType.REGENERATION)) {
shooter.sendMessage("Your ally's began regaining health!"); //TODO: Use mcLocale
((Player) target).sendMessage("You began regaining health!"); //TODO: Use mcLocale
}
}
private static int durationCalulate() {
//TODO: Calculate duration based off time held
return 80;