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https://github.com/mcMMO-Dev/mcMMO.git
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Changed alt-fire on staves to all use the same function.
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parent
b878d29386
commit
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@ -6,10 +6,10 @@ import org.bukkit.Material;
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import org.bukkit.entity.Egg;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.EntityType;
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import org.bukkit.entity.Fireball;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Projectile;
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import org.bukkit.entity.SmallFireball;
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import org.bukkit.entity.Snowball;
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import org.bukkit.event.entity.EntityDamageByEntityEvent;
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import org.bukkit.metadata.FixedMetadataValue;
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@ -21,6 +21,11 @@ import com.gmail.nossr50.party.Party;
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public class Staves {
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/**
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* Handle the projectile effects from the staves.
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*
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* @param event The event to modify
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*/
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public static void altFireCheck(EntityDamageByEntityEvent event) {
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LivingEntity defender = (LivingEntity) event.getEntity();
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Entity attacker = event.getDamager();
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@ -30,24 +35,9 @@ public class Staves {
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Projectile projectile = (Projectile) attacker;
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Player shooter = (Player) projectile.getShooter();
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EntityType type = attacker.getType();
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switch (attacker.getType()) {
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case EGG:
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eggEffect(defender, shooter);
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break;
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case FIREBALL:
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break;
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case SNOWBALL:
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if (defender.getType().equals(EntityType.PLAYER)) {
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snowballEffect((Player) defender, shooter);
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}
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break;
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default:
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break;
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}
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projectileEffects(defender, shooter, type);
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}
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}
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@ -67,7 +57,9 @@ public class Staves {
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switch (type) {
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case BLAZE_ROD:
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projectile = attacker.launchProjectile(Fireball.class);
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projectile = attacker.launchProjectile(SmallFireball.class);
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((SmallFireball) projectile).setIsIncendiary(false);
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((SmallFireball) projectile).setYield(0f);
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break;
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case BONE:
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@ -86,58 +78,6 @@ public class Staves {
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projectile.setMetadata("mcmmoFiredFromStaff", new FixedMetadataValue(plugin, true));
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}
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/**
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* Handle the effects of the Stick's projectile.
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*
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* @param target Entity hit by the projectile
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* @param shooter Player who fired the projectile
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*/
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private static void eggEffect(LivingEntity target, Player shooter) {
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final int TICKS_PER_SECOND = 20;
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final int MAX_SLOW_DURATION_SECONDS = 240;
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final int MAX_SPEED_DURATION_SECONDS = 800;
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Collection<PotionEffect> potionEffects = target.getActivePotionEffects();
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int duration = durationCalulate();
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int amplifier = amplifierCalulate();
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PotionEffectType type;
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if (target instanceof Player && Party.getInstance().inSameParty((Player) target, shooter)) {
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type = PotionEffectType.SPEED;
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}
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else {
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type = PotionEffectType.SLOW;
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}
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for (PotionEffect effect : potionEffects) {
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if (effect.getType().equals(type)) {
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duration = duration + effect.getDuration();
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break;
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}
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}
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if (type.equals(PotionEffectType.SLOW) && duration > (TICKS_PER_SECOND * MAX_SLOW_DURATION_SECONDS)) {
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duration = (TICKS_PER_SECOND * MAX_SLOW_DURATION_SECONDS);
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}
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else if (type.equals(PotionEffectType.SPEED) && duration > (TICKS_PER_SECOND * MAX_SPEED_DURATION_SECONDS)) {
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duration = (TICKS_PER_SECOND * MAX_SPEED_DURATION_SECONDS);
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}
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target.addPotionEffect(new PotionEffect(type, duration, amplifier));
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if (type.equals(PotionEffectType.SLOW)) {
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shooter.sendMessage("Your enemy was slowed!"); //TODO: Use mcLocale
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if (target instanceof Player) {
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((Player) target).sendMessage("You were slowed!"); //TODO: Use mcLocale
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}
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}
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else {
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shooter.sendMessage("Your ally's speed was boosted!"); //TODO: Use mcLocale
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((Player) target).sendMessage("Your speed was boosted!"); //TODO: Use mcLocale
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}
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}
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/**
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* Handle the effects of the Bone's projectile.
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*
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@ -215,6 +155,125 @@ public class Staves {
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}
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}
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/**
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* Handle the special effects from the staff projectiles.
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*
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* @param defender The defending entity
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* @param shooter The attacking player
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* @param type The type of projectile
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*/
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private static void projectileEffects(LivingEntity target, Player shooter, EntityType projectile) {
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final int TICKS_PER_SECOND = 20;
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final int MAX_SLOW_DURATION_SECONDS = 240;
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final int MAX_SPEED_DURATION_SECONDS = 480;
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final int MAX_WEAKNESS_DURATION_SECONDS = 240;
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final int MAX_STRENGTH_DURATION_SECONDS = 480;
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final int MAX_POISON_DURATION_SECONDS = 120;
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final int MAX_REGEN_DURATION_SECONDS = 120;
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Collection<PotionEffect> potionEffects = target.getActivePotionEffects();
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int duration = durationCalulate();
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int amplifier = amplifierCalulate();
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PotionEffectType potionType = null;
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if (target instanceof Player && Party.getInstance().inSameParty((Player) target, shooter)) {
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switch (projectile) {
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case EGG:
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potionType = PotionEffectType.REGENERATION;
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break;
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case SMALL_FIREBALL:
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potionType = PotionEffectType.SPEED;
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break;
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case SNOWBALL:
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potionType = PotionEffectType.INCREASE_DAMAGE;
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break;
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default:
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break;
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}
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}
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else {
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switch (projectile) {
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case EGG:
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potionType = PotionEffectType.POISON;
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break;
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case SMALL_FIREBALL:
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potionType = PotionEffectType.SLOW;
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break;
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case SNOWBALL:
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potionType = PotionEffectType.WEAKNESS;
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break;
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default:
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break;
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}
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}
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for (PotionEffect effect : potionEffects) {
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if (effect.getType().equals(potionType)) {
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duration = duration + effect.getDuration();
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break;
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}
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}
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if (potionType.equals(PotionEffectType.SLOW) && duration > (TICKS_PER_SECOND * MAX_SLOW_DURATION_SECONDS)) {
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duration = (TICKS_PER_SECOND * MAX_SLOW_DURATION_SECONDS);
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}
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else if (potionType.equals(PotionEffectType.SPEED) && duration > (TICKS_PER_SECOND * MAX_SPEED_DURATION_SECONDS)) {
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duration = (TICKS_PER_SECOND * MAX_SPEED_DURATION_SECONDS);
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}
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else if (potionType.equals(PotionEffectType.WEAKNESS) && duration > (TICKS_PER_SECOND * MAX_WEAKNESS_DURATION_SECONDS)) {
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duration = (TICKS_PER_SECOND * MAX_WEAKNESS_DURATION_SECONDS);
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}
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else if (potionType.equals(PotionEffectType.INCREASE_DAMAGE) && duration > (TICKS_PER_SECOND * MAX_STRENGTH_DURATION_SECONDS)) {
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duration = (TICKS_PER_SECOND * MAX_STRENGTH_DURATION_SECONDS);
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}
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else if (potionType.equals(PotionEffectType.POISON) && duration > (TICKS_PER_SECOND * MAX_POISON_DURATION_SECONDS)) {
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duration = (TICKS_PER_SECOND * MAX_POISON_DURATION_SECONDS);
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}
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else if (potionType.equals(PotionEffectType.REGENERATION) && duration > (TICKS_PER_SECOND * MAX_REGEN_DURATION_SECONDS)) {
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duration = (TICKS_PER_SECOND * MAX_REGEN_DURATION_SECONDS);
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}
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target.addPotionEffect(new PotionEffect(potionType, duration, amplifier));
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if (potionType.equals(PotionEffectType.SLOW)) {
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shooter.sendMessage("Your enemy was slowed!"); //TODO: Use mcLocale
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if (target instanceof Player) {
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((Player) target).sendMessage("You were slowed!"); //TODO: Use mcLocale
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}
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}
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else if (potionType.equals(PotionEffectType.SPEED)) {
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shooter.sendMessage("Your ally's speed was boosted!"); //TODO: Use mcLocale
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((Player) target).sendMessage("Your speed was boosted!"); //TODO: Use mcLocale
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}
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else if (potionType.equals(PotionEffectType.WEAKNESS)) {
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shooter.sendMessage("Your enemy was weakened!"); //TODO: Use mcLocale
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if (target instanceof Player) {
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((Player) target).sendMessage("You were weakened!"); //TODO: Use mcLocale
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}
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}
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else if (potionType.equals(PotionEffectType.INCREASE_DAMAGE)) {
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shooter.sendMessage("Your ally's was strengthened!"); //TODO: Use mcLocale
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((Player) target).sendMessage("You were strengthened!"); //TODO: Use mcLocale
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}
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else if (potionType.equals(PotionEffectType.POISON)) {
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shooter.sendMessage("Your enemy was poisoned!"); //TODO: Use mcLocale
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if (target instanceof Player) {
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((Player) target).sendMessage("You were poisoned!"); //TODO: Use mcLocale
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}
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}
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else if (potionType.equals(PotionEffectType.REGENERATION)) {
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shooter.sendMessage("Your ally's began regaining health!"); //TODO: Use mcLocale
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((Player) target).sendMessage("You began regaining health!"); //TODO: Use mcLocale
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}
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}
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private static int durationCalulate() {
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//TODO: Calculate duration based off time held
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return 80;
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