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Schedule check after putting a new bottle in the brewing stand
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@ -163,8 +163,9 @@ public class InventoryListener implements Listener {
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Player player = (Player) whoClicked;
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Player player = (Player) whoClicked;
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BrewingStand stand = (BrewingStand) holder;
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BrewingStand stand = (BrewingStand) holder;
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ItemStack clicked = event.getCurrentItem();
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ItemStack clicked = event.getCurrentItem();
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ItemStack cursor = event.getCursor();
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if (clicked != null && clicked.getType() == Material.POTION) {
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if ((clicked != null && clicked.getType() == Material.POTION) || (cursor != null && cursor.getType() == Material.POTION)) {
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AlchemyPotionBrewer.scheduleCheck(player, stand);
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AlchemyPotionBrewer.scheduleCheck(player, stand);
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return;
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return;
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}
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}
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@ -193,7 +194,6 @@ public class InventoryListener implements Listener {
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}
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}
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}
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}
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else if (slot == InventoryType.SlotType.FUEL) {
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else if (slot == InventoryType.SlotType.FUEL) {
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ItemStack cursor = event.getCursor();
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boolean emptyClicked = AlchemyPotionBrewer.isEmpty(clicked);
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boolean emptyClicked = AlchemyPotionBrewer.isEmpty(clicked);
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if (AlchemyPotionBrewer.isEmpty(cursor)) {
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if (AlchemyPotionBrewer.isEmpty(cursor)) {
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