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Explicitely state columns wanted to account for altered tables
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bc706109e0
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7f40a9f284
@ -288,7 +288,13 @@ public class PlayerProfile {
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String tablePrefix = Config.getInstance().getMySQLTablePrefix();
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ArrayList<String> playerData = SQLDatabaseManager.read(
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"SELECT * FROM " + tablePrefix + "users u " +
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"SELECT " +
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"u.id, " +
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"s.taming, s.mining, s.repair, s.woodcutting, s.unarmed, s.herbalism, s.excavation, s.archery, s.swords, s.axes, s.acrobatics, s.fishing, " +
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"e.taming, e.mining, e.repair, e.woodcutting, e.unarmed, e.herbalism, e.excavation, e.archery, e.swords, e.axes, e.acrobatics, e.fishing, " +
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"c.taming, c.mining, c.repair, c.woodcutting, c.unarmed, c.herbalism, c.excavation, c.archery, c.swords, c.axes, c.acrobatics, c.blast_mining, " +
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"h.hudtype, h.mobhealthbar " +
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"FROM " + tablePrefix + "users u " +
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"JOIN " + tablePrefix + "skills s ON (u.id = s.user_id) " +
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"JOIN " + tablePrefix + "experience e ON (u.id = e.user_id) " +
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"JOIN " + tablePrefix + "cooldowns c ON (u.id = c.user_id) " +
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@ -312,8 +318,14 @@ public class PlayerProfile {
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// Re-read data
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playerData = SQLDatabaseManager.read(
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"SELECT * FROM " + tablePrefix + "users u " +
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"JOIN " + tablePrefix + "skills s ON (u.id = s.user_id) " +
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"SELECT " +
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"u.id, " +
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"s.taming, s.mining, s.repair, s.woodcutting, s.unarmed, s.herbalism, s.excavation, s.archery, s.swords, s.axes, s.acrobatics, s.fishing, " +
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"e.taming, e.mining, e.repair, e.woodcutting, e.unarmed, e.herbalism, e.excavation, e.archery, e.swords, e.axes, e.acrobatics, e.fishing, " +
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"c.taming, c.mining, c.repair, c.woodcutting, c.unarmed, c.herbalism, c.excavation, c.archery, c.swords, c.axes, c.acrobatics, c.blast_mining, " +
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"h.hudtype, h.mobhealthbar " +
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"FROM " + tablePrefix + "users u " +
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"JOIN " + tablePrefix + "skills s ON (u.id = e.user_id) " +
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"JOIN " + tablePrefix + "experience e ON (u.id = e.user_id) " +
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"JOIN " + tablePrefix + "cooldowns c ON (u.id = c.user_id) " +
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"JOIN " + tablePrefix + "huds h ON (u.id = h.user_id) " +
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@ -321,58 +333,49 @@ public class PlayerProfile {
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).get(1);
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}
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// Remove from list the user_id's from various tables
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playerData.remove(42);
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playerData.remove(29);
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playerData.remove(16);
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playerData.remove(3);
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userId = Integer.valueOf(playerData.get(0));
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// UserName 1 - Already loaded
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// LastLogin 2 - Doesn't need to be loaded
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skills.put(SkillType.TAMING, Integer.valueOf(playerData.get(1)));
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skills.put(SkillType.MINING, Integer.valueOf(playerData.get(2)));
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skills.put(SkillType.REPAIR, Integer.valueOf(playerData.get(3)));
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skills.put(SkillType.WOODCUTTING, Integer.valueOf(playerData.get(4)));
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skills.put(SkillType.UNARMED, Integer.valueOf(playerData.get(5)));
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skills.put(SkillType.HERBALISM, Integer.valueOf(playerData.get(6)));
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skills.put(SkillType.EXCAVATION, Integer.valueOf(playerData.get(7)));
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skills.put(SkillType.ARCHERY, Integer.valueOf(playerData.get(8)));
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skills.put(SkillType.SWORDS, Integer.valueOf(playerData.get(9)));
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skills.put(SkillType.AXES, Integer.valueOf(playerData.get(10)));
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skills.put(SkillType.ACROBATICS, Integer.valueOf(playerData.get(11)));
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skills.put(SkillType.FISHING, Integer.valueOf(playerData.get(12)));
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skills.put(SkillType.TAMING, Integer.valueOf(playerData.get(3)));
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skills.put(SkillType.MINING, Integer.valueOf(playerData.get(4)));
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skills.put(SkillType.REPAIR, Integer.valueOf(playerData.get(5)));
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skills.put(SkillType.WOODCUTTING, Integer.valueOf(playerData.get(6)));
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skills.put(SkillType.UNARMED, Integer.valueOf(playerData.get(7)));
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skills.put(SkillType.HERBALISM, Integer.valueOf(playerData.get(8)));
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skills.put(SkillType.EXCAVATION, Integer.valueOf(playerData.get(9)));
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skills.put(SkillType.ARCHERY, Integer.valueOf(playerData.get(10)));
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skills.put(SkillType.SWORDS, Integer.valueOf(playerData.get(11)));
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skills.put(SkillType.AXES, Integer.valueOf(playerData.get(12)));
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skills.put(SkillType.ACROBATICS, Integer.valueOf(playerData.get(13)));
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skills.put(SkillType.FISHING, Integer.valueOf(playerData.get(14)));
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skillsXp.put(SkillType.TAMING, (float) Integer.valueOf(playerData.get(13)));
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skillsXp.put(SkillType.MINING, (float) Integer.valueOf(playerData.get(14)));
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skillsXp.put(SkillType.REPAIR, (float) Integer.valueOf(playerData.get(15)));
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skillsXp.put(SkillType.WOODCUTTING, (float) Integer.valueOf(playerData.get(16)));
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skillsXp.put(SkillType.UNARMED, (float) Integer.valueOf(playerData.get(17)));
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skillsXp.put(SkillType.HERBALISM, (float) Integer.valueOf(playerData.get(18)));
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skillsXp.put(SkillType.EXCAVATION, (float) Integer.valueOf(playerData.get(19)));
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skillsXp.put(SkillType.ARCHERY, (float) Integer.valueOf(playerData.get(20)));
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skillsXp.put(SkillType.SWORDS, (float) Integer.valueOf(playerData.get(21)));
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skillsXp.put(SkillType.AXES, (float) Integer.valueOf(playerData.get(22)));
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skillsXp.put(SkillType.ACROBATICS, (float) Integer.valueOf(playerData.get(23)));
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skillsXp.put(SkillType.FISHING, (float) Integer.valueOf(playerData.get(24)));
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skillsXp.put(SkillType.TAMING, (float) Integer.valueOf(playerData.get(15)));
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skillsXp.put(SkillType.MINING, (float) Integer.valueOf(playerData.get(16)));
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skillsXp.put(SkillType.REPAIR, (float) Integer.valueOf(playerData.get(17)));
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skillsXp.put(SkillType.WOODCUTTING, (float) Integer.valueOf(playerData.get(18)));
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skillsXp.put(SkillType.UNARMED, (float) Integer.valueOf(playerData.get(19)));
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skillsXp.put(SkillType.HERBALISM, (float) Integer.valueOf(playerData.get(20)));
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skillsXp.put(SkillType.EXCAVATION, (float) Integer.valueOf(playerData.get(21)));
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skillsXp.put(SkillType.ARCHERY, (float) Integer.valueOf(playerData.get(22)));
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skillsXp.put(SkillType.SWORDS, (float) Integer.valueOf(playerData.get(23)));
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skillsXp.put(SkillType.AXES, (float) Integer.valueOf(playerData.get(24)));
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skillsXp.put(SkillType.ACROBATICS, (float) Integer.valueOf(playerData.get(25)));
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skillsXp.put(SkillType.FISHING, (float) Integer.valueOf(playerData.get(26)));
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// Taming 25 - Unused
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skillsDATS.put(AbilityType.SUPER_BREAKER, Integer.valueOf(playerData.get(26)));
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skillsDATS.put(AbilityType.TREE_FELLER, Integer.valueOf(playerData.get(27)));
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// Repair 28 - Unused
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skillsDATS.put(AbilityType.BERSERK, Integer.valueOf(playerData.get(29)));
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skillsDATS.put(AbilityType.GREEN_TERRA, Integer.valueOf(playerData.get(30)));
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skillsDATS.put(AbilityType.GIGA_DRILL_BREAKER, Integer.valueOf(playerData.get(31)));
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// Archery 32 - Unused
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skillsDATS.put(AbilityType.SERRATED_STRIKES, Integer.valueOf(playerData.get(33)));
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skillsDATS.put(AbilityType.SKULL_SPLITTER, Integer.valueOf(playerData.get(34)));
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// Acrobatics 35 - Unused
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skillsDATS.put(AbilityType.BLAST_MINING, Integer.valueOf(playerData.get(36)));
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// Taming 27 - Unused
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skillsDATS.put(AbilityType.SUPER_BREAKER, Integer.valueOf(playerData.get(28)));
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skillsDATS.put(AbilityType.TREE_FELLER, Integer.valueOf(playerData.get(29)));
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// Repair 30 - Unused
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skillsDATS.put(AbilityType.BERSERK, Integer.valueOf(playerData.get(31)));
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skillsDATS.put(AbilityType.GREEN_TERRA, Integer.valueOf(playerData.get(32)));
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skillsDATS.put(AbilityType.GIGA_DRILL_BREAKER, Integer.valueOf(playerData.get(33)));
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// Archery 34 - Unused
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skillsDATS.put(AbilityType.SERRATED_STRIKES, Integer.valueOf(playerData.get(35)));
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skillsDATS.put(AbilityType.SKULL_SPLITTER, Integer.valueOf(playerData.get(36)));
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// Acrobatics 37 - Unused
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skillsDATS.put(AbilityType.BLAST_MINING, Integer.valueOf(playerData.get(38)));
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hudType = HudType.valueOf(playerData.get(39));
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mobHealthbarType = MobHealthbarType.valueOf(playerData.get(40));
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hudType = HudType.valueOf(playerData.get(37));
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mobHealthbarType = MobHealthbarType.valueOf(playerData.get(38));
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loaded = true;
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return true;
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