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Set random jump strength for horses as well.
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parent
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commit
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@ -234,10 +234,14 @@ public class TamingManager extends SkillManager {
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break;
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break;
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case HORSE:
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case HORSE:
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entity.setMaxHealth(15 + Misc.getRandom().nextInt(16));
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Horse horse = (Horse) entity;
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entity.setMaxHealth(15.0 + (Misc.getRandom().nextDouble() * 15));
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entity.setHealth(entity.getMaxHealth());
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entity.setHealth(entity.getMaxHealth());
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((Horse) entity).setColor(Horse.Color.values()[Misc.getRandom().nextInt(Horse.Color.values().length)]);
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horse.setColor(Horse.Color.values()[Misc.getRandom().nextInt(Horse.Color.values().length)]);
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((Horse) entity).setStyle(Horse.Style.values()[Misc.getRandom().nextInt(Horse.Style.values().length)]);
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horse.setStyle(Horse.Style.values()[Misc.getRandom().nextInt(Horse.Style.values().length)]);
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horse.setJumpStrength(Misc.getRandom().nextDouble() * 2);
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//TODO: setSpeed, once available
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break;
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break;
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default:
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default:
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