Merge pull request #83 from Diskmaster/pullme

Repository reorginzation
This commit is contained in:
nossr50 2011-09-04 03:34:52 -07:00
commit 7f12750a21
364 changed files with 9546 additions and 9546 deletions

File diff suppressed because it is too large Load Diff

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@ -1,89 +1,89 @@
package com.gmail.nossr50; package com.gmail.nossr50;
import org.bukkit.Location; import org.bukkit.Location;
import org.bukkit.Material; import org.bukkit.Material;
import org.bukkit.block.Block; import org.bukkit.block.Block;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack; import org.bukkit.inventory.ItemStack;
import org.bukkit.plugin.Plugin; import org.bukkit.plugin.Plugin;
import com.gmail.nossr50.config.*; import com.gmail.nossr50.config.*;
import com.gmail.nossr50.locale.mcLocale; import com.gmail.nossr50.locale.mcLocale;
import com.gmail.nossr50.skills.*; import com.gmail.nossr50.skills.*;
import com.gmail.nossr50.datatypes.PlayerProfile; import com.gmail.nossr50.datatypes.PlayerProfile;
public class Item { public class Item {
public static void itemchecks(Player player, Plugin plugin) public static void itemchecks(Player player, Plugin plugin)
{ {
ItemStack inhand = player.getItemInHand(); ItemStack inhand = player.getItemInHand();
if(LoadProperties.chimaeraWingEnable && inhand.getTypeId() == LoadProperties.chimaeraId) if(LoadProperties.chimaeraWingEnable && inhand.getTypeId() == LoadProperties.chimaeraId)
{ {
chimaerawing(player, plugin); chimaerawing(player, plugin);
} }
} }
@SuppressWarnings("deprecation") @SuppressWarnings("deprecation")
public static void chimaerawing(Player player, Plugin plugin) public static void chimaerawing(Player player, Plugin plugin)
{ {
PlayerProfile PP = Users.getProfile(player); PlayerProfile PP = Users.getProfile(player);
ItemStack is = player.getItemInHand(); ItemStack is = player.getItemInHand();
Block block = player.getLocation().getBlock(); Block block = player.getLocation().getBlock();
if(mcPermissions.getInstance().chimaeraWing(player) && is.getTypeId() == LoadProperties.chimaeraId) if(mcPermissions.getInstance().chimaeraWing(player) && is.getTypeId() == LoadProperties.chimaeraId)
{ {
if(Skills.cooldownOver(player, PP.getRecentlyHurt(), 60) && is.getAmount() >= LoadProperties.feathersConsumedByChimaeraWing) if(Skills.cooldownOver(player, PP.getRecentlyHurt(), 60) && is.getAmount() >= LoadProperties.feathersConsumedByChimaeraWing)
{ {
Block derp = player.getLocation().getBlock(); Block derp = player.getLocation().getBlock();
int y = derp.getY(); int y = derp.getY();
ItemStack[] inventory = player.getInventory().getContents(); ItemStack[] inventory = player.getInventory().getContents();
for(ItemStack x : inventory){ for(ItemStack x : inventory){
if(x != null && x.getTypeId() == LoadProperties.chimaeraId){ if(x != null && x.getTypeId() == LoadProperties.chimaeraId){
if(x.getAmount() >= LoadProperties.feathersConsumedByChimaeraWing + 1) if(x.getAmount() >= LoadProperties.feathersConsumedByChimaeraWing + 1)
{ {
x.setAmount(x.getAmount() - LoadProperties.feathersConsumedByChimaeraWing); x.setAmount(x.getAmount() - LoadProperties.feathersConsumedByChimaeraWing);
player.getInventory().setContents(inventory); player.getInventory().setContents(inventory);
player.updateInventory(); player.updateInventory();
break; break;
} else { } else {
x.setAmount(0); x.setAmount(0);
x.setTypeId(0); x.setTypeId(0);
player.getInventory().setContents(inventory); player.getInventory().setContents(inventory);
player.updateInventory(); player.updateInventory();
break; break;
} }
} }
} }
while(y < 127) while(y < 127)
{ {
y++; y++;
if(player != null) if(player != null)
{ {
if(player.getLocation().getWorld().getBlockAt(block.getX(), y, block.getZ()).getType() != Material.AIR) if(player.getLocation().getWorld().getBlockAt(block.getX(), y, block.getZ()).getType() != Material.AIR)
{ {
player.sendMessage(mcLocale.getString("Item.ChimaeraWingFail")); //$NON-NLS-1$ player.sendMessage(mcLocale.getString("Item.ChimaeraWingFail")); //$NON-NLS-1$
player.teleport(player.getLocation().getWorld().getBlockAt(block.getX(), (y - 1), block.getZ()).getLocation()); player.teleport(player.getLocation().getWorld().getBlockAt(block.getX(), (y - 1), block.getZ()).getLocation());
return; return;
} }
} }
} }
if(PP.getMySpawn(player) != null) if(PP.getMySpawn(player) != null)
{ {
Location mySpawn = PP.getMySpawn(player); Location mySpawn = PP.getMySpawn(player);
if(mySpawn != null){ if(mySpawn != null){
player.teleport(mySpawn); //Do it twice to prevent weird stuff player.teleport(mySpawn); //Do it twice to prevent weird stuff
player.teleport(mySpawn); player.teleport(mySpawn);
} }
} else { } else {
player.teleport(player.getWorld().getSpawnLocation()); player.teleport(player.getWorld().getSpawnLocation());
} }
player.sendMessage(mcLocale.getString("Item.ChimaeraWingPass")); //$NON-NLS-1$ player.sendMessage(mcLocale.getString("Item.ChimaeraWingPass")); //$NON-NLS-1$
} else if (!Skills.cooldownOver(player, PP.getRecentlyHurt(), 60) && is.getAmount() >= 10) } else if (!Skills.cooldownOver(player, PP.getRecentlyHurt(), 60) && is.getAmount() >= 10)
{ {
player.sendMessage(mcLocale.getString("Item.InjuredWait", new Object[] {Skills.calculateTimeLeft(player, PP.getRecentlyHurt(), 60)})); //$NON-NLS-1$ player.sendMessage(mcLocale.getString("Item.InjuredWait", new Object[] {Skills.calculateTimeLeft(player, PP.getRecentlyHurt(), 60)})); //$NON-NLS-1$
} else if (is.getTypeId() == LoadProperties.chimaeraId && is.getAmount() <= 9){ } else if (is.getTypeId() == LoadProperties.chimaeraId && is.getAmount() <= 9){
player.sendMessage(mcLocale.getString("Item.NeedFeathers")); //$NON-NLS-1$ player.sendMessage(mcLocale.getString("Item.NeedFeathers")); //$NON-NLS-1$
} }
} }
} }
} }

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@ -1,245 +1,245 @@
package com.gmail.nossr50; package com.gmail.nossr50;
import java.io.BufferedReader; import java.io.BufferedReader;
import java.io.File; import java.io.File;
import java.io.FileReader; import java.io.FileReader;
import java.io.FileWriter; import java.io.FileWriter;
import java.io.IOException; import java.io.IOException;
import java.util.logging.Level; import java.util.logging.Level;
import java.util.logging.Logger; import java.util.logging.Logger;
import com.gmail.nossr50.config.LoadProperties; import com.gmail.nossr50.config.LoadProperties;
import com.gmail.nossr50.datatypes.PlayerStat; import com.gmail.nossr50.datatypes.PlayerStat;
import com.gmail.nossr50.datatypes.SkillType; import com.gmail.nossr50.datatypes.SkillType;
import com.gmail.nossr50.datatypes.Tree; import com.gmail.nossr50.datatypes.Tree;
public class Leaderboard public class Leaderboard
{ {
static String location = "plugins/mcMMO/FlatFileStuff/mcmmo.users"; //$NON-NLS-1$ static String location = "plugins/mcMMO/FlatFileStuff/mcmmo.users"; //$NON-NLS-1$
protected static final Logger log = Logger.getLogger("Minecraft"); //$NON-NLS-1$ protected static final Logger log = Logger.getLogger("Minecraft"); //$NON-NLS-1$
/* /*
* Read from the file * Read from the file
*/ */
public static void makeLeaderboards() public static void makeLeaderboards()
{ {
//Make Trees //Make Trees
Tree Mining = new Tree(); Tree Mining = new Tree();
Tree WoodCutting = new Tree(); Tree WoodCutting = new Tree();
Tree Herbalism = new Tree(); Tree Herbalism = new Tree();
Tree Excavation = new Tree(); Tree Excavation = new Tree();
Tree Acrobatics = new Tree(); Tree Acrobatics = new Tree();
Tree Repair = new Tree(); Tree Repair = new Tree();
Tree Swords = new Tree(); Tree Swords = new Tree();
Tree Axes = new Tree(); Tree Axes = new Tree();
Tree Archery = new Tree(); Tree Archery = new Tree();
Tree Unarmed = new Tree(); Tree Unarmed = new Tree();
Tree Taming = new Tree(); Tree Taming = new Tree();
Tree PowerLevel = new Tree(); Tree PowerLevel = new Tree();
//Add Data To Trees //Add Data To Trees
try { try {
//Open the user file //Open the user file
FileReader file = new FileReader(location); FileReader file = new FileReader(location);
BufferedReader in = new BufferedReader(file); BufferedReader in = new BufferedReader(file);
String line = ""; //$NON-NLS-1$ String line = ""; //$NON-NLS-1$
while((line = in.readLine()) != null) while((line = in.readLine()) != null)
{ {
String[] character = line.split(":"); //$NON-NLS-1$ String[] character = line.split(":"); //$NON-NLS-1$
String p = character[0]; String p = character[0];
int Plvl = 0; int Plvl = 0;
if(character.length > 1 && m.isInt(character[1])) if(character.length > 1 && m.isInt(character[1]))
{ {
Mining.add(p, Integer.valueOf(character[1])); Mining.add(p, Integer.valueOf(character[1]));
Plvl += Integer.valueOf(character[1]); Plvl += Integer.valueOf(character[1]);
} }
if(character.length > 5 && m.isInt(character[5])){ if(character.length > 5 && m.isInt(character[5])){
WoodCutting.add(p, Integer.valueOf(character[5])); WoodCutting.add(p, Integer.valueOf(character[5]));
Plvl += Integer.valueOf(character[5]); Plvl += Integer.valueOf(character[5]);
} }
if(character.length > 7 && m.isInt(character[7])){ if(character.length > 7 && m.isInt(character[7])){
Repair.add(p, Integer.valueOf(character[7])); Repair.add(p, Integer.valueOf(character[7]));
Plvl += Integer.valueOf(character[7]); Plvl += Integer.valueOf(character[7]);
} }
if(character.length > 8 && m.isInt(character[8])){ if(character.length > 8 && m.isInt(character[8])){
Unarmed.add(p, Integer.valueOf(character[8])); Unarmed.add(p, Integer.valueOf(character[8]));
Plvl += Integer.valueOf(character[8]); Plvl += Integer.valueOf(character[8]);
} }
if(character.length > 9 && m.isInt(character[9])){ if(character.length > 9 && m.isInt(character[9])){
Herbalism.add(p, Integer.valueOf(character[9])); Herbalism.add(p, Integer.valueOf(character[9]));
Plvl += Integer.valueOf(character[9]); Plvl += Integer.valueOf(character[9]);
} }
if(character.length > 10 && m.isInt(character[10])){ if(character.length > 10 && m.isInt(character[10])){
Excavation.add(p, Integer.valueOf(character[10])); Excavation.add(p, Integer.valueOf(character[10]));
Plvl += Integer.valueOf(character[10]); Plvl += Integer.valueOf(character[10]);
} }
if(character.length > 11 && m.isInt(character[11])){ if(character.length > 11 && m.isInt(character[11])){
Archery.add(p, Integer.valueOf(character[11])); Archery.add(p, Integer.valueOf(character[11]));
Plvl += Integer.valueOf(character[11]); Plvl += Integer.valueOf(character[11]);
} }
if(character.length > 12 && m.isInt(character[12])){ if(character.length > 12 && m.isInt(character[12])){
Swords.add(p, Integer.valueOf(character[12])); Swords.add(p, Integer.valueOf(character[12]));
Plvl += Integer.valueOf(character[12]); Plvl += Integer.valueOf(character[12]);
} }
if(character.length > 13 && m.isInt(character[13])){ if(character.length > 13 && m.isInt(character[13])){
Axes.add(p, Integer.valueOf(character[13])); Axes.add(p, Integer.valueOf(character[13]));
Plvl += Integer.valueOf(character[13]); Plvl += Integer.valueOf(character[13]);
} }
if(character.length > 14 && m.isInt(character[14])){ if(character.length > 14 && m.isInt(character[14])){
Acrobatics.add(p, Integer.valueOf(character[14])); Acrobatics.add(p, Integer.valueOf(character[14]));
Plvl += Integer.valueOf(character[14]); Plvl += Integer.valueOf(character[14]);
} }
if(character.length > 24 && m.isInt(character[24])){ if(character.length > 24 && m.isInt(character[24])){
Taming.add(p, Integer.valueOf(character[24])); Taming.add(p, Integer.valueOf(character[24]));
Plvl += Integer.valueOf(character[24]); Plvl += Integer.valueOf(character[24]);
} }
PowerLevel.add(p, Plvl); PowerLevel.add(p, Plvl);
} }
in.close(); in.close();
} catch (Exception e) { } catch (Exception e) {
log.log(Level.SEVERE, "Exception while reading " //$NON-NLS-1$ log.log(Level.SEVERE, "Exception while reading " //$NON-NLS-1$
+ location + " (Are you sure you formatted it correctly?)", e); //$NON-NLS-1$ + location + " (Are you sure you formatted it correctly?)", e); //$NON-NLS-1$
} }
//Write the leader board files //Write the leader board files
leaderWrite(Mining.inOrder(), SkillType.MINING); //$NON-NLS-1$ leaderWrite(Mining.inOrder(), SkillType.MINING); //$NON-NLS-1$
leaderWrite(WoodCutting.inOrder(), SkillType.WOODCUTTING); //$NON-NLS-1$ leaderWrite(WoodCutting.inOrder(), SkillType.WOODCUTTING); //$NON-NLS-1$
leaderWrite(Repair.inOrder(), SkillType.REPAIR); //$NON-NLS-1$ leaderWrite(Repair.inOrder(), SkillType.REPAIR); //$NON-NLS-1$
leaderWrite(Unarmed.inOrder(), SkillType.UNARMED); //$NON-NLS-1$ leaderWrite(Unarmed.inOrder(), SkillType.UNARMED); //$NON-NLS-1$
leaderWrite(Herbalism.inOrder(), SkillType.HERBALISM); //$NON-NLS-1$ leaderWrite(Herbalism.inOrder(), SkillType.HERBALISM); //$NON-NLS-1$
leaderWrite(Excavation.inOrder(), SkillType.EXCAVATION); //$NON-NLS-1$ leaderWrite(Excavation.inOrder(), SkillType.EXCAVATION); //$NON-NLS-1$
leaderWrite(Archery.inOrder(), SkillType.ARCHERY); //$NON-NLS-1$ leaderWrite(Archery.inOrder(), SkillType.ARCHERY); //$NON-NLS-1$
leaderWrite(Swords.inOrder(), SkillType.SWORDS); //$NON-NLS-1$ leaderWrite(Swords.inOrder(), SkillType.SWORDS); //$NON-NLS-1$
leaderWrite(Axes.inOrder(), SkillType.AXES); //$NON-NLS-1$ leaderWrite(Axes.inOrder(), SkillType.AXES); //$NON-NLS-1$
leaderWrite(Acrobatics.inOrder(), SkillType.ACROBATICS); //$NON-NLS-1$ leaderWrite(Acrobatics.inOrder(), SkillType.ACROBATICS); //$NON-NLS-1$
leaderWrite(Taming.inOrder(), SkillType.TAMING); //$NON-NLS-1$ leaderWrite(Taming.inOrder(), SkillType.TAMING); //$NON-NLS-1$
leaderWrite(PowerLevel.inOrder(), SkillType.ALL); //$NON-NLS-1$ leaderWrite(PowerLevel.inOrder(), SkillType.ALL); //$NON-NLS-1$
} }
public static void leaderWrite(PlayerStat[] ps, SkillType skillType) public static void leaderWrite(PlayerStat[] ps, SkillType skillType)
{ {
String theLocation = "plugins/mcMMO/FlatFileStuff/Leaderboards/" + skillType + ".mcmmo"; //$NON-NLS-1$ //$NON-NLS-2$ String theLocation = "plugins/mcMMO/FlatFileStuff/Leaderboards/" + skillType + ".mcmmo"; //$NON-NLS-1$ //$NON-NLS-2$
//CHECK IF THE FILE EXISTS //CHECK IF THE FILE EXISTS
File theDir = new File(theLocation); File theDir = new File(theLocation);
if(!theDir.exists()) if(!theDir.exists())
{ {
//properties = new PropertiesFile(location); //properties = new PropertiesFile(location);
FileWriter writer = null; FileWriter writer = null;
try { try {
writer = new FileWriter(theLocation); writer = new FileWriter(theLocation);
} catch (Exception e) { } catch (Exception e) {
log.log(Level.SEVERE, "Exception while creating " + theLocation, e); //$NON-NLS-1$ log.log(Level.SEVERE, "Exception while creating " + theLocation, e); //$NON-NLS-1$
} finally { } finally {
try { try {
if (writer != null) { if (writer != null) {
writer.close(); writer.close();
} }
} catch (IOException e) { } catch (IOException e) {
log.log(Level.SEVERE, "Exception while closing writer for " + theLocation, e); //$NON-NLS-1$ log.log(Level.SEVERE, "Exception while closing writer for " + theLocation, e); //$NON-NLS-1$
} }
} }
} else { } else {
try { try {
FileReader file = new FileReader(theLocation); FileReader file = new FileReader(theLocation);
//HERP //HERP
BufferedReader in = new BufferedReader(file); BufferedReader in = new BufferedReader(file);
StringBuilder writer = new StringBuilder(); StringBuilder writer = new StringBuilder();
for(PlayerStat p : ps) for(PlayerStat p : ps)
{ {
if(p.name.equals("$mcMMO_DummyInfo")) //$NON-NLS-1$ if(p.name.equals("$mcMMO_DummyInfo")) //$NON-NLS-1$
continue; continue;
if(p.statVal == 0) if(p.statVal == 0)
continue; continue;
writer.append(p.name + ":" + p.statVal); //$NON-NLS-1$ writer.append(p.name + ":" + p.statVal); //$NON-NLS-1$
writer.append("\r\n"); //$NON-NLS-1$ writer.append("\r\n"); //$NON-NLS-1$
} }
in.close(); in.close();
//Write the new file //Write the new file
FileWriter out = new FileWriter(theLocation); FileWriter out = new FileWriter(theLocation);
out.write(writer.toString()); out.write(writer.toString());
out.close(); out.close();
} catch (Exception e) { } catch (Exception e) {
log.log(Level.SEVERE, "Exception while writing to " + theLocation + " (Are you sure you formatted it correctly?)", e); //$NON-NLS-1$ //$NON-NLS-2$ log.log(Level.SEVERE, "Exception while writing to " + theLocation + " (Are you sure you formatted it correctly?)", e); //$NON-NLS-1$ //$NON-NLS-2$
} }
} }
//Create/open the file //Create/open the file
//Loop through backward writing each player //Loop through backward writing each player
//Close the file //Close the file
} }
public static String[] retrieveInfo(String skillName, int pagenumber) public static String[] retrieveInfo(String skillName, int pagenumber)
{ {
String theLocation = "plugins/mcMMO/FlatFileStuff/Leaderboards/" + skillName + ".mcmmo"; //$NON-NLS-1$ //$NON-NLS-2$ String theLocation = "plugins/mcMMO/FlatFileStuff/Leaderboards/" + skillName + ".mcmmo"; //$NON-NLS-1$ //$NON-NLS-2$
try { try {
FileReader file = new FileReader(theLocation); FileReader file = new FileReader(theLocation);
BufferedReader in = new BufferedReader(file); BufferedReader in = new BufferedReader(file);
int destination = (pagenumber - 1) * 10; //How many lines to skip through int destination = (pagenumber - 1) * 10; //How many lines to skip through
int x = 0; //how many lines we've gone through int x = 0; //how many lines we've gone through
int y = 0; //going through the lines int y = 0; //going through the lines
String line = ""; //$NON-NLS-1$ String line = ""; //$NON-NLS-1$
String[] info = new String[10]; //what to return String[] info = new String[10]; //what to return
while((line = in.readLine()) != null && y < 10) while((line = in.readLine()) != null && y < 10)
{ {
x++; x++;
if(x >= destination && y < 10){ if(x >= destination && y < 10){
info[y] = line.toString(); info[y] = line.toString();
y++; y++;
} }
} }
in.close(); in.close();
return info; return info;
} catch (Exception e) { } catch (Exception e) {
log.log(Level.SEVERE, "Exception while reading " //$NON-NLS-1$ log.log(Level.SEVERE, "Exception while reading " //$NON-NLS-1$
+ theLocation + " (Are you sure you formatted it correctly?)", e); //$NON-NLS-1$ + theLocation + " (Are you sure you formatted it correctly?)", e); //$NON-NLS-1$
} }
return null; //Shouldn't get here return null; //Shouldn't get here
} }
public static void updateLeaderboard(PlayerStat ps, SkillType skillType) public static void updateLeaderboard(PlayerStat ps, SkillType skillType)
{ {
if(LoadProperties.useMySQL) if(LoadProperties.useMySQL)
return; return;
String theLocation = "plugins/mcMMO/FlatFileStuff/Leaderboards/" + skillType + ".mcmmo"; //$NON-NLS-1$ //$NON-NLS-2$ String theLocation = "plugins/mcMMO/FlatFileStuff/Leaderboards/" + skillType + ".mcmmo"; //$NON-NLS-1$ //$NON-NLS-2$
try { try {
//Open the file //Open the file
FileReader file = new FileReader(theLocation); FileReader file = new FileReader(theLocation);
BufferedReader in = new BufferedReader(file); BufferedReader in = new BufferedReader(file);
StringBuilder writer = new StringBuilder(); StringBuilder writer = new StringBuilder();
String line = ""; //$NON-NLS-1$ String line = ""; //$NON-NLS-1$
Boolean inserted = false; Boolean inserted = false;
//While not at the end of the file //While not at the end of the file
while((line = in.readLine()) != null) while((line = in.readLine()) != null)
{ {
//Insert the player into the line before it finds a smaller one //Insert the player into the line before it finds a smaller one
if(Integer.valueOf(line.split(":")[1]) < ps.statVal && !inserted) //$NON-NLS-1$ if(Integer.valueOf(line.split(":")[1]) < ps.statVal && !inserted) //$NON-NLS-1$
{ {
writer.append(ps.name + ":" + ps.statVal).append("\r\n"); //$NON-NLS-1$ //$NON-NLS-2$ writer.append(ps.name + ":" + ps.statVal).append("\r\n"); //$NON-NLS-1$ //$NON-NLS-2$
inserted = true; inserted = true;
} }
//Write anything that isn't the player already in the file so we remove the duplicate //Write anything that isn't the player already in the file so we remove the duplicate
if(!line.split(":")[0].equalsIgnoreCase(ps.name)) //$NON-NLS-1$ if(!line.split(":")[0].equalsIgnoreCase(ps.name)) //$NON-NLS-1$
{ {
writer.append(line).append("\r\n"); //$NON-NLS-1$ writer.append(line).append("\r\n"); //$NON-NLS-1$
} }
} }
if(!inserted) if(!inserted)
{ {
writer.append(ps.name + ":" + ps.statVal).append("\r\n"); //$NON-NLS-1$ //$NON-NLS-2$ writer.append(ps.name + ":" + ps.statVal).append("\r\n"); //$NON-NLS-1$ //$NON-NLS-2$
} }
in.close(); in.close();
//Write the new file //Write the new file
FileWriter out = new FileWriter(theLocation); FileWriter out = new FileWriter(theLocation);
out.write(writer.toString()); out.write(writer.toString());
out.close(); out.close();
} catch (Exception e) { } catch (Exception e) {
log.log(Level.SEVERE, "Exception while writing to " + theLocation + " (Are you sure you formatted it correctly?)", e); //$NON-NLS-1$ //$NON-NLS-2$ log.log(Level.SEVERE, "Exception while writing to " + theLocation + " (Are you sure you formatted it correctly?)", e); //$NON-NLS-1$ //$NON-NLS-2$
} }
} }
} }

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@ -1,96 +1,96 @@
package com.gmail.nossr50; package com.gmail.nossr50;
import java.io.*; import java.io.*;
import java.util.Properties; import java.util.Properties;
import java.util.logging.Logger; import java.util.logging.Logger;
import java.util.HashMap; import java.util.HashMap;
import org.bukkit.entity.*; import org.bukkit.entity.*;
import com.gmail.nossr50.datatypes.PlayerProfile; import com.gmail.nossr50.datatypes.PlayerProfile;
public class Users { public class Users {
private static volatile Users instance; private static volatile Users instance;
protected static final Logger log = Logger.getLogger("Minecraft"); protected static final Logger log = Logger.getLogger("Minecraft");
String location = "plugins/mcMMO/FlatFileStuff/mcmmo.users"; String location = "plugins/mcMMO/FlatFileStuff/mcmmo.users";
String directory = "plugins/mcMMO/FlatFileStuff/"; String directory = "plugins/mcMMO/FlatFileStuff/";
String directoryb = "plugins/mcMMO/FlatFileStuff/Leaderboards/"; String directoryb = "plugins/mcMMO/FlatFileStuff/Leaderboards/";
//public static ArrayList<PlayerProfile> players; //public static ArrayList<PlayerProfile> players;
public static HashMap<Player, PlayerProfile> players = new HashMap<Player, PlayerProfile>(); public static HashMap<Player, PlayerProfile> players = new HashMap<Player, PlayerProfile>();
private Properties properties = new Properties(); private Properties properties = new Properties();
//To load //To load
public void load() throws IOException { public void load() throws IOException {
properties.load(new FileInputStream(location)); properties.load(new FileInputStream(location));
} }
//To save //To save
public void save() public void save()
{ {
try try
{ {
properties.store(new FileOutputStream(location), null); properties.store(new FileOutputStream(location), null);
}catch(IOException ex) { }catch(IOException ex) {
} }
} }
public void loadUsers() public void loadUsers()
{ {
new File(directory).mkdir(); new File(directory).mkdir();
new File(directoryb).mkdir(); new File(directoryb).mkdir();
File theDir = new File(location); File theDir = new File(location);
if(!theDir.exists()) if(!theDir.exists())
{ {
try { try {
FileWriter writer = new FileWriter(theDir); FileWriter writer = new FileWriter(theDir);
writer.close(); writer.close();
} catch (IOException e) { } catch (IOException e) {
// TODO Auto-generated catch block // TODO Auto-generated catch block
e.printStackTrace(); e.printStackTrace();
} }
} }
} }
public static void addUser(Player player) public static void addUser(Player player)
{ {
players.put(player, new PlayerProfile(player)); players.put(player, new PlayerProfile(player));
} }
public static void clearUsers() public static void clearUsers()
{ {
players.clear(); players.clear();
} }
public static HashMap<Player, PlayerProfile> getProfiles(){ public static HashMap<Player, PlayerProfile> getProfiles(){
return players; return players;
} }
public static void removeUser(Player player) public static void removeUser(Player player)
{ {
PlayerProfile PP = Users.getProfile(player); PlayerProfile PP = Users.getProfile(player);
if(PP != null) if(PP != null)
{ {
PP.save(); PP.save();
if(players.containsKey(player)) if(players.containsKey(player))
players.remove(player); players.remove(player);
} }
} }
public static PlayerProfile getProfile(Player player){ public static PlayerProfile getProfile(Player player){
if(players.get(player) != null) if(players.get(player) != null)
return players.get(player); return players.get(player);
else else
{ {
players.put(player, new PlayerProfile(player)); players.put(player, new PlayerProfile(player));
return players.get(player); return players.get(player);
} }
} }
public static Users getInstance() { public static Users getInstance() {
if (instance == null) { if (instance == null) {
instance = new Users(); instance = new Users();
} }
return instance; return instance;
} }
} }

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@ -1,74 +1,74 @@
package com.gmail.nossr50.config; package com.gmail.nossr50.config;
import java.util.*; import java.util.*;
import java.util.logging.Logger; import java.util.logging.Logger;
import org.bukkit.block.Block; import org.bukkit.block.Block;
import org.bukkit.entity.Entity; import org.bukkit.entity.Entity;
import org.bukkit.entity.LivingEntity; import org.bukkit.entity.LivingEntity;
import com.gmail.nossr50.mcMMO; import com.gmail.nossr50.mcMMO;
public class Misc public class Misc
{ {
String location = "mcmmo.properties"; String location = "mcmmo.properties";
protected static final Logger log = Logger.getLogger("Minecraft"); protected static final Logger log = Logger.getLogger("Minecraft");
public ArrayList<Entity> mobSpawnerList = new ArrayList<Entity>(); public ArrayList<Entity> mobSpawnerList = new ArrayList<Entity>();
public ArrayList<Block> blockWatchList = new ArrayList<Block>(); public ArrayList<Block> blockWatchList = new ArrayList<Block>();
public ArrayList<Block> treeFeller = new ArrayList<Block>(); public ArrayList<Block> treeFeller = new ArrayList<Block>();
public HashMap<Entity, Integer> arrowTracker = new HashMap<Entity, Integer>(); public HashMap<Entity, Integer> arrowTracker = new HashMap<Entity, Integer>();
public ArrayList<LivingEntity> bleedTracker = new ArrayList<LivingEntity>(); public ArrayList<LivingEntity> bleedTracker = new ArrayList<LivingEntity>();
mcMMO plugin = null; mcMMO plugin = null;
//BLEED QUE STUFF //BLEED QUE STUFF
public LivingEntity[] bleedQue = new LivingEntity[20]; public LivingEntity[] bleedQue = new LivingEntity[20];
public int bleedQuePos = 0; public int bleedQuePos = 0;
public LivingEntity[] bleedRemovalQue = new LivingEntity[20]; public LivingEntity[] bleedRemovalQue = new LivingEntity[20];
public int bleedRemovalQuePos = 0; public int bleedRemovalQuePos = 0;
public Misc(mcMMO mcMMO) public Misc(mcMMO mcMMO)
{ {
plugin = mcMMO; plugin = mcMMO;
} }
public void addToBleedQue(LivingEntity entity) public void addToBleedQue(LivingEntity entity)
{ {
//Assign entity to empty position //Assign entity to empty position
bleedQue[bleedQuePos] = entity; bleedQue[bleedQuePos] = entity;
//Move position up by 1 increment //Move position up by 1 increment
bleedQuePos++; bleedQuePos++;
//Check if array is full //Check if array is full
if(bleedQuePos >= bleedQue.length) if(bleedQuePos >= bleedQue.length)
{ {
//Create new temporary array //Create new temporary array
LivingEntity[] temp = new LivingEntity[bleedQue.length*2]; LivingEntity[] temp = new LivingEntity[bleedQue.length*2];
//Copy data from bleedQue to temporary array //Copy data from bleedQue to temporary array
System.arraycopy(bleedQue, 0, temp, 0, bleedQue.length); System.arraycopy(bleedQue, 0, temp, 0, bleedQue.length);
//Point bleedQue to new array //Point bleedQue to new array
bleedQue = temp; bleedQue = temp;
} }
} }
public void addToBleedRemovalQue(LivingEntity entity) public void addToBleedRemovalQue(LivingEntity entity)
{ {
//Assign entity to empty position //Assign entity to empty position
bleedRemovalQue[bleedRemovalQuePos] = entity; bleedRemovalQue[bleedRemovalQuePos] = entity;
//Move position up by 1 increment //Move position up by 1 increment
bleedRemovalQuePos++; bleedRemovalQuePos++;
//Check if array is full //Check if array is full
if(bleedRemovalQuePos >= bleedRemovalQue.length) if(bleedRemovalQuePos >= bleedRemovalQue.length)
{ {
//Create new temporary array //Create new temporary array
LivingEntity[] temp = new LivingEntity[bleedRemovalQue.length*2]; LivingEntity[] temp = new LivingEntity[bleedRemovalQue.length*2];
//Copy data from bleedRemovalQue to temporary array //Copy data from bleedRemovalQue to temporary array
System.arraycopy(bleedRemovalQue, 0, temp, 0, bleedRemovalQue.length); System.arraycopy(bleedRemovalQue, 0, temp, 0, bleedRemovalQue.length);
//Point bleedRemovalQue to new array //Point bleedRemovalQue to new array
bleedRemovalQue = temp; bleedRemovalQue = temp;
} }
} }
} }

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@ -1,13 +1,13 @@
package com.gmail.nossr50.datatypes; package com.gmail.nossr50.datatypes;
import org.bukkit.block.Block; import org.bukkit.block.Block;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import org.bukkit.event.block.BlockBreakEvent; import org.bukkit.event.block.BlockBreakEvent;
public class FakeBlockBreakEvent extends BlockBreakEvent { public class FakeBlockBreakEvent extends BlockBreakEvent {
private static final long serialVersionUID = 1L; private static final long serialVersionUID = 1L;
public FakeBlockBreakEvent(Block theBlock, Player player) { public FakeBlockBreakEvent(Block theBlock, Player player) {
super(theBlock, player); super(theBlock, player);
} }
} }

View File

@ -1,8 +1,8 @@
package com.gmail.nossr50.datatypes; package com.gmail.nossr50.datatypes;
public enum HUDType public enum HUDType
{ {
STANDARD, STANDARD,
SMALL, SMALL,
RETRO; RETRO;
} }

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@ -1,256 +1,256 @@
package com.gmail.nossr50.datatypes; package com.gmail.nossr50.datatypes;
import org.bukkit.Bukkit; import org.bukkit.Bukkit;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import org.getspout.spoutapi.SpoutManager; import org.getspout.spoutapi.SpoutManager;
import org.getspout.spoutapi.gui.Color; import org.getspout.spoutapi.gui.Color;
import org.getspout.spoutapi.gui.GenericGradient; import org.getspout.spoutapi.gui.GenericGradient;
import org.getspout.spoutapi.gui.GenericTexture; import org.getspout.spoutapi.gui.GenericTexture;
import org.getspout.spoutapi.gui.RenderPriority; import org.getspout.spoutapi.gui.RenderPriority;
import org.getspout.spoutapi.gui.Widget; import org.getspout.spoutapi.gui.Widget;
import org.getspout.spoutapi.player.SpoutPlayer; import org.getspout.spoutapi.player.SpoutPlayer;
import com.gmail.nossr50.Users; import com.gmail.nossr50.Users;
import com.gmail.nossr50.m; import com.gmail.nossr50.m;
import com.gmail.nossr50.mcMMO; import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.config.LoadProperties; import com.gmail.nossr50.config.LoadProperties;
import com.gmail.nossr50.spout.SpoutStuff; import com.gmail.nossr50.spout.SpoutStuff;
import com.gmail.nossr50.spout.mmoHelper; import com.gmail.nossr50.spout.mmoHelper;
public class HUDmmo public class HUDmmo
{ {
int center_x = 427/2; int center_x = 427/2;
int center_y = 240/2; int center_y = 240/2;
String playerName = null; String playerName = null;
Widget xpbar = null; Widget xpbar = null;
GenericGradient xpfill = null; GenericGradient xpfill = null;
GenericGradient xpbg = null; GenericGradient xpbg = null;
GenericGradient xpicon_bg = null; GenericGradient xpicon_bg = null;
GenericGradient xpicon_border = null; GenericGradient xpicon_border = null;
GenericTexture xpicon = null; GenericTexture xpicon = null;
mcMMO plugin = (mcMMO) Bukkit.getServer().getPluginManager().getPlugin("mcMMO"); mcMMO plugin = (mcMMO) Bukkit.getServer().getPluginManager().getPlugin("mcMMO");
public HUDmmo(Player player) public HUDmmo(Player player)
{ {
playerName = player.getName(); playerName = player.getName();
initializeHUD(player); initializeHUD(player);
} }
public void initializeHUD(Player player) public void initializeHUD(Player player)
{ {
HUDType type = Users.getProfile(player).getHUDType(); HUDType type = Users.getProfile(player).getHUDType();
switch(type) switch(type)
{ {
case RETRO: case RETRO:
{ {
initializeXpBarDisplayRetro(SpoutManager.getPlayer(player)); initializeXpBarDisplayRetro(SpoutManager.getPlayer(player));
break; break;
} }
case STANDARD: case STANDARD:
{ {
initializeXpBarDisplayStandard(SpoutManager.getPlayer(player)); initializeXpBarDisplayStandard(SpoutManager.getPlayer(player));
break; break;
} }
case SMALL: case SMALL:
{ {
initializeXpBarDisplaySmall(SpoutManager.getPlayer(player)); initializeXpBarDisplaySmall(SpoutManager.getPlayer(player));
break; break;
} }
} }
} }
public void updateXpBarDisplay(HUDType type, Player player) public void updateXpBarDisplay(HUDType type, Player player)
{ {
switch(type) switch(type)
{ {
case RETRO: case RETRO:
{ {
updateXpBarRetro(player, Users.getProfile(player)); updateXpBarRetro(player, Users.getProfile(player));
break; break;
} }
case STANDARD: case STANDARD:
{ {
updateXpBarStandard(player, Users.getProfile(player)); updateXpBarStandard(player, Users.getProfile(player));
break; break;
} }
case SMALL: case SMALL:
{ {
updateXpBarStandard(player, Users.getProfile(player)); updateXpBarStandard(player, Users.getProfile(player));
break; break;
} }
} }
} }
public void resetHUD() public void resetHUD()
{ {
SpoutPlayer sPlayer = SpoutStuff.getSpoutPlayer(playerName); SpoutPlayer sPlayer = SpoutStuff.getSpoutPlayer(playerName);
if(sPlayer != null) if(sPlayer != null)
{ {
sPlayer.getMainScreen().removeWidgets(plugin); sPlayer.getMainScreen().removeWidgets(plugin);
//Reset the objects //Reset the objects
xpbar = null; xpbar = null;
xpfill = null; xpfill = null;
xpbg = null; xpbg = null;
xpicon = null; xpicon = null;
mmoHelper.initialize(sPlayer, plugin); mmoHelper.initialize(sPlayer, plugin);
sPlayer.getMainScreen().setDirty(true); sPlayer.getMainScreen().setDirty(true);
} }
} }
private void initializeXpBarDisplayRetro(SpoutPlayer sPlayer) private void initializeXpBarDisplayRetro(SpoutPlayer sPlayer)
{ {
Color border = new Color((float)LoadProperties.xpborder_r, (float)LoadProperties.xpborder_g, (float)LoadProperties.xpborder_b, 1f); Color border = new Color((float)LoadProperties.xpborder_r, (float)LoadProperties.xpborder_g, (float)LoadProperties.xpborder_b, 1f);
Color green = new Color(0, 1f, 0, 1f); Color green = new Color(0, 1f, 0, 1f);
Color background = new Color((float)LoadProperties.xpbackground_r, (float)LoadProperties.xpbackground_g, (float)LoadProperties.xpbackground_b, 1f); Color background = new Color((float)LoadProperties.xpbackground_r, (float)LoadProperties.xpbackground_g, (float)LoadProperties.xpbackground_b, 1f);
Color darkbg = new Color(0.2f, 0.2f, 0.2f, 1f); Color darkbg = new Color(0.2f, 0.2f, 0.2f, 1f);
xpicon = new GenericTexture(); xpicon = new GenericTexture();
xpbar = new GenericGradient(); xpbar = new GenericGradient();
xpfill = new GenericGradient(); xpfill = new GenericGradient();
xpbg = new GenericGradient(); xpbg = new GenericGradient();
xpicon_bg = new GenericGradient(); xpicon_bg = new GenericGradient();
xpicon_border = new GenericGradient(); xpicon_border = new GenericGradient();
xpicon_bg.setBottomColor(darkbg).setTopColor(darkbg).setWidth(4).setHeight(4).setPriority(RenderPriority.High).setX(142).setY(10).setDirty(true); xpicon_bg.setBottomColor(darkbg).setTopColor(darkbg).setWidth(4).setHeight(4).setPriority(RenderPriority.High).setX(142).setY(10).setDirty(true);
xpicon_border.setBottomColor(border).setTopColor(border).setWidth(6).setHeight(6).setPriority(RenderPriority.Highest).setX(141).setY(9).setDirty(true); xpicon_border.setBottomColor(border).setTopColor(border).setWidth(6).setHeight(6).setPriority(RenderPriority.Highest).setX(141).setY(9).setDirty(true);
xpicon.setWidth(6).setHeight(6).setX(141).setY(9).setPriority(RenderPriority.Normal).setDirty(true); xpicon.setWidth(6).setHeight(6).setX(141).setY(9).setPriority(RenderPriority.Normal).setDirty(true);
xpicon.setUrl("Icon_r.png"); xpicon.setUrl("Icon_r.png");
xpbar.setWidth(128).setHeight(4).setX(149).setY(10); xpbar.setWidth(128).setHeight(4).setX(149).setY(10);
((GenericGradient) xpbar).setBottomColor(border).setTopColor(border).setPriority(RenderPriority.Highest).setDirty(true); ((GenericGradient) xpbar).setBottomColor(border).setTopColor(border).setPriority(RenderPriority.Highest).setDirty(true);
xpfill.setWidth(0).setHeight(2).setX(150).setY(11); xpfill.setWidth(0).setHeight(2).setX(150).setY(11);
xpfill.setBottomColor(green).setTopColor(green).setPriority(RenderPriority.Lowest).setDirty(true); xpfill.setBottomColor(green).setTopColor(green).setPriority(RenderPriority.Lowest).setDirty(true);
xpbg.setWidth(126).setHeight(2).setX(150).setY(11); xpbg.setWidth(126).setHeight(2).setX(150).setY(11);
xpbg.setBottomColor(background).setTopColor(background).setPriority(RenderPriority.Low).setDirty(true); xpbg.setBottomColor(background).setTopColor(background).setPriority(RenderPriority.Low).setDirty(true);
if(LoadProperties.xpbar) if(LoadProperties.xpbar)
{ {
sPlayer.getMainScreen().attachWidget(plugin, (GenericGradient)xpbar); sPlayer.getMainScreen().attachWidget(plugin, (GenericGradient)xpbar);
sPlayer.getMainScreen().attachWidget(plugin, (GenericGradient)xpfill); sPlayer.getMainScreen().attachWidget(plugin, (GenericGradient)xpfill);
sPlayer.getMainScreen().attachWidget(plugin, (GenericGradient)xpbg); sPlayer.getMainScreen().attachWidget(plugin, (GenericGradient)xpbg);
if(LoadProperties.xpicon) if(LoadProperties.xpicon)
{ {
sPlayer.getMainScreen().attachWidget(plugin, (GenericTexture)xpicon); sPlayer.getMainScreen().attachWidget(plugin, (GenericTexture)xpicon);
sPlayer.getMainScreen().attachWidget(plugin, (GenericGradient)xpicon_bg); sPlayer.getMainScreen().attachWidget(plugin, (GenericGradient)xpicon_bg);
} }
sPlayer.getMainScreen().attachWidget(plugin, (GenericGradient)xpicon_border); sPlayer.getMainScreen().attachWidget(plugin, (GenericGradient)xpicon_border);
} }
sPlayer.getMainScreen().setDirty(true); sPlayer.getMainScreen().setDirty(true);
} }
private void initializeXpBarDisplayStandard(SpoutPlayer sPlayer) private void initializeXpBarDisplayStandard(SpoutPlayer sPlayer)
{ {
//Setup xp bar //Setup xp bar
xpbar = new GenericTexture(); xpbar = new GenericTexture();
if(LoadProperties.xpbar && LoadProperties.xpicon) if(LoadProperties.xpbar && LoadProperties.xpicon)
{ {
xpicon = new GenericTexture(); xpicon = new GenericTexture();
xpicon.setUrl("Icon.png"); xpicon.setUrl("Icon.png");
xpicon.setHeight(16).setWidth(32).setX(LoadProperties.xpicon_x).setY(LoadProperties.xpicon_y); xpicon.setHeight(16).setWidth(32).setX(LoadProperties.xpicon_x).setY(LoadProperties.xpicon_y);
xpicon.setDirty(true); xpicon.setDirty(true);
sPlayer.getMainScreen().attachWidget(plugin, xpicon); sPlayer.getMainScreen().attachWidget(plugin, xpicon);
} }
if(LoadProperties.xpbar) if(LoadProperties.xpbar)
{ {
((GenericTexture)xpbar).setUrl("xpbar_inc000.png"); ((GenericTexture)xpbar).setUrl("xpbar_inc000.png");
xpbar.setX(LoadProperties.xpbar_x).setY(LoadProperties.xpbar_y).setHeight(8).setWidth(256); xpbar.setX(LoadProperties.xpbar_x).setY(LoadProperties.xpbar_y).setHeight(8).setWidth(256);
sPlayer.getMainScreen().attachWidget(plugin, xpbar); sPlayer.getMainScreen().attachWidget(plugin, xpbar);
} }
sPlayer.getMainScreen().setDirty(true); sPlayer.getMainScreen().setDirty(true);
} }
private void initializeXpBarDisplaySmall(SpoutPlayer sPlayer) private void initializeXpBarDisplaySmall(SpoutPlayer sPlayer)
{ {
//Setup xp bar //Setup xp bar
xpbar = new GenericTexture(); xpbar = new GenericTexture();
if(LoadProperties.xpbar && LoadProperties.xpicon) if(LoadProperties.xpbar && LoadProperties.xpicon)
{ {
xpicon = new GenericTexture(); xpicon = new GenericTexture();
xpicon.setUrl("Icon.png"); xpicon.setUrl("Icon.png");
xpicon.setHeight(8).setWidth(16).setX(center_x-(8+64)).setY(LoadProperties.xpicon_y+2); xpicon.setHeight(8).setWidth(16).setX(center_x-(8+64)).setY(LoadProperties.xpicon_y+2);
xpicon.setDirty(true); xpicon.setDirty(true);
sPlayer.getMainScreen().attachWidget(plugin, xpicon); sPlayer.getMainScreen().attachWidget(plugin, xpicon);
} }
if(LoadProperties.xpbar) if(LoadProperties.xpbar)
{ {
((GenericTexture)xpbar).setUrl("xpbar_inc000.png"); ((GenericTexture)xpbar).setUrl("xpbar_inc000.png");
xpbar.setX(center_x-64).setY(LoadProperties.xpbar_y).setHeight(4).setWidth(128); xpbar.setX(center_x-64).setY(LoadProperties.xpbar_y).setHeight(4).setWidth(128);
sPlayer.getMainScreen().attachWidget(plugin, xpbar); sPlayer.getMainScreen().attachWidget(plugin, xpbar);
} }
sPlayer.getMainScreen().setDirty(true); sPlayer.getMainScreen().setDirty(true);
} }
private void updateXpBarStandard(Player player, PlayerProfile PP) private void updateXpBarStandard(Player player, PlayerProfile PP)
{ {
if(!LoadProperties.xpbar) if(!LoadProperties.xpbar)
return; return;
SkillType theType = null; SkillType theType = null;
if(PP.getXpBarLocked()) if(PP.getXpBarLocked())
theType=PP.getSkillLock(); theType=PP.getSkillLock();
else else
theType=PP.getLastGained(); theType=PP.getLastGained();
if(theType == null) if(theType == null)
return; return;
((GenericTexture) xpicon).setUrl(m.getCapitalized(theType.toString())+".png"); ((GenericTexture) xpicon).setUrl(m.getCapitalized(theType.toString())+".png");
xpicon.setDirty(true); xpicon.setDirty(true);
((GenericTexture) xpbar).setUrl(SpoutStuff.getUrlBar(SpoutStuff.getXpInc(PP.getSkillXpLevel(theType), PP.getXpToLevel(theType), HUDType.STANDARD))); ((GenericTexture) xpbar).setUrl(SpoutStuff.getUrlBar(SpoutStuff.getXpInc(PP.getSkillXpLevel(theType), PP.getXpToLevel(theType), HUDType.STANDARD)));
xpbar.setDirty(true); xpbar.setDirty(true);
SpoutManager.getPlayer(player).getMainScreen().setDirty(true); SpoutManager.getPlayer(player).getMainScreen().setDirty(true);
} }
private void updateXpBarRetro(Player player, PlayerProfile PP) private void updateXpBarRetro(Player player, PlayerProfile PP)
{ {
if(!LoadProperties.xpbar) if(!LoadProperties.xpbar)
return; return;
SkillType theType = null; SkillType theType = null;
if(PP.getXpBarLocked() && PP.getSkillLock() != null) if(PP.getXpBarLocked() && PP.getSkillLock() != null)
theType=PP.getSkillLock(); theType=PP.getSkillLock();
else else
theType=PP.getLastGained(); theType=PP.getLastGained();
if(theType == null) if(theType == null)
return; return;
Color color = SpoutStuff.getRetroColor(theType); Color color = SpoutStuff.getRetroColor(theType);
if(xpicon != null && theType != null) if(xpicon != null && theType != null)
xpicon.setUrl(m.getCapitalized(theType.toString())+"_r.png"); xpicon.setUrl(m.getCapitalized(theType.toString())+"_r.png");
if(theType != null) if(theType != null)
xpfill.setBottomColor(color).setTopColor(color).setWidth(SpoutStuff.getXpInc(PP.getSkillXpLevel(theType), PP.getXpToLevel(theType), HUDType.RETRO)).setDirty(true); xpfill.setBottomColor(color).setTopColor(color).setWidth(SpoutStuff.getXpInc(PP.getSkillXpLevel(theType), PP.getXpToLevel(theType), HUDType.RETRO)).setDirty(true);
else else
System.out.println("theType was null!"); System.out.println("theType was null!");
SpoutManager.getPlayer(player).getMainScreen().setDirty(true); SpoutManager.getPlayer(player).getMainScreen().setDirty(true);
} }
} }

View File

@ -1,26 +1,26 @@
package com.gmail.nossr50.datatypes; package com.gmail.nossr50.datatypes;
import org.bukkit.ChatColor; import org.bukkit.ChatColor;
import org.bukkit.entity.LivingEntity; import org.bukkit.entity.LivingEntity;
import org.getspout.spoutapi.gui.GenericLabel; import org.getspout.spoutapi.gui.GenericLabel;
import org.getspout.spoutapi.gui.GenericTexture; import org.getspout.spoutapi.gui.GenericTexture;
import com.gmail.nossr50.spout.SpoutStuff; import com.gmail.nossr50.spout.SpoutStuff;
public class HealthBarMMO public class HealthBarMMO
{ {
public GenericTexture health_bar = null; public GenericTexture health_bar = null;
public GenericLabel health_name = null; public GenericLabel health_name = null;
public String playerName = null; public String playerName = null;
public HealthBarMMO(LivingEntity entity, String name) public HealthBarMMO(LivingEntity entity, String name)
{ {
health_name = new GenericLabel(); health_name = new GenericLabel();
health_name.setText(ChatColor.GREEN+name).setDirty(true); health_name.setText(ChatColor.GREEN+name).setDirty(true);
health_bar = new GenericTexture(); health_bar = new GenericTexture();
health_bar.setUrl(SpoutStuff.getHealthBarURL(entity.getHealth())).setHeight(8).setWidth(64).setDirty(true); health_bar.setUrl(SpoutStuff.getHealthBarURL(entity.getHealth())).setHeight(8).setWidth(64).setDirty(true);
playerName = name; playerName = name;
} }
} }

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@ -1,76 +1,76 @@
package com.gmail.nossr50.datatypes; package com.gmail.nossr50.datatypes;
import java.util.HashMap; import java.util.HashMap;
import org.bukkit.entity.*; import org.bukkit.entity.*;
public class Mob public class Mob
{ {
public HashMap<Integer, Short> mobDiff = new HashMap<Integer, Short>(); public HashMap<Integer, Short> mobDiff = new HashMap<Integer, Short>();
public HashMap<Integer, Boolean> isAggressive = new HashMap<Integer, Boolean>(); public HashMap<Integer, Boolean> isAggressive = new HashMap<Integer, Boolean>();
public void assignDifficulty(Entity entity) public void assignDifficulty(Entity entity)
{ {
short x = 0; short x = 0;
if(entity.getLocation().getY() >= 45) if(entity.getLocation().getY() >= 45)
{ {
//LEVEL 2 //LEVEL 2
if(Math.random() * 100 > 50) if(Math.random() * 100 > 50)
{ {
x = 0; x = 0;
} }
//LEVEL 3 //LEVEL 3
else else
{ {
x = 1; x = 1;
} }
} }
else else
{ {
double y = Math.random() * 100; double y = Math.random() * 100;
//HIGH CHANCE FOR 5's //HIGH CHANCE FOR 5's
if(entity.getLocation().getY() < 20) if(entity.getLocation().getY() < 20)
{ {
//ASSIGN INTO THE 5 RANKS //ASSIGN INTO THE 5 RANKS
if(y >= 0 && y < 50) if(y >= 0 && y < 50)
x = 0; x = 0;
if(y >= 50 && y < 80) if(y >= 50 && y < 80)
x = 1; x = 1;
if(y >= 80 && y < 95) if(y >= 80 && y < 95)
x = 2; x = 2;
if(y >= 95 && y < 98) if(y >= 95 && y < 98)
x = 3; x = 3;
if(y >= 98 && y <= 100) if(y >= 98 && y <= 100)
x = 4; x = 4;
} }
//HIGH CHANCE FOR 4's //HIGH CHANCE FOR 4's
else else
{ {
//ASSIGN INTO THE 5 RANKS //ASSIGN INTO THE 5 RANKS
if(y >= 0 && y < 50) if(y >= 0 && y < 50)
x = 0; x = 0;
if(y >= 50 && y < 74) if(y >= 50 && y < 74)
x = 1; x = 1;
if(y >= 74 && y < 89) if(y >= 74 && y < 89)
x = 2; x = 2;
if(y >= 89 && y < 99) if(y >= 89 && y < 99)
x = 3; x = 3;
if(y >= 99 && y <= 100) if(y >= 99 && y <= 100)
x = 4; x = 4;
} }
if(x > 1) if(x > 1)
{ {
isAggressive.put(entity.getEntityId(), false); isAggressive.put(entity.getEntityId(), false);
} }
} }
if(!mobDiff.containsKey(entity.getEntityId())) if(!mobDiff.containsKey(entity.getEntityId()))
{ {
mobDiff.put(entity.getEntityId(), x); mobDiff.put(entity.getEntityId(), x);
//System.out.println("Mob "+entity.getEntityId()+" (DIFFICULTY) "+ //System.out.println("Mob "+entity.getEntityId()+" (DIFFICULTY) "+
//(x +1)+"(DEPTH) "+entity.getLocation().getY()); //(x +1)+"(DEPTH) "+entity.getLocation().getY());
} }
} }
} }

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@ -1,7 +1,7 @@
package com.gmail.nossr50.datatypes; package com.gmail.nossr50.datatypes;
public class PlayerStat public class PlayerStat
{ {
public String name; public String name;
public int statVal = 0; public int statVal = 0;
} }

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@ -1,17 +1,17 @@
package com.gmail.nossr50.datatypes; package com.gmail.nossr50.datatypes;
public enum SkillType public enum SkillType
{ {
ACROBATICS, ACROBATICS,
ALL, //This one is just for convenience ALL, //This one is just for convenience
ARCHERY, ARCHERY,
AXES, AXES,
EXCAVATION, EXCAVATION,
HERBALISM, HERBALISM,
MINING, MINING,
REPAIR, REPAIR,
SWORDS, SWORDS,
TAMING, TAMING,
UNARMED, UNARMED,
WOODCUTTING; WOODCUTTING;
} }

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@ -1,39 +1,39 @@
package com.gmail.nossr50.datatypes; package com.gmail.nossr50.datatypes;
import java.util.ArrayList; import java.util.ArrayList;
import com.gmail.nossr50.datatypes.PlayerStat; import com.gmail.nossr50.datatypes.PlayerStat;
public class Tree { public class Tree {
TreeNode root = null; TreeNode root = null;
public Tree(){} public Tree(){}
public void add(String p, int in) public void add(String p, int in)
{ {
if(root == null){ if(root == null){
root = new TreeNode(p, in); root = new TreeNode(p, in);
} }
else else
root.add(p,in); root.add(p,in);
} }
public PlayerStat[] inOrder() public PlayerStat[] inOrder()
{ {
if(root != null){ if(root != null){
ArrayList<PlayerStat> order = root.inOrder(new ArrayList<PlayerStat>()); ArrayList<PlayerStat> order = root.inOrder(new ArrayList<PlayerStat>());
return order.toArray(new PlayerStat[order.size()]); return order.toArray(new PlayerStat[order.size()]);
} else { } else {
//Throw some dummy info in case the users file is empty //Throw some dummy info in case the users file is empty
//It's not a good fix but its better than rewriting the whole system //It's not a good fix but its better than rewriting the whole system
ArrayList<PlayerStat> x = new ArrayList<PlayerStat>(); ArrayList<PlayerStat> x = new ArrayList<PlayerStat>();
PlayerStat y = new PlayerStat(); PlayerStat y = new PlayerStat();
y.name = "$mcMMO_DummyInfo"; y.name = "$mcMMO_DummyInfo";
y.statVal = 0; y.statVal = 0;
x.add(y); x.add(y);
return x.toArray(new PlayerStat[x.size()]); return x.toArray(new PlayerStat[x.size()]);
} }
} }
} }

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@ -1,49 +1,49 @@
package com.gmail.nossr50.datatypes; package com.gmail.nossr50.datatypes;
import java.util.ArrayList; import java.util.ArrayList;
import com.gmail.nossr50.datatypes.PlayerStat; import com.gmail.nossr50.datatypes.PlayerStat;
public class TreeNode public class TreeNode
{ {
TreeNode left = null TreeNode left = null
, right = null; , right = null;
PlayerStat ps = new PlayerStat(); PlayerStat ps = new PlayerStat();
public TreeNode(String p, int in) {ps.statVal = in; ps.name = p;} public TreeNode(String p, int in) {ps.statVal = in; ps.name = p;}
public void add (String p, int in) public void add (String p, int in)
{ {
if (in >= ps.statVal) if (in >= ps.statVal)
{ {
if (left == null) if (left == null)
left = new TreeNode(p,in); left = new TreeNode(p,in);
else else
left.add(p, in); left.add(p, in);
} }
else if(in < ps.statVal) else if(in < ps.statVal)
{ {
if (right == null) if (right == null)
right = new TreeNode(p,in); right = new TreeNode(p,in);
else else
right.add(p, in); right.add(p, in);
} }
} }
public ArrayList<PlayerStat> inOrder(ArrayList<PlayerStat> a) public ArrayList<PlayerStat> inOrder(ArrayList<PlayerStat> a)
{ {
//if left node is not null than assign arrayList(a) to left.inOrder() //if left node is not null than assign arrayList(a) to left.inOrder()
//GOES THROUGH THE ENTIRE LEFT BRANCH AND GRABS THE GREATEST NUMBER //GOES THROUGH THE ENTIRE LEFT BRANCH AND GRABS THE GREATEST NUMBER
if(left != null) if(left != null)
a = left.inOrder(a); a = left.inOrder(a);
a.add(ps); a.add(ps);
if(right != null) if(right != null)
a = right.inOrder(a); a = right.inOrder(a);
return a; return a;
} }
} }

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@ -1,13 +1,13 @@
package com.gmail.nossr50.datatypes.buttons; package com.gmail.nossr50.datatypes.buttons;
import org.getspout.spoutapi.gui.GenericButton; import org.getspout.spoutapi.gui.GenericButton;
public class ButtonEscape extends GenericButton public class ButtonEscape extends GenericButton
{ {
public ButtonEscape() public ButtonEscape()
{ {
this.setText("EXIT"); this.setText("EXIT");
this.setWidth(60).setHeight(20); this.setWidth(60).setHeight(20);
this.setDirty(true); this.setDirty(true);
} }
} }

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@ -1,21 +1,21 @@
package com.gmail.nossr50.datatypes.buttons; package com.gmail.nossr50.datatypes.buttons;
import org.getspout.spoutapi.gui.GenericButton; import org.getspout.spoutapi.gui.GenericButton;
import com.gmail.nossr50.datatypes.PlayerProfile; import com.gmail.nossr50.datatypes.PlayerProfile;
public class ButtonHUDStyle extends GenericButton public class ButtonHUDStyle extends GenericButton
{ {
public ButtonHUDStyle(PlayerProfile PP) public ButtonHUDStyle(PlayerProfile PP)
{ {
this.setText("HUD Type: "+PP.getHUDType().toString()); this.setText("HUD Type: "+PP.getHUDType().toString());
this.setTooltip("Change your HUD style!"); this.setTooltip("Change your HUD style!");
this.setWidth(120).setHeight(20); this.setWidth(120).setHeight(20);
this.setDirty(true); this.setDirty(true);
} }
public void updateText(PlayerProfile PP) public void updateText(PlayerProfile PP)
{ {
this.setText("HUD Type: "+PP.getHUDType().toString()); this.setText("HUD Type: "+PP.getHUDType().toString());
this.setDirty(true); this.setDirty(true);
} }
} }

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@ -1,49 +1,49 @@
package com.gmail.nossr50.datatypes.popups; package com.gmail.nossr50.datatypes.popups;
import org.bukkit.ChatColor; import org.bukkit.ChatColor;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import org.getspout.spoutapi.gui.GenericLabel; import org.getspout.spoutapi.gui.GenericLabel;
import org.getspout.spoutapi.gui.GenericPopup; import org.getspout.spoutapi.gui.GenericPopup;
import com.gmail.nossr50.mcMMO; import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.datatypes.PlayerProfile; import com.gmail.nossr50.datatypes.PlayerProfile;
import com.gmail.nossr50.datatypes.buttons.ButtonEscape; import com.gmail.nossr50.datatypes.buttons.ButtonEscape;
import com.gmail.nossr50.datatypes.buttons.ButtonHUDStyle; import com.gmail.nossr50.datatypes.buttons.ButtonHUDStyle;
public class PopupMMO extends GenericPopup public class PopupMMO extends GenericPopup
{ {
ButtonHUDStyle HUDButton = null; ButtonHUDStyle HUDButton = null;
ButtonEscape EscapeButton = null; ButtonEscape EscapeButton = null;
GenericLabel mcMMO_label = new GenericLabel(); GenericLabel mcMMO_label = new GenericLabel();
GenericLabel tip_escape = new GenericLabel(); GenericLabel tip_escape = new GenericLabel();
int center_x = 427/2; int center_x = 427/2;
int center_y = 240/2; int center_y = 240/2;
public PopupMMO(Player player, PlayerProfile PP, mcMMO plugin) public PopupMMO(Player player, PlayerProfile PP, mcMMO plugin)
{ {
//240, 427 are the bottom right //240, 427 are the bottom right
mcMMO_label.setText(ChatColor.GOLD+"~mcMMO Menu~"); mcMMO_label.setText(ChatColor.GOLD+"~mcMMO Menu~");
mcMMO_label.setX(center_x-35).setY((center_y/2)-20).setDirty(true); mcMMO_label.setX(center_x-35).setY((center_y/2)-20).setDirty(true);
tip_escape.setText(ChatColor.GRAY+"Press ESCAPE to exit!"); tip_escape.setText(ChatColor.GRAY+"Press ESCAPE to exit!");
tip_escape.setX(mcMMO_label.getX()-15).setY(mcMMO_label.getY()+10).setDirty(true); tip_escape.setX(mcMMO_label.getX()-15).setY(mcMMO_label.getY()+10).setDirty(true);
HUDButton = new ButtonHUDStyle(PP); HUDButton = new ButtonHUDStyle(PP);
HUDButton.setX(center_x-(HUDButton.getWidth()/2)).setY(center_y/2).setDirty(true); HUDButton.setX(center_x-(HUDButton.getWidth()/2)).setY(center_y/2).setDirty(true);
EscapeButton = new ButtonEscape(); EscapeButton = new ButtonEscape();
EscapeButton.setX(center_x-(EscapeButton.getWidth()/2)).setY((center_y/2)+HUDButton.getHeight()+5).setDirty(true); EscapeButton.setX(center_x-(EscapeButton.getWidth()/2)).setY((center_y/2)+HUDButton.getHeight()+5).setDirty(true);
this.attachWidget(plugin, HUDButton); this.attachWidget(plugin, HUDButton);
this.attachWidget(plugin, mcMMO_label); this.attachWidget(plugin, mcMMO_label);
this.attachWidget(plugin, tip_escape); this.attachWidget(plugin, tip_escape);
this.attachWidget(plugin, EscapeButton); this.attachWidget(plugin, EscapeButton);
this.setDirty(true); this.setDirty(true);
} }
public void updateButtons(PlayerProfile PP) public void updateButtons(PlayerProfile PP)
{ {
HUDButton.updateText(PP); HUDButton.updateText(PP);
this.setDirty(true); this.setDirty(true);
} }
} }

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@ -1,436 +1,436 @@
package com.gmail.nossr50.listeners; package com.gmail.nossr50.listeners;
import com.gmail.nossr50.Users; import com.gmail.nossr50.Users;
import com.gmail.nossr50.m; import com.gmail.nossr50.m;
import com.gmail.nossr50.mcMMO; import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.mcPermissions; import com.gmail.nossr50.mcPermissions;
import com.gmail.nossr50.config.LoadProperties; import com.gmail.nossr50.config.LoadProperties;
import com.gmail.nossr50.spout.SpoutStuff; import com.gmail.nossr50.spout.SpoutStuff;
import com.gmail.nossr50.datatypes.PlayerProfile; import com.gmail.nossr50.datatypes.PlayerProfile;
import com.gmail.nossr50.datatypes.SkillType; import com.gmail.nossr50.datatypes.SkillType;
import org.bukkit.Material; import org.bukkit.Material;
import org.bukkit.Statistic; import org.bukkit.Statistic;
import org.bukkit.block.Block; import org.bukkit.block.Block;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import org.bukkit.event.block.BlockBreakEvent; import org.bukkit.event.block.BlockBreakEvent;
import org.bukkit.event.block.BlockDamageEvent; import org.bukkit.event.block.BlockDamageEvent;
import org.bukkit.event.block.BlockFromToEvent; import org.bukkit.event.block.BlockFromToEvent;
import org.bukkit.event.block.BlockListener; import org.bukkit.event.block.BlockListener;
import org.bukkit.event.block.BlockPlaceEvent; import org.bukkit.event.block.BlockPlaceEvent;
import org.bukkit.inventory.ItemStack; import org.bukkit.inventory.ItemStack;
import org.getspout.spoutapi.SpoutManager; import org.getspout.spoutapi.SpoutManager;
import org.getspout.spoutapi.player.SpoutPlayer; import org.getspout.spoutapi.player.SpoutPlayer;
import org.getspout.spoutapi.sound.SoundEffect; import org.getspout.spoutapi.sound.SoundEffect;
import com.gmail.nossr50.locale.mcLocale; import com.gmail.nossr50.locale.mcLocale;
import com.gmail.nossr50.skills.*; import com.gmail.nossr50.skills.*;
import com.gmail.nossr50.datatypes.FakeBlockBreakEvent; import com.gmail.nossr50.datatypes.FakeBlockBreakEvent;
public class mcBlockListener extends BlockListener public class mcBlockListener extends BlockListener
{ {
private final mcMMO plugin; private final mcMMO plugin;
public mcBlockListener(final mcMMO plugin) public mcBlockListener(final mcMMO plugin)
{ {
this.plugin = plugin; this.plugin = plugin;
} }
public void onBlockPlace(BlockPlaceEvent event) public void onBlockPlace(BlockPlaceEvent event)
{ {
//Setup some basic vars //Setup some basic vars
Block block; Block block;
Player player = event.getPlayer(); Player player = event.getPlayer();
//When blocks are placed on snow this event reports the wrong block. //When blocks are placed on snow this event reports the wrong block.
if (event.getBlockReplacedState() != null && event.getBlockReplacedState().getTypeId() == 78) if (event.getBlockReplacedState() != null && event.getBlockReplacedState().getTypeId() == 78)
{ {
block = event.getBlockAgainst(); block = event.getBlockAgainst();
} }
else else
{ {
block = event.getBlock(); block = event.getBlock();
} }
//Check if the blocks placed should be monitored so they do not give out XP in the future //Check if the blocks placed should be monitored so they do not give out XP in the future
if(m.shouldBeWatched(block)) if(m.shouldBeWatched(block))
{ {
if(block.getTypeId() != 17 && block.getTypeId() != 39 && block.getTypeId() != 40 && block.getTypeId() != 91 && block.getTypeId() != 86) if(block.getTypeId() != 17 && block.getTypeId() != 39 && block.getTypeId() != 40 && block.getTypeId() != 91 && block.getTypeId() != 86)
block.setData((byte) 5); //Change the byte block.setData((byte) 5); //Change the byte
else if(block.getTypeId() == 17 || block.getTypeId() == 39 || block.getTypeId() == 40 || block.getTypeId() == 91 || block.getTypeId() == 86) else if(block.getTypeId() == 17 || block.getTypeId() == 39 || block.getTypeId() == 40 || block.getTypeId() == 91 || block.getTypeId() == 86)
plugin.misc.blockWatchList.add(block); plugin.misc.blockWatchList.add(block);
} }
if(block.getTypeId() == 42 && LoadProperties.anvilmessages) if(block.getTypeId() == 42 && LoadProperties.anvilmessages)
{ {
PlayerProfile PP = Users.getProfile(player); PlayerProfile PP = Users.getProfile(player);
if(LoadProperties.spoutEnabled) if(LoadProperties.spoutEnabled)
{ {
SpoutPlayer sPlayer = SpoutManager.getPlayer(player); SpoutPlayer sPlayer = SpoutManager.getPlayer(player);
if(sPlayer.isSpoutCraftEnabled()) if(sPlayer.isSpoutCraftEnabled())
{ {
if(!PP.getPlacedAnvil()) if(!PP.getPlacedAnvil())
{ {
sPlayer.sendNotification("[mcMMO] Anvil Placed", "Right click to repair!", Material.IRON_BLOCK); sPlayer.sendNotification("[mcMMO] Anvil Placed", "Right click to repair!", Material.IRON_BLOCK);
PP.togglePlacedAnvil(); PP.togglePlacedAnvil();
} }
} }
else else
{ {
if(!PP.getPlacedAnvil()) if(!PP.getPlacedAnvil())
{ {
event.getPlayer().sendMessage(mcLocale.getString("mcBlockListener.PlacedAnvil")); //$NON-NLS-1$ event.getPlayer().sendMessage(mcLocale.getString("mcBlockListener.PlacedAnvil")); //$NON-NLS-1$
PP.togglePlacedAnvil(); PP.togglePlacedAnvil();
} }
} }
} }
else else
{ {
if(!PP.getPlacedAnvil()) if(!PP.getPlacedAnvil())
{ {
event.getPlayer().sendMessage(mcLocale.getString("mcBlockListener.PlacedAnvil")); //$NON-NLS-1$ event.getPlayer().sendMessage(mcLocale.getString("mcBlockListener.PlacedAnvil")); //$NON-NLS-1$
PP.togglePlacedAnvil(); PP.togglePlacedAnvil();
} }
} }
} }
} }
public void onBlockBreak(BlockBreakEvent event) public void onBlockBreak(BlockBreakEvent event)
{ {
Player player = event.getPlayer(); Player player = event.getPlayer();
PlayerProfile PP = Users.getProfile(player); PlayerProfile PP = Users.getProfile(player);
Block block = event.getBlock(); Block block = event.getBlock();
ItemStack inhand = player.getItemInHand(); ItemStack inhand = player.getItemInHand();
if(event.isCancelled()) if(event.isCancelled())
return; return;
if (event instanceof FakeBlockBreakEvent) if (event instanceof FakeBlockBreakEvent)
return; return;
/* /*
* HERBALISM * HERBALISM
*/ */
//Green Terra //Green Terra
if(PP.getHoePreparationMode() && mcPermissions.getInstance().herbalismAbility(player) && block.getTypeId() == 59 && block.getData() == (byte) 0x07) if(PP.getHoePreparationMode() && mcPermissions.getInstance().herbalismAbility(player) && block.getTypeId() == 59 && block.getData() == (byte) 0x07)
{ {
Herbalism.greenTerraCheck(player, block); Herbalism.greenTerraCheck(player, block);
} }
//Wheat && Triple drops //Wheat && Triple drops
if(PP.getGreenTerraMode() && Herbalism.canBeGreenTerra(block)) if(PP.getGreenTerraMode() && Herbalism.canBeGreenTerra(block))
{ {
Herbalism.herbalismProcCheck(block, player, event, plugin); Herbalism.herbalismProcCheck(block, player, event, plugin);
Herbalism.greenTerraWheat(player, block, event, plugin); Herbalism.greenTerraWheat(player, block, event, plugin);
} }
/* /*
* MINING * MINING
*/ */
if(mcPermissions.getInstance().mining(player)) if(mcPermissions.getInstance().mining(player))
{ {
if(LoadProperties.miningrequirespickaxe) if(LoadProperties.miningrequirespickaxe)
{ {
if(m.isMiningPick(inhand)) if(m.isMiningPick(inhand))
{ {
Mining.miningBlockCheck(false, player, block, plugin); Mining.miningBlockCheck(false, player, block, plugin);
} }
} else } else
{ {
Mining.miningBlockCheck(false, player, block, plugin); Mining.miningBlockCheck(false, player, block, plugin);
} }
} }
/* /*
* WOOD CUTTING * WOOD CUTTING
*/ */
if(player != null && block.getTypeId() == 17 && mcPermissions.getInstance().woodcutting(player)) if(player != null && block.getTypeId() == 17 && mcPermissions.getInstance().woodcutting(player))
{ {
if(LoadProperties.woodcuttingrequiresaxe) if(LoadProperties.woodcuttingrequiresaxe)
{ {
if(m.isAxes(inhand)) if(m.isAxes(inhand))
{ {
if(!plugin.misc.blockWatchList.contains(block)) if(!plugin.misc.blockWatchList.contains(block))
{ {
WoodCutting.woodCuttingProcCheck(player, block); WoodCutting.woodCuttingProcCheck(player, block);
//Default //Default
if(block.getData() == (byte)0) if(block.getData() == (byte)0)
PP.addXP(SkillType.WOODCUTTING, LoadProperties.mpine); PP.addXP(SkillType.WOODCUTTING, LoadProperties.mpine);
//Spruce //Spruce
if(block.getData() == (byte)1) if(block.getData() == (byte)1)
PP.addXP(SkillType.WOODCUTTING, LoadProperties.mspruce); PP.addXP(SkillType.WOODCUTTING, LoadProperties.mspruce);
//Birch //Birch
if(block.getData() == (byte)2) if(block.getData() == (byte)2)
PP.addXP(SkillType.WOODCUTTING, LoadProperties.mbirch); PP.addXP(SkillType.WOODCUTTING, LoadProperties.mbirch);
} }
} }
} else } else
{ {
if(!plugin.misc.blockWatchList.contains(block)) if(!plugin.misc.blockWatchList.contains(block))
{ {
WoodCutting.woodCuttingProcCheck(player, block); WoodCutting.woodCuttingProcCheck(player, block);
//Default //Default
if(block.getData() == (byte)0) if(block.getData() == (byte)0)
PP.addXP(SkillType.WOODCUTTING, LoadProperties.mpine); PP.addXP(SkillType.WOODCUTTING, LoadProperties.mpine);
//Spruce //Spruce
if(block.getData() == (byte)1) if(block.getData() == (byte)1)
PP.addXP(SkillType.WOODCUTTING, LoadProperties.mspruce); PP.addXP(SkillType.WOODCUTTING, LoadProperties.mspruce);
//Birch //Birch
if(block.getData() == (byte)2) if(block.getData() == (byte)2)
PP.addXP(SkillType.WOODCUTTING, LoadProperties.mbirch); PP.addXP(SkillType.WOODCUTTING, LoadProperties.mbirch);
} }
} }
Skills.XpCheckSkill(SkillType.WOODCUTTING, player); Skills.XpCheckSkill(SkillType.WOODCUTTING, player);
/* /*
* IF PLAYER IS USING TREEFELLER * IF PLAYER IS USING TREEFELLER
*/ */
if(mcPermissions.getInstance().woodCuttingAbility(player) if(mcPermissions.getInstance().woodCuttingAbility(player)
&& PP.getTreeFellerMode() && PP.getTreeFellerMode()
&& block.getTypeId() == 17 && block.getTypeId() == 17
&& m.blockBreakSimulate(block, player)) && m.blockBreakSimulate(block, player))
{ {
if(LoadProperties.spoutEnabled) if(LoadProperties.spoutEnabled)
SpoutStuff.playSoundForPlayer(SoundEffect.EXPLODE, player, block.getLocation()); SpoutStuff.playSoundForPlayer(SoundEffect.EXPLODE, player, block.getLocation());
WoodCutting.treeFeller(block, player, plugin); WoodCutting.treeFeller(block, player, plugin);
for(Block blockx : plugin.misc.treeFeller) for(Block blockx : plugin.misc.treeFeller)
{ {
if(blockx != null) if(blockx != null)
{ {
Material mat = Material.getMaterial(block.getTypeId()); Material mat = Material.getMaterial(block.getTypeId());
byte type = 0; byte type = 0;
if(block.getTypeId() == 17) if(block.getTypeId() == 17)
type = block.getData(); type = block.getData();
ItemStack item = new ItemStack(mat, 1, (byte)0, type); ItemStack item = new ItemStack(mat, 1, (byte)0, type);
if(blockx.getTypeId() == 17) if(blockx.getTypeId() == 17)
{ {
blockx.getLocation().getWorld().dropItemNaturally(blockx.getLocation(), item); blockx.getLocation().getWorld().dropItemNaturally(blockx.getLocation(), item);
//XP WOODCUTTING //XP WOODCUTTING
if(!plugin.misc.blockWatchList.contains(block)) if(!plugin.misc.blockWatchList.contains(block))
{ {
WoodCutting.woodCuttingProcCheck(player, blockx); WoodCutting.woodCuttingProcCheck(player, blockx);
PP.addXP(SkillType.WOODCUTTING, LoadProperties.mpine); PP.addXP(SkillType.WOODCUTTING, LoadProperties.mpine);
} }
} }
if(blockx.getTypeId() == 18) if(blockx.getTypeId() == 18)
{ {
mat = Material.SAPLING; mat = Material.SAPLING;
item = new ItemStack(mat, 1, (short)0, blockx.getData()); item = new ItemStack(mat, 1, (short)0, blockx.getData());
if(Math.random() * 10 > 9) if(Math.random() * 10 > 9)
blockx.getLocation().getWorld().dropItemNaturally(blockx.getLocation(), item); blockx.getLocation().getWorld().dropItemNaturally(blockx.getLocation(), item);
} }
if(blockx.getType() != Material.AIR) if(blockx.getType() != Material.AIR)
player.incrementStatistic(Statistic.MINE_BLOCK, event.getBlock().getType()); player.incrementStatistic(Statistic.MINE_BLOCK, event.getBlock().getType());
blockx.setType(Material.AIR); blockx.setType(Material.AIR);
} }
} }
if(LoadProperties.toolsLoseDurabilityFromAbilities) if(LoadProperties.toolsLoseDurabilityFromAbilities)
m.damageTool(player, (short) LoadProperties.abilityDurabilityLoss); m.damageTool(player, (short) LoadProperties.abilityDurabilityLoss);
plugin.misc.treeFeller.clear(); plugin.misc.treeFeller.clear();
} }
} }
/* /*
* EXCAVATION * EXCAVATION
*/ */
if(Excavation.canBeGigaDrillBroken(block) && mcPermissions.getInstance().excavation(player) && block.getData() != (byte) 5) if(Excavation.canBeGigaDrillBroken(block) && mcPermissions.getInstance().excavation(player) && block.getData() != (byte) 5)
Excavation.excavationProcCheck(block.getData(), block.getType(), block.getLocation(), player); Excavation.excavationProcCheck(block.getData(), block.getType(), block.getLocation(), player);
/* /*
* HERBALISM * HERBALISM
*/ */
if(PP.getHoePreparationMode() && mcPermissions.getInstance().herbalism(player) && Herbalism.canBeGreenTerra(block)) if(PP.getHoePreparationMode() && mcPermissions.getInstance().herbalism(player) && Herbalism.canBeGreenTerra(block))
{ {
Herbalism.greenTerraCheck(player, block); Herbalism.greenTerraCheck(player, block);
} }
if(mcPermissions.getInstance().herbalism(player) && block.getData() != (byte) 5) if(mcPermissions.getInstance().herbalism(player) && block.getData() != (byte) 5)
Herbalism.herbalismProcCheck(block, player, event, plugin); Herbalism.herbalismProcCheck(block, player, event, plugin);
//Change the byte back when broken //Change the byte back when broken
if(block.getData() == 5 && m.shouldBeWatched(block)) if(block.getData() == 5 && m.shouldBeWatched(block))
{ {
block.setData((byte) 0); block.setData((byte) 0);
if(plugin.misc.blockWatchList.contains(block)) if(plugin.misc.blockWatchList.contains(block))
{ {
plugin.misc.blockWatchList.remove(block); plugin.misc.blockWatchList.remove(block);
} }
} }
} }
public void onBlockDamage(BlockDamageEvent event) public void onBlockDamage(BlockDamageEvent event)
{ {
if(event.isCancelled()) if(event.isCancelled())
return; return;
Player player = event.getPlayer(); Player player = event.getPlayer();
PlayerProfile PP = Users.getProfile(player); PlayerProfile PP = Users.getProfile(player);
ItemStack inhand = player.getItemInHand(); ItemStack inhand = player.getItemInHand();
Block block = event.getBlock(); Block block = event.getBlock();
Skills.monitorSkills(player); Skills.monitorSkills(player);
/* /*
* ABILITY PREPARATION CHECKS * ABILITY PREPARATION CHECKS
*/ */
if(PP.getHoePreparationMode() && Herbalism.canBeGreenTerra(block)) if(PP.getHoePreparationMode() && Herbalism.canBeGreenTerra(block))
Herbalism.greenTerraCheck(player, block); Herbalism.greenTerraCheck(player, block);
if(PP.getAxePreparationMode() && block.getTypeId() == 17) if(PP.getAxePreparationMode() && block.getTypeId() == 17)
WoodCutting.treeFellerCheck(player, block); WoodCutting.treeFellerCheck(player, block);
if(PP.getPickaxePreparationMode() && Mining.canBeSuperBroken(block)) if(PP.getPickaxePreparationMode() && Mining.canBeSuperBroken(block))
Mining.superBreakerCheck(player, block); Mining.superBreakerCheck(player, block);
if(PP.getShovelPreparationMode() && Excavation.canBeGigaDrillBroken(block)) if(PP.getShovelPreparationMode() && Excavation.canBeGigaDrillBroken(block))
Excavation.gigaDrillBreakerActivationCheck(player, block); Excavation.gigaDrillBreakerActivationCheck(player, block);
if(PP.getFistsPreparationMode() && (Excavation.canBeGigaDrillBroken(block) || block.getTypeId() == 78)) if(PP.getFistsPreparationMode() && (Excavation.canBeGigaDrillBroken(block) || block.getTypeId() == 78))
Unarmed.berserkActivationCheck(player); Unarmed.berserkActivationCheck(player);
/* /*
* TREE FELLAN STUFF * TREE FELLAN STUFF
*/ */
if(LoadProperties.spoutEnabled && block.getTypeId() == 17 && Users.getProfile(player).getTreeFellerMode()) if(LoadProperties.spoutEnabled && block.getTypeId() == 17 && Users.getProfile(player).getTreeFellerMode())
SpoutStuff.playSoundForPlayer(SoundEffect.FIZZ, player, block.getLocation()); SpoutStuff.playSoundForPlayer(SoundEffect.FIZZ, player, block.getLocation());
/* /*
* GREEN TERRA STUFF * GREEN TERRA STUFF
*/ */
if(PP.getGreenTerraMode() && mcPermissions.getInstance().herbalismAbility(player) && PP.getGreenTerraMode()) if(PP.getGreenTerraMode() && mcPermissions.getInstance().herbalismAbility(player) && PP.getGreenTerraMode())
{ {
Herbalism.greenTerra(player, block); Herbalism.greenTerra(player, block);
} }
/* /*
* GIGA DRILL BREAKER CHECKS * GIGA DRILL BREAKER CHECKS
*/ */
if(PP.getGigaDrillBreakerMode() && m.blockBreakSimulate(block, player) if(PP.getGigaDrillBreakerMode() && m.blockBreakSimulate(block, player)
&& Excavation.canBeGigaDrillBroken(block) && m.isShovel(inhand)) && Excavation.canBeGigaDrillBroken(block) && m.isShovel(inhand))
{ {
int x = 0; int x = 0;
while(x < 3) while(x < 3)
{ {
if(block.getData() != (byte)5) if(block.getData() != (byte)5)
Excavation.excavationProcCheck(block.getData(), block.getType(), block.getLocation(), player); Excavation.excavationProcCheck(block.getData(), block.getType(), block.getLocation(), player);
x++; x++;
} }
Material mat = Material.getMaterial(block.getTypeId()); Material mat = Material.getMaterial(block.getTypeId());
if(block.getType() == Material.GRASS) if(block.getType() == Material.GRASS)
mat = Material.DIRT; mat = Material.DIRT;
if(block.getType() == Material.CLAY) if(block.getType() == Material.CLAY)
mat = Material.CLAY_BALL; mat = Material.CLAY_BALL;
byte type = block.getData(); byte type = block.getData();
ItemStack item = new ItemStack(mat, 1, (byte)0, type); ItemStack item = new ItemStack(mat, 1, (byte)0, type);
block.setType(Material.AIR); block.setType(Material.AIR);
player.incrementStatistic(Statistic.MINE_BLOCK, event.getBlock().getType()); player.incrementStatistic(Statistic.MINE_BLOCK, event.getBlock().getType());
if(LoadProperties.toolsLoseDurabilityFromAbilities) if(LoadProperties.toolsLoseDurabilityFromAbilities)
m.damageTool(player, (short) LoadProperties.abilityDurabilityLoss); m.damageTool(player, (short) LoadProperties.abilityDurabilityLoss);
if(item.getType() == Material.CLAY_BALL) if(item.getType() == Material.CLAY_BALL)
{ {
block.getLocation().getWorld().dropItemNaturally(block.getLocation(), item); block.getLocation().getWorld().dropItemNaturally(block.getLocation(), item);
block.getLocation().getWorld().dropItemNaturally(block.getLocation(), item); block.getLocation().getWorld().dropItemNaturally(block.getLocation(), item);
block.getLocation().getWorld().dropItemNaturally(block.getLocation(), item); block.getLocation().getWorld().dropItemNaturally(block.getLocation(), item);
block.getLocation().getWorld().dropItemNaturally(block.getLocation(), item); block.getLocation().getWorld().dropItemNaturally(block.getLocation(), item);
} else } else
{ {
block.getLocation().getWorld().dropItemNaturally(block.getLocation(), item); block.getLocation().getWorld().dropItemNaturally(block.getLocation(), item);
} }
//Spout stuff //Spout stuff
if(LoadProperties.spoutEnabled) if(LoadProperties.spoutEnabled)
SpoutStuff.playSoundForPlayer(SoundEffect.POP, player, block.getLocation()); SpoutStuff.playSoundForPlayer(SoundEffect.POP, player, block.getLocation());
} }
/* /*
* BERSERK MODE CHECKS * BERSERK MODE CHECKS
*/ */
if(PP.getBerserkMode() if(PP.getBerserkMode()
&& m.blockBreakSimulate(block, player) && m.blockBreakSimulate(block, player)
&& player.getItemInHand().getTypeId() == 0 && player.getItemInHand().getTypeId() == 0
&& (Excavation.canBeGigaDrillBroken(block) || block.getTypeId() == 78)) && (Excavation.canBeGigaDrillBroken(block) || block.getTypeId() == 78))
{ {
Material mat = Material.getMaterial(block.getTypeId()); Material mat = Material.getMaterial(block.getTypeId());
if(block.getTypeId() == 2) if(block.getTypeId() == 2)
mat = Material.DIRT; mat = Material.DIRT;
if(block.getTypeId() == 78) if(block.getTypeId() == 78)
mat = Material.SNOW_BALL; mat = Material.SNOW_BALL;
if(block.getTypeId() == 82) if(block.getTypeId() == 82)
mat = Material.CLAY_BALL; mat = Material.CLAY_BALL;
byte type = block.getData(); byte type = block.getData();
ItemStack item = new ItemStack(mat, 1, (byte)0, type); ItemStack item = new ItemStack(mat, 1, (byte)0, type);
player.incrementStatistic(Statistic.MINE_BLOCK, event.getBlock().getType()); player.incrementStatistic(Statistic.MINE_BLOCK, event.getBlock().getType());
block.setType(Material.AIR); block.setType(Material.AIR);
if(item.getType() == Material.CLAY_BALL) if(item.getType() == Material.CLAY_BALL)
{ {
block.getLocation().getWorld().dropItemNaturally(block.getLocation(), item); block.getLocation().getWorld().dropItemNaturally(block.getLocation(), item);
block.getLocation().getWorld().dropItemNaturally(block.getLocation(), item); block.getLocation().getWorld().dropItemNaturally(block.getLocation(), item);
block.getLocation().getWorld().dropItemNaturally(block.getLocation(), item); block.getLocation().getWorld().dropItemNaturally(block.getLocation(), item);
block.getLocation().getWorld().dropItemNaturally(block.getLocation(), item); block.getLocation().getWorld().dropItemNaturally(block.getLocation(), item);
} else } else
{ {
block.getLocation().getWorld().dropItemNaturally(block.getLocation(), item); block.getLocation().getWorld().dropItemNaturally(block.getLocation(), item);
} }
if(LoadProperties.spoutEnabled) if(LoadProperties.spoutEnabled)
SpoutStuff.playSoundForPlayer(SoundEffect.POP, player, block.getLocation()); SpoutStuff.playSoundForPlayer(SoundEffect.POP, player, block.getLocation());
} }
/* /*
* SUPER BREAKER CHECKS * SUPER BREAKER CHECKS
*/ */
if(PP.getSuperBreakerMode() if(PP.getSuperBreakerMode()
&& Mining.canBeSuperBroken(block) && Mining.canBeSuperBroken(block)
&& m.blockBreakSimulate(block, player)) && m.blockBreakSimulate(block, player))
{ {
if(LoadProperties.miningrequirespickaxe) if(LoadProperties.miningrequirespickaxe)
{ {
if(m.isMiningPick(inhand)) if(m.isMiningPick(inhand))
Mining.SuperBreakerBlockCheck(player, block, plugin); Mining.SuperBreakerBlockCheck(player, block, plugin);
} else { } else {
Mining.SuperBreakerBlockCheck(player, block, plugin); Mining.SuperBreakerBlockCheck(player, block, plugin);
} }
} }
/* /*
* LEAF BLOWER * LEAF BLOWER
*/ */
if(block.getTypeId() == 18 && mcPermissions.getInstance().woodcutting(player) && PP.getSkillLevel(SkillType.WOODCUTTING) >= 100 && m.isAxes(player.getItemInHand()) && m.blockBreakSimulate(block, player)) if(block.getTypeId() == 18 && mcPermissions.getInstance().woodcutting(player) && PP.getSkillLevel(SkillType.WOODCUTTING) >= 100 && m.isAxes(player.getItemInHand()) && m.blockBreakSimulate(block, player))
{ {
m.damageTool(player, (short)1); m.damageTool(player, (short)1);
if(Math.random() * 10 > 9) if(Math.random() * 10 > 9)
{ {
ItemStack x = new ItemStack(Material.SAPLING, 1, (short)0, block.getData()); ItemStack x = new ItemStack(Material.SAPLING, 1, (short)0, block.getData());
block.getLocation().getWorld().dropItemNaturally(block.getLocation(), x); block.getLocation().getWorld().dropItemNaturally(block.getLocation(), x);
} }
block.setType(Material.AIR); block.setType(Material.AIR);
player.incrementStatistic(Statistic.MINE_BLOCK, event.getBlock().getType()); player.incrementStatistic(Statistic.MINE_BLOCK, event.getBlock().getType());
if(LoadProperties.spoutEnabled) if(LoadProperties.spoutEnabled)
SpoutStuff.playSoundForPlayer(SoundEffect.POP, player, block.getLocation()); SpoutStuff.playSoundForPlayer(SoundEffect.POP, player, block.getLocation());
} }
if(block.getType() == Material.AIR && plugin.misc.blockWatchList.contains(block)) if(block.getType() == Material.AIR && plugin.misc.blockWatchList.contains(block))
{ {
plugin.misc.blockWatchList.remove(block); plugin.misc.blockWatchList.remove(block);
} }
} }
public void onBlockFromTo(BlockFromToEvent event) public void onBlockFromTo(BlockFromToEvent event)
{ {
Block blockFrom = event.getBlock(); Block blockFrom = event.getBlock();
Block blockTo = event.getToBlock(); Block blockTo = event.getToBlock();
if(m.shouldBeWatched(blockFrom) && blockFrom.getData() == (byte)5) if(m.shouldBeWatched(blockFrom) && blockFrom.getData() == (byte)5)
{ {
blockTo.setData((byte)5); blockTo.setData((byte)5);
} }
} }
} }

View File

@ -1,223 +1,223 @@
package com.gmail.nossr50.listeners; package com.gmail.nossr50.listeners;
import org.bukkit.entity.Entity; import org.bukkit.entity.Entity;
import org.bukkit.entity.LivingEntity; import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Monster; import org.bukkit.entity.Monster;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import org.bukkit.entity.Wolf; import org.bukkit.entity.Wolf;
import org.bukkit.event.entity.CreatureSpawnEvent; import org.bukkit.event.entity.CreatureSpawnEvent;
import org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason; import org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason;
import org.bukkit.event.entity.EntityDamageByEntityEvent; import org.bukkit.event.entity.EntityDamageByEntityEvent;
import org.bukkit.event.entity.EntityDamageEvent; import org.bukkit.event.entity.EntityDamageEvent;
import org.bukkit.event.entity.EntityDamageEvent.DamageCause; import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
import org.bukkit.event.entity.EntityDeathEvent; import org.bukkit.event.entity.EntityDeathEvent;
import org.bukkit.event.entity.EntityListener; import org.bukkit.event.entity.EntityListener;
import org.bukkit.event.entity.EntityTargetEvent; import org.bukkit.event.entity.EntityTargetEvent;
import org.bukkit.inventory.ItemStack; import org.bukkit.inventory.ItemStack;
import com.gmail.nossr50.Combat; import com.gmail.nossr50.Combat;
import com.gmail.nossr50.Users; import com.gmail.nossr50.Users;
import com.gmail.nossr50.mcMMO; import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.config.LoadProperties; import com.gmail.nossr50.config.LoadProperties;
import com.gmail.nossr50.datatypes.PlayerProfile; import com.gmail.nossr50.datatypes.PlayerProfile;
import com.gmail.nossr50.datatypes.SkillType; import com.gmail.nossr50.datatypes.SkillType;
import com.gmail.nossr50.locale.mcLocale; import com.gmail.nossr50.locale.mcLocale;
import com.gmail.nossr50.party.Party; import com.gmail.nossr50.party.Party;
import com.gmail.nossr50.skills.Acrobatics; import com.gmail.nossr50.skills.Acrobatics;
import com.gmail.nossr50.skills.Skills; import com.gmail.nossr50.skills.Skills;
import com.gmail.nossr50.skills.Taming; import com.gmail.nossr50.skills.Taming;
public class mcEntityListener extends EntityListener public class mcEntityListener extends EntityListener
{ {
private final mcMMO plugin; private final mcMMO plugin;
public mcEntityListener(final mcMMO plugin) { public mcEntityListener(final mcMMO plugin) {
this.plugin = plugin; this.plugin = plugin;
} }
public void onEntityDamage(EntityDamageEvent event) public void onEntityDamage(EntityDamageEvent event)
{ {
if(event.isCancelled()) if(event.isCancelled())
return; return;
//Check for world pvp flag //Check for world pvp flag
if(event instanceof EntityDamageByEntityEvent) if(event instanceof EntityDamageByEntityEvent)
{ {
EntityDamageByEntityEvent eventb = (EntityDamageByEntityEvent)event; EntityDamageByEntityEvent eventb = (EntityDamageByEntityEvent)event;
if(eventb.getEntity() instanceof Player && eventb.getDamager() instanceof Player && !event.getEntity().getWorld().getPVP()) if(eventb.getEntity() instanceof Player && eventb.getDamager() instanceof Player && !event.getEntity().getWorld().getPVP())
return; return;
} }
/* /*
* CHECK FOR INVULNERABILITY * CHECK FOR INVULNERABILITY
*/ */
if(event.getEntity() instanceof Player) if(event.getEntity() instanceof Player)
{ {
Player defender = (Player)event.getEntity(); Player defender = (Player)event.getEntity();
PlayerProfile PPd = Users.getProfile(defender); PlayerProfile PPd = Users.getProfile(defender);
if(defender != null && PPd.getGodMode()) if(defender != null && PPd.getGodMode())
event.setCancelled(true); event.setCancelled(true);
if(PPd == null) if(PPd == null)
Users.addUser(defender); Users.addUser(defender);
} }
if(event.getEntity() instanceof LivingEntity) if(event.getEntity() instanceof LivingEntity)
{ {
//CraftEntity cEntity = (CraftEntity)event.getEntity(); //CraftEntity cEntity = (CraftEntity)event.getEntity();
//if(cEntity.getHandle() instanceof EntityLiving) //if(cEntity.getHandle() instanceof EntityLiving)
{ {
LivingEntity entityliving = (LivingEntity)event.getEntity(); LivingEntity entityliving = (LivingEntity)event.getEntity();
if(entityliving.getNoDamageTicks() < entityliving.getMaximumNoDamageTicks()/2.0F) if(entityliving.getNoDamageTicks() < entityliving.getMaximumNoDamageTicks()/2.0F)
{ {
Entity x = event.getEntity(); Entity x = event.getEntity();
DamageCause type = event.getCause(); DamageCause type = event.getCause();
if(event.getEntity() instanceof Wolf && ((Wolf)event.getEntity()).isTamed() && Taming.getOwner(((Wolf)event.getEntity()), plugin) != null) if(event.getEntity() instanceof Wolf && ((Wolf)event.getEntity()).isTamed() && Taming.getOwner(((Wolf)event.getEntity()), plugin) != null)
{ {
Wolf theWolf = (Wolf) event.getEntity(); Wolf theWolf = (Wolf) event.getEntity();
Player master = Taming.getOwner(theWolf, plugin); Player master = Taming.getOwner(theWolf, plugin);
PlayerProfile PPo = Users.getProfile(master); PlayerProfile PPo = Users.getProfile(master);
if(master == null || PPo == null) if(master == null || PPo == null)
return; return;
//Environmentally Aware //Environmentally Aware
if((event.getCause() == DamageCause.CONTACT || event.getCause() == DamageCause.LAVA || event.getCause() == DamageCause.FIRE) && PPo.getSkillLevel(SkillType.TAMING) >= 100) if((event.getCause() == DamageCause.CONTACT || event.getCause() == DamageCause.LAVA || event.getCause() == DamageCause.FIRE) && PPo.getSkillLevel(SkillType.TAMING) >= 100)
{ {
if(event.getDamage() < ((Wolf) event.getEntity()).getHealth()) if(event.getDamage() < ((Wolf) event.getEntity()).getHealth())
{ {
event.getEntity().teleport(Taming.getOwner(theWolf, plugin).getLocation()); event.getEntity().teleport(Taming.getOwner(theWolf, plugin).getLocation());
master.sendMessage(mcLocale.getString("mcEntityListener.WolfComesBack")); //$NON-NLS-1$ master.sendMessage(mcLocale.getString("mcEntityListener.WolfComesBack")); //$NON-NLS-1$
event.getEntity().setFireTicks(0); event.getEntity().setFireTicks(0);
} }
} }
if(event.getCause() == DamageCause.FALL && PPo.getSkillLevel(SkillType.TAMING) >= 100) if(event.getCause() == DamageCause.FALL && PPo.getSkillLevel(SkillType.TAMING) >= 100)
{ {
event.setCancelled(true); event.setCancelled(true);
} }
//Thick Fur //Thick Fur
if(event.getCause() == DamageCause.FIRE_TICK) if(event.getCause() == DamageCause.FIRE_TICK)
{ {
event.getEntity().setFireTicks(0); event.getEntity().setFireTicks(0);
} }
} }
/* /*
* ACROBATICS * ACROBATICS
*/ */
if(x instanceof Player){ if(x instanceof Player){
Player player = (Player)x; Player player = (Player)x;
if(type == DamageCause.FALL){ if(type == DamageCause.FALL){
Acrobatics.acrobaticsCheck(player, event); Acrobatics.acrobaticsCheck(player, event);
} }
} }
/* /*
* Entity Damage by Entity checks * Entity Damage by Entity checks
*/ */
if(event instanceof EntityDamageByEntityEvent && !event.isCancelled()) if(event instanceof EntityDamageByEntityEvent && !event.isCancelled())
{ {
EntityDamageByEntityEvent eventb = (EntityDamageByEntityEvent) event; EntityDamageByEntityEvent eventb = (EntityDamageByEntityEvent) event;
Entity f = eventb.getDamager(); Entity f = eventb.getDamager();
Entity e = event.getEntity(); Entity e = event.getEntity();
/* /*
* PARTY CHECKS * PARTY CHECKS
*/ */
if(event.getEntity() instanceof Player && f instanceof Player) if(event.getEntity() instanceof Player && f instanceof Player)
{ {
Player defender = (Player)e; Player defender = (Player)e;
Player attacker = (Player)f; Player attacker = (Player)f;
if(Party.getInstance().inSameParty(defender, attacker)) if(Party.getInstance().inSameParty(defender, attacker))
event.setCancelled(true); event.setCancelled(true);
} }
Combat.combatChecks(event, plugin); Combat.combatChecks(event, plugin);
} }
/* /*
* Check to see if the defender took damage so we can apply recently hurt * Check to see if the defender took damage so we can apply recently hurt
*/ */
if(event.getEntity() instanceof Player) if(event.getEntity() instanceof Player)
{ {
Player herpderp = (Player)event.getEntity(); Player herpderp = (Player)event.getEntity();
if(!event.isCancelled() && event.getDamage() >= 1) if(!event.isCancelled() && event.getDamage() >= 1)
{ {
Users.getProfile(herpderp).setRecentlyHurt(System.currentTimeMillis()); Users.getProfile(herpderp).setRecentlyHurt(System.currentTimeMillis());
} }
} }
} }
} }
} }
} }
public void onEntityDeath(EntityDeathEvent event) public void onEntityDeath(EntityDeathEvent event)
{ {
Entity x = event.getEntity(); Entity x = event.getEntity();
x.setFireTicks(0); x.setFireTicks(0);
//cleanup mob diff //cleanup mob diff
if(plugin.mob.mobDiff.containsKey(event.getEntity().getEntityId())) if(plugin.mob.mobDiff.containsKey(event.getEntity().getEntityId()))
plugin.mob.mobDiff.remove(event.getEntity().getEntityId()); plugin.mob.mobDiff.remove(event.getEntity().getEntityId());
//Remove bleed track //Remove bleed track
if(plugin.misc.bleedTracker.contains((LivingEntity)x)) if(plugin.misc.bleedTracker.contains((LivingEntity)x))
plugin.misc.addToBleedRemovalQue((LivingEntity)x); plugin.misc.addToBleedRemovalQue((LivingEntity)x);
Skills.arrowRetrievalCheck(x, plugin); Skills.arrowRetrievalCheck(x, plugin);
/* /*
if(Config.getInstance().isMobSpawnTracked(x)){ if(Config.getInstance().isMobSpawnTracked(x)){
Config.getInstance().removeMobSpawnTrack(x); Config.getInstance().removeMobSpawnTrack(x);
} }
*/ */
if(x instanceof Player){ if(x instanceof Player){
Player player = (Player)x; Player player = (Player)x;
Users.getProfile(player).setBleedTicks(0); Users.getProfile(player).setBleedTicks(0);
} }
} }
public void onCreatureSpawn(CreatureSpawnEvent event) public void onCreatureSpawn(CreatureSpawnEvent event)
{ {
SpawnReason reason = event.getSpawnReason(); SpawnReason reason = event.getSpawnReason();
if(reason == SpawnReason.SPAWNER && !LoadProperties.xpGainsMobSpawners) if(reason == SpawnReason.SPAWNER && !LoadProperties.xpGainsMobSpawners)
{ {
plugin.misc.mobSpawnerList.add(event.getEntity()); plugin.misc.mobSpawnerList.add(event.getEntity());
} else } else
{ {
if(event.getEntity() instanceof Monster && !plugin.mob.mobDiff.containsKey(event.getEntity().getEntityId())) if(event.getEntity() instanceof Monster && !plugin.mob.mobDiff.containsKey(event.getEntity().getEntityId()))
plugin.mob.assignDifficulty(event.getEntity()); plugin.mob.assignDifficulty(event.getEntity());
} }
} }
public void onEntityTarget(EntityTargetEvent event) public void onEntityTarget(EntityTargetEvent event)
{ {
int type = event.getEntity().getEntityId(); int type = event.getEntity().getEntityId();
//Make 3+ non-aggressive //Make 3+ non-aggressive
if(event.getEntity() instanceof Monster if(event.getEntity() instanceof Monster
&& plugin.mob.mobDiff.containsKey(type) && plugin.mob.mobDiff.containsKey(type)
&& plugin.mob.isAggressive.containsKey(type)) && plugin.mob.isAggressive.containsKey(type))
{ {
if(plugin.mob.mobDiff.get(type) >= 2 && plugin.mob.isAggressive.get(type) == false) if(plugin.mob.mobDiff.get(type) >= 2 && plugin.mob.isAggressive.get(type) == false)
{ {
event.setCancelled(true); event.setCancelled(true);
event.setTarget(null); event.setTarget(null);
} }
} }
} }
public boolean isBow(ItemStack is){ public boolean isBow(ItemStack is){
if (is.getTypeId() == 261){ if (is.getTypeId() == 261){
return true; return true;
} else { } else {
return false; return false;
} }
} }
public boolean isPlayer(Entity entity){ public boolean isPlayer(Entity entity){
if (entity instanceof Player) { if (entity instanceof Player) {
return true; return true;
} else{ } else{
return false; return false;
} }
} }
} }

View File

@ -1,45 +1,45 @@
package com.gmail.nossr50.listeners; package com.gmail.nossr50.listeners;
import org.getspout.spoutapi.event.input.InputListener; import org.getspout.spoutapi.event.input.InputListener;
import org.getspout.spoutapi.event.input.KeyPressedEvent; import org.getspout.spoutapi.event.input.KeyPressedEvent;
import org.getspout.spoutapi.gui.ScreenType; import org.getspout.spoutapi.gui.ScreenType;
import org.getspout.spoutapi.player.SpoutPlayer; import org.getspout.spoutapi.player.SpoutPlayer;
import com.gmail.nossr50.Users; import com.gmail.nossr50.Users;
import com.gmail.nossr50.mcMMO; import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.datatypes.popups.PopupMMO; import com.gmail.nossr50.datatypes.popups.PopupMMO;
import com.gmail.nossr50.spout.SpoutStuff; import com.gmail.nossr50.spout.SpoutStuff;
public class mcSpoutInputListener extends InputListener public class mcSpoutInputListener extends InputListener
{ {
mcMMO plugin = null; mcMMO plugin = null;
public mcSpoutInputListener(mcMMO pluginx) public mcSpoutInputListener(mcMMO pluginx)
{ {
plugin = pluginx; plugin = pluginx;
} }
public void onKeyPressedEvent(KeyPressedEvent event) public void onKeyPressedEvent(KeyPressedEvent event)
{ {
if(!event.getPlayer().isSpoutCraftEnabled() || event.getPlayer().getMainScreen().getActivePopup() != null) if(!event.getPlayer().isSpoutCraftEnabled() || event.getPlayer().getMainScreen().getActivePopup() != null)
return; return;
if(event.getScreenType() != ScreenType.GAME_SCREEN) if(event.getScreenType() != ScreenType.GAME_SCREEN)
return; return;
SpoutPlayer sPlayer = event.getPlayer(); SpoutPlayer sPlayer = event.getPlayer();
if(event.getKey() == SpoutStuff.keypress) if(event.getKey() == SpoutStuff.keypress)
{ {
if(!SpoutStuff.playerScreens.containsKey(sPlayer)) if(!SpoutStuff.playerScreens.containsKey(sPlayer))
{ {
PopupMMO mmoPop = new PopupMMO(sPlayer, Users.getProfile(sPlayer), plugin); PopupMMO mmoPop = new PopupMMO(sPlayer, Users.getProfile(sPlayer), plugin);
SpoutStuff.playerScreens.put(sPlayer, mmoPop); SpoutStuff.playerScreens.put(sPlayer, mmoPop);
sPlayer.getMainScreen().attachPopupScreen(SpoutStuff.playerScreens.get(sPlayer)); sPlayer.getMainScreen().attachPopupScreen(SpoutStuff.playerScreens.get(sPlayer));
sPlayer.getMainScreen().setDirty(true); sPlayer.getMainScreen().setDirty(true);
} else { } else {
sPlayer.getMainScreen().attachPopupScreen(SpoutStuff.playerScreens.get(sPlayer)); sPlayer.getMainScreen().attachPopupScreen(SpoutStuff.playerScreens.get(sPlayer));
sPlayer.getMainScreen().setDirty(true); sPlayer.getMainScreen().setDirty(true);
} }
} }
} }
} }

View File

@ -1,39 +1,39 @@
package com.gmail.nossr50.listeners; package com.gmail.nossr50.listeners;
import org.getspout.spoutapi.event.spout.SpoutCraftEnableEvent; import org.getspout.spoutapi.event.spout.SpoutCraftEnableEvent;
import org.getspout.spoutapi.event.spout.SpoutListener; import org.getspout.spoutapi.event.spout.SpoutListener;
import org.getspout.spoutapi.player.SpoutPlayer; import org.getspout.spoutapi.player.SpoutPlayer;
import com.gmail.nossr50.Users; import com.gmail.nossr50.Users;
import com.gmail.nossr50.mcMMO; import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.datatypes.HUDmmo; import com.gmail.nossr50.datatypes.HUDmmo;
import com.gmail.nossr50.spout.SpoutStuff; import com.gmail.nossr50.spout.SpoutStuff;
import com.gmail.nossr50.spout.mmoHelper; import com.gmail.nossr50.spout.mmoHelper;
public class mcSpoutListener extends SpoutListener public class mcSpoutListener extends SpoutListener
{ {
mcMMO plugin = null; mcMMO plugin = null;
public mcSpoutListener(mcMMO pluginx) public mcSpoutListener(mcMMO pluginx)
{ {
plugin = pluginx; plugin = pluginx;
} }
public void onSpoutCraftEnable(SpoutCraftEnableEvent event) public void onSpoutCraftEnable(SpoutCraftEnableEvent event)
{ {
SpoutPlayer sPlayer = event.getPlayer(); SpoutPlayer sPlayer = event.getPlayer();
if(sPlayer.isSpoutCraftEnabled()) if(sPlayer.isSpoutCraftEnabled())
{ {
//Setup Party HUD stuff //Setup Party HUD stuff
SpoutStuff.playerHUDs.put(sPlayer, new HUDmmo(sPlayer)); SpoutStuff.playerHUDs.put(sPlayer, new HUDmmo(sPlayer));
//if(LoadProperties.partybar && Users.getProfile(sPlayer).inParty()) //if(LoadProperties.partybar && Users.getProfile(sPlayer).inParty())
//SpoutStuff.initializePartyTracking(sPlayer); //SpoutStuff.initializePartyTracking(sPlayer);
mmoHelper.initialize(sPlayer, plugin); mmoHelper.initialize(sPlayer, plugin);
//Party.update(sPlayer); //Party.update(sPlayer);
Users.getProfile(sPlayer).toggleSpoutEnabled(); Users.getProfile(sPlayer).toggleSpoutEnabled();
} }
} }
} }

View File

@ -1,67 +1,67 @@
package com.gmail.nossr50.listeners; package com.gmail.nossr50.listeners;
import org.getspout.spoutapi.event.screen.ButtonClickEvent; import org.getspout.spoutapi.event.screen.ButtonClickEvent;
import org.getspout.spoutapi.event.screen.ScreenCloseEvent; import org.getspout.spoutapi.event.screen.ScreenCloseEvent;
import org.getspout.spoutapi.event.screen.ScreenListener; import org.getspout.spoutapi.event.screen.ScreenListener;
import org.getspout.spoutapi.player.SpoutPlayer; import org.getspout.spoutapi.player.SpoutPlayer;
import com.gmail.nossr50.Users; import com.gmail.nossr50.Users;
import com.gmail.nossr50.mcMMO; import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.datatypes.HUDType; import com.gmail.nossr50.datatypes.HUDType;
import com.gmail.nossr50.datatypes.HUDmmo; import com.gmail.nossr50.datatypes.HUDmmo;
import com.gmail.nossr50.datatypes.PlayerProfile; import com.gmail.nossr50.datatypes.PlayerProfile;
import com.gmail.nossr50.datatypes.buttons.ButtonEscape; import com.gmail.nossr50.datatypes.buttons.ButtonEscape;
import com.gmail.nossr50.datatypes.buttons.ButtonHUDStyle; import com.gmail.nossr50.datatypes.buttons.ButtonHUDStyle;
import com.gmail.nossr50.datatypes.popups.PopupMMO; import com.gmail.nossr50.datatypes.popups.PopupMMO;
import com.gmail.nossr50.spout.SpoutStuff; import com.gmail.nossr50.spout.SpoutStuff;
public class mcSpoutScreenListener extends ScreenListener public class mcSpoutScreenListener extends ScreenListener
{ {
mcMMO plugin = null; mcMMO plugin = null;
public mcSpoutScreenListener(mcMMO pluginx) public mcSpoutScreenListener(mcMMO pluginx)
{ {
plugin = pluginx; plugin = pluginx;
} }
public void onButtonClick(ButtonClickEvent event) public void onButtonClick(ButtonClickEvent event)
{ {
SpoutPlayer sPlayer = event.getPlayer(); SpoutPlayer sPlayer = event.getPlayer();
PlayerProfile PP = Users.getProfile(sPlayer); PlayerProfile PP = Users.getProfile(sPlayer);
if(event.getButton() instanceof ButtonHUDStyle) if(event.getButton() instanceof ButtonHUDStyle)
{ {
if(SpoutStuff.playerHUDs.containsKey(sPlayer)) if(SpoutStuff.playerHUDs.containsKey(sPlayer))
{ {
SpoutStuff.playerHUDs.get(sPlayer).resetHUD(); SpoutStuff.playerHUDs.get(sPlayer).resetHUD();
SpoutStuff.playerHUDs.remove(sPlayer); SpoutStuff.playerHUDs.remove(sPlayer);
switch(PP.getHUDType()) switch(PP.getHUDType())
{ {
case RETRO: case RETRO:
PP.setHUDType(HUDType.STANDARD); PP.setHUDType(HUDType.STANDARD);
break; break;
case STANDARD: case STANDARD:
PP.setHUDType(HUDType.SMALL); PP.setHUDType(HUDType.SMALL);
break; break;
case SMALL: case SMALL:
PP.setHUDType(HUDType.RETRO); PP.setHUDType(HUDType.RETRO);
break; break;
} }
SpoutStuff.playerHUDs.put(sPlayer, new HUDmmo(sPlayer)); SpoutStuff.playerHUDs.put(sPlayer, new HUDmmo(sPlayer));
SpoutStuff.playerScreens.get(sPlayer).updateButtons(PP); SpoutStuff.playerScreens.get(sPlayer).updateButtons(PP);
} }
} else if (event.getButton() instanceof ButtonEscape) } else if (event.getButton() instanceof ButtonEscape)
{ {
sPlayer.getMainScreen().closePopup(); sPlayer.getMainScreen().closePopup();
} }
} }
public void onScreenClose(ScreenCloseEvent event) public void onScreenClose(ScreenCloseEvent event)
{ {
if(event.getScreen() instanceof PopupMMO) if(event.getScreen() instanceof PopupMMO)
{ {
SpoutStuff.playerScreens.remove(event.getPlayer()); SpoutStuff.playerScreens.remove(event.getPlayer());
} }
} }
} }

View File

@ -1,357 +1,357 @@
Combat.WolfExamine=[[GREEN]]**du musterst den Wolf mit Bestienkunde** Combat.WolfExamine=[[GREEN]]**du musterst den Wolf mit Bestienkunde**
Combat.WolfShowMaster=[[DARK_GREEN]]Besitzer \: {0} Combat.WolfShowMaster=[[DARK_GREEN]]Besitzer \: {0}
Combat.Ignition=[[RED]]**ENTZUENDET** Combat.Ignition=[[RED]]**ENTZUENDET**
Combat.BurningArrowHit=[[DARK_RED]]von brennendem Pfeil getroffen\! Combat.BurningArrowHit=[[DARK_RED]]von brennendem Pfeil getroffen\!
Combat.TouchedFuzzy=[[DARK_RED]]Benommen. fuehlt sich schwindelig. Combat.TouchedFuzzy=[[DARK_RED]]Benommen. fuehlt sich schwindelig.
Combat.TargetDazed=Ziel ist [[DARK_RED]]benommen Combat.TargetDazed=Ziel ist [[DARK_RED]]benommen
Combat.WolfNoMaster=[[GRAY]]Dieser Wolf hat keinen Besitzer... Combat.WolfNoMaster=[[GRAY]]Dieser Wolf hat keinen Besitzer...
Combat.WolfHealth=[[GREEN]]Der Wolf hat {0} Lebensenergie Combat.WolfHealth=[[GREEN]]Der Wolf hat {0} Lebensenergie
Combat.StruckByGore=[[RED]]**von Biss getroffen** Combat.StruckByGore=[[RED]]**von Biss getroffen**
Combat.Gore=[[GREEN]]**BISS** Combat.Gore=[[GREEN]]**BISS**
Combat.ArrowDeflect=[[WHITE]]**PFEIL ABGEWEHRT** Combat.ArrowDeflect=[[WHITE]]**PFEIL ABGEWEHRT**
Item.ChimaeraWingFail=**CHIMAEREN FLUEGEL fehlgeschlagen\!** Item.ChimaeraWingFail=**CHIMAEREN FLUEGEL fehlgeschlagen\!**
Item.ChimaeraWingPass=**CHIMAEREN FLUEGEL** Item.ChimaeraWingPass=**CHIMAEREN FLUEGEL**
Item.InjuredWait=du musst mit der Benutzung warten [[YELLOW]]({0}s) Item.InjuredWait=du musst mit der Benutzung warten [[YELLOW]]({0}s)
Item.NeedFeathers=[[GRAY]]mehr Federn nötig... Item.NeedFeathers=[[GRAY]]mehr Federn nötig...
m.mccPartyCommands=[[GREEN]]--GRUPPEN BEFEHLE-- m.mccPartyCommands=[[GREEN]]--GRUPPEN BEFEHLE--
m.mccParty=[party name] [[RED]]- Erstellt/tritt einer Gruppe bei m.mccParty=[party name] [[RED]]- Erstellt/tritt einer Gruppe bei
m.mccPartyQ=[[RED]]- aktuelle Gruppe verlassen m.mccPartyQ=[[RED]]- aktuelle Gruppe verlassen
m.mccPartyToggle=[[RED]] - aktiviert Gruppenchat m.mccPartyToggle=[[RED]] - aktiviert Gruppenchat
m.mccPartyInvite=[player name] [[RED]]- Gruppeneinladung senden m.mccPartyInvite=[player name] [[RED]]- Gruppeneinladung senden
m.mccPartyAccept=[[RED]]- Gruppeneinladung akzeptieren m.mccPartyAccept=[[RED]]- Gruppeneinladung akzeptieren
m.mccPartyTeleport=[party member name] [[RED]]- Teleport zu Gruppenmitglied m.mccPartyTeleport=[party member name] [[RED]]- Teleport zu Gruppenmitglied
m.mccOtherCommands=[[GREEN]]--ANDERE BEFEHLE-- m.mccOtherCommands=[[GREEN]]--ANDERE BEFEHLE--
m.mccStats=- zeigt deinen Status m.mccStats=- zeigt deinen Status
m.mccLeaderboards=- Ranglisten m.mccLeaderboards=- Ranglisten
m.mccMySpawn=- Teleport zum Spawnpunkt m.mccMySpawn=- Teleport zum Spawnpunkt
m.mccClearMySpawn=- Spawnpunkt loeschen m.mccClearMySpawn=- Spawnpunkt loeschen
m.mccToggleAbility=- Faehigkeitsaktivierung an/aus schalten m.mccToggleAbility=- Faehigkeitsaktivierung an/aus schalten
m.mccAdminToggle=- Adminchat aktivieren m.mccAdminToggle=- Adminchat aktivieren
m.mccWhois=[playername] [[RED]]- Detailierte Spielerinfos zeigen m.mccWhois=[playername] [[RED]]- Detailierte Spielerinfos zeigen
m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Ziel modifizieren m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Ziel modifizieren
m.mccMcGod=- Gott Modus m.mccMcGod=- Gott Modus
m.mccSkillInfo=[skillname] [[RED]]- Detailierte Skillinfos zeigen m.mccSkillInfo=[skillname] [[RED]]- Detailierte Skillinfos zeigen
m.mccModDescription=[[RED]]- MOD-Beschreibung m.mccModDescription=[[RED]]- MOD-Beschreibung
m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]----- m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
m.XPGain=[[DARK_GRAY]]XP Erhalten: [[WHITE]]{0} m.XPGain=[[DARK_GRAY]]XP Erhalten: [[WHITE]]{0}
m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1} m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1}
m.AbilityLockTemplate=[[GRAY]]{0} m.AbilityLockTemplate=[[GRAY]]{0}
m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1} m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1}
m.Effects=EFFEKTE m.Effects=EFFEKTE
m.YourStats=DEINE WERTE m.YourStats=DEINE WERTE
m.SkillTaming=Bestienkunde (Taming) m.SkillTaming=Bestienkunde (Taming)
m.XPGainTaming=wenn Woelfe Schaden bekommen/verursachen m.XPGainTaming=wenn Woelfe Schaden bekommen/verursachen
m.EffectsTaming1_0=Bestienkunde m.EffectsTaming1_0=Bestienkunde
m.EffectsTaming1_1=Wolf mit Knochen schlagen fuer Informationen m.EffectsTaming1_1=Wolf mit Knochen schlagen fuer Informationen
m.EffectsTaming2_0=Biss m.EffectsTaming2_0=Biss
m.EffectsTaming2_1=Kritischer Schlag mit Blutungseffekt m.EffectsTaming2_1=Kritischer Schlag mit Blutungseffekt
m.EffectsTaming3_0=Geschaerfte Krallen m.EffectsTaming3_0=Geschaerfte Krallen
m.EffectsTaming3_1=Schadens-Bonus m.EffectsTaming3_1=Schadens-Bonus
m.EffectsTaming4_0=Umweltbewusstsein m.EffectsTaming4_0=Umweltbewusstsein
m.EffectsTaming4_1=Kaktus/Lava Phobie, Fall Schaden Immun m.EffectsTaming4_1=Kaktus/Lava Phobie, Fall Schaden Immun
m.EffectsTaming5_0=Dichtes Fell m.EffectsTaming5_0=Dichtes Fell
m.EffectsTaming5_1=Schadens-Reduzierung, Feuer-Resistenz m.EffectsTaming5_1=Schadens-Reduzierung, Feuer-Resistenz
m.EffectsTaming6_0=schockfest m.EffectsTaming6_0=schockfest
m.EffectsTaming6_1=Explosions-Schaden-Reduzierung m.EffectsTaming6_1=Explosions-Schaden-Reduzierung
m.AbilLockTaming1=gesperrt bis 100+ Skilllevel (Umweltbewusstsein) m.AbilLockTaming1=gesperrt bis 100+ Skilllevel (Umweltbewusstsein)
m.AbilLockTaming2=gesperrt bis 250+ Skillevel (Dichtes Fell) m.AbilLockTaming2=gesperrt bis 250+ Skillevel (Dichtes Fell)
m.AbilLockTaming3=gesperrt bis 500+ Skillevel (Schockfest) m.AbilLockTaming3=gesperrt bis 500+ Skillevel (Schockfest)
m.AbilLockTaming4=gesperrt bis 750+ Skillevel (Geschaerfte Krallen) m.AbilLockTaming4=gesperrt bis 750+ Skillevel (Geschaerfte Krallen)
m.AbilBonusTaming1_0=Umweltbewusstsein m.AbilBonusTaming1_0=Umweltbewusstsein
m.AbilBonusTaming1_1=Woelfe meiden Gefahr m.AbilBonusTaming1_1=Woelfe meiden Gefahr
m.AbilBonusTaming2_0=Dichtes Fell m.AbilBonusTaming2_0=Dichtes Fell
m.AbilBonusTaming2_1=Halber Schaden, Feuer-Resistenz m.AbilBonusTaming2_1=Halber Schaden, Feuer-Resistenz
m.AbilBonusTaming3_0=Schockfest m.AbilBonusTaming3_0=Schockfest
m.AbilBonusTaming3_1=Explosionen verursachen nur 1/6 Schaden m.AbilBonusTaming3_1=Explosionen verursachen nur 1/6 Schaden
m.AbilBonusTaming4_0=Geschaerfte Krallen m.AbilBonusTaming4_0=Geschaerfte Krallen
m.AbilBonusTaming4_1=+2 Schaden m.AbilBonusTaming4_1=+2 Schaden
m.TamingGoreChance=[[RED]]Biss Chance: [[YELLOW]]{0}% m.TamingGoreChance=[[RED]]Biss Chance: [[YELLOW]]{0}%
m.SkillWoodCutting=Holzfaellen (WoodCutting) m.SkillWoodCutting=Holzfaellen (WoodCutting)
m.XPGainWoodCutting=Baeume faellen m.XPGainWoodCutting=Baeume faellen
m.EffectsWoodCutting1_0=Baumfaeller (Faehigkeit) m.EffectsWoodCutting1_0=Baumfaeller (Faehigkeit)
m.EffectsWoodCutting1_1=Bringt Baeume zum explodieren m.EffectsWoodCutting1_1=Bringt Baeume zum explodieren
m.EffectsWoodCutting2_0=Blaetter-Sturm m.EffectsWoodCutting2_0=Blaetter-Sturm
m.EffectsWoodCutting2_1=blaest Blaetter weg m.EffectsWoodCutting2_1=blaest Blaetter weg
m.EffectsWoodCutting3_0=Doppelte Drops m.EffectsWoodCutting3_0=Doppelte Drops
m.EffectsWoodCutting3_1=doppelte Anzahl Items m.EffectsWoodCutting3_1=doppelte Anzahl Items
m.AbilLockWoodCutting1=gesperrt bis 100+ Skilllevel (Blaetter-Sturm) m.AbilLockWoodCutting1=gesperrt bis 100+ Skilllevel (Blaetter-Sturm)
m.AbilBonusWoodCutting1_0=Blaetter-Sturm m.AbilBonusWoodCutting1_0=Blaetter-Sturm
m.AbilBonusWoodCutting1_1=blaest Blaetter weg m.AbilBonusWoodCutting1_1=blaest Blaetter weg
m.WoodCuttingDoubleDropChance=[[RED]]Doppelte Drop Chance: [[YELLOW]]{0}% m.WoodCuttingDoubleDropChance=[[RED]]Doppelte Drop Chance: [[YELLOW]]{0}%
m.WoodCuttingTreeFellerLength=[[RED]]Baumfaeller Dauer: [[YELLOW]]{0}s m.WoodCuttingTreeFellerLength=[[RED]]Baumfaeller Dauer: [[YELLOW]]{0}s
m.SkillArchery=Bogenschiessen (Archery) m.SkillArchery=Bogenschiessen (Archery)
m.XPGainArchery=Monster/Spieler angreifen m.XPGainArchery=Monster/Spieler angreifen
m.EffectsArchery1_0=Entzuenden m.EffectsArchery1_0=Entzuenden
m.EffectsArchery1_1=25% Chance das Feind Feuer faengt m.EffectsArchery1_1=25% Chance das Feind Feuer faengt
m.EffectsArchery2_0=Blenden (Spieler) m.EffectsArchery2_0=Blenden (Spieler)
m.EffectsArchery2_1=Disorientiert Feinde m.EffectsArchery2_1=Disorientiert Feinde
m.EffectsArchery3_0=Schaden+ m.EffectsArchery3_0=Schaden+
m.EffectsArchery3_1=Modifiziert Schaden m.EffectsArchery3_1=Modifiziert Schaden
m.EffectsArchery4_0=Pfeile wiederverwenden m.EffectsArchery4_0=Pfeile wiederverwenden
m.EffectsArchery4_1=Chance Pfeile von Leichen zurueckzugewinnen m.EffectsArchery4_1=Chance Pfeile von Leichen zurueckzugewinnen
m.ArcheryDazeChance=[[RED]]Chance zu blenden: [[YELLOW]]{0}% m.ArcheryDazeChance=[[RED]]Chance zu blenden: [[YELLOW]]{0}%
m.ArcheryRetrieveChance=[[RED]]Chance Pfeile zurueckzugewinnen: [[YELLOW]]{0}% m.ArcheryRetrieveChance=[[RED]]Chance Pfeile zurueckzugewinnen: [[YELLOW]]{0}%
m.ArcheryIgnitionLength=[[RED]]Dauer von Entzuenden: [[YELLOW]]{0} seconds m.ArcheryIgnitionLength=[[RED]]Dauer von Entzuenden: [[YELLOW]]{0} seconds
m.ArcheryDamagePlus=[[RED]]Schaden+ (Rank{0}): [[YELLOW]]Bonus {0} damage m.ArcheryDamagePlus=[[RED]]Schaden+ (Rank{0}): [[YELLOW]]Bonus {0} damage
m.SkillAxes=Axt (Axes) m.SkillAxes=Axt (Axes)
m.XPGainAxes=Monster/Spieler angreifen m.XPGainAxes=Monster/Spieler angreifen
m.EffectsAxes1_0=Schaedelspalter (Faehigkeit) m.EffectsAxes1_0=Schaedelspalter (Faehigkeit)
m.EffectsAxes1_1=Verursacht Flaechenschaden m.EffectsAxes1_1=Verursacht Flaechenschaden
m.EffectsAxes2_0=Kritischer Schlag m.EffectsAxes2_0=Kritischer Schlag
m.EffectsAxes2_1=doppelter Schaden m.EffectsAxes2_1=doppelter Schaden
m.EffectsAxes3_0=Axtmeister (500 Skilllevel) m.EffectsAxes3_0=Axtmeister (500 Skilllevel)
m.EffectsAxes3_1=Modifiziert Schaden m.EffectsAxes3_1=Modifiziert Schaden
m.AbilLockAxes1=gesperrt bis 500+ Skilllevel(Axtmeister) m.AbilLockAxes1=gesperrt bis 500+ Skilllevel(Axtmeister)
m.AbilBonusAxes1_0=Axtmeister m.AbilBonusAxes1_0=Axtmeister
m.AbilBonusAxes1_1=+4 Schaden m.AbilBonusAxes1_1=+4 Schaden
m.AxesCritChance=[[RED]]Chance fuer kritische Treffer: [[YELLOW]]{0}% m.AxesCritChance=[[RED]]Chance fuer kritische Treffer: [[YELLOW]]{0}%
m.AxesSkullLength=[[RED]]Schaedelspalter Dauer: [[YELLOW]]{0}s m.AxesSkullLength=[[RED]]Schaedelspalter Dauer: [[YELLOW]]{0}s
m.SkillSwords=Schwert (Swords) m.SkillSwords=Schwert (Swords)
m.XPGainSwords=Monster/Spieler angreifen m.XPGainSwords=Monster/Spieler angreifen
m.EffectsSwords1_0=Konter m.EffectsSwords1_0=Konter
m.EffectsSwords1_1=Reflektiert 50% des erhaltenen Schadens m.EffectsSwords1_1=Reflektiert 50% des erhaltenen Schadens
m.EffectsSwords2_0=gezackter Schlag (Faehigkeit) m.EffectsSwords2_0=gezackter Schlag (Faehigkeit)
m.EffectsSwords2_1=25% Flaechenschaden, Blutung+ Flaecheneffekt m.EffectsSwords2_1=25% Flaechenschaden, Blutung+ Flaecheneffekt
m.EffectsSwords3_0=gezackter Schlag Blutung+ m.EffectsSwords3_0=gezackter Schlag Blutung+
m.EffectsSwords3_1=Blutung über 5 Ticks m.EffectsSwords3_1=Blutung über 5 Ticks
m.EffectsSwords4_0=parrieren m.EffectsSwords4_0=parrieren
m.EffectsSwords4_1=negiert Schaden m.EffectsSwords4_1=negiert Schaden
m.EffectsSwords5_0=Blutung m.EffectsSwords5_0=Blutung
m.EffectsSwords5_1=hinterlaesst Blutungs-DOT m.EffectsSwords5_1=hinterlaesst Blutungs-DOT
m.SwordsCounterAttChance=[[RED]]Konter Chance: [[YELLOW]]{0}% m.SwordsCounterAttChance=[[RED]]Konter Chance: [[YELLOW]]{0}%
m.SwordsBleedLength=[[RED]]Blutung Dauer: [[YELLOW]]{0} ticks m.SwordsBleedLength=[[RED]]Blutung Dauer: [[YELLOW]]{0} ticks
m.SwordsBleedChance=[[RED]]Blutung Chance: [[YELLOW]]{0} % m.SwordsBleedChance=[[RED]]Blutung Chance: [[YELLOW]]{0} %
m.SwordsParryChance=[[RED]]Parieren Chance: [[YELLOW]]{0} % m.SwordsParryChance=[[RED]]Parieren Chance: [[YELLOW]]{0} %
m.SwordsSSLength=[[RED]]gezackter Schlag Dauer: [[YELLOW]]{0}s m.SwordsSSLength=[[RED]]gezackter Schlag Dauer: [[YELLOW]]{0}s
m.SwordsTickNote=[[GRAY]]NOTIZ: [[YELLOW]]1 Tick erfolgt aller 2 Sekunden m.SwordsTickNote=[[GRAY]]NOTIZ: [[YELLOW]]1 Tick erfolgt aller 2 Sekunden
m.SkillAcrobatics=Akrobatik (Acrobatics) m.SkillAcrobatics=Akrobatik (Acrobatics)
m.XPGainAcrobatics=stuerzen m.XPGainAcrobatics=stuerzen
m.EffectsAcrobatics1_0=Rolle m.EffectsAcrobatics1_0=Rolle
m.EffectsAcrobatics1_1=Reduziert oder negiert Schaden m.EffectsAcrobatics1_1=Reduziert oder negiert Schaden
m.EffectsAcrobatics2_0=elegante Rolle m.EffectsAcrobatics2_0=elegante Rolle
m.EffectsAcrobatics2_1=Doppelt so effektiv wie Rolle m.EffectsAcrobatics2_1=Doppelt so effektiv wie Rolle
m.EffectsAcrobatics3_0=Ausweichen m.EffectsAcrobatics3_0=Ausweichen
m.EffectsAcrobatics3_1=halbiert Schaden m.EffectsAcrobatics3_1=halbiert Schaden
m.AcrobaticsRollChance=[[RED]]Rolle Chance: [[YELLOW]]{0}% m.AcrobaticsRollChance=[[RED]]Rolle Chance: [[YELLOW]]{0}%
m.AcrobaticsGracefulRollChance=[[RED]]elegante Rolle Chance: [[YELLOW]]{0}% m.AcrobaticsGracefulRollChance=[[RED]]elegante Rolle Chance: [[YELLOW]]{0}%
m.AcrobaticsDodgeChance=[[RED]]Ausweichen Chance: [[YELLOW]]{0}% m.AcrobaticsDodgeChance=[[RED]]Ausweichen Chance: [[YELLOW]]{0}%
m.SkillMining=Bergbau (Mining) m.SkillMining=Bergbau (Mining)
m.XPGainMining=Abbauen von Stein und Erz m.XPGainMining=Abbauen von Stein und Erz
m.EffectsMining1_0=Brecher (Faehigkeit) m.EffectsMining1_0=Brecher (Faehigkeit)
m.EffectsMining1_1=Tempo+, dreifache Drop Chance m.EffectsMining1_1=Tempo+, dreifache Drop Chance
m.EffectsMining2_0=doppelte Drops m.EffectsMining2_0=doppelte Drops
m.EffectsMining2_1=doppelte Anzahl Items m.EffectsMining2_1=doppelte Anzahl Items
m.MiningDoubleDropChance=[[RED]]doppelte Drops Chance: [[YELLOW]]{0}% m.MiningDoubleDropChance=[[RED]]doppelte Drops Chance: [[YELLOW]]{0}%
m.MiningSuperBreakerLength=[[RED]]Brecher Dauer: [[YELLOW]]{0}s m.MiningSuperBreakerLength=[[RED]]Brecher Dauer: [[YELLOW]]{0}s
m.SkillRepair=Reparieren (Repair) m.SkillRepair=Reparieren (Repair)
m.XPGainRepair=reparieren m.XPGainRepair=reparieren
m.EffectsRepair1_0=reparieren m.EffectsRepair1_0=reparieren
m.EffectsRepair1_1=reparieren von Werkzeugen und Ruestung m.EffectsRepair1_1=reparieren von Werkzeugen und Ruestung
m.EffectsRepair2_0=reparieren - Meister m.EffectsRepair2_0=reparieren - Meister
m.EffectsRepair2_1=erhoeht Reparaturwert m.EffectsRepair2_1=erhoeht Reparaturwert
m.EffectsRepair3_0=Super Reparatur m.EffectsRepair3_0=Super Reparatur
m.EffectsRepair3_1=doppelte Effektivitaet m.EffectsRepair3_1=doppelte Effektivitaet
m.EffectsRepair4_0=Diamanten Reparatur ({0}+ SKILL) m.EffectsRepair4_0=Diamanten Reparatur ({0}+ SKILL)
m.EffectsRepair4_1=Reparieren von Diamantwerkzeugen und Ruestung m.EffectsRepair4_1=Reparieren von Diamantwerkzeugen und Ruestung
m.RepairRepairMastery=[[RED]]reparieren - Meister: [[YELLOW]]Extra {0}% Haltbarkeit m.RepairRepairMastery=[[RED]]reparieren - Meister: [[YELLOW]]Extra {0}% Haltbarkeit
m.RepairSuperRepairChance=[[RED]]Super Reparatur Chance: [[YELLOW]]{0}% m.RepairSuperRepairChance=[[RED]]Super Reparatur Chance: [[YELLOW]]{0}%
m.SkillUnarmed=Faustkampf (Unarmed) m.SkillUnarmed=Faustkampf (Unarmed)
m.XPGainUnarmed=Monster/Spieler angreifen m.XPGainUnarmed=Monster/Spieler angreifen
m.EffectsUnarmed1_0=Berserker (Faehigkeit) m.EffectsUnarmed1_0=Berserker (Faehigkeit)
m.EffectsUnarmed1_1=+50% Schaden, bricht weiches Material (Bsp. Erde) m.EffectsUnarmed1_1=+50% Schaden, bricht weiches Material (Bsp. Erde)
m.EffectsUnarmed2_0=Entwaffnen (Spieler) m.EffectsUnarmed2_0=Entwaffnen (Spieler)
m.EffectsUnarmed2_1=Entreisst dem Feind das ausgeruestete Item m.EffectsUnarmed2_1=Entreisst dem Feind das ausgeruestete Item
m.EffectsUnarmed3_0=Faustkampfmeister m.EffectsUnarmed3_0=Faustkampfmeister
m.EffectsUnarmed3_1=grosse Schadenssteigerung m.EffectsUnarmed3_1=grosse Schadenssteigerung
m.EffectsUnarmed4_0=Faustkampflehrling m.EffectsUnarmed4_0=Faustkampflehrling
m.EffectsUnarmed4_1=Schadens-Bonus m.EffectsUnarmed4_1=Schadens-Bonus
m.EffectsUnarmed5_0=Pfeil abwehren m.EffectsUnarmed5_0=Pfeil abwehren
m.EffectsUnarmed5_1=wehrt Pfeile ab m.EffectsUnarmed5_1=wehrt Pfeile ab
m.AbilLockUnarmed1=gesperrt bis 250+ Skilllevel (Faustkampflehrling) m.AbilLockUnarmed1=gesperrt bis 250+ Skilllevel (Faustkampflehrling)
m.AbilLockUnarmed2=gesperrt bis 500+ Skilllevel (Faustkampfmeister) m.AbilLockUnarmed2=gesperrt bis 500+ Skilllevel (Faustkampfmeister)
m.AbilBonusUnarmed1_0=Faustkampflehrling m.AbilBonusUnarmed1_0=Faustkampflehrling
m.AbilBonusUnarmed1_1=+2 Schadens-Bonus m.AbilBonusUnarmed1_1=+2 Schadens-Bonus
m.AbilBonusUnarmed2_0=Faustkampfmeister m.AbilBonusUnarmed2_0=Faustkampfmeister
m.AbilBonusUnarmed2_1=+4 Schadens-Bonus m.AbilBonusUnarmed2_1=+4 Schadens-Bonus
m.UnarmedArrowDeflectChance=[[RED]]Pfeil abwehren Chance: [[YELLOW]]{0}% m.UnarmedArrowDeflectChance=[[RED]]Pfeil abwehren Chance: [[YELLOW]]{0}%
m.UnarmedDisarmChance=[[RED]]Entwaffnen Chance: [[YELLOW]]{0}% m.UnarmedDisarmChance=[[RED]]Entwaffnen Chance: [[YELLOW]]{0}%
m.UnarmedBerserkLength=[[RED]]Berserker Dauer: [[YELLOW]]{0}s m.UnarmedBerserkLength=[[RED]]Berserker Dauer: [[YELLOW]]{0}s
m.SkillHerbalism=Kraeutersammler (Herbalism) m.SkillHerbalism=Kraeutersammler (Herbalism)
m.XPGainHerbalism=Kraeuter sammeln m.XPGainHerbalism=Kraeuter sammeln
m.EffectsHerbalism1_0=Gruene Welt (Faehigkeit) m.EffectsHerbalism1_0=Gruene Welt (Faehigkeit)
m.EffectsHerbalism1_1=Pflegt die Natur, dreifache Drops m.EffectsHerbalism1_1=Pflegt die Natur, dreifache Drops
m.EffectsHerbalism2_0=Gruener Daumen (Weizen) m.EffectsHerbalism2_0=Gruener Daumen (Weizen)
m.EffectsHerbalism2_1=automatisches neupflanzen nach ernten von Weizen m.EffectsHerbalism2_1=automatisches neupflanzen nach ernten von Weizen
m.EffectsHerbalism3_0=Gruener Daumen (Pflasterstein) m.EffectsHerbalism3_0=Gruener Daumen (Pflasterstein)
m.EffectsHerbalism3_1=verwandelt Pflasterstein mithilfe von Samen zu moosigen Pflasterstein m.EffectsHerbalism3_1=verwandelt Pflasterstein mithilfe von Samen zu moosigen Pflasterstein
m.EffectsHerbalism4_0=Nahrung+ m.EffectsHerbalism4_0=Nahrung+
m.EffectsHerbalism4_1=Steigert Heilung von Brot/Suppe m.EffectsHerbalism4_1=Steigert Heilung von Brot/Suppe
m.EffectsHerbalism5_0=Doppelte Drops (Alle Kraeuter) m.EffectsHerbalism5_0=Doppelte Drops (Alle Kraeuter)
m.EffectsHerbalism5_1=doppelte Anzahl Items m.EffectsHerbalism5_1=doppelte Anzahl Items
m.HerbalismGreenTerraLength=[[RED]]Gruene Welt Dauer: [[YELLOW]]{0}s m.HerbalismGreenTerraLength=[[RED]]Gruene Welt Dauer: [[YELLOW]]{0}s
m.HerbalismGreenThumbChance=[[RED]]Gruener Daumen Chance: [[YELLOW]]{0}% m.HerbalismGreenThumbChance=[[RED]]Gruener Daumen Chance: [[YELLOW]]{0}%
m.HerbalismGreenThumbStage=[[RED]]Gruener Daumen Stufe: [[YELLOW]] Getreide waechst auf Stufe {0} m.HerbalismGreenThumbStage=[[RED]]Gruener Daumen Stufe: [[YELLOW]] Getreide waechst auf Stufe {0}
m.HerbalismDoubleDropChance=[[RED]]Doppelte Drop Chance: [[YELLOW]]{0}% m.HerbalismDoubleDropChance=[[RED]]Doppelte Drop Chance: [[YELLOW]]{0}%
m.HerbalismFoodPlus=[[RED]]Nahrung+ (Rank{0}): [[YELLOW]]Bonus-Heilung {0} m.HerbalismFoodPlus=[[RED]]Nahrung+ (Rank{0}): [[YELLOW]]Bonus-Heilung {0}
m.SkillExcavation=Graben (Excavation) m.SkillExcavation=Graben (Excavation)
m.XPGainExcavation=Graben und finden von Schaetzen m.XPGainExcavation=Graben und finden von Schaetzen
m.EffectsExcavation1_0=Buddler (Faehigkeit) m.EffectsExcavation1_0=Buddler (Faehigkeit)
m.EffectsExcavation1_1=3x Drop Rate, 3x EXP, +Abbautempo m.EffectsExcavation1_1=3x Drop Rate, 3x EXP, +Abbautempo
m.EffectsExcavation2_0=Schatzjaeger m.EffectsExcavation2_0=Schatzjaeger
m.EffectsExcavation2_1=Faehigkeit nach Schaetzen zu graben m.EffectsExcavation2_1=Faehigkeit nach Schaetzen zu graben
m.ExcavationGreenTerraLength=[[RED]]Buddler Dauer: [[YELLOW]]{0}s m.ExcavationGreenTerraLength=[[RED]]Buddler Dauer: [[YELLOW]]{0}s
mcBlockListener.PlacedAnvil=[[DARK_RED]]Amboss platziert, hier kannst du Werkzeuge und Ruestungen reparieren. mcBlockListener.PlacedAnvil=[[DARK_RED]]Amboss platziert, hier kannst du Werkzeuge und Ruestungen reparieren.
mcEntityListener.WolfComesBack=[[DARK_GRAY]]Dein Wolf hastet zurueck zu dir... mcEntityListener.WolfComesBack=[[DARK_GRAY]]Dein Wolf hastet zurueck zu dir...
mcPlayerListener.AbilitiesOff=Faehigkeiten nutzen (rechtsklick) aus mcPlayerListener.AbilitiesOff=Faehigkeiten nutzen (rechtsklick) aus
mcPlayerListener.AbilitiesOn=Faehigkeiten nutzen (rechtsklick) an mcPlayerListener.AbilitiesOn=Faehigkeiten nutzen (rechtsklick) an
mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**Faehigkeiten aufgefrischt\!** mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**Faehigkeiten aufgefrischt\!**
mcPlayerListener.AcrobaticsSkill=[[YELLOW]]Akrobatik Skill (Acrobatics): mcPlayerListener.AcrobaticsSkill=[[YELLOW]]Akrobatik Skill (Acrobatics):
mcPlayerListener.ArcherySkill=[[YELLOW]]Bogenschiessen Skill (Archery): mcPlayerListener.ArcherySkill=[[YELLOW]]Bogenschiessen Skill (Archery):
mcPlayerListener.AxesSkill=[[YELLOW]]Axt Skill (Axes): mcPlayerListener.AxesSkill=[[YELLOW]]Axt Skill (Axes):
mcPlayerListener.ExcavationSkill=[[YELLOW]]Graben Skill (Excavation): mcPlayerListener.ExcavationSkill=[[YELLOW]]Graben Skill (Excavation):
mcPlayerListener.GodModeDisabled=[[YELLOW]]mcMMO Gottmodus deaktiviert mcPlayerListener.GodModeDisabled=[[YELLOW]]mcMMO Gottmodus deaktiviert
mcPlayerListener.GodModeEnabled=[[YELLOW]]mcMMO Gottmodus aktiviert mcPlayerListener.GodModeEnabled=[[YELLOW]]mcMMO Gottmodus aktiviert
mcPlayerListener.GreenThumb=[[GREEN]]**GRUENER DAUMEN** mcPlayerListener.GreenThumb=[[GREEN]]**GRUENER DAUMEN**
mcPlayerListener.GreenThumbFail=[[RED]]**GRUENER DAUMEN FEHLGESCHLAGEN** mcPlayerListener.GreenThumbFail=[[RED]]**GRUENER DAUMEN FEHLGESCHLAGEN**
mcPlayerListener.HerbalismSkill=[[YELLOW]]Kraeuterkunde Skill (Herbalism): mcPlayerListener.HerbalismSkill=[[YELLOW]]Kraeuterkunde Skill (Herbalism):
mcPlayerListener.MiningSkill=[[YELLOW]]Bergbau Skill (Mining): mcPlayerListener.MiningSkill=[[YELLOW]]Bergbau Skill (Mining):
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Spawnpunkt ist freigegeben mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Spawnpunkt ist freigegeben
mcPlayerListener.MyspawnNotExist=[[RED]]Lege deinen Spawnpunkt erst mit einem Bett fest mcPlayerListener.MyspawnNotExist=[[RED]]Lege deinen Spawnpunkt erst mit einem Bett fest
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Spawnpunkt wurde an deine aktuelle Position gesetzt mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Spawnpunkt wurde an deine aktuelle Position gesetzt
mcPlayerListener.MyspawnTimeNotice=Du musst {0}m {1}s warten um myspawn zu nutzen mcPlayerListener.MyspawnTimeNotice=Du musst {0}m {1}s warten um myspawn zu nutzen
mcPlayerListener.NoPermission=unzureichende Berechtigungen (Permissions). mcPlayerListener.NoPermission=unzureichende Berechtigungen (Permissions).
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]wenn du keinen Zugriff auf einen Skill hast wird er nicht hier gezeigt mcPlayerListener.NoSkillNote=[[DARK_GRAY]]wenn du keinen Zugriff auf einen Skill hast wird er nicht hier gezeigt
mcPlayerListener.NotInParty=[[RED]]Du bist in keiner Gruppe. mcPlayerListener.NotInParty=[[RED]]Du bist in keiner Gruppe.
mcPlayerListener.InviteSuccess=[[GREEN]]Einladung erfolgreich versendet. mcPlayerListener.InviteSuccess=[[GREEN]]Einladung erfolgreich versendet.
mcPlayerListener.ReceivedInvite1=[[RED]]ALERT: [[GREEN]]Eine Gruppeneinladung für {0} von {1} erhalten mcPlayerListener.ReceivedInvite1=[[RED]]ALERT: [[GREEN]]Eine Gruppeneinladung für {0} von {1} erhalten
mcPlayerListener.ReceivedInvite2=[[YELLOW]]Schreibe[[GREEN]]/{0}[[YELLOW]] um die Einladung zu akzeptieren mcPlayerListener.ReceivedInvite2=[[YELLOW]]Schreibe[[GREEN]]/{0}[[YELLOW]] um die Einladung zu akzeptieren
mcPlayerListener.InviteAccepted=[[GREEN]]Einladung akzeptiert. du bist {0} beigetreten mcPlayerListener.InviteAccepted=[[GREEN]]Einladung akzeptiert. du bist {0} beigetreten
mcPlayerListener.NoInvites=[[RED]]Du hast derzeit keine Einladungen mcPlayerListener.NoInvites=[[RED]]Du hast derzeit keine Einladungen
mcPlayerListener.YouAreInParty=[[GREEN]]Du bist in Gruppe {0} mcPlayerListener.YouAreInParty=[[GREEN]]Du bist in Gruppe {0}
mcPlayerListener.PartyMembers=[[GREEN]]Gruppen Mitglieder mcPlayerListener.PartyMembers=[[GREEN]]Gruppen Mitglieder
mcPlayerListener.LeftParty=[[RED]]Du hast die Gruppe verlassen mcPlayerListener.LeftParty=[[RED]]Du hast die Gruppe verlassen
mcPlayerListener.JoinedParty=beigetrettene Gruppe: {0} mcPlayerListener.JoinedParty=beigetrettene Gruppe: {0}
mcPlayerListener.PartyChatOn=nur Gruppenchat [[RED]]an mcPlayerListener.PartyChatOn=nur Gruppenchat [[RED]]an
mcPlayerListener.PartyChatOff=nur Gruppenchat [[RED]]aus mcPlayerListener.PartyChatOff=nur Gruppenchat [[RED]]aus
mcPlayerListener.AdminChatOn=nur Adminchat [[GREEN]]an mcPlayerListener.AdminChatOn=nur Adminchat [[GREEN]]an
mcPlayerListener.AdminChatOff=nur Adminchat [[RED]]aus mcPlayerListener.AdminChatOff=nur Adminchat [[RED]]aus
mcPlayerListener.MOTD=[[BLUE]]Auf diesem Server laeuft {0} schreibe[[YELLOW]]/{1}[[BLUE]] fuer Hilfe. <frei Uebersetzt von g3oliver> mcPlayerListener.MOTD=[[BLUE]]Auf diesem Server laeuft {0} schreibe[[YELLOW]]/{1}[[BLUE]] fuer Hilfe. <frei Uebersetzt von g3oliver>
mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki
mcPlayerListener.PowerLevel=[[DARK_RED]]Macht: mcPlayerListener.PowerLevel=[[DARK_RED]]Macht:
mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--mcMMO[[BLUE]] Macht [[YELLOW]]Rangliste-- mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--mcMMO[[BLUE]] Macht [[YELLOW]]Rangliste--
mcPlayerListener.SkillLeaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Rangliste-- mcPlayerListener.SkillLeaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Rangliste--
mcPlayerListener.RepairSkill=[[YELLOW]]Reparieren Skill (Repair): mcPlayerListener.RepairSkill=[[YELLOW]]Reparieren Skill (Repair):
mcPlayerListener.SwordsSkill=[[YELLOW]]Schwert Skill (Swords): mcPlayerListener.SwordsSkill=[[YELLOW]]Schwert Skill (Swords):
mcPlayerListener.TamingSkill=[[YELLOW]]Bestienkunde Skill (Taming): mcPlayerListener.TamingSkill=[[YELLOW]]Bestienkunde Skill (Taming):
mcPlayerListener.UnarmedSkill=[[YELLOW]]Faustkampf Skill (Unarmed): mcPlayerListener.UnarmedSkill=[[YELLOW]]Faustkampf Skill (Unarmed):
mcPlayerListener.WoodcuttingSkill=[[YELLOW]]Holzfaeller Skill (Woodcutting): mcPlayerListener.WoodcuttingSkill=[[YELLOW]]Holzfaeller Skill (Woodcutting):
mcPlayerListener.YourStats=[[GREEN]]Deine MMO Werte mcPlayerListener.YourStats=[[GREEN]]Deine MMO Werte
Party.InformedOnJoin={0} [[GREEN]] ist deiner Gruppe beigetreten Party.InformedOnJoin={0} [[GREEN]] ist deiner Gruppe beigetreten
Party.InformedOnQuit={0} [[GREEN]] hat deine Gruppe verlassen Party.InformedOnQuit={0} [[GREEN]] hat deine Gruppe verlassen
Skills.YourGreenTerra=[[GREEN]]Deine [[YELLOW]]Gruene Welt [[GREEN]]Faehigkeit ist bereit! Skills.YourGreenTerra=[[GREEN]]Deine [[YELLOW]]Gruene Welt [[GREEN]]Faehigkeit ist bereit!
Skills.YourTreeFeller=[[GREEN]]Deine [[YELLOW]]Baumfaeller [[GREEN]]Faehigkeit ist bereit! Skills.YourTreeFeller=[[GREEN]]Deine [[YELLOW]]Baumfaeller [[GREEN]]Faehigkeit ist bereit!
Skills.YourSuperBreaker=[[GREEN]]Deine [[YELLOW]]Brecher [[GREEN]]Faehigkeit ist bereit! Skills.YourSuperBreaker=[[GREEN]]Deine [[YELLOW]]Brecher [[GREEN]]Faehigkeit ist bereit!
Skills.YourSerratedStrikes=[[GREEN]]Deine [[YELLOW]]gezackter Schlag [[GREEN]]Faehigkeit ist bereit! Skills.YourSerratedStrikes=[[GREEN]]Deine [[YELLOW]]gezackter Schlag [[GREEN]]Faehigkeit ist bereit!
Skills.YourBerserk=[[GREEN]]Deine [[YELLOW]]Berserker [[GREEN]]Faehigkeit ist bereit! Skills.YourBerserk=[[GREEN]]Deine [[YELLOW]]Berserker [[GREEN]]Faehigkeit ist bereit!
Skills.YourSkullSplitter=[[GREEN]]Deine [[YELLOW]]Schaedelspalter[[GREEN]]Faehigkeit ist bereit! Skills.YourSkullSplitter=[[GREEN]]Deine [[YELLOW]]Schaedelspalter[[GREEN]]Faehigkeit ist bereit!
Skills.YourGigaDrillBreaker=[[GREEN]]Deine [[YELLOW]]Buddler[[GREEN]]Faehigkeit ist bereit! Skills.YourGigaDrillBreaker=[[GREEN]]Deine [[YELLOW]]Buddler[[GREEN]]Faehigkeit ist bereit!
Skills.TooTired=[[RED]]Du bist zu muede um diese Faehigkeit erneut zu nutzen. Skills.TooTired=[[RED]]Du bist zu muede um diese Faehigkeit erneut zu nutzen.
Skills.ReadyHoe=[[GREEN]]**DU BEREITEST DEINE HARKE VOR** Skills.ReadyHoe=[[GREEN]]**DU BEREITEST DEINE HARKE VOR**
Skills.LowerHoe=[[GRAY]]**DU SENKST DEINE HARKE** Skills.LowerHoe=[[GRAY]]**DU SENKST DEINE HARKE**
Skills.ReadyAxe=[[GREEN]]**DU BEREITEST DEINE AXT VOR** Skills.ReadyAxe=[[GREEN]]**DU BEREITEST DEINE AXT VOR**
Skills.LowerAxe=[[GRAY]]**DU SENKST DEINE AXT** Skills.LowerAxe=[[GRAY]]**DU SENKST DEINE AXT**
Skills.ReadyFists=[[GREEN]]**DU BEREITEST DEINE FAEUSTE VOR** Skills.ReadyFists=[[GREEN]]**DU BEREITEST DEINE FAEUSTE VOR**
Skills.LowerFists=[[GRAY]]**DU SENKST DEINE FAUSTE** Skills.LowerFists=[[GRAY]]**DU SENKST DEINE FAUSTE**
Skills.ReadyPickAxe=[[GREEN]]**DU BEREITEST DEINE SPITZHACKE VOR** Skills.ReadyPickAxe=[[GREEN]]**DU BEREITEST DEINE SPITZHACKE VOR**
Skills.LowerPickAxe=[[GRAY]]**DU SENKST DEINE SPITZHACKE** Skills.LowerPickAxe=[[GRAY]]**DU SENKST DEINE SPITZHACKE**
Skills.ReadyShovel=[[GREEN]]**DU BEREITEST DEINE SCHAUFEL VOR** Skills.ReadyShovel=[[GREEN]]**DU BEREITEST DEINE SCHAUFEL VOR**
Skills.LowerShovel=[[GRAY]]**DU SENKST DEINE SCHAUFEL** Skills.LowerShovel=[[GRAY]]**DU SENKST DEINE SCHAUFEL**
Skills.ReadySword=[[GREEN]]**DU ERHEBST DEIN SCHWERT** Skills.ReadySword=[[GREEN]]**DU ERHEBST DEIN SCHWERT**
Skills.LowerSword=[[GRAY]]**DU SENKST DEIN SCHWERT** Skills.LowerSword=[[GRAY]]**DU SENKST DEIN SCHWERT**
Skills.GreenTerraOn=[[GREEN]]**GRUENE WELT AKTIV** Skills.GreenTerraOn=[[GREEN]]**GRUENE WELT AKTIV**
Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] hat [[RED]]Gruene Welt[[DARK_GREEN]] benutzt! Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] hat [[RED]]Gruene Welt[[DARK_GREEN]] benutzt!
Skills.TreeFellerOn=[[GREEN]]**BAUMFAELLER AKTIV** Skills.TreeFellerOn=[[GREEN]]**BAUMFAELLER AKTIV**
Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] hat [[RED]]Baumfaeller[[DARK_GREEN]] benutzt! Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] hat [[RED]]Baumfaeller[[DARK_GREEN]] benutzt!
Skills.SuperBreakerOn=[[GREEN]]**BRECHER AKTIV** Skills.SuperBreakerOn=[[GREEN]]**BRECHER AKTIV**
Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] hat [[RED]]Super Brecher[[DARK_GREEN]] benutzt! Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] hat [[RED]]Super Brecher[[DARK_GREEN]] benutzt!
Skills.SerratedStrikesOn=[[GREEN]]**GEZACKTER SCHLAG AKTIV** Skills.SerratedStrikesOn=[[GREEN]]**GEZACKTER SCHLAG AKTIV**
Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] hat [[RED]]gezackter Schlag[[DARK_GREEN]] benutzt! Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] hat [[RED]]gezackter Schlag[[DARK_GREEN]] benutzt!
Skills.SkullSplitterOn=[[GREEN]]**SCHAEDELSPALTER AKTIV** Skills.SkullSplitterOn=[[GREEN]]**SCHAEDELSPALTER AKTIV**
Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] hat [[RED]]Schaedelspalter[[DARK_GREEN]] benutzt! Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] hat [[RED]]Schaedelspalter[[DARK_GREEN]] benutzt!
Skills.GigaDrillBreakerOn=[[GREEN]]**BUDDLER AKTIV** Skills.GigaDrillBreakerOn=[[GREEN]]**BUDDLER AKTIV**
Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] hat [[RED]]Buddler[[DARK_GREEN]] benutzt! Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] hat [[RED]]Buddler[[DARK_GREEN]] benutzt!
Skills.GreenTerraOff=[[RED]]**Gruene Welt ausgelaufen** Skills.GreenTerraOff=[[RED]]**Gruene Welt ausgelaufen**
Skills.TreeFellerOff=[[RED]]**Baumfaeller ausgelaufen** Skills.TreeFellerOff=[[RED]]**Baumfaeller ausgelaufen**
Skills.SuperBreakerOff=[[RED]]**Brecher ausgelaufen** Skills.SuperBreakerOff=[[RED]]**Brecher ausgelaufen**
Skills.SerratedStrikesOff=[[RED]]**gezackter Schlag ausgelaufen** Skills.SerratedStrikesOff=[[RED]]**gezackter Schlag ausgelaufen**
Skills.BerserkOff=[[RED]]**Berserker ausgelaufen** Skills.BerserkOff=[[RED]]**Berserker ausgelaufen**
Skills.SkullSplitterOff=[[RED]]**Schaedelspalter ausgelaufen** Skills.SkullSplitterOff=[[RED]]**Schaedelspalter ausgelaufen**
Skills.GigaDrillBreakerOff=[[RED]]**Buddler ausgelaufen** Skills.GigaDrillBreakerOff=[[RED]]**Buddler ausgelaufen**
Skills.TamingUp=[[YELLOW]]Bestienkunde um {0} erhoeht. Gesamt ({1}) Skills.TamingUp=[[YELLOW]]Bestienkunde um {0} erhoeht. Gesamt ({1})
Skills.AcrobaticsUp=[[YELLOW]]Akrobatik um {0} erhoeht. Gesamt ({1}) Skills.AcrobaticsUp=[[YELLOW]]Akrobatik um {0} erhoeht. Gesamt ({1})
Skills.ArcheryUp=[[YELLOW]]Bogenschiessen um {0} erhoeht. Gesamt ({1}) Skills.ArcheryUp=[[YELLOW]]Bogenschiessen um {0} erhoeht. Gesamt ({1})
Skills.SwordsUp=[[YELLOW]]Schwert um {0} erhoeht. Gesamt ({1}) Skills.SwordsUp=[[YELLOW]]Schwert um {0} erhoeht. Gesamt ({1})
Skills.AxesUp=[[YELLOW]]Axt um {0} erhoeht. Gesamt ({1}) Skills.AxesUp=[[YELLOW]]Axt um {0} erhoeht. Gesamt ({1})
Skills.UnarmedUp=[[YELLOW]]Faustkampf um {0} erhoeht. Gesamt ({1}) Skills.UnarmedUp=[[YELLOW]]Faustkampf um {0} erhoeht. Gesamt ({1})
Skills.HerbalismUp=[[YELLOW]]Krauterkunde um {0} erhoeht. Gesamt ({1}) Skills.HerbalismUp=[[YELLOW]]Krauterkunde um {0} erhoeht. Gesamt ({1})
Skills.MiningUp=[[YELLOW]]Bergbau um {0} erhoeht. Gesamt ({1}) Skills.MiningUp=[[YELLOW]]Bergbau um {0} erhoeht. Gesamt ({1})
Skills.WoodcuttingUp=[[YELLOW]]Holzfaeller um {0} erhoeht. Gesamt ({1}) Skills.WoodcuttingUp=[[YELLOW]]Holzfaeller um {0} erhoeht. Gesamt ({1})
Skills.RepairUp=[[YELLOW]]Reparieren um {0} erhoeht. Gesamt ({1}) Skills.RepairUp=[[YELLOW]]Reparieren um {0} erhoeht. Gesamt ({1})
Skills.ExcavationUp=[[YELLOW]]Graben um {0} erhoeht. Gesamt ({1}) Skills.ExcavationUp=[[YELLOW]]Graben um {0} erhoeht. Gesamt ({1})
Skills.FeltEasy=[[GRAY]]Das fuehlt sich einfach an. Skills.FeltEasy=[[GRAY]]Das fuehlt sich einfach an.
Skills.StackedItems=[[DARK_RED]]Du kannst keine gestapelten Items reparieren Skills.StackedItems=[[DARK_RED]]Du kannst keine gestapelten Items reparieren
Skills.NeedMore=[[DARK_RED]]Du brauchst mehr Skills.NeedMore=[[DARK_RED]]Du brauchst mehr
Skills.AdeptDiamond=[[DARK_RED]]nicht talentiert genug um Diamantwerkzeuge zu reparieren Skills.AdeptDiamond=[[DARK_RED]]nicht talentiert genug um Diamantwerkzeuge zu reparieren
Skills.FullDurability=[[GRAY]]Dieses Item hat volle Haltbarkeit Skills.FullDurability=[[GRAY]]Dieses Item hat volle Haltbarkeit
Skills.Disarmed=[[DARK_RED]]Du wurdest entwaffnet! Skills.Disarmed=[[DARK_RED]]Du wurdest entwaffnet!
mcPlayerListener.SorcerySkill=Zauberkunst Skill (Sorcery): mcPlayerListener.SorcerySkill=Zauberkunst Skill (Sorcery):
m.SkillSorcery=Zauberkunst (Sorcery) m.SkillSorcery=Zauberkunst (Sorcery)
Sorcery.HasCast=[[GREEN]]**ZAUBERN**[[GOLD]] Sorcery.HasCast=[[GREEN]]**ZAUBERN**[[GOLD]]
Sorcery.Current_Mana=[[DARK_AQUA]]MP Sorcery.Current_Mana=[[DARK_AQUA]]MP
Sorcery.SpellSelected=[[GREEN]]-=([[GOLD]]{0}[[GREEN]])=- [[RED]]([[GRAY]]{1}[[RED]]) Sorcery.SpellSelected=[[GREEN]]-=([[GOLD]]{0}[[GREEN]])=- [[RED]]([[GRAY]]{1}[[RED]])
Sorcery.Cost=[[RED]][COST] {0} MP Sorcery.Cost=[[RED]][COST] {0} MP
Sorcery.OOM=[[DARK_AQUA]][[[GOLD]]{2}[[DARK_AQUA]]][[DARK_GRAY]] Kein Mana [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[GRAY]]{1}[[YELLOW]]) Sorcery.OOM=[[DARK_AQUA]][[[GOLD]]{2}[[DARK_AQUA]]][[DARK_GRAY]] Kein Mana [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[GRAY]]{1}[[YELLOW]])
Sorcery.Water.Thunder=GEWITTER Sorcery.Water.Thunder=GEWITTER
Sorcery.Curative.Self=HEILEN (SELBST) Sorcery.Curative.Self=HEILEN (SELBST)
Sorcery.Curative.Other=HEILEN (ANDERE) Sorcery.Curative.Other=HEILEN (ANDERE)
m.LVL=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]]) m.LVL=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
Combat.BeastLore=[[GREEN]]**BESTIENKUNDE** Combat.BeastLore=[[GREEN]]**BESTIENKUNDE**
Combat.BeastLoreOwner=[[DARK_AQUA]]Besitzer ([[RED]]{0}[[DARK_AQUA]]) Combat.BeastLoreOwner=[[DARK_AQUA]]Besitzer ([[RED]]{0}[[DARK_AQUA]])
Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Gesundheit ([[GREEN]]{0}[[DARK_AQUA]]/20) Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Gesundheit ([[GREEN]]{0}[[DARK_AQUA]]/20)
Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Gesundheit ([[GREEN]]{0}[[DARK_AQUA]]/8) Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Gesundheit ([[GREEN]]{0}[[DARK_AQUA]]/8)
mcMMO.Description=[[DARK_AQUA]]Q: Was ist das?,[[GOLD]]mcMMO ist eine [[RED]]OPEN SOURCE[[GOLD]] RPG Modifikation fuer Bukkit von [[BLUE]]nossr50,[[GOLD]]Durch mcMMO werden viele Skills bei Minecraft hinzugefuegt,[[GOLD]]Tippe [[GREEN]]/SKILLNAME[[GOLD]] um mehr ueber die Skills herauszufinden.,[[DARK_AQUA]]Q: Was tut es?,[[GOLD]]Ein Beispiel... in [[DARK_AQUA]]Mining[[GOLD]] wirst du Belohnungen bekommen wie,[[RED]]Doppelte Drops[[GOLD]] oder die Faehigkeit [[RED]]Brecher[[GOLD]] welche wenn,[[GOLD]]per rechtsklick aktiviert schnellers abbauen ermoeglicht. Leveln von [[BLUE]]Mining,[[GOLD]]erfolgt einfach durch abbauen von verschiedenen Materialien,[[DARK_AQUA]]Q: Was ist damit gemeint?,[[GOLD]]Alle Skills ind[[GREEN]]mcMMO[[GOLD]] fuegen coole neue Dinge hinzu!.,[[GOLD]]Du kannst auch[[GREEN]]/{0}[[GOLD]] tippen um die BEfehle zu sehen,[[GOLD]]Das Ziel von mcMMO ist es ein RPG Erlebnis einzufuehren,[[DARK_AQUA]]Q: Wo finde ich Neuigkeiten!?,[[GOLD]]Im mcMMO thread in dem bukkit forum!,[[DARK_AQUA]]Q: Wie tu ich dies und das?,[[RED]]Bitte [[GOLD]]schau in die Wiki! mcMMO.Description=[[DARK_AQUA]]Q: Was ist das?,[[GOLD]]mcMMO ist eine [[RED]]OPEN SOURCE[[GOLD]] RPG Modifikation fuer Bukkit von [[BLUE]]nossr50,[[GOLD]]Durch mcMMO werden viele Skills bei Minecraft hinzugefuegt,[[GOLD]]Tippe [[GREEN]]/SKILLNAME[[GOLD]] um mehr ueber die Skills herauszufinden.,[[DARK_AQUA]]Q: Was tut es?,[[GOLD]]Ein Beispiel... in [[DARK_AQUA]]Mining[[GOLD]] wirst du Belohnungen bekommen wie,[[RED]]Doppelte Drops[[GOLD]] oder die Faehigkeit [[RED]]Brecher[[GOLD]] welche wenn,[[GOLD]]per rechtsklick aktiviert schnellers abbauen ermoeglicht. Leveln von [[BLUE]]Mining,[[GOLD]]erfolgt einfach durch abbauen von verschiedenen Materialien,[[DARK_AQUA]]Q: Was ist damit gemeint?,[[GOLD]]Alle Skills ind[[GREEN]]mcMMO[[GOLD]] fuegen coole neue Dinge hinzu!.,[[GOLD]]Du kannst auch[[GREEN]]/{0}[[GOLD]] tippen um die BEfehle zu sehen,[[GOLD]]Das Ziel von mcMMO ist es ein RPG Erlebnis einzufuehren,[[DARK_AQUA]]Q: Wo finde ich Neuigkeiten!?,[[GOLD]]Im mcMMO thread in dem bukkit forum!,[[DARK_AQUA]]Q: Wie tu ich dies und das?,[[RED]]Bitte [[GOLD]]schau in die Wiki!
[[DARK_AQUA]]mcmmo.wikia.com [[DARK_AQUA]]mcmmo.wikia.com
Party.IsLocked=[[RED]]Gruppe ist gesperrt. Party.IsLocked=[[RED]]Gruppe ist gesperrt.
Party.Locked=[[RED]]Gruppe ist gesperrt, nur Leiter kann einladen. Party.Locked=[[RED]]Gruppe ist gesperrt, nur Leiter kann einladen.
Party.IsntLocked=[[GRAY]]Gruppe ist nicht gesperrt Party.IsntLocked=[[GRAY]]Gruppe ist nicht gesperrt
Party.Unlocked=[[GRAY]]Gruppe entsperrt Party.Unlocked=[[GRAY]]Gruppe entsperrt
Party.Help1=[[RED]]Korrekte Benutzung ist [[YELLOW]]/{0} [[WHITE]]<name>[[YELLOW]] oder [[WHITE]]'q' [[YELLOW]]zum beenden Party.Help1=[[RED]]Korrekte Benutzung ist [[YELLOW]]/{0} [[WHITE]]<name>[[YELLOW]] oder [[WHITE]]'q' [[YELLOW]]zum beenden
Party.Help2=[[RED]]Um einer gesicherten Gruppe beizutreten nutze [[YELLOW]]/{0} [[WHITE]]<name> <password> Party.Help2=[[RED]]Um einer gesicherten Gruppe beizutreten nutze [[YELLOW]]/{0} [[WHITE]]<name> <password>
Party.Help3=[[RED]]Siehe /{0} ? für mehr Informationen Party.Help3=[[RED]]Siehe /{0} ? für mehr Informationen
Party.Help4=[[RED]]Nutze [[YELLOW]]/{0} [[WHITE]]<name> [[YELLOW]]um einer Gruppe beizutreten oder [[WHITE]]'q' [[YELLOW]]zum beenden Party.Help4=[[RED]]Nutze [[YELLOW]]/{0} [[WHITE]]<name> [[YELLOW]]um einer Gruppe beizutreten oder [[WHITE]]'q' [[YELLOW]]zum beenden
Party.Help5=[[RED]]Um deine Gruppe zu sperren nutze [[YELLOW]]/{0} [[WHITE]]lock Party.Help5=[[RED]]Um deine Gruppe zu sperren nutze [[YELLOW]]/{0} [[WHITE]]lock
Party.Help6=[[RED]]Um deine Gruppe zu entsperren nutze [[YELLOW]]/{0} [[WHITE]]unlock Party.Help6=[[RED]]Um deine Gruppe zu entsperren nutze [[YELLOW]]/{0} [[WHITE]]unlock
Party.Help7=[[RED]]Um deine Gruppe mit einem Passwort zu sichern nutze [[YELLOW]]/{0} [[WHITE]]password <password> Party.Help7=[[RED]]Um deine Gruppe mit einem Passwort zu sichern nutze [[YELLOW]]/{0} [[WHITE]]password <password>
Party.Help8=[[RED]]Um einen SPieler von deiner Gruppe auszuschliessen nutze [[YELLOW]]/{0} [[WHITE]]kick <player> Party.Help8=[[RED]]Um einen SPieler von deiner Gruppe auszuschliessen nutze [[YELLOW]]/{0} [[WHITE]]kick <player>
Party.Help9=[[RED]]Um Gruppenleiter weiter zu reichen nutze [[YELLOW]]/{0} [[WHITE]]owner <player> Party.Help9=[[RED]]Um Gruppenleiter weiter zu reichen nutze [[YELLOW]]/{0} [[WHITE]]owner <player>
Party.NotOwner=[[DARK_RED]]Du bist nicht der Gruppenleiter Party.NotOwner=[[DARK_RED]]Du bist nicht der Gruppenleiter
Party.InvalidName=[[DARK_RED]]Das ist kein erlaubter Gruppenname Party.InvalidName=[[DARK_RED]]Das ist kein erlaubter Gruppenname
Party.PasswordSet=[[GREEN]]Gruppenpasswort {0} gesetzt Party.PasswordSet=[[GREEN]]Gruppenpasswort {0} gesetzt
Party.CouldNotKick=[[DARK_RED]]Kann Spieler nicht ausschliessen{0} Party.CouldNotKick=[[DARK_RED]]Kann Spieler nicht ausschliessen{0}
Party.NotInYourParty=[[DARK_RED]]{0} ist nicht in deiner Gruppe Party.NotInYourParty=[[DARK_RED]]{0} ist nicht in deiner Gruppe
Party.CouldNotSetOwner=[[DARK_RED]]Kann kein Leiter werden {0} Party.CouldNotSetOwner=[[DARK_RED]]Kann kein Leiter werden {0}
Party.NewOwner={0} ist der neue Gruppenleiter. Party.NewOwner={0} ist der neue Gruppenleiter.
Party.PasswordWrong=[[DARK_RED]]Gruppenpasswort falsch. Party.PasswordWrong=[[DARK_RED]]Gruppenpasswort falsch.
Party.NowOwner=[[RED]]Du bist nun der Gruppenleiter. Party.NowOwner=[[RED]]Du bist nun der Gruppenleiter.
Party.NowNotOwner=[[RED]]Du bist nicht laenger der Gruppenleiter. Party.NowNotOwner=[[RED]]Du bist nicht laenger der Gruppenleiter.
Party.RequiresPass=[[RED]]Diese Gruppe benoetigt ein Passwort. Nutze [[YELLOW]]/{0}[[WHITE]] <party> <password>[[RED]] zum beitreten. Party.RequiresPass=[[RED]]Diese Gruppe benoetigt ein Passwort. Nutze [[YELLOW]]/{0}[[WHITE]] <party> <password>[[RED]] zum beitreten.
Party.PtpDelay=[[RED]]Du kannst dies nicht so zeitig erneut benutzen [[WHITE]]([[YELLOW]]{0}s[[WHITE]]) Party.PtpDelay=[[RED]]Du kannst dies nicht so zeitig erneut benutzen [[WHITE]]([[YELLOW]]{0}s[[WHITE]])
Commands.xprate.proper=[[DARK_AQUA]]Proper usage is /{0} [integer] [true:false] Commands.xprate.proper=[[DARK_AQUA]]Proper usage is /{0} [integer] [true:false]
Commands.xprate.proper2=[[DARK_AQUA]]Also you can type /{0} reset to turn everything back to normal Commands.xprate.proper2=[[DARK_AQUA]]Also you can type /{0} reset to turn everything back to normal
Commands.xprate.proper3=[[RED]]Enter true or false for the second value Commands.xprate.proper3=[[RED]]Enter true or false for the second value
Commands.xprate.over=[[RED]]mcMMO XP Rate Event is OVER!! Commands.xprate.over=[[RED]]mcMMO XP Rate Event is OVER!!
Commands.xprate.started=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED! Commands.xprate.started=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
Commands.xprate.started2=[[GOLD]]mcMMO XP RATE IS NOW {0}x!! Commands.xprate.started2=[[GOLD]]mcMMO XP RATE IS NOW {0}x!!
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}! Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]! Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
Commands.xplock.invalid=[[RED]]That is not a valid skillname! Try /xplock mining Commands.xplock.invalid=[[RED]]That is not a valid skillname! Try /xplock mining

View File

@ -1,351 +1,351 @@
Combat.WolfExamine=[[GREEN]]**You examine the Wolf using Beast Lore** Combat.WolfExamine=[[GREEN]]**You examine the Wolf using Beast Lore**
Combat.WolfShowMaster=[[DARK_GREEN]]The Beast's Master \: {0} Combat.WolfShowMaster=[[DARK_GREEN]]The Beast's Master \: {0}
Combat.Ignition=[[RED]]**IGNITION** Combat.Ignition=[[RED]]**IGNITION**
Combat.BurningArrowHit=[[DARK_RED]]You were struck by a burning arrow\! Combat.BurningArrowHit=[[DARK_RED]]You were struck by a burning arrow\!
Combat.TouchedFuzzy=[[DARK_RED]]Touched Fuzzy. Felt Dizzy. Combat.TouchedFuzzy=[[DARK_RED]]Touched Fuzzy. Felt Dizzy.
Combat.TargetDazed=Target was [[DARK_RED]]Dazed Combat.TargetDazed=Target was [[DARK_RED]]Dazed
Combat.WolfNoMaster=[[GRAY]]This Beast has no Master... Combat.WolfNoMaster=[[GRAY]]This Beast has no Master...
Combat.WolfHealth=[[GREEN]]This beast has {0} Health Combat.WolfHealth=[[GREEN]]This beast has {0} Health
Combat.StruckByGore=[[RED]]**STRUCK BY GORE** Combat.StruckByGore=[[RED]]**STRUCK BY GORE**
Combat.Gore=[[GREEN]]**GORE** Combat.Gore=[[GREEN]]**GORE**
Combat.ArrowDeflect=[[WHITE]]**ARROW DEFLECT** Combat.ArrowDeflect=[[WHITE]]**ARROW DEFLECT**
Item.ChimaeraWingFail=**CHIMAERA WING FAILED\!** Item.ChimaeraWingFail=**CHIMAERA WING FAILED\!**
Item.ChimaeraWingPass=**CHIMAERA WING** Item.ChimaeraWingPass=**CHIMAERA WING**
Item.InjuredWait=You were injured recently and must wait to use this. [[YELLOW]]({0}s) Item.InjuredWait=You were injured recently and must wait to use this. [[YELLOW]]({0}s)
Item.NeedFeathers=[[GRAY]]You need more feathers.. Item.NeedFeathers=[[GRAY]]You need more feathers..
m.mccPartyCommands=[[GREEN]]--PARTY COMMANDS-- m.mccPartyCommands=[[GREEN]]--PARTY COMMANDS--
m.mccParty=[party name] [[RED]]- Create/Join designated party m.mccParty=[party name] [[RED]]- Create/Join designated party
m.mccPartyQ=[[RED]]- Leave your current party m.mccPartyQ=[[RED]]- Leave your current party
m.mccPartyToggle=[[RED]] - Toggle Party Chat m.mccPartyToggle=[[RED]] - Toggle Party Chat
m.mccPartyInvite=[player name] [[RED]]- Send party invite m.mccPartyInvite=[player name] [[RED]]- Send party invite
m.mccPartyAccept=[[RED]]- Accept party invite m.mccPartyAccept=[[RED]]- Accept party invite
m.mccPartyTeleport=[party member name] [[RED]]- Teleport to party member m.mccPartyTeleport=[party member name] [[RED]]- Teleport to party member
m.mccOtherCommands=[[GREEN]]--OTHER COMMANDS-- m.mccOtherCommands=[[GREEN]]--OTHER COMMANDS--
m.mccStats=- View your mcMMO stats m.mccStats=- View your mcMMO stats
m.mccLeaderboards=- Leaderboards m.mccLeaderboards=- Leaderboards
m.mccMySpawn=- Teleports to myspawn m.mccMySpawn=- Teleports to myspawn
m.mccClearMySpawn=- Clears your MySpawn m.mccClearMySpawn=- Clears your MySpawn
m.mccToggleAbility=- Toggle ability activation with right click m.mccToggleAbility=- Toggle ability activation with right click
m.mccAdminToggle=- Toggle admin chat m.mccAdminToggle=- Toggle admin chat
m.mccWhois=[playername] [[RED]]- View detailed player info m.mccWhois=[playername] [[RED]]- View detailed player info
m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Modify target m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Modify target
m.mccMcGod=- God Mode m.mccMcGod=- God Mode
m.mccSkillInfo=[skillname] [[RED]]- View detailed information about a skill m.mccSkillInfo=[skillname] [[RED]]- View detailed information about a skill
m.mccModDescription=[[RED]]- Read brief mod description m.mccModDescription=[[RED]]- Read brief mod description
m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]----- m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
m.XPGain=[[DARK_GRAY]]XP GAIN: [[WHITE]]{0} m.XPGain=[[DARK_GRAY]]XP GAIN: [[WHITE]]{0}
m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1} m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1}
m.AbilityLockTemplate=[[GRAY]]{0} m.AbilityLockTemplate=[[GRAY]]{0}
m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1} m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1}
m.Effects=EFFECTS m.Effects=EFFECTS
m.YourStats=YOUR STATS m.YourStats=YOUR STATS
m.SkillTaming=TAMING m.SkillTaming=TAMING
m.XPGainTaming=Wolves getting harmed m.XPGainTaming=Wolves getting harmed
m.EffectsTaming1_0=Beast Lore m.EffectsTaming1_0=Beast Lore
m.EffectsTaming1_1=Bone-whacking inspects wolves m.EffectsTaming1_1=Bone-whacking inspects wolves
m.EffectsTaming2_0=Gore m.EffectsTaming2_0=Gore
m.EffectsTaming2_1=Critical Strike that applies Bleed m.EffectsTaming2_1=Critical Strike that applies Bleed
m.EffectsTaming3_0=Sharpened Claws m.EffectsTaming3_0=Sharpened Claws
m.EffectsTaming3_1=Damage Bonus m.EffectsTaming3_1=Damage Bonus
m.EffectsTaming4_0=Environmentally Aware m.EffectsTaming4_0=Environmentally Aware
m.EffectsTaming4_1=Cactus/Lava Phobia, Fall DMG Immune m.EffectsTaming4_1=Cactus/Lava Phobia, Fall DMG Immune
m.EffectsTaming5_0=Thick Fur m.EffectsTaming5_0=Thick Fur
m.EffectsTaming5_1=DMG Reduction, Fire Resistance m.EffectsTaming5_1=DMG Reduction, Fire Resistance
m.EffectsTaming6_0=Shock Proof m.EffectsTaming6_0=Shock Proof
m.EffectsTaming6_1=Explosive Damage Reduction m.EffectsTaming6_1=Explosive Damage Reduction
m.AbilLockTaming1=LOCKED UNTIL 100+ SKILL (ENVIRONMENTALLY AWARE) m.AbilLockTaming1=LOCKED UNTIL 100+ SKILL (ENVIRONMENTALLY AWARE)
m.AbilLockTaming2=LOCKED UNTIL 250+ SKILL (THICK FUR) m.AbilLockTaming2=LOCKED UNTIL 250+ SKILL (THICK FUR)
m.AbilLockTaming3=LOCKED UNTIL 500+ SKILL (SHOCK PROOF) m.AbilLockTaming3=LOCKED UNTIL 500+ SKILL (SHOCK PROOF)
m.AbilLockTaming4=LOCKED UNTIL 750+ SKILL (SHARPENED CLAWS) m.AbilLockTaming4=LOCKED UNTIL 750+ SKILL (SHARPENED CLAWS)
m.AbilBonusTaming1_0=Environmentally Aware m.AbilBonusTaming1_0=Environmentally Aware
m.AbilBonusTaming1_1=Wolves avoid danger m.AbilBonusTaming1_1=Wolves avoid danger
m.AbilBonusTaming2_0=Thick Fur m.AbilBonusTaming2_0=Thick Fur
m.AbilBonusTaming2_1=Halved Damage, Fire Resistance m.AbilBonusTaming2_1=Halved Damage, Fire Resistance
m.AbilBonusTaming3_0=Shock Proof m.AbilBonusTaming3_0=Shock Proof
m.AbilBonusTaming3_1=Explosives do 1/6 normal damage m.AbilBonusTaming3_1=Explosives do 1/6 normal damage
m.AbilBonusTaming4_0=Sharpened Claws m.AbilBonusTaming4_0=Sharpened Claws
m.AbilBonusTaming4_1=+2 Damage m.AbilBonusTaming4_1=+2 Damage
m.TamingGoreChance=[[RED]]Gore Chance: [[YELLOW]]{0}% m.TamingGoreChance=[[RED]]Gore Chance: [[YELLOW]]{0}%
m.SkillWoodCutting=WOODCUTTING m.SkillWoodCutting=WOODCUTTING
m.XPGainWoodCutting=Chopping down trees m.XPGainWoodCutting=Chopping down trees
m.EffectsWoodCutting1_0=Tree Feller (ABILITY) m.EffectsWoodCutting1_0=Tree Feller (ABILITY)
m.EffectsWoodCutting1_1=Make trees explode m.EffectsWoodCutting1_1=Make trees explode
m.EffectsWoodCutting2_0=Leaf Blower m.EffectsWoodCutting2_0=Leaf Blower
m.EffectsWoodCutting2_1=Blow Away Leaves m.EffectsWoodCutting2_1=Blow Away Leaves
m.EffectsWoodCutting3_0=Double Drops m.EffectsWoodCutting3_0=Double Drops
m.EffectsWoodCutting3_1=Double the normal loot m.EffectsWoodCutting3_1=Double the normal loot
m.AbilLockWoodCutting1=LOCKED UNTIL 100+ SKILL (LEAF BLOWER) m.AbilLockWoodCutting1=LOCKED UNTIL 100+ SKILL (LEAF BLOWER)
m.AbilBonusWoodCutting1_0=Leaf Blower m.AbilBonusWoodCutting1_0=Leaf Blower
m.AbilBonusWoodCutting1_1=Blow away leaves m.AbilBonusWoodCutting1_1=Blow away leaves
m.WoodCuttingDoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}% m.WoodCuttingDoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
m.WoodCuttingTreeFellerLength=[[RED]]Tree Feller Length: [[YELLOW]]{0}s m.WoodCuttingTreeFellerLength=[[RED]]Tree Feller Length: [[YELLOW]]{0}s
m.SkillArchery=ARCHERY m.SkillArchery=ARCHERY
m.XPGainArchery=Attacking Monsters m.XPGainArchery=Attacking Monsters
m.EffectsArchery1_0=Ignition m.EffectsArchery1_0=Ignition
m.EffectsArchery1_1=25% Chance Enemies will ignite m.EffectsArchery1_1=25% Chance Enemies will ignite
m.EffectsArchery2_0=Daze (Players) m.EffectsArchery2_0=Daze (Players)
m.EffectsArchery2_1=Disorients foes m.EffectsArchery2_1=Disorients foes
m.EffectsArchery3_0=Damage+ m.EffectsArchery3_0=Damage+
m.EffectsArchery3_1=Modifies Damage m.EffectsArchery3_1=Modifies Damage
m.EffectsArchery4_0=Arrow Retrieval m.EffectsArchery4_0=Arrow Retrieval
m.EffectsArchery4_1=Chance to retrieve arrows from corpses m.EffectsArchery4_1=Chance to retrieve arrows from corpses
m.ArcheryDazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}% m.ArcheryDazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}%
m.ArcheryRetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}% m.ArcheryRetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}%
m.ArcheryIgnitionLength=[[RED]]Length of Ignition: [[YELLOW]]{0} seconds m.ArcheryIgnitionLength=[[RED]]Length of Ignition: [[YELLOW]]{0} seconds
m.ArcheryDamagePlus=[[RED]]Damage+ (Rank{0}): [[YELLOW]]Bonus {0} damage m.ArcheryDamagePlus=[[RED]]Damage+ (Rank{0}): [[YELLOW]]Bonus {0} damage
m.SkillAxes=AXES m.SkillAxes=AXES
m.XPGainAxes=Attacking Monsters m.XPGainAxes=Attacking Monsters
m.EffectsAxes1_0=Skull Splitter (ABILITY) m.EffectsAxes1_0=Skull Splitter (ABILITY)
m.EffectsAxes1_1=Deal AoE Damage m.EffectsAxes1_1=Deal AoE Damage
m.EffectsAxes2_0=Critical Strikes m.EffectsAxes2_0=Critical Strikes
m.EffectsAxes2_1=Double Damage m.EffectsAxes2_1=Double Damage
m.EffectsAxes3_0=Axe Mastery m.EffectsAxes3_0=Axe Mastery
m.EffectsAxes3_1=Modifies Damage m.EffectsAxes3_1=Modifies Damage
m.AbilLockAxes1=LOCKED UNTIL 500+ SKILL (AXEMASTERY) m.AbilLockAxes1=LOCKED UNTIL 500+ SKILL (AXEMASTERY)
m.AbilBonusAxes1_0=Axe Mastery m.AbilBonusAxes1_0=Axe Mastery
m.AbilBonusAxes1_1=Bonus 4 damage m.AbilBonusAxes1_1=Bonus 4 damage
m.AxesCritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0}% m.AxesCritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0}%
m.AxesSkullLength=[[RED]]Skull Splitter Length: [[YELLOW]]{0}s m.AxesSkullLength=[[RED]]Skull Splitter Length: [[YELLOW]]{0}s
m.SkillSwords=SWORDS m.SkillSwords=SWORDS
m.XPGainSwords=Attacking Monsters m.XPGainSwords=Attacking Monsters
m.EffectsSwords1_0=Counter Attack m.EffectsSwords1_0=Counter Attack
m.EffectsSwords1_1=Reflect 50% of damage taken m.EffectsSwords1_1=Reflect 50% of damage taken
m.EffectsSwords2_0=Serrated Strikes (ABILITY) m.EffectsSwords2_0=Serrated Strikes (ABILITY)
m.EffectsSwords2_1=25% DMG AoE, Bleed+ AoE m.EffectsSwords2_1=25% DMG AoE, Bleed+ AoE
m.EffectsSwords3_0=Serrated Strikes Bleed+ m.EffectsSwords3_0=Serrated Strikes Bleed+
m.EffectsSwords3_1=5 Tick Bleed m.EffectsSwords3_1=5 Tick Bleed
m.EffectsSwords4_0=Parrying m.EffectsSwords4_0=Parrying
m.EffectsSwords4_1=Negates Damage m.EffectsSwords4_1=Negates Damage
m.EffectsSwords5_0=Bleed m.EffectsSwords5_0=Bleed
m.EffectsSwords5_1=Apply a bleed DoT m.EffectsSwords5_1=Apply a bleed DoT
m.SwordsCounterAttChance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}% m.SwordsCounterAttChance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}%
m.SwordsBleedLength=[[RED]]Bleed Length: [[YELLOW]]{0} ticks m.SwordsBleedLength=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
m.SwordsBleedChance=[[RED]]Bleed Chance: [[YELLOW]]{0} % m.SwordsBleedChance=[[RED]]Bleed Chance: [[YELLOW]]{0} %
m.SwordsParryChance=[[RED]]Parry Chance: [[YELLOW]]{0} % m.SwordsParryChance=[[RED]]Parry Chance: [[YELLOW]]{0} %
m.SwordsSSLength=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s m.SwordsSSLength=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
m.SwordsTickNote=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds m.SwordsTickNote=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
m.SkillAcrobatics=ACROBATICS m.SkillAcrobatics=ACROBATICS
m.XPGainAcrobatics=Falling m.XPGainAcrobatics=Falling
m.EffectsAcrobatics1_0=Roll m.EffectsAcrobatics1_0=Roll
m.EffectsAcrobatics1_1=Reduces or Negates damage m.EffectsAcrobatics1_1=Reduces or Negates damage
m.EffectsAcrobatics2_0=Graceful Roll m.EffectsAcrobatics2_0=Graceful Roll
m.EffectsAcrobatics2_1=Twice as effective as Roll m.EffectsAcrobatics2_1=Twice as effective as Roll
m.EffectsAcrobatics3_0=Dodge m.EffectsAcrobatics3_0=Dodge
m.EffectsAcrobatics3_1=Reduce damage by half m.EffectsAcrobatics3_1=Reduce damage by half
m.AcrobaticsRollChance=[[RED]]Roll Chance: [[YELLOW]]{0}% m.AcrobaticsRollChance=[[RED]]Roll Chance: [[YELLOW]]{0}%
m.AcrobaticsGracefulRollChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}% m.AcrobaticsGracefulRollChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}%
m.AcrobaticsDodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}% m.AcrobaticsDodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}%
m.SkillMining=MINING m.SkillMining=MINING
m.XPGainMining=Mining Stone & Ore m.XPGainMining=Mining Stone & Ore
m.EffectsMining1_0=Super Breaker (ABILITY) m.EffectsMining1_0=Super Breaker (ABILITY)
m.EffectsMining1_1=Speed+, Triple Drop Chance m.EffectsMining1_1=Speed+, Triple Drop Chance
m.EffectsMining2_0=Double Drops m.EffectsMining2_0=Double Drops
m.EffectsMining2_1=Double the normal loot m.EffectsMining2_1=Double the normal loot
m.MiningDoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}% m.MiningDoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
m.MiningSuperBreakerLength=[[RED]]Super Breaker Length: [[YELLOW]]{0}s m.MiningSuperBreakerLength=[[RED]]Super Breaker Length: [[YELLOW]]{0}s
m.SkillRepair=REPAIR m.SkillRepair=REPAIR
m.XPGainRepair=Repairing m.XPGainRepair=Repairing
m.EffectsRepair1_0=Repair m.EffectsRepair1_0=Repair
m.EffectsRepair1_1=Repair Iron Tools & Armor m.EffectsRepair1_1=Repair Iron Tools & Armor
m.EffectsRepair2_0=Repair Mastery m.EffectsRepair2_0=Repair Mastery
m.EffectsRepair2_1=Increased repair amount m.EffectsRepair2_1=Increased repair amount
m.EffectsRepair3_0=Super Repair m.EffectsRepair3_0=Super Repair
m.EffectsRepair3_1=Double effectiveness m.EffectsRepair3_1=Double effectiveness
m.EffectsRepair4_0=Diamond Repair ({0}+ SKILL) m.EffectsRepair4_0=Diamond Repair ({0}+ SKILL)
m.EffectsRepair4_1=Repair Diamond Tools & Armor m.EffectsRepair4_1=Repair Diamond Tools & Armor
m.RepairRepairMastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0}% durability restored m.RepairRepairMastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0}% durability restored
m.RepairSuperRepairChance=[[RED]]Super Repair Chance: [[YELLOW]]{0}% m.RepairSuperRepairChance=[[RED]]Super Repair Chance: [[YELLOW]]{0}%
m.SkillUnarmed=UNARMED m.SkillUnarmed=UNARMED
m.XPGainUnarmed=Attacking Monsters m.XPGainUnarmed=Attacking Monsters
m.EffectsUnarmed1_0=Berserk (ABILITY) m.EffectsUnarmed1_0=Berserk (ABILITY)
m.EffectsUnarmed1_1=+50% DMG, Breaks weak materials m.EffectsUnarmed1_1=+50% DMG, Breaks weak materials
m.EffectsUnarmed2_0=Disarm (Players) m.EffectsUnarmed2_0=Disarm (Players)
m.EffectsUnarmed2_1=Drops the foes item held in hand m.EffectsUnarmed2_1=Drops the foes item held in hand
m.EffectsUnarmed3_0=Unarmed Mastery m.EffectsUnarmed3_0=Unarmed Mastery
m.EffectsUnarmed3_1=Large Damage Upgrade m.EffectsUnarmed3_1=Large Damage Upgrade
m.EffectsUnarmed4_0=Unarmed Apprentice m.EffectsUnarmed4_0=Unarmed Apprentice
m.EffectsUnarmed4_1=Damage Upgrade m.EffectsUnarmed4_1=Damage Upgrade
m.EffectsUnarmed5_0=Arrow Deflect m.EffectsUnarmed5_0=Arrow Deflect
m.EffectsUnarmed5_1=Deflect arrows m.EffectsUnarmed5_1=Deflect arrows
m.AbilLockUnarmed1=LOCKED UNTIL 250+ SKILL (UNARMED APPRENTICE) m.AbilLockUnarmed1=LOCKED UNTIL 250+ SKILL (UNARMED APPRENTICE)
m.AbilLockUnarmed2=LOCKED UNTIL 500+ SKILL (UNARMED MASTERY) m.AbilLockUnarmed2=LOCKED UNTIL 500+ SKILL (UNARMED MASTERY)
m.AbilBonusUnarmed1_0=Unarmed Apprentice m.AbilBonusUnarmed1_0=Unarmed Apprentice
m.AbilBonusUnarmed1_1=+2 DMG Upgrade m.AbilBonusUnarmed1_1=+2 DMG Upgrade
m.AbilBonusUnarmed2_0=Unarmed Mastery m.AbilBonusUnarmed2_0=Unarmed Mastery
m.AbilBonusUnarmed2_1=+4 DMG Upgrade m.AbilBonusUnarmed2_1=+4 DMG Upgrade
m.UnarmedArrowDeflectChance=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}% m.UnarmedArrowDeflectChance=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}%
m.UnarmedDisarmChance=[[RED]]Disarm Chance: [[YELLOW]]{0}% m.UnarmedDisarmChance=[[RED]]Disarm Chance: [[YELLOW]]{0}%
m.UnarmedBerserkLength=[[RED]]Berserk Length: [[YELLOW]]{0}s m.UnarmedBerserkLength=[[RED]]Berserk Length: [[YELLOW]]{0}s
m.SkillHerbalism=HERBALISM m.SkillHerbalism=HERBALISM
m.XPGainHerbalism=Harvesting Herbs m.XPGainHerbalism=Harvesting Herbs
m.EffectsHerbalism1_0=Green Terra (ABILITY) m.EffectsHerbalism1_0=Green Terra (ABILITY)
m.EffectsHerbalism1_1=Spread the Terra, 3x Drops m.EffectsHerbalism1_1=Spread the Terra, 3x Drops
m.EffectsHerbalism2_0=Green Thumb (Wheat) m.EffectsHerbalism2_0=Green Thumb (Wheat)
m.EffectsHerbalism2_1=Auto-Plants wheat when harvesting m.EffectsHerbalism2_1=Auto-Plants wheat when harvesting
m.EffectsHerbalism3_0=Green Thumb (Cobble) m.EffectsHerbalism3_0=Green Thumb (Cobble)
m.EffectsHerbalism3_1=Cobblestone -> Mossy w/ Seeds m.EffectsHerbalism3_1=Cobblestone -> Mossy w/ Seeds
m.EffectsHerbalism4_0=Food+ m.EffectsHerbalism4_0=Food+
m.EffectsHerbalism4_1=Modifies health received from bread/stew m.EffectsHerbalism4_1=Modifies health received from bread/stew
m.EffectsHerbalism5_0=Double Drops (All Herbs) m.EffectsHerbalism5_0=Double Drops (All Herbs)
m.EffectsHerbalism5_1=Double the normal loot m.EffectsHerbalism5_1=Double the normal loot
m.HerbalismGreenTerraLength=[[RED]]Green Terra Length: [[YELLOW]]{0}s m.HerbalismGreenTerraLength=[[RED]]Green Terra Length: [[YELLOW]]{0}s
m.HerbalismGreenThumbChance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}% m.HerbalismGreenThumbChance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}%
m.HerbalismGreenThumbStage=[[RED]]Green Thumb Stage: [[YELLOW]] Wheat grows in stage {0} m.HerbalismGreenThumbStage=[[RED]]Green Thumb Stage: [[YELLOW]] Wheat grows in stage {0}
m.HerbalismDoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}% m.HerbalismDoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
m.HerbalismFoodPlus=[[RED]]Food+ (Rank{0}): [[YELLOW]]Bonus {0} healing m.HerbalismFoodPlus=[[RED]]Food+ (Rank{0}): [[YELLOW]]Bonus {0} healing
m.SkillExcavation=EXCAVATION m.SkillExcavation=EXCAVATION
m.XPGainExcavation=Digging and finding treasures m.XPGainExcavation=Digging and finding treasures
m.EffectsExcavation1_0=Giga Drill Breaker (ABILITY) m.EffectsExcavation1_0=Giga Drill Breaker (ABILITY)
m.EffectsExcavation1_1=3x Drop Rate, 3x EXP, +Speed m.EffectsExcavation1_1=3x Drop Rate, 3x EXP, +Speed
m.EffectsExcavation2_0=Treasure Hunter m.EffectsExcavation2_0=Treasure Hunter
m.EffectsExcavation2_1=Ability to dig for treasure m.EffectsExcavation2_1=Ability to dig for treasure
m.ExcavationGreenTerraLength=[[RED]]Giga Drill Breaker Length: [[YELLOW]]{0}s m.ExcavationGreenTerraLength=[[RED]]Giga Drill Breaker Length: [[YELLOW]]{0}s
mcBlockListener.PlacedAnvil=[[DARK_RED]]You have placed an anvil, anvils can repair tools and armor. mcBlockListener.PlacedAnvil=[[DARK_RED]]You have placed an anvil, anvils can repair tools and armor.
mcEntityListener.WolfComesBack=[[DARK_GRAY]]Your wolf scurries back to you... mcEntityListener.WolfComesBack=[[DARK_GRAY]]Your wolf scurries back to you...
mcPlayerListener.AbilitiesOff=Ability use toggled off mcPlayerListener.AbilitiesOff=Ability use toggled off
mcPlayerListener.AbilitiesOn=Ability use toggled on mcPlayerListener.AbilitiesOn=Ability use toggled on
mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**ABILITIES REFRESHED\!** mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**ABILITIES REFRESHED\!**
mcPlayerListener.AcrobaticsSkill=Acrobatics: mcPlayerListener.AcrobaticsSkill=Acrobatics:
mcPlayerListener.ArcherySkill=Archery: mcPlayerListener.ArcherySkill=Archery:
mcPlayerListener.AxesSkill=Axes: mcPlayerListener.AxesSkill=Axes:
mcPlayerListener.ExcavationSkill=Excavation: mcPlayerListener.ExcavationSkill=Excavation:
mcPlayerListener.GodModeDisabled=[[YELLOW]]mcMMO Godmode Disabled mcPlayerListener.GodModeDisabled=[[YELLOW]]mcMMO Godmode Disabled
mcPlayerListener.GodModeEnabled=[[YELLOW]]mcMMO Godmode Enabled mcPlayerListener.GodModeEnabled=[[YELLOW]]mcMMO Godmode Enabled
mcPlayerListener.GreenThumb=[[GREEN]]**GREEN THUMB** mcPlayerListener.GreenThumb=[[GREEN]]**GREEN THUMB**
mcPlayerListener.GreenThumbFail=[[RED]]**GREEN THUMB FAIL** mcPlayerListener.GreenThumbFail=[[RED]]**GREEN THUMB FAIL**
mcPlayerListener.HerbalismSkill=Herbalism: mcPlayerListener.HerbalismSkill=Herbalism:
mcPlayerListener.MiningSkill=Mining: mcPlayerListener.MiningSkill=Mining:
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Myspawn is now cleared. mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Myspawn is now cleared.
mcPlayerListener.MyspawnNotExist=[[RED]]Configure your myspawn first with a bed. mcPlayerListener.MyspawnNotExist=[[RED]]Configure your myspawn first with a bed.
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Myspawn has been set to your current location. mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Myspawn has been set to your current location.
mcPlayerListener.MyspawnTimeNotice=You must wait {0}m {1}s to use myspawn mcPlayerListener.MyspawnTimeNotice=You must wait {0}m {1}s to use myspawn
mcPlayerListener.NoPermission=Insufficient mcPermissions. mcPlayerListener.NoPermission=Insufficient mcPermissions.
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]If you don't have access to a skill it will not be shown here. mcPlayerListener.NoSkillNote=[[DARK_GRAY]]If you don't have access to a skill it will not be shown here.
mcPlayerListener.NotInParty=[[RED]]You are not in a party. mcPlayerListener.NotInParty=[[RED]]You are not in a party.
mcPlayerListener.InviteSuccess=[[GREEN]]Invite sent successfully. mcPlayerListener.InviteSuccess=[[GREEN]]Invite sent successfully.
mcPlayerListener.ReceivedInvite1=[[RED]]ALERT: [[GREEN]]You have received a party invite for {0} from {1} mcPlayerListener.ReceivedInvite1=[[RED]]ALERT: [[GREEN]]You have received a party invite for {0} from {1}
mcPlayerListener.ReceivedInvite2=[[YELLOW]]Type [[GREEN]]/{0}[[YELLOW]] to accept the invite mcPlayerListener.ReceivedInvite2=[[YELLOW]]Type [[GREEN]]/{0}[[YELLOW]] to accept the invite
mcPlayerListener.InviteAccepted=[[GREEN]]Invite Accepted. You have joined party {0} mcPlayerListener.InviteAccepted=[[GREEN]]Invite Accepted. You have joined party {0}
mcPlayerListener.NoInvites=[[RED]]You have no invites at this time mcPlayerListener.NoInvites=[[RED]]You have no invites at this time
mcPlayerListener.YouAreInParty=[[GREEN]]You are in party {0} mcPlayerListener.YouAreInParty=[[GREEN]]You are in party {0}
mcPlayerListener.PartyMembers=[[GREEN]]Party Members mcPlayerListener.PartyMembers=[[GREEN]]Party Members
mcPlayerListener.LeftParty=[[RED]]You have left that party mcPlayerListener.LeftParty=[[RED]]You have left that party
mcPlayerListener.JoinedParty=Joined Party: {0} mcPlayerListener.JoinedParty=Joined Party: {0}
mcPlayerListener.PartyChatOn=Party Chat only [[GREEN]]On mcPlayerListener.PartyChatOn=Party Chat only [[GREEN]]On
mcPlayerListener.PartyChatOff=Party Chat only [[RED]]Off mcPlayerListener.PartyChatOff=Party Chat only [[RED]]Off
mcPlayerListener.AdminChatOn=Admin Chat only [[GREEN]]On mcPlayerListener.AdminChatOn=Admin Chat only [[GREEN]]On
mcPlayerListener.AdminChatOff=Admin Chat only [[RED]]Off mcPlayerListener.AdminChatOff=Admin Chat only [[RED]]Off
mcPlayerListener.MOTD=[[BLUE]]This server is running mcMMO {0} type [[YELLOW]]/{1}[[BLUE]] for help. mcPlayerListener.MOTD=[[BLUE]]This server is running mcMMO {0} type [[YELLOW]]/{1}[[BLUE]] for help.
mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki
mcPlayerListener.PowerLevel=[[DARK_RED]]POWER LEVEL: mcPlayerListener.PowerLevel=[[DARK_RED]]POWER LEVEL:
mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--mcMMO[[BLUE]] Power Level [[YELLOW]]Leaderboard-- mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--mcMMO[[BLUE]] Power Level [[YELLOW]]Leaderboard--
mcPlayerListener.SkillLeaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Leaderboard-- mcPlayerListener.SkillLeaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Leaderboard--
mcPlayerListener.RepairSkill=Repair: mcPlayerListener.RepairSkill=Repair:
mcPlayerListener.SwordsSkill=Swords: mcPlayerListener.SwordsSkill=Swords:
mcPlayerListener.TamingSkill=Taming: mcPlayerListener.TamingSkill=Taming:
mcPlayerListener.UnarmedSkill=Unarmed: mcPlayerListener.UnarmedSkill=Unarmed:
mcPlayerListener.WoodcuttingSkill=Woodcutting: mcPlayerListener.WoodcuttingSkill=Woodcutting:
mcPlayerListener.YourStats=[[GREEN]][mcMMO] Stats mcPlayerListener.YourStats=[[GREEN]][mcMMO] Stats
Party.InformedOnJoin={0} [[GREEN]] has joined your party Party.InformedOnJoin={0} [[GREEN]] has joined your party
Party.InformedOnQuit={0} [[GREEN]] has left your party Party.InformedOnQuit={0} [[GREEN]] has left your party
Skills.YourGreenTerra=[[GREEN]]Your [[YELLOW]]Green Terra [[GREEN]]ability is refreshed! Skills.YourGreenTerra=[[GREEN]]Your [[YELLOW]]Green Terra [[GREEN]]ability is refreshed!
Skills.YourTreeFeller=[[GREEN]]Your [[YELLOW]]Tree Feller [[GREEN]]ability is refreshed! Skills.YourTreeFeller=[[GREEN]]Your [[YELLOW]]Tree Feller [[GREEN]]ability is refreshed!
Skills.YourSuperBreaker=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed! Skills.YourSuperBreaker=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed!
Skills.YourSerratedStrikes=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed! Skills.YourSerratedStrikes=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
Skills.YourBerserk=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed! Skills.YourBerserk=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed!
Skills.YourSkullSplitter=[[GREEN]]Your [[YELLOW]]Skull Splitter [[GREEN]]ability is refreshed! Skills.YourSkullSplitter=[[GREEN]]Your [[YELLOW]]Skull Splitter [[GREEN]]ability is refreshed!
Skills.YourGigaDrillBreaker=[[GREEN]]Your [[YELLOW]]Giga Drill Breaker [[GREEN]]ability is refreshed! Skills.YourGigaDrillBreaker=[[GREEN]]Your [[YELLOW]]Giga Drill Breaker [[GREEN]]ability is refreshed!
Skills.TooTired=[[RED]]You are too tired to use that ability again. Skills.TooTired=[[RED]]You are too tired to use that ability again.
Skills.ReadyHoe=[[GREEN]]**YOU READY YOUR HOE** Skills.ReadyHoe=[[GREEN]]**YOU READY YOUR HOE**
Skills.LowerHoe=[[GRAY]]**YOU LOWER YOUR HOE** Skills.LowerHoe=[[GRAY]]**YOU LOWER YOUR HOE**
Skills.ReadyAxe=[[GREEN]]**YOU READY YOUR AXE** Skills.ReadyAxe=[[GREEN]]**YOU READY YOUR AXE**
Skills.LowerAxe=[[GRAY]]**YOU LOWER YOUR AXE** Skills.LowerAxe=[[GRAY]]**YOU LOWER YOUR AXE**
Skills.ReadyFists=[[GREEN]]**YOU READY YOUR FISTS** Skills.ReadyFists=[[GREEN]]**YOU READY YOUR FISTS**
Skills.LowerFists=[[GRAY]]**YOU LOWER YOUR FISTS** Skills.LowerFists=[[GRAY]]**YOU LOWER YOUR FISTS**
Skills.ReadyPickAxe=[[GREEN]]**YOU READY YOUR PICKAXE** Skills.ReadyPickAxe=[[GREEN]]**YOU READY YOUR PICKAXE**
Skills.LowerPickAxe=[[GRAY]]**YOU LOWER YOUR PICKAXE** Skills.LowerPickAxe=[[GRAY]]**YOU LOWER YOUR PICKAXE**
Skills.ReadyShovel=[[GREEN]]**YOU READY YOUR SHOVEL** Skills.ReadyShovel=[[GREEN]]**YOU READY YOUR SHOVEL**
Skills.LowerShovel=[[GRAY]]**YOU LOWER YOUR SHOVEL** Skills.LowerShovel=[[GRAY]]**YOU LOWER YOUR SHOVEL**
Skills.ReadySword=[[GREEN]]**YOU READY YOUR SWORD** Skills.ReadySword=[[GREEN]]**YOU READY YOUR SWORD**
Skills.LowerSword=[[GRAY]]**YOU LOWER YOUR SWORD** Skills.LowerSword=[[GRAY]]**YOU LOWER YOUR SWORD**
Skills.BerserkOn=[[GREEN]]**BERSERK ACTIVATED** Skills.BerserkOn=[[GREEN]]**BERSERK ACTIVATED**
Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk! Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk!
Skills.GreenTerraOn=[[GREEN]]**GREEN TERRA ACTIVATED** Skills.GreenTerraOn=[[GREEN]]**GREEN TERRA ACTIVATED**
Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra! Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra!
Skills.TreeFellerOn=[[GREEN]]**TREE FELLER ACTIVATED** Skills.TreeFellerOn=[[GREEN]]**TREE FELLER ACTIVATED**
Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Tree Feller! Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Tree Feller!
Skills.SuperBreakerOn=[[GREEN]]**SUPER BREAKER ACTIVATED** Skills.SuperBreakerOn=[[GREEN]]**SUPER BREAKER ACTIVATED**
Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker! Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker!
Skills.SerratedStrikesOn=[[GREEN]]**SERRATED STRIKES ACTIVATED** Skills.SerratedStrikesOn=[[GREEN]]**SERRATED STRIKES ACTIVATED**
Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes! Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
Skills.SkullSplitterOn=[[GREEN]]**SKULL SPLITTER ACTIVATED** Skills.SkullSplitterOn=[[GREEN]]**SKULL SPLITTER ACTIVATED**
Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Skull Splitter! Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Skull Splitter!
Skills.GigaDrillBreakerOn=[[GREEN]]**GIGA DRILL BREAKER ACTIVATED** Skills.GigaDrillBreakerOn=[[GREEN]]**GIGA DRILL BREAKER ACTIVATED**
Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker! Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker!
Skills.GreenTerraOff=[[RED]]**Green Terra has worn off** Skills.GreenTerraOff=[[RED]]**Green Terra has worn off**
Skills.TreeFellerOff=[[RED]]**Tree Feller has worn off** Skills.TreeFellerOff=[[RED]]**Tree Feller has worn off**
Skills.SuperBreakerOff=[[RED]]**Super Breaker has worn off** Skills.SuperBreakerOff=[[RED]]**Super Breaker has worn off**
Skills.SerratedStrikesOff=[[RED]]**Serrated Strikes has worn off** Skills.SerratedStrikesOff=[[RED]]**Serrated Strikes has worn off**
Skills.BerserkOff=[[RED]]**Berserk has worn off** Skills.BerserkOff=[[RED]]**Berserk has worn off**
Skills.SkullSplitterOff=[[RED]]**Skull Splitter has worn off** Skills.SkullSplitterOff=[[RED]]**Skull Splitter has worn off**
Skills.GigaDrillBreakerOff=[[RED]]**Giga Drill Breaker has worn off** Skills.GigaDrillBreakerOff=[[RED]]**Giga Drill Breaker has worn off**
Skills.TamingUp=[[YELLOW]]Taming skill increased by {0}. Total ({1}) Skills.TamingUp=[[YELLOW]]Taming skill increased by {0}. Total ({1})
Skills.AcrobaticsUp=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1}) Skills.AcrobaticsUp=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1})
Skills.ArcheryUp=[[YELLOW]]Archery skill increased by {0}. Total ({1}) Skills.ArcheryUp=[[YELLOW]]Archery skill increased by {0}. Total ({1})
Skills.SwordsUp=[[YELLOW]]Swords skill increased by {0}. Total ({1}) Skills.SwordsUp=[[YELLOW]]Swords skill increased by {0}. Total ({1})
Skills.AxesUp=[[YELLOW]]Axes skill increased by {0}. Total ({1}) Skills.AxesUp=[[YELLOW]]Axes skill increased by {0}. Total ({1})
Skills.UnarmedUp=[[YELLOW]]Unarmed skill increased by {0}. Total ({1}) Skills.UnarmedUp=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
Skills.HerbalismUp=[[YELLOW]]Herbalism skill increased by {0}. Total ({1}) Skills.HerbalismUp=[[YELLOW]]Herbalism skill increased by {0}. Total ({1})
Skills.MiningUp=[[YELLOW]]Mining skill increased by {0}. Total ({1}) Skills.MiningUp=[[YELLOW]]Mining skill increased by {0}. Total ({1})
Skills.WoodcuttingUp=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1}) Skills.WoodcuttingUp=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1})
Skills.RepairUp=[[YELLOW]]Repair skill increased by {0}. Total ({1}) Skills.RepairUp=[[YELLOW]]Repair skill increased by {0}. Total ({1})
Skills.ExcavationUp=[[YELLOW]]Excavation skill increased by {0}. Total ({1}) Skills.ExcavationUp=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
Skills.FeltEasy=[[GRAY]]That felt easy. Skills.FeltEasy=[[GRAY]]That felt easy.
Skills.StackedItems=[[DARK_RED]]You can't repair stacked items Skills.StackedItems=[[DARK_RED]]You can't repair stacked items
Skills.NeedMore=[[DARK_RED]]You need more Skills.NeedMore=[[DARK_RED]]You need more
Skills.AdeptDiamond=[[DARK_RED]]You're not skilled enough to repair Diamond Skills.AdeptDiamond=[[DARK_RED]]You're not skilled enough to repair Diamond
Skills.FullDurability=[[GRAY]]That is at full durability. Skills.FullDurability=[[GRAY]]That is at full durability.
Skills.Disarmed=[[DARK_RED]]You have been disarmed! Skills.Disarmed=[[DARK_RED]]You have been disarmed!
mcPlayerListener.SorcerySkill=Sorcery: mcPlayerListener.SorcerySkill=Sorcery:
m.SkillSorcery=SORCERY m.SkillSorcery=SORCERY
Sorcery.HasCast=[[GREEN]]**CASTING**[[GOLD]] Sorcery.HasCast=[[GREEN]]**CASTING**[[GOLD]]
Sorcery.Current_Mana=[[DARK_AQUA]]MP Sorcery.Current_Mana=[[DARK_AQUA]]MP
Sorcery.SpellSelected=[[GREEN]]-=([[GOLD]]{0}[[GREEN]])=- [[RED]]([[GRAY]]{1}[[RED]]) Sorcery.SpellSelected=[[GREEN]]-=([[GOLD]]{0}[[GREEN]])=- [[RED]]([[GRAY]]{1}[[RED]])
Sorcery.Cost=[[RED]][COST] {0} MP Sorcery.Cost=[[RED]][COST] {0} MP
Sorcery.OOM=[[DARK_AQUA]][[[GOLD]]{2}[[DARK_AQUA]]][[DARK_GRAY]] Out Of Mana [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[GRAY]]{1}[[YELLOW]]) Sorcery.OOM=[[DARK_AQUA]][[[GOLD]]{2}[[DARK_AQUA]]][[DARK_GRAY]] Out Of Mana [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[GRAY]]{1}[[YELLOW]])
Sorcery.Water.Thunder=THUNDER Sorcery.Water.Thunder=THUNDER
Sorcery.Curative.Self=CURE SELF Sorcery.Curative.Self=CURE SELF
Sorcery.Curative.Other=CURE OTHER Sorcery.Curative.Other=CURE OTHER
m.LVL=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]]) m.LVL=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
Combat.BeastLore=[[GREEN]]**BEAST LORE** Combat.BeastLore=[[GREEN]]**BEAST LORE**
Combat.BeastLoreOwner=[[DARK_AQUA]]Owner ([[RED]]{0}[[DARK_AQUA]]) Combat.BeastLoreOwner=[[DARK_AQUA]]Owner ([[RED]]{0}[[DARK_AQUA]])
Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/20) Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/20)
Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/8) Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/8)
mcMMO.Description=[[DARK_AQUA]]Q: WHAT IS IT?,[[GOLD]]mcMMO is an [[RED]]OPEN SOURCE[[GOLD]] RPG mod for Bukkit by [[BLUE]]nossr50,[[GOLD]]There are many skills added by mcMMO to Minecraft.,[[GOLD]]You can gain experience in many different ways,[[GOLD]]You will want to type [[GREEN]]/SKILLNAME[[GOLD]] to find out more about a skill.,[[DARK_AQUA]]Q: WHAT DOES IT DO?,[[GOLD]]As an example... in [[DARK_AQUA]]Mining[[GOLD]] you will receive benefits like,[[RED]]Double Drops[[GOLD]] or the ability [[RED]]Super Breaker[[GOLD]] which when,[[GOLD]]activated by right-click allows fast Mining during its duration,[[GOLD]]which is related to your skill level. Leveling [[BLUE]]Mining,[[GOLD]]is as simple as mining precious materials!,[[DARK_AQUA]]Q: WHAT DOES THIS MEAN?,[[GOLD]]Almost all of the skills in [[GREEN]]mcMMO[[GOLD]] add cool new things!.,[[GOLD]]You can also type [[GREEN]]/{0}[[GOLD]] to find out commands,[[GOLD]]The goal of mcMMO is to provide a quality RPG experience.,[[DARK_AQUA]]Q: WHERE DO I SUGGEST NEW STUFF!?,[[GOLD]]On the mcMMO thread in the bukkit forums!,[[DARK_AQUA]]Q: HOW DO I DO THIS AND THAT?,[[RED]]PLEASE [[GOLD]]checkout the wiki! [[DARK_AQUA]]mcmmo.wikia.com mcMMO.Description=[[DARK_AQUA]]Q: WHAT IS IT?,[[GOLD]]mcMMO is an [[RED]]OPEN SOURCE[[GOLD]] RPG mod for Bukkit by [[BLUE]]nossr50,[[GOLD]]There are many skills added by mcMMO to Minecraft.,[[GOLD]]You can gain experience in many different ways,[[GOLD]]You will want to type [[GREEN]]/SKILLNAME[[GOLD]] to find out more about a skill.,[[DARK_AQUA]]Q: WHAT DOES IT DO?,[[GOLD]]As an example... in [[DARK_AQUA]]Mining[[GOLD]] you will receive benefits like,[[RED]]Double Drops[[GOLD]] or the ability [[RED]]Super Breaker[[GOLD]] which when,[[GOLD]]activated by right-click allows fast Mining during its duration,[[GOLD]]which is related to your skill level. Leveling [[BLUE]]Mining,[[GOLD]]is as simple as mining precious materials!,[[DARK_AQUA]]Q: WHAT DOES THIS MEAN?,[[GOLD]]Almost all of the skills in [[GREEN]]mcMMO[[GOLD]] add cool new things!.,[[GOLD]]You can also type [[GREEN]]/{0}[[GOLD]] to find out commands,[[GOLD]]The goal of mcMMO is to provide a quality RPG experience.,[[DARK_AQUA]]Q: WHERE DO I SUGGEST NEW STUFF!?,[[GOLD]]On the mcMMO thread in the bukkit forums!,[[DARK_AQUA]]Q: HOW DO I DO THIS AND THAT?,[[RED]]PLEASE [[GOLD]]checkout the wiki! [[DARK_AQUA]]mcmmo.wikia.com
Party.Locked=[[RED]]Party is locked, only party leader may invite. Party.Locked=[[RED]]Party is locked, only party leader may invite.
Party.IsntLocked=[[GRAY]]Party is not locked Party.IsntLocked=[[GRAY]]Party is not locked
Party.Unlocked=[[GRAY]]Party is unlocked Party.Unlocked=[[GRAY]]Party is unlocked
Party.Help1=[[RED]]Proper usage is [[YELLOW]]/{0} [[WHITE]]<name>[[YELLOW]] or [[WHITE]]'q' [[YELLOW]]to quit Party.Help1=[[RED]]Proper usage is [[YELLOW]]/{0} [[WHITE]]<name>[[YELLOW]] or [[WHITE]]'q' [[YELLOW]]to quit
Party.Help2=[[RED]]To join a passworded party use [[YELLOW]]/{0} [[WHITE]]<name> <password> Party.Help2=[[RED]]To join a passworded party use [[YELLOW]]/{0} [[WHITE]]<name> <password>
Party.Help3=[[RED]]Consult /{0} ? for more information Party.Help3=[[RED]]Consult /{0} ? for more information
Party.Help4=[[RED]]Use [[YELLOW]]/{0} [[WHITE]]<name> [[YELLOW]]to join a party or [[WHITE]]'q' [[YELLOW]]to quit Party.Help4=[[RED]]Use [[YELLOW]]/{0} [[WHITE]]<name> [[YELLOW]]to join a party or [[WHITE]]'q' [[YELLOW]]to quit
Party.Help5=[[RED]]To lock your party use [[YELLOW]]/{0} [[WHITE]]lock Party.Help5=[[RED]]To lock your party use [[YELLOW]]/{0} [[WHITE]]lock
Party.Help6=[[RED]]To unlock your party use [[YELLOW]]/{0} [[WHITE]]unlock Party.Help6=[[RED]]To unlock your party use [[YELLOW]]/{0} [[WHITE]]unlock
Party.Help7=[[RED]]To password protect your party use [[YELLOW]]/{0} [[WHITE]]password <password> Party.Help7=[[RED]]To password protect your party use [[YELLOW]]/{0} [[WHITE]]password <password>
Party.Help8=[[RED]]To kick a player from your party use [[YELLOW]]/{0} [[WHITE]]kick <player> Party.Help8=[[RED]]To kick a player from your party use [[YELLOW]]/{0} [[WHITE]]kick <player>
Party.Help9=[[RED]]To transfer ownership of your party use [[YELLOW]]/{0} [[WHITE]]owner <player> Party.Help9=[[RED]]To transfer ownership of your party use [[YELLOW]]/{0} [[WHITE]]owner <player>
Party.NotOwner=[[DARK_RED]]You are not the party owner Party.NotOwner=[[DARK_RED]]You are not the party owner
Party.InvalidName=[[DARK_RED]]That is not a valid party name Party.InvalidName=[[DARK_RED]]That is not a valid party name
Party.PasswordSet=[[GREEN]]Party password set to {0} Party.PasswordSet=[[GREEN]]Party password set to {0}
Party.CouldNotKick=[[DARK_RED]]Could not kick player {0} Party.CouldNotKick=[[DARK_RED]]Could not kick player {0}
Party.NotInYourParty=[[DARK_RED]]{0} is not in your party Party.NotInYourParty=[[DARK_RED]]{0} is not in your party
Party.CouldNotSetOwner=[[DARK_RED]]Could not set owner to {0} Party.CouldNotSetOwner=[[DARK_RED]]Could not set owner to {0}
Commands.xprate.proper=[[DARK_AQUA]]Proper usage is /{0} [integer] [true:false] Commands.xprate.proper=[[DARK_AQUA]]Proper usage is /{0} [integer] [true:false]
Commands.xprate.proper2=[[DARK_AQUA]]Also you can type /{0} reset to turn everything back to normal Commands.xprate.proper2=[[DARK_AQUA]]Also you can type /{0} reset to turn everything back to normal
Commands.xprate.proper3=[[RED]]Enter true or false for the second value Commands.xprate.proper3=[[RED]]Enter true or false for the second value
Commands.xprate.over=[[RED]]mcMMO XP Rate Event is OVER!! Commands.xprate.over=[[RED]]mcMMO XP Rate Event is OVER!!
Commands.xprate.started=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED! Commands.xprate.started=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
Commands.xprate.started2=[[GOLD]]mcMMO XP RATE IS NOW {0}x!! Commands.xprate.started2=[[GOLD]]mcMMO XP RATE IS NOW {0}x!!
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}! Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]! Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
Commands.xplock.invalid=[[RED]]That is not a valid skillname! Try /xplock mining Commands.xplock.invalid=[[RED]]That is not a valid skillname! Try /xplock mining

View File

@ -1,330 +1,330 @@
Combat.WolfExamine=[[GREEN]]**Tutkit sutta käyttämällä Pedon Tarinaa** Combat.WolfExamine=[[GREEN]]**Tutkit sutta käyttämällä Pedon Tarinaa**
Combat.WolfShowMaster=[[DARK_GREEN]]Pedon isäntä : {0} Combat.WolfShowMaster=[[DARK_GREEN]]Pedon isäntä : {0}
Combat.Ignition=[[RED]]**SYTYTYS** Combat.Ignition=[[RED]]**SYTYTYS**
Combat.BurningArrowHit=[[DARK_RED]]Palava nuoli osui sinuun\! Combat.BurningArrowHit=[[DARK_RED]]Palava nuoli osui sinuun\!
Combat.TouchedFuzzy=[[DARK_RED]]Touched Fuzzy. Felt Dizzy. Combat.TouchedFuzzy=[[DARK_RED]]Touched Fuzzy. Felt Dizzy.
Combat.TargetDazed=Kohde [[DARK_RED]]tyrmätty Combat.TargetDazed=Kohde [[DARK_RED]]tyrmätty
Combat.WolfNoMaster=[[GRAY]]Tällä pedolla ei ole isäntää... Combat.WolfNoMaster=[[GRAY]]Tällä pedolla ei ole isäntää...
Combat.WolfHealth=[[GREEN]]Tämän pedon terveys on {0} Combat.WolfHealth=[[GREEN]]Tämän pedon terveys on {0}
Combat.StruckByGore=[[RED]]**SINUA ON PISTETTY** Combat.StruckByGore=[[RED]]**SINUA ON PISTETTY**
Combat.Gore=[[GREEN]]**PISTO** Combat.Gore=[[GREEN]]**PISTO**
Combat.ArrowDeflect=[[WHITE]]**NUOLI TORJUTTU** Combat.ArrowDeflect=[[WHITE]]**NUOLI TORJUTTU**
Item.ChimaeraWingFail=**KHIMAIRAN SIIVEN KÄYTTÖ EPÄONNISTUI\!** Item.ChimaeraWingFail=**KHIMAIRAN SIIVEN KÄYTTÖ EPÄONNISTUI\!**
Item.ChimaeraWingPass=**KHIMAIRAN SIIPI** Item.ChimaeraWingPass=**KHIMAIRAN SIIPI**
Item.InjuredWait=Sinua on haavoitettu äskettäin joten joudut odottaa tämän käyttöä. [[YELLOW]]({0}s) Item.InjuredWait=Sinua on haavoitettu äskettäin joten joudut odottaa tämän käyttöä. [[YELLOW]]({0}s)
Item.NeedFeathers=[[GRAY]]Tarvitset lisää sulkia.. Item.NeedFeathers=[[GRAY]]Tarvitset lisää sulkia..
m.mccPartyCommands=[[GREEN]]--RYHMÄKOMENNOT-- m.mccPartyCommands=[[GREEN]]--RYHMÄKOMENNOT--
m.mccParty=[party name] [[RED]]- Luo/liity nimettyyn ryhmään m.mccParty=[party name] [[RED]]- Luo/liity nimettyyn ryhmään
m.mccPartyQ=[[RED]]- Lähde ryhmästä m.mccPartyQ=[[RED]]- Lähde ryhmästä
m.mccPartyToggle=[[RED]] - Laita ryhmäjuttelu päälle/pois m.mccPartyToggle=[[RED]] - Laita ryhmäjuttelu päälle/pois
m.mccPartyInvite=[player name] [[RED]]- Lähetä ryhmäkutsu m.mccPartyInvite=[player name] [[RED]]- Lähetä ryhmäkutsu
m.mccPartyAccept=[[RED]]- Hyväksy ryhmäkutsu m.mccPartyAccept=[[RED]]- Hyväksy ryhmäkutsu
m.mccPartyTeleport=[party member name] [[RED]]- Siirry ryhmän jäsenen luo m.mccPartyTeleport=[party member name] [[RED]]- Siirry ryhmän jäsenen luo
m.mccOtherCommands=[[GREEN]]--MUUT KOMENNOT-- m.mccOtherCommands=[[GREEN]]--MUUT KOMENNOT--
m.mccStats=- Näytä mcMMO tilastosi m.mccStats=- Näytä mcMMO tilastosi
m.mccLeaderboards=- Tulostaulukko m.mccLeaderboards=- Tulostaulukko
m.mccMySpawn=- Siirtää sinut myspawniin m.mccMySpawn=- Siirtää sinut myspawniin
m.mccClearMySpawn=- Tyhjää myspawnisi m.mccClearMySpawn=- Tyhjää myspawnisi
m.mccToggleAbility=- Laita taitojen aktivointi oikealla näppäimellä päälle/pois m.mccToggleAbility=- Laita taitojen aktivointi oikealla näppäimellä päälle/pois
m.mccAdminToggle=- Laita admin juttelu päälle/pois m.mccAdminToggle=- Laita admin juttelu päälle/pois
m.mccWhois=[playername] [[RED]]- Näytä yksityiskohtaiset tiedot pelaajasta m.mccWhois=[playername] [[RED]]- Näytä yksityiskohtaiset tiedot pelaajasta
m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Muokkaa kohdetta m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Muokkaa kohdetta
m.mccMcGod=- "God Mode" m.mccMcGod=- "God Mode"
m.mccSkillInfo=[skillname] [[RED]]- Näytä ykistyiskohtaiset tiedot taidosta m.mccSkillInfo=[skillname] [[RED]]- Näytä ykistyiskohtaiset tiedot taidosta
m.mccModDescription=[[RED]]- Lue lyhyt kuvaus modista m.mccModDescription=[[RED]]- Lue lyhyt kuvaus modista
m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]----- m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
m.XPGain=[[DARK_GRAY]]KOKEMUSPISTEIDEN MÄÄRÄ: [[WHITE]]{0} m.XPGain=[[DARK_GRAY]]KOKEMUSPISTEIDEN MÄÄRÄ: [[WHITE]]{0}
m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1} m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1}
m.AbilityLockTemplate=[[GRAY]]{0} m.AbilityLockTemplate=[[GRAY]]{0}
m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1} m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1}
m.Effects=EFEKTIT m.Effects=EFEKTIT
m.YourStats=TILASTOSI m.YourStats=TILASTOSI
m.SkillTaming=KESYTTÄMINEN m.SkillTaming=KESYTTÄMINEN
m.XPGainTaming=Susien satuttaminen m.XPGainTaming=Susien satuttaminen
m.EffectsTaming1_0=Pedon Tarina m.EffectsTaming1_0=Pedon Tarina
m.EffectsTaming1_1=Luulla lyöminen tutkii susia m.EffectsTaming1_1=Luulla lyöminen tutkii susia
m.EffectsTaming2_0=Pisto m.EffectsTaming2_0=Pisto
m.EffectsTaming2_1=Kriittinen Isku joka lisää Verenvuodon m.EffectsTaming2_1=Kriittinen Isku joka lisää Verenvuodon
m.EffectsTaming3_0=Teroitetut Kynnet m.EffectsTaming3_0=Teroitetut Kynnet
m.EffectsTaming3_1=Tuhoamis Bonus m.EffectsTaming3_1=Tuhoamis Bonus
m.EffectsTaming4_0=Ympäristötietoinen m.EffectsTaming4_0=Ympäristötietoinen
m.EffectsTaming4_1=Kaktus/Laavapelko, immuuni Putousvahingolle m.EffectsTaming4_1=Kaktus/Laavapelko, immuuni Putousvahingolle
m.EffectsTaming5_0=Paksu Turkki m.EffectsTaming5_0=Paksu Turkki
m.EffectsTaming5_1=Vahingon vähennys, Tulenkestävä m.EffectsTaming5_1=Vahingon vähennys, Tulenkestävä
m.EffectsTaming6_0=Räjähdyskestävä m.EffectsTaming6_0=Räjähdyskestävä
m.EffectsTaming6_1=Räjähdysvahingon vähennys m.EffectsTaming6_1=Räjähdysvahingon vähennys
m.AbilLockTaming1=LUKITTU KUNNES 100+ TAITO (YMPÄRISTÖTIETOINEN) m.AbilLockTaming1=LUKITTU KUNNES 100+ TAITO (YMPÄRISTÖTIETOINEN)
m.AbilLockTaming2=LUKITTU KUNNES 250+ TAITO (PAKSU TURKKI) m.AbilLockTaming2=LUKITTU KUNNES 250+ TAITO (PAKSU TURKKI)
m.AbilLockTaming3=LUKITTU KUNNES 500+ TAITO (RÄJÄHDYSKESTÄVÄ) m.AbilLockTaming3=LUKITTU KUNNES 500+ TAITO (RÄJÄHDYSKESTÄVÄ)
m.AbilLockTaming4=LUKITTU KUNNES 750+ TAITO (TEROITETUT KYNNET) m.AbilLockTaming4=LUKITTU KUNNES 750+ TAITO (TEROITETUT KYNNET)
m.AbilBonusTaming1_0=Ympäristötietoinen m.AbilBonusTaming1_0=Ympäristötietoinen
m.AbilBonusTaming1_1=Sudet karttavat vaaraa m.AbilBonusTaming1_1=Sudet karttavat vaaraa
m.AbilBonusTaming2_0=Paksu Turkki m.AbilBonusTaming2_0=Paksu Turkki
m.AbilBonusTaming2_1=Puolitettu vahinko, Tulenkestävä m.AbilBonusTaming2_1=Puolitettu vahinko, Tulenkestävä
m.AbilBonusTaming3_0=Räjähdyskestävä m.AbilBonusTaming3_0=Räjähdyskestävä
m.AbilBonusTaming3_1=Räjähteet vahingoittavat 1/6 vähemmän m.AbilBonusTaming3_1=Räjähteet vahingoittavat 1/6 vähemmän
m.AbilBonusTaming4_0=Teroitetut Kynnet m.AbilBonusTaming4_0=Teroitetut Kynnet
m.AbilBonusTaming4_1=+2 Vahinko m.AbilBonusTaming4_1=+2 Vahinko
m.TamingGoreChance=[[RED]]Piston todennäköisyys: [[YELLOW]]{0}% m.TamingGoreChance=[[RED]]Piston todennäköisyys: [[YELLOW]]{0}%
m.SkillWoodCutting=PUUN KAATO m.SkillWoodCutting=PUUN KAATO
m.XPGainWoodCutting=Puiden pilkkominen m.XPGainWoodCutting=Puiden pilkkominen
m.EffectsWoodCutting1_0=Puunkaataja (TAITO) m.EffectsWoodCutting1_0=Puunkaataja (TAITO)
m.EffectsWoodCutting1_1=Räjäytä puita m.EffectsWoodCutting1_1=Räjäytä puita
m.EffectsWoodCutting2_0=Lehdenpuhallin m.EffectsWoodCutting2_0=Lehdenpuhallin
m.EffectsWoodCutting2_1=Puhalla lehtiä pois m.EffectsWoodCutting2_1=Puhalla lehtiä pois
m.EffectsWoodCutting3_0=Tuplasaalis m.EffectsWoodCutting3_0=Tuplasaalis
m.EffectsWoodCutting3_1=Tuplaa normaali saalis m.EffectsWoodCutting3_1=Tuplaa normaali saalis
m.AbilLockWoodCutting1=LUKITTU KUNNES 100+ TAITO (LEHDENPUHALLIN) m.AbilLockWoodCutting1=LUKITTU KUNNES 100+ TAITO (LEHDENPUHALLIN)
m.AbilBonusWoodCutting1_0=Lehdenpuhallin m.AbilBonusWoodCutting1_0=Lehdenpuhallin
m.AbilBonusWoodCutting1_1=Puhalla lehtiä pois m.AbilBonusWoodCutting1_1=Puhalla lehtiä pois
m.WoodCuttingDoubleDropChance=[[RED]]Tuplasaaliin todennäköisyys: [[YELLOW]]{0}% m.WoodCuttingDoubleDropChance=[[RED]]Tuplasaaliin todennäköisyys: [[YELLOW]]{0}%
m.WoodCuttingTreeFellerLength=[[RED]]Puunkaatajan kesto: [[YELLOW]]{0}s m.WoodCuttingTreeFellerLength=[[RED]]Puunkaatajan kesto: [[YELLOW]]{0}s
m.SkillArchery=JOUSIAMMUNTA m.SkillArchery=JOUSIAMMUNTA
m.XPGainArchery=Hyökkäämällä hirviöiden kimppuun m.XPGainArchery=Hyökkäämällä hirviöiden kimppuun
m.EffectsArchery1_0=Sytytys m.EffectsArchery1_0=Sytytys
m.EffectsArchery1_1=25% Todennäköisyys että vihollinen syttyy tuleen m.EffectsArchery1_1=25% Todennäköisyys että vihollinen syttyy tuleen
m.EffectsArchery2_0=Pökerrys (Pelaajat) m.EffectsArchery2_0=Pökerrys (Pelaajat)
m.EffectsArchery2_1=Saa viholliset pois tolaltaan m.EffectsArchery2_1=Saa viholliset pois tolaltaan
m.EffectsArchery3_0=Vahinko+ m.EffectsArchery3_0=Vahinko+
m.EffectsArchery3_1=Muokkaa vahinkoa m.EffectsArchery3_1=Muokkaa vahinkoa
m.EffectsArchery4_0=Nuolenkeräys m.EffectsArchery4_0=Nuolenkeräys
m.EffectsArchery4_1=Todennäköisyys kerätä nuolia raadoista m.EffectsArchery4_1=Todennäköisyys kerätä nuolia raadoista
m.ArcheryDazeChance=[[RED]]Todennäköisyys Pökerryttää: [[YELLOW]]{0}% m.ArcheryDazeChance=[[RED]]Todennäköisyys Pökerryttää: [[YELLOW]]{0}%
m.ArcheryRetrieveChance=[[RED]]Todennäköisyys kerätä nuolia: [[YELLOW]]{0}% m.ArcheryRetrieveChance=[[RED]]Todennäköisyys kerätä nuolia: [[YELLOW]]{0}%
m.ArcheryIgnitionLength=[[RED]]Sytytyksen kesto: [[YELLOW]]{0} sekuntia m.ArcheryIgnitionLength=[[RED]]Sytytyksen kesto: [[YELLOW]]{0} sekuntia
m.ArcheryDamagePlus=[[RED]]Vahinko+ (Rank{0}): [[YELLOW]]Bonus {0} vahinko m.ArcheryDamagePlus=[[RED]]Vahinko+ (Rank{0}): [[YELLOW]]Bonus {0} vahinko
m.SkillAxes=KIRVEET m.SkillAxes=KIRVEET
m.XPGainAxes=Hyökkäämällä hirviöiden kimppuun m.XPGainAxes=Hyökkäämällä hirviöiden kimppuun
m.EffectsAxes1_0=Kallonhalkoja (TAITO) m.EffectsAxes1_0=Kallonhalkoja (TAITO)
m.EffectsAxes1_1=Tee aluevahinkoa m.EffectsAxes1_1=Tee aluevahinkoa
m.EffectsAxes2_0=Kriittiset Iskut m.EffectsAxes2_0=Kriittiset Iskut
m.EffectsAxes2_1=Tuplavahinko m.EffectsAxes2_1=Tuplavahinko
m.EffectsAxes3_0=Kirveiden Herra (500 TAITO) m.EffectsAxes3_0=Kirveiden Herra (500 TAITO)
m.EffectsAxes3_1=Muokkaa vahinkoa m.EffectsAxes3_1=Muokkaa vahinkoa
m.AbilLockAxes1=LUKITTU KUNNES 500+ TAITO (KIRVEIDEN HERRA) m.AbilLockAxes1=LUKITTU KUNNES 500+ TAITO (KIRVEIDEN HERRA)
m.AbilBonusAxes1_0=Kirveiden Herra m.AbilBonusAxes1_0=Kirveiden Herra
m.AbilBonusAxes1_1=+4 Vahinko m.AbilBonusAxes1_1=+4 Vahinko
m.AxesCritChance=[[RED]]Todennäköisyys iskeä kriittisesti: [[YELLOW]]{0}% m.AxesCritChance=[[RED]]Todennäköisyys iskeä kriittisesti: [[YELLOW]]{0}%
m.AxesSkullLength=[[RED]]Kallonhalkojan kesto: [[YELLOW]]{0}s m.AxesSkullLength=[[RED]]Kallonhalkojan kesto: [[YELLOW]]{0}s
m.SkillSwords=MIEKAT m.SkillSwords=MIEKAT
m.XPGainSwords=Hyökkäämällä hirviöiden kimppuun m.XPGainSwords=Hyökkäämällä hirviöiden kimppuun
m.EffectsSwords1_0=Vastaisku m.EffectsSwords1_0=Vastaisku
m.EffectsSwords1_1=Kimmota 50% saadusta vahingosta m.EffectsSwords1_1=Kimmota 50% saadusta vahingosta
m.EffectsSwords2_0=Sahalaitaiset Iskut (TAITO) m.EffectsSwords2_0=Sahalaitaiset Iskut (TAITO)
m.EffectsSwords2_1=25% Aluevahinko, Verenvuoto+ Aluevahinko m.EffectsSwords2_1=25% Aluevahinko, Verenvuoto+ Aluevahinko
m.EffectsSwords3_0=Sahalaitaiset Iskut Verenvuoto+ m.EffectsSwords3_0=Sahalaitaiset Iskut Verenvuoto+
m.EffectsSwords3_1=5 Aiheuta Verenvuotoa m.EffectsSwords3_1=5 Aiheuta Verenvuotoa
m.EffectsSwords4_0=Torjuminen m.EffectsSwords4_0=Torjuminen
m.EffectsSwords4_1=Estää saadun vahingon m.EffectsSwords4_1=Estää saadun vahingon
m.EffectsSwords5_0=Verenvuoto m.EffectsSwords5_0=Verenvuoto
m.EffectsSwords5_1=Lisää Verenvuoto m.EffectsSwords5_1=Lisää Verenvuoto
m.SwordsCounterAttChance=[[RED]]Vastaiskun todennäköisyys: [[YELLOW]]{0}% m.SwordsCounterAttChance=[[RED]]Vastaiskun todennäköisyys: [[YELLOW]]{0}%
m.SwordsBleedLength=[[RED]]Verenvuodon kesto: [[YELLOW]]{0} vuotoa m.SwordsBleedLength=[[RED]]Verenvuodon kesto: [[YELLOW]]{0} vuotoa
m.SwordsBleedChance=[[RED]]Verenvuodon todennäköisyys: [[YELLOW]]{0} % m.SwordsBleedChance=[[RED]]Verenvuodon todennäköisyys: [[YELLOW]]{0} %
m.SwordsParryChance=[[RED]]Torjumisen todennäköisyys: [[YELLOW]]{0} % m.SwordsParryChance=[[RED]]Torjumisen todennäköisyys: [[YELLOW]]{0} %
m.SwordsSSLength=[[RED]]Sahalaitaisten Iskujen kesto: [[YELLOW]]{0}s m.SwordsSSLength=[[RED]]Sahalaitaisten Iskujen kesto: [[YELLOW]]{0}s
m.SwordsTickNote=[[GRAY]]HUOMAA: [[YELLOW]]1 vuoto tapahtuu joka kahdes sekunti m.SwordsTickNote=[[GRAY]]HUOMAA: [[YELLOW]]1 vuoto tapahtuu joka kahdes sekunti
m.SkillAcrobatics=AKROBATIA m.SkillAcrobatics=AKROBATIA
m.XPGainAcrobatics=Tippumalla m.XPGainAcrobatics=Tippumalla
m.EffectsAcrobatics1_0=Kieriminen m.EffectsAcrobatics1_0=Kieriminen
m.EffectsAcrobatics1_1=Vähentää tai estää vahinkoa m.EffectsAcrobatics1_1=Vähentää tai estää vahinkoa
m.EffectsAcrobatics2_0=Sulava Kieriminen m.EffectsAcrobatics2_0=Sulava Kieriminen
m.EffectsAcrobatics2_1=Tuplasti tehokkaampi kuin Kieriminen m.EffectsAcrobatics2_1=Tuplasti tehokkaampi kuin Kieriminen
m.EffectsAcrobatics3_0=Väistö m.EffectsAcrobatics3_0=Väistö
m.EffectsAcrobatics3_1=Vähentää vahingon määrän puoleen m.EffectsAcrobatics3_1=Vähentää vahingon määrän puoleen
m.AcrobaticsRollChance=[[RED]]Kierimisen todennäköisyys: [[YELLOW]]{0}% m.AcrobaticsRollChance=[[RED]]Kierimisen todennäköisyys: [[YELLOW]]{0}%
m.AcrobaticsGracefulRollChance=[[RED]]Sulavan Kierimisen todennäköisyys: [[YELLOW]]{0}% m.AcrobaticsGracefulRollChance=[[RED]]Sulavan Kierimisen todennäköisyys: [[YELLOW]]{0}%
m.AcrobaticsDodgeChance=[[RED]]Väistön todennäköisyys: [[YELLOW]]{0}% m.AcrobaticsDodgeChance=[[RED]]Väistön todennäköisyys: [[YELLOW]]{0}%
m.SkillMining=LOUHINTA m.SkillMining=LOUHINTA
m.XPGainMining=Louhimalla kiveä ja malmia m.XPGainMining=Louhimalla kiveä ja malmia
m.EffectsMining1_0=Supermurskain (TAITO) m.EffectsMining1_0=Supermurskain (TAITO)
m.EffectsMining1_1=Nopeus+, Triplaa saaliin tippumistodennäköisyys m.EffectsMining1_1=Nopeus+, Triplaa saaliin tippumistodennäköisyys
m.EffectsMining2_0=Tuplasaalis m.EffectsMining2_0=Tuplasaalis
m.EffectsMining2_1=Tuplaa normaali saaliin määrä m.EffectsMining2_1=Tuplaa normaali saaliin määrä
m.MiningDoubleDropChance=[[RED]]Tuplasaaliin todennäköisyys: [[YELLOW]]{0}% m.MiningDoubleDropChance=[[RED]]Tuplasaaliin todennäköisyys: [[YELLOW]]{0}%
m.MiningSuperBreakerLength=[[RED]]Supermurskaimen kesto: [[YELLOW]]{0}s m.MiningSuperBreakerLength=[[RED]]Supermurskaimen kesto: [[YELLOW]]{0}s
m.SkillRepair=KORJAUS m.SkillRepair=KORJAUS
m.XPGainRepair=Korjaamalla m.XPGainRepair=Korjaamalla
m.EffectsRepair1_0=Korjaa m.EffectsRepair1_0=Korjaa
m.EffectsRepair1_1=Korjaa rautatyökaluja ja haarniskoja m.EffectsRepair1_1=Korjaa rautatyökaluja ja haarniskoja
m.EffectsRepair2_0=Korjausten Herra m.EffectsRepair2_0=Korjausten Herra
m.EffectsRepair2_1=Lisätty korjausten määrä m.EffectsRepair2_1=Lisätty korjausten määrä
m.EffectsRepair3_0=Superkorjaus m.EffectsRepair3_0=Superkorjaus
m.EffectsRepair3_1=Tuplatehokkuus m.EffectsRepair3_1=Tuplatehokkuus
m.EffectsRepair4_0=Timanttikorjaus ({0}+ TAITO) m.EffectsRepair4_0=Timanttikorjaus ({0}+ TAITO)
m.EffectsRepair4_1=Korjaa timanttityökaluja ja haarniskoja m.EffectsRepair4_1=Korjaa timanttityökaluja ja haarniskoja
m.RepairRepairMastery=[[RED]]Korjausten Herra: [[YELLOW]]Extra {0}% kestävyyttä palautettu m.RepairRepairMastery=[[RED]]Korjausten Herra: [[YELLOW]]Extra {0}% kestävyyttä palautettu
m.RepairSuperRepairChance=[[RED]]Superkorjauksen todennäköisyys: [[YELLOW]]{0}% m.RepairSuperRepairChance=[[RED]]Superkorjauksen todennäköisyys: [[YELLOW]]{0}%
m.SkillUnarmed=ASEISTAMATON m.SkillUnarmed=ASEISTAMATON
m.XPGainUnarmed=Hyökkäämällä hirviöiden kimppuun m.XPGainUnarmed=Hyökkäämällä hirviöiden kimppuun
m.EffectsUnarmed1_0=Raivopää (TAITO) m.EffectsUnarmed1_0=Raivopää (TAITO)
m.EffectsUnarmed1_1=+50% vahinko, rikkoo heikkoja materiaaleja m.EffectsUnarmed1_1=+50% vahinko, rikkoo heikkoja materiaaleja
m.EffectsUnarmed2_0=Aseista riisuminen (Pelaajat) m.EffectsUnarmed2_0=Aseista riisuminen (Pelaajat)
m.EffectsUnarmed2_1=Pudottaa vihollisen esineen kädestä m.EffectsUnarmed2_1=Pudottaa vihollisen esineen kädestä
m.EffectsUnarmed3_0=Aseistamattomuuden Herra m.EffectsUnarmed3_0=Aseistamattomuuden Herra
m.EffectsUnarmed3_1=Suuri vahingonlisäys m.EffectsUnarmed3_1=Suuri vahingonlisäys
m.EffectsUnarmed4_0=Aseistamattomuuden Aloittelija m.EffectsUnarmed4_0=Aseistamattomuuden Aloittelija
m.EffectsUnarmed4_1=Vahingonlisäys m.EffectsUnarmed4_1=Vahingonlisäys
m.EffectsUnarmed5_0=Nuolentorjunta m.EffectsUnarmed5_0=Nuolentorjunta
m.EffectsUnarmed5_1=Torjuu nuolia m.EffectsUnarmed5_1=Torjuu nuolia
m.AbilLockUnarmed1=LUKITTU KUNNES 250+ TAITO (ASEISTAMATTOMUUDEN ALOITTELIJA) m.AbilLockUnarmed1=LUKITTU KUNNES 250+ TAITO (ASEISTAMATTOMUUDEN ALOITTELIJA)
m.AbilLockUnarmed2=LUKITTU KUNNES 500+ TAITO (ASEISTAMATTOMUUDEN HERRA) m.AbilLockUnarmed2=LUKITTU KUNNES 500+ TAITO (ASEISTAMATTOMUUDEN HERRA)
m.AbilBonusUnarmed1_0=Aseistamattomuuden Aloittelija m.AbilBonusUnarmed1_0=Aseistamattomuuden Aloittelija
m.AbilBonusUnarmed1_1=+2 Vahinko m.AbilBonusUnarmed1_1=+2 Vahinko
m.AbilBonusUnarmed2_0=Aseistamattomuuden Herra m.AbilBonusUnarmed2_0=Aseistamattomuuden Herra
m.AbilBonusUnarmed2_1=+4 Vahinko m.AbilBonusUnarmed2_1=+4 Vahinko
m.UnarmedArrowDeflectChance=[[RED]]Nuolentorjunnan todennäköisyys: [[YELLOW]]{0}% m.UnarmedArrowDeflectChance=[[RED]]Nuolentorjunnan todennäköisyys: [[YELLOW]]{0}%
m.UnarmedDisarmChance=[[RED]]Aseista riisumisen todennäköisyys: [[YELLOW]]{0}% m.UnarmedDisarmChance=[[RED]]Aseista riisumisen todennäköisyys: [[YELLOW]]{0}%
m.UnarmedBerserkLength=[[RED]]Raivopään kesto: [[YELLOW]]{0}s m.UnarmedBerserkLength=[[RED]]Raivopään kesto: [[YELLOW]]{0}s
m.SkillHerbalism=YRTTIHOITO m.SkillHerbalism=YRTTIHOITO
m.XPGainHerbalism=Keräämällä yrttejä m.XPGainHerbalism=Keräämällä yrttejä
m.EffectsHerbalism1_0=Vihermaa (TAITO) m.EffectsHerbalism1_0=Vihermaa (TAITO)
m.EffectsHerbalism1_1=Levitä vihreyttä, 3x saalis m.EffectsHerbalism1_1=Levitä vihreyttä, 3x saalis
m.EffectsHerbalism2_0=Viherpeukalo (Vehnä) m.EffectsHerbalism2_0=Viherpeukalo (Vehnä)
m.EffectsHerbalism2_1=Istuttaa vehnää automaattisesti kun keräät vehnää m.EffectsHerbalism2_1=Istuttaa vehnää automaattisesti kun keräät vehnää
m.EffectsHerbalism3_0=Viherpeukalo (Mukulakivi) m.EffectsHerbalism3_0=Viherpeukalo (Mukulakivi)
m.EffectsHerbalism3_1=Mukulakivi -> Sammaleinen mukulakivi ja siemeniä m.EffectsHerbalism3_1=Mukulakivi -> Sammaleinen mukulakivi ja siemeniä
m.EffectsHerbalism4_0=Ruoka+ m.EffectsHerbalism4_0=Ruoka+
m.EffectsHerbalism4_1=Muokkaa terveyttä jota saat leivästä/muhennoksesta m.EffectsHerbalism4_1=Muokkaa terveyttä jota saat leivästä/muhennoksesta
m.EffectsHerbalism5_0=Tuplasaalis (Kaikki yrtit) m.EffectsHerbalism5_0=Tuplasaalis (Kaikki yrtit)
m.EffectsHerbalism5_1=Tuplaa normaali saaliin määrä m.EffectsHerbalism5_1=Tuplaa normaali saaliin määrä
m.HerbalismGreenTerraLength=[[RED]]Vihermaan kesto: [[YELLOW]]{0}s m.HerbalismGreenTerraLength=[[RED]]Vihermaan kesto: [[YELLOW]]{0}s
m.HerbalismGreenThumbChance=[[RED]]Viherpeukalon todennäköisyys: [[YELLOW]]{0}% m.HerbalismGreenThumbChance=[[RED]]Viherpeukalon todennäköisyys: [[YELLOW]]{0}%
m.HerbalismGreenThumbStage=[[RED]]Viherpeukalon vaihe: [[YELLOW]] Vehnä kasvaa {0}:ssa vaiheessa m.HerbalismGreenThumbStage=[[RED]]Viherpeukalon vaihe: [[YELLOW]] Vehnä kasvaa {0}:ssa vaiheessa
m.HerbalismDoubleDropChance=[[RED]]Tuplasaaliin todennäköisyys: [[YELLOW]]{0}% m.HerbalismDoubleDropChance=[[RED]]Tuplasaaliin todennäköisyys: [[YELLOW]]{0}%
m.HerbalismFoodPlus=[[RED]]Ruoka+ (Rank{0}): [[YELLOW]]Bonus {0} terveyden määrä m.HerbalismFoodPlus=[[RED]]Ruoka+ (Rank{0}): [[YELLOW]]Bonus {0} terveyden määrä
m.SkillExcavation=KAIVANTO m.SkillExcavation=KAIVANTO
m.XPGainExcavation=Kaivamalla ja löytämällä aarteita m.XPGainExcavation=Kaivamalla ja löytämällä aarteita
m.EffectsExcavation1_0=Giga Drill Breaker (TAITO) m.EffectsExcavation1_0=Giga Drill Breaker (TAITO)
m.EffectsExcavation1_1=3x saaliin määrä, 3x kokemuspisteiden määrä, +Nopeus m.EffectsExcavation1_1=3x saaliin määrä, 3x kokemuspisteiden määrä, +Nopeus
m.EffectsExcavation2_0=Aarteenmetsästäjä m.EffectsExcavation2_0=Aarteenmetsästäjä
m.EffectsExcavation2_1=Taito jonka avulla voit kaivaa aarteita m.EffectsExcavation2_1=Taito jonka avulla voit kaivaa aarteita
m.ExcavationGreenTerraLength=[[RED]]Giga Drill Breaker kesto: [[YELLOW]]{0}s m.ExcavationGreenTerraLength=[[RED]]Giga Drill Breaker kesto: [[YELLOW]]{0}s
mcBlockListener.PlacedAnvil=[[DARK_RED]]Olet asettanut alasimen maahan, sillä voit korjata työkaluja ja haarniskoja. mcBlockListener.PlacedAnvil=[[DARK_RED]]Olet asettanut alasimen maahan, sillä voit korjata työkaluja ja haarniskoja.
mcEntityListener.WolfComesBack=[[DARK_GRAY]]Sutesi kipittää takaisin luoksesi... mcEntityListener.WolfComesBack=[[DARK_GRAY]]Sutesi kipittää takaisin luoksesi...
mcPlayerListener.AbilitiesOff=Taitojen käyttö pois päältä mcPlayerListener.AbilitiesOff=Taitojen käyttö pois päältä
mcPlayerListener.AbilitiesOn=Taitojen käyttö päällä mcPlayerListener.AbilitiesOn=Taitojen käyttö päällä
mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**TAIDOT PÄIVITETTY\!** mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**TAIDOT PÄIVITETTY\!**
mcPlayerListener.AcrobaticsSkill=[[YELLOW]]Akrobatia: mcPlayerListener.AcrobaticsSkill=[[YELLOW]]Akrobatia:
mcPlayerListener.ArcherySkill=[[YELLOW]]Jousiammunta: mcPlayerListener.ArcherySkill=[[YELLOW]]Jousiammunta:
mcPlayerListener.AxesSkill=[[YELLOW]]Kirveet: mcPlayerListener.AxesSkill=[[YELLOW]]Kirveet:
mcPlayerListener.ExcavationSkill=[[YELLOW]]Kaivanto: mcPlayerListener.ExcavationSkill=[[YELLOW]]Kaivanto:
mcPlayerListener.GodModeDisabled=[[YELLOW]]mcMMO Godmode pois päältä mcPlayerListener.GodModeDisabled=[[YELLOW]]mcMMO Godmode pois päältä
mcPlayerListener.GodModeEnabled=[[YELLOW]]mcMMO Godmode päällä mcPlayerListener.GodModeEnabled=[[YELLOW]]mcMMO Godmode päällä
mcPlayerListener.GreenThumb=[[GREEN]]**VIHERPEUKALO** mcPlayerListener.GreenThumb=[[GREEN]]**VIHERPEUKALO**
mcPlayerListener.GreenThumbFail=[[RED]]**VIHERPEUKALO EPÄONNISTUI** mcPlayerListener.GreenThumbFail=[[RED]]**VIHERPEUKALO EPÄONNISTUI**
mcPlayerListener.HerbalismSkill=[[YELLOW]]Yrttihoito: mcPlayerListener.HerbalismSkill=[[YELLOW]]Yrttihoito:
mcPlayerListener.MiningSkill=[[YELLOW]]Kaivanto: mcPlayerListener.MiningSkill=[[YELLOW]]Kaivanto:
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Myspawn on tyhjätty. mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Myspawn on tyhjätty.
mcPlayerListener.MyspawnNotExist=[[RED]]Määrää myspawnisi ensin laittamalla sänky maahan. mcPlayerListener.MyspawnNotExist=[[RED]]Määrää myspawnisi ensin laittamalla sänky maahan.
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Myspawn on asetettu tämänhetkiseen sijaintiisi. mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Myspawn on asetettu tämänhetkiseen sijaintiisi.
mcPlayerListener.MyspawnTimeNotice=Sinun pitää odottaa {0}m {1}s käyttääksesi myspawnia mcPlayerListener.MyspawnTimeNotice=Sinun pitää odottaa {0}m {1}s käyttääksesi myspawnia
mcPlayerListener.NoPermission=Puutteelliset oikeudet (mcPermissions) mcPlayerListener.NoPermission=Puutteelliset oikeudet (mcPermissions)
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Jos sinulla ei ole käyttöoikeutta johonkin taitoon, sitä ei näytetä täällä. mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Jos sinulla ei ole käyttöoikeutta johonkin taitoon, sitä ei näytetä täällä.
mcPlayerListener.NotInParty=[[RED]]Et ole ryhmässä. mcPlayerListener.NotInParty=[[RED]]Et ole ryhmässä.
mcPlayerListener.InviteSuccess=[[GREEN]]Kutsu lähetetty. mcPlayerListener.InviteSuccess=[[GREEN]]Kutsu lähetetty.
mcPlayerListener.ReceivedInvite1=[[RED]]HUOMIO: [[GREEN]]Olet saanut ryhmäkutsun ryhmään {0} pelaajalta {1} mcPlayerListener.ReceivedInvite1=[[RED]]HUOMIO: [[GREEN]]Olet saanut ryhmäkutsun ryhmään {0} pelaajalta {1}
mcPlayerListener.ReceivedInvite2=[[YELLOW]]Kirjoita [[GREEN]]/{0}[[YELLOW]] hyväksyäksesi kutsun mcPlayerListener.ReceivedInvite2=[[YELLOW]]Kirjoita [[GREEN]]/{0}[[YELLOW]] hyväksyäksesi kutsun
mcPlayerListener.InviteAccepted=[[GREEN]]Kutsu hyväksytty. Olet liittynyt ryhmään {0} mcPlayerListener.InviteAccepted=[[GREEN]]Kutsu hyväksytty. Olet liittynyt ryhmään {0}
mcPlayerListener.NoInvites=[[RED]]Sinulla ei ole kutsuja mcPlayerListener.NoInvites=[[RED]]Sinulla ei ole kutsuja
mcPlayerListener.YouAreInParty=[[GREEN]]Olet ryhmässä {0} mcPlayerListener.YouAreInParty=[[GREEN]]Olet ryhmässä {0}
mcPlayerListener.PartyMembers=[[GREEN]]Ryhmän jäsenet mcPlayerListener.PartyMembers=[[GREEN]]Ryhmän jäsenet
mcPlayerListener.LeftParty=[[RED]]Olet lähtenyt ryhmästä mcPlayerListener.LeftParty=[[RED]]Olet lähtenyt ryhmästä
mcPlayerListener.JoinedParty=Liityit ryhmään: {0} mcPlayerListener.JoinedParty=Liityit ryhmään: {0}
mcPlayerListener.PartyChatOn=Vain ryhmäjuttelu [[GREEN]]Päällä mcPlayerListener.PartyChatOn=Vain ryhmäjuttelu [[GREEN]]Päällä
mcPlayerListener.PartyChatOff=Vain ryhmäjuttelu [[RED]]Pois päältä mcPlayerListener.PartyChatOff=Vain ryhmäjuttelu [[RED]]Pois päältä
mcPlayerListener.AdminChatOn=Vain admin juttelu [[GREEN]]Päällä mcPlayerListener.AdminChatOn=Vain admin juttelu [[GREEN]]Päällä
mcPlayerListener.AdminChatOff=Vain admin juttelu [[RED]]Pois päältä mcPlayerListener.AdminChatOff=Vain admin juttelu [[RED]]Pois päältä
mcPlayerListener.MOTD=[[BLUE]]Tällä serverillä on mcMMO {0} kirjoita [[YELLOW]]/{1}[[BLUE]] apua varten. mcPlayerListener.MOTD=[[BLUE]]Tällä serverillä on mcMMO {0} kirjoita [[YELLOW]]/{1}[[BLUE]] apua varten.
mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki
mcPlayerListener.PowerLevel=[[DARK_RED]]VOIMATASO: mcPlayerListener.PowerLevel=[[DARK_RED]]VOIMATASO:
mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--mcMMO[[BLUE]] Voimataso [[YELLOW]]Tulostaulukko-- mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--mcMMO[[BLUE]] Voimataso [[YELLOW]]Tulostaulukko--
mcPlayerListener.SkillLeaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Tulostaulukko-- mcPlayerListener.SkillLeaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Tulostaulukko--
mcPlayerListener.RepairSkill=[[YELLOW]]Korjaus: mcPlayerListener.RepairSkill=[[YELLOW]]Korjaus:
mcPlayerListener.SwordsSkill=[[YELLOW]]Miekat: mcPlayerListener.SwordsSkill=[[YELLOW]]Miekat:
mcPlayerListener.TamingSkill=[[YELLOW]]Kesytys: mcPlayerListener.TamingSkill=[[YELLOW]]Kesytys:
mcPlayerListener.UnarmedSkill=[[YELLOW]]Aseistamattomuus: mcPlayerListener.UnarmedSkill=[[YELLOW]]Aseistamattomuus:
mcPlayerListener.WoodcuttingSkill=[[YELLOW]]Puunkaato: mcPlayerListener.WoodcuttingSkill=[[YELLOW]]Puunkaato:
mcPlayerListener.YourStats=[[GREEN]]Sinun MMO tilastosi mcPlayerListener.YourStats=[[GREEN]]Sinun MMO tilastosi
Party.InformedOnJoin={0} [[GREEN]] on liittynyt ryhmään Party.InformedOnJoin={0} [[GREEN]] on liittynyt ryhmään
Party.InformedOnQuit={0} [[GREEN]] on lähtenyt ryhmästä Party.InformedOnQuit={0} [[GREEN]] on lähtenyt ryhmästä
Skills.YourGreenTerra=[[GREEN]]Your [[YELLOW]]Green Terra [[GREEN]]ability is refreshed! Skills.YourGreenTerra=[[GREEN]]Your [[YELLOW]]Green Terra [[GREEN]]ability is refreshed!
Skills.YourTreeFeller=[[GREEN]]Your [[YELLOW]]Tree Feller [[GREEN]]ability is refreshed! Skills.YourTreeFeller=[[GREEN]]Your [[YELLOW]]Tree Feller [[GREEN]]ability is refreshed!
Skills.YourSuperBreaker=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed! Skills.YourSuperBreaker=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed!
Skills.YourSerratedStrikes=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed! Skills.YourSerratedStrikes=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
Skills.YourBerserk=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed! Skills.YourBerserk=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed!
Skills.YourSkullSplitter=[[GREEN]]Your [[YELLOW]]Skull Splitter [[GREEN]]ability is refreshed! Skills.YourSkullSplitter=[[GREEN]]Your [[YELLOW]]Skull Splitter [[GREEN]]ability is refreshed!
Skills.YourGigaDrillBreaker=[[GREEN]]Your [[YELLOW]]Giga Drill Breaker [[GREEN]]ability is refreshed! Skills.YourGigaDrillBreaker=[[GREEN]]Your [[YELLOW]]Giga Drill Breaker [[GREEN]]ability is refreshed!
Skills.TooTired=[[RED]]You are too tired to use that ability again. Skills.TooTired=[[RED]]You are too tired to use that ability again.
Skills.ReadyHoe=[[GREEN]]**YOU READY YOUR HOE** Skills.ReadyHoe=[[GREEN]]**YOU READY YOUR HOE**
Skills.LowerHoe=[[GRAY]]**YOU LOWER YOUR HOE** Skills.LowerHoe=[[GRAY]]**YOU LOWER YOUR HOE**
Skills.ReadyAxe=[[GREEN]]**YOU READY YOUR AXE** Skills.ReadyAxe=[[GREEN]]**YOU READY YOUR AXE**
Skills.LowerAxe=[[GRAY]]**YOU LOWER YOUR AXE** Skills.LowerAxe=[[GRAY]]**YOU LOWER YOUR AXE**
Skills.ReadyFists=[[GREEN]]**YOU READY YOUR FISTS** Skills.ReadyFists=[[GREEN]]**YOU READY YOUR FISTS**
Skills.LowerFists=[[GRAY]]**YOU LOWER YOUR FISTS** Skills.LowerFists=[[GRAY]]**YOU LOWER YOUR FISTS**
Skills.ReadyPickAxe=[[GREEN]]**YOU READY YOUR PICKAXE** Skills.ReadyPickAxe=[[GREEN]]**YOU READY YOUR PICKAXE**
Skills.LowerPickAxe=[[GRAY]]**YOU LOWER YOUR PICKAXE** Skills.LowerPickAxe=[[GRAY]]**YOU LOWER YOUR PICKAXE**
Skills.ReadyShovel=[[GREEN]]**YOU READY YOUR SHOVEL** Skills.ReadyShovel=[[GREEN]]**YOU READY YOUR SHOVEL**
Skills.LowerShovel=[[GRAY]]**YOU LOWER YOUR SHOVEL** Skills.LowerShovel=[[GRAY]]**YOU LOWER YOUR SHOVEL**
Skills.ReadySword=[[GREEN]]**YOU READY YOUR SWORD** Skills.ReadySword=[[GREEN]]**YOU READY YOUR SWORD**
Skills.LowerSword=[[GRAY]]**YOU LOWER YOUR SWORD** Skills.LowerSword=[[GRAY]]**YOU LOWER YOUR SWORD**
Skills.BerserkOn=[[GREEN]]**BERSERK ACTIVATED** Skills.BerserkOn=[[GREEN]]**BERSERK ACTIVATED**
Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk! Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk!
Skills.GreenTerraOn=[[GREEN]]**GREEN TERRA ACTIVATED** Skills.GreenTerraOn=[[GREEN]]**GREEN TERRA ACTIVATED**
Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra! Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra!
Skills.TreeFellerOn=[[GREEN]]**TREE FELLER ACTIVATED** Skills.TreeFellerOn=[[GREEN]]**TREE FELLER ACTIVATED**
Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Tree Feller! Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Tree Feller!
Skills.SuperBreakerOn=[[GREEN]]**SUPER BREAKER ACTIVATED** Skills.SuperBreakerOn=[[GREEN]]**SUPER BREAKER ACTIVATED**
Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker! Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker!
Skills.SerratedStrikesOn=[[GREEN]]**SERRATED STRIKES ACTIVATED** Skills.SerratedStrikesOn=[[GREEN]]**SERRATED STRIKES ACTIVATED**
Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes! Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
Skills.SkullSplitterOn=[[GREEN]]**SKULL SPLITTER ACTIVATED** Skills.SkullSplitterOn=[[GREEN]]**SKULL SPLITTER ACTIVATED**
Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Skull Splitter! Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Skull Splitter!
Skills.GigaDrillBreakerOn=[[GREEN]]**GIGA DRILL BREAKER ACTIVATED** Skills.GigaDrillBreakerOn=[[GREEN]]**GIGA DRILL BREAKER ACTIVATED**
Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker! Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker!
Skills.GreenTerraOff=[[RED]]**Green Terra has worn off** Skills.GreenTerraOff=[[RED]]**Green Terra has worn off**
Skills.TreeFellerOff=[[RED]]**Tree Feller has worn off** Skills.TreeFellerOff=[[RED]]**Tree Feller has worn off**
Skills.SuperBreakerOff=[[RED]]**Super Breaker has worn off** Skills.SuperBreakerOff=[[RED]]**Super Breaker has worn off**
Skills.SerratedStrikesOff=[[RED]]**Serrated Strikes has worn off** Skills.SerratedStrikesOff=[[RED]]**Serrated Strikes has worn off**
Skills.BerserkOff=[[RED]]**Berserk has worn off** Skills.BerserkOff=[[RED]]**Berserk has worn off**
Skills.SkullSplitterOff=[[RED]]**Skull Splitter has worn off** Skills.SkullSplitterOff=[[RED]]**Skull Splitter has worn off**
Skills.GigaDrillBreakerOff=[[RED]]**Giga Drill Breaker has worn off** Skills.GigaDrillBreakerOff=[[RED]]**Giga Drill Breaker has worn off**
Skills.TamingUp=[[YELLOW]]Taming skill increased by {0}. Total ({1}) Skills.TamingUp=[[YELLOW]]Taming skill increased by {0}. Total ({1})
Skills.AcrobaticsUp=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1}) Skills.AcrobaticsUp=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1})
Skills.ArcheryUp=[[YELLOW]]Archery skill increased by {0}. Total ({1}) Skills.ArcheryUp=[[YELLOW]]Archery skill increased by {0}. Total ({1})
Skills.SwordsUp=[[YELLOW]]Swords skill increased by {0}. Total ({1}) Skills.SwordsUp=[[YELLOW]]Swords skill increased by {0}. Total ({1})
Skills.AxesUp=[[YELLOW]]Axes skill increased by {0}. Total ({1}) Skills.AxesUp=[[YELLOW]]Axes skill increased by {0}. Total ({1})
Skills.UnarmedUp=[[YELLOW]]Unarmed skill increased by {0}. Total ({1}) Skills.UnarmedUp=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
Skills.HerbalismUp=[[YELLOW]]Herbalism skill increased by {0}. Total ({1}) Skills.HerbalismUp=[[YELLOW]]Herbalism skill increased by {0}. Total ({1})
Skills.MiningUp=[[YELLOW]]Mining skill increased by {0}. Total ({1}) Skills.MiningUp=[[YELLOW]]Mining skill increased by {0}. Total ({1})
Skills.WoodcuttingUp=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1}) Skills.WoodcuttingUp=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1})
Skills.RepairUp=[[YELLOW]]Repair skill increased by {0}. Total ({1}) Skills.RepairUp=[[YELLOW]]Repair skill increased by {0}. Total ({1})
Skills.ExcavationUp=[[YELLOW]]Excavation skill increased by {0}. Total ({1}) Skills.ExcavationUp=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
mcMMO.Description=[[DARK_AQUA]]Q: WHAT IS IT?,[[GOLD]]mcMMO is an [[RED]]OPEN SOURCE[[GOLD]] RPG mod for Bukkit by [[BLUE]]nossr50,[[GOLD]]There are many skills added by mcMMO to Minecraft.,[[GOLD]]You can gain experience in many different ways,[[GOLD]]You will want to type [[GREEN]]/SKILLNAME[[GOLD]] to find out more about a skill.,[[DARK_AQUA]]Q: WHAT DOES IT DO?,[[GOLD]]As an example... in [[DARK_AQUA]]Mining[[GOLD]] you will receive benefits like,[[RED]]Double Drops[[GOLD]] or the ability [[RED]]Super Breaker[[GOLD]] which when,[[GOLD]]activated by right-click allows fast Mining during its duration,[[GOLD]]which is related to your skill level. Leveling [[BLUE]]Mining,[[GOLD]]is as simple as mining precious materials!,[[DARK_AQUA]]Q: WHAT DOES THIS MEAN?,[[GOLD]]Almost all of the skills in [[GREEN]]mcMMO[[GOLD]] add cool new things!.,[[GOLD]]You can also type [[GREEN]]/{0}[[GOLD]] to find out commands,[[GOLD]]The goal of mcMMO is to provide a quality RPG experience.,[[DARK_AQUA]]Q: WHERE DO I SUGGEST NEW STUFF!?,[[GOLD]]On the mcMMO thread in the bukkit forums!,[[DARK_AQUA]]Q: HOW DO I DO THIS AND THAT?,[[RED]]PLEASE [[GOLD]]checkout the wiki! [[DARK_AQUA]]mcmmo.wikia.com mcMMO.Description=[[DARK_AQUA]]Q: WHAT IS IT?,[[GOLD]]mcMMO is an [[RED]]OPEN SOURCE[[GOLD]] RPG mod for Bukkit by [[BLUE]]nossr50,[[GOLD]]There are many skills added by mcMMO to Minecraft.,[[GOLD]]You can gain experience in many different ways,[[GOLD]]You will want to type [[GREEN]]/SKILLNAME[[GOLD]] to find out more about a skill.,[[DARK_AQUA]]Q: WHAT DOES IT DO?,[[GOLD]]As an example... in [[DARK_AQUA]]Mining[[GOLD]] you will receive benefits like,[[RED]]Double Drops[[GOLD]] or the ability [[RED]]Super Breaker[[GOLD]] which when,[[GOLD]]activated by right-click allows fast Mining during its duration,[[GOLD]]which is related to your skill level. Leveling [[BLUE]]Mining,[[GOLD]]is as simple as mining precious materials!,[[DARK_AQUA]]Q: WHAT DOES THIS MEAN?,[[GOLD]]Almost all of the skills in [[GREEN]]mcMMO[[GOLD]] add cool new things!.,[[GOLD]]You can also type [[GREEN]]/{0}[[GOLD]] to find out commands,[[GOLD]]The goal of mcMMO is to provide a quality RPG experience.,[[DARK_AQUA]]Q: WHERE DO I SUGGEST NEW STUFF!?,[[GOLD]]On the mcMMO thread in the bukkit forums!,[[DARK_AQUA]]Q: HOW DO I DO THIS AND THAT?,[[RED]]PLEASE [[GOLD]]checkout the wiki! [[DARK_AQUA]]mcmmo.wikia.com
Party.Locked=[[RED]]Party is locked, only party leader may invite. Party.Locked=[[RED]]Party is locked, only party leader may invite.
Party.IsntLocked=[[GRAY]]Party is not locked Party.IsntLocked=[[GRAY]]Party is not locked
Party.Unlocked=[[GRAY]]Party is unlocked Party.Unlocked=[[GRAY]]Party is unlocked
Party.Help1=[[RED]]Proper usage is [[YELLOW]]/{0} [[WHITE]]<name>[[YELLOW]] or [[WHITE]]'q' [[YELLOW]]to quit Party.Help1=[[RED]]Proper usage is [[YELLOW]]/{0} [[WHITE]]<name>[[YELLOW]] or [[WHITE]]'q' [[YELLOW]]to quit
Party.Help2=[[RED]]To join a passworded party use [[YELLOW]]/{0} [[WHITE]]<name> <password> Party.Help2=[[RED]]To join a passworded party use [[YELLOW]]/{0} [[WHITE]]<name> <password>
Party.Help3=[[RED]]Consult /{0} ? for more information Party.Help3=[[RED]]Consult /{0} ? for more information
Party.Help4=[[RED]]Use [[YELLOW]]/{0} [[WHITE]]<name> [[YELLOW]]to join a party or [[WHITE]]'q' [[YELLOW]]to quit Party.Help4=[[RED]]Use [[YELLOW]]/{0} [[WHITE]]<name> [[YELLOW]]to join a party or [[WHITE]]'q' [[YELLOW]]to quit
Party.Help5=[[RED]]To lock your party use [[YELLOW]]/{0} [[WHITE]]lock Party.Help5=[[RED]]To lock your party use [[YELLOW]]/{0} [[WHITE]]lock
Party.Help6=[[RED]]To unlock your party use [[YELLOW]]/{0} [[WHITE]]unlock Party.Help6=[[RED]]To unlock your party use [[YELLOW]]/{0} [[WHITE]]unlock
Party.Help7=[[RED]]To password protect your party use [[YELLOW]]/{0} [[WHITE]]password <password> Party.Help7=[[RED]]To password protect your party use [[YELLOW]]/{0} [[WHITE]]password <password>
Party.Help8=[[RED]]To kick a player from your party use [[YELLOW]]/{0} [[WHITE]]kick <player> Party.Help8=[[RED]]To kick a player from your party use [[YELLOW]]/{0} [[WHITE]]kick <player>
Party.Help9=[[RED]]To transfer ownership of your party use [[YELLOW]]/{0} [[WHITE]]owner <player> Party.Help9=[[RED]]To transfer ownership of your party use [[YELLOW]]/{0} [[WHITE]]owner <player>
Party.NotOwner=[[DARK_RED]]You are not the party owner Party.NotOwner=[[DARK_RED]]You are not the party owner
Party.InvalidName=[[DARK_RED]]That is not a valid party name Party.InvalidName=[[DARK_RED]]That is not a valid party name
Party.PasswordSet=[[GREEN]]Party password set to {0} Party.PasswordSet=[[GREEN]]Party password set to {0}
Party.CouldNotKick=[[DARK_RED]]Could not kick player {0} Party.CouldNotKick=[[DARK_RED]]Could not kick player {0}
Party.NotInYourParty=[[DARK_RED]]{0} is not in your party Party.NotInYourParty=[[DARK_RED]]{0} is not in your party
Party.CouldNotSetOwner=[[DARK_RED]]Could not set owner to {0} Party.CouldNotSetOwner=[[DARK_RED]]Could not set owner to {0}
Commands.xprate.proper=[[DARK_AQUA]]Proper usage is /{0} [integer] [true:false] Commands.xprate.proper=[[DARK_AQUA]]Proper usage is /{0} [integer] [true:false]
Commands.xprate.proper2=[[DARK_AQUA]]Also you can type /{0} reset to turn everything back to normal Commands.xprate.proper2=[[DARK_AQUA]]Also you can type /{0} reset to turn everything back to normal
Commands.xprate.proper3=[[RED]]Enter true or false for the second value Commands.xprate.proper3=[[RED]]Enter true or false for the second value
Commands.xprate.over=[[RED]]mcMMO XP Rate Event is OVER!! Commands.xprate.over=[[RED]]mcMMO XP Rate Event is OVER!!
Commands.xprate.started=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED! Commands.xprate.started=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
Commands.xprate.started2=[[GOLD]]mcMMO XP RATE IS NOW {0}x!! Commands.xprate.started2=[[GOLD]]mcMMO XP RATE IS NOW {0}x!!
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}! Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]! Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
Commands.xplock.invalid=[[RED]]That is not a valid skillname! Try /xplock mining Commands.xplock.invalid=[[RED]]That is not a valid skillname! Try /xplock mining

View File

@ -1,351 +1,351 @@
Combat.WolfExamine=[[GREEN]]**Vous examinez le loup avec le Beast Lore** Combat.WolfExamine=[[GREEN]]**Vous examinez le loup avec le Beast Lore**
Combat.WolfShowMaster=[[DARK_GREEN]]Le Maître des bêtes \: {0} Combat.WolfShowMaster=[[DARK_GREEN]]Le Maître des bêtes \: {0}
Combat.Ignition=[[RED]]**ALLUMAGE** Combat.Ignition=[[RED]]**ALLUMAGE**
Combat.BurningArrowHit=[[DARK_RED]]Vous avez été frappé par une flèche brûlante\! Combat.BurningArrowHit=[[DARK_RED]]Vous avez été frappé par une flèche brûlante\!
Combat.TouchedFuzzy=[[DARK_RED]]Vous voyez flou. Vous vous sentez étourdi. Combat.TouchedFuzzy=[[DARK_RED]]Vous voyez flou. Vous vous sentez étourdi.
Combat.TargetDazed=La cible a été [[DARK_RED]]Étourdi Combat.TargetDazed=La cible a été [[DARK_RED]]Étourdi
Combat.WolfNoMaster=[[GRAY]]Cette bête n'a pas de maître... Combat.WolfNoMaster=[[GRAY]]Cette bête n'a pas de maître...
Combat.WolfHealth=[[GREEN]]Cette bête a {0} points de vie Combat.WolfHealth=[[GREEN]]Cette bête a {0} points de vie
Combat.StruckByGore=[[RED]]**FRAPPÉ JUSQU'AU SANG** Combat.StruckByGore=[[RED]]**FRAPPÉ JUSQU'AU SANG**
Combat.Gore=[[GREEN]]**SANG** Combat.Gore=[[GREEN]]**SANG**
Combat.ArrowDeflect=[[WHITE]]**FLÈCHE DEVIÉE** Combat.ArrowDeflect=[[WHITE]]**FLÈCHE DEVIÉE**
Item.ChimaeraWingFail=**CHIMAERA WING a échoué \!** Item.ChimaeraWingFail=**CHIMAERA WING a échoué \!**
Item.ChimaeraWingPass=**CHIMAERA WING** Item.ChimaeraWingPass=**CHIMAERA WING**
Item.InjuredWait=Vous avez été blessé récemment et vous devez attendre pour utiliser ça. [[YELLOW]]({0}s) Item.InjuredWait=Vous avez été blessé récemment et vous devez attendre pour utiliser ça. [[YELLOW]]({0}s)
Item.NeedFeathers=[[GRAY]]Vous avez besoin de plus de plumes.. Item.NeedFeathers=[[GRAY]]Vous avez besoin de plus de plumes..
m.mccPartyCommands=[[GREEN]]--COMMANDES GROUPE-- m.mccPartyCommands=[[GREEN]]--COMMANDES GROUPE--
m.mccParty=[party name] [[RED]]- Créer / Rejoindre un groupe m.mccParty=[party name] [[RED]]- Créer / Rejoindre un groupe
m.mccPartyQ=[[RED]]- Vous quitter la partie en cours m.mccPartyQ=[[RED]]- Vous quitter la partie en cours
m.mccPartyToggle=[[RED]] - Active le Chat de groupe m.mccPartyToggle=[[RED]] - Active le Chat de groupe
m.mccPartyInvite=[player name] [[RED]]- Envoyer une invitation m.mccPartyInvite=[player name] [[RED]]- Envoyer une invitation
m.mccPartyAccept=[[RED]]- Accepter l'invitation m.mccPartyAccept=[[RED]]- Accepter l'invitation
m.mccPartyTeleport=[party member name] [[RED]]- Vous téléporte à un membre du groupe m.mccPartyTeleport=[party member name] [[RED]]- Vous téléporte à un membre du groupe
m.mccOtherCommands=[[GREEN]]--AUTRES COMMANDES-- m.mccOtherCommands=[[GREEN]]--AUTRES COMMANDES--
m.mccStats=- Voir vos statistiques m.mccStats=- Voir vos statistiques
m.mccLeaderboards=- Classements m.mccLeaderboards=- Classements
m.mccMySpawn=- Vous téléporte à votre spawn m.mccMySpawn=- Vous téléporte à votre spawn
m.mccClearMySpawn=- Éfface votre point de spawn m.mccClearMySpawn=- Éfface votre point de spawn
m.mccToggleAbility=- Active les capacités spéciales avec clic droit m.mccToggleAbility=- Active les capacités spéciales avec clic droit
m.mccAdminToggle=- Active le chat admin m.mccAdminToggle=- Active le chat admin
m.mccWhois=[playername] [[RED]]- Voir les infos détaillées du joueur m.mccWhois=[playername] [[RED]]- Voir les infos détaillées du joueur
m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Modifier m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Modifier
m.mccMcGod=- Mode dieu m.mccMcGod=- Mode dieu
m.mccSkillInfo=[skillname] [[RED]]- Afficher des informations détaillées d'une compétence m.mccSkillInfo=[skillname] [[RED]]- Afficher des informations détaillées d'une compétence
m.mccModDescription=[[RED]]- Affiche la description de mcMMO m.mccModDescription=[[RED]]- Affiche la description de mcMMO
m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]----- m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
m.XPGain=[[DARK_GRAY]]POUR GAGNER DE l'XP: [[WHITE]]{0} m.XPGain=[[DARK_GRAY]]POUR GAGNER DE l'XP: [[WHITE]]{0}
m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1} m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1}
m.AbilityLockTemplate=[[GRAY]]{0} m.AbilityLockTemplate=[[GRAY]]{0}
m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1} m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1}
m.Effects=EFFETS m.Effects=EFFETS
m.YourStats=VOS STATS m.YourStats=VOS STATS
m.SkillTaming=DRESSAGE m.SkillTaming=DRESSAGE
m.XPGainTaming=Attaquer avec un loup m.XPGainTaming=Attaquer avec un loup
m.EffectsTaming1_0=Connaissance des bêtes m.EffectsTaming1_0=Connaissance des bêtes
m.EffectsTaming1_1=Inspecte un loup avec un os m.EffectsTaming1_1=Inspecte un loup avec un os
m.EffectsTaming2_0=Morsures m.EffectsTaming2_0=Morsures
m.EffectsTaming2_1=Des coups critiques lors d'une morsure m.EffectsTaming2_1=Des coups critiques lors d'une morsure
m.EffectsTaming3_0=Griffes aiguisées m.EffectsTaming3_0=Griffes aiguisées
m.EffectsTaming3_1=Bonus de dégâts m.EffectsTaming3_1=Bonus de dégâts
m.EffectsTaming4_0=Conscient de l'environnement m.EffectsTaming4_0=Conscient de l'environnement
m.EffectsTaming4_1=Resistance aux Cactus, à la lave et aux chutes. m.EffectsTaming4_1=Resistance aux Cactus, à la lave et aux chutes.
m.EffectsTaming5_0=Epaisse fourrure m.EffectsTaming5_0=Epaisse fourrure
m.EffectsTaming5_1=Réduction dégâts, Résistance au feu m.EffectsTaming5_1=Réduction dégâts, Résistance au feu
m.EffectsTaming6_0=Résistance aux chocs m.EffectsTaming6_0=Résistance aux chocs
m.EffectsTaming6_1=Réduction des dommages explosifs m.EffectsTaming6_1=Réduction des dommages explosifs
m.AbilLockTaming1=Débloqué au niveau 100 (Conscient de l'environnement) m.AbilLockTaming1=Débloqué au niveau 100 (Conscient de l'environnement)
m.AbilLockTaming2=Débloqué au niveau 250 (Épaisse fourrure) m.AbilLockTaming2=Débloqué au niveau 250 (Épaisse fourrure)
m.AbilLockTaming3=Débloqué au niveau 500 (Résistance aux chocs) m.AbilLockTaming3=Débloqué au niveau 500 (Résistance aux chocs)
m.AbilLockTaming4=Débloqué au niveau 750 (Griffes aiguisées) m.AbilLockTaming4=Débloqué au niveau 750 (Griffes aiguisées)
m.AbilBonusTaming1_0=Conscient de l'environnement m.AbilBonusTaming1_0=Conscient de l'environnement
m.AbilBonusTaming1_1=Le loup évite le danger m.AbilBonusTaming1_1=Le loup évite le danger
m.AbilBonusTaming2_0=Epaisse fourrure m.AbilBonusTaming2_0=Epaisse fourrure
m.AbilBonusTaming2_1=Réduit de moitié les dommages \+ résistance au feu m.AbilBonusTaming2_1=Réduit de moitié les dommages \+ résistance au feu
m.AbilBonusTaming3_0=Résistance aux chocs m.AbilBonusTaming3_0=Résistance aux chocs
m.AbilBonusTaming3_1=divise par 6 les dégats d'explosions m.AbilBonusTaming3_1=divise par 6 les dégats d'explosions
m.AbilBonusTaming4_0=Griffes aiguisées m.AbilBonusTaming4_0=Griffes aiguisées
m.AbilBonusTaming4_1=+2 Dommages m.AbilBonusTaming4_1=+2 Dommages
m.TamingGoreChance=[[RED]]Chances de Morsure: [[YELLOW]]{0}% m.TamingGoreChance=[[RED]]Chances de Morsure: [[YELLOW]]{0}%
m.SkillWoodCutting=BÛCHERONNAGE m.SkillWoodCutting=BÛCHERONNAGE
m.XPGainWoodCutting=Abattre des arbres m.XPGainWoodCutting=Abattre des arbres
m.EffectsWoodCutting1_0=L'abatteur d'arbres (capacité spéciale) m.EffectsWoodCutting1_0=L'abatteur d'arbres (capacité spéciale)
m.EffectsWoodCutting1_1=Faire exploser les arbres m.EffectsWoodCutting1_1=Faire exploser les arbres
m.EffectsWoodCutting2_0=Souffleur de feuilles m.EffectsWoodCutting2_0=Souffleur de feuilles
m.EffectsWoodCutting2_1=Détruire plus de feuilles m.EffectsWoodCutting2_1=Détruire plus de feuilles
m.EffectsWoodCutting3_0=Double Butin m.EffectsWoodCutting3_0=Double Butin
m.EffectsWoodCutting3_1=Double le butin normal m.EffectsWoodCutting3_1=Double le butin normal
m.AbilLockWoodCutting1=Débloqué au niveau 100 (Souffleur de feuilles) m.AbilLockWoodCutting1=Débloqué au niveau 100 (Souffleur de feuilles)
m.AbilBonusWoodCutting1_0=Soufler les feuilles m.AbilBonusWoodCutting1_0=Soufler les feuilles
m.AbilBonusWoodCutting1_1=Détruire plus de feuilles m.AbilBonusWoodCutting1_1=Détruire plus de feuilles
m.WoodCuttingDoubleDropChance=[[RED]]Chance de double butin: [[YELLOW]]{0}% m.WoodCuttingDoubleDropChance=[[RED]]Chance de double butin: [[YELLOW]]{0}%
m.WoodCuttingTreeFellerLength=[[RED]]Durée de votre capacité spéciale : [[YELLOW]]{0}s m.WoodCuttingTreeFellerLength=[[RED]]Durée de votre capacité spéciale : [[YELLOW]]{0}s
m.SkillArchery=TIR À L'ARC m.SkillArchery=TIR À L'ARC
m.XPGainArchery=Attaquer les monstres m.XPGainArchery=Attaquer les monstres
m.EffectsArchery1_0=Allumage m.EffectsArchery1_0=Allumage
m.EffectsArchery1_1=25% de chances que l'ennemi s'enflamme m.EffectsArchery1_1=25% de chances que l'ennemi s'enflamme
m.EffectsArchery2_0=Étourdir (les joueurs) m.EffectsArchery2_0=Étourdir (les joueurs)
m.EffectsArchery2_1=Étourdi les joueurs m.EffectsArchery2_1=Étourdi les joueurs
m.EffectsArchery3_0=Dégâts+ m.EffectsArchery3_0=Dégâts+
m.EffectsArchery3_1=Augmente les dégâts m.EffectsArchery3_1=Augmente les dégâts
m.EffectsArchery4_0=Récupération de flèches m.EffectsArchery4_0=Récupération de flèches
m.EffectsArchery4_1=Chances de récupérer vos flèches sur un cadavre m.EffectsArchery4_1=Chances de récupérer vos flèches sur un cadavre
m.ArcheryDazeChance=[[RED]]Chances d'étourdir : [[YELLOW]]{0}% m.ArcheryDazeChance=[[RED]]Chances d'étourdir : [[YELLOW]]{0}%
m.ArcheryRetrieveChance=[[RED]]Chances de récupération des flèches : [[YELLOW]]{0}% m.ArcheryRetrieveChance=[[RED]]Chances de récupération des flèches : [[YELLOW]]{0}%
m.ArcheryIgnitionLength=[[RED]]Durée du feu : [[YELLOW]]{0} secondes m.ArcheryIgnitionLength=[[RED]]Durée du feu : [[YELLOW]]{0} secondes
m.ArcheryDamagePlus=[[RED]]Dégâts+ (Rang {0}): [[YELLOW]]Bonus de {0} dommages m.ArcheryDamagePlus=[[RED]]Dégâts+ (Rang {0}): [[YELLOW]]Bonus de {0} dommages
m.SkillAxes=HACHE m.SkillAxes=HACHE
m.XPGainAxes=Attaquer des monstres m.XPGainAxes=Attaquer des monstres
m.EffectsAxes1_0=Fendeur de crânes (capacité spéciale) m.EffectsAxes1_0=Fendeur de crânes (capacité spéciale)
m.EffectsAxes1_1=provoque des dégâts de zone m.EffectsAxes1_1=provoque des dégâts de zone
m.EffectsAxes2_0=Coup critiques m.EffectsAxes2_0=Coup critiques
m.EffectsAxes2_1=double les dégâts m.EffectsAxes2_1=double les dégâts
m.EffectsAxes3_0=Maîtrise de la hache (niveau 500) m.EffectsAxes3_0=Maîtrise de la hache (niveau 500)
m.EffectsAxes3_1=Augmente les dégâts m.EffectsAxes3_1=Augmente les dégâts
m.AbilLockAxes1=Débloqué au niveau 500 (Maîtrise de la hache) m.AbilLockAxes1=Débloqué au niveau 500 (Maîtrise de la hache)
m.AbilBonusAxes1_0=Maîtrise de la hache m.AbilBonusAxes1_0=Maîtrise de la hache
m.AbilBonusAxes1_1=4 Blessures en bonus m.AbilBonusAxes1_1=4 Blessures en bonus
m.AxesCritChance=[[RED]]Chances de coup critique : [[YELLOW]]{0}% m.AxesCritChance=[[RED]]Chances de coup critique : [[YELLOW]]{0}%
m.AxesSkullLength=[[RED]]Durée de votre capacité spéciale : [[YELLOW]]{0}s m.AxesSkullLength=[[RED]]Durée de votre capacité spéciale : [[YELLOW]]{0}s
m.SkillSwords=ÉPÉE m.SkillSwords=ÉPÉE
m.XPGainSwords=Attaque des monstres m.XPGainSwords=Attaque des monstres
m.EffectsSwords1_0=Contre-Attaque m.EffectsSwords1_0=Contre-Attaque
m.EffectsSwords1_1=Renvoie 50% des degats subis m.EffectsSwords1_1=Renvoie 50% des degats subis
m.EffectsSwords2_0=Lame crantée (capacité spéciale) m.EffectsSwords2_0=Lame crantée (capacité spéciale)
m.EffectsSwords2_1=25% de dégâts et saignements succesifs. m.EffectsSwords2_1=25% de dégâts et saignements succesifs.
m.EffectsSwords3_0=Lame crantée avec saignement+ m.EffectsSwords3_0=Lame crantée avec saignement+
m.EffectsSwords3_1=5 saignements m.EffectsSwords3_1=5 saignements
m.EffectsSwords4_0=Parer m.EffectsSwords4_0=Parer
m.EffectsSwords4_1=Annule les dommages m.EffectsSwords4_1=Annule les dommages
m.EffectsSwords5_0=Saignement m.EffectsSwords5_0=Saignement
m.EffectsSwords5_1=provoque un saignement répété m.EffectsSwords5_1=provoque un saignement répété
m.SwordsCounterAttChance=[[RED]]Chances de Contre-Attaque : [[YELLOW]]{0}% m.SwordsCounterAttChance=[[RED]]Chances de Contre-Attaque : [[YELLOW]]{0}%
m.SwordsBleedLength=[[RED]]Nombre de saignements : [[YELLOW]]{0} m.SwordsBleedLength=[[RED]]Nombre de saignements : [[YELLOW]]{0}
m.SwordsBleedChance=[[RED]]Chances de provoquer des saignements : [[YELLOW]]{0} % m.SwordsBleedChance=[[RED]]Chances de provoquer des saignements : [[YELLOW]]{0} %
m.SwordsParryChance=[[RED]]Chances de parer : [[YELLOW]]{0} % m.SwordsParryChance=[[RED]]Chances de parer : [[YELLOW]]{0} %
m.SwordsSSLength=[[RED]]Durée de votre capacité spéciale : [[YELLOW]]{0}s m.SwordsSSLength=[[RED]]Durée de votre capacité spéciale : [[YELLOW]]{0}s
m.SwordsTickNote=[[GRAY]]NOTE: [[YELLOW]]1 saignement va durer 2 secondes m.SwordsTickNote=[[GRAY]]NOTE: [[YELLOW]]1 saignement va durer 2 secondes
m.SkillAcrobatics=ACROBATIE m.SkillAcrobatics=ACROBATIE
m.XPGainAcrobatics=Chuter m.XPGainAcrobatics=Chuter
m.EffectsAcrobatics1_0=Roulade m.EffectsAcrobatics1_0=Roulade
m.EffectsAcrobatics1_1=Réduit ou annule les dommages m.EffectsAcrobatics1_1=Réduit ou annule les dommages
m.EffectsAcrobatics2_0=Super roulade m.EffectsAcrobatics2_0=Super roulade
m.EffectsAcrobatics2_1=Roulade deux fois plus efficace m.EffectsAcrobatics2_1=Roulade deux fois plus efficace
m.EffectsAcrobatics3_0=Esquive m.EffectsAcrobatics3_0=Esquive
m.EffectsAcrobatics3_1=Dommages reduits de moitié m.EffectsAcrobatics3_1=Dommages reduits de moitié
m.AcrobaticsRollChance=[[RED]]Chances de roulade : [[YELLOW]]{0}% m.AcrobaticsRollChance=[[RED]]Chances de roulade : [[YELLOW]]{0}%
m.AcrobaticsGracefulRollChance=[[RED]]Chances de super roulade: [[YELLOW]]{0}% m.AcrobaticsGracefulRollChance=[[RED]]Chances de super roulade: [[YELLOW]]{0}%
m.AcrobaticsDodgeChance=[[RED]]Chances d'esquiver : [[YELLOW]]{0}% m.AcrobaticsDodgeChance=[[RED]]Chances d'esquiver : [[YELLOW]]{0}%
m.SkillMining=MINAGE m.SkillMining=MINAGE
m.XPGainMining=Miner de la roche et des minerais m.XPGainMining=Miner de la roche et des minerais
m.EffectsMining1_0=Super Breaker (capacité spéciale) m.EffectsMining1_0=Super Breaker (capacité spéciale)
m.EffectsMining1_1=Augmente la vitesse et triple les chances de trouver un butin m.EffectsMining1_1=Augmente la vitesse et triple les chances de trouver un butin
m.EffectsMining2_0=Double Butin m.EffectsMining2_0=Double Butin
m.EffectsMining2_1=Double le butin normal m.EffectsMining2_1=Double le butin normal
m.MiningDoubleDropChance=[[RED]]Chances de Double Butin: [[YELLOW]]{0}% m.MiningDoubleDropChance=[[RED]]Chances de Double Butin: [[YELLOW]]{0}%
m.MiningSuperBreakerLength=[[RED]]Durée de votre capacité spéciale : [[YELLOW]]{0}s m.MiningSuperBreakerLength=[[RED]]Durée de votre capacité spéciale : [[YELLOW]]{0}s
m.SkillRepair=RÉPARATION m.SkillRepair=RÉPARATION
m.XPGainRepair=Réparer des objets m.XPGainRepair=Réparer des objets
m.EffectsRepair1_0=Réparer m.EffectsRepair1_0=Réparer
m.EffectsRepair1_1=Réparation d'outils & Armures en Fer m.EffectsRepair1_1=Réparation d'outils & Armures en Fer
m.EffectsRepair2_0=Maître en réparation m.EffectsRepair2_0=Maître en réparation
m.EffectsRepair2_1=Augmente le nombre de réparations possibles m.EffectsRepair2_1=Augmente le nombre de réparations possibles
m.EffectsRepair3_0=Super Réparation m.EffectsRepair3_0=Super Réparation
m.EffectsRepair3_1=Double l'efficacité m.EffectsRepair3_1=Double l'efficacité
m.EffectsRepair4_0=Réparation du Diamant (requiert niveau {0}) m.EffectsRepair4_0=Réparation du Diamant (requiert niveau {0})
m.EffectsRepair4_1=Réparation des outils & armures en diamant m.EffectsRepair4_1=Réparation des outils & armures en diamant
m.RepairRepairMastery=[[RED]]Maître en réparation : [[YELLOW]]{0}% de durabilité restaurée m.RepairRepairMastery=[[RED]]Maître en réparation : [[YELLOW]]{0}% de durabilité restaurée
m.RepairSuperRepairChance=[[RED]]Chances de Super Réparation : [[YELLOW]]{0}% m.RepairSuperRepairChance=[[RED]]Chances de Super Réparation : [[YELLOW]]{0}%
m.SkillUnarmed=MAINS NUES m.SkillUnarmed=MAINS NUES
m.XPGainUnarmed=Attaquer des monstres sans armes m.XPGainUnarmed=Attaquer des monstres sans armes
m.EffectsUnarmed1_0=Berserk (capacité spéciale) m.EffectsUnarmed1_0=Berserk (capacité spéciale)
m.EffectsUnarmed1_1=+50% de dégâts, brise les matériaux faibles m.EffectsUnarmed1_1=+50% de dégâts, brise les matériaux faibles
m.EffectsUnarmed2_0=Désarmer (les joueurs) m.EffectsUnarmed2_0=Désarmer (les joueurs)
m.EffectsUnarmed2_1=Vole l'objet que l'ennemi a dans la main m.EffectsUnarmed2_1=Vole l'objet que l'ennemi a dans la main
m.EffectsUnarmed3_0=Apprenti du désarmement m.EffectsUnarmed3_0=Apprenti du désarmement
m.EffectsUnarmed3_1=Plus de dégâts m.EffectsUnarmed3_1=Plus de dégâts
m.EffectsUnarmed4_0=Maîtrise du désarmement m.EffectsUnarmed4_0=Maîtrise du désarmement
m.EffectsUnarmed4_1=Beaucoup plus de dégâts m.EffectsUnarmed4_1=Beaucoup plus de dégâts
m.EffectsUnarmed5_0=Déviation des flèches m.EffectsUnarmed5_0=Déviation des flèches
m.EffectsUnarmed5_1=Dévie les flèches qui vous foncent dessus m.EffectsUnarmed5_1=Dévie les flèches qui vous foncent dessus
m.AbilLockUnarmed1=Débloqué au niveau 250 (Apprenti du désarmement) m.AbilLockUnarmed1=Débloqué au niveau 250 (Apprenti du désarmement)
m.AbilLockUnarmed2=Débloqué au niveau 500 (Maîtrise du désarmement) m.AbilLockUnarmed2=Débloqué au niveau 500 (Maîtrise du désarmement)
m.AbilBonusUnarmed1_0=Apprenti du désarmement m.AbilBonusUnarmed1_0=Apprenti du désarmement
m.AbilBonusUnarmed1_1=+2 dégâts m.AbilBonusUnarmed1_1=+2 dégâts
m.AbilBonusUnarmed2_0=Maîtrise du désarmement m.AbilBonusUnarmed2_0=Maîtrise du désarmement
m.AbilBonusUnarmed2_1=+4 dégâts m.AbilBonusUnarmed2_1=+4 dégâts
m.UnarmedArrowDeflectChance=[[RED]]Chances dévier les flèches : [[YELLOW]]{0}% m.UnarmedArrowDeflectChance=[[RED]]Chances dévier les flèches : [[YELLOW]]{0}%
m.UnarmedDisarmChance=[[RED]]Chances de Désarmer : [[YELLOW]]{0}% m.UnarmedDisarmChance=[[RED]]Chances de Désarmer : [[YELLOW]]{0}%
m.UnarmedBerserkLength=[[RED]]Durée de votre capacité spéciale : [[YELLOW]]{0}s m.UnarmedBerserkLength=[[RED]]Durée de votre capacité spéciale : [[YELLOW]]{0}s
m.SkillHerbalism=Herboristerie m.SkillHerbalism=Herboristerie
m.XPGainHerbalism=Récoler des herbes m.XPGainHerbalism=Récoler des herbes
m.EffectsHerbalism1_0=Main verte (capacité spéciale) m.EffectsHerbalism1_0=Main verte (capacité spéciale)
m.EffectsHerbalism1_1=répand la main verte, 3x Butin m.EffectsHerbalism1_1=répand la main verte, 3x Butin
m.EffectsHerbalism2_0=Main verte (Blé) m.EffectsHerbalism2_0=Main verte (Blé)
m.EffectsHerbalism2_1=Auto-plantes du blé lors de la récolte m.EffectsHerbalism2_1=Auto-plantes du blé lors de la récolte
m.EffectsHerbalism3_0=Main verte (Cobblestone) m.EffectsHerbalism3_0=Main verte (Cobblestone)
m.EffectsHerbalism3_1=Transforme la Cobble en Mossy avec des graines m.EffectsHerbalism3_1=Transforme la Cobble en Mossy avec des graines
m.EffectsHerbalism4_0=Nouriture+ m.EffectsHerbalism4_0=Nouriture+
m.EffectsHerbalism4_1=Modifie la santé reçue via le pain / ragoût m.EffectsHerbalism4_1=Modifie la santé reçue via le pain / ragoût
m.EffectsHerbalism5_0=Double butin (Toutes cultures) m.EffectsHerbalism5_0=Double butin (Toutes cultures)
m.EffectsHerbalism5_1=Double les récoltes m.EffectsHerbalism5_1=Double les récoltes
m.HerbalismGreenTerraLength=[[RED]]Durée de la capacité spéciale : [[YELLOW]]{0}s m.HerbalismGreenTerraLength=[[RED]]Durée de la capacité spéciale : [[YELLOW]]{0}s
m.HerbalismGreenThumbChance=[[RED]]Cances d'obtenir la main verte : [[YELLOW]]{0}% m.HerbalismGreenThumbChance=[[RED]]Cances d'obtenir la main verte : [[YELLOW]]{0}%
m.HerbalismGreenThumbStage=[[RED]]Main verte par niveaux : [[YELLOW]] Wheat grows in stage {0} m.HerbalismGreenThumbStage=[[RED]]Main verte par niveaux : [[YELLOW]] Wheat grows in stage {0}
m.HerbalismDoubleDropChance=[[RED]]Chances du Double Butin : [[YELLOW]]{0}% m.HerbalismDoubleDropChance=[[RED]]Chances du Double Butin : [[YELLOW]]{0}%
m.HerbalismFoodPlus=[[RED]]Nourriture+ (Rang {0}): [[YELLOW]]{0} plus nourissant m.HerbalismFoodPlus=[[RED]]Nourriture+ (Rang {0}): [[YELLOW]]{0} plus nourissant
m.SkillExcavation=EXCAVATION m.SkillExcavation=EXCAVATION
m.XPGainExcavation=Creuser et trouver des trésors m.XPGainExcavation=Creuser et trouver des trésors
m.EffectsExcavation1_0=Super broyeur (capacité spéciale) m.EffectsExcavation1_0=Super broyeur (capacité spéciale)
m.EffectsExcavation1_1=3x Butin, 3x XP, +Vitesse m.EffectsExcavation1_1=3x Butin, 3x XP, +Vitesse
m.EffectsExcavation2_0=Chercheur de trésors m.EffectsExcavation2_0=Chercheur de trésors
m.EffectsExcavation2_1=Capacité de trouver un trésor m.EffectsExcavation2_1=Capacité de trouver un trésor
m.ExcavationGreenTerraLength=[[RED]]Durée de la capacité spéciale : [[YELLOW]]{0}s m.ExcavationGreenTerraLength=[[RED]]Durée de la capacité spéciale : [[YELLOW]]{0}s
mcBlockListener.PlacedAnvil=[[DARK_RED]]Vous avez placé une enclume, Les enclumes peuvent réparer les outils et l'armure. mcBlockListener.PlacedAnvil=[[DARK_RED]]Vous avez placé une enclume, Les enclumes peuvent réparer les outils et l'armure.
mcEntityListener.WolfComesBack=[[DARK_GRAY]]Votre loup revient vers vous... mcEntityListener.WolfComesBack=[[DARK_GRAY]]Votre loup revient vers vous...
mcPlayerListener.AbilitiesOff=Capacité spéciale désactivée mcPlayerListener.AbilitiesOff=Capacité spéciale désactivée
mcPlayerListener.AbilitiesOn=Capacité spéciale activée mcPlayerListener.AbilitiesOn=Capacité spéciale activée
mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**CAPACITÉ RECHARGÉE** mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**CAPACITÉ RECHARGÉE**
mcPlayerListener.AcrobaticsSkill=[[YELLOW]]Acrobatie (/Acrobatics) : mcPlayerListener.AcrobaticsSkill=[[YELLOW]]Acrobatie (/Acrobatics) :
mcPlayerListener.ArcherySkill=[[YELLOW]]Tir a l'arc (/Archery) : mcPlayerListener.ArcherySkill=[[YELLOW]]Tir a l'arc (/Archery) :
mcPlayerListener.AxesSkill=[[YELLOW]]Hache (/Axes) : mcPlayerListener.AxesSkill=[[YELLOW]]Hache (/Axes) :
mcPlayerListener.ExcavationSkill=[[YELLOW]]Excavation (/Excavation): mcPlayerListener.ExcavationSkill=[[YELLOW]]Excavation (/Excavation):
mcPlayerListener.GodModeDisabled=[[YELLOW]]mcMMO godMode désactivé mcPlayerListener.GodModeDisabled=[[YELLOW]]mcMMO godMode désactivé
mcPlayerListener.GodModeEnabled=[[YELLOW]]mcMMO godMode activé mcPlayerListener.GodModeEnabled=[[YELLOW]]mcMMO godMode activé
mcPlayerListener.GreenThumb=[[GREEN]]**MAIN VERTE** mcPlayerListener.GreenThumb=[[GREEN]]**MAIN VERTE**
mcPlayerListener.GreenThumbFail=[[RED]]**MAIN VERTE A ECHOUÉ** mcPlayerListener.GreenThumbFail=[[RED]]**MAIN VERTE A ECHOUÉ**
mcPlayerListener.HerbalismSkill=[[YELLOW]]Herboriste (/Herbalism) : mcPlayerListener.HerbalismSkill=[[YELLOW]]Herboriste (/Herbalism) :
mcPlayerListener.MiningSkill=[[YELLOW]]Minage (/Mining): mcPlayerListener.MiningSkill=[[YELLOW]]Minage (/Mining):
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Votre point de spawn a été éffacé. mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Votre point de spawn a été éffacé.
mcPlayerListener.MyspawnNotExist=[[RED]]Dormez dans un lit pour définir votre point de spawn. mcPlayerListener.MyspawnNotExist=[[RED]]Dormez dans un lit pour définir votre point de spawn.
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Votre point de spawn a été enregistré ici. mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Votre point de spawn a été enregistré ici.
mcPlayerListener.MyspawnTimeNotice=Vous devez attendre {0}m {1}s avant d'utiliser votre spawn mcPlayerListener.MyspawnTimeNotice=Vous devez attendre {0}m {1}s avant d'utiliser votre spawn
mcPlayerListener.NoPermission=Vous n'avez pas les permissions nécessaires. mcPlayerListener.NoPermission=Vous n'avez pas les permissions nécessaires.
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Si vous n'avez pas accès à une compé, elle ne sera pas affichée ici. mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Si vous n'avez pas accès à une compé, elle ne sera pas affichée ici.
mcPlayerListener.NotInParty=[[RED]]Vous n'êtes pas dans un groupe. mcPlayerListener.NotInParty=[[RED]]Vous n'êtes pas dans un groupe.
mcPlayerListener.InviteSuccess=[[GREEN]]L'invitation a été envoyée avec succès. mcPlayerListener.InviteSuccess=[[GREEN]]L'invitation a été envoyée avec succès.
mcPlayerListener.ReceivedInvite1=[[RED]]ALERTE: [[GREEN]]Vous avez reçu une invitation pour le groupe {0} de la part de {1} mcPlayerListener.ReceivedInvite1=[[RED]]ALERTE: [[GREEN]]Vous avez reçu une invitation pour le groupe {0} de la part de {1}
mcPlayerListener.ReceivedInvite2=[[YELLOW]]Tapez [[GREEN]]/{0}[[YELLOW]] pour accepter l'invitation mcPlayerListener.ReceivedInvite2=[[YELLOW]]Tapez [[GREEN]]/{0}[[YELLOW]] pour accepter l'invitation
mcPlayerListener.InviteAccepted=[[GREEN]]Invite acceptée. Vous avez rejoint le groupe {0} mcPlayerListener.InviteAccepted=[[GREEN]]Invite acceptée. Vous avez rejoint le groupe {0}
mcPlayerListener.NoInvites=[[RED]]Vous n'avez pas d'invitation pour le moment mcPlayerListener.NoInvites=[[RED]]Vous n'avez pas d'invitation pour le moment
mcPlayerListener.YouAreInParty=[[GREEN]]Vous êtes dans le groupe {0} mcPlayerListener.YouAreInParty=[[GREEN]]Vous êtes dans le groupe {0}
mcPlayerListener.PartyMembers=[[GREEN]]Membres du groupe mcPlayerListener.PartyMembers=[[GREEN]]Membres du groupe
mcPlayerListener.LeftParty=[[RED]]Vous avez quitté le groupe mcPlayerListener.LeftParty=[[RED]]Vous avez quitté le groupe
mcPlayerListener.JoinedParty=Votre groupe: {0} mcPlayerListener.JoinedParty=Votre groupe: {0}
mcPlayerListener.PartyChatOn=Chat de Groupe uniquement [[GREEN]]On mcPlayerListener.PartyChatOn=Chat de Groupe uniquement [[GREEN]]On
mcPlayerListener.PartyChatOff=Chat de Groupe uniquement [[RED]]Off mcPlayerListener.PartyChatOff=Chat de Groupe uniquement [[RED]]Off
mcPlayerListener.AdminChatOn=Admin Chat uniquement [[GREEN]]On mcPlayerListener.AdminChatOn=Admin Chat uniquement [[GREEN]]On
mcPlayerListener.AdminChatOff=Admin Chat uniquement [[RED]]Off mcPlayerListener.AdminChatOff=Admin Chat uniquement [[RED]]Off
mcPlayerListener.MOTD=[[BLUE]]Ce serveur fonctionne avec mcMMO {0} [[YELLOW]]/{1}[[BLUE]] pour voir l'aide. mcPlayerListener.MOTD=[[BLUE]]Ce serveur fonctionne avec mcMMO {0} [[YELLOW]]/{1}[[BLUE]] pour voir l'aide.
mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki - [[YELLOW]]Traduit par avalondrey & Misa mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki - [[YELLOW]]Traduit par avalondrey & Misa
mcPlayerListener.PowerLevel=[[DARK_RED]]POWER LEVEL: mcPlayerListener.PowerLevel=[[DARK_RED]]POWER LEVEL:
mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--mcMMO[[BLUE]] Power Level [[YELLOW]]Leaderboard-- mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--mcMMO[[BLUE]] Power Level [[YELLOW]]Leaderboard--
mcPlayerListener.SkillLeaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Leaderboard-- mcPlayerListener.SkillLeaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Leaderboard--
mcPlayerListener.RepairSkill=[[YELLOW]]Réparation (/Repair) : mcPlayerListener.RepairSkill=[[YELLOW]]Réparation (/Repair) :
mcPlayerListener.SwordsSkill=[[YELLOW]]Epee (/Swords) : mcPlayerListener.SwordsSkill=[[YELLOW]]Epee (/Swords) :
mcPlayerListener.TamingSkill=[[YELLOW]]Dressage (/Taming) : mcPlayerListener.TamingSkill=[[YELLOW]]Dressage (/Taming) :
mcPlayerListener.UnarmedSkill=[[YELLOW]]Mains nues (/Unarmed) : mcPlayerListener.UnarmedSkill=[[YELLOW]]Mains nues (/Unarmed) :
mcPlayerListener.WoodcuttingSkill=[[YELLOW]]Bucheron (/Woodcutting): mcPlayerListener.WoodcuttingSkill=[[YELLOW]]Bucheron (/Woodcutting):
mcPlayerListener.YourStats=[[GREEN]]Vos statistiques mcPlayerListener.YourStats=[[GREEN]]Vos statistiques
Party.InformedOnJoin={0} [[GREEN]] a rejoint votre groupe Party.InformedOnJoin={0} [[GREEN]] a rejoint votre groupe
Party.InformedOnQuit={0} [[GREEN]] a quitté votre groupe Party.InformedOnQuit={0} [[GREEN]] a quitté votre groupe
Skills.YourGreenTerra=[[GREEN]]Votre capacitée spéciale [[YELLOW]]Main verte [[GREEN]]est rechargée Skills.YourGreenTerra=[[GREEN]]Votre capacitée spéciale [[YELLOW]]Main verte [[GREEN]]est rechargée
Skills.YourTreeFeller=[[GREEN]]Votre capacitée spéciale [[YELLOW]]L'abatteur d'arbres [[GREEN]]est rechargée Skills.YourTreeFeller=[[GREEN]]Votre capacitée spéciale [[YELLOW]]L'abatteur d'arbres [[GREEN]]est rechargée
Skills.YourSuperBreaker=[[GREEN]]Votre capacitée spéciale [[YELLOW]]Super Breaker[[GREEN]]est rechargée Skills.YourSuperBreaker=[[GREEN]]Votre capacitée spéciale [[YELLOW]]Super Breaker[[GREEN]]est rechargée
Skills.YourSerratedStrikes=[[GREEN]]Votre capacitée spéciale [[YELLOW]]Epee cranté [[GREEN]]est rechargée Skills.YourSerratedStrikes=[[GREEN]]Votre capacitée spéciale [[YELLOW]]Epee cranté [[GREEN]]est rechargée
Skills.YourBerserk=[[GREEN]]Votre capacitée spéciale [[YELLOW]]Berserk [[GREEN]]est rechargée Skills.YourBerserk=[[GREEN]]Votre capacitée spéciale [[YELLOW]]Berserk [[GREEN]]est rechargée
Skills.YourSkullSplitter=[[GREEN]]Votre capacitée spéciale [[YELLOW]]Fendeur de crânes [[GREEN]]est rechargée Skills.YourSkullSplitter=[[GREEN]]Votre capacitée spéciale [[YELLOW]]Fendeur de crânes [[GREEN]]est rechargée
Skills.YourGigaDrillBreaker=[[GREEN]]Votre capacitée spéciale [[YELLOW]]Super broyeur [[GREEN]]est rechargée Skills.YourGigaDrillBreaker=[[GREEN]]Votre capacitée spéciale [[YELLOW]]Super broyeur [[GREEN]]est rechargée
Skills.TooTired=[[RED]]Vous êtes trop fatigué pour utiliser cette capacité pour l'instant. Skills.TooTired=[[RED]]Vous êtes trop fatigué pour utiliser cette capacité pour l'instant.
Skills.ReadyHoe=[[GREEN]]**Votre bêche est chargée** Skills.ReadyHoe=[[GREEN]]**Votre bêche est chargée**
Skills.LowerHoe=[[GRAY]]Votre bêche s'est déchargée.. Skills.LowerHoe=[[GRAY]]Votre bêche s'est déchargée..
Skills.ReadyAxe=[[GREEN]]**Votre hache est chargée** Skills.ReadyAxe=[[GREEN]]**Votre hache est chargée**
Skills.LowerAxe=[[GRAY]]Votre hache s'est déchargée.. Skills.LowerAxe=[[GRAY]]Votre hache s'est déchargée..
Skills.ReadyFists=[[GREEN]]**Vos poings sont chargés** Skills.ReadyFists=[[GREEN]]**Vos poings sont chargés**
Skills.LowerFists=[[GRAY]]Vos poings se sont déchargés.. Skills.LowerFists=[[GRAY]]Vos poings se sont déchargés..
Skills.ReadyPickAxe=[[GREEN]]**Votre pioche est chargée** Skills.ReadyPickAxe=[[GREEN]]**Votre pioche est chargée**
Skills.LowerPickAxe=[[GRAY]]Votre pioche s'est déchargée.. Skills.LowerPickAxe=[[GRAY]]Votre pioche s'est déchargée..
Skills.ReadyShovel=[[GREEN]]**Votre pelle est chargée** Skills.ReadyShovel=[[GREEN]]**Votre pelle est chargée**
Skills.LowerShovel=[[GRAY]]Votre pelle s'est déchargée.. Skills.LowerShovel=[[GRAY]]Votre pelle s'est déchargée..
Skills.ReadySword=[[GREEN]]**Votre épée est chargée** Skills.ReadySword=[[GREEN]]**Votre épée est chargée**
Skills.LowerSword=[[GRAY]]Votre épée s'est déchargée.. Skills.LowerSword=[[GRAY]]Votre épée s'est déchargée..
Skills.BerserkOn=[[GREEN]]**BERSERK ACTIVATED** Skills.BerserkOn=[[GREEN]]**BERSERK ACTIVATED**
Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk! Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk!
Skills.GreenTerraOn=[[GREEN]]**Compétence [[YELLOW]]Main Verte [[GREEN]]activée** Skills.GreenTerraOn=[[GREEN]]**Compétence [[YELLOW]]Main Verte [[GREEN]]activée**
Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] a utilisé la compétence spéciale [[RED]]Main verte ! Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] a utilisé la compétence spéciale [[RED]]Main verte !
Skills.TreeFellerOn=[[GREEN]]**Compétence [[YELLOW]]L'abatteur d'Arbres [[GREEN]]activée** Skills.TreeFellerOn=[[GREEN]]**Compétence [[YELLOW]]L'abatteur d'Arbres [[GREEN]]activée**
Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] a utilisé la compétence spéciale [[RED]]Abatteur d'Arbres ! Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] a utilisé la compétence spéciale [[RED]]Abatteur d'Arbres !
Skills.SuperBreakerOn=[[GREEN]]**Compétence [[YELLOW]]Super Breaker [[GREEN]]activée** Skills.SuperBreakerOn=[[GREEN]]**Compétence [[YELLOW]]Super Breaker [[GREEN]]activée**
Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] a utilisé la compétence spéciale [[RED]]Super Breaker ! Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] a utilisé la compétence spéciale [[RED]]Super Breaker !
Skills.SerratedStrikesOn=[[GREEN]]**Compétence [[YELLOW]]Lame Crantée [[GREEN]]activée** Skills.SerratedStrikesOn=[[GREEN]]**Compétence [[YELLOW]]Lame Crantée [[GREEN]]activée**
Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] a utilisé la compétence spéciale [[RED]]Lame crantée ! Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] a utilisé la compétence spéciale [[RED]]Lame crantée !
Skills.SkullSplitterOn=[[GREEN]]**Compétence [[YELLOW]]Fendeur de crânes [[GREEN]]activée** Skills.SkullSplitterOn=[[GREEN]]**Compétence [[YELLOW]]Fendeur de crânes [[GREEN]]activée**
Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] a utilisé la compétence spéciale [[RED]]Fendeur de crânes ! Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] a utilisé la compétence spéciale [[RED]]Fendeur de crânes !
Skills.GigaDrillBreakerOn=[[GREEN]]**Compétence [[YELLOW]]Super Broyeur [[GREEN]]activée** Skills.GigaDrillBreakerOn=[[GREEN]]**Compétence [[YELLOW]]Super Broyeur [[GREEN]]activée**
Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] a utilisé la compétence spéciale [[RED]]Super broyeur ! Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] a utilisé la compétence spéciale [[RED]]Super broyeur !
Skills.GreenTerraOff=[[RED]]**Compétence [[YELLOW]]Main Verte [[GREEN]]terminée** Skills.GreenTerraOff=[[RED]]**Compétence [[YELLOW]]Main Verte [[GREEN]]terminée**
Skills.TreeFellerOff=[[RED]]**Compétence [[YELLOW]]L'abatteur d'Arbres [[GREEN]]terminée** Skills.TreeFellerOff=[[RED]]**Compétence [[YELLOW]]L'abatteur d'Arbres [[GREEN]]terminée**
Skills.SuperBreakerOff=[[RED]]**Compétence [[YELLOW]]Super Breaker [[GREEN]]terminée** Skills.SuperBreakerOff=[[RED]]**Compétence [[YELLOW]]Super Breaker [[GREEN]]terminée**
Skills.SerratedStrikesOff=[[RED]]**Compétence [[YELLOW]]Lame Crantée [[GREEN]]terminée** Skills.SerratedStrikesOff=[[RED]]**Compétence [[YELLOW]]Lame Crantée [[GREEN]]terminée**
Skills.BerserkOff=[[RED]]**Berserk est fini** Skills.BerserkOff=[[RED]]**Berserk est fini**
Skills.SkullSplitterOff=[[RED]]**Casseur de tete est fini** Skills.SkullSplitterOff=[[RED]]**Casseur de tete est fini**
Skills.GigaDrillBreakerOff=[[RED]]**Super broyeur est fini** Skills.GigaDrillBreakerOff=[[RED]]**Super broyeur est fini**
Skills.TamingUp=[[YELLOW]]La competence du dressage a augmenté de {0}. Total ({1}) Skills.TamingUp=[[YELLOW]]La competence du dressage a augmenté de {0}. Total ({1})
Skills.AcrobaticsUp=[[YELLOW]]La competence acrobatie a augmenté de {0}. Total ({1}) Skills.AcrobaticsUp=[[YELLOW]]La competence acrobatie a augmenté de {0}. Total ({1})
Skills.ArcheryUp=[[YELLOW]]La competence tir a l'arc a augmenté de {0}. Total ({1}) Skills.ArcheryUp=[[YELLOW]]La competence tir a l'arc a augmenté de {0}. Total ({1})
Skills.SwordsUp=[[YELLOW]]La competence épée a augmenté de {0}. Total ({1}) Skills.SwordsUp=[[YELLOW]]La competence épée a augmenté de {0}. Total ({1})
Skills.AxesUp=[[YELLOW]]La competence hache a augmenté de {0}. Total ({1}) Skills.AxesUp=[[YELLOW]]La competence hache a augmenté de {0}. Total ({1})
Skills.UnarmedUp=[[YELLOW]]La compétence de combat à mains nues a augmenté de {0}. Total ({1}) Skills.UnarmedUp=[[YELLOW]]La compétence de combat à mains nues a augmenté de {0}. Total ({1})
Skills.HerbalismUp=[[YELLOW]]La competence herboriste a augmenté de {0}. Total ({1}) Skills.HerbalismUp=[[YELLOW]]La competence herboriste a augmenté de {0}. Total ({1})
Skills.MiningUp=[[YELLOW]]La competence minage a augmenté de {0}. Total ({1}) Skills.MiningUp=[[YELLOW]]La competence minage a augmenté de {0}. Total ({1})
Skills.WoodcuttingUp=[[YELLOW]]La competence bucherônage a augmenté de {0}. Total ({1}) Skills.WoodcuttingUp=[[YELLOW]]La competence bucherônage a augmenté de {0}. Total ({1})
Skills.RepairUp=[[YELLOW]]La competence réparation a augmenté de {0}. Total ({1}) Skills.RepairUp=[[YELLOW]]La competence réparation a augmenté de {0}. Total ({1})
Skills.ExcavationUp=[[YELLOW]]La competence excavation a augmenté de {0}. Total ({1}) Skills.ExcavationUp=[[YELLOW]]La competence excavation a augmenté de {0}. Total ({1})
Skills.FeltEasy=[[GRAY]]That felt easy. Skills.FeltEasy=[[GRAY]]That felt easy.
Skills.StackedItems=[[DARK_RED]]Vous ne pouvez pas réparer les objets empilés Skills.StackedItems=[[DARK_RED]]Vous ne pouvez pas réparer les objets empilés
Skills.NeedMore=[[DARK_RED]]Vous devez en avoir plus Skills.NeedMore=[[DARK_RED]]Vous devez en avoir plus
Skills.AdeptDiamond=[[DARK_RED]]Vous n'avez pas encore le niveau nécessaire pour réparer du diamant Skills.AdeptDiamond=[[DARK_RED]]Vous n'avez pas encore le niveau nécessaire pour réparer du diamant
Skills.FullDurability=[[GRAY]]Cet objet est déjà en bonne état. Skills.FullDurability=[[GRAY]]Cet objet est déjà en bonne état.
Skills.Disarmed=[[DARK_RED]]Vous avez été désarmé ! Skills.Disarmed=[[DARK_RED]]Vous avez été désarmé !
mcPlayerListener.SorcerySkill=Sorcery: mcPlayerListener.SorcerySkill=Sorcery:
m.SkillSorcery=SORCERY m.SkillSorcery=SORCERY
Sorcery.HasCast=[[GREEN]]**CASTING**[[GOLD]] Sorcery.HasCast=[[GREEN]]**CASTING**[[GOLD]]
Sorcery.Current_Mana=[[DARK_AQUA]]MP Sorcery.Current_Mana=[[DARK_AQUA]]MP
Sorcery.SpellSelected=[[GREEN]]-=([[GOLD]]{0}[[GREEN]])=- [[RED]]([[GRAY]]{1}[[RED]]) Sorcery.SpellSelected=[[GREEN]]-=([[GOLD]]{0}[[GREEN]])=- [[RED]]([[GRAY]]{1}[[RED]])
Sorcery.Cost=[[RED]][COST] {0} MP Sorcery.Cost=[[RED]][COST] {0} MP
Sorcery.OOM=[[DARK_AQUA]][[[GOLD]]{2}[[DARK_AQUA]]][[DARK_GRAY]] Out Of Mana [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[GRAY]]{1}[[YELLOW]]) Sorcery.OOM=[[DARK_AQUA]][[[GOLD]]{2}[[DARK_AQUA]]][[DARK_GRAY]] Out Of Mana [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[GRAY]]{1}[[YELLOW]])
Sorcery.Water.Thunder=THUNDER Sorcery.Water.Thunder=THUNDER
Sorcery.Curative.Self=CURE SELF Sorcery.Curative.Self=CURE SELF
Sorcery.Curative.Other=CURE OTHER Sorcery.Curative.Other=CURE OTHER
m.LVL=NIVEAU [[GREEN]]{0} - [[DARK_AQUA]]XP : [[YELLOW]][[[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]]] m.LVL=NIVEAU [[GREEN]]{0} - [[DARK_AQUA]]XP : [[YELLOW]][[[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]]]
Combat.BeastLore=[[GREEN]]**Connaissances des bêtes** Combat.BeastLore=[[GREEN]]**Connaissances des bêtes**
Combat.BeastLoreOwner=[[DARK_AQUA]]Propriétaire ([[RED]]{0}[[DARK_AQUA]]) Combat.BeastLoreOwner=[[DARK_AQUA]]Propriétaire ([[RED]]{0}[[DARK_AQUA]])
Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Vie ([[GREEN]]{0}[[DARK_AQUA]]/20) Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Vie ([[GREEN]]{0}[[DARK_AQUA]]/20)
Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Vie ([[GREEN]]{0}[[DARK_AQUA]]/8) Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Vie ([[GREEN]]{0}[[DARK_AQUA]]/8)
mcMMO.Description=[[DARK_AQUA]]Q: QU'EST-CE QUE C'EST ?,[[GOLD]]mcMMO est un plugin RPG [[RED]]OPEN SOURCE[[GOLD]] pour Bukkit créé par [[BLUE]]nossr50,[[GOLD]]mcMMO ajoute beaucoup de compétences dans Minecraft,[[GOLD]]Vous pouvez gagner de l'expérience de différentes façons,[[GOLD]]Vous devriez taper [[GREEN]]/NOM_COMPETENCE[[GOLD]] pour en savoir plus.,[[DARK_AQUA]]Q: QU'EST-CE QUE ÇA FAIT?,[[GOLD]]Par exemple... en [[DARK_AQUA]]Minant[[GOLD]] Vous allez recevoir des bénéfices comme,[[RED]]le Double Butin[[GOLD]] ou la compétence [[RED]]Super Breaker[[GOLD]] qui lorsqu'elle est,[[GOLD]]activée avec clique droit permet de miner vite, sa durée,[[GOLD]]dépend du niveau de votre compétence. Améliorer [[BLUE]]Le Minage,[[GOLD]]Est aussi simple que de mine des ressources précieuses !,[[DARK_AQUA]]Q: QU'EST-CE QUE ÇA VEUT DIRE ?,[[GOLD]]Presque toutes les compétences dans [[GREEN]]mcMMO[[GOLD]] Sont des nouveaux trucs cools!.,[[GOLD]]Tapez [[GREEN]]/{0}[[GOLD]] pour trouver les commandes,[[GOLD]]Le but de mcMMO est de créer une expérience RPG de qualité.,[[DARK_AQUA]]Q: OÙ JE PEUX SUGGÉRER DES IDÉES !?,[[DARK_AQUA]]bit.ly/MCmmoIDEA,[[DARK_AQUA]]Q: COMMENT JE FAIS CI ET ÇA?,[[RED]]MERCI [[GOLD]]d'aller voir le wiki ! [[DARK_AQUA]]mcmmo.wikia.com mcMMO.Description=[[DARK_AQUA]]Q: QU'EST-CE QUE C'EST ?,[[GOLD]]mcMMO est un plugin RPG [[RED]]OPEN SOURCE[[GOLD]] pour Bukkit créé par [[BLUE]]nossr50,[[GOLD]]mcMMO ajoute beaucoup de compétences dans Minecraft,[[GOLD]]Vous pouvez gagner de l'expérience de différentes façons,[[GOLD]]Vous devriez taper [[GREEN]]/NOM_COMPETENCE[[GOLD]] pour en savoir plus.,[[DARK_AQUA]]Q: QU'EST-CE QUE ÇA FAIT?,[[GOLD]]Par exemple... en [[DARK_AQUA]]Minant[[GOLD]] Vous allez recevoir des bénéfices comme,[[RED]]le Double Butin[[GOLD]] ou la compétence [[RED]]Super Breaker[[GOLD]] qui lorsqu'elle est,[[GOLD]]activée avec clique droit permet de miner vite, sa durée,[[GOLD]]dépend du niveau de votre compétence. Améliorer [[BLUE]]Le Minage,[[GOLD]]Est aussi simple que de mine des ressources précieuses !,[[DARK_AQUA]]Q: QU'EST-CE QUE ÇA VEUT DIRE ?,[[GOLD]]Presque toutes les compétences dans [[GREEN]]mcMMO[[GOLD]] Sont des nouveaux trucs cools!.,[[GOLD]]Tapez [[GREEN]]/{0}[[GOLD]] pour trouver les commandes,[[GOLD]]Le but de mcMMO est de créer une expérience RPG de qualité.,[[DARK_AQUA]]Q: OÙ JE PEUX SUGGÉRER DES IDÉES !?,[[DARK_AQUA]]bit.ly/MCmmoIDEA,[[DARK_AQUA]]Q: COMMENT JE FAIS CI ET ÇA?,[[RED]]MERCI [[GOLD]]d'aller voir le wiki ! [[DARK_AQUA]]mcmmo.wikia.com
Party.Locked=[[RED]]Party is locked, only party leader may invite. Party.Locked=[[RED]]Party is locked, only party leader may invite.
Party.IsntLocked=[[GRAY]]Party is not locked Party.IsntLocked=[[GRAY]]Party is not locked
Party.Unlocked=[[GRAY]]Party is unlocked Party.Unlocked=[[GRAY]]Party is unlocked
Party.Help1=[[RED]]Proper usage is [[YELLOW]]/{0} [[WHITE]]<name>[[YELLOW]] or [[WHITE]]'q' [[YELLOW]]to quit Party.Help1=[[RED]]Proper usage is [[YELLOW]]/{0} [[WHITE]]<name>[[YELLOW]] or [[WHITE]]'q' [[YELLOW]]to quit
Party.Help2=[[RED]]To join a passworded party use [[YELLOW]]/{0} [[WHITE]]<name> <password> Party.Help2=[[RED]]To join a passworded party use [[YELLOW]]/{0} [[WHITE]]<name> <password>
Party.Help3=[[RED]]Consult /{0} ? for more information Party.Help3=[[RED]]Consult /{0} ? for more information
Party.Help4=[[RED]]Use [[YELLOW]]/{0} [[WHITE]]<name> [[YELLOW]]to join a party or [[WHITE]]'q' [[YELLOW]]to quit Party.Help4=[[RED]]Use [[YELLOW]]/{0} [[WHITE]]<name> [[YELLOW]]to join a party or [[WHITE]]'q' [[YELLOW]]to quit
Party.Help5=[[RED]]To lock your party use [[YELLOW]]/{0} [[WHITE]]lock Party.Help5=[[RED]]To lock your party use [[YELLOW]]/{0} [[WHITE]]lock
Party.Help6=[[RED]]To unlock your party use [[YELLOW]]/{0} [[WHITE]]unlock Party.Help6=[[RED]]To unlock your party use [[YELLOW]]/{0} [[WHITE]]unlock
Party.Help7=[[RED]]To password protect your party use [[YELLOW]]/{0} [[WHITE]]password <password> Party.Help7=[[RED]]To password protect your party use [[YELLOW]]/{0} [[WHITE]]password <password>
Party.Help8=[[RED]]To kick a player from your party use [[YELLOW]]/{0} [[WHITE]]kick <player> Party.Help8=[[RED]]To kick a player from your party use [[YELLOW]]/{0} [[WHITE]]kick <player>
Party.Help9=[[RED]]To transfer ownership of your party use [[YELLOW]]/{0} [[WHITE]]owner <player> Party.Help9=[[RED]]To transfer ownership of your party use [[YELLOW]]/{0} [[WHITE]]owner <player>
Party.NotOwner=[[DARK_RED]]You are not the party owner Party.NotOwner=[[DARK_RED]]You are not the party owner
Party.InvalidName=[[DARK_RED]]That is not a valid party name Party.InvalidName=[[DARK_RED]]That is not a valid party name
Party.PasswordSet=[[GREEN]]Party password set to {0} Party.PasswordSet=[[GREEN]]Party password set to {0}
Party.CouldNotKick=[[DARK_RED]]Could not kick player {0} Party.CouldNotKick=[[DARK_RED]]Could not kick player {0}
Party.NotInYourParty=[[DARK_RED]]{0} is not in your party Party.NotInYourParty=[[DARK_RED]]{0} is not in your party
Party.CouldNotSetOwner=[[DARK_RED]]Could not set owner to {0} Party.CouldNotSetOwner=[[DARK_RED]]Could not set owner to {0}
Commands.xprate.proper=[[DARK_AQUA]]Proper usage is /{0} [integer] [true:false] Commands.xprate.proper=[[DARK_AQUA]]Proper usage is /{0} [integer] [true:false]
Commands.xprate.proper2=[[DARK_AQUA]]Also you can type /{0} reset to turn everything back to normal Commands.xprate.proper2=[[DARK_AQUA]]Also you can type /{0} reset to turn everything back to normal
Commands.xprate.proper3=[[RED]]Enter true or false for the second value Commands.xprate.proper3=[[RED]]Enter true or false for the second value
Commands.xprate.over=[[RED]]mcMMO XP Rate Event is OVER!! Commands.xprate.over=[[RED]]mcMMO XP Rate Event is OVER!!
Commands.xprate.started=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED! Commands.xprate.started=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
Commands.xprate.started2=[[GOLD]]mcMMO XP RATE IS NOW {0}x!! Commands.xprate.started2=[[GOLD]]mcMMO XP RATE IS NOW {0}x!!
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}! Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]! Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
Commands.xplock.invalid=[[RED]]That is not a valid skillname! Try /xplock mining Commands.xplock.invalid=[[RED]]That is not a valid skillname! Try /xplock mining

View File

@ -1,357 +1,357 @@
# Dutch translation by Pluis65 v1.1 # Dutch translation by Pluis65 v1.1
# To use: Set locale to nl # To use: Set locale to nl
# DO NOT EDIT THIS FILE WITH NORMAL NOTEPAD, use Notepad++ # DO NOT EDIT THIS FILE WITH NORMAL NOTEPAD, use Notepad++
# Verander deze file alleen met Notepad++ # Verander deze file alleen met Notepad++
# Geef fouten door aan pluis65@hotmail.com # Geef fouten door aan pluis65@hotmail.com
# Last official edit: 8-7-2011 # Last official edit: 8-7-2011
Combat.WolfExamine=[[GREEN]]**Je bekijkt de wolf met Wolfinspectie** Combat.WolfExamine=[[GREEN]]**Je bekijkt de wolf met Wolfinspectie**
Combat.WolfShowMaster=[[DARK_GREEN]]Eigenaar van de wolf \: {0} Combat.WolfShowMaster=[[DARK_GREEN]]Eigenaar van de wolf \: {0}
Combat.Ignition=[[RED]]**IGNITION** Combat.Ignition=[[RED]]**IGNITION**
Combat.BurningArrowHit=[[DARK_RED]]Je bent geraakt door een brandende pijl\! Combat.BurningArrowHit=[[DARK_RED]]Je bent geraakt door een brandende pijl\!
Combat.TouchedFuzzy=[[DARK_RED]]Je raakte Fuzzy aan. Je voelt je duizelig. Combat.TouchedFuzzy=[[DARK_RED]]Je raakte Fuzzy aan. Je voelt je duizelig.
Combat.TargetDazed=Doelwit was [[DARK_RED]]versuft Combat.TargetDazed=Doelwit was [[DARK_RED]]versuft
Combat.WolfNoMaster=[[GRAY]]Deze wolf heeft geen eigenaar... Combat.WolfNoMaster=[[GRAY]]Deze wolf heeft geen eigenaar...
Combat.WolfHealth=[[GREEN]]Deze wolf heeft {0} levens Combat.WolfHealth=[[GREEN]]Deze wolf heeft {0} levens
Combat.StruckByGore=[[RED]]**VAST DOOR GESTOLD BLOED** Combat.StruckByGore=[[RED]]**VAST DOOR GESTOLD BLOED**
Combat.Gore=[[GREEN]]**GESTOLD BLOED** Combat.Gore=[[GREEN]]**GESTOLD BLOED**
Combat.ArrowDeflect=[[WHITE]]**PIJL AFWIJKING** Combat.ArrowDeflect=[[WHITE]]**PIJL AFWIJKING**
Item.ChimaeraWingFail=**CHIMAERA WING MISLUKT\!** Item.ChimaeraWingFail=**CHIMAERA WING MISLUKT\!**
Item.ChimaeraWingPass=**CHIMAERA WING** Item.ChimaeraWingPass=**CHIMAERA WING**
Item.InjuredWait=Je bent gewond en moet wachten. [[YELLOW]]({0}s) Item.InjuredWait=Je bent gewond en moet wachten. [[YELLOW]]({0}s)
Item.NeedFeathers=[[GRAY]]Je hebt meer veren nodig.. Item.NeedFeathers=[[GRAY]]Je hebt meer veren nodig..
m.mccPartyCommands=[[GREEN]]--PARTY COMMANDOS-- m.mccPartyCommands=[[GREEN]]--PARTY COMMANDOS--
m.mccParty=[party name] [[RED]]- Maak/Join getypte party m.mccParty=[party name] [[RED]]- Maak/Join getypte party
m.mccPartyQ=[[RED]]- Verlaat je huidige party m.mccPartyQ=[[RED]]- Verlaat je huidige party
m.mccPartyToggle=[[RED]] - Doe party chat aan/uit m.mccPartyToggle=[[RED]] - Doe party chat aan/uit
m.mccPartyInvite=[player name] [[RED]]- Stuur een uitnodiging voor je party m.mccPartyInvite=[player name] [[RED]]- Stuur een uitnodiging voor je party
m.mccPartyAccept=[[RED]]- Accepteer party uitnodiging m.mccPartyAccept=[[RED]]- Accepteer party uitnodiging
m.mccPartyTeleport=[party member name] [[RED]]- Teleporteer naar je party medelid m.mccPartyTeleport=[party member name] [[RED]]- Teleporteer naar je party medelid
m.mccOtherCommands=[[GREEN]]--ANDERE COMMANDOS-- m.mccOtherCommands=[[GREEN]]--ANDERE COMMANDOS--
m.mccStats=- Laat je levels zien m.mccStats=- Laat je levels zien
m.mccLeaderboards=- Topscores m.mccLeaderboards=- Topscores
m.mccMySpawn=- Teleporteer naar MySpawn m.mccMySpawn=- Teleporteer naar MySpawn
m.mccClearMySpawn=- Verwijder je MySpawn m.mccClearMySpawn=- Verwijder je MySpawn
m.mccToggleAbility=- Doe ability activatie aan/uit m.mccToggleAbility=- Doe ability activatie aan/uit
m.mccAdminToggle=- Doe admin chat aan/uit m.mccAdminToggle=- Doe admin chat aan/uit
m.mccWhois=[playername] [[RED]]- Laat informatie zien over speler m.mccWhois=[playername] [[RED]]- Laat informatie zien over speler
m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Verander levels m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Verander levels
m.mccMcGod=- God Modus m.mccMcGod=- God Modus
m.mccSkillInfo=[skillname] [[RED]]- Laat informatie zien over een skill m.mccSkillInfo=[skillname] [[RED]]- Laat informatie zien over een skill
m.mccModDescription=[[RED]]- Lees MOD beschrijving m.mccModDescription=[[RED]]- Lees MOD beschrijving
m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]----- m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
m.XPGain=[[DARK_GRAY]]XP: [[WHITE]]{0} m.XPGain=[[DARK_GRAY]]XP: [[WHITE]]{0}
m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1} m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1}
m.AbilityLockTemplate=[[GRAY]]{0} m.AbilityLockTemplate=[[GRAY]]{0}
m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1} m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1}
m.Effects=EFFECTEN m.Effects=EFFECTEN
m.YourStats=JOUW STATUS m.YourStats=JOUW STATUS
m.SkillTaming=TEMMEN m.SkillTaming=TEMMEN
m.XPGainTaming=Wolven krijgen schade m.XPGainTaming=Wolven krijgen schade
m.EffectsTaming1_0=Wolfinspectie m.EffectsTaming1_0=Wolfinspectie
m.EffectsTaming1_1=Bone-meal inspecteert wolven m.EffectsTaming1_1=Bone-meal inspecteert wolven
m.EffectsTaming2_0=Gestold bloed m.EffectsTaming2_0=Gestold bloed
m.EffectsTaming2_1=Critical Strike zorgt voor bloedingen m.EffectsTaming2_1=Critical Strike zorgt voor bloedingen
m.EffectsTaming3_0=Scherpere klauwen m.EffectsTaming3_0=Scherpere klauwen
m.EffectsTaming3_1=Geeft meer schade m.EffectsTaming3_1=Geeft meer schade
m.EffectsTaming4_0=Mileukennis m.EffectsTaming4_0=Mileukennis
m.EffectsTaming4_1=Geen cactus/lava schade, geen falldamage m.EffectsTaming4_1=Geen cactus/lava schade, geen falldamage
m.EffectsTaming5_0=Dikke huis m.EffectsTaming5_0=Dikke huis
m.EffectsTaming5_1=Minder schade, kan tegen vuur m.EffectsTaming5_1=Minder schade, kan tegen vuur
m.EffectsTaming6_0=Explosieschild m.EffectsTaming6_0=Explosieschild
m.EffectsTaming6_1=Minder explosie schade m.EffectsTaming6_1=Minder explosie schade
m.AbilLockTaming1=GEBLOKEERD TOT 100+ SKILL (MILIEUKENNIS) m.AbilLockTaming1=GEBLOKEERD TOT 100+ SKILL (MILIEUKENNIS)
m.AbilLockTaming2=GEBLOKEERD TOT 250+ SKILL (DIKKE HUIS) m.AbilLockTaming2=GEBLOKEERD TOT 250+ SKILL (DIKKE HUIS)
m.AbilLockTaming3=GEBLOKEERD TOT 500+ SKILL (EXPLOSIESCHILD) m.AbilLockTaming3=GEBLOKEERD TOT 500+ SKILL (EXPLOSIESCHILD)
m.AbilLockTaming4=GEBLOKEERD TOT 750+ SKILL (SCHERPERE KLAUWEN) m.AbilLockTaming4=GEBLOKEERD TOT 750+ SKILL (SCHERPERE KLAUWEN)
m.AbilBonusTaming1_0=Milieukennis m.AbilBonusTaming1_0=Milieukennis
m.AbilBonusTaming1_1=Wolven ontwijken gevaar (cactus, lava) m.AbilBonusTaming1_1=Wolven ontwijken gevaar (cactus, lava)
m.AbilBonusTaming2_0=Dikkere huid m.AbilBonusTaming2_0=Dikkere huid
m.AbilBonusTaming2_1=Halve schade, kan tegen vuur m.AbilBonusTaming2_1=Halve schade, kan tegen vuur
m.AbilBonusTaming3_0=Explosieschild m.AbilBonusTaming3_0=Explosieschild
m.AbilBonusTaming3_1=Explosies geven 1/6 van de normale schade m.AbilBonusTaming3_1=Explosies geven 1/6 van de normale schade
m.AbilBonusTaming4_0=Scherpere klauwen m.AbilBonusTaming4_0=Scherpere klauwen
m.AbilBonusTaming4_1=+2 Schade m.AbilBonusTaming4_1=+2 Schade
m.TamingGoreChance=[[RED]]Kans op gestold bloed: [[YELLOW]]{0}% m.TamingGoreChance=[[RED]]Kans op gestold bloed: [[YELLOW]]{0}%
m.SkillWoodCutting=HOUTHAKKEN m.SkillWoodCutting=HOUTHAKKEN
m.XPGainWoodCutting=Bomen omhakken m.XPGainWoodCutting=Bomen omhakken
m.EffectsWoodCutting1_0=Tree Feller (ABILITY) m.EffectsWoodCutting1_0=Tree Feller (ABILITY)
m.EffectsWoodCutting1_1=Laat bomen deels exploderen m.EffectsWoodCutting1_1=Laat bomen deels exploderen
m.EffectsWoodCutting2_0=Leaf Blower m.EffectsWoodCutting2_0=Leaf Blower
m.EffectsWoodCutting2_1=Laat leaves verdwijnen m.EffectsWoodCutting2_1=Laat leaves verdwijnen
m.EffectsWoodCutting3_0=Dubbele Drop m.EffectsWoodCutting3_0=Dubbele Drop
m.EffectsWoodCutting3_1=Geeft een dubbele drop m.EffectsWoodCutting3_1=Geeft een dubbele drop
m.AbilLockWoodCutting1=GEBLOKEERD TOT 100+ SKILL (LEAF BLOWER) m.AbilLockWoodCutting1=GEBLOKEERD TOT 100+ SKILL (LEAF BLOWER)
m.AbilBonusWoodCutting1_0=Leaf Blower m.AbilBonusWoodCutting1_0=Leaf Blower
m.AbilBonusWoodCutting1_1=Laat leaves verdwijnen m.AbilBonusWoodCutting1_1=Laat leaves verdwijnen
m.WoodCuttingDoubleDropChance=[[RED]]Dubbele Drop kans: [[YELLOW]]{0}% m.WoodCuttingDoubleDropChance=[[RED]]Dubbele Drop kans: [[YELLOW]]{0}%
m.WoodCuttingTreeFellerLength=[[RED]]Tree Feller lengte: [[YELLOW]]{0}s m.WoodCuttingTreeFellerLength=[[RED]]Tree Feller lengte: [[YELLOW]]{0}s
m.SkillArchery=BOOGSCHIETEN m.SkillArchery=BOOGSCHIETEN
m.XPGainArchery=Schiet op vijanden m.XPGainArchery=Schiet op vijanden
m.EffectsArchery1_0=Brandende pijl m.EffectsArchery1_0=Brandende pijl
m.EffectsArchery1_1=25% kans dat een vijand verbrand m.EffectsArchery1_1=25% kans dat een vijand verbrand
m.EffectsArchery2_0=Verdoof (Players) m.EffectsArchery2_0=Verdoof (Players)
m.EffectsArchery2_1=Gedesorienteerde vijanden m.EffectsArchery2_1=Gedesorienteerde vijanden
m.EffectsArchery3_0=Schade+ m.EffectsArchery3_0=Schade+
m.EffectsArchery3_1=Verhoogt schade m.EffectsArchery3_1=Verhoogt schade
m.EffectsArchery4_0=Pijlen terugkrijgen m.EffectsArchery4_0=Pijlen terugkrijgen
m.EffectsArchery4_1=Kans dat dode vijanden pijlen droppen m.EffectsArchery4_1=Kans dat dode vijanden pijlen droppen
m.ArcheryDazeChance=[[RED]]Kans op verdoving: [[YELLOW]]{0}% m.ArcheryDazeChance=[[RED]]Kans op verdoving: [[YELLOW]]{0}%
m.ArcheryRetrieveChance=[[RED]]Kans om pijlen terug te krijgen: [[YELLOW]]{0}% m.ArcheryRetrieveChance=[[RED]]Kans om pijlen terug te krijgen: [[YELLOW]]{0}%
m.ArcheryIgnitionLength=[[RED]]Lengte van Brandende pijl: [[YELLOW]]{0} seconds m.ArcheryIgnitionLength=[[RED]]Lengte van Brandende pijl: [[YELLOW]]{0} seconds
m.ArcheryDamagePlus=[[RED]]Schade+ (Rank{0}): [[YELLOW]]Bonus {0} schade m.ArcheryDamagePlus=[[RED]]Schade+ (Rank{0}): [[YELLOW]]Bonus {0} schade
m.SkillAxes=BIJLEN m.SkillAxes=BIJLEN
m.XPGainAxes=Val monsters aan met een bijl m.XPGainAxes=Val monsters aan met een bijl
m.EffectsAxes1_0=Schedelsplijter (ABILITY) m.EffectsAxes1_0=Schedelsplijter (ABILITY)
m.EffectsAxes1_1=Geef schade rond om je heen m.EffectsAxes1_1=Geef schade rond om je heen
m.EffectsAxes2_0=Critical Strikes m.EffectsAxes2_0=Critical Strikes
m.EffectsAxes2_1=Dubbele schade m.EffectsAxes2_1=Dubbele schade
m.EffectsAxes3_0=Bijl Master (500 SKILL) m.EffectsAxes3_0=Bijl Master (500 SKILL)
m.EffectsAxes3_1=Verhoogt schade m.EffectsAxes3_1=Verhoogt schade
m.AbilLockAxes1=GEBLOKEERD TOT 500+ SKILL (BIJL MASTER) m.AbilLockAxes1=GEBLOKEERD TOT 500+ SKILL (BIJL MASTER)
m.AbilBonusAxes1_0=Bijl Master m.AbilBonusAxes1_0=Bijl Master
m.AbilBonusAxes1_1=4 schade extra m.AbilBonusAxes1_1=4 schade extra
m.AxesCritChance=[[RED]]Kans op Critical Strikes: [[YELLOW]]{0}% m.AxesCritChance=[[RED]]Kans op Critical Strikes: [[YELLOW]]{0}%
m.AxesSkullLength=[[RED]]Schedelsplijter lengte: [[YELLOW]]{0}s m.AxesSkullLength=[[RED]]Schedelsplijter lengte: [[YELLOW]]{0}s
m.SkillSwords=ZWAARDEN m.SkillSwords=ZWAARDEN
m.XPGainSwords=Val monsters aan met een zwaard m.XPGainSwords=Val monsters aan met een zwaard
m.EffectsSwords1_0=Terugkaats Aanval m.EffectsSwords1_0=Terugkaats Aanval
m.EffectsSwords1_1=Kaats 50% van de schade terug m.EffectsSwords1_1=Kaats 50% van de schade terug
m.EffectsSwords2_0=Serrated Strikes (ABILITY) m.EffectsSwords2_0=Serrated Strikes (ABILITY)
m.EffectsSwords2_1=25% meer schade, kans op Bloeding+ om je heen m.EffectsSwords2_1=25% meer schade, kans op Bloeding+ om je heen
m.EffectsSwords3_0=Serrated Strikes Bloeding+ m.EffectsSwords3_0=Serrated Strikes Bloeding+
m.EffectsSwords3_1=Kans op extra bloeding bij vijanden m.EffectsSwords3_1=Kans op extra bloeding bij vijanden
m.EffectsSwords4_0=Pareren m.EffectsSwords4_0=Pareren
m.EffectsSwords4_1=Blokkeer vijandelijke aanval m.EffectsSwords4_1=Blokkeer vijandelijke aanval
m.EffectsSwords5_0=5 Tikken van Bloeding m.EffectsSwords5_0=5 Tikken van Bloeding
m.EffectsSwords5_1=Laat anderen bloeden m.EffectsSwords5_1=Laat anderen bloeden
m.SwordsCounterAttChance=[[RED]]Kans op Terugkeer Aanval: [[YELLOW]]{0}% m.SwordsCounterAttChance=[[RED]]Kans op Terugkeer Aanval: [[YELLOW]]{0}%
m.SwordsBleedLength=[[RED]]Bloeding lengte: [[YELLOW]]{0} ticks m.SwordsBleedLength=[[RED]]Bloeding lengte: [[YELLOW]]{0} ticks
m.SwordsBleedChance=[[RED]]Kans op Bloeding: [[YELLOW]]{0} % m.SwordsBleedChance=[[RED]]Kans op Bloeding: [[YELLOW]]{0} %
m.SwordsParryChance=[[RED]]Kans op Pareren: [[YELLOW]]{0} % m.SwordsParryChance=[[RED]]Kans op Pareren: [[YELLOW]]{0} %
m.SwordsSSLength=[[RED]]Serrated Strikes lengte: [[YELLOW]]{0}s m.SwordsSSLength=[[RED]]Serrated Strikes lengte: [[YELLOW]]{0}s
m.SwordsTickNote=[[GRAY]]NOTE: [[YELLOW]]1 tik per 2 seconden m.SwordsTickNote=[[GRAY]]NOTE: [[YELLOW]]1 tik per 2 seconden
m.SkillAcrobatics=ACROBATIEK m.SkillAcrobatics=ACROBATIEK
m.XPGainAcrobatics=Vallen m.XPGainAcrobatics=Vallen
m.EffectsAcrobatics1_0=Rollen m.EffectsAcrobatics1_0=Rollen
m.EffectsAcrobatics1_1=Verminderd of voorkomt schade m.EffectsAcrobatics1_1=Verminderd of voorkomt schade
m.EffectsAcrobatics2_0=Perfecte Rol m.EffectsAcrobatics2_0=Perfecte Rol
m.EffectsAcrobatics2_1=Twee keer zo effectief als Rollen m.EffectsAcrobatics2_1=Twee keer zo effectief als Rollen
m.EffectsAcrobatics3_0=Ontwijken m.EffectsAcrobatics3_0=Ontwijken
m.EffectsAcrobatics3_1=50% minder schade m.EffectsAcrobatics3_1=50% minder schade
m.AcrobaticsRollChance=[[RED]]Kans om te rollen: [[YELLOW]]{0}% m.AcrobaticsRollChance=[[RED]]Kans om te rollen: [[YELLOW]]{0}%
m.AcrobaticsGracefulRollChance=[[RED]]Kans op Perfecte Rol: [[YELLOW]]{0}% m.AcrobaticsGracefulRollChance=[[RED]]Kans op Perfecte Rol: [[YELLOW]]{0}%
m.AcrobaticsDodgeChance=[[RED]]Kans om te ontwijken: [[YELLOW]]{0}% m.AcrobaticsDodgeChance=[[RED]]Kans om te ontwijken: [[YELLOW]]{0}%
m.SkillMining=MIJNBOUW m.SkillMining=MIJNBOUW
m.XPGainMining=Hak steen & erts met een pickaxe m.XPGainMining=Hak steen & erts met een pickaxe
m.EffectsMining1_0=Super Breeker (ABILITY) m.EffectsMining1_0=Super Breeker (ABILITY)
m.EffectsMining1_1=Hogere snelheid, Kans op 3x drop m.EffectsMining1_1=Hogere snelheid, Kans op 3x drop
m.EffectsMining2_0=Dubbele Drops m.EffectsMining2_0=Dubbele Drops
m.EffectsMining2_1=Dubbele van normale drop m.EffectsMining2_1=Dubbele van normale drop
m.MiningDoubleDropChance=[[RED]]Kans op Dubbele Drop: [[YELLOW]]{0}% m.MiningDoubleDropChance=[[RED]]Kans op Dubbele Drop: [[YELLOW]]{0}%
m.MiningSuperBreakerLength=[[RED]]Super Breeker lengte: [[YELLOW]]{0}s m.MiningSuperBreakerLength=[[RED]]Super Breeker lengte: [[YELLOW]]{0}s
m.SkillRepair=REPAREREN m.SkillRepair=REPAREREN
m.XPGainRepair=Repareer tools en armor m.XPGainRepair=Repareer tools en armor
m.EffectsRepair1_0=Repareer m.EffectsRepair1_0=Repareer
m.EffectsRepair1_1=Repareer Iron Tools & Armor m.EffectsRepair1_1=Repareer Iron Tools & Armor
m.EffectsRepair2_0=Repareer Master m.EffectsRepair2_0=Repareer Master
m.EffectsRepair2_1=Vergroot de reparatiehoeveelheid m.EffectsRepair2_1=Vergroot de reparatiehoeveelheid
m.EffectsRepair3_0=Super Repareren m.EffectsRepair3_0=Super Repareren
m.EffectsRepair3_1=Dubbel effectief m.EffectsRepair3_1=Dubbel effectief
m.EffectsRepair4_0=Diamond Repareren ({0}+ SKILL) m.EffectsRepair4_0=Diamond Repareren ({0}+ SKILL)
m.EffectsRepair4_1=Repareer Diamond Tools & Armor m.EffectsRepair4_1=Repareer Diamond Tools & Armor
m.RepairRepairMastery=[[RED]]Repareer Master: [[YELLOW]]Extra {0}% durability restored m.RepairRepairMastery=[[RED]]Repareer Master: [[YELLOW]]Extra {0}% durability restored
m.RepairSuperRepairChance=[[RED]]Kans op Super Repareren: [[YELLOW]]{0}% m.RepairSuperRepairChance=[[RED]]Kans op Super Repareren: [[YELLOW]]{0}%
m.SkillUnarmed=ONBEWAPEND m.SkillUnarmed=ONBEWAPEND
m.XPGainUnarmed=Val monsters aan met hand m.XPGainUnarmed=Val monsters aan met hand
m.EffectsUnarmed1_0=Onbewapende gek (ABILITY) m.EffectsUnarmed1_0=Onbewapende gek (ABILITY)
m.EffectsUnarmed1_1=+50% schade, hak zachte materialen weg m.EffectsUnarmed1_1=+50% schade, hak zachte materialen weg
m.EffectsUnarmed2_0=Ontwapen (Players) m.EffectsUnarmed2_0=Ontwapen (Players)
m.EffectsUnarmed2_1=Dropt het wapen van de vijand m.EffectsUnarmed2_1=Dropt het wapen van de vijand
m.EffectsUnarmed3_0=Onbewapende held m.EffectsUnarmed3_0=Onbewapende held
m.EffectsUnarmed3_1=Nog meer schade m.EffectsUnarmed3_1=Nog meer schade
m.EffectsUnarmed4_0=Onbewapende leerling m.EffectsUnarmed4_0=Onbewapende leerling
m.EffectsUnarmed4_1=Meer schade m.EffectsUnarmed4_1=Meer schade
m.EffectsUnarmed5_0=Pijlafwijking m.EffectsUnarmed5_0=Pijlafwijking
m.EffectsUnarmed5_1=Laat pijlen afwijken m.EffectsUnarmed5_1=Laat pijlen afwijken
m.AbilLockUnarmed1=GEBLOKEERD TOT 250+ SKILL (Onbewapende leerling) m.AbilLockUnarmed1=GEBLOKEERD TOT 250+ SKILL (Onbewapende leerling)
m.AbilLockUnarmed2=GEBLOKEERD TOT 500+ SKILL (Onbewapende held) m.AbilLockUnarmed2=GEBLOKEERD TOT 500+ SKILL (Onbewapende held)
m.AbilBonusUnarmed1_0=Onbewapende leerling m.AbilBonusUnarmed1_0=Onbewapende leerling
m.AbilBonusUnarmed1_1=+2 meer schade m.AbilBonusUnarmed1_1=+2 meer schade
m.AbilBonusUnarmed2_0=Onbewapende held m.AbilBonusUnarmed2_0=Onbewapende held
m.AbilBonusUnarmed2_1=+4 meer schade m.AbilBonusUnarmed2_1=+4 meer schade
m.UnarmedArrowDeflectChance=[[RED]]Kans op Pijlafwijking: [[YELLOW]]{0}% m.UnarmedArrowDeflectChance=[[RED]]Kans op Pijlafwijking: [[YELLOW]]{0}%
m.UnarmedDisarmChance=[[RED]]Kans op Ontwapening: [[YELLOW]]{0}% m.UnarmedDisarmChance=[[RED]]Kans op Ontwapening: [[YELLOW]]{0}%
m.UnarmedBerserkLength=[[RED]]Lengte van Onbewapende gek: [[YELLOW]]{0}s m.UnarmedBerserkLength=[[RED]]Lengte van Onbewapende gek: [[YELLOW]]{0}s
m.SkillHerbalism=LANDBOUW m.SkillHerbalism=LANDBOUW
m.XPGainHerbalism=Verzamel kruiden en planten m.XPGainHerbalism=Verzamel kruiden en planten
m.EffectsHerbalism1_0=Groene Aarde (ABILITY) m.EffectsHerbalism1_0=Groene Aarde (ABILITY)
m.EffectsHerbalism1_1=3x meer XP en kans op 3x drop m.EffectsHerbalism1_1=3x meer XP en kans op 3x drop
m.EffectsHerbalism2_0=Groene vingers (Wheat) m.EffectsHerbalism2_0=Groene vingers (Wheat)
m.EffectsHerbalism2_1=Plant wheat bij het oogsten m.EffectsHerbalism2_1=Plant wheat bij het oogsten
m.EffectsHerbalism3_0=Groene vingers (Cobble) m.EffectsHerbalism3_0=Groene vingers (Cobble)
m.EffectsHerbalism3_1=Maakt van cobblestone moss-stone met seeds m.EffectsHerbalism3_1=Maakt van cobblestone moss-stone met seeds
m.EffectsHerbalism4_0=Voedsel+ m.EffectsHerbalism4_0=Voedsel+
m.EffectsHerbalism4_1=Verhoogt de heling van brood en stews m.EffectsHerbalism4_1=Verhoogt de heling van brood en stews
m.EffectsHerbalism5_0=Dubbele Drop (Alle planten) m.EffectsHerbalism5_0=Dubbele Drop (Alle planten)
m.EffectsHerbalism5_1=Dubbele drop van planten m.EffectsHerbalism5_1=Dubbele drop van planten
m.HerbalismGreenTerraLength=[[RED]]Groene Aarde lengte: [[YELLOW]]{0}s m.HerbalismGreenTerraLength=[[RED]]Groene Aarde lengte: [[YELLOW]]{0}s
m.HerbalismGreenThumbChance=[[RED]]Kans op Groene vingers: [[YELLOW]]{0}% m.HerbalismGreenThumbChance=[[RED]]Kans op Groene vingers: [[YELLOW]]{0}%
m.HerbalismGreenThumbStage=[[RED]]Groene vingers periode: [[YELLOW]] Wheat groeit in periode {0} m.HerbalismGreenThumbStage=[[RED]]Groene vingers periode: [[YELLOW]] Wheat groeit in periode {0}
m.HerbalismDoubleDropChance=[[RED]]Kans op Dubbele Drop: [[YELLOW]]{0}% m.HerbalismDoubleDropChance=[[RED]]Kans op Dubbele Drop: [[YELLOW]]{0}%
m.HerbalismFoodPlus=[[RED]]Voedsel+ (Rank{0}): [[YELLOW]]Bonus {0} heling m.HerbalismFoodPlus=[[RED]]Voedsel+ (Rank{0}): [[YELLOW]]Bonus {0} heling
m.SkillExcavation=UITGRAVING m.SkillExcavation=UITGRAVING
m.XPGainExcavation=Graven m.XPGainExcavation=Graven
m.EffectsExcavation1_0=Giga Drilboor (ABILITY) m.EffectsExcavation1_0=Giga Drilboor (ABILITY)
m.EffectsExcavation1_1=3x drop, 3x XP, hogere snelheid m.EffectsExcavation1_1=3x drop, 3x XP, hogere snelheid
m.EffectsExcavation2_0=Schatzoeker m.EffectsExcavation2_0=Schatzoeker
m.EffectsExcavation2_1=Mogelijkheid om schatten te zoeken m.EffectsExcavation2_1=Mogelijkheid om schatten te zoeken
m.ExcavationGreenTerraLength=[[RED]]Giga Drilboor lengte: [[YELLOW]]{0}s m.ExcavationGreenTerraLength=[[RED]]Giga Drilboor lengte: [[YELLOW]]{0}s
mcBlockListener.PlacedAnvil=[[DARK_RED]]Je hebt een aambeeld geplaatst. Hierop kun je tools en armor repareren. mcBlockListener.PlacedAnvil=[[DARK_RED]]Je hebt een aambeeld geplaatst. Hierop kun je tools en armor repareren.
mcEntityListener.WolfComesBack=[[DARK_GRAY]]Je wolf dribbelt terug naar je... mcEntityListener.WolfComesBack=[[DARK_GRAY]]Je wolf dribbelt terug naar je...
mcPlayerListener.AbilitiesOff=Ability activatie is uit mcPlayerListener.AbilitiesOff=Ability activatie is uit
mcPlayerListener.AbilitiesOn=Ability activatie is aan mcPlayerListener.AbilitiesOn=Ability activatie is aan
mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**ABILITIES HERLADEN\!** mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**ABILITIES HERLADEN\!**
mcPlayerListener.AcrobaticsSkill=Acrobatiek: mcPlayerListener.AcrobaticsSkill=Acrobatiek:
mcPlayerListener.ArcherySkill=Boogschieten: mcPlayerListener.ArcherySkill=Boogschieten:
mcPlayerListener.AxesSkill=Bijlen: mcPlayerListener.AxesSkill=Bijlen:
mcPlayerListener.ExcavationSkill=Uitgraving: mcPlayerListener.ExcavationSkill=Uitgraving:
mcPlayerListener.GodModeDisabled=[[YELLOW]]Godmodus uitgeschakeld mcPlayerListener.GodModeDisabled=[[YELLOW]]Godmodus uitgeschakeld
mcPlayerListener.GodModeEnabled=[[YELLOW]]Godmodus ingeschakeld mcPlayerListener.GodModeEnabled=[[YELLOW]]Godmodus ingeschakeld
mcPlayerListener.GreenThumb=[[GREEN]]**GROENE VINGERS** mcPlayerListener.GreenThumb=[[GREEN]]**GROENE VINGERS**
mcPlayerListener.GreenThumbFail=[[RED]]**GROENE VINNGERS MISLUKT** mcPlayerListener.GreenThumbFail=[[RED]]**GROENE VINNGERS MISLUKT**
mcPlayerListener.HerbalismSkill=Landbouw: mcPlayerListener.HerbalismSkill=Landbouw:
mcPlayerListener.MiningSkill=Mijnbouw: mcPlayerListener.MiningSkill=Mijnbouw:
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Myspawn is verwijderd. mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Myspawn is verwijderd.
mcPlayerListener.MyspawnNotExist=[[RED]]Plaats Myspawn eerst door op een bed te drukken. mcPlayerListener.MyspawnNotExist=[[RED]]Plaats Myspawn eerst door op een bed te drukken.
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Myspawn is geplaatst op je huidige locatie. mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Myspawn is geplaatst op je huidige locatie.
mcPlayerListener.MyspawnTimeNotice=Je moet {0}m {1}s wachten voordat je myspawn kan gebruiken. mcPlayerListener.MyspawnTimeNotice=Je moet {0}m {1}s wachten voordat je myspawn kan gebruiken.
mcPlayerListener.NoPermission=Je hebt geen permissie. mcPlayerListener.NoPermission=Je hebt geen permissie.
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Als je geen toegang hebt tot een skill wordt hij hier niet weergegeven. mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Als je geen toegang hebt tot een skill wordt hij hier niet weergegeven.
mcPlayerListener.NotInParty=[[RED]]Je zit niet in een party. mcPlayerListener.NotInParty=[[RED]]Je zit niet in een party.
mcPlayerListener.InviteSuccess=[[GREEN]]Uitnodiging succesvol verzonden. mcPlayerListener.InviteSuccess=[[GREEN]]Uitnodiging succesvol verzonden.
mcPlayerListener.ReceivedInvite1=[[RED]]BERICHT: [[GREEN]]Je bent uitgenodigd voor de party {0} door {1} mcPlayerListener.ReceivedInvite1=[[RED]]BERICHT: [[GREEN]]Je bent uitgenodigd voor de party {0} door {1}
mcPlayerListener.ReceivedInvite2=[[YELLOW]]Type [[GREEN]]/{0}[[YELLOW]] om de uitnodiging te accepteren. mcPlayerListener.ReceivedInvite2=[[YELLOW]]Type [[GREEN]]/{0}[[YELLOW]] om de uitnodiging te accepteren.
mcPlayerListener.InviteAccepted=[[GREEN]]Uitnodiging geaccepteerd. Je bent nu lid van {0} mcPlayerListener.InviteAccepted=[[GREEN]]Uitnodiging geaccepteerd. Je bent nu lid van {0}
mcPlayerListener.NoInvites=[[RED]]Je hebt geen uitnodigingen mcPlayerListener.NoInvites=[[RED]]Je hebt geen uitnodigingen
mcPlayerListener.YouAreInParty=[[GREEN]]Je zit in de party {0} mcPlayerListener.YouAreInParty=[[GREEN]]Je zit in de party {0}
mcPlayerListener.PartyMembers=[[GREEN]]Party Leden mcPlayerListener.PartyMembers=[[GREEN]]Party Leden
mcPlayerListener.LeftParty=[[RED]]Je hebt de party verlaten mcPlayerListener.LeftParty=[[RED]]Je hebt de party verlaten
mcPlayerListener.JoinedParty=Lid geworden van: {0} mcPlayerListener.JoinedParty=Lid geworden van: {0}
mcPlayerListener.PartyChatOn=Alleen Party Chat [[GREEN]]aan mcPlayerListener.PartyChatOn=Alleen Party Chat [[GREEN]]aan
mcPlayerListener.PartyChatOff=Alleen Party Chat [[RED]]uit mcPlayerListener.PartyChatOff=Alleen Party Chat [[RED]]uit
mcPlayerListener.AdminChatOn=Alleen Admin Chat [[GREEN]]aan mcPlayerListener.AdminChatOn=Alleen Admin Chat [[GREEN]]aan
mcPlayerListener.AdminChatOff=Alleen Admin Chat [[RED]]uit mcPlayerListener.AdminChatOff=Alleen Admin Chat [[RED]]uit
mcPlayerListener.MOTD=[[BLUE]]Deze server werkt op mcMMO {0} type [[YELLOW]]/{1}[[BLUE]] voor hulp. mcPlayerListener.MOTD=[[BLUE]]Deze server werkt op mcMMO {0} type [[YELLOW]]/{1}[[BLUE]] voor hulp.
mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki
mcPlayerListener.PowerLevel=[[DARK_RED]]POWER LEVEL: mcPlayerListener.PowerLevel=[[DARK_RED]]POWER LEVEL:
mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--mcMMO[[BLUE]] Power Level [[YELLOW]]Highscore-- mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--mcMMO[[BLUE]] Power Level [[YELLOW]]Highscore--
mcPlayerListener.SkillLeaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Highscore-- mcPlayerListener.SkillLeaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Highscore--
mcPlayerListener.RepairSkill=Repareren: mcPlayerListener.RepairSkill=Repareren:
mcPlayerListener.SwordsSkill=Zwaarden: mcPlayerListener.SwordsSkill=Zwaarden:
mcPlayerListener.TamingSkill=Temmen: mcPlayerListener.TamingSkill=Temmen:
mcPlayerListener.UnarmedSkill=Onbewapend: mcPlayerListener.UnarmedSkill=Onbewapend:
mcPlayerListener.WoodcuttingSkill=Houthakken: mcPlayerListener.WoodcuttingSkill=Houthakken:
mcPlayerListener.YourStats=[[GREEN]][mcMMO] Status mcPlayerListener.YourStats=[[GREEN]][mcMMO] Status
Party.InformedOnJoin={0} [[GREEN]] heeft je party gejoined Party.InformedOnJoin={0} [[GREEN]] heeft je party gejoined
Party.InformedOnQuit={0} [[GREEN]] heeft je party verlaten Party.InformedOnQuit={0} [[GREEN]] heeft je party verlaten
Skills.YourGreenTerra=[[GREEN]]Je [[YELLOW]]Groene Aarde [[GREEN]]ability is opgeladen! Skills.YourGreenTerra=[[GREEN]]Je [[YELLOW]]Groene Aarde [[GREEN]]ability is opgeladen!
Skills.YourTreeFeller=[[GREEN]]Je [[YELLOW]]Tree Feller [[GREEN]]ability is opgeladen! Skills.YourTreeFeller=[[GREEN]]Je [[YELLOW]]Tree Feller [[GREEN]]ability is opgeladen!
Skills.YourSuperBreaker=[[GREEN]]Je [[YELLOW]]Super Breeker [[GREEN]]ability is opgeladen! Skills.YourSuperBreaker=[[GREEN]]Je [[YELLOW]]Super Breeker [[GREEN]]ability is opgeladen!
Skills.YourSerratedStrikes=[[GREEN]]Je [[YELLOW]]Serrated Strikes [[GREEN]]ability is opgeladen! Skills.YourSerratedStrikes=[[GREEN]]Je [[YELLOW]]Serrated Strikes [[GREEN]]ability is opgeladen!
Skills.YourBerserk=[[GREEN]]Je [[YELLOW]]Onbewapende gek [[GREEN]]ability is opgeladen! Skills.YourBerserk=[[GREEN]]Je [[YELLOW]]Onbewapende gek [[GREEN]]ability is opgeladen!
Skills.YourSkullSplitter=[[GREEN]]Je [[YELLOW]]Schedelsplijter [[GREEN]]ability is opgeladen! Skills.YourSkullSplitter=[[GREEN]]Je [[YELLOW]]Schedelsplijter [[GREEN]]ability is opgeladen!
Skills.YourGigaDrillBreaker=[[GREEN]]Je [[YELLOW]]Giga Drilboor [[GREEN]]ability is opgeladen! Skills.YourGigaDrillBreaker=[[GREEN]]Je [[YELLOW]]Giga Drilboor [[GREEN]]ability is opgeladen!
Skills.TooTired=[[RED]]Je bent te moe om die ability te gebruiken. Skills.TooTired=[[RED]]Je bent te moe om die ability te gebruiken.
Skills.ReadyHoe=[[GREEN]]**JE TILT JE SCHOFFEL OP** Skills.ReadyHoe=[[GREEN]]**JE TILT JE SCHOFFEL OP**
Skills.LowerHoe=[[GRAY]]**JE LAAT JE SCHOFFEL ZAKKEN** Skills.LowerHoe=[[GRAY]]**JE LAAT JE SCHOFFEL ZAKKEN**
Skills.ReadyAxe=[[GREEN]]**JE TILT JE BIJL OP** Skills.ReadyAxe=[[GREEN]]**JE TILT JE BIJL OP**
Skills.LowerAxe=[[GRAY]]**JE LAAT JE BIJL ZAKKEN** Skills.LowerAxe=[[GRAY]]**JE LAAT JE BIJL ZAKKEN**
Skills.ReadyFists=[[GREEN]]**JE BALT JE VUISTEN** Skills.ReadyFists=[[GREEN]]**JE BALT JE VUISTEN**
Skills.LowerFists=[[GRAY]]**JE LAAT JE VUISTEN ZAKKEN** Skills.LowerFists=[[GRAY]]**JE LAAT JE VUISTEN ZAKKEN**
Skills.ReadyPickAxe=[[GREEN]]**JE TILT JE PICKAXE OP** Skills.ReadyPickAxe=[[GREEN]]**JE TILT JE PICKAXE OP**
Skills.LowerPickAxe=[[GRAY]]**JE LAAT JE PICKAXE ZAKKEN** Skills.LowerPickAxe=[[GRAY]]**JE LAAT JE PICKAXE ZAKKEN**
Skills.ReadyShovel=[[GREEN]]**JE TILT JE SCHEP OP** Skills.ReadyShovel=[[GREEN]]**JE TILT JE SCHEP OP**
Skills.LowerShovel=[[GRAY]]**JE LAAT JE SCHEP ZAKKEN** Skills.LowerShovel=[[GRAY]]**JE LAAT JE SCHEP ZAKKEN**
Skills.ReadySword=[[GREEN]]**JE TILT JE ZWAARD OP** Skills.ReadySword=[[GREEN]]**JE TILT JE ZWAARD OP**
Skills.LowerSword=[[GRAY]]**JE LAAT JE ZWAARD ZAKKEN** Skills.LowerSword=[[GRAY]]**JE LAAT JE ZWAARD ZAKKEN**
Skills.BerserkOn=[[GREEN]]**ONBEWAPENDE GEK GEACTIVEERD** Skills.BerserkOn=[[GREEN]]**ONBEWAPENDE GEK GEACTIVEERD**
Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Onbewapende gek! Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Onbewapende gek!
Skills.GreenTerraOn=[[GREEN]]**GROENE AARDE GEACTIVEERD** Skills.GreenTerraOn=[[GREEN]]**GROENE AARDE GEACTIVEERD**
Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Groene Aarde! Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Groene Aarde!
Skills.TreeFellerOn=[[GREEN]]**TREE FELLER GEACTIVEERD** Skills.TreeFellerOn=[[GREEN]]**TREE FELLER GEACTIVEERD**
Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Tree Feller! Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Tree Feller!
Skills.SuperBreakerOn=[[GREEN]]**SUPER BREEKER GEACTIVEERD** Skills.SuperBreakerOn=[[GREEN]]**SUPER BREEKER GEACTIVEERD**
Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Super Breeker! Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Super Breeker!
Skills.SerratedStrikesOn=[[GREEN]]**SERRATED STRIKES GEACTIVEERD** Skills.SerratedStrikesOn=[[GREEN]]**SERRATED STRIKES GEACTIVEERD**
Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Serrated Strikes! Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Serrated Strikes!
Skills.SkullSplitterOn=[[GREEN]]**SCHEDELSPLIJTER GEACTIVEERD** Skills.SkullSplitterOn=[[GREEN]]**SCHEDELSPLIJTER GEACTIVEERD**
Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Schedelsplijter! Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Schedelsplijter!
Skills.GigaDrillBreakerOn=[[GREEN]]**GIGA DRILBOOR GEACTIVEERD** Skills.GigaDrillBreakerOn=[[GREEN]]**GIGA DRILBOOR GEACTIVEERD**
Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Giga Drilboor! Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Giga Drilboor!
Skills.GreenTerraOff=[[RED]]**Groene Aarde is uitgewerkt** Skills.GreenTerraOff=[[RED]]**Groene Aarde is uitgewerkt**
Skills.TreeFellerOff=[[RED]]**Tree Feller is uitgewerkt** Skills.TreeFellerOff=[[RED]]**Tree Feller is uitgewerkt**
Skills.SuperBreakerOff=[[RED]]**Super Breeker is uitgewerkt** Skills.SuperBreakerOff=[[RED]]**Super Breeker is uitgewerkt**
Skills.SerratedStrikesOff=[[RED]]**Serrated Strikes is uitgewerkt** Skills.SerratedStrikesOff=[[RED]]**Serrated Strikes is uitgewerkt**
Skills.BerserkOff=[[RED]]**Onbewapende gek is uitgewerkt** Skills.BerserkOff=[[RED]]**Onbewapende gek is uitgewerkt**
Skills.SkullSplitterOff=[[RED]]**Schedelsplijter is uitgewerkt** Skills.SkullSplitterOff=[[RED]]**Schedelsplijter is uitgewerkt**
Skills.GigaDrillBreakerOff=[[RED]]**Giga Drilboor is uitgewerkt** Skills.GigaDrillBreakerOff=[[RED]]**Giga Drilboor is uitgewerkt**
Skills.TamingUp=[[YELLOW]]Temmen skill verhoogt met {0}. Totaal ({1}) Skills.TamingUp=[[YELLOW]]Temmen skill verhoogt met {0}. Totaal ({1})
Skills.AcrobaticsUp=[[YELLOW]]Acrobatics skill verhoogt met {0}. Total ({1}) Skills.AcrobaticsUp=[[YELLOW]]Acrobatics skill verhoogt met {0}. Total ({1})
Skills.ArcheryUp=[[YELLOW]]Boogschieten skill verhoogt met {0}. Totaal ({1}) Skills.ArcheryUp=[[YELLOW]]Boogschieten skill verhoogt met {0}. Totaal ({1})
Skills.SwordsUp=[[YELLOW]]Zwaarden skill verhoogt met {0}. Totaal ({1}) Skills.SwordsUp=[[YELLOW]]Zwaarden skill verhoogt met {0}. Totaal ({1})
Skills.AxesUp=[[YELLOW]]Bijlen skill verhoogt met {0}. Totaal ({1}) Skills.AxesUp=[[YELLOW]]Bijlen skill verhoogt met {0}. Totaal ({1})
Skills.UnarmedUp=[[YELLOW]]Onbewapend skill verhoogt met {0}. Totaal ({1}) Skills.UnarmedUp=[[YELLOW]]Onbewapend skill verhoogt met {0}. Totaal ({1})
Skills.HerbalismUp=[[YELLOW]]Landbouw skill verhoogt met {0}. Totaal ({1}) Skills.HerbalismUp=[[YELLOW]]Landbouw skill verhoogt met {0}. Totaal ({1})
Skills.MiningUp=[[YELLOW]]Mijnbouw skill verhoogt met {0}. Totaal ({1}) Skills.MiningUp=[[YELLOW]]Mijnbouw skill verhoogt met {0}. Totaal ({1})
Skills.WoodcuttingUp=[[YELLOW]]Houthakken skill verhoogt met {0}. Totaal ({1}) Skills.WoodcuttingUp=[[YELLOW]]Houthakken skill verhoogt met {0}. Totaal ({1})
Skills.RepairUp=[[YELLOW]]Repareren skill verhoogt met {0}. Totaal ({1}) Skills.RepairUp=[[YELLOW]]Repareren skill verhoogt met {0}. Totaal ({1})
Skills.ExcavationUp=[[YELLOW]]Uitgraven skill verhoogt met {0}. Totaal ({1}) Skills.ExcavationUp=[[YELLOW]]Uitgraven skill verhoogt met {0}. Totaal ({1})
Skills.FeltEasy=[[GRAY]]Dat was makkelijk. Skills.FeltEasy=[[GRAY]]Dat was makkelijk.
Skills.StackedItems=[[DARK_RED]]Je kan geen gestackte items repareren Skills.StackedItems=[[DARK_RED]]Je kan geen gestackte items repareren
Skills.NeedMore=[[DARK_RED]]Je hebt te weinig Skills.NeedMore=[[DARK_RED]]Je hebt te weinig
Skills.AdeptDiamond=[[DARK_RED]]Je bent niet goed genoeg om diamond te repareren. Skills.AdeptDiamond=[[DARK_RED]]Je bent niet goed genoeg om diamond te repareren.
Skills.FullDurability=[[GRAY]]Dat is nog helemaal heel. Skills.FullDurability=[[GRAY]]Dat is nog helemaal heel.
Skills.Disarmed=[[DARK_RED]]Je bent ontwapend! Skills.Disarmed=[[DARK_RED]]Je bent ontwapend!
mcPlayerListener.SorcerySkill=Tovenarij: mcPlayerListener.SorcerySkill=Tovenarij:
m.SkillSorcery=TOVERNARIJ m.SkillSorcery=TOVERNARIJ
Sorcery.HasCast=[[GREEN]]**UITROEPEN VAN**[[GOLD]] Sorcery.HasCast=[[GREEN]]**UITROEPEN VAN**[[GOLD]]
Sorcery.Current_Mana=[[DARK_AQUA]]MP Sorcery.Current_Mana=[[DARK_AQUA]]MP
Sorcery.SpellSelected=[[GREEN]]-=([[GOLD]]{0}[[GREEN]])=- [[RED]]([[GRAY]]{1}[[RED]]) Sorcery.SpellSelected=[[GREEN]]-=([[GOLD]]{0}[[GREEN]])=- [[RED]]([[GRAY]]{1}[[RED]])
Sorcery.Cost=[[RED]][COST] {0} MP Sorcery.Cost=[[RED]][COST] {0} MP
Sorcery.OOM=[[DARK_AQUA]][[[GOLD]]{2}[[DARK_AQUA]]][[DARK_GRAY]] Geen Mana meer [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[GRAY]]{1}[[YELLOW]]) Sorcery.OOM=[[DARK_AQUA]][[[GOLD]]{2}[[DARK_AQUA]]][[DARK_GRAY]] Geen Mana meer [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[GRAY]]{1}[[YELLOW]])
Sorcery.Water.Thunder=DONDER Sorcery.Water.Thunder=DONDER
Sorcery.Curative.Self=HEEL JEZELF Sorcery.Curative.Self=HEEL JEZELF
Sorcery.Curative.Other=HEEL EEN ANDER Sorcery.Curative.Other=HEEL EEN ANDER
m.LVL=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]]) m.LVL=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
Combat.BeastLore=[[GREEN]]**WOLFINSPECTIE** Combat.BeastLore=[[GREEN]]**WOLFINSPECTIE**
Combat.BeastLoreOwner=[[DARK_AQUA]]Eigenaar ([[RED]]{0}[[DARK_AQUA]]) Combat.BeastLoreOwner=[[DARK_AQUA]]Eigenaar ([[RED]]{0}[[DARK_AQUA]])
Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Levens ([[GREEN]]{0}[[DARK_AQUA]]/20) Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Levens ([[GREEN]]{0}[[DARK_AQUA]]/20)
Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Levens ([[GREEN]]{0}[[DARK_AQUA]]/8) Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Levens ([[GREEN]]{0}[[DARK_AQUA]]/8)
mcMMO.Description=[[DARK_AQUA]]Q: WHAT IS IT?,[[GOLD]]mcMMO is an [[RED]]OPEN SOURCE[[GOLD]] RPG mod for Bukkit by [[BLUE]]nossr50,[[GOLD]]There are many skills added by mcMMO to Minecraft.,[[GOLD]]You can gain experience in many different ways,[[GOLD]]You will want to type [[GREEN]]/SKILLNAME[[GOLD]] to find out more about a skill.,[[DARK_AQUA]]Q: WHAT DOES IT DO?,[[GOLD]]As an example... in [[DARK_AQUA]]Mining[[GOLD]] you will receive benefits like,[[RED]]Double Drops[[GOLD]] or the ability [[RED]]Super Breaker[[GOLD]] which when,[[GOLD]]activated by right-click allows fast Mining during its duration,[[GOLD]]which is related to your skill level. Leveling [[BLUE]]Mining,[[GOLD]]is as simple as mining precious materials!,[[DARK_AQUA]]Q: WHAT DOES THIS MEAN?,[[GOLD]]Almost all of the skills in [[GREEN]]mcMMO[[GOLD]] add cool new things!.,[[GOLD]]You can also type [[GREEN]]/{0}[[GOLD]] to find out commands,[[GOLD]]The goal of mcMMO is to provide a quality RPG experience.,[[DARK_AQUA]]Q: WHERE DO I SUGGEST NEW STUFF!?,[[GOLD]]On the mcMMO thread in the bukkit forums!,[[DARK_AQUA]]Q: HOW DO I DO THIS AND THAT?,[[RED]]PLEASE [[GOLD]]checkout the wiki! [[DARK_AQUA]]mcmmo.wikia.com mcMMO.Description=[[DARK_AQUA]]Q: WHAT IS IT?,[[GOLD]]mcMMO is an [[RED]]OPEN SOURCE[[GOLD]] RPG mod for Bukkit by [[BLUE]]nossr50,[[GOLD]]There are many skills added by mcMMO to Minecraft.,[[GOLD]]You can gain experience in many different ways,[[GOLD]]You will want to type [[GREEN]]/SKILLNAME[[GOLD]] to find out more about a skill.,[[DARK_AQUA]]Q: WHAT DOES IT DO?,[[GOLD]]As an example... in [[DARK_AQUA]]Mining[[GOLD]] you will receive benefits like,[[RED]]Double Drops[[GOLD]] or the ability [[RED]]Super Breaker[[GOLD]] which when,[[GOLD]]activated by right-click allows fast Mining during its duration,[[GOLD]]which is related to your skill level. Leveling [[BLUE]]Mining,[[GOLD]]is as simple as mining precious materials!,[[DARK_AQUA]]Q: WHAT DOES THIS MEAN?,[[GOLD]]Almost all of the skills in [[GREEN]]mcMMO[[GOLD]] add cool new things!.,[[GOLD]]You can also type [[GREEN]]/{0}[[GOLD]] to find out commands,[[GOLD]]The goal of mcMMO is to provide a quality RPG experience.,[[DARK_AQUA]]Q: WHERE DO I SUGGEST NEW STUFF!?,[[GOLD]]On the mcMMO thread in the bukkit forums!,[[DARK_AQUA]]Q: HOW DO I DO THIS AND THAT?,[[RED]]PLEASE [[GOLD]]checkout the wiki! [[DARK_AQUA]]mcmmo.wikia.com
Party.Locked=[[RED]]Party is locked, only party leader may invite. Party.Locked=[[RED]]Party is locked, only party leader may invite.
Party.IsntLocked=[[GRAY]]Party is not locked Party.IsntLocked=[[GRAY]]Party is not locked
Party.Unlocked=[[GRAY]]Party is unlocked Party.Unlocked=[[GRAY]]Party is unlocked
Party.Help1=[[RED]]Proper usage is [[YELLOW]]/{0} [[WHITE]]<name>[[YELLOW]] or [[WHITE]]'q' [[YELLOW]]to quit Party.Help1=[[RED]]Proper usage is [[YELLOW]]/{0} [[WHITE]]<name>[[YELLOW]] or [[WHITE]]'q' [[YELLOW]]to quit
Party.Help2=[[RED]]To join a passworded party use [[YELLOW]]/{0} [[WHITE]]<name> <password> Party.Help2=[[RED]]To join a passworded party use [[YELLOW]]/{0} [[WHITE]]<name> <password>
Party.Help3=[[RED]]Consult /{0} ? for more information Party.Help3=[[RED]]Consult /{0} ? for more information
Party.Help4=[[RED]]Use [[YELLOW]]/{0} [[WHITE]]<name> [[YELLOW]]to join a party or [[WHITE]]'q' [[YELLOW]]to quit Party.Help4=[[RED]]Use [[YELLOW]]/{0} [[WHITE]]<name> [[YELLOW]]to join a party or [[WHITE]]'q' [[YELLOW]]to quit
Party.Help5=[[RED]]To lock your party use [[YELLOW]]/{0} [[WHITE]]lock Party.Help5=[[RED]]To lock your party use [[YELLOW]]/{0} [[WHITE]]lock
Party.Help6=[[RED]]To unlock your party use [[YELLOW]]/{0} [[WHITE]]unlock Party.Help6=[[RED]]To unlock your party use [[YELLOW]]/{0} [[WHITE]]unlock
Party.Help7=[[RED]]To password protect your party use [[YELLOW]]/{0} [[WHITE]]password <password> Party.Help7=[[RED]]To password protect your party use [[YELLOW]]/{0} [[WHITE]]password <password>
Party.Help8=[[RED]]To kick a player from your party use [[YELLOW]]/{0} [[WHITE]]kick <player> Party.Help8=[[RED]]To kick a player from your party use [[YELLOW]]/{0} [[WHITE]]kick <player>
Party.Help9=[[RED]]To transfer ownership of your party use [[YELLOW]]/{0} [[WHITE]]owner <player> Party.Help9=[[RED]]To transfer ownership of your party use [[YELLOW]]/{0} [[WHITE]]owner <player>
Party.NotOwner=[[DARK_RED]]You are not the party owner Party.NotOwner=[[DARK_RED]]You are not the party owner
Party.InvalidName=[[DARK_RED]]That is not a valid party name Party.InvalidName=[[DARK_RED]]That is not a valid party name
Party.PasswordSet=[[GREEN]]Party password set to {0} Party.PasswordSet=[[GREEN]]Party password set to {0}
Party.CouldNotKick=[[DARK_RED]]Could not kick player {0} Party.CouldNotKick=[[DARK_RED]]Could not kick player {0}
Party.NotInYourParty=[[DARK_RED]]{0} is not in your party Party.NotInYourParty=[[DARK_RED]]{0} is not in your party
Party.CouldNotSetOwner=[[DARK_RED]]Could not set owner to {0} Party.CouldNotSetOwner=[[DARK_RED]]Could not set owner to {0}
Commands.xprate.proper=[[DARK_AQUA]]Proper usage is /{0} [integer] [true:false] Commands.xprate.proper=[[DARK_AQUA]]Proper usage is /{0} [integer] [true:false]
Commands.xprate.proper2=[[DARK_AQUA]]Also you can type /{0} reset to turn everything back to normal Commands.xprate.proper2=[[DARK_AQUA]]Also you can type /{0} reset to turn everything back to normal
Commands.xprate.proper3=[[RED]]Enter true or false for the second value Commands.xprate.proper3=[[RED]]Enter true or false for the second value
Commands.xprate.over=[[RED]]mcMMO XP Rate Event is OVER!! Commands.xprate.over=[[RED]]mcMMO XP Rate Event is OVER!!
Commands.xprate.started=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED! Commands.xprate.started=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
Commands.xprate.started2=[[GOLD]]mcMMO XP RATE IS NOW {0}x!! Commands.xprate.started2=[[GOLD]]mcMMO XP RATE IS NOW {0}x!!
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}! Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]! Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
Commands.xplock.invalid=[[RED]]That is not a valid skillname! Try /xplock mining Commands.xplock.invalid=[[RED]]That is not a valid skillname! Try /xplock mining

View File

@ -1,351 +1,351 @@
Combat.WolfExamine=[[GREEN]]**Zbadales wilka uzywajac wiedzy o zwierzetach** Combat.WolfExamine=[[GREEN]]**Zbadales wilka uzywajac wiedzy o zwierzetach**
Combat.WolfShowMaster=[[DARK_GREEN]]Wlascicielem wilka jest \: {0} Combat.WolfShowMaster=[[DARK_GREEN]]Wlascicielem wilka jest \: {0}
Combat.Ignition=[[RED]]**PODPALENIE** Combat.Ignition=[[RED]]**PODPALENIE**
Combat.BurningArrowHit=[[DARK_RED]]Zostales trafiony plonaca strzala\! Combat.BurningArrowHit=[[DARK_RED]]Zostales trafiony plonaca strzala\!
Combat.TouchedFuzzy=[[DARK_RED]]Zostales oszolomiony. Combat.TouchedFuzzy=[[DARK_RED]]Zostales oszolomiony.
Combat.TargetDazed=Cel zostal [[DARK_RED]]oszolomiony. Combat.TargetDazed=Cel zostal [[DARK_RED]]oszolomiony.
Combat.WolfNoMaster=[[GRAY]]Ten wilk nie ma wlasciciela... Combat.WolfNoMaster=[[GRAY]]Ten wilk nie ma wlasciciela...
Combat.WolfHealth=[[GREEN]]Ten wilk ma {0} zycia. Combat.WolfHealth=[[GREEN]]Ten wilk ma {0} zycia.
Combat.StruckByGore=[[RED]]**WYKRWAWIENIE** Combat.StruckByGore=[[RED]]**WYKRWAWIENIE**
Combat.Gore=[[GREEN]]**KRWOTOK** Combat.Gore=[[GREEN]]**KRWOTOK**
Combat.ArrowDeflect=[[WHITE]]**ODBICIE STRZALY** Combat.ArrowDeflect=[[WHITE]]**ODBICIE STRZALY**
Item.ChimaeraWingFail=**UZYCIE SKRZYDLA CHIMERY NIE POWIODLO SIE\!** Item.ChimaeraWingFail=**UZYCIE SKRZYDLA CHIMERY NIE POWIODLO SIE\!**
Item.ChimaeraWingPass=**UZYLES SKRZYDLA CHIMERY** Item.ChimaeraWingPass=**UZYLES SKRZYDLA CHIMERY**
Item.InjuredWait=Zostales ranny. Musisz poczekac [[YELLOW]]{0}[[WHITE]] sekund przed uzyciem. Item.InjuredWait=Zostales ranny. Musisz poczekac [[YELLOW]]{0}[[WHITE]] sekund przed uzyciem.
Item.NeedFeathers=[[GRAY]]Potrzebujesz wiecej pior. Item.NeedFeathers=[[GRAY]]Potrzebujesz wiecej pior.
m.mccPartyCommands=[[GREEN]]--KOMENDY DRUZYNOWE-- m.mccPartyCommands=[[GREEN]]--KOMENDY DRUZYNOWE--
m.mccParty=[party name] [[RED]]- Tworzy lub dolacza do danej druzyny. m.mccParty=[party name] [[RED]]- Tworzy lub dolacza do danej druzyny.
m.mccPartyQ=[[RED]]- Pozwala opuscic druzyne. m.mccPartyQ=[[RED]]- Pozwala opuscic druzyne.
m.mccPartyToggle=[[RED]] - Wlacza chat druzynowy. m.mccPartyToggle=[[RED]] - Wlacza chat druzynowy.
m.mccPartyInvite=[player name] [[RED]]- Wysyla zaproszenie do druzyny. m.mccPartyInvite=[player name] [[RED]]- Wysyla zaproszenie do druzyny.
m.mccPartyAccept=[[RED]]- Akceptuje zaproszenie do druzyny. m.mccPartyAccept=[[RED]]- Akceptuje zaproszenie do druzyny.
m.mccPartyTeleport=[imie czlonka druzyny] [[RED]]- Teleportuje cie do czlonka druzyny. m.mccPartyTeleport=[imie czlonka druzyny] [[RED]]- Teleportuje cie do czlonka druzyny.
m.mccOtherCommands=[[GREEN]]--INNE KOMENDY-- m.mccOtherCommands=[[GREEN]]--INNE KOMENDY--
m.mccStats=- Pokazuje twoje statystyki. m.mccStats=- Pokazuje twoje statystyki.
m.mccLeaderboards=- Pokazuje najlepszych graczy. m.mccLeaderboards=- Pokazuje najlepszych graczy.
m.mccMySpawn=- Teleportuje do twojego spawna. m.mccMySpawn=- Teleportuje do twojego spawna.
m.mccClearMySpawn=- Kasuje twoj spawn i zmienia na domyslny. m.mccClearMySpawn=- Kasuje twoj spawn i zmienia na domyslny.
m.mccToggleAbility=- Wlacza specjalna umiejetnosc prawym przyciskiem myszy. m.mccToggleAbility=- Wlacza specjalna umiejetnosc prawym przyciskiem myszy.
m.mccAdminToggle=- Wlacza chat adminow. m.mccAdminToggle=- Wlacza chat adminow.
m.mccWhois=[nazwa gracza] [[RED]]- Zobacz szczegolowe informacje o graczu. m.mccWhois=[nazwa gracza] [[RED]]- Zobacz szczegolowe informacje o graczu.
m.mccMmoedit=[nazwa gracza] [umiejetnosc] [nowa wartosc] [[RED]]- Modyfikuje cel. m.mccMmoedit=[nazwa gracza] [umiejetnosc] [nowa wartosc] [[RED]]- Modyfikuje cel.
m.mccMcGod=- Niesmiertelnosc. m.mccMcGod=- Niesmiertelnosc.
m.mccSkillInfo=/[nazwa umiejetnosci (np. Mining)] [[RED]]- Wyswietla informacje na temat umiejetnosci. m.mccSkillInfo=/[nazwa umiejetnosci (np. Mining)] [[RED]]- Wyswietla informacje na temat umiejetnosci.
m.mccModDescription=[[RED]]- Wyswietla opis moda. m.mccModDescription=[[RED]]- Wyswietla opis moda.
m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]----- m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
m.XPGain=[[DARK_GRAY]]Dostajesz doswiadczenie za: [[WHITE]]{0} m.XPGain=[[DARK_GRAY]]Dostajesz doswiadczenie za: [[WHITE]]{0}
m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1} m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1}
m.AbilityLockTemplate=[[GRAY]]{0} m.AbilityLockTemplate=[[GRAY]]{0}
m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1} m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1}
m.Effects=EFEKTY m.Effects=EFEKTY
m.YourStats=TWOJE STATYSTYKI m.YourStats=TWOJE STATYSTYKI
m.SkillTaming=OSWAJANIE m.SkillTaming=OSWAJANIE
m.XPGainTaming=Utrate zdrowia wilkow. m.XPGainTaming=Utrate zdrowia wilkow.
m.EffectsTaming1_0=Wiedza o zwierzetach m.EffectsTaming1_0=Wiedza o zwierzetach
m.EffectsTaming1_1=Uderz koscia aby sprawdzic wilka. m.EffectsTaming1_1=Uderz koscia aby sprawdzic wilka.
m.EffectsTaming2_0=Krwotok m.EffectsTaming2_0=Krwotok
m.EffectsTaming2_1=Atak krytyczny powodujacy silny krwotok. m.EffectsTaming2_1=Atak krytyczny powodujacy silny krwotok.
m.EffectsTaming3_0=Ostre pazury m.EffectsTaming3_0=Ostre pazury
m.EffectsTaming3_1=Zwiekszenie obrazen. m.EffectsTaming3_1=Zwiekszenie obrazen.
m.EffectsTaming4_0=Sztuka przetrwania m.EffectsTaming4_0=Sztuka przetrwania
m.EffectsTaming4_1=Unikanie kaktusow i lawy. Zawsze spada na 4 lapy. m.EffectsTaming4_1=Unikanie kaktusow i lawy. Zawsze spada na 4 lapy.
m.EffectsTaming5_0=Grube futro m.EffectsTaming5_0=Grube futro
m.EffectsTaming5_1=Wieksza odpornosc na obrazenia i ogien. m.EffectsTaming5_1=Wieksza odpornosc na obrazenia i ogien.
m.EffectsTaming6_0=Odpornosc na eksplozje m.EffectsTaming6_0=Odpornosc na eksplozje
m.EffectsTaming6_1=Wieksza odpornosc na obrazenia od wybuchow. m.EffectsTaming6_1=Wieksza odpornosc na obrazenia od wybuchow.
m.AbilLockTaming1=Aby odblokowac sztuke przetrwania, zdobadz 100 poziom. m.AbilLockTaming1=Aby odblokowac sztuke przetrwania, zdobadz 100 poziom.
m.AbilLockTaming2=Aby odblokowac grube futro, zdobadz 250 poziom. m.AbilLockTaming2=Aby odblokowac grube futro, zdobadz 250 poziom.
m.AbilLockTaming3=Aby odblokowac odpornosc na eksplozje, zdobadz 500 poziom. m.AbilLockTaming3=Aby odblokowac odpornosc na eksplozje, zdobadz 500 poziom.
m.AbilLockTaming4=Aby odblokowac ostre pazury, zdobadz 750 poziom. m.AbilLockTaming4=Aby odblokowac ostre pazury, zdobadz 750 poziom.
m.AbilBonusTaming1_0=Sztuka przetrwania m.AbilBonusTaming1_0=Sztuka przetrwania
m.AbilBonusTaming1_1=Wilki unikaja zagrozen. m.AbilBonusTaming1_1=Wilki unikaja zagrozen.
m.AbilBonusTaming2_0=Grube futro m.AbilBonusTaming2_0=Grube futro
m.AbilBonusTaming2_1=Obrazenia ogolne i od ognia zmniejszone do polowy. m.AbilBonusTaming2_1=Obrazenia ogolne i od ognia zmniejszone do polowy.
m.AbilBonusTaming3_0=Odpornosc na eksplozje m.AbilBonusTaming3_0=Odpornosc na eksplozje
m.AbilBonusTaming3_1=Wybuchy zadaja 1/6 obrazen. m.AbilBonusTaming3_1=Wybuchy zadaja 1/6 obrazen.
m.AbilBonusTaming4_0=Ostre pazury m.AbilBonusTaming4_0=Ostre pazury
m.AbilBonusTaming4_1=+2 do obrazen m.AbilBonusTaming4_1=+2 do obrazen
m.TamingGoreChance=[[RED]]Szansa na spowodowanie krwotoku: [[YELLOW]]{0}% m.TamingGoreChance=[[RED]]Szansa na spowodowanie krwotoku: [[YELLOW]]{0}%
m.SkillWoodCutting=DRWALNICTWO m.SkillWoodCutting=DRWALNICTWO
m.XPGainWoodCutting=Scinanie drzew m.XPGainWoodCutting=Scinanie drzew
m.EffectsWoodCutting1_0=Powalacz drzew (UMIEJETNOSC) m.EffectsWoodCutting1_0=Powalacz drzew (UMIEJETNOSC)
m.EffectsWoodCutting1_1=Blyskawicznie scina drzewa. m.EffectsWoodCutting1_1=Blyskawicznie scina drzewa.
m.EffectsWoodCutting2_0=Zdmuchiwacz lisci m.EffectsWoodCutting2_0=Zdmuchiwacz lisci
m.EffectsWoodCutting2_1=Zdmuchuje wszystkie liscie. m.EffectsWoodCutting2_1=Zdmuchuje wszystkie liscie.
m.EffectsWoodCutting3_0=Fachowa wycinka m.EffectsWoodCutting3_0=Fachowa wycinka
m.EffectsWoodCutting3_1=Pozyskujesz dwa razy wiecej drewna z jednego drzewa. Nic sie nie zmarnuje. m.EffectsWoodCutting3_1=Pozyskujesz dwa razy wiecej drewna z jednego drzewa. Nic sie nie zmarnuje.
m.AbilLockWoodCutting1=Aby odblokowac zdmuchiwacza lisci, zdobadz 100 poziom. m.AbilLockWoodCutting1=Aby odblokowac zdmuchiwacza lisci, zdobadz 100 poziom.
m.AbilBonusWoodCutting1_0=Zdmuchiwacz lisci m.AbilBonusWoodCutting1_0=Zdmuchiwacz lisci
m.AbilBonusWoodCutting1_1=Zdmuchuje wszystkie liscie. m.AbilBonusWoodCutting1_1=Zdmuchuje wszystkie liscie.
m.WoodCuttingDoubleDropChance=[[RED]]Szansa na fachowa wycinke: [[YELLOW]]{0}% m.WoodCuttingDoubleDropChance=[[RED]]Szansa na fachowa wycinke: [[YELLOW]]{0}%
m.WoodCuttingTreeFellerLength=[[RED]]Czas trwania powalacza drzew: [[YELLOW]]{0} sekund m.WoodCuttingTreeFellerLength=[[RED]]Czas trwania powalacza drzew: [[YELLOW]]{0} sekund
m.SkillArchery=LUCZNICTWO m.SkillArchery=LUCZNICTWO
m.XPGainArchery=Atakowanie potworow przy uzyciu luku. m.XPGainArchery=Atakowanie potworow przy uzyciu luku.
m.EffectsArchery1_0=Podpalenie m.EffectsArchery1_0=Podpalenie
m.EffectsArchery1_1=25% szansa na podpalenie wroga. m.EffectsArchery1_1=25% szansa na podpalenie wroga.
m.EffectsArchery2_0=Oszolomienie(Tylko na graczy) m.EffectsArchery2_0=Oszolomienie(Tylko na graczy)
m.EffectsArchery2_1=Dezorientuje przeciwnika. m.EffectsArchery2_1=Dezorientuje przeciwnika.
m.EffectsArchery3_0=Wieksze obrazenia m.EffectsArchery3_0=Wieksze obrazenia
m.EffectsArchery3_1=Zwieksza obrazenia zadawane lukiem. m.EffectsArchery3_1=Zwieksza obrazenia zadawane lukiem.
m.EffectsArchery4_0=Odzyskiwanie strzal m.EffectsArchery4_0=Odzyskiwanie strzal
m.EffectsArchery4_1=Szansa na odzyskanie strzal z cial wrogow. m.EffectsArchery4_1=Szansa na odzyskanie strzal z cial wrogow.
m.ArcheryDazeChance=[[RED]]Szansa na oszolomienie: [[YELLOW]]{0}% m.ArcheryDazeChance=[[RED]]Szansa na oszolomienie: [[YELLOW]]{0}%
m.ArcheryRetrieveChance=[[RED]]Szansa na odzyskanie strzal: [[YELLOW]]{0}% m.ArcheryRetrieveChance=[[RED]]Szansa na odzyskanie strzal: [[YELLOW]]{0}%
m.ArcheryIgnitionLength=[[RED]]Dlugosc podpalenia: [[YELLOW]]{0} sekund m.ArcheryIgnitionLength=[[RED]]Dlugosc podpalenia: [[YELLOW]]{0} sekund
m.ArcheryDamagePlus=[[RED]]Wieksze obrazenia (Rank{0}): [[YELLOW]]Obrazenia zwiekszone o {0} m.ArcheryDamagePlus=[[RED]]Wieksze obrazenia (Rank{0}): [[YELLOW]]Obrazenia zwiekszone o {0}
m.SkillAxes=TOPORY m.SkillAxes=TOPORY
m.XPGainAxes=Atakowanie potworow przy uzyciu toporow. m.XPGainAxes=Atakowanie potworow przy uzyciu toporow.
m.EffectsAxes1_0=Berserk (UMIEJETNOSC) m.EffectsAxes1_0=Berserk (UMIEJETNOSC)
m.EffectsAxes1_1=Zadaje obrazenia wszystkiemu dookola. m.EffectsAxes1_1=Zadaje obrazenia wszystkiemu dookola.
m.EffectsAxes2_0=Krytyczne uderzenie m.EffectsAxes2_0=Krytyczne uderzenie
m.EffectsAxes2_1=Potrafisz trafic wroga tam gdzie boli, zadajac podwojne obrazenia. m.EffectsAxes2_1=Potrafisz trafic wroga tam gdzie boli, zadajac podwojne obrazenia.
m.EffectsAxes3_0=Doswiadczony wojownik m.EffectsAxes3_0=Doswiadczony wojownik
m.EffectsAxes3_1=Mordowanie setek potworow zwiekszylo twoja sile i celnosc. Zadajesz wiecej obrazen. m.EffectsAxes3_1=Mordowanie setek potworow zwiekszylo twoja sile i celnosc. Zadajesz wiecej obrazen.
m.AbilLockAxes1=Aby odblokowac doswiadczonego wojownika, zdobadz 500 poziom. m.AbilLockAxes1=Aby odblokowac doswiadczonego wojownika, zdobadz 500 poziom.
m.AbilBonusAxes1_0=Doswiadczony wojownik m.AbilBonusAxes1_0=Doswiadczony wojownik
m.AbilBonusAxes1_1=Zadajesz dodatkowe 4 punkty obrazen. m.AbilBonusAxes1_1=Zadajesz dodatkowe 4 punkty obrazen.
m.AxesCritChance=[[RED]]Szansa na krytyczne uderzenie: [[YELLOW]]{0}% m.AxesCritChance=[[RED]]Szansa na krytyczne uderzenie: [[YELLOW]]{0}%
m.AxesSkullLength=[[RED]]Dlugosc berserku: [[YELLOW]]{0} sekund m.AxesSkullLength=[[RED]]Dlugosc berserku: [[YELLOW]]{0} sekund
m.SkillSwords=MIECZE m.SkillSwords=MIECZE
m.XPGainSwords=Atakowanie potworow przy uzyciu mieczy. m.XPGainSwords=Atakowanie potworow przy uzyciu mieczy.
m.EffectsSwords1_0=Kontratak m.EffectsSwords1_0=Kontratak
m.EffectsSwords1_1=Nikt bezkarnie cie nie zrani. Oddajesz przeciwnikowi 50% otrzymanych obrazen. m.EffectsSwords1_1=Nikt bezkarnie cie nie zrani. Oddajesz przeciwnikowi 50% otrzymanych obrazen.
m.EffectsSwords2_0=Furia ostrzy (UMIEJETNOSC) m.EffectsSwords2_0=Furia ostrzy (UMIEJETNOSC)
m.EffectsSwords2_1=25% obrazen obszarowych powodujacych krwotok. m.EffectsSwords2_1=25% obrazen obszarowych powodujacych krwotok.
m.EffectsSwords3_0=Krwawa furia ostrzy m.EffectsSwords3_0=Krwawa furia ostrzy
m.EffectsSwords3_1=Celujesz w zyly i tetnice, pododujac jak najwiecej ran. m.EffectsSwords3_1=Celujesz w zyly i tetnice, pododujac jak najwiecej ran.
m.EffectsSwords4_0=Blok m.EffectsSwords4_0=Blok
m.EffectsSwords4_1=Calkowicie blokujesz cios. m.EffectsSwords4_1=Calkowicie blokujesz cios.
m.EffectsSwords5_0=Krwotok m.EffectsSwords5_0=Krwotok
m.EffectsSwords5_1=Powoduje krwawiace otwarte rany. m.EffectsSwords5_1=Powoduje krwawiace otwarte rany.
m.SwordsCounterAttChance=[[RED]]Szansa na kontratak: [[YELLOW]]{0}% m.SwordsCounterAttChance=[[RED]]Szansa na kontratak: [[YELLOW]]{0}%
m.SwordsBleedLength=[[RED]]Rany zadawane krwotokiem: [[YELLOW]]{0} ran. m.SwordsBleedLength=[[RED]]Rany zadawane krwotokiem: [[YELLOW]]{0} ran.
m.SwordsBleedChance=[[RED]]Szansa na spowodowanie krwotoku: [[YELLOW]]{0} % m.SwordsBleedChance=[[RED]]Szansa na spowodowanie krwotoku: [[YELLOW]]{0} %
m.SwordsParryChance=[[RED]]Szansa na blok: [[YELLOW]]{0} % m.SwordsParryChance=[[RED]]Szansa na blok: [[YELLOW]]{0} %
m.SwordsSSLength=[[RED]]Dlugosc furii ostrzy: [[YELLOW]]{0} sekund m.SwordsSSLength=[[RED]]Dlugosc furii ostrzy: [[YELLOW]]{0} sekund
m.SwordsTickNote=[[GRAY]]UWAGA: [[YELLOW]]1 rana goi sie co 2 sekundy. m.SwordsTickNote=[[GRAY]]UWAGA: [[YELLOW]]1 rana goi sie co 2 sekundy.
m.SkillAcrobatics=AKROBATYKA m.SkillAcrobatics=AKROBATYKA
m.XPGainAcrobatics=Spadanie m.XPGainAcrobatics=Spadanie
m.EffectsAcrobatics1_0=Przewrot m.EffectsAcrobatics1_0=Przewrot
m.EffectsAcrobatics1_1=Zmniejsza badz niweluje obrazenia. m.EffectsAcrobatics1_1=Zmniejsza badz niweluje obrazenia.
m.EffectsAcrobatics2_0=Idealny przewrot m.EffectsAcrobatics2_0=Idealny przewrot
m.EffectsAcrobatics2_1=Dwa razy skuteczniejszy od normalnego. m.EffectsAcrobatics2_1=Dwa razy skuteczniejszy od normalnego.
m.EffectsAcrobatics3_0=Unik m.EffectsAcrobatics3_0=Unik
m.EffectsAcrobatics3_1=Redukuje obrazenia o polowe. m.EffectsAcrobatics3_1=Redukuje obrazenia o polowe.
m.AcrobaticsRollChance=[[RED]]Szansa na przewrot: [[YELLOW]]{0}% m.AcrobaticsRollChance=[[RED]]Szansa na przewrot: [[YELLOW]]{0}%
m.AcrobaticsGracefulRollChance=[[RED]]Szansa na idealny przewrot: [[YELLOW]]{0}% m.AcrobaticsGracefulRollChance=[[RED]]Szansa na idealny przewrot: [[YELLOW]]{0}%
m.AcrobaticsDodgeChance=[[RED]]Szansa na unik: [[YELLOW]]{0}% m.AcrobaticsDodgeChance=[[RED]]Szansa na unik: [[YELLOW]]{0}%
m.SkillMining=GORNICTWO m.SkillMining=GORNICTWO
m.XPGainMining=Wykopywanie kamienia i roznych rud. m.XPGainMining=Wykopywanie kamienia i roznych rud.
m.EffectsMining1_0=Super kopacz (UMIEJETNOSC) m.EffectsMining1_0=Super kopacz (UMIEJETNOSC)
m.EffectsMining1_1=Kopiesz sybciej i marnujesz trzy razy mniej rudy. m.EffectsMining1_1=Kopiesz sybciej i marnujesz trzy razy mniej rudy.
m.EffectsMining2_0=Fachowy wykop m.EffectsMining2_0=Fachowy wykop
m.EffectsMining2_1=Pozyskujesz dwa razy wiecej rudy. Nic sie nie marnuje. m.EffectsMining2_1=Pozyskujesz dwa razy wiecej rudy. Nic sie nie marnuje.
m.MiningDoubleDropChance=[[RED]]Szansa na fachowy wykop: [[YELLOW]]{0}% m.MiningDoubleDropChance=[[RED]]Szansa na fachowy wykop: [[YELLOW]]{0}%
m.MiningSuperBreakerLength=[[RED]]Dlugosc super kopania: [[YELLOW]]{0} sekund m.MiningSuperBreakerLength=[[RED]]Dlugosc super kopania: [[YELLOW]]{0} sekund
m.SkillRepair=NAPRAWA m.SkillRepair=NAPRAWA
m.XPGainRepair=Naprawianie przedmiotow. m.XPGainRepair=Naprawianie przedmiotow.
m.EffectsRepair1_0=Naprawa m.EffectsRepair1_0=Naprawa
m.EffectsRepair1_1=Naprawianie zelaznych przedmiotow. m.EffectsRepair1_1=Naprawianie zelaznych przedmiotow.
m.EffectsRepair2_0=Mistrz naprawy m.EffectsRepair2_0=Mistrz naprawy
m.EffectsRepair2_1=Zwiekszona liczba napraw. m.EffectsRepair2_1=Zwiekszona liczba napraw.
m.EffectsRepair3_0=Fachowa naprawa m.EffectsRepair3_0=Fachowa naprawa
m.EffectsRepair3_1=Naprawiles przedmiot dwa razy lepiej niz zwykle. m.EffectsRepair3_1=Naprawiles przedmiot dwa razy lepiej niz zwykle.
m.EffectsRepair4_0=Diamentowa odnowa ({0}+ UMIEJETNOSC) m.EffectsRepair4_0=Diamentowa odnowa ({0}+ UMIEJETNOSC)
m.EffectsRepair4_1=Naprawia diamentowe przedmioty. m.EffectsRepair4_1=Naprawia diamentowe przedmioty.
m.RepairRepairMastery=[[RED]]Mistrz naprawy: [[YELLOW]]Dodatkowe {0}% wytrzymalosci odzyskane. m.RepairRepairMastery=[[RED]]Mistrz naprawy: [[YELLOW]]Dodatkowe {0}% wytrzymalosci odzyskane.
m.RepairSuperRepairChance=[[RED]]Szansa na fachowa naprawe: [[YELLOW]]{0}% m.RepairSuperRepairChance=[[RED]]Szansa na fachowa naprawe: [[YELLOW]]{0}%
m.SkillUnarmed=KUNG-FU m.SkillUnarmed=KUNG-FU
m.XPGainUnarmed=Atakowanie potworow bez broni. m.XPGainUnarmed=Atakowanie potworow bez broni.
m.EffectsUnarmed1_0=Wejscie Smoka (UMIEJETNOSC) m.EffectsUnarmed1_0=Wejscie Smoka (UMIEJETNOSC)
m.EffectsUnarmed1_1=Polowe wieksze obrazenia, niszczy slabe przedmioty. m.EffectsUnarmed1_1=Polowe wieksze obrazenia, niszczy slabe przedmioty.
m.EffectsUnarmed2_0=Rozbrojenie (Tylko graczy) m.EffectsUnarmed2_0=Rozbrojenie (Tylko graczy)
m.EffectsUnarmed2_1=Przeciwnik upuszcza trzymany w reku przedmiot. m.EffectsUnarmed2_1=Przeciwnik upuszcza trzymany w reku przedmiot.
m.EffectsUnarmed3_0=Wsciekle Piesci m.EffectsUnarmed3_0=Wsciekle Piesci
m.EffectsUnarmed3_1=Znaczne zwiekszenie zadawanych obrazen. m.EffectsUnarmed3_1=Znaczne zwiekszenie zadawanych obrazen.
m.EffectsUnarmed4_0=Droga Smoka m.EffectsUnarmed4_0=Droga Smoka
m.EffectsUnarmed4_1=Zwiekszenie zadawanych obrazen. m.EffectsUnarmed4_1=Zwiekszenie zadawanych obrazen.
m.EffectsUnarmed5_0=Odbicie strzaly m.EffectsUnarmed5_0=Odbicie strzaly
m.EffectsUnarmed5_1=Golymi rekoma potrafisz odbic nadlatujaca strzale. m.EffectsUnarmed5_1=Golymi rekoma potrafisz odbic nadlatujaca strzale.
m.AbilLockUnarmed1=Aby odblokowac Droge Smoka, zdobadz 250 poziom. m.AbilLockUnarmed1=Aby odblokowac Droge Smoka, zdobadz 250 poziom.
m.AbilLockUnarmed2=Aby odblokowac Wsciekle Piesci, zdobadz 500 poziom. m.AbilLockUnarmed2=Aby odblokowac Wsciekle Piesci, zdobadz 500 poziom.
m.AbilBonusUnarmed1_0=Droga Smoka m.AbilBonusUnarmed1_0=Droga Smoka
m.AbilBonusUnarmed1_1=Zadawane obrazenia zwiekszone o 2. m.AbilBonusUnarmed1_1=Zadawane obrazenia zwiekszone o 2.
m.AbilBonusUnarmed2_0=Wsciekle Piesci m.AbilBonusUnarmed2_0=Wsciekle Piesci
m.AbilBonusUnarmed2_1=Zadawane obrazenia zwiekszone o 4. m.AbilBonusUnarmed2_1=Zadawane obrazenia zwiekszone o 4.
m.UnarmedArrowDeflectChance=[[RED]]Szansa na odbicie strzaly: [[YELLOW]]{0}% m.UnarmedArrowDeflectChance=[[RED]]Szansa na odbicie strzaly: [[YELLOW]]{0}%
m.UnarmedDisarmChance=[[RED]]Szansa na rozbrojenie: [[YELLOW]]{0}% m.UnarmedDisarmChance=[[RED]]Szansa na rozbrojenie: [[YELLOW]]{0}%
m.UnarmedBerserkLength=[[RED]]Dlugosc Wejscia Smoka: [[YELLOW]]{0} sekund. m.UnarmedBerserkLength=[[RED]]Dlugosc Wejscia Smoka: [[YELLOW]]{0} sekund.
m.SkillHerbalism=ZIELARSTWO m.SkillHerbalism=ZIELARSTWO
m.XPGainHerbalism=Zbieranie ziol. m.XPGainHerbalism=Zbieranie ziol.
m.EffectsHerbalism1_0=Zielona ziemia (UMIEJETNOSC) m.EffectsHerbalism1_0=Zielona ziemia (UMIEJETNOSC)
m.EffectsHerbalism1_1=Rozprzestrzenia ziemie, potraja plony. m.EffectsHerbalism1_1=Rozprzestrzenia ziemie, potraja plony.
m.EffectsHerbalism2_0=Wprawne rece (zboze) m.EffectsHerbalism2_0=Wprawne rece (zboze)
m.EffectsHerbalism2_1=Zbierajac zboze, od razu sadzisz nasiona. m.EffectsHerbalism2_1=Zbierajac zboze, od razu sadzisz nasiona.
m.EffectsHerbalism3_0=Wprawne rece (bruk) m.EffectsHerbalism3_0=Wprawne rece (bruk)
m.EffectsHerbalism3_1=Zamienia bruk w porosniety mchem kamien z nasionami. m.EffectsHerbalism3_1=Zamienia bruk w porosniety mchem kamien z nasionami.
m.EffectsHerbalism4_0=Lepsze jedzenie m.EffectsHerbalism4_0=Lepsze jedzenie
m.EffectsHerbalism4_1=Modyfikowana genetycznie zywnosc jest zdrowsza. Chleb i zupa chlebowa regeneruja wiecej zdrowia. m.EffectsHerbalism4_1=Modyfikowana genetycznie zywnosc jest zdrowsza. Chleb i zupa chlebowa regeneruja wiecej zdrowia.
m.EffectsHerbalism5_0=Udane zbiory m.EffectsHerbalism5_0=Udane zbiory
m.EffectsHerbalism5_1=Dwa razy wieksze plony wszystkich roslin. m.EffectsHerbalism5_1=Dwa razy wieksze plony wszystkich roslin.
m.HerbalismGreenTerraLength=[[RED]]Czas trwania zielonej ziemi: [[YELLOW]]{0} sekund m.HerbalismGreenTerraLength=[[RED]]Czas trwania zielonej ziemi: [[YELLOW]]{0} sekund
m.HerbalismGreenThumbChance=[[RED]]Szansa na wprawne rece: [[YELLOW]]{0}% m.HerbalismGreenThumbChance=[[RED]]Szansa na wprawne rece: [[YELLOW]]{0}%
m.HerbalismGreenThumbStage=[[RED]]Poziom wprawnych rak: [[YELLOW]] Zboze rosnie na poziomie {0} m.HerbalismGreenThumbStage=[[RED]]Poziom wprawnych rak: [[YELLOW]] Zboze rosnie na poziomie {0}
m.HerbalismDoubleDropChance=[[RED]]Szansa na udane zbiory: [[YELLOW]]{0}% m.HerbalismDoubleDropChance=[[RED]]Szansa na udane zbiory: [[YELLOW]]{0}%
m.HerbalismFoodPlus=[[RED]]Lepsze jedzenie (Ranga{0}): [[YELLOW]]Dodatkowe {0} zdrowia m.HerbalismFoodPlus=[[RED]]Lepsze jedzenie (Ranga{0}): [[YELLOW]]Dodatkowe {0} zdrowia
m.SkillExcavation=WYKOPALISKA m.SkillExcavation=WYKOPALISKA
m.XPGainExcavation=Kopanie i odnajdywanie skarbow. m.XPGainExcavation=Kopanie i odnajdywanie skarbow.
m.EffectsExcavation1_0=Super Szybka Saperka (UMIEJETNOSC) m.EffectsExcavation1_0=Super Szybka Saperka (UMIEJETNOSC)
m.EffectsExcavation1_1=Zwiekszona szybkosc kopania i trzykrotnie wiekszy urobek i zdobyte doswiadczenie. m.EffectsExcavation1_1=Zwiekszona szybkosc kopania i trzykrotnie wiekszy urobek i zdobyte doswiadczenie.
m.EffectsExcavation2_0=Lowca Skarbow m.EffectsExcavation2_0=Lowca Skarbow
m.EffectsExcavation2_1=Umiejetnosc znajdywania skarbow m.EffectsExcavation2_1=Umiejetnosc znajdywania skarbow
m.ExcavationGreenTerraLength=[[RED]]Czas trwania Super Szybkiej Saperki: [[YELLOW]]{0} sekund. m.ExcavationGreenTerraLength=[[RED]]Czas trwania Super Szybkiej Saperki: [[YELLOW]]{0} sekund.
mcBlockListener.PlacedAnvil=[[DARK_RED]]Polozyles kowadlo, ktore pozwala na naprawe przedmiotow. mcBlockListener.PlacedAnvil=[[DARK_RED]]Polozyles kowadlo, ktore pozwala na naprawe przedmiotow.
mcEntityListener.WolfComesBack=[[DARK_GRAY]]Twoj wilk przybiega z powrotem. mcEntityListener.WolfComesBack=[[DARK_GRAY]]Twoj wilk przybiega z powrotem.
mcPlayerListener.AbilitiesOff=Uzywanie umiejetnosci wylaczone mcPlayerListener.AbilitiesOff=Uzywanie umiejetnosci wylaczone
mcPlayerListener.AbilitiesOn=Uzywanie umiejetnosci wlaczone mcPlayerListener.AbilitiesOn=Uzywanie umiejetnosci wlaczone
mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**UMIEJETNOSCI ODSWIEZONE\!** mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**UMIEJETNOSCI ODSWIEZONE\!**
mcPlayerListener.AcrobaticsSkill=Akrobatyka: mcPlayerListener.AcrobaticsSkill=Akrobatyka:
mcPlayerListener.ArcherySkill=Lucznictwo: mcPlayerListener.ArcherySkill=Lucznictwo:
mcPlayerListener.AxesSkill=Topory: mcPlayerListener.AxesSkill=Topory:
mcPlayerListener.ExcavationSkill=Wykopaliska: mcPlayerListener.ExcavationSkill=Wykopaliska:
mcPlayerListener.GodModeDisabled=[[YELLOW]]Niesmiertelnosc wylaczona mcPlayerListener.GodModeDisabled=[[YELLOW]]Niesmiertelnosc wylaczona
mcPlayerListener.GodModeEnabled=[[YELLOW]]Niesmiertelnosc wlaczona mcPlayerListener.GodModeEnabled=[[YELLOW]]Niesmiertelnosc wlaczona
mcPlayerListener.GreenThumb=[[GREEN]]**UZYLES ZIELONEJ ZIEMI** mcPlayerListener.GreenThumb=[[GREEN]]**UZYLES ZIELONEJ ZIEMI**
mcPlayerListener.GreenThumbFail=[[RED]]**UZYWANIE ZIELONEJ ZIEMI NIE POWIODLO SIE** mcPlayerListener.GreenThumbFail=[[RED]]**UZYWANIE ZIELONEJ ZIEMI NIE POWIODLO SIE**
mcPlayerListener.HerbalismSkill=Zielarstwo: mcPlayerListener.HerbalismSkill=Zielarstwo:
mcPlayerListener.MiningSkill=Gornictwo: mcPlayerListener.MiningSkill=Gornictwo:
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Twoj spawn zostal usuniety. mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Twoj spawn zostal usuniety.
mcPlayerListener.MyspawnNotExist=[[RED]]Musisz ustawic swoj spawn za pomoca lozka. mcPlayerListener.MyspawnNotExist=[[RED]]Musisz ustawic swoj spawn za pomoca lozka.
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Twoj spawn zostal ustawiony na twoje aktualne polozenie. mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Twoj spawn zostal ustawiony na twoje aktualne polozenie.
mcPlayerListener.MyspawnTimeNotice=Musisz zaczekac {0} minut i {1} sekund aby przeteleportowac sie na spawn. mcPlayerListener.MyspawnTimeNotice=Musisz zaczekac {0} minut i {1} sekund aby przeteleportowac sie na spawn.
mcPlayerListener.NoPermission=Brak mcPermissions. mcPlayerListener.NoPermission=Brak mcPermissions.
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Umiejetnosci, ktorych nie mozesz uzyc nie sa wyswietlane. mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Umiejetnosci, ktorych nie mozesz uzyc nie sa wyswietlane.
mcPlayerListener.NotInParty=[[RED]]Nie jestes w grupie. mcPlayerListener.NotInParty=[[RED]]Nie jestes w grupie.
mcPlayerListener.InviteSuccess=[[GREEN]]Zaproszenie wyslane. mcPlayerListener.InviteSuccess=[[GREEN]]Zaproszenie wyslane.
mcPlayerListener.ReceivedInvite1=[[RED]]UWAGA: [[GREEN]]Dostales zaproszenie do grupy {0} od {1}. mcPlayerListener.ReceivedInvite1=[[RED]]UWAGA: [[GREEN]]Dostales zaproszenie do grupy {0} od {1}.
mcPlayerListener.ReceivedInvite2=[[YELLOW]Wpisz [[GREEN]]/{0}[[YELLOW]] aby zaakceptowac zaproszenie. mcPlayerListener.ReceivedInvite2=[[YELLOW]Wpisz [[GREEN]]/{0}[[YELLOW]] aby zaakceptowac zaproszenie.
mcPlayerListener.InviteAccepted=[[GREEN]]Zaproszenie akceptowane. Doszles do grupy {0}. mcPlayerListener.InviteAccepted=[[GREEN]]Zaproszenie akceptowane. Doszles do grupy {0}.
mcPlayerListener.NoInvites=[[RED]]Nie masz zaproszen do zadnej grupy. mcPlayerListener.NoInvites=[[RED]]Nie masz zaproszen do zadnej grupy.
mcPlayerListener.YouAreInParty=[[GREEN]]Jestes w grupie {0}. mcPlayerListener.YouAreInParty=[[GREEN]]Jestes w grupie {0}.
mcPlayerListener.PartyMembers=[[GREEN]]Czlonkowie grupy mcPlayerListener.PartyMembers=[[GREEN]]Czlonkowie grupy
mcPlayerListener.LeftParty=[[RED]]Wyszles z tej grupy. mcPlayerListener.LeftParty=[[RED]]Wyszles z tej grupy.
mcPlayerListener.JoinedParty=Doszedles do grupy: {0} mcPlayerListener.JoinedParty=Doszedles do grupy: {0}
mcPlayerListener.PartyChatOn=Chat tylko dla grupy [[GREEN]]WLACZONY mcPlayerListener.PartyChatOn=Chat tylko dla grupy [[GREEN]]WLACZONY
mcPlayerListener.PartyChatOff=Chat tylko dla grupy [[RED]]WYLACZONY mcPlayerListener.PartyChatOff=Chat tylko dla grupy [[RED]]WYLACZONY
mcPlayerListener.AdminChatOn=Chat tylko dla adminow [[GREEN]]WLACZONY mcPlayerListener.AdminChatOn=Chat tylko dla adminow [[GREEN]]WLACZONY
mcPlayerListener.AdminChatOff=Chat tylko dla adminow [[RED]]WYLACZONY mcPlayerListener.AdminChatOff=Chat tylko dla adminow [[RED]]WYLACZONY
mcPlayerListener.MOTD=[[BLUE]]Ten server uzywa plugina mcMMO {0} wpisz [[YELLOW]]/{1}[[BLUE]] aby uzyskac pomoc. mcPlayerListener.MOTD=[[BLUE]]Ten server uzywa plugina mcMMO {0} wpisz [[YELLOW]]/{1}[[BLUE]] aby uzyskac pomoc.
mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki
mcPlayerListener.PowerLevel=[[DARK_RED]]POZIOM MOCY: mcPlayerListener.PowerLevel=[[DARK_RED]]POZIOM MOCY:
mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--Ranking [[BLUE]]poziomu mocy [[YELLOW]]mcMMO-- mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--Ranking [[BLUE]]poziomu mocy [[YELLOW]]mcMMO--
mcPlayerListener.SkillLeaderboard=[[YELLOW]]--Ranking [[BLUE]]{0}[[YELLOW]] mcMMO-- mcPlayerListener.SkillLeaderboard=[[YELLOW]]--Ranking [[BLUE]]{0}[[YELLOW]] mcMMO--
mcPlayerListener.RepairSkill=Naprawa: mcPlayerListener.RepairSkill=Naprawa:
mcPlayerListener.SwordsSkill=Miecze: mcPlayerListener.SwordsSkill=Miecze:
mcPlayerListener.TamingSkill=Oswajanie: mcPlayerListener.TamingSkill=Oswajanie:
mcPlayerListener.UnarmedSkill=Kung-fu: mcPlayerListener.UnarmedSkill=Kung-fu:
mcPlayerListener.WoodcuttingSkill=Drwalnictwo: mcPlayerListener.WoodcuttingSkill=Drwalnictwo:
mcPlayerListener.YourStats=[[GREEN]][mcMMO] Statystyki mcPlayerListener.YourStats=[[GREEN]][mcMMO] Statystyki
Party.InformedOnJoin={0} [[GREEN]] dolaczyl do twojej grupy. Party.InformedOnJoin={0} [[GREEN]] dolaczyl do twojej grupy.
Party.InformedOnQuit={0} [[GREEN]] wyszedl z twojej grupy. Party.InformedOnQuit={0} [[GREEN]] wyszedl z twojej grupy.
Skills.YourGreenTerra=[[GREEN]]Twoja umiejetnosc [[YELLOW]]zielona ziemia [[GREEN]]zostala naladowana! Skills.YourGreenTerra=[[GREEN]]Twoja umiejetnosc [[YELLOW]]zielona ziemia [[GREEN]]zostala naladowana!
Skills.YourTreeFeller=[[GREEN]]Twoja umiejetnosc [[YELLOW]]powalacz drzew [[GREEN]]zostala naladowana! Skills.YourTreeFeller=[[GREEN]]Twoja umiejetnosc [[YELLOW]]powalacz drzew [[GREEN]]zostala naladowana!
Skills.YourSuperBreaker=[[GREEN]]Twoja umiejetnosc [[YELLOW]]Super kopacz [[GREEN]]zostala naladowana! Skills.YourSuperBreaker=[[GREEN]]Twoja umiejetnosc [[YELLOW]]Super kopacz [[GREEN]]zostala naladowana!
Skills.YourSerratedStrikes=[[GREEN]]Twoja umiejetnosc [[YELLOW]]furia ostrzy [[GREEN]]zostala naladowana! Skills.YourSerratedStrikes=[[GREEN]]Twoja umiejetnosc [[YELLOW]]furia ostrzy [[GREEN]]zostala naladowana!
Skills.YourBerserk=[[GREEN]]Twoja umiejetnosc [[YELLOW]]Wejscie Smoka [[GREEN]]zostala naladowana! Skills.YourBerserk=[[GREEN]]Twoja umiejetnosc [[YELLOW]]Wejscie Smoka [[GREEN]]zostala naladowana!
Skills.YourSkullSplitter=[[GREEN]]Twoja umiejetnosc [[YELLOW]]berserk [[GREEN]]zostala naladowana! Skills.YourSkullSplitter=[[GREEN]]Twoja umiejetnosc [[YELLOW]]berserk [[GREEN]]zostala naladowana!
Skills.YourGigaDrillBreaker=[[GREEN]]Twoja umiejetnosc [[YELLOW]]Super Szybka Saperka [[GREEN]]zostala naladowana! Skills.YourGigaDrillBreaker=[[GREEN]]Twoja umiejetnosc [[YELLOW]]Super Szybka Saperka [[GREEN]]zostala naladowana!
Skills.TooTired=[[RED]]Musisz odpoczac zanim ponownie uzyjesz tej umiejetnosci. Skills.TooTired=[[RED]]Musisz odpoczac zanim ponownie uzyjesz tej umiejetnosci.
Skills.ReadyHoe=[[GREEN]]**PODNOSISZ SWOJA MOTYKE** Skills.ReadyHoe=[[GREEN]]**PODNOSISZ SWOJA MOTYKE**
Skills.LowerHoe=[[GRAY]]**OPUSZCZASZ SWOJA MOTYKE** Skills.LowerHoe=[[GRAY]]**OPUSZCZASZ SWOJA MOTYKE**
Skills.ReadyAxe=[[GREEN]]**PODNOSISZ SWOJ TOPOR** Skills.ReadyAxe=[[GREEN]]**PODNOSISZ SWOJ TOPOR**
Skills.LowerAxe=[[GRAY]]**OPUSZCZASZ SWOJ TOPOR** Skills.LowerAxe=[[GRAY]]**OPUSZCZASZ SWOJ TOPOR**
Skills.ReadyFists=[[GREEN]]**PODNOSISZ SWOJE PIESCI** Skills.ReadyFists=[[GREEN]]**PODNOSISZ SWOJE PIESCI**
Skills.LowerFists=[[GRAY]]**OPUSZCZASZ SWOJE PIESCI** Skills.LowerFists=[[GRAY]]**OPUSZCZASZ SWOJE PIESCI**
Skills.ReadyPickAxe=[[GREEN]]**PODNOSISZ SWOJ KILOF** Skills.ReadyPickAxe=[[GREEN]]**PODNOSISZ SWOJ KILOF**
Skills.LowerPickAxe=[[GRAY]]**OPUSZCZASZ SWOJ KILOF** Skills.LowerPickAxe=[[GRAY]]**OPUSZCZASZ SWOJ KILOF**
Skills.ReadyShovel=[[GREEN]]**PODNOSISZ SWOJA LOPATE** Skills.ReadyShovel=[[GREEN]]**PODNOSISZ SWOJA LOPATE**
Skills.LowerShovel=[[GRAY]]**OPUSZCZASZ SWOJA LOPATE** Skills.LowerShovel=[[GRAY]]**OPUSZCZASZ SWOJA LOPATE**
Skills.ReadySword=[[GREEN]]**PODNOSISZ SWOJ MIECZ** Skills.ReadySword=[[GREEN]]**PODNOSISZ SWOJ MIECZ**
Skills.LowerSword=[[GRAY]]**OPUSZCZASZ SWOJ MIECZ** Skills.LowerSword=[[GRAY]]**OPUSZCZASZ SWOJ MIECZ**
Skills.BerserkOn=[[GREEN]]**ROBISZ WEJSCIE SMOKA** Skills.BerserkOn=[[GREEN]]**ROBISZ WEJSCIE SMOKA**
Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] zrobil [[RED]]Wejscie Smoka! Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] zrobil [[RED]]Wejscie Smoka!
Skills.GreenTerraOn=[[GREEN]]**ZIELONA ZIEMIA** Skills.GreenTerraOn=[[GREEN]]**ZIELONA ZIEMIA**
Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] uzyl [[RED]]zielonej ziemi! Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] uzyl [[RED]]zielonej ziemi!
Skills.TreeFellerOn=[[GREEN]]**POWALACZ DRZEW** Skills.TreeFellerOn=[[GREEN]]**POWALACZ DRZEW**
Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] uzyl [[RED]]powalacza drzew! Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] uzyl [[RED]]powalacza drzew!
Skills.SuperBreakerOn=[[GREEN]]**SUPER KOPACZ** Skills.SuperBreakerOn=[[GREEN]]**SUPER KOPACZ**
Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] uzyl [[RED]]Super Kopacza! Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] uzyl [[RED]]Super Kopacza!
Skills.SerratedStrikesOn=[[GREEN]]**FURIA OSTRZY** Skills.SerratedStrikesOn=[[GREEN]]**FURIA OSTRZY**
Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] uzyl [[RED]]furii ostrzy! Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] uzyl [[RED]]furii ostrzy!
Skills.SkullSplitterOn=[[GREEN]]**BERSERK** Skills.SkullSplitterOn=[[GREEN]]**BERSERK**
Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] wpadl w [[RED]]berserk! Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] wpadl w [[RED]]berserk!
Skills.GigaDrillBreakerOn=[[GREEN]]**SUPER SZYBKA SAPERKA** Skills.GigaDrillBreakerOn=[[GREEN]]**SUPER SZYBKA SAPERKA**
Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] uzyl [[RED]]Super Szybkiej Saperki! Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] uzyl [[RED]]Super Szybkiej Saperki!
Skills.GreenTerraOff=[[RED]]**Zielona ziemia zostala zuzyta** Skills.GreenTerraOff=[[RED]]**Zielona ziemia zostala zuzyta**
Skills.TreeFellerOff=[[RED]]**Powalacz drzew zostal zuzyty** Skills.TreeFellerOff=[[RED]]**Powalacz drzew zostal zuzyty**
Skills.SuperBreakerOff=[[RED]]**Super Kopacz zostal zuzyty** Skills.SuperBreakerOff=[[RED]]**Super Kopacz zostal zuzyty**
Skills.SerratedStrikesOff=[[RED]]**Furia ostrzy zostala zuzyta** Skills.SerratedStrikesOff=[[RED]]**Furia ostrzy zostala zuzyta**
Skills.BerserkOff=[[RED]]**Wejscie Smoka zostalo zuzyte** Skills.BerserkOff=[[RED]]**Wejscie Smoka zostalo zuzyte**
Skills.SkullSplitterOff=[[RED]]**Berserk zostal zuzyty** Skills.SkullSplitterOff=[[RED]]**Berserk zostal zuzyty**
Skills.GigaDrillBreakerOff=[[RED]]**Super Szybka Saperka zostala zuzyta** Skills.GigaDrillBreakerOff=[[RED]]**Super Szybka Saperka zostala zuzyta**
Skills.TamingUp=[[YELLOW]]Umiejetnosc oswajania wzrosla o {0}. Razem ({1}) Skills.TamingUp=[[YELLOW]]Umiejetnosc oswajania wzrosla o {0}. Razem ({1})
Skills.AcrobaticsUp=[[YELLOW]]Umiejetnosci akrobatyczne wzrosly o {0}. Razem ({1}) Skills.AcrobaticsUp=[[YELLOW]]Umiejetnosci akrobatyczne wzrosly o {0}. Razem ({1})
Skills.ArcheryUp=[[YELLOW]]Umiejetnosci lucznicze wzrosly o {0}. Razem ({1}) Skills.ArcheryUp=[[YELLOW]]Umiejetnosci lucznicze wzrosly o {0}. Razem ({1})
Skills.SwordsUp=[[YELLOW]]Umiejetnosc uzywania mieczy wzrosla o {0}. Razem ({1}) Skills.SwordsUp=[[YELLOW]]Umiejetnosc uzywania mieczy wzrosla o {0}. Razem ({1})
Skills.AxesUp=[[YELLOW]]Umiejetnosc uzywania toporow wzrosla o {0}. Razem ({1}) Skills.AxesUp=[[YELLOW]]Umiejetnosc uzywania toporow wzrosla o {0}. Razem ({1})
Skills.UnarmedUp=[[YELLOW]]Znajomosc Kung-Fu wzrosla o {0}. Razem ({1}) Skills.UnarmedUp=[[YELLOW]]Znajomosc Kung-Fu wzrosla o {0}. Razem ({1})
Skills.HerbalismUp=[[YELLOW]]Znajomosc zielarstwa wzrosla o {0}. Razem ({1}) Skills.HerbalismUp=[[YELLOW]]Znajomosc zielarstwa wzrosla o {0}. Razem ({1})
Skills.MiningUp=[[YELLOW]]Umiejetnosci gornicze wzrosly o {0}. Razem ({1}) Skills.MiningUp=[[YELLOW]]Umiejetnosci gornicze wzrosly o {0}. Razem ({1})
Skills.WoodcuttingUp=[[YELLOW]]Umiejetnosci drwalnicze wzrosly o {0}. Razem ({1}) Skills.WoodcuttingUp=[[YELLOW]]Umiejetnosci drwalnicze wzrosly o {0}. Razem ({1})
Skills.RepairUp=[[YELLOW]]Umiejetnosc naprawy wzrosla o {0}. Razem ({1}) Skills.RepairUp=[[YELLOW]]Umiejetnosc naprawy wzrosla o {0}. Razem ({1})
Skills.ExcavationUp=[[YELLOW]]Umiejetnosci wykopaliskowe wzrosly o {0}. Razem ({1}) Skills.ExcavationUp=[[YELLOW]]Umiejetnosci wykopaliskowe wzrosly o {0}. Razem ({1})
Skills.FeltEasy=[[GRAY]]To bylo proste. Skills.FeltEasy=[[GRAY]]To bylo proste.
Skills.StackedItems=[[DARK_RED]]Nie mozesz naprawiac grup przedmiotow. Skills.StackedItems=[[DARK_RED]]Nie mozesz naprawiac grup przedmiotow.
Skills.NeedMore=[[DARK_RED]]Potrzebujesz wiecej Skills.NeedMore=[[DARK_RED]]Potrzebujesz wiecej
Skills.AdeptDiamond=[[DARK_RED]]Nie potrafisz jeszcze naprawiac diamentow Skills.AdeptDiamond=[[DARK_RED]]Nie potrafisz jeszcze naprawiac diamentow
Skills.FullDurability=[[GRAY]]Ten przedmiot nie wymaga naprawy. Skills.FullDurability=[[GRAY]]Ten przedmiot nie wymaga naprawy.
Skills.Disarmed=[[DARK_RED]]Zostales rozbrojony! Skills.Disarmed=[[DARK_RED]]Zostales rozbrojony!
mcPlayerListener.SorcerySkill=Magia: mcPlayerListener.SorcerySkill=Magia:
m.SkillSorcery=MAGIA m.SkillSorcery=MAGIA
Sorcery.HasCast=[[GREEN]]**RZUCANIE ZAKLECIA**[[GOLD]] Sorcery.HasCast=[[GREEN]]**RZUCANIE ZAKLECIA**[[GOLD]]
Sorcery.Current_Mana=[[DARK_AQUA]]Mana Sorcery.Current_Mana=[[DARK_AQUA]]Mana
Sorcery.SpellSelected=[[GREEN]]-=([[GOLD]]{0}[[GREEN]])=- [[RED]]([[GRAY]]{1}[[RED]]) Sorcery.SpellSelected=[[GREEN]]-=([[GOLD]]{0}[[GREEN]])=- [[RED]]([[GRAY]]{1}[[RED]])
Sorcery.Cost=[[RED]][COST] {0} Many Sorcery.Cost=[[RED]][COST] {0} Many
Sorcery.OOM=[[DARK_AQUA]][[[GOLD]]{2}[[DARK_AQUA]]][[DARK_GRAY]] Brak Many [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[GRAY]]{1}[[YELLOW]]) Sorcery.OOM=[[DARK_AQUA]][[[GOLD]]{2}[[DARK_AQUA]]][[DARK_GRAY]] Brak Many [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[GRAY]]{1}[[YELLOW]])
Sorcery.Water.Thunder=PIORUN Sorcery.Water.Thunder=PIORUN
Sorcery.Curative.Self=ULECZ SIEBIE Sorcery.Curative.Self=ULECZ SIEBIE
Sorcery.Curative.Other=ULECZ INNYCH Sorcery.Curative.Other=ULECZ INNYCH
m.LVL=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]Doswiadczenia[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]]) m.LVL=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]Doswiadczenia[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
Combat.BeastLore=[[GREEN]]**WIEDZA O ZWIERZETACH** Combat.BeastLore=[[GREEN]]**WIEDZA O ZWIERZETACH**
Combat.BeastLoreOwner=[[DARK_AQUA]]Wlasciciel ([[RED]]{0}[[DARK_AQUA]]) Combat.BeastLoreOwner=[[DARK_AQUA]]Wlasciciel ([[RED]]{0}[[DARK_AQUA]])
Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Zycie ([[GREEN]]{0}[[DARK_AQUA]]/20) Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Zycie ([[GREEN]]{0}[[DARK_AQUA]]/20)
Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Zycie ([[GREEN]]{0}[[DARK_AQUA]]/8) Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Zycie ([[GREEN]]{0}[[DARK_AQUA]]/8)
mcMMO.Description=[[DARK_AQUA]]P: Czym jest mcMMO?,[[GOLD]]mcMMO jest [[RED]]open source'owym[[GOLD]] RPG modem korzystajacym z Bukkita, autorstwa [[BLUE]]nossr50,[[GOLD]]mcMMO dodaje wiele umiejetnosci do Minecrafta.,[[GOLD]]Mozna rowniez zbierac doswiadczenie na rozne sposoby,[[GOLD]]Najlepiej wpisac [[GREEN]]/nazwaumiejetnosci[[GOLD]] aby dowiedziec sie wiecej o niej.,[[DARK_AQUA]]P: A co robi mcMMO?,[[GOLD]]Dla przykladu, [[DARK_AQUA]]gornictwo[[GOLD]] pozwala na [[RED]]zwiekszone zyski[[GOLD]] oraz daje mozliwosc [[RED]]szybszego kopania[[GOLD]], ktore mozna [[GOLD]]aktywowac prawym przyciskiem myszy i trwa dluzej [[GOLD]]im wyzszy masz poziom. Zdobywanie poziomow w [[BLUE]]gornictwie[[GOLD]] odbywa sie przez zwyczajne wykopywanie roznych mineralow.,[[DARK_AQUA]]P: Co to wszystko daje?,[[GOLD]]Prawie wszystkie umiejetnosci w [[GREEN]]mcMMO[[GOLD]] dodaja nowe fajne rzeczy!.,[[GOLD]]Wpisujac [[GREEN]]/{0}[[GOLD]] poznasz wszystkie dostepne polecenia,[[GOLD]]Celem mcMMO jest sprawienie aby Minecraft stal sie prawie eRPeGiem.,[[DARK_AQUA]]P: Mam genialny pomysl, dodasz to!?,[[GOLD]]Napisz w temacie mcMMO na forum bukkit i zobaczymy!,[[DARK_AQUA]]Q: A jak zrobic to albo tamto?,[[RED]]CZYTAJ [[GOLD]]strone wiki moda! [[DARK_AQUA]]mcmmo.wikia.com mcMMO.Description=[[DARK_AQUA]]P: Czym jest mcMMO?,[[GOLD]]mcMMO jest [[RED]]open source'owym[[GOLD]] RPG modem korzystajacym z Bukkita, autorstwa [[BLUE]]nossr50,[[GOLD]]mcMMO dodaje wiele umiejetnosci do Minecrafta.,[[GOLD]]Mozna rowniez zbierac doswiadczenie na rozne sposoby,[[GOLD]]Najlepiej wpisac [[GREEN]]/nazwaumiejetnosci[[GOLD]] aby dowiedziec sie wiecej o niej.,[[DARK_AQUA]]P: A co robi mcMMO?,[[GOLD]]Dla przykladu, [[DARK_AQUA]]gornictwo[[GOLD]] pozwala na [[RED]]zwiekszone zyski[[GOLD]] oraz daje mozliwosc [[RED]]szybszego kopania[[GOLD]], ktore mozna [[GOLD]]aktywowac prawym przyciskiem myszy i trwa dluzej [[GOLD]]im wyzszy masz poziom. Zdobywanie poziomow w [[BLUE]]gornictwie[[GOLD]] odbywa sie przez zwyczajne wykopywanie roznych mineralow.,[[DARK_AQUA]]P: Co to wszystko daje?,[[GOLD]]Prawie wszystkie umiejetnosci w [[GREEN]]mcMMO[[GOLD]] dodaja nowe fajne rzeczy!.,[[GOLD]]Wpisujac [[GREEN]]/{0}[[GOLD]] poznasz wszystkie dostepne polecenia,[[GOLD]]Celem mcMMO jest sprawienie aby Minecraft stal sie prawie eRPeGiem.,[[DARK_AQUA]]P: Mam genialny pomysl, dodasz to!?,[[GOLD]]Napisz w temacie mcMMO na forum bukkit i zobaczymy!,[[DARK_AQUA]]Q: A jak zrobic to albo tamto?,[[RED]]CZYTAJ [[GOLD]]strone wiki moda! [[DARK_AQUA]]mcmmo.wikia.com
Party.Locked=[[RED]]Grupa jest zamknieta, tylko wlasciciel moze dodac graczy. Party.Locked=[[RED]]Grupa jest zamknieta, tylko wlasciciel moze dodac graczy.
Party.IsntLocked=[[GRAY]]Grupa jest otwarta dla wszystkich. Party.IsntLocked=[[GRAY]]Grupa jest otwarta dla wszystkich.
Party.Unlocked=[[GRAY]]Grupa jest otwarta dla wszystkich. Party.Unlocked=[[GRAY]]Grupa jest otwarta dla wszystkich.
Party.Help1=[[RED]]Prawidlowe polecenie to [[YELLOW]]/{0} [[WHITE]]<nazwa>[[YELLOW]] lub [[WHITE]]'q' [[YELLOW]]aby wyjsc. Party.Help1=[[RED]]Prawidlowe polecenie to [[YELLOW]]/{0} [[WHITE]]<nazwa>[[YELLOW]] lub [[WHITE]]'q' [[YELLOW]]aby wyjsc.
Party.Help2=[[RED]]Aby dolaczyc do grupy zabezpieczonej haslem wpisz[[YELLOW]]/{0} [[WHITE]]<nazwa> <haslo> Party.Help2=[[RED]]Aby dolaczyc do grupy zabezpieczonej haslem wpisz[[YELLOW]]/{0} [[WHITE]]<nazwa> <haslo>
Party.Help3=[[RED]]Sprawdz /{0} ? aby dowiedziec sie wiecej. Party.Help3=[[RED]]Sprawdz /{0} ? aby dowiedziec sie wiecej.
Party.Help4=[[RED]]Wpisz [[YELLOW]]/{0} [[WHITE]]<nazwa> [[YELLOW]]aby dolaczyc do grupy lub [[WHITE]]'q' [[YELLOW]]aby z niej wyjsc. Party.Help4=[[RED]]Wpisz [[YELLOW]]/{0} [[WHITE]]<nazwa> [[YELLOW]]aby dolaczyc do grupy lub [[WHITE]]'q' [[YELLOW]]aby z niej wyjsc.
Party.Help5=[[RED]]Aby zamknac grupe wpisz [[YELLOW]]/{0} [[WHITE]]lock Party.Help5=[[RED]]Aby zamknac grupe wpisz [[YELLOW]]/{0} [[WHITE]]lock
Party.Help6=[[RED]]Aby otworzyc zamknieta grupe wpisz [[YELLOW]]/{0} [[WHITE]]unlock Party.Help6=[[RED]]Aby otworzyc zamknieta grupe wpisz [[YELLOW]]/{0} [[WHITE]]unlock
Party.Help7=[[RED]]Aby zabezpieczyc grupe haslem wpisz [[YELLOW]]/{0} [[WHITE]]password <haslo> Party.Help7=[[RED]]Aby zabezpieczyc grupe haslem wpisz [[YELLOW]]/{0} [[WHITE]]password <haslo>
Party.Help8=[[RED]]Aby wyrzucic gracza z grupy wpisz [[YELLOW]]/{0} [[WHITE]]kick <imiegracza> Party.Help8=[[RED]]Aby wyrzucic gracza z grupy wpisz [[YELLOW]]/{0} [[WHITE]]kick <imiegracza>
Party.Help9=[[RED]]Aby przekazac wladze w grupie innej osobie wpisz [[YELLOW]]/{0} [[WHITE]]owner <imiegracza> Party.Help9=[[RED]]Aby przekazac wladze w grupie innej osobie wpisz [[YELLOW]]/{0} [[WHITE]]owner <imiegracza>
Party.NotOwner=[[DARK_RED]]Nie jestes wlascicielem tej grupy. Party.NotOwner=[[DARK_RED]]Nie jestes wlascicielem tej grupy.
Party.InvalidName=[[DARK_RED]]To nie jest dozwolona nazwa grupy. Party.InvalidName=[[DARK_RED]]To nie jest dozwolona nazwa grupy.
Party.PasswordSet=[[GREEN]]Haslo grupy zmienione na: {0} Party.PasswordSet=[[GREEN]]Haslo grupy zmienione na: {0}
Party.CouldNotKick=[[DARK_RED]]Nie mozna wyrzucic gracza {0} Party.CouldNotKick=[[DARK_RED]]Nie mozna wyrzucic gracza {0}
Party.NotInYourParty=[[DARK_RED]]{0} nie jest czlonkiem twojej grupy. Party.NotInYourParty=[[DARK_RED]]{0} nie jest czlonkiem twojej grupy.
Party.CouldNotSetOwner=[[DARK_RED]]Nie mozna przekazac grupy do {0} Party.CouldNotSetOwner=[[DARK_RED]]Nie mozna przekazac grupy do {0}
Commands.xprate.proper=[[DARK_AQUA]]Proper usage is /{0} [integer] [true:false] Commands.xprate.proper=[[DARK_AQUA]]Proper usage is /{0} [integer] [true:false]
Commands.xprate.proper2=[[DARK_AQUA]]Also you can type /{0} reset to turn everything back to normal Commands.xprate.proper2=[[DARK_AQUA]]Also you can type /{0} reset to turn everything back to normal
Commands.xprate.proper3=[[RED]]Enter true or false for the second value Commands.xprate.proper3=[[RED]]Enter true or false for the second value
Commands.xprate.over=[[RED]]mcMMO XP Rate Event is OVER!! Commands.xprate.over=[[RED]]mcMMO XP Rate Event is OVER!!
Commands.xprate.started=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED! Commands.xprate.started=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
Commands.xprate.started2=[[GOLD]]mcMMO XP RATE IS NOW {0}x!! Commands.xprate.started2=[[GOLD]]mcMMO XP RATE IS NOW {0}x!!
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}! Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]! Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
Commands.xplock.invalid=[[RED]]That is not a valid skillname! Try /xplock mining Commands.xplock.invalid=[[RED]]That is not a valid skillname! Try /xplock mining

View File

@ -1,366 +1,366 @@
Combat.WolfExamine=[[GREEN]]*Você examinou um lobo usando Conhecimento de Feras* Combat.WolfExamine=[[GREEN]]*Você examinou um lobo usando Conhecimento de Feras*
Combat.WolfShowMaster=[[DARK_GREEN]]O Mestre das Feras \: {0} Combat.WolfShowMaster=[[DARK_GREEN]]O Mestre das Feras \: {0}
Combat.Ignition=[[RED]]*IGNIÇAO* Combat.Ignition=[[RED]]*IGNIÇAO*
Combat.BurningArrowHit=[[DARK_RED]]Você foi atingido por uma flecha flamejante\! Combat.BurningArrowHit=[[DARK_RED]]Você foi atingido por uma flecha flamejante\!
Combat.TouchedFuzzy=[[DARK_RED]]Visao turva. Sente Tonturas. Combat.TouchedFuzzy=[[DARK_RED]]Visao turva. Sente Tonturas.
Combat.TargetDazed=Alvo foi [[DARK_RED]]Atordoado Combat.TargetDazed=Alvo foi [[DARK_RED]]Atordoado
Combat.WolfNoMaster=[[GRAY]]Esse Animal nao tem um mestre... Combat.WolfNoMaster=[[GRAY]]Esse Animal nao tem um mestre...
Combat.WolfHealth=[[GREEN]]Esse animal tem {0} de vida Combat.WolfHealth=[[GREEN]]Esse animal tem {0} de vida
Combat.StruckByGore=[[RED]]*ATINGIDO POR MORDIDA* Combat.StruckByGore=[[RED]]*ATINGIDO POR MORDIDA*
Combat.Gore=[[GREEN]]*MORDIDA* Combat.Gore=[[GREEN]]*MORDIDA*
Combat.ArrowDeflect=[[WHITE]]*DESVIOU A FLECHA* Combat.ArrowDeflect=[[WHITE]]*DESVIOU A FLECHA*
Item.ChimaeraWingFail=*ASA QUIMERA FALHOU\!* Item.ChimaeraWingFail=*ASA QUIMERA FALHOU\!*
Item.ChimaeraWingPass=*ASA QUIMERA* Item.ChimaeraWingPass=*ASA QUIMERA*
Item.InjuredWait=Você foi ferido recentemente e tem que esperar para usar isto. [[YELLOW]]({0}s) Item.InjuredWait=Você foi ferido recentemente e tem que esperar para usar isto. [[YELLOW]]({0}s)
Item.NeedFeathers=[[GRAY]]Você precisa de mais penas... Item.NeedFeathers=[[GRAY]]Você precisa de mais penas...
m.mccPartyCommands=[[GREEN]]--COMANDOS DE EQUIPES-- m.mccPartyCommands=[[GREEN]]--COMANDOS DE EQUIPES--
m.mccParty=[party name] [[RED]]- Criar/Juntar-se a uma equipe m.mccParty=[party name] [[RED]]- Criar/Juntar-se a uma equipe
m.mccPartyQ=[[RED]]- Sair da equipe atual m.mccPartyQ=[[RED]]- Sair da equipe atual
m.mccPartyToggle=[[RED]] - Ligar/Desligar chat da equipe m.mccPartyToggle=[[RED]] - Ligar/Desligar chat da equipe
m.mccPartyInvite=[player name] [[RED]]- Enviar um convite m.mccPartyInvite=[player name] [[RED]]- Enviar um convite
m.mccPartyAccept=[[RED]]- Aceitar convite m.mccPartyAccept=[[RED]]- Aceitar convite
m.mccPartyTeleport=[party member name] [[RED]]- Teleportar para um membro de equipe m.mccPartyTeleport=[party member name] [[RED]]- Teleportar para um membro de equipe
m.mccOtherCommands=[[GREEN]]--OUTROS COMANDOS-- m.mccOtherCommands=[[GREEN]]--OUTROS COMANDOS--
m.mccStats=- Ver seus status m.mccStats=- Ver seus status
m.mccLeaderboards=- Classificaçao m.mccLeaderboards=- Classificaçao
m.mccMySpawn=- Teleportar para o spawn m.mccMySpawn=- Teleportar para o spawn
m.mccClearMySpawn=- Remove o Ponto de Spawn m.mccClearMySpawn=- Remove o Ponto de Spawn
m.mccToggleAbility=- Ativa habilidades especiais com botao direito m.mccToggleAbility=- Ativa habilidades especiais com botao direito
m.mccAdminToggle=- Ativa o chat dos admin m.mccAdminToggle=- Ativa o chat dos admin
m.mccWhois=[playername] [[RED]]- Ver informaçoes do jogador m.mccWhois=[playername] [[RED]]- Ver informaçoes do jogador
m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Modificar atributos do jogador m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Modificar atributos do jogador
m.mccMcGod=- Modo Deus m.mccMcGod=- Modo Deus
m.mccSkillInfo=[skillname] [[RED]]- Ver informaçoes sobre a habilidade m.mccSkillInfo=[skillname] [[RED]]- Ver informaçoes sobre a habilidade
m.mccModDescription=[[RED]]- Breve descriçao do Mod m.mccModDescription=[[RED]]- Breve descriçao do Mod
m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]----- m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
m.XPGain=[[DARK_GRAY]]COMO GANHA XP: [[WHITE]]{0} m.XPGain=[[DARK_GRAY]]COMO GANHA XP: [[WHITE]]{0}
m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1} m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1}
m.AbilityLockTemplate=[[GRAY]]{0} m.AbilityLockTemplate=[[GRAY]]{0}
m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1} m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1}
m.Effects=EFEITOS m.Effects=EFEITOS
m.YourStats=SUAS ESTATISTICAS m.YourStats=SUAS ESTATISTICAS
m.SkillTaming=DOMESTICAR m.SkillTaming=DOMESTICAR
m.XPGainTaming=Ataque com um lobo m.XPGainTaming=Ataque com um lobo
m.EffectsTaming1_0=Conhecimento de Feras m.EffectsTaming1_0=Conhecimento de Feras
m.EffectsTaming1_1=Inspeciona um lobo com um osso m.EffectsTaming1_1=Inspeciona um lobo com um osso
m.EffectsTaming2_0=Mordida m.EffectsTaming2_0=Mordida
m.EffectsTaming2_1=Ataque crítico que causa hemorragia m.EffectsTaming2_1=Ataque crítico que causa hemorragia
m.EffectsTaming3_0=Garras afiadas m.EffectsTaming3_0=Garras afiadas
m.EffectsTaming3_1=Bônus de Dano m.EffectsTaming3_1=Bônus de Dano
m.EffectsTaming4_0=Consciência do Ambiente m.EffectsTaming4_0=Consciência do Ambiente
m.EffectsTaming4_1=Medo de Cactos e Lava, Imune a Dano por queda m.EffectsTaming4_1=Medo de Cactos e Lava, Imune a Dano por queda
m.EffectsTaming5_0=Pele Grossa m.EffectsTaming5_0=Pele Grossa
m.EffectsTaming5_1=Reduçao nos Danos, Resistência ao fogo m.EffectsTaming5_1=Reduçao nos Danos, Resistência ao fogo
m.EffectsTaming6_0=A Prova de Choque m.EffectsTaming6_0=A Prova de Choque
m.EffectsTaming6_1=Reduz danos tomados com explosivos m.EffectsTaming6_1=Reduz danos tomados com explosivos
m.AbilLockTaming1=DESBLOQUEIE NO NIVEL 100 (Conciência do ambiente) m.AbilLockTaming1=DESBLOQUEIE NO NIVEL 100 (Conciência do ambiente)
m.AbilLockTaming2=DESBLOQUEIE NO NIVEL 250 (Pele grossa) m.AbilLockTaming2=DESBLOQUEIE NO NIVEL 250 (Pele grossa)
m.AbilLockTaming3=DESBLOQUEIE NO NIVEL 500 (A prova de choque) m.AbilLockTaming3=DESBLOQUEIE NO NIVEL 500 (A prova de choque)
m.AbilLockTaming4=DESBLOQUEIE NO NIVEL 750 (Garras afiadas) m.AbilLockTaming4=DESBLOQUEIE NO NIVEL 750 (Garras afiadas)
m.AbilBonusTaming1_0=Conciência do ambiente m.AbilBonusTaming1_0=Conciência do ambiente
m.AbilBonusTaming1_1=Lobos evitam perigo m.AbilBonusTaming1_1=Lobos evitam perigo
m.AbilBonusTaming2_0=Pele grossa m.AbilBonusTaming2_0=Pele grossa
m.AbilBonusTaming2_1=Danos pela metade, Resistência ao fogo m.AbilBonusTaming2_1=Danos pela metade, Resistência ao fogo
m.AbilBonusTaming3_0=A prova de choque m.AbilBonusTaming3_0=A prova de choque
m.AbilBonusTaming3_1=Explosivos causam 1/6 do dano normal m.AbilBonusTaming3_1=Explosivos causam 1/6 do dano normal
m.AbilBonusTaming4_0=Garras afiadas m.AbilBonusTaming4_0=Garras afiadas
m.AbilBonusTaming4_1=+2 Dano m.AbilBonusTaming4_1=+2 Dano
m.TamingGoreChance=[[RED]]Chance de Mordida: [[YELLOW]]{0}% m.TamingGoreChance=[[RED]]Chance de Mordida: [[YELLOW]]{0}%
m.SkillWoodCutting=LENHADOR m.SkillWoodCutting=LENHADOR
m.XPGainWoodCutting=Cortando árvores m.XPGainWoodCutting=Cortando árvores
m.EffectsWoodCutting1_0=Derrubador de árvores (HABILIDADE ESPECIAL) m.EffectsWoodCutting1_0=Derrubador de árvores (HABILIDADE ESPECIAL)
m.EffectsWoodCutting1_1=Explode árvores m.EffectsWoodCutting1_1=Explode árvores
m.EffectsWoodCutting2_0=Soprador de Folhas m.EffectsWoodCutting2_0=Soprador de Folhas
m.EffectsWoodCutting2_1=Destrói folhas rapidamente m.EffectsWoodCutting2_1=Destrói folhas rapidamente
m.EffectsWoodCutting3_0=Drop x2 m.EffectsWoodCutting3_0=Drop x2
m.EffectsWoodCutting3_1=Dobra a quantidade de item dropados m.EffectsWoodCutting3_1=Dobra a quantidade de item dropados
m.AbilLockWoodCutting1=DESBLOQUEIE NO NIVEL 100 (SOPRADOR DE FOLHAS) m.AbilLockWoodCutting1=DESBLOQUEIE NO NIVEL 100 (SOPRADOR DE FOLHAS)
m.AbilBonusWoodCutting1_0=Soprador de Folhas m.AbilBonusWoodCutting1_0=Soprador de Folhas
m.AbilBonusWoodCutting1_1=Destrói folhas rapidamente m.AbilBonusWoodCutting1_1=Destrói folhas rapidamente
m.WoodCuttingDoubleDropChance=[[RED]]Chance de Drop x2: [[YELLOW]]{0}% m.WoodCuttingDoubleDropChance=[[RED]]Chance de Drop x2: [[YELLOW]]{0}%
m.WoodCuttingTreeFellerLength=[[RED]]Duraçao do Derrubador de árvores: [[YELLOW]]{0}s m.WoodCuttingTreeFellerLength=[[RED]]Duraçao do Derrubador de árvores: [[YELLOW]]{0}s
m.SkillArchery=ARCO E FLECHA m.SkillArchery=ARCO E FLECHA
m.XPGainArchery=Atacando monstros/ m.XPGainArchery=Atacando monstros/
m.EffectsArchery1_0=Igniçao m.EffectsArchery1_0=Igniçao
m.EffectsArchery1_1=25% de chance dos inimigos pegarem fogo m.EffectsArchery1_1=25% de chance dos inimigos pegarem fogo
m.EffectsArchery2_0=Atordoar (Jogadores) m.EffectsArchery2_0=Atordoar (Jogadores)
m.EffectsArchery2_1=Desorienta os adversários m.EffectsArchery2_1=Desorienta os adversários
m.EffectsArchery3_0=+Dano m.EffectsArchery3_0=+Dano
m.EffectsArchery3_1=Aumenta o Dano m.EffectsArchery3_1=Aumenta o Dano
m.EffectsArchery4_0=Recuperar Flechas m.EffectsArchery4_0=Recuperar Flechas
m.EffectsArchery4_1=Chance de recuperar flechas de corpos m.EffectsArchery4_1=Chance de recuperar flechas de corpos
m.ArcheryDazeChance=[[RED]]Chance de atordoar: [[YELLOW]]{0}% m.ArcheryDazeChance=[[RED]]Chance de atordoar: [[YELLOW]]{0}%
m.ArcheryRetrieveChance=[[RED]]Chance de recuperar flechas: [[YELLOW]]{0}% m.ArcheryRetrieveChance=[[RED]]Chance de recuperar flechas: [[YELLOW]]{0}%
m.ArcheryIgnitionLength=[[RED]]Duraçao da Igniçao: [[YELLOW]]{0}s m.ArcheryIgnitionLength=[[RED]]Duraçao da Igniçao: [[YELLOW]]{0}s
m.ArcheryDamagePlus=[[RED]]+Dano (Rank{0}): [[YELLOW]]Bonus de {0} dano m.ArcheryDamagePlus=[[RED]]+Dano (Rank{0}): [[YELLOW]]Bonus de {0} dano
m.SkillAxes=MACHADOS m.SkillAxes=MACHADOS
m.XPGainAxes=Atacando monstros m.XPGainAxes=Atacando monstros
m.EffectsAxes1_0=Rachador de Crânios (HABILIDADE ESPECIAL) m.EffectsAxes1_0=Rachador de Crânios (HABILIDADE ESPECIAL)
m.EffectsAxes1_1=Causa Danos em Area m.EffectsAxes1_1=Causa Danos em Area
m.EffectsAxes2_0=Ataques Críticos m.EffectsAxes2_0=Ataques Críticos
m.EffectsAxes2_1=Dobra o Dano m.EffectsAxes2_1=Dobra o Dano
m.EffectsAxes3_0=Mestre com Machados (NIVEL 500) m.EffectsAxes3_0=Mestre com Machados (NIVEL 500)
m.EffectsAxes3_1=Aumenta o Dano m.EffectsAxes3_1=Aumenta o Dano
m.AbilLockAxes1=DESBLOQUEIE NO NIVEL 500 (Mestre com Machados) m.AbilLockAxes1=DESBLOQUEIE NO NIVEL 500 (Mestre com Machados)
m.AbilBonusAxes1_0=Mestre com Machados/ m.AbilBonusAxes1_0=Mestre com Machados/
m.AbilBonusAxes1_1=Bônus de 4 de dano m.AbilBonusAxes1_1=Bônus de 4 de dano
m.AxesCritChance=[[RED]]Chance ataque crítico: [[YELLOW]]{0}% m.AxesCritChance=[[RED]]Chance ataque crítico: [[YELLOW]]{0}%
m.AxesSkullLength=[[RED]]Duraçao do Rachador de Crânios: [[YELLOW]]{0}s m.AxesSkullLength=[[RED]]Duraçao do Rachador de Crânios: [[YELLOW]]{0}s
m.SkillSwords=ESPADAS m.SkillSwords=ESPADAS
m.XPGainSwords=Atacando monstros m.XPGainSwords=Atacando monstros
m.EffectsSwords1_0=Contra-Ataque m.EffectsSwords1_0=Contra-Ataque
m.EffectsSwords1_1=Retorna 50% do dano tomado m.EffectsSwords1_1=Retorna 50% do dano tomado
m.EffectsSwords2_0=Ataques Cortantes (HABILIDADE ESPECIAL) m.EffectsSwords2_0=Ataques Cortantes (HABILIDADE ESPECIAL)
m.EffectsSwords2_1=25% de Danos em Area, e Efeito de Hemorraria m.EffectsSwords2_1=25% de Danos em Area, e Efeito de Hemorraria
m.EffectsSwords3_0=Ataque Cortante com Hemorragia m.EffectsSwords3_0=Ataque Cortante com Hemorragia
m.EffectsSwords3_1=5 Sangramentos m.EffectsSwords3_1=5 Sangramentos
m.EffectsSwords4_0=Desviar m.EffectsSwords4_0=Desviar
m.EffectsSwords4_1=Anula o Dano m.EffectsSwords4_1=Anula o Dano
m.EffectsSwords5_0=Hemorragia m.EffectsSwords5_0=Hemorragia
m.EffectsSwords5_1=Causa sangramentos repetidos ao longo do tempo m.EffectsSwords5_1=Causa sangramentos repetidos ao longo do tempo
m.SwordsCounterAttChance=[[RED]]Chance de Contra-Ataque: [[YELLOW]]{0}% m.SwordsCounterAttChance=[[RED]]Chance de Contra-Ataque: [[YELLOW]]{0}%
m.SwordsBleedLength=[[RED]]Duraçao da Hemorragia: [[YELLOW]]{0} ticks m.SwordsBleedLength=[[RED]]Duraçao da Hemorragia: [[YELLOW]]{0} ticks
m.SwordsBleedChance=[[RED]]Chance de Hemorragia: [[YELLOW]]{0} % m.SwordsBleedChance=[[RED]]Chance de Hemorragia: [[YELLOW]]{0} %
m.SwordsParryChance=[[RED]]Chance de Desviar: [[YELLOW]]{0} % m.SwordsParryChance=[[RED]]Chance de Desviar: [[YELLOW]]{0} %
m.SwordsSSLength=[[RED]]Duraçao do Ataques Cortantes: [[YELLOW]]{0}s m.SwordsSSLength=[[RED]]Duraçao do Ataques Cortantes: [[YELLOW]]{0}s
m.SwordsTickNote=[[GRAY]]NOTA: [[YELLOW]]1 sangramento a cada 2 segundos m.SwordsTickNote=[[GRAY]]NOTA: [[YELLOW]]1 sangramento a cada 2 segundos
m.SkillAcrobatics=ACROBACIA m.SkillAcrobatics=ACROBACIA
m.XPGainAcrobatics=Caindo m.XPGainAcrobatics=Caindo
m.EffectsAcrobatics1_0=Rolar m.EffectsAcrobatics1_0=Rolar
m.EffectsAcrobatics1_1=Reduz ou anula o dano m.EffectsAcrobatics1_1=Reduz ou anula o dano
m.EffectsAcrobatics2_0=Rolar com estilo m.EffectsAcrobatics2_0=Rolar com estilo
m.EffectsAcrobatics2_1=2 vezes mais efetivo de que "Rolar" m.EffectsAcrobatics2_1=2 vezes mais efetivo de que "Rolar"
m.EffectsAcrobatics3_0=Esquivar m.EffectsAcrobatics3_0=Esquivar
m.EffectsAcrobatics3_1=Reduz o dano pela metade m.EffectsAcrobatics3_1=Reduz o dano pela metade
m.AcrobaticsRollChance=[[RED]]Chance de Rolar: [[YELLOW]]{0}% m.AcrobaticsRollChance=[[RED]]Chance de Rolar: [[YELLOW]]{0}%
m.AcrobaticsGracefulRollChance=[[RED]]Chance de Rolar com estilo: [[YELLOW]]{0}% m.AcrobaticsGracefulRollChance=[[RED]]Chance de Rolar com estilo: [[YELLOW]]{0}%
m.AcrobaticsDodgeChance=[[RED]]Chance de Esquivar: [[YELLOW]]{0}% m.AcrobaticsDodgeChance=[[RED]]Chance de Esquivar: [[YELLOW]]{0}%
m.SkillMining=MINERAÇAO m.SkillMining=MINERAÇAO
m.XPGainMining=Minerando Pedras e Minérios m.XPGainMining=Minerando Pedras e Minérios
m.EffectsMining1_0=Super Britadeira (HABILIDADE ESPECIAL) m.EffectsMining1_0=Super Britadeira (HABILIDADE ESPECIAL)
m.EffectsMining1_1=+ Velocidade, Chance de Drop x3 m.EffectsMining1_1=+ Velocidade, Chance de Drop x3
m.EffectsMining2_0=Drop x2 m.EffectsMining2_0=Drop x2
m.EffectsMining2_1=Dobra a quantia de itens obtidos minerando m.EffectsMining2_1=Dobra a quantia de itens obtidos minerando
m.MiningDoubleDropChance=[[RED]]Chance de D/rop x2: [[YELLOW]]{0}% m.MiningDoubleDropChance=[[RED]]Chance de D/rop x2: [[YELLOW]]{0}%
m.MiningSuperBreakerLength=[[RED]]Duraçao da Super Britadeira: [[YELLOW]]{0}s m.MiningSuperBreakerLength=[[RED]]Duraçao da Super Britadeira: [[YELLOW]]{0}s
m.SkillRepair=REPARAÇAO m.SkillRepair=REPARAÇAO
m.XPGainRepair=Reparando itens m.XPGainRepair=Reparando itens
m.EffectsRepair1_0=Reparar m.EffectsRepair1_0=Reparar
m.EffectsRepair1_1=Reparando Ferramentas e Armaduras de Ferro m.EffectsRepair1_1=Reparando Ferramentas e Armaduras de Ferro
m.EffectsRepair2_0=Mestre em Raparaçao m.EffectsRepair2_0=Mestre em Raparaçao
m.EffectsRepair2_1=Aumenta a quantia reparada m.EffectsRepair2_1=Aumenta a quantia reparada
m.EffectsRepair3_0=Super Reparaçao m.EffectsRepair3_0=Super Reparaçao
m.EffectsRepair3_1=Dobra a efetividade da Reparaçao m.EffectsRepair3_1=Dobra a efetividade da Reparaçao
m.EffectsRepair4_0=Reparaçao de diamantes (Nível {0}) m.EffectsRepair4_0=Reparaçao de diamantes (Nível {0})
m.EffectsRepair4_1=Rapara Ferramentas e Armaduras de Diamante m.EffectsRepair4_1=Rapara Ferramentas e Armaduras de Diamante
m.RepairRepairMastery=[[RED]]Mestre em Raparaçao: [[YELLOW]]{0}% extra restaurado m.RepairRepairMastery=[[RED]]Mestre em Raparaçao: [[YELLOW]]{0}% extra restaurado
m.RepairSuperRepairChance=[[RED]]Chance de Super Reparaçao: [[YELLOW]]{0}% m.RepairSuperRepairChance=[[RED]]Chance de Super Reparaçao: [[YELLOW]]{0}%
m.SkillUnarmed=DESARMADO m.SkillUnarmed=DESARMADO
m.XPGainUnarmed=Atacando monstros m.XPGainUnarmed=Atacando monstros
m.EffectsUnarmed1_0=Fúria (HABILIDADE ESPECIAL) m.EffectsUnarmed1_0=Fúria (HABILIDADE ESPECIAL)
m.EffectsUnarmed1_1=+50% de Dano, Quebra materiais frágeis m.EffectsUnarmed1_1=+50% de Dano, Quebra materiais frágeis
m.EffectsUnarmed2_0=Desarmar (Jogadores) m.EffectsUnarmed2_0=Desarmar (Jogadores)
m.EffectsUnarmed2_1=Derruba a arma que o adversário está segurando m.EffectsUnarmed2_1=Derruba a arma que o adversário está segurando
m.EffectsUnarmed3_0=Mestre do Desarmamento m.EffectsUnarmed3_0=Mestre do Desarmamento
m.EffectsUnarmed3_1=Aumenta muito o Dano m.EffectsUnarmed3_1=Aumenta muito o Dano
m.EffectsUnarmed4_0=Aprendiz do Desarmamento m.EffectsUnarmed4_0=Aprendiz do Desarmamento
m.EffectsUnarmed4_1=Aumenta o Dano m.EffectsUnarmed4_1=Aumenta o Dano
m.EffectsUnarmed5_0=Desviar Flechas m.EffectsUnarmed5_0=Desviar Flechas
m.EffectsUnarmed5_1=Desvia Flechas jogadas em você m.EffectsUnarmed5_1=Desvia Flechas jogadas em você
m.AbilLockUnarmed1=DESBLOQUEIE NO NIVEL 250 (APRENDIZ DE DESARMAMENTO) m.AbilLockUnarmed1=DESBLOQUEIE NO NIVEL 250 (APRENDIZ DE DESARMAMENTO)
m.AbilLockUnarmed2=DESBLOQUEIE NO NIVEL 500 (MESTRE DE DESARMAMENTO) m.AbilLockUnarmed2=DESBLOQUEIE NO NIVEL 500 (MESTRE DE DESARMAMENTO)
m.AbilBonusUnarmed1_0=Aprendiz do Desarmamento m.AbilBonusUnarmed1_0=Aprendiz do Desarmamento
m.AbilBonusUnarmed1_1=+2 de Danos m.AbilBonusUnarmed1_1=+2 de Danos
m.AbilBonusUnarmed2_0=Mestre do Desarmamento m.AbilBonusUnarmed2_0=Mestre do Desarmamento
m.AbilBonusUnarmed2_1=+4 de Danos m.AbilBonusUnarmed2_1=+4 de Danos
m.UnarmedArrowDeflectChance=[[RED]]Chance de Desviar Flechas: [[YELLOW]]{0}% m.UnarmedArrowDeflectChance=[[RED]]Chance de Desviar Flechas: [[YELLOW]]{0}%
m.UnarmedDisarmChance=[[RED]]Chance de Desarmar: [[YELLOW]]{0}% m.UnarmedDisarmChance=[[RED]]Chance de Desarmar: [[YELLOW]]{0}%
m.UnarmedBerserkLength=[[RED]]Duraçao da Fúria: [[YELLOW]]{0}s m.UnarmedBerserkLength=[[RED]]Duraçao da Fúria: [[YELLOW]]{0}s
m.SkillHerbalism=HERBALISMO m.SkillHerbalism=HERBALISMO
m.XPGainHerbalism=Colhendo Ervas m.XPGainHerbalism=Colhendo Ervas
m.EffectsHerbalism1_0=Green Terra (HABILIDADE ESPECIAL) m.EffectsHerbalism1_0=Green Terra (HABILIDADE ESPECIAL)
m.EffectsHerbalism1_1=EXP x3, Drop x3 m.EffectsHerbalism1_1=EXP x3, Drop x3
m.EffectsHerbalism2_0=Dedos Verdes (Trigo) m.EffectsHerbalism2_0=Dedos Verdes (Trigo)
m.EffectsHerbalism2_1=Planta automaticamente, ao colher trigo m.EffectsHerbalism2_1=Planta automaticamente, ao colher trigo
m.EffectsHerbalism3_0=Dedos Verdes (Pedras) m.EffectsHerbalism3_0=Dedos Verdes (Pedras)
m.EffectsHerbalism3_1=Transforma Cobblestone em Moss Stone (usa sementes) m.EffectsHerbalism3_1=Transforma Cobblestone em Moss Stone (usa sementes)
m.EffectsHerbalism4_0=Comida+ m.EffectsHerbalism4_0=Comida+
m.EffectsHerbalism4_1=Aumenta a vida recebida comendo pao ou sopa m.EffectsHerbalism4_1=Aumenta a vida recebida comendo pao ou sopa
m.EffectsHerbalism5_0=Drop x2 (Todas Ervas) m.EffectsHerbalism5_0=Drop x2 (Todas Ervas)
m.EffectsHerbalism5_1=Dobra a quantia de itens obtidos colhendo m.EffectsHerbalism5_1=Dobra a quantia de itens obtidos colhendo
m.HerbalismGreenTerraLength=[[RED]]Duraçao do Green Terra: [[YELLOW]]{0}s m.HerbalismGreenTerraLength=[[RED]]Duraçao do Green Terra: [[YELLOW]]{0}s
m.HerbalismGreenThumbChance=[[RED]]Chance do Dedos Verdes: [[YELLOW]]{0}% m.HerbalismGreenThumbChance=[[RED]]Chance do Dedos Verdes: [[YELLOW]]{0}%
m.HerbalismGreenThumbStage=[[RED]]Nível do Dedos Verdes: [[YELLOW]] Trigo Cresce no Nível {0} m.HerbalismGreenThumbStage=[[RED]]Nível do Dedos Verdes: [[YELLOW]] Trigo Cresce no Nível {0}
m.HerbalismDoubleDropChance=[[RED]]Chance de Drop x2: [[YELLOW]]{0}% m.HerbalismDoubleDropChance=[[RED]]Chance de Drop x2: [[YELLOW]]{0}%
m.HerbalismFoodPlus=[[RED]]Comida+ (Rank{0}): [[YELLOW]]Bônus de {0} de vida m.HerbalismFoodPlus=[[RED]]Comida+ (Rank{0}): [[YELLOW]]Bônus de {0} de vida
m.SkillExcavation=ESCAVAÇAO m.SkillExcavation=ESCAVAÇAO
m.XPGainExcavation=Cavando e encontrando tesouros m.XPGainExcavation=Cavando e encontrando tesouros
m.EffectsExcavation1_0=Super Broca (HABILIDADE ESPECIAL) m.EffectsExcavation1_0=Super Broca (HABILIDADE ESPECIAL)
m.EffectsExcavation1_1=Drop x3, EXP x3, mais velocidade m.EffectsExcavation1_1=Drop x3, EXP x3, mais velocidade
m.EffectsExcavation2_0=Caçad/or de Tesouros m.EffectsExcavation2_0=Caçad/or de Tesouros
m.EffectsExcavation2_1=Encontra itens raros enquanto cava m.EffectsExcavation2_1=Encontra itens raros enquanto cava
m.ExcavationGreenTerraLength=[[RED]]Duraçao da Super Broca: [[YELLOW]]{0}s m.ExcavationGreenTerraLength=[[RED]]Duraçao da Super Broca: [[YELLOW]]{0}s
mcBlockListener.PlacedAnvil=[[DARK_RED]] Você colocou uma bigorna, a bigorna pode reparar ferramentas e armaduras. mcBlockListener.PlacedAnvil=[[DARK_RED]] Você colocou uma bigorna, a bigorna pode reparar ferramentas e armaduras.
mcEntityListener.WolfComesBack=[[DARK_GRAY]]Seu lobo voltou para você... mcEntityListener.WolfComesBack=[[DARK_GRAY]]Seu lobo voltou para você...
mcPlayerListener.AbilitiesOff=Habilidade especial desabilitada mcPlayerListener.AbilitiesOff=Habilidade especial desabilitada
mcPlayerListener.AbilitiesOn=Habilidade especial ativada mcPlayerListener.AbilitiesOn=Habilidade especial ativada
mcPlayerListener.AbilitiesRefreshed=[[GREEN]]*HABILIDAE DISPONIVEL\!* mcPlayerListener.AbilitiesRefreshed=[[GREEN]]*HABILIDAE DISPONIVEL\!*
mcPlayerListener.AcrobaticsSkill=Acrobacia (Acrobatics): mcPlayerListener.AcrobaticsSkill=Acrobacia (Acrobatics):
mcPlayerListener.ArcherySkill=Arqueiro (Archery): mcPlayerListener.ArcherySkill=Arqueiro (Archery):
mcPlayerListener.AxesSkill=Machado (Axes): mcPlayerListener.AxesSkill=Machado (Axes):
mcPlayerListener.ExcavationSkill=Escavaçao (Excavation): mcPlayerListener.ExcavationSkill=Escavaçao (Excavation):
mcPlayerListener.GodModeDisabled=[[YELLOW]]mcMMO Modo Deus Desabilitado mcPlayerListener.GodModeDisabled=[[YELLOW]]mcMMO Modo Deus Desabilitado
mcPlayerListener.GodModeEnabled=[[YELLOW]]mcMMO Modo Deus Ativo mcPlayerListener.GodModeEnabled=[[YELLOW]]mcMMO Modo Deus Ativo
mcPlayerListener.GreenThumb=[[GREEN]]*DEDOS VERDES* mcPlayerListener.GreenThumb=[[GREEN]]*DEDOS VERDES*
mcPlayerListener.GreenThumbFail=[[RED]]*DEDOS VERDES FALHOU* mcPlayerListener.GreenThumbFail=[[RED]]*DEDOS VERDES FALHOU*
mcPlayerListener.HerbalismSkill=Herbalismo (Herbalism): mcPlayerListener.HerbalismSkill=Herbalismo (Herbalism):
mcPlayerListener.MiningSkill=Mineraçao (Mining): mcPlayerListener.MiningSkill=Mineraçao (Mining):
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Ponto de Spawn foi apagado. mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Ponto de Spawn foi apagado.
mcPlayerListener.MyspawnNotExist=[[RED]]Primeiro crie um spawn durmindo na cama. mcPlayerListener.MyspawnNotExist=[[RED]]Primeiro crie um spawn durmindo na cama.
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Spawn foi gravado neste local. mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Spawn foi gravado neste local.
mcPlayerListener.MyspawnTimeNotice=Você precisa esperar {0}m {1}s para usar "myspawn" mcPlayerListener.MyspawnTimeNotice=Você precisa esperar {0}m {1}s para usar "myspawn"
mcPlayerListener.NoPermission=Nao tem permissao para realizar esta açao. mcPlayerListener.NoPermission=Nao tem permissao para realizar esta açao.
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Se você nao tem acesso a uma habilidade, ela nao será exibida aqui. mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Se você nao tem acesso a uma habilidade, ela nao será exibida aqui.
mcPlayerListener.NotInParty=[[RED]]Você nao está em nenhuma equipe. mcPlayerListener.NotInParty=[[RED]]Você nao está em nenhuma equipe.
mcPlayerListener.InviteSuccess=[[GREEN]]Convite enviado. mcPlayerListener.InviteSuccess=[[GREEN]]Convite enviado.
mcPlayerListener.ReceivedInvite1=[[RED]]ALERTA: [[GREEN]]Você recebeu um convite do {1} para a equipe {0}. mcPlayerListener.ReceivedInvite1=[[RED]]ALERTA: [[GREEN]]Você recebeu um convite do {1} para a equipe {0}.
mcPlayerListener.ReceivedInvite2=[[YELLOW]]Digite [[GREEN]]/{0}[[YELLOW]] para aceitar o convite mcPlayerListener.ReceivedInvite2=[[YELLOW]]Digite [[GREEN]]/{0}[[YELLOW]] para aceitar o convite
mcPlayerListener.InviteAccepted=[[GREEN]]Convite aceito. Você se juntou a equipe {0} mcPlayerListener.InviteAccepted=[[GREEN]]Convite aceito. Você se juntou a equipe {0}
mcPlayerListener.NoInvites=[[RED]]Você nao tem convites pendentes. mcPlayerListener.NoInvites=[[RED]]Você nao tem convites pendentes.
mcPlayerListener.YouAreInParty=[[GREEN]]Você está na equipe {0} mcPlayerListener.YouAreInParty=[[GREEN]]Você está na equipe {0}
mcPlayerListener.PartyMembers=[[GREEN]]Membros da Equipe mcPlayerListener.PartyMembers=[[GREEN]]Membros da Equipe
mcPlayerListener.LeftParty=[[RED]]Você saiu da equipe mcPlayerListener.LeftParty=[[RED]]Você saiu da equipe
mcPlayerListener.JoinedParty=Sua Equipe: {0} mcPlayerListener.JoinedParty=Sua Equipe: {0}
mcPlayerListener.PartyChatOn=Chat da Equipe [[GREEN]]On mcPlayerListener.PartyChatOn=Chat da Equipe [[GREEN]]On
mcPlayerListener.PartyChatOff=Chat da Equipe [[RED]]Off mcPlayerListener.PartyChatOff=Chat da Equipe [[RED]]Off
mcPlayerListener.AdminChatOn=Chat do Admin [[GREEN]]On mcPlayerListener.AdminChatOn=Chat do Admin [[GREEN]]On
mcPlayerListener.AdminChatOff=Chat do Admin [[RED]]Off mcPlayerListener.AdminChatOff=Chat do Admin [[RED]]Off
mcPlayerListener.MOTD=[[BLUE]]Esse Server está rodando o mcMMO {0} digite [[YELLOW]]/{1}[[BLUE]] para obter ajuda. mcPlayerListener.MOTD=[[BLUE]]Esse Server está rodando o mcMMO {0} digite [[YELLOW]]/{1}[[BLUE]] para obter ajuda.
mcPlayerListener.WIKI=[[BLUE]]Para mais informaçoes - [[GREEN]]http://mcmmo.wikia.com mcPlayerListener.WIKI=[[BLUE]]Para mais informaçoes - [[GREEN]]http://mcmmo.wikia.com
mcPlayerListener.PowerLevel=[[RED]]NIVEL TOTAL: mcPlayerListener.PowerLevel=[[RED]]NIVEL TOTAL:
mcPlayerListener.PowerLevelLeaderboard=[[BLUE]]-Classificaçao - [[GREEN]]Nível - [[WHITE]]Jogador- mcPlayerListener.PowerLevelLeaderboard=[[BLUE]]-Classificaçao - [[GREEN]]Nível - [[WHITE]]Jogador-
mcPlayerListener.SkillLeaderboard=[[BLUE]]-Classificaçao em [[GREEN]]{0} mcPlayerListener.SkillLeaderboard=[[BLUE]]-Classificaçao em [[GREEN]]{0}
mcPlayerListener.RepairSkill=Reparaçao (Repair): mcPlayerListener.RepairSkill=Reparaçao (Repair):
mcPlayerListener.SwordsSkill=Espadas (Swords): mcPlayerListener.SwordsSkill=Espadas (Swords):
mcPlayerListener.TamingSkill=Domar (Taming): mcPlayerListener.TamingSkill=Domar (Taming):
mcPlayerListener.UnarmedSkill=Desarmado (Unarmed): mcPlayerListener.UnarmedSkill=Desarmado (Unarmed):
mcPlayerListener.WoodcuttingSkill=Lenhador (Woodcutting): mcPlayerListener.WoodcuttingSkill=Lenhador (Woodcutting):
mcPlayerListener.YourStats=[[GREEN]][mcMMO] Estatísticas mcPlayerListener.YourStats=[[GREEN]][mcMMO] Estatísticas
Party.InformedOnJoin={0} [[GREEN]] entrou na equipe Party.InformedOnJoin={0} [[GREEN]] entrou na equipe
Party.InformedOnQuit={0} [[GREEN]] saiu da equipe Party.InformedOnQuit={0} [[GREEN]] saiu da equipe
Skills.YourGreenTerra=[[GREEN]]Sua habilidade [[YELLOW]]Green Terra [[GREEN]]está disponível! Skills.YourGreenTerra=[[GREEN]]Sua habilidade [[YELLOW]]Green Terra [[GREEN]]está disponível!
Skills.YourTreeFeller=[[GREEN]]Sua habilidade [[YELLOW]]Derrubador de Arvores [[GREEN]]está disponível! Skills.YourTreeFeller=[[GREEN]]Sua habilidade [[YELLOW]]Derrubador de Arvores [[GREEN]]está disponível!
Skills.YourSuperBreaker=[[GREEN]]Sua habilidade [[YELLOW]]Super Britadeira [[GREEN]]está disponível! Skills.YourSuperBreaker=[[GREEN]]Sua habilidade [[YELLOW]]Super Britadeira [[GREEN]]está disponível!
Skills.YourSerratedStrikes=[[GREEN]]Sua habilidade [[YELLOW]]Ataques Cortantes [[GREEN]]está disponível! Skills.YourSerratedStrikes=[[GREEN]]Sua habilidade [[YELLOW]]Ataques Cortantes [[GREEN]]está disponível!
Skills.YourBerserk=[[GREEN]]Sua habilidade [[YELLOW]]Fúria [[GREEN]]está disponível! Skills.YourBerserk=[[GREEN]]Sua habilidade [[YELLOW]]Fúria [[GREEN]]está disponível!
Skills.YourSkullSplitter=[[GREEN]]Sua habilidade [[YELLOW]]Rachador de Crânios [[GREEN]]está disponível! Skills.YourSkullSplitter=[[GREEN]]Sua habilidade [[YELLOW]]Rachador de Crânios [[GREEN]]está disponível!
Skills.YourGigaDrillBreaker=[[GREEN]]Sua habilidade [[YELLOW]]Super Broca [[GREEN]]está disponível! Skills.YourGigaDrillBreaker=[[GREEN]]Sua habilidade [[YELLOW]]Super Broca [[GREEN]]está disponível!
Skills.TooTired=[[RED]]Você está cansado pra usar essa habilidade. Skills.TooTired=[[RED]]Você está cansado pra usar essa habilidade.
Skills.ReadyHoe=[[GREEN]]*ENXADA PRONTA PARA USAR GREEN TERRA* Skills.ReadyHoe=[[GREEN]]*ENXADA PRONTA PARA USAR GREEN TERRA*
Skills.LowerHoe=[[GRAY]]*DESCARREGOU A ENXADA* Skills.LowerHoe=[[GRAY]]*DESCARREGOU A ENXADA*
Skills.ReadyAxe=[[GREEN]]*MACHADO PRONTO PARA USAR DERRUBADOR DE ARVORES* Skills.ReadyAxe=[[GREEN]]*MACHADO PRONTO PARA USAR DERRUBADOR DE ARVORES*
Skills.LowerAxe=[[GRAY]]*DESCARREGOU O MACHADO* Skills.LowerAxe=[[GRAY]]*DESCARREGOU O MACHADO*
Skills.ReadyFists=[[GREEN]]*PUNHO PRONTO PARA USAR FURIA* Skills.ReadyFists=[[GREEN]]*PUNHO PRONTO PARA USAR FURIA*
Skills.LowerFists=[[GRAY]]*DESCARREGOU O PUNHO* Skills.LowerFists=[[GRAY]]*DESCARREGOU O PUNHO*
Skills.ReadyPickAxe=[[GREEN]]*PICARETA PRONTA PARA USAR SUPER BRITADEIRA* Skills.ReadyPickAxe=[[GREEN]]*PICARETA PRONTA PARA USAR SUPER BRITADEIRA*
Skills.LowerPickAxe=[[GRAY]]*DESCARREGOU A PICARETA* Skills.LowerPickAxe=[[GRAY]]*DESCARREGOU A PICARETA*
Skills.ReadyShovel=[[GREEN]]*PA PRONTA PARA USAR SUPER BROCA* Skills.ReadyShovel=[[GREEN]]*PA PRONTA PARA USAR SUPER BROCA*
Skills.LowerShovel=[[GRAY]]*DESCARREGOU A PA* Skills.LowerShovel=[[GRAY]]*DESCARREGOU A PA*
Skills.ReadySword=[[GREEN]]*ESPADA PRONTA PARA USAR ATAQUES CORTANTES* Skills.ReadySword=[[GREEN]]*ESPADA PRONTA PARA USAR ATAQUES CORTANTES*
Skills.LowerSword=[[GRAY]]*DESCARREGOU A ESPADA* Skills.LowerSword=[[GRAY]]*DESCARREGOU A ESPADA*
Skills.BerserkOn=[[GREEN]]*FURIA ATIVADA* Skills.BerserkOn=[[GREEN]]*FURIA ATIVADA*
Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] Usou a [[RED]]Fúria! Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] Usou a [[RED]]Fúria!
Skills.GreenTerraOn=[[GREEN]]*GREEN TERRA ATIVADO* Skills.GreenTerraOn=[[GREEN]]*GREEN TERRA ATIVADO*
Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Green Terra! Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Green Terra!
Skills.TreeFellerOn=[[GREEN]]*DERRUBADOR E ARVORES ATIVADO* Skills.TreeFellerOn=[[GREEN]]*DERRUBADOR E ARVORES ATIVADO*
Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Tree Feller! Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Tree Feller!
Skills.SuperBreakerOn=[[GREEN]]*SUPER BRITADEIRA ATIVADA* Skills.SuperBreakerOn=[[GREEN]]*SUPER BRITADEIRA ATIVADA*
Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Super Britadeira! Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Super Britadeira!
Skills.SerratedStrikesOn=[[GREEN]]*ATAQUES CORTANTES ATIVADO* Skills.SerratedStrikesOn=[[GREEN]]*ATAQUES CORTANTES ATIVADO*
Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Ataques Cortantes! Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Ataques Cortantes!
Skills.SkullSplitterOn=[[GREEN]]*RACHADOR DE CRANIOS ATIVADO* Skills.SkullSplitterOn=[[GREEN]]*RACHADOR DE CRANIOS ATIVADO*
Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Rachador de Crânios! Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Rachador de Crânios!
Skills.GigaDrillBreakerOn=[[GREEN]]*SUPER BROCA ATIVADO* Skills.GigaDrillBreakerOn=[[GREEN]]*SUPER BROCA ATIVADO*
Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Super Broca! Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Super Broca!
Skills.GreenTerraOff=[[RED]]*Green Terra acabou* Skills.GreenTerraOff=[[RED]]*Green Terra acabou*
Skills.TreeFellerOff=[[RED]]*Derrubador de Arvores acabou* Skills.TreeFellerOff=[[RED]]*Derrubador de Arvores acabou*
Skills.SuperBreakerOff=[[RED]]*Super Britadeira acabou* Skills.SuperBreakerOff=[[RED]]*Super Britadeira acabou*
Skills.SerratedStrikesOff=[[RED]]*Ataques Cortantes acabou* Skills.SerratedStrikesOff=[[RED]]*Ataques Cortantes acabou*
Skills.BerserkOff=[[RED]]*Fúria acabou* Skills.BerserkOff=[[RED]]*Fúria acabou*
Skills.SkullSplitterOff=[[RED]]*Rachador de Crânios acabou* Skills.SkullSplitterOff=[[RED]]*Rachador de Crânios acabou*
Skills.GigaDrillBreakerOff=[[RED]]*Super Broca acabou* Skills.GigaDrillBreakerOff=[[RED]]*Super Broca acabou*
Skills.TamingUp=[[YELLOW]]Habilidade de Domar aumentada em {0}. Total ({1}) Skills.TamingUp=[[YELLOW]]Habilidade de Domar aumentada em {0}. Total ({1})
Skills.AcrobaticsUp=[[YELLOW]]Habilidade Acrobacia aumentada em {0}. Total ({1}) Skills.AcrobaticsUp=[[YELLOW]]Habilidade Acrobacia aumentada em {0}. Total ({1})
Skills.ArcheryUp=[[YELLOW]]Habilidade de Arqueiro aumentada em {0}. Total ({1}) Skills.ArcheryUp=[[YELLOW]]Habilidade de Arqueiro aumentada em {0}. Total ({1})
Skills.SwordsUp=[[YELLOW]]Habilidade com Espadas aumentada em {0}. Total ({1}) Skills.SwordsUp=[[YELLOW]]Habilidade com Espadas aumentada em {0}. Total ({1})
Skills.AxesUp=[[YELLOW]]Habilidade com Machados aumentada em {0}. Total ({1}) Skills.AxesUp=[[YELLOW]]Habilidade com Machados aumentada em {0}. Total ({1})
Skills.UnarmedUp=[[YELLOW]]Habilidade Desarmado aumentada em {0}. Total ({1}) Skills.UnarmedUp=[[YELLOW]]Habilidade Desarmado aumentada em {0}. Total ({1})
Skills.HerbalismUp=[[YELLOW]]Habilidade Herbalismo aumentada em {0}. Total ({1}) Skills.HerbalismUp=[[YELLOW]]Habilidade Herbalismo aumentada em {0}. Total ({1})
Skills.MiningUp=[[YELLOW]]Habilidade de Mineraçao aumentada em {0}. Total ({1}) Skills.MiningUp=[[YELLOW]]Habilidade de Mineraçao aumentada em {0}. Total ({1})
Skills.WoodcuttingUp=[[YELLOW]]Habilidade de Lenhador aumentada em {0}. Total ({1}) Skills.WoodcuttingUp=[[YELLOW]]Habilidade de Lenhador aumentada em {0}. Total ({1})
Skills.RepairUp=[[YELLOW]]Habilidade de Reparaçao aumentada em {0}. Total ({1}) Skills.RepairUp=[[YELLOW]]Habilidade de Reparaçao aumentada em {0}. Total ({1})
Skills.ExcavationUp=[[YELLOW]]Habilidade de Escavaçao aumentada em {0}. Total ({1}) Skills.ExcavationUp=[[YELLOW]]Habilidade de Escavaçao aumentada em {0}. Total ({1})
Skills.FeltEasy=[[GRAY]]Essa foi fácil. Skills.FeltEasy=[[GRAY]]Essa foi fácil.
Skills.StackedItems=[[DARK_RED]]Nao pode reparar itens empilhados juntos. Skills.StackedItems=[[DARK_RED]]Nao pode reparar itens empilhados juntos.
Skills.NeedMore=[[DARK_RED]]Você precisa de mais Skills.NeedMore=[[DARK_RED]]Você precisa de mais
Skills.AdeptDiamond=[[DARK_RED]]Você nao tem o nível necessário para reparar Diamante Skills.AdeptDiamond=[[DARK_RED]]Você nao tem o nível necessário para reparar Diamante
Skills.FullDurability=[[GRAY]]Já está com Durabilidade cheia. Skills.FullDurability=[[GRAY]]Já está com Durabilidade cheia.
Skills.Disarmed=[[DARK_RED]]Você foi Desarmado! Skills.Disarmed=[[DARK_RED]]Você foi Desarmado!
mcPlayerListener.SorcerySkill=Feitiçaria (Sorcery): mcPlayerListener.SorcerySkill=Feitiçaria (Sorcery):
m.SkillSorcery=FEITIÇARIA m.SkillSorcery=FEITIÇARIA
Sorcery.HasCast=[[GREEN]]*CASTING*[[GOLD]] Sorcery.HasCast=[[GREEN]]*CASTING*[[GOLD]]
Sorcery.Current_Mana=[[DARK_AQUA]]MP Sorcery.Current_Mana=[[DARK_AQUA]]MP
Sorcery.SpellSelected=[[GREEN]]-=([[GOLD]]{0}[[GREEN]])=- [[RED]]([[GRAY]]{1}[[RED]]) Sorcery.SpellSelected=[[GREEN]]-=([[GOLD]]{0}[[GREEN]])=- [[RED]]([[GRAY]]{1}[[RED]])
Sorcery.Cost=[[RED]][COST] {0} MP Sorcery.Cost=[[RED]][COST] {0} MP
Sorcery.OOM=[[DARK_AQUA]][[[GOLD]]{2}[[DARK_AQUA]]][[DARK_GRAY]] Sem Mana [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[GRAY]]{1}[[YELLOW]]) Sorcery.OOM=[[DARK_AQUA]][[[GOLD]]{2}[[DARK_AQUA]]][[DARK_GRAY]] Sem Mana [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[GRAY]]{1}[[YELLOW]])
Sorcery.Water.Thunder=TROVAO Sorcery.Water.Thunder=TROVAO
Sorcery.Curative.Self=CURAR-SE Sorcery.Curative.Self=CURAR-SE
Sorcery.Curative.Other=CURAR AMIGOS Sorcery.Curative.Other=CURAR AMIGOS
m.LVL=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]]) m.LVL=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
Combat.BeastLore=[[GREEN]]*CONHECIMENTO DE FERAS* Combat.BeastLore=[[GREEN]]*CONHECIMENTO DE FERAS*
Combat.BeastLoreOwner=[[DARK_AQUA]]Dono ([[RED]]{0}[[DARK_AQUA]]) Combat.BeastLoreOwner=[[DARK_AQUA]]Dono ([[RED]]{0}[[DARK_AQUA]])
Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/20) Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/20)
Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Vida ([[GREEN]]{0}[[DARK_AQUA]]/8) Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Vida ([[GREEN]]{0}[[DARK_AQUA]]/8)
mcMMO.Description=[[DARK_AQUA]]Q: O QUE E? [[GOLD]]mcMMO é um mod [[RED]]OPEN SOURCE[[GOLD]] de RPG para a plataforma "Bukkit" feito por [[BLUE]]nossr50.[[GOLD]] Ele acresenta uma série de habilidades ao Minecraft. [[GOLD]]Você pode ganhar experiência de muitas maneiras.,[[GOLD]]Digite [[GREEN]]/NOME_DA_HABILIDADE[[GOLD]] para obter informaçoes sobre a habilidade.,[[DARK_AQUA]]Q: O QUE ELE FAZ? [[GOLD]]Por exemplo... em [[DARK_AQUA]]Mineraçao[[GOLD]] você receberá benefícios tais como [[RED]]Drop x2[[GOLD]] ou a habilidade [[RED]]Super Esmagador.[[GOLD]] que quando ativada com o clique direito permite minerar rapidamente durante sua duraçao. [[GOLD]]que depende do nível da sua habilidade. Aumentar o nível de [[BLUE]]Mineraçao[[GOLD]] é simples. basta minerar pedras ou minérios!,[[GOLD]]O objetivo do mcMMO é criar uma experiência de RPG de qualidade.,[[GOLD]]Digite [[GREEN]]/{0}[[GOLD]] para uma lista de comandos possíveis.,[[DARK_AQUA]]Q: ONDE POSSO SUGERIR IDEIAS!?,[[GOLD]]No tópico do mcMMO no fórum bukkit! (www.bit.ly/MCmmoIDEA),[[DARK_AQUA]]Q: Para mais informaçoes. leia a wiki do McMMO: [[RED]]mcmmo.wikia.com mcMMO.Description=[[DARK_AQUA]]Q: O QUE E? [[GOLD]]mcMMO é um mod [[RED]]OPEN SOURCE[[GOLD]] de RPG para a plataforma "Bukkit" feito por [[BLUE]]nossr50.[[GOLD]] Ele acresenta uma série de habilidades ao Minecraft. [[GOLD]]Você pode ganhar experiência de muitas maneiras.,[[GOLD]]Digite [[GREEN]]/NOME_DA_HABILIDADE[[GOLD]] para obter informaçoes sobre a habilidade.,[[DARK_AQUA]]Q: O QUE ELE FAZ? [[GOLD]]Por exemplo... em [[DARK_AQUA]]Mineraçao[[GOLD]] você receberá benefícios tais como [[RED]]Drop x2[[GOLD]] ou a habilidade [[RED]]Super Esmagador.[[GOLD]] que quando ativada com o clique direito permite minerar rapidamente durante sua duraçao. [[GOLD]]que depende do nível da sua habilidade. Aumentar o nível de [[BLUE]]Mineraçao[[GOLD]] é simples. basta minerar pedras ou minérios!,[[GOLD]]O objetivo do mcMMO é criar uma experiência de RPG de qualidade.,[[GOLD]]Digite [[GREEN]]/{0}[[GOLD]] para uma lista de comandos possíveis.,[[DARK_AQUA]]Q: ONDE POSSO SUGERIR IDEIAS!?,[[GOLD]]No tópico do mcMMO no fórum bukkit! (www.bit.ly/MCmmoIDEA),[[DARK_AQUA]]Q: Para mais informaçoes. leia a wiki do McMMO: [[RED]]mcmmo.wikia.com
Party.Locked=[[RED]]Equipe está trancada, só o líder pode convidar. Party.Locked=[[RED]]Equipe está trancada, só o líder pode convidar.
Party.IsntLocked=[[GRAY]]Equipe nao está trancada Party.IsntLocked=[[GRAY]]Equipe nao está trancada
Party.Unlocked=[[GRAY]]Equipe foi Destrancada Party.Unlocked=[[GRAY]]Equipe foi Destrancada
Party.Help1=[[RED]]O uso certo é [[YELLOW]]/{0} [[WHITE]]<nome>[[YELLOW]] ou [[WHITE]]'q' [[YELLOW]]para sair Party.Help1=[[RED]]O uso certo é [[YELLOW]]/{0} [[WHITE]]<nome>[[YELLOW]] ou [[WHITE]]'q' [[YELLOW]]para sair
Party.Help2=[[RED]]Para entrar em uma equipe com senha use [[YELLOW]]/{0} [[WHITE]]<nome> <senha> Party.Help2=[[RED]]Para entrar em uma equipe com senha use [[YELLOW]]/{0} [[WHITE]]<nome> <senha>
Party.Help3=[[RED]]Consulte /{0} ? para mais informaçoes Party.Help3=[[RED]]Consulte /{0} ? para mais informaçoes
Party.Help4=[[RED]]Use [[YELLOW]]/{0} [[WHITE]]<nome> [[YELLOW]]para entrar em uma equipe ou [[WHITE]]'q' [[YELLOW]]para sair Party.Help4=[[RED]]Use [[YELLOW]]/{0} [[WHITE]]<nome> [[YELLOW]]para entrar em uma equipe ou [[WHITE]]'q' [[YELLOW]]para sair
Party.Help5=[[RED]]Para trancar sua equipe use [[YELLOW]]/{0} [[WHITE]]lock Party.Help5=[[RED]]Para trancar sua equipe use [[YELLOW]]/{0} [[WHITE]]lock
Party.Help6=[[RED]]Para destrancar sua equipe use [[YELLOW]]/{0} [[WHITE]]unlock Party.Help6=[[RED]]Para destrancar sua equipe use [[YELLOW]]/{0} [[WHITE]]unlock
Party.Help7=[[RED]]Para colocar senha na sua equipe use [[YELLOW]]/{0} [[WHITE]]password <password> Party.Help7=[[RED]]Para colocar senha na sua equipe use [[YELLOW]]/{0} [[WHITE]]password <password>
Party.Help8=[[RED]]Para excluir um jogador da equipe use [[YELLOW]]/{0} [[WHITE]]kick <player> Party.Help8=[[RED]]Para excluir um jogador da equipe use [[YELLOW]]/{0} [[WHITE]]kick <player>
Party.Help9=[[RED]]Para transferir a liderança da equipe use [[YELLOW]]/{0} [[WHITE]]owner <player> Party.Help9=[[RED]]Para transferir a liderança da equipe use [[YELLOW]]/{0} [[WHITE]]owner <player>
Party.NotOwner=[[DARK_RED]]Você nao é o líder da equipe Party.NotOwner=[[DARK_RED]]Você nao é o líder da equipe
Party.InvalidName=[[DARK_RED]]Este nome nao é valido Party.InvalidName=[[DARK_RED]]Este nome nao é valido
Party.PasswordSet=[[GREEN]]Senha da equipe: {0} Party.PasswordSet=[[GREEN]]Senha da equipe: {0}
Party.CouldNotKick=[[DARK_RED]]Nao foi possível excluir o jogador {0} Party.CouldNotKick=[[DARK_RED]]Nao foi possível excluir o jogador {0}
Party.NotInYourParty=[[DARK_RED]]{0} nao está na sua equipe Party.NotInYourParty=[[DARK_RED]]{0} nao está na sua equipe
Party.CouldNotSetOwner=[[DARK_RED]]Nao foi possível passar a liderança para {0} Party.CouldNotSetOwner=[[DARK_RED]]Nao foi possível passar a liderança para {0}
Commands.xprate.proper=[[DARK_AQUA]]Uso certo é /{0} [integer] [true:false] Commands.xprate.proper=[[DARK_AQUA]]Uso certo é /{0} [integer] [true:false]
Commands.xprate.proper2=[[DARK_AQUA]]Também pode digitar /{0} reset para voltar tudo ao padrao Commands.xprate.proper2=[[DARK_AQUA]]Também pode digitar /{0} reset para voltar tudo ao padrao
Commands.xprate.proper3=[[RED]]Enter true or false for the second value Commands.xprate.proper3=[[RED]]Enter true or false for the second value
Commands.xprate.over=[[RED]]Evento de XP Rate acabou!! Commands.xprate.over=[[RED]]Evento de XP Rate acabou!!
Commands.xprate.started=[[GOLD]]EVENTO DE XP COMEÇOU! Commands.xprate.started=[[GOLD]]EVENTO DE XP COMEÇOU!
Commands.xprate.started2=[[GOLD]]XP RATE AGORA é {0}x!! Commands.xprate.started2=[[GOLD]]XP RATE AGORA é {0}x!!
Commands.xplock.locked=[[GOLD]]Sua barra de XP BAR está travada em {0}! Commands.xplock.locked=[[GOLD]]Sua barra de XP BAR está travada em {0}!
Commands.xplock.unlocked=[[GOLD]]Sua barra de XP foi [[GREEN]]DESTRAVADA[[GOLD]]! Commands.xplock.unlocked=[[GOLD]]Sua barra de XP foi [[GREEN]]DESTRAVADA[[GOLD]]!
Commands.xplock.invalid=[[RED]]Nao existe habilidade com esse nome! Tente /xplock mining Commands.xplock.invalid=[[RED]]Nao existe habilidade com esse nome! Tente /xplock mining

View File

@ -1,343 +1,343 @@
Combat.WolfExamine=[[GREEN]]**Вы научили Волка использованию "Удара волка"** Combat.WolfExamine=[[GREEN]]**Вы научили Волка использованию "Удара волка"**
Combat.WolfExamine=[[GREEN]]**Вы научили Волка использованию "Удара волка"** Combat.WolfExamine=[[GREEN]]**Вы научили Волка использованию "Удара волка"**
Combat.WolfShowMaster=[[DARK_GREEN]]Мастер по приручению Волков \: {0} Combat.WolfShowMaster=[[DARK_GREEN]]Мастер по приручению Волков \: {0}
Combat.Ignition=[[RED]]**Вы подожгли противника стрелой!!** Combat.Ignition=[[RED]]**Вы подожгли противника стрелой!!**
Combat.BurningArrowHit=[[DARK_RED]]Вы были поражены горящей стрелой\! Combat.BurningArrowHit=[[DARK_RED]]Вы были поражены горящей стрелой\!
Combat.TouchedFuzzy=[[DARK_RED]]Вы истекаете кровью. Кружится голова. Combat.TouchedFuzzy=[[DARK_RED]]Вы истекаете кровью. Кружится голова.
Combat.TargetDazed=Ваша цель [[DARK_RED]]Шокирована Combat.TargetDazed=Ваша цель [[DARK_RED]]Шокирована
Combat.WolfNoMaster=[[GRAY]]У этого Волка нет хозяина Combat.WolfNoMaster=[[GRAY]]У этого Волка нет хозяина
Combat.WolfHealth=[[GREEN]]У этого Волка {0} Здоровья Combat.WolfHealth=[[GREEN]]У этого Волка {0} Здоровья
Combat.StruckByGore=[[RED]]**Окравление неудачно** Combat.StruckByGore=[[RED]]**Окравление неудачно**
Combat.Gore=[[GREEN]]**Окравление** Combat.Gore=[[GREEN]]**Окравление**
Combat.ArrowDeflect=[[WHITE]]**Стрела отскочила** Combat.ArrowDeflect=[[WHITE]]**Стрела отскочила**
Item.ChimaeraWingFail=**Крылья Химеры не смогли вас унести\!** Item.ChimaeraWingFail=**Крылья Химеры не смогли вас унести\!**
Item.ChimaeraWingPass=**Крылья Химеры уносят вас...** Item.ChimaeraWingPass=**Крылья Химеры уносят вас...**
Item.InjuredWait=Вы ранены и не сможете пока использовать это. [[YELLOW]]({0}s) Item.InjuredWait=Вы ранены и не сможете пока использовать это. [[YELLOW]]({0}s)
Item.NeedFeathers=[[GRAY]]Вам нужно больше перьев.. Item.NeedFeathers=[[GRAY]]Вам нужно больше перьев..
m.mccPartyCommands=[[GREEN]]--Групповые команды-- m.mccPartyCommands=[[GREEN]]--Групповые команды--
m.mccParty=[party name] [[RED]]- Создание группы m.mccParty=[party name] [[RED]]- Создание группы
m.mccPartyQ=[[RED]]- Покиньте текущую группу m.mccPartyQ=[[RED]]- Покиньте текущую группу
m.mccPartyToggle=[[RED]] - Включить групповой чат m.mccPartyToggle=[[RED]] - Включить групповой чат
m.mccPartyInvite=[player name] [[RED]]- Прислать приглашение в группу m.mccPartyInvite=[player name] [[RED]]- Прислать приглашение в группу
m.mccPartyAccept=[[RED]]- Подтвердить приглашение в группу m.mccPartyAccept=[[RED]]- Подтвердить приглашение в группу
m.mccPartyTeleport=[party member name] [[RED]]- Телепортироваться к члену группы m.mccPartyTeleport=[party member name] [[RED]]- Телепортироваться к члену группы
m.mccOtherCommands=[[GREEN]]--Другие команды-- m.mccOtherCommands=[[GREEN]]--Другие команды--
m.mccStats=- Посмотреть ваши McMMo характеристики m.mccStats=- Посмотреть ваши McMMo характеристики
m.mccLeaderboards=- Доска Лидеров m.mccLeaderboards=- Доска Лидеров
m.mccMySpawn=- Телепортирует к вашей кровати m.mccMySpawn=- Телепортирует к вашей кровати
m.mccClearMySpawn=- Убирает вашу кровать m.mccClearMySpawn=- Убирает вашу кровать
m.mccToggleAbility=- Активировать возможность правым кликом мыши m.mccToggleAbility=- Активировать возможность правым кликом мыши
m.mccAdminToggle=- Включить админский чат m.mccAdminToggle=- Включить админский чат
m.mccWhois=[playername] [[RED]]- Посмотреть детальную информацию m.mccWhois=[playername] [[RED]]- Посмотреть детальную информацию
m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Изменить цель m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Изменить цель
m.mccMcGod=- Режим Бога m.mccMcGod=- Режим Бога
m.mccSkillInfo=[skillname] [[RED]]- Посмотреть детальную информацию о умении m.mccSkillInfo=[skillname] [[RED]]- Посмотреть детальную информацию о умении
m.mccModDescription=[[RED]]- Прочитать информацию о моде McMMo m.mccModDescription=[[RED]]- Прочитать информацию о моде McMMo
m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]----- m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
m.XPGain=[[DARK_GRAY]]XP GAIN: [[WHITE]]{0} m.XPGain=[[DARK_GRAY]]XP GAIN: [[WHITE]]{0}
m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1} m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1}
m.AbilityLockTemplate=[[GRAY]]{0} m.AbilityLockTemplate=[[GRAY]]{0}
m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1} m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1}
m.Effects=ЭФФЕКТЫ m.Effects=ЭФФЕКТЫ
m.YourStats=ВАШИ ХАРАКТЕРИСТИКИ m.YourStats=ВАШИ ХАРАКТЕРИСТИКИ
m.SkillTaming=Приручение m.SkillTaming=Приручение
m.XPGainTaming=Волки причиняют ущерб m.XPGainTaming=Волки причиняют ущерб
m.EffectsTaming1_0=Удар Волка m.EffectsTaming1_0=Удар Волка
m.EffectsTaming1_1=Уменьшение количества костей m.EffectsTaming1_1=Уменьшение количества костей
m.EffectsTaming2_0=Окравление m.EffectsTaming2_0=Окравление
m.EffectsTaming2_1=Критический удар во время истекания кровью m.EffectsTaming2_1=Критический удар во время истекания кровью
m.EffectsTaming3_0=Острые Когти m.EffectsTaming3_0=Острые Когти
m.EffectsTaming3_1=Бонус к урону m.EffectsTaming3_1=Бонус к урону
m.EffectsTaming4_0=Независимость от экологии m.EffectsTaming4_0=Независимость от экологии
m.EffectsTaming4_1=Имунитет к падению, боязнь лавы/кактусов m.EffectsTaming4_1=Имунитет к падению, боязнь лавы/кактусов
m.EffectsTaming5_0=Густой мех m.EffectsTaming5_0=Густой мех
m.EffectsTaming5_1=Сокращение урона, огнеустойчивость m.EffectsTaming5_1=Сокращение урона, огнеустойчивость
m.EffectsTaming6_0=Надежная защита от повреждений m.EffectsTaming6_0=Надежная защита от повреждений
m.EffectsTaming6_1=Снижение урона от взрывов m.EffectsTaming6_1=Снижение урона от взрывов
m.AbilLockTaming1=Блокируется до 100+ уровня(Независимость от экологии) m.AbilLockTaming1=Блокируется до 100+ уровня(Независимость от экологии)
m.AbilLockTaming2=Блокируется до 250+ уровня (Густой мех) m.AbilLockTaming2=Блокируется до 250+ уровня (Густой мех)
m.AbilLockTaming3=Блокируется до 500+ уровня (Надежная защита от повреждений) m.AbilLockTaming3=Блокируется до 500+ уровня (Надежная защита от повреждений)
m.AbilLockTaming4=Блокируется до 700+ уровня (Острые Когти) m.AbilLockTaming4=Блокируется до 700+ уровня (Острые Когти)
m.AbilBonusTaming1_0=Независимость от экологии m.AbilBonusTaming1_0=Независимость от экологии
m.AbilBonusTaming1_1=Волки избегают опасностей m.AbilBonusTaming1_1=Волки избегают опасностей
m.AbilBonusTaming2_0=Густой мех m.AbilBonusTaming2_0=Густой мех
m.AbilBonusTaming2_1=Урон наполовину, Огнеустойчивость m.AbilBonusTaming2_1=Урон наполовину, Огнеустойчивость
m.AbilBonusTaming3_0=Надежная защита от повреждений m.AbilBonusTaming3_0=Надежная защита от повреждений
m.AbilBonusTaming3_1=Взрывы причиняют 1/6 нормального урона m.AbilBonusTaming3_1=Взрывы причиняют 1/6 нормального урона
m.AbilBonusTaming4_0=Острые Когти m.AbilBonusTaming4_0=Острые Когти
m.AbilBonusTaming4_1=+2 Урона m.AbilBonusTaming4_1=+2 Урона
m.TamingGoreChance=[[RED]]Шанс окравления: [[YELLOW]]{0}% m.TamingGoreChance=[[RED]]Шанс окравления: [[YELLOW]]{0}%
m.SkillWoodCutting=Деревообработка m.SkillWoodCutting=Деревообработка
m.XPGainWoodCutting=Рубить деревья m.XPGainWoodCutting=Рубить деревья
m.EffectsWoodCutting1_0=Любитель деревьев(способность) m.EffectsWoodCutting1_0=Любитель деревьев(способность)
m.EffectsWoodCutting1_1=Делать взрывы деревьев m.EffectsWoodCutting1_1=Делать взрывы деревьев
m.EffectsWoodCutting2_0=Быстрое срезание листьев m.EffectsWoodCutting2_0=Быстрое срезание листьев
m.EffectsWoodCutting2_1=Сдувать листья m.EffectsWoodCutting2_1=Сдувать листья
m.EffectsWoodCutting3_0=Двойной дроп m.EffectsWoodCutting3_0=Двойной дроп
m.EffectsWoodCutting3_1=Нормальный двойной дроп m.EffectsWoodCutting3_1=Нормальный двойной дроп
m.AbilLockWoodCutting1=Блокируется до 100+ уровня(Быстрое срезание листьев) m.AbilLockWoodCutting1=Блокируется до 100+ уровня(Быстрое срезание листьев)
m.AbilBonusWoodCutting1_0=Быстрое срезание листьев m.AbilBonusWoodCutting1_0=Быстрое срезание листьев
m.AbilBonusWoodCutting1_1=Сдувать листья m.AbilBonusWoodCutting1_1=Сдувать листья
m.WoodCuttingDoubleDropChance=[[RED]]Шанс двойного дропа: [[YELLOW]]{0}% m.WoodCuttingDoubleDropChance=[[RED]]Шанс двойного дропа: [[YELLOW]]{0}%
m.WoodCuttingTreeFellerLength=[[RED]]Продолжительность Любителя деревьев: [[YELLOW]]{0}s m.WoodCuttingTreeFellerLength=[[RED]]Продолжительность Любителя деревьев: [[YELLOW]]{0}s
m.SkillArchery=Стрельба из лука m.SkillArchery=Стрельба из лука
m.XPGainArchery=Атаковать монстров из лука m.XPGainArchery=Атаковать монстров из лука
m.EffectsArchery1_0=Поджёг m.EffectsArchery1_0=Поджёг
m.EffectsArchery1_1=25% шанс, что цель подожгётся m.EffectsArchery1_1=25% шанс, что цель подожгётся
m.EffectsArchery2_0=Шокирование(Игроков) m.EffectsArchery2_0=Шокирование(Игроков)
m.EffectsArchery2_1=Дезориентирует врагов m.EffectsArchery2_1=Дезориентирует врагов
m.EffectsArchery3_0=Урон+ m.EffectsArchery3_0=Урон+
m.EffectsArchery3_1=Улучшает Урон m.EffectsArchery3_1=Улучшает Урон
m.EffectsArchery4_0=Получение стрел m.EffectsArchery4_0=Получение стрел
m.EffectsArchery4_1=Шанс получить стрелы из трупов m.EffectsArchery4_1=Шанс получить стрелы из трупов
m.ArcheryDazeChance=[[RED]]Шанс шокировать: [[YELLOW]]{0}% m.ArcheryDazeChance=[[RED]]Шанс шокировать: [[YELLOW]]{0}%
m.ArcheryRetrieveChance=[[RED]]Шанс получить стрелы: [[YELLOW]]{0}% m.ArcheryRetrieveChance=[[RED]]Шанс получить стрелы: [[YELLOW]]{0}%
m.ArcheryIgnitionLength=[[RED]]Длительность поджёга: [[YELLOW]]{0} секунд m.ArcheryIgnitionLength=[[RED]]Длительность поджёга: [[YELLOW]]{0} секунд
m.ArcheryDamagePlus=[[RED]]Урон+ (Rank{0}): [[YELLOW]]Bonus {0} damage m.ArcheryDamagePlus=[[RED]]Урон+ (Rank{0}): [[YELLOW]]Bonus {0} damage
m.SkillAxes=Топоры m.SkillAxes=Топоры
m.XPGainAxes=Атаковать монстров топором m.XPGainAxes=Атаковать монстров топором
m.EffectsAxes1_0=Разрушитель черепов(способность) m.EffectsAxes1_0=Разрушитель черепов(способность)
m.EffectsAxes1_1=Увеличение урона от топора m.EffectsAxes1_1=Увеличение урона от топора
m.EffectsAxes2_0=Критические удары m.EffectsAxes2_0=Критические удары
m.EffectsAxes2_1=Двойной урон m.EffectsAxes2_1=Двойной урон
m.EffectsAxes3_0=Мастерство топора(500 уровень) m.EffectsAxes3_0=Мастерство топора(500 уровень)
m.EffectsAxes3_1=Улучшение урона m.EffectsAxes3_1=Улучшение урона
m.AbilLockAxes1=Блокируется до 500+ уровня(Мастерство топора) m.AbilLockAxes1=Блокируется до 500+ уровня(Мастерство топора)
m.AbilBonusAxes1_0=Мастерство топора m.AbilBonusAxes1_0=Мастерство топора
m.AbilBonusAxes1_1=Дает бонус в 4 урона m.AbilBonusAxes1_1=Дает бонус в 4 урона
m.AxesCritChance=[[RED]]Шанс критического удара: [[YELLOW]]{0}% m.AxesCritChance=[[RED]]Шанс критического удара: [[YELLOW]]{0}%
m.AxesSkullLength=[[RED]]Продолжительность Разрушителя Черепов: [[YELLOW]]{0}s m.AxesSkullLength=[[RED]]Продолжительность Разрушителя Черепов: [[YELLOW]]{0}s
m.SkillSwords=Мечи m.SkillSwords=Мечи
m.XPGainSwords=Атаковать монстров мечом m.XPGainSwords=Атаковать монстров мечом
m.EffectsSwords1_0=Контр-Атака m.EffectsSwords1_0=Контр-Атака
m.EffectsSwords1_1=Отражает 50% полученного урона m.EffectsSwords1_1=Отражает 50% полученного урона
m.EffectsSwords2_0=Зазубренные мечи(способность) m.EffectsSwords2_0=Зазубренные мечи(способность)
m.EffectsSwords2_1=25% Урона+ и кровотечение от удара m.EffectsSwords2_1=25% Урона+ и кровотечение от удара
m.EffectsSwords3_0=Увелечение длительности способности "Зазубренные мечи" m.EffectsSwords3_0=Увелечение длительности способности "Зазубренные мечи"
m.EffectsSwords3_1=Кровотечение 5 раз m.EffectsSwords3_1=Кровотечение 5 раз
m.EffectsSwords4_0=Парирование m.EffectsSwords4_0=Парирование
m.EffectsSwords4_1=Отрицательный урон m.EffectsSwords4_1=Отрицательный урон
m.EffectsSwords5_0=Кровотечение m.EffectsSwords5_0=Кровотечение
m.EffectsSwords5_1=Заставляет врага кровоточить m.EffectsSwords5_1=Заставляет врага кровоточить
m.SwordsCounterAttChance=[[RED]]Шанс Контр-Атаки: [[YELLOW]]{0}% m.SwordsCounterAttChance=[[RED]]Шанс Контр-Атаки: [[YELLOW]]{0}%
m.SwordsBleedLength=[[RED]]Длительность кровотечения: [[YELLOW]]{0} раз m.SwordsBleedLength=[[RED]]Длительность кровотечения: [[YELLOW]]{0} раз
m.SwordsBleedChance=[[RED]]Шанс кровотечения: [[YELLOW]]{0} % m.SwordsBleedChance=[[RED]]Шанс кровотечения: [[YELLOW]]{0} %
m.SwordsParryChance=[[RED]]Шанс парирования: [[YELLOW]]{0} % m.SwordsParryChance=[[RED]]Шанс парирования: [[YELLOW]]{0} %
m.SwordsSSLength=[[RED]]Длительность "Зазубренныx мечей": [[YELLOW]]{0}s m.SwordsSSLength=[[RED]]Длительность "Зазубренныx мечей": [[YELLOW]]{0}s
m.SwordsTickNote=[[GRAY]]Заметка: [[YELLOW]]1 раз длиться 2 секунды m.SwordsTickNote=[[GRAY]]Заметка: [[YELLOW]]1 раз длиться 2 секунды
m.SkillAcrobatics=Акробатика m.SkillAcrobatics=Акробатика
m.XPGainAcrobatics=Нужно Падать с гор m.XPGainAcrobatics=Нужно Падать с гор
m.EffectsAcrobatics1_0=Переворот m.EffectsAcrobatics1_0=Переворот
m.EffectsAcrobatics1_1=Поглощает или уменьшает урон m.EffectsAcrobatics1_1=Поглощает или уменьшает урон
m.EffectsAcrobatics2_0=Превосходный переворот m.EffectsAcrobatics2_0=Превосходный переворот
m.EffectsAcrobatics2_1=Дважды эффективнее переворота m.EffectsAcrobatics2_1=Дважды эффективнее переворота
m.EffectsAcrobatics3_0=Уворот m.EffectsAcrobatics3_0=Уворот
m.EffectsAcrobatics3_1=Уменьшает урон наполовину от стрелы m.EffectsAcrobatics3_1=Уменьшает урон наполовину от стрелы
m.AcrobaticsRollChance=[[RED]]Шанс переворота: [[YELLOW]]{0}% m.AcrobaticsRollChance=[[RED]]Шанс переворота: [[YELLOW]]{0}%
m.AcrobaticsGracefulRollChance=[[RED]]Шанс превосходного переворота: [[YELLOW]]{0}% m.AcrobaticsGracefulRollChance=[[RED]]Шанс превосходного переворота: [[YELLOW]]{0}%
m.AcrobaticsDodgeChance=[[RED]]Шанс уворота: [[YELLOW]]{0}% m.AcrobaticsDodgeChance=[[RED]]Шанс уворота: [[YELLOW]]{0}%
m.SkillMining=Шахтёрство m.SkillMining=Шахтёрство
m.XPGainMining=Добывать руду и камни в шахтах m.XPGainMining=Добывать руду и камни в шахтах
m.EffectsMining1_0=Супер разрушитель(способность) m.EffectsMining1_0=Супер разрушитель(способность)
m.EffectsMining1_1=Увеличение скорости, Шанс тройного дропа m.EffectsMining1_1=Увеличение скорости, Шанс тройного дропа
m.EffectsMining2_0=Двойной дроп m.EffectsMining2_0=Двойной дроп
m.EffectsMining2_1=Двойной дроп становится нормальным m.EffectsMining2_1=Двойной дроп становится нормальным
m.MiningDoubleDropChance=[[RED]]Шанс двойного дропа: [[YELLOW]]{0}% m.MiningDoubleDropChance=[[RED]]Шанс двойного дропа: [[YELLOW]]{0}%
m.MiningSuperBreakerLength=[[RED]]Длительность способности "Супер Разрушитель": [[YELLOW]]{0}s m.MiningSuperBreakerLength=[[RED]]Длительность способности "Супер Разрушитель": [[YELLOW]]{0}s
m.SkillRepair=Починка m.SkillRepair=Починка
m.XPGainRepair=Чинить вещи m.XPGainRepair=Чинить вещи
m.EffectsRepair1_0=Починка m.EffectsRepair1_0=Починка
m.EffectsRepair1_1=Чинит Железные инструменты и броню m.EffectsRepair1_1=Чинит Железные инструменты и броню
m.EffectsRepair2_0=Мастерство починки m.EffectsRepair2_0=Мастерство починки
m.EffectsRepair2_1=Увеличивает качество ремонта m.EffectsRepair2_1=Увеличивает качество ремонта
m.EffectsRepair3_0=Супер починка m.EffectsRepair3_0=Супер починка
m.EffectsRepair3_1=Двойная эффективность вещей m.EffectsRepair3_1=Двойная эффективность вещей
m.EffectsRepair4_0=Починка Алмазных вещей ({0}+ уровень) m.EffectsRepair4_0=Починка Алмазных вещей ({0}+ уровень)
m.EffectsRepair4_1=Чинить Алмазные инструменты и броню m.EffectsRepair4_1=Чинить Алмазные инструменты и броню
m.RepairRepairMastery=[[RED]]Мастерство починки: [[YELLOW]]Дополнительно {0}% долговечности восстановлено m.RepairRepairMastery=[[RED]]Мастерство починки: [[YELLOW]]Дополнительно {0}% долговечности восстановлено
m.RepairSuperRepairChance=[[RED]]Шанс Супер починки: [[YELLOW]]{0}% m.RepairSuperRepairChance=[[RED]]Шанс Супер починки: [[YELLOW]]{0}%
m.SkillUnarmed=Рукопашный бой m.SkillUnarmed=Рукопашный бой
m.XPGainUnarmed=Атаковать монстров голыми руками m.XPGainUnarmed=Атаковать монстров голыми руками
m.EffectsUnarmed1_0=Берсерк(способность) m.EffectsUnarmed1_0=Берсерк(способность)
m.EffectsUnarmed1_1=+50% Урона, Ломать слабые материалы m.EffectsUnarmed1_1=+50% Урона, Ломать слабые материалы
m.EffectsUnarmed2_0=Обезоружение(Игроки) m.EffectsUnarmed2_0=Обезоружение(Игроки)
m.EffectsUnarmed2_1=Падает оружие противника на землю, которое находится в руках у него. m.EffectsUnarmed2_1=Падает оружие противника на землю, которое находится в руках у него.
m.EffectsUnarmed3_0=Мастер Рукопашного боя m.EffectsUnarmed3_0=Мастер Рукопашного боя
m.EffectsUnarmed3_1=Улучшение урона от кулаков m.EffectsUnarmed3_1=Улучшение урона от кулаков
m.EffectsUnarmed4_0=Ученик рукопашного боя m.EffectsUnarmed4_0=Ученик рукопашного боя
m.EffectsUnarmed4_1=Увеличение урона от кулаков m.EffectsUnarmed4_1=Увеличение урона от кулаков
m.EffectsUnarmed5_0=Отражение стрел m.EffectsUnarmed5_0=Отражение стрел
m.EffectsUnarmed5_1=Стрелы отражаются m.EffectsUnarmed5_1=Стрелы отражаются
m.AbilLockUnarmed1=Блокируется до 250+ уровня(Ученик рукопашного боя) m.AbilLockUnarmed1=Блокируется до 250+ уровня(Ученик рукопашного боя)
m.AbilLockUnarmed2=Блокируется до 500+ уровня(Мастер Рукопашного боя) m.AbilLockUnarmed2=Блокируется до 500+ уровня(Мастер Рукопашного боя)
m.AbilBonusUnarmed1_0=Ученик рукопашного боя m.AbilBonusUnarmed1_0=Ученик рукопашного боя
m.AbilBonusUnarmed1_1=+2 бонус к урону m.AbilBonusUnarmed1_1=+2 бонус к урону
m.AbilBonusUnarmed2_0=Мастер Рукопашного боя m.AbilBonusUnarmed2_0=Мастер Рукопашного боя
m.AbilBonusUnarmed2_1=+4 бонус к урону m.AbilBonusUnarmed2_1=+4 бонус к урону
m.UnarmedArrowDeflectChance=[[RED]]Шанс отразить стрелы: [[YELLOW]]{0}% m.UnarmedArrowDeflectChance=[[RED]]Шанс отразить стрелы: [[YELLOW]]{0}%
m.UnarmedDisarmChance=[[RED]]Шанс обезоружить: [[YELLOW]]{0}% m.UnarmedDisarmChance=[[RED]]Шанс обезоружить: [[YELLOW]]{0}%
m.UnarmedBerserkLength=[[RED]]Длительность "Берсерка": [[YELLOW]]{0}s m.UnarmedBerserkLength=[[RED]]Длительность "Берсерка": [[YELLOW]]{0}s
m.SkillHerbalism=Травоведение m.SkillHerbalism=Травоведение
m.XPGainHerbalism=Выращивать растения m.XPGainHerbalism=Выращивать растения
m.EffectsHerbalism1_0=Озеленитель(способность) m.EffectsHerbalism1_0=Озеленитель(способность)
m.EffectsHerbalism1_1=Распростронение озеленений, 3-ой дроп m.EffectsHerbalism1_1=Распростронение озеленений, 3-ой дроп
m.EffectsHerbalism2_0="Зеленый фермер"(Пщеница) m.EffectsHerbalism2_0="Зеленый фермер"(Пщеница)
m.EffectsHerbalism2_1=Авто выращивание пщеницы после посадки m.EffectsHerbalism2_1=Авто выращивание пщеницы после посадки
m.EffectsHerbalism3_0="Зеленый фермер"(Мох) m.EffectsHerbalism3_0="Зеленый фермер"(Мох)
m.EffectsHerbalism3_1=Камень -> Замшелый камень + семена m.EffectsHerbalism3_1=Камень -> Замшелый камень + семена
m.EffectsHerbalism4_0=Улучшение еды m.EffectsHerbalism4_0=Улучшение еды
m.EffectsHerbalism4_1=Улучшает количество здоровья от хлеба и грибного супа m.EffectsHerbalism4_1=Улучшает количество здоровья от хлеба и грибного супа
m.EffectsHerbalism5_0=Дройной дроп(Все растения) m.EffectsHerbalism5_0=Дройной дроп(Все растения)
m.EffectsHerbalism5_1=Двойной дроп становится нормальным m.EffectsHerbalism5_1=Двойной дроп становится нормальным
m.HerbalismGreenTerraLength=[[RED]]Продолжительность "Озеленителя": [[YELLOW]]{0}s m.HerbalismGreenTerraLength=[[RED]]Продолжительность "Озеленителя": [[YELLOW]]{0}s
m.HerbalismGreenThumbChance=[[RED]]Шанс "Зеленого фермера": [[YELLOW]]{0}% m.HerbalismGreenThumbChance=[[RED]]Шанс "Зеленого фермера": [[YELLOW]]{0}%
m.HerbalismGreenThumbStage=[[RED]]Уровень "Зеленого фермера": [[YELLOW]] Пщеница растет по-уровнево {0} m.HerbalismGreenThumbStage=[[RED]]Уровень "Зеленого фермера": [[YELLOW]] Пщеница растет по-уровнево {0}
m.HerbalismDoubleDropChance=[[RED]]Шанс двойного дропа: [[YELLOW]]{0}% m.HerbalismDoubleDropChance=[[RED]]Шанс двойного дропа: [[YELLOW]]{0}%
m.HerbalismFoodPlus=[[RED]]Еда+ (Rank{0}): [[YELLOW]]Бонус {0} лечения m.HerbalismFoodPlus=[[RED]]Еда+ (Rank{0}): [[YELLOW]]Бонус {0} лечения
m.SkillExcavation=Раскопка m.SkillExcavation=Раскопка
m.XPGainExcavation=Раскапывать и искать сокровища m.XPGainExcavation=Раскапывать и искать сокровища
m.EffectsExcavation1_0=Мега дрель(способность) m.EffectsExcavation1_0=Мега дрель(способность)
m.EffectsExcavation1_1=3-ой дроп, 3-ой опыт, Увеличение скорости m.EffectsExcavation1_1=3-ой дроп, 3-ой опыт, Увеличение скорости
m.EffectsExcavation2_0=Охотник за сокровищами m.EffectsExcavation2_0=Охотник за сокровищами
m.EffectsExcavation2_1=Способность копать сокровища m.EffectsExcavation2_1=Способность копать сокровища
m.ExcavationGreenTerraLength=[[RED]]Продолжительность "Мега дрели": [[YELLOW]]{0}s m.ExcavationGreenTerraLength=[[RED]]Продолжительность "Мега дрели": [[YELLOW]]{0}s
mcBlockListener.PlacedAnvil=[[DARK_RED]]Вы разместили наковальни и теперь можете чинить вещи. mcBlockListener.PlacedAnvil=[[DARK_RED]]Вы разместили наковальни и теперь можете чинить вещи.
mcEntityListener.WolfComesBack=[[DARK_GRAY]]Ваш волк хочет вернуться к вам mcEntityListener.WolfComesBack=[[DARK_GRAY]]Ваш волк хочет вернуться к вам
mcPlayerListener.AbilitiesOff=Использование способностей выключено mcPlayerListener.AbilitiesOff=Использование способностей выключено
mcPlayerListener.AbilitiesOn=Использование способностей включено mcPlayerListener.AbilitiesOn=Использование способностей включено
mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**Способности восстановлены\!** mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**Способности восстановлены\!**
mcPlayerListener.AcrobaticsSkill=Акробатика: mcPlayerListener.AcrobaticsSkill=Акробатика:
mcPlayerListener.ArcherySkill=Стрельба из лука: mcPlayerListener.ArcherySkill=Стрельба из лука:
mcPlayerListener.AxesSkill=Топоры: mcPlayerListener.AxesSkill=Топоры:
mcPlayerListener.ExcavationSkill=Раскопка: mcPlayerListener.ExcavationSkill=Раскопка:
mcPlayerListener.GodModeDisabled=[[YELLOW]]mcMMO режим бога выключен mcPlayerListener.GodModeDisabled=[[YELLOW]]mcMMO режим бога выключен
mcPlayerListener.GodModeEnabled=[[YELLOW]]mcMMO режим бога включён mcPlayerListener.GodModeEnabled=[[YELLOW]]mcMMO режим бога включён
mcPlayerListener.GreenThumb=[[GREEN]]**"Зеленый фермер"** mcPlayerListener.GreenThumb=[[GREEN]]**"Зеленый фермер"**
mcPlayerListener.GreenThumbFail=[[RED]]**"Зеленый фермер" неудался** mcPlayerListener.GreenThumbFail=[[RED]]**"Зеленый фермер" неудался**
mcPlayerListener.HerbalismSkill=Травоведение: mcPlayerListener.HerbalismSkill=Травоведение:
mcPlayerListener.MiningSkill=Шахтёрство: mcPlayerListener.MiningSkill=Шахтёрство:
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Ваша кровать убрана. mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Ваша кровать убрана.
mcPlayerListener.MyspawnNotExist=[[RED]]Сделайте вашу точку появления возле кровати, поспав на кровати. mcPlayerListener.MyspawnNotExist=[[RED]]Сделайте вашу точку появления возле кровати, поспав на кровати.
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Моя точка появления сохранена в этой локации. mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Моя точка появления сохранена в этой локации.
mcPlayerListener.MyspawnTimeNotice=Вы должны подождать {0}m {1}s чтобы использовать появление около кровати mcPlayerListener.MyspawnTimeNotice=Вы должны подождать {0}m {1}s чтобы использовать появление около кровати
mcPlayerListener.NoPermission=Недостаточные права. mcPlayerListener.NoPermission=Недостаточные права.
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Если у вас нет доступа к умению, то оно здесь не отобразится. mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Если у вас нет доступа к умению, то оно здесь не отобразится.
mcPlayerListener.NotInParty=[[RED]]Вы не в группе! mcPlayerListener.NotInParty=[[RED]]Вы не в группе!
mcPlayerListener.InviteSuccess=[[GREEN]]Приглашение успешно послано. mcPlayerListener.InviteSuccess=[[GREEN]]Приглашение успешно послано.
mcPlayerListener.ReceivedInvite1=[[RED]]ТРЕВОГА: [[GREEN]]Вы получили приглашение на вступление в группу {0} от {1} mcPlayerListener.ReceivedInvite1=[[RED]]ТРЕВОГА: [[GREEN]]Вы получили приглашение на вступление в группу {0} от {1}
mcPlayerListener.ReceivedInvite2=[[YELLOW]]Type [[GREEN]]/{0}[[YELLOW]] чтобы одобрить вступление mcPlayerListener.ReceivedInvite2=[[YELLOW]]Type [[GREEN]]/{0}[[YELLOW]] чтобы одобрить вступление
mcPlayerListener.InviteAccepted=[[GREEN]]Приглашение одобрено. Вы вступили в группу {0} mcPlayerListener.InviteAccepted=[[GREEN]]Приглашение одобрено. Вы вступили в группу {0}
mcPlayerListener.NoInvites=[[RED]]У вас нет приглашений в группу сейчас mcPlayerListener.NoInvites=[[RED]]У вас нет приглашений в группу сейчас
mcPlayerListener.YouAreInParty=[[GREEN]]Вы уже в группе {0} mcPlayerListener.YouAreInParty=[[GREEN]]Вы уже в группе {0}
mcPlayerListener.PartyMembers=[[GREEN]]Члены группы mcPlayerListener.PartyMembers=[[GREEN]]Члены группы
mcPlayerListener.LeftParty=[[RED]]Вы вышли из группы mcPlayerListener.LeftParty=[[RED]]Вы вышли из группы
mcPlayerListener.JoinedParty=Присоединные группы: {0} mcPlayerListener.JoinedParty=Присоединные группы: {0}
mcPlayerListener.PartyChatOn=Только чат группы [[GREEN]]Включено mcPlayerListener.PartyChatOn=Только чат группы [[GREEN]]Включено
mcPlayerListener.PartyChatOff=Только чат группы [[RED]]Выключено mcPlayerListener.PartyChatOff=Только чат группы [[RED]]Выключено
mcPlayerListener.AdminChatOn=Только админ чат [[GREEN]]Включено mcPlayerListener.AdminChatOn=Только админ чат [[GREEN]]Включено
mcPlayerListener.AdminChatOff=Только админ чат [[RED]]Выключено mcPlayerListener.AdminChatOff=Только админ чат [[RED]]Выключено
mcPlayerListener.MOTD=[[BLUE]]На этом сервере установлен плагин McMMO {0} type [[YELLOW]]/{1}[[BLUE]] для помощи. mcPlayerListener.MOTD=[[BLUE]]На этом сервере установлен плагин McMMO {0} type [[YELLOW]]/{1}[[BLUE]] для помощи.
mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Википедия mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Википедия
mcPlayerListener.PowerLevel=[[DARK_RED]]Уровень умений: mcPlayerListener.PowerLevel=[[DARK_RED]]Уровень умений:
mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--mcMMO[[BLUE]] Уровень умений [[YELLOW]]Доска Лидеров-- mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--mcMMO[[BLUE]] Уровень умений [[YELLOW]]Доска Лидеров--
mcPlayerListener.SkillLeaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Доска Лидеров-- mcPlayerListener.SkillLeaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Доска Лидеров--
mcPlayerListener.RepairSkill=Починка: mcPlayerListener.RepairSkill=Починка:
mcPlayerListener.SwordsSkill=Мечи: mcPlayerListener.SwordsSkill=Мечи:
mcPlayerListener.TamingSkill=Приручение волков: mcPlayerListener.TamingSkill=Приручение волков:
mcPlayerListener.UnarmedSkill=Рукопашный бой: mcPlayerListener.UnarmedSkill=Рукопашный бой:
mcPlayerListener.WoodcuttingSkill=Деревообработка: mcPlayerListener.WoodcuttingSkill=Деревообработка:
mcPlayerListener.YourStats=[[GREEN]][mcMMO] Характеристики mcPlayerListener.YourStats=[[GREEN]][mcMMO] Характеристики
Party.InformedOnJoin={0} [[GREEN]] присоединился к группе Party.InformedOnJoin={0} [[GREEN]] присоединился к группе
Party.InformedOnQuit={0} [[GREEN]] ушёл из группы Party.InformedOnQuit={0} [[GREEN]] ушёл из группы
Skills.YourGreenTerra=[[GREEN]]Ваша способность[[YELLOW]]"Озеленение" [[GREEN]]восстановлена! Skills.YourGreenTerra=[[GREEN]]Ваша способность[[YELLOW]]"Озеленение" [[GREEN]]восстановлена!
Skills.YourTreeFeller=[[GREEN]]Ваша способность [[YELLOW]]"Любитель деревьев" [[GREEN]]восстановлена! Skills.YourTreeFeller=[[GREEN]]Ваша способность [[YELLOW]]"Любитель деревьев" [[GREEN]]восстановлена!
Skills.YourSuperBreaker=[[GREEN]]Ваша способность [[YELLOW]]"Супер разрушитель" [[GREEN]]восстановлена! Skills.YourSuperBreaker=[[GREEN]]Ваша способность [[YELLOW]]"Супер разрушитель" [[GREEN]]восстановлена!
Skills.YourSerratedStrikes=[[GREEN]]Ваша способность [[YELLOW]]"Зазубренные мечи" [[GREEN]]восстановлена! Skills.YourSerratedStrikes=[[GREEN]]Ваша способность [[YELLOW]]"Зазубренные мечи" [[GREEN]]восстановлена!
Skills.YourBerserk=[[GREEN]]Ваша способность [[YELLOW]]"Берсерк" [[GREEN]]восстановлена! Skills.YourBerserk=[[GREEN]]Ваша способность [[YELLOW]]"Берсерк" [[GREEN]]восстановлена!
Skills.YourSkullSplitter=[[GREEN]]Ваша способность [[YELLOW]]"Разрушитель черепов" [[GREEN]]восстановлена! Skills.YourSkullSplitter=[[GREEN]]Ваша способность [[YELLOW]]"Разрушитель черепов" [[GREEN]]восстановлена!
Skills.YourGigaDrillBreaker=[[GREEN]]Ваша способность [[YELLOW]]"Мега дрель" [[GREEN]]восстановлена! Skills.YourGigaDrillBreaker=[[GREEN]]Ваша способность [[YELLOW]]"Мега дрель" [[GREEN]]восстановлена!
Skills.TooTired=[[RED]]Вы слишком устали, чтобы использовать способность ещё раз. Skills.TooTired=[[RED]]Вы слишком устали, чтобы использовать способность ещё раз.
Skills.ReadyHoe=[[GREEN]]**Приготовьте вашу Мотыгу** Skills.ReadyHoe=[[GREEN]]**Приготовьте вашу Мотыгу**
Skills.LowerHoe=[[GRAY]]**Опустите вашу Мотыгу** Skills.LowerHoe=[[GRAY]]**Опустите вашу Мотыгу**
Skills.ReadyAxe=[[GREEN]]**Приготовьте ваш Топор** Skills.ReadyAxe=[[GREEN]]**Приготовьте ваш Топор**
Skills.LowerAxe=[[GRAY]]**Опустите ваш Топор** Skills.LowerAxe=[[GRAY]]**Опустите ваш Топор**
Skills.ReadyFists=[[GREEN]]**Приготовьте ваши Кулаки** Skills.ReadyFists=[[GREEN]]**Приготовьте ваши Кулаки**
Skills.LowerFists=[[GRAY]]**Опустите ваши Кулаки** Skills.LowerFists=[[GRAY]]**Опустите ваши Кулаки**
Skills.ReadyPickAxe=[[GREEN]]**Приготовьте вашу Кирку** Skills.ReadyPickAxe=[[GREEN]]**Приготовьте вашу Кирку**
Skills.LowerPickAxe=[[GRAY]]**Опустите вашу Кирку** Skills.LowerPickAxe=[[GRAY]]**Опустите вашу Кирку**
Skills.ReadyShovel=[[GREEN]]**Приготовьте вашу Лопату** Skills.ReadyShovel=[[GREEN]]**Приготовьте вашу Лопату**
Skills.LowerShovel=[[GRAY]]**Опустите вашу Лопату** Skills.LowerShovel=[[GRAY]]**Опустите вашу Лопату**
Skills.ReadySword=[[GREEN]]**Приготовьте ваш Меч** Skills.ReadySword=[[GREEN]]**Приготовьте ваш Меч**
Skills.LowerSword=[[GRAY]]**Опустите ваш Меч** Skills.LowerSword=[[GRAY]]**Опустите ваш Меч**
Skills.BerserkOn=[[GREEN]]**Способность "Берсерк" активирована** Skills.BerserkOn=[[GREEN]]**Способность "Берсерк" активирована**
Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] использовал способность [[RED]]"Берсерк"! Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] использовал способность [[RED]]"Берсерк"!
Skills.GreenTerraOn=[[GREEN]]**Способность "Озеленение" активирована** Skills.GreenTerraOn=[[GREEN]]**Способность "Озеленение" активирована**
Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] использовал способность [[RED]]"Озеленение"! Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] использовал способность [[RED]]"Озеленение"!
Skills.TreeFellerOn=[[GREEN]]**Способность "Любитель Деревьев" активирована** Skills.TreeFellerOn=[[GREEN]]**Способность "Любитель Деревьев" активирована**
Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] использовал способность [[RED]]"Любитель Деревьев"! Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] использовал способность [[RED]]"Любитель Деревьев"!
Skills.SuperBreakerOn=[[GREEN]]**Способность "Супер Разрушитель" активирована** Skills.SuperBreakerOn=[[GREEN]]**Способность "Супер Разрушитель" активирована**
Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] использовал способность [[RED]]"Супер Разрушитель"! Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] использовал способность [[RED]]"Супер Разрушитель"!
Skills.SerratedStrikesOn=[[GREEN]]**Способность "Зазубренные мечи" активирована** Skills.SerratedStrikesOn=[[GREEN]]**Способность "Зазубренные мечи" активирована**
Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] использовал способность [[RED]]"Зазубренные мечи"! Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] использовал способность [[RED]]"Зазубренные мечи"!
Skills.SkullSplitterOn=[[GREEN]]**Способность "Разрешитель черепов" активирована** Skills.SkullSplitterOn=[[GREEN]]**Способность "Разрешитель черепов" активирована**
Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] использовал способность [[RED]]"Разрушитель черепов"! Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] использовал способность [[RED]]"Разрушитель черепов"!
Skills.GigaDrillBreakerOn=[[GREEN]]**Способность "Мега дрель" активирована** Skills.GigaDrillBreakerOn=[[GREEN]]**Способность "Мега дрель" активирована**
Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] использовал способность [[RED]]"Мега дрель"! Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] использовал способность [[RED]]"Мега дрель"!
Skills.GreenTerraOff=[[RED]]**Способность "Озеленение" деактивирована** Skills.GreenTerraOff=[[RED]]**Способность "Озеленение" деактивирована**
Skills.TreeFellerOff=[[RED]]**Способность "Любитель Деревьев" деактивирована** Skills.TreeFellerOff=[[RED]]**Способность "Любитель Деревьев" деактивирована**
Skills.SuperBreakerOff=[[RED]]**Способность "Супер Разрушитель" деактивирована** Skills.SuperBreakerOff=[[RED]]**Способность "Супер Разрушитель" деактивирована**
Skills.SerratedStrikesOff=[[RED]]**Способность "Зазубренные мечи" деактивирована** Skills.SerratedStrikesOff=[[RED]]**Способность "Зазубренные мечи" деактивирована**
Skills.BerserkOff=[[RED]]**Способность "Берсерк" деактивирована** Skills.BerserkOff=[[RED]]**Способность "Берсерк" деактивирована**
Skills.SkullSplitterOff=[[RED]]**Способность "Разрешитель черепов" деактивирована** Skills.SkullSplitterOff=[[RED]]**Способность "Разрешитель черепов" деактивирована**
Skills.GigaDrillBreakerOff=[[RED]]**Способность "Мега дрель" деактивирована** Skills.GigaDrillBreakerOff=[[RED]]**Способность "Мега дрель" деактивирована**
Skills.TamingUp=[[YELLOW]]Умение "Приручение волков" повышено на {0}. Всего ({1}) Skills.TamingUp=[[YELLOW]]Умение "Приручение волков" повышено на {0}. Всего ({1})
Skills.AcrobaticsUp=[[YELLOW]]Умение "Акробатика" повышено на {0}. Всего ({1}) Skills.AcrobaticsUp=[[YELLOW]]Умение "Акробатика" повышено на {0}. Всего ({1})
Skills.ArcheryUp=[[YELLOW]]Умение "Стрельба из лука" повышено на {0}. Всего ({1}) Skills.ArcheryUp=[[YELLOW]]Умение "Стрельба из лука" повышено на {0}. Всего ({1})
Skills.SwordsUp=[[YELLOW]]Умение "Мечи" повышено на {0}. Всего ({1}) Skills.SwordsUp=[[YELLOW]]Умение "Мечи" повышено на {0}. Всего ({1})
Skills.AxesUp=[[YELLOW]]Умение "Топоры" повышено на {0}. Всего ({1}) Skills.AxesUp=[[YELLOW]]Умение "Топоры" повышено на {0}. Всего ({1})
Skills.UnarmedUp=[[YELLOW]]Умение "Рукопашный бой" повышено на {0}. Всего ({1}) Skills.UnarmedUp=[[YELLOW]]Умение "Рукопашный бой" повышено на {0}. Всего ({1})
Skills.HerbalismUp=[[YELLOW]]Умение "Травоведение" повышено на {0}. Всего ({1}) Skills.HerbalismUp=[[YELLOW]]Умение "Травоведение" повышено на {0}. Всего ({1})
Skills.MiningUp=[[YELLOW]]Умение "Шахтёрство" повышено на {0}. Всего ({1}) Skills.MiningUp=[[YELLOW]]Умение "Шахтёрство" повышено на {0}. Всего ({1})
Skills.WoodcuttingUp=[[YELLOW]]Умение "Деревообработка" повышено на {0}. Всего ({1}) Skills.WoodcuttingUp=[[YELLOW]]Умение "Деревообработка" повышено на {0}. Всего ({1})
Skills.RepairUp=[[YELLOW]]Умение "Починка" повышено на {0}. Всего ({1}) Skills.RepairUp=[[YELLOW]]Умение "Починка" повышено на {0}. Всего ({1})
Skills.ExcavationUp=[[YELLOW]]Умение "Раскопка" повышено на {0}. Всего ({1}) Skills.ExcavationUp=[[YELLOW]]Умение "Раскопка" повышено на {0}. Всего ({1})
Skills.FeltEasy=[[GRAY]]Это было легко. Skills.FeltEasy=[[GRAY]]Это было легко.
Skills.StackedItems=[[DARK_RED]]Вы не можете чинить стакующиеся предметы Skills.StackedItems=[[DARK_RED]]Вы не можете чинить стакующиеся предметы
Skills.NeedMore=[[DARK_RED]]Нужно больше материала Skills.NeedMore=[[DARK_RED]]Нужно больше материала
Skills.AdeptDiamond=[[DARK_RED]]Вы не обучены чинить алмазные инструменты и броню Skills.AdeptDiamond=[[DARK_RED]]Вы не обучены чинить алмазные инструменты и броню
Skills.FullDurability=[[GRAY]]Вещь не нуждается в починке. Skills.FullDurability=[[GRAY]]Вещь не нуждается в починке.
Skills.Disarmed=[[DARK_RED]]Вы обезоружены! Skills.Disarmed=[[DARK_RED]]Вы обезоружены!
mcPlayerListener.SorcerySkill=Колдовство: mcPlayerListener.SorcerySkill=Колдовство:
m.SkillSorcery=Колдовство m.SkillSorcery=Колдовство
Sorcery.HasCast=[[GREEN]]**Использую "Колдовство"**[[GOLD]] Sorcery.HasCast=[[GREEN]]**Использую "Колдовство"**[[GOLD]]
Sorcery.Current_Mana=[[DARK_AQUA]] Маны Sorcery.Current_Mana=[[DARK_AQUA]] Маны
Sorcery.SpellSelected=[[GREEN]]-=([[GOLD]]{0}[[GREEN]])=- [[RED]]([[GRAY]]{1}[[RED]]) Sorcery.SpellSelected=[[GREEN]]-=([[GOLD]]{0}[[GREEN]])=- [[RED]]([[GRAY]]{1}[[RED]])
Sorcery.Cost=[[RED]][COST] {0} Маны Sorcery.Cost=[[RED]][COST] {0} Маны
Sorcery.OOM=[[DARK_AQUA]][[[GOLD]]{2}[[DARK_AQUA]]][[DARK_GRAY]] Не хватает маны [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[GRAY]]{1}[[YELLOW]]) Sorcery.OOM=[[DARK_AQUA]][[[GOLD]]{2}[[DARK_AQUA]]][[DARK_GRAY]] Не хватает маны [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[GRAY]]{1}[[YELLOW]])
Sorcery.Water.Thunder=Гром Sorcery.Water.Thunder=Гром
Sorcery.Curative.Self=Вылечить себя Sorcery.Curative.Self=Вылечить себя
Sorcery.Curative.Other=Вылечить других Sorcery.Curative.Other=Вылечить других
m.LVL=[[DARK_GRAY]]Уровень: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]]) m.LVL=[[DARK_GRAY]]Уровень: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
Combat.BeastLore=[[GREEN]]**Умение "Удар волка" активировано** Combat.BeastLore=[[GREEN]]**Умение "Удар волка" активировано**
Combat.BeastLoreOwner=[[DARK_AQUA]]Владелец ([[RED]]{0}[[DARK_AQUA]]) Combat.BeastLoreOwner=[[DARK_AQUA]]Владелец ([[RED]]{0}[[DARK_AQUA]])
Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Здоровья ([[GREEN]]{0}[[DARK_AQUA]]/20) Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Здоровья ([[GREEN]]{0}[[DARK_AQUA]]/20)
Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Здоровья ([[GREEN]]{0}[[DARK_AQUA]]/8) Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Здоровья ([[GREEN]]{0}[[DARK_AQUA]]/8)
Party.Locked=[[RED]]Группа запаролена, только лидер группы может приглашать. Party.Locked=[[RED]]Группа запаролена, только лидер группы может приглашать.
Party.IsntLocked=[[GRAY]]Группа разблокирована Party.IsntLocked=[[GRAY]]Группа разблокирована
Party.Unlocked=[[GRAY]]Группа разблокирована Party.Unlocked=[[GRAY]]Группа разблокирована
Party.Help1=[[RED]]Использование [[YELLOW]]/{0} [[WHITE]]<name>[[YELLOW]] или [[WHITE]]'q' [[YELLOW]]для выхода Party.Help1=[[RED]]Использование [[YELLOW]]/{0} [[WHITE]]<name>[[YELLOW]] или [[WHITE]]'q' [[YELLOW]]для выхода
Party.Help2=[[RED]]Чтобы присоединится к запароленной группе введите [[YELLOW]]/{0} [[WHITE]]<имя> <пароль> Party.Help2=[[RED]]Чтобы присоединится к запароленной группе введите [[YELLOW]]/{0} [[WHITE]]<имя> <пароль>
Party.Help3=[[RED]]Введите /{0} ? для большей информации Party.Help3=[[RED]]Введите /{0} ? для большей информации
Party.Help4=[[RED]]Используйте [[YELLOW]]/{0} [[WHITE]]<имя> [[YELLOW]]чтобы присоединится к группе или [[WHITE]]'q' [[YELLOW]]для выхода Party.Help4=[[RED]]Используйте [[YELLOW]]/{0} [[WHITE]]<имя> [[YELLOW]]чтобы присоединится к группе или [[WHITE]]'q' [[YELLOW]]для выхода
Party.Help5=[[RED]]Чтобы заблокировать группу введите [[YELLOW]]/{0} [[WHITE]]lock Party.Help5=[[RED]]Чтобы заблокировать группу введите [[YELLOW]]/{0} [[WHITE]]lock
Party.Help6=[[RED]]Чтобы разблокировать группу введите [[YELLOW]]/{0} [[WHITE]]unlock Party.Help6=[[RED]]Чтобы разблокировать группу введите [[YELLOW]]/{0} [[WHITE]]unlock
Party.Help7=[[RED]]Чтобы запаролить группу введите [[YELLOW]]/{0} [[WHITE]]password <пароль> Party.Help7=[[RED]]Чтобы запаролить группу введите [[YELLOW]]/{0} [[WHITE]]password <пароль>
Party.Help8=[[RED]]Чтобы выкинуть игрока из группы введите [[YELLOW]]/{0} [[WHITE]]kick <игрок> Party.Help8=[[RED]]Чтобы выкинуть игрока из группы введите [[YELLOW]]/{0} [[WHITE]]kick <игрок>
Party.Help9=[[RED]]Чтобы отдать лидерство группы введите [[YELLOW]]/{0} [[WHITE]]owner <игрок> Party.Help9=[[RED]]Чтобы отдать лидерство группы введите [[YELLOW]]/{0} [[WHITE]]owner <игрок>
Party.NotOwner=[[DARK_RED]]Вы теперь не лидер группы Party.NotOwner=[[DARK_RED]]Вы теперь не лидер группы
Party.InvalidName=[[DARK_RED]]Некорректное имя группы Party.InvalidName=[[DARK_RED]]Некорректное имя группы
Party.PasswordSet=[[GREEN]]Пароль группы назначен {0} Party.PasswordSet=[[GREEN]]Пароль группы назначен {0}
Party.CouldNotKick=[[DARK_RED]]Вы не можете убрать игрока из группы {0} Party.CouldNotKick=[[DARK_RED]]Вы не можете убрать игрока из группы {0}
Party.NotInYourParty=[[DARK_RED]]{0} не в группе Party.NotInYourParty=[[DARK_RED]]{0} не в группе
Party.CouldNotSetOwner=[[DARK_RED]]Вы не можете отдать лидерство игроку {0} Party.CouldNotSetOwner=[[DARK_RED]]Вы не можете отдать лидерство игроку {0}
mcMMO.Description=[[DARK_AQUA]]Q: Что это?,[[GOLD]]mcMMO это [[RED]]ОПЕН СУРС[[GOLD]] RPG мод для сервера Bukkit от пользователя [[BLUE]]nossr50,[[GOLD]]Здесь было добавлено много умений для Minecraft сервера.,[[GOLD]]Вы можете прокачать их разными способами,[[GOLD]]Вы хотите найти больше информации о умении [[GREEN]]/SKILLNAME[[GOLD]] ?,[[DARK_AQUA]]Q: Что я должен сделать?,[[GOLD]]Для примера... in [[DARK_AQUA]]Шахтёрство[[GOLD]] вы получите [[RED]]2-ой дроп[[GOLD]] или способность [[RED]]"Супер разрушитель"[[GOLD]] ,которая активируется [[GOLD]]нажатием правой кнопки мыши на некоторое время,[[GOLD]]связанное с вашим уровнем умения. Поднять уровень [[BLUE]]Шахтёрства,[[GOLD]]легко просто копайте руды и камни! mcMMO.Description=[[DARK_AQUA]]Q: Что это?,[[GOLD]]mcMMO это [[RED]]ОПЕН СУРС[[GOLD]] RPG мод для сервера Bukkit от пользователя [[BLUE]]nossr50,[[GOLD]]Здесь было добавлено много умений для Minecraft сервера.,[[GOLD]]Вы можете прокачать их разными способами,[[GOLD]]Вы хотите найти больше информации о умении [[GREEN]]/SKILLNAME[[GOLD]] ?,[[DARK_AQUA]]Q: Что я должен сделать?,[[GOLD]]Для примера... in [[DARK_AQUA]]Шахтёрство[[GOLD]] вы получите [[RED]]2-ой дроп[[GOLD]] или способность [[RED]]"Супер разрушитель"[[GOLD]] ,которая активируется [[GOLD]]нажатием правой кнопки мыши на некоторое время,[[GOLD]]связанное с вашим уровнем умения. Поднять уровень [[BLUE]]Шахтёрства,[[GOLD]]легко просто копайте руды и камни!

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@ -1,75 +1,75 @@
package com.gmail.nossr50.locale; package com.gmail.nossr50.locale;
import java.text.MessageFormat; import java.text.MessageFormat;
import java.util.Locale; import java.util.Locale;
import java.util.MissingResourceException; import java.util.MissingResourceException;
import java.util.ResourceBundle; import java.util.ResourceBundle;
import org.bukkit.ChatColor; import org.bukkit.ChatColor;
import com.gmail.nossr50.config.LoadProperties; import com.gmail.nossr50.config.LoadProperties;
public class mcLocale public class mcLocale
{ {
private static final String BUNDLE_NAME = "com.gmail.nossr50.locale.locale"; //$NON-NLS-1$ private static final String BUNDLE_NAME = "com.gmail.nossr50.locale.locale"; //$NON-NLS-1$
private static ResourceBundle RESOURCE_BUNDLE = null; private static ResourceBundle RESOURCE_BUNDLE = null;
public static String getString(String key) public static String getString(String key)
{ {
return getString(key, null); return getString(key, null);
} }
public static String getString(String key, Object[] messageArguments) public static String getString(String key, Object[] messageArguments)
{ {
try { try {
if (RESOURCE_BUNDLE == null) if (RESOURCE_BUNDLE == null)
{ {
String myLocale = LoadProperties.locale.toLowerCase(); String myLocale = LoadProperties.locale.toLowerCase();
try { try {
//attempt to get the locale denoted //attempt to get the locale denoted
RESOURCE_BUNDLE = ResourceBundle.getBundle(BUNDLE_NAME, new Locale(myLocale)); RESOURCE_BUNDLE = ResourceBundle.getBundle(BUNDLE_NAME, new Locale(myLocale));
} catch (MissingResourceException e) { } catch (MissingResourceException e) {
//System.out.println("Failed to load locale specified by mcmmo.properties '"+myLocale+"', defaulting to en_us"); //System.out.println("Failed to load locale specified by mcmmo.properties '"+myLocale+"', defaulting to en_us");
RESOURCE_BUNDLE = ResourceBundle.getBundle(BUNDLE_NAME, new Locale("en_us")); RESOURCE_BUNDLE = ResourceBundle.getBundle(BUNDLE_NAME, new Locale("en_us"));
} }
} }
String output = RESOURCE_BUNDLE.getString(key); String output = RESOURCE_BUNDLE.getString(key);
if (messageArguments != null) if (messageArguments != null)
{ {
MessageFormat formatter = new MessageFormat(""); MessageFormat formatter = new MessageFormat("");
formatter.applyPattern(output); formatter.applyPattern(output);
output = formatter.format(messageArguments); output = formatter.format(messageArguments);
} }
output = addColors(output); output = addColors(output);
return output; return output;
} catch (MissingResourceException e) { } catch (MissingResourceException e) {
return '!' + key + '!'; return '!' + key + '!';
} }
} }
private static String addColors(String input) { private static String addColors(String input) {
input = input.replaceAll("\\Q[[BLACK]]\\E", ChatColor.BLACK.toString()); input = input.replaceAll("\\Q[[BLACK]]\\E", ChatColor.BLACK.toString());
input = input.replaceAll("\\Q[[DARK_BLUE]]\\E", ChatColor.DARK_BLUE.toString()); input = input.replaceAll("\\Q[[DARK_BLUE]]\\E", ChatColor.DARK_BLUE.toString());
input = input.replaceAll("\\Q[[DARK_GREEN]]\\E", ChatColor.DARK_GREEN.toString()); input = input.replaceAll("\\Q[[DARK_GREEN]]\\E", ChatColor.DARK_GREEN.toString());
input = input.replaceAll("\\Q[[DARK_AQUA]]\\E", ChatColor.DARK_AQUA.toString()); input = input.replaceAll("\\Q[[DARK_AQUA]]\\E", ChatColor.DARK_AQUA.toString());
input = input.replaceAll("\\Q[[DARK_RED]]\\E", ChatColor.DARK_RED.toString()); input = input.replaceAll("\\Q[[DARK_RED]]\\E", ChatColor.DARK_RED.toString());
input = input.replaceAll("\\Q[[DARK_PURPLE]]\\E", ChatColor.DARK_PURPLE.toString()); input = input.replaceAll("\\Q[[DARK_PURPLE]]\\E", ChatColor.DARK_PURPLE.toString());
input = input.replaceAll("\\Q[[GOLD]]\\E", ChatColor.GOLD.toString()); input = input.replaceAll("\\Q[[GOLD]]\\E", ChatColor.GOLD.toString());
input = input.replaceAll("\\Q[[GRAY]]\\E", ChatColor.GRAY.toString()); input = input.replaceAll("\\Q[[GRAY]]\\E", ChatColor.GRAY.toString());
input = input.replaceAll("\\Q[[DARK_GRAY]]\\E", ChatColor.DARK_GRAY.toString()); input = input.replaceAll("\\Q[[DARK_GRAY]]\\E", ChatColor.DARK_GRAY.toString());
input = input.replaceAll("\\Q[[BLUE]]\\E", ChatColor.BLUE.toString()); input = input.replaceAll("\\Q[[BLUE]]\\E", ChatColor.BLUE.toString());
input = input.replaceAll("\\Q[[GREEN]]\\E", ChatColor.GREEN.toString()); input = input.replaceAll("\\Q[[GREEN]]\\E", ChatColor.GREEN.toString());
input = input.replaceAll("\\Q[[AQUA]]\\E", ChatColor.AQUA.toString()); input = input.replaceAll("\\Q[[AQUA]]\\E", ChatColor.AQUA.toString());
input = input.replaceAll("\\Q[[RED]]\\E", ChatColor.RED.toString()); input = input.replaceAll("\\Q[[RED]]\\E", ChatColor.RED.toString());
input = input.replaceAll("\\Q[[LIGHT_PURPLE]]\\E", ChatColor.LIGHT_PURPLE.toString()); input = input.replaceAll("\\Q[[LIGHT_PURPLE]]\\E", ChatColor.LIGHT_PURPLE.toString());
input = input.replaceAll("\\Q[[YELLOW]]\\E", ChatColor.YELLOW.toString()); input = input.replaceAll("\\Q[[YELLOW]]\\E", ChatColor.YELLOW.toString());
input = input.replaceAll("\\Q[[WHITE]]\\E", ChatColor.WHITE.toString()); input = input.replaceAll("\\Q[[WHITE]]\\E", ChatColor.WHITE.toString());
return input; return input;
} }
} }

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@ -1,315 +1,315 @@
package com.gmail.nossr50; package com.gmail.nossr50;
import java.util.logging.Logger; import java.util.logging.Logger;
import org.bukkit.Server; import org.bukkit.Server;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import org.bukkit.plugin.Plugin; import org.bukkit.plugin.Plugin;
import ru.tehkode.permissions.PermissionManager; import ru.tehkode.permissions.PermissionManager;
import ru.tehkode.permissions.bukkit.PermissionsEx; import ru.tehkode.permissions.bukkit.PermissionsEx;
import com.nijiko.permissions.PermissionHandler; import com.nijiko.permissions.PermissionHandler;
import com.nijikokun.bukkit.Permissions.Permissions; import com.nijikokun.bukkit.Permissions.Permissions;
public class mcPermissions public class mcPermissions
{ {
private static volatile mcPermissions instance; private static volatile mcPermissions instance;
private enum PermissionType { private enum PermissionType {
PEX, PERMISSIONS, BUKKIT PEX, PERMISSIONS, BUKKIT
} }
private static PermissionType permissionType; private static PermissionType permissionType;
private static Object PHandle; private static Object PHandle;
public static boolean permissionsEnabled = false; public static boolean permissionsEnabled = false;
public static void initialize(Server server) public static void initialize(Server server)
{ {
Logger log = Logger.getLogger("Minecraft"); Logger log = Logger.getLogger("Minecraft");
if(permissionsEnabled && permissionType != PermissionType.PERMISSIONS) return; if(permissionsEnabled && permissionType != PermissionType.PERMISSIONS) return;
Plugin PEXtest = server.getPluginManager().getPlugin("PermissionsEx"); Plugin PEXtest = server.getPluginManager().getPlugin("PermissionsEx");
Plugin test = server.getPluginManager().getPlugin("Permissions"); Plugin test = server.getPluginManager().getPlugin("Permissions");
if(PEXtest != null) { if(PEXtest != null) {
PHandle = (PermissionManager) PermissionsEx.getPermissionManager(); PHandle = (PermissionManager) PermissionsEx.getPermissionManager();
permissionType = PermissionType.PEX; permissionType = PermissionType.PEX;
permissionsEnabled = true; permissionsEnabled = true;
log.info("[mcMMO] PermissionsEx found, using PermissionsEx."); log.info("[mcMMO] PermissionsEx found, using PermissionsEx.");
} else if(test != null) { } else if(test != null) {
PHandle = (PermissionHandler) ((Permissions) test).getHandler(); PHandle = (PermissionHandler) ((Permissions) test).getHandler();
permissionType = PermissionType.PERMISSIONS; permissionType = PermissionType.PERMISSIONS;
permissionsEnabled = true; permissionsEnabled = true;
log.info("[mcMMO] Permissions version "+test.getDescription().getVersion()+" found, using Permissions."); log.info("[mcMMO] Permissions version "+test.getDescription().getVersion()+" found, using Permissions.");
} else { } else {
permissionType = PermissionType.BUKKIT; permissionType = PermissionType.BUKKIT;
permissionsEnabled = true; permissionsEnabled = true;
log.info("[mcMMO] Using Bukkit Permissions."); log.info("[mcMMO] Using Bukkit Permissions.");
} }
} }
public static boolean getEnabled() public static boolean getEnabled()
{ {
return permissionsEnabled; return permissionsEnabled;
} }
public static boolean permission(Player player, String permission) public static boolean permission(Player player, String permission)
{ {
if(!permissionsEnabled) return player.isOp(); if(!permissionsEnabled) return player.isOp();
switch(permissionType) { switch(permissionType) {
case PEX: case PEX:
return ((PermissionManager) PHandle).has(player, permission); return ((PermissionManager) PHandle).has(player, permission);
case PERMISSIONS: case PERMISSIONS:
return ((PermissionHandler) PHandle).has(player, permission); return ((PermissionHandler) PHandle).has(player, permission);
case BUKKIT: case BUKKIT:
return player.hasPermission(permission); return player.hasPermission(permission);
default: default:
return true; return true;
} }
} }
public boolean admin(Player player){ public boolean admin(Player player){
if (permissionsEnabled) { if (permissionsEnabled) {
return permission(player, "mcmmo.admin"); return permission(player, "mcmmo.admin");
} else { } else {
return true; return true;
} }
} }
public boolean mcrefresh(Player player) { public boolean mcrefresh(Player player) {
if (permissionsEnabled) { if (permissionsEnabled) {
return permission(player, "mcmmo.tools.mcrefresh"); return permission(player, "mcmmo.tools.mcrefresh");
} else { } else {
return true; return true;
} }
} }
public boolean mmoedit(Player player) { public boolean mmoedit(Player player) {
if (permissionsEnabled) { if (permissionsEnabled) {
return permission(player, "mcmmo.tools.mmoedit"); return permission(player, "mcmmo.tools.mmoedit");
} else { } else {
return true; return true;
} }
} }
public boolean herbalismAbility(Player player){ public boolean herbalismAbility(Player player){
if (permissionsEnabled) { if (permissionsEnabled) {
return permission(player, "mcmmo.ability.herbalism"); return permission(player, "mcmmo.ability.herbalism");
} else { } else {
return true; return true;
} }
} }
public boolean excavationAbility(Player player){ public boolean excavationAbility(Player player){
if (permissionsEnabled) { if (permissionsEnabled) {
return permission(player, "mcmmo.ability.excavation"); return permission(player, "mcmmo.ability.excavation");
} else { } else {
return true; return true;
} }
} }
public boolean unarmedAbility(Player player){ public boolean unarmedAbility(Player player){
if (permissionsEnabled) { if (permissionsEnabled) {
return permission(player, "mcmmo.ability.unarmed"); return permission(player, "mcmmo.ability.unarmed");
} else { } else {
return true; return true;
} }
} }
public boolean chimaeraWing(Player player){ public boolean chimaeraWing(Player player){
if (permissionsEnabled) { if (permissionsEnabled) {
return permission(player, "mcmmo.item.chimaerawing"); return permission(player, "mcmmo.item.chimaerawing");
} else { } else {
return true; return true;
} }
} }
public boolean miningAbility(Player player){ public boolean miningAbility(Player player){
if (permissionsEnabled) { if (permissionsEnabled) {
return permission(player, "mcmmo.ability.mining"); return permission(player, "mcmmo.ability.mining");
} else { } else {
return true; return true;
} }
} }
public boolean axesAbility(Player player){ public boolean axesAbility(Player player){
if (permissionsEnabled) { if (permissionsEnabled) {
return permission(player, "mcmmo.ability.axes"); return permission(player, "mcmmo.ability.axes");
} else { } else {
return true; return true;
} }
} }
public boolean swordsAbility(Player player){ public boolean swordsAbility(Player player){
if (permissionsEnabled) { if (permissionsEnabled) {
return permission(player, "mcmmo.ability.swords"); return permission(player, "mcmmo.ability.swords");
} else { } else {
return true; return true;
} }
} }
public boolean woodCuttingAbility(Player player) { public boolean woodCuttingAbility(Player player) {
if (permissionsEnabled) { if (permissionsEnabled) {
return permission(player, "mcmmo.ability.woodcutting"); return permission(player, "mcmmo.ability.woodcutting");
} else { } else {
return true; return true;
} }
} }
public boolean mcgod(Player player) { public boolean mcgod(Player player) {
if (permissionsEnabled) { if (permissionsEnabled) {
return permission(player, "mcmmo.tools.mcgod"); return permission(player, "mcmmo.tools.mcgod");
} else { } else {
return true; return true;
} }
} }
public boolean regeneration(Player player){ public boolean regeneration(Player player){
if (permissionsEnabled) { if (permissionsEnabled) {
return permission(player, "mcmmo.regeneration"); return permission(player, "mcmmo.regeneration");
} else { } else {
return true; return true;
} }
} }
public boolean motd(Player player) { public boolean motd(Player player) {
if (permissionsEnabled) { if (permissionsEnabled) {
return permission(player, "mcmmo.motd"); return permission(player, "mcmmo.motd");
} else { } else {
return true; return true;
} }
} }
public boolean mcAbility(Player player) { public boolean mcAbility(Player player) {
if (permissionsEnabled) { if (permissionsEnabled) {
return permission(player, "mcmmo.commands.ability"); return permission(player, "mcmmo.commands.ability");
} else { } else {
return true; return true;
} }
} }
public boolean mySpawn(Player player) { public boolean mySpawn(Player player) {
if (permissionsEnabled) { if (permissionsEnabled) {
return permission(player, "mcmmo.commands.myspawn"); return permission(player, "mcmmo.commands.myspawn");
} else { } else {
return true; return true;
} }
} }
public boolean setMySpawn(Player player) { public boolean setMySpawn(Player player) {
if (permissionsEnabled) { if (permissionsEnabled) {
return permission(player, "mcmmo.commands.setmyspawn"); return permission(player, "mcmmo.commands.setmyspawn");
} else { } else {
return true; return true;
} }
} }
public boolean partyChat(Player player) { public boolean partyChat(Player player) {
if (permissionsEnabled) { if (permissionsEnabled) {
return permission(player, "mcmmo.chat.partychat"); return permission(player, "mcmmo.chat.partychat");
} else { } else {
return true; return true;
} }
} }
public boolean partyLock(Player player) { public boolean partyLock(Player player) {
if (permissionsEnabled) { if (permissionsEnabled) {
return permission(player, "mcmmo.chat.partylock"); return permission(player, "mcmmo.chat.partylock");
} else { } else {
return true; return true;
} }
} }
public boolean partyTeleport(Player player) { public boolean partyTeleport(Player player) {
if (permissionsEnabled) { if (permissionsEnabled) {
return permission(player, "mcmmo.commands.ptp"); return permission(player, "mcmmo.commands.ptp");
} else { } else {
return true; return true;
} }
} }
public boolean whois(Player player) { public boolean whois(Player player) {
if (permissionsEnabled) { if (permissionsEnabled) {
return permission(player, "mcmmo.commands.whois"); return permission(player, "mcmmo.commands.whois");
} else { } else {
return true; return true;
} }
} }
public boolean party(Player player) { public boolean party(Player player) {
if (permissionsEnabled) { if (permissionsEnabled) {
return permission(player, "mcmmo.commands.party"); return permission(player, "mcmmo.commands.party");
} else { } else {
return true; return true;
} }
} }
public boolean adminChat(Player player) { public boolean adminChat(Player player) {
if (permissionsEnabled) { if (permissionsEnabled) {
return permission(player, "mcmmo.chat.adminchat"); return permission(player, "mcmmo.chat.adminchat");
} else { } else {
return true; return true;
} }
} }
public static mcPermissions getInstance() { public static mcPermissions getInstance() {
if (instance == null) { if (instance == null) {
instance = new mcPermissions(); instance = new mcPermissions();
} }
return instance; return instance;
} }
public boolean taming(Player player) { public boolean taming(Player player) {
if (permissionsEnabled) { if (permissionsEnabled) {
return permission(player, "mcmmo.skills.taming"); return permission(player, "mcmmo.skills.taming");
} else { } else {
return true; return true;
} }
} }
public boolean mining(Player player) { public boolean mining(Player player) {
if (permissionsEnabled) { if (permissionsEnabled) {
return permission(player, "mcmmo.skills.mining"); return permission(player, "mcmmo.skills.mining");
} else { } else {
return true; return true;
} }
} }
public boolean woodcutting(Player player) { public boolean woodcutting(Player player) {
if (permissionsEnabled) { if (permissionsEnabled) {
return permission(player, "mcmmo.skills.woodcutting"); return permission(player, "mcmmo.skills.woodcutting");
} else { } else {
return true; return true;
} }
} }
public boolean repair(Player player) { public boolean repair(Player player) {
if (permissionsEnabled) { if (permissionsEnabled) {
return permission(player, "mcmmo.skills.repair"); return permission(player, "mcmmo.skills.repair");
} else { } else {
return true; return true;
} }
} }
public boolean unarmed(Player player) { public boolean unarmed(Player player) {
if (permissionsEnabled) { if (permissionsEnabled) {
return permission(player, "mcmmo.skills.unarmed"); return permission(player, "mcmmo.skills.unarmed");
} else { } else {
return true; return true;
} }
} }
public boolean archery(Player player) { public boolean archery(Player player) {
if (permissionsEnabled) { if (permissionsEnabled) {
return permission(player, "mcmmo.skills.archery"); return permission(player, "mcmmo.skills.archery");
} else { } else {
return true; return true;
} }
} }
public boolean herbalism(Player player) { public boolean herbalism(Player player) {
if (permissionsEnabled) { if (permissionsEnabled) {
return permission(player, "mcmmo.skills.herbalism"); return permission(player, "mcmmo.skills.herbalism");
} else { } else {
return true; return true;
} }
} }
public boolean excavation(Player player) { public boolean excavation(Player player) {
if (permissionsEnabled) { if (permissionsEnabled) {
return permission(player, "mcmmo.skills.excavation"); return permission(player, "mcmmo.skills.excavation");
} else { } else {
return true; return true;
} }
} }
public boolean swords(Player player) { public boolean swords(Player player) {
if (permissionsEnabled) { if (permissionsEnabled) {
return permission(player, "mcmmo.skills.swords"); return permission(player, "mcmmo.skills.swords");
} else { } else {
return true; return true;
} }
} }
public boolean axes(Player player) { public boolean axes(Player player) {
if (permissionsEnabled) { if (permissionsEnabled) {
return permission(player, "mcmmo.skills.axes"); return permission(player, "mcmmo.skills.axes");
} else { } else {
return true; return true;
} }
} }
public boolean acrobatics(Player player) { public boolean acrobatics(Player player) {
if (permissionsEnabled) { if (permissionsEnabled) {
return permission(player, "mcmmo.skills.acrobatics"); return permission(player, "mcmmo.skills.acrobatics");
} else { } else {
return true; return true;
} }
} }
} }

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@ -1,91 +1,91 @@
package com.gmail.nossr50; package com.gmail.nossr50;
import org.bukkit.entity.*; import org.bukkit.entity.*;
import com.gmail.nossr50.config.LoadProperties; import com.gmail.nossr50.config.LoadProperties;
import com.gmail.nossr50.datatypes.PlayerProfile; import com.gmail.nossr50.datatypes.PlayerProfile;
import com.gmail.nossr50.skills.Skills; import com.gmail.nossr50.skills.Skills;
import com.gmail.nossr50.skills.Swords; import com.gmail.nossr50.skills.Swords;
public class mcTimer implements Runnable public class mcTimer implements Runnable
{ {
private final mcMMO plugin; private final mcMMO plugin;
int thecount = 1; int thecount = 1;
public mcTimer(final mcMMO plugin) public mcTimer(final mcMMO plugin)
{ {
this.plugin = plugin; this.plugin = plugin;
} }
public void run() public void run()
{ {
for(Player player : plugin.getServer().getOnlinePlayers()) for(Player player : plugin.getServer().getOnlinePlayers())
{ {
if(player == null) if(player == null)
continue; continue;
PlayerProfile PP = Users.getProfile(player); PlayerProfile PP = Users.getProfile(player);
if(PP == null) if(PP == null)
continue; continue;
/* /*
* MONITOR SKILLS * MONITOR SKILLS
*/ */
Skills.monitorSkills(player); Skills.monitorSkills(player);
/* /*
* COOLDOWN MONITORING * COOLDOWN MONITORING
*/ */
Skills.watchCooldowns(player); Skills.watchCooldowns(player);
/* /*
* PLAYER BLEED MONITORING * PLAYER BLEED MONITORING
*/ */
if(thecount % 2 == 0 && PP.getBleedTicks() >= 1) if(thecount % 2 == 0 && PP.getBleedTicks() >= 1)
{ {
player.damage(2); player.damage(2);
PP.decreaseBleedTicks(); PP.decreaseBleedTicks();
} }
if(LoadProperties.enableRegen && mcPermissions.getInstance().regeneration(player) && System.currentTimeMillis() >= PP.getRecentlyHurt() + 60000) if(LoadProperties.enableRegen && mcPermissions.getInstance().regeneration(player) && System.currentTimeMillis() >= PP.getRecentlyHurt() + 60000)
{ {
if(thecount == 20 || thecount == 40 || thecount == 60 || thecount == 80){ if(thecount == 20 || thecount == 40 || thecount == 60 || thecount == 80){
if(player != null && if(player != null &&
player.getHealth() > 0 && player.getHealth() < 20 player.getHealth() > 0 && player.getHealth() < 20
&& m.getPowerLevel(player) >= 1000){ && m.getPowerLevel(player) >= 1000){
player.setHealth(m.calculateHealth(player.getHealth(), 1)); player.setHealth(m.calculateHealth(player.getHealth(), 1));
} }
} }
if(thecount == 40 || thecount == 80){ if(thecount == 40 || thecount == 80){
if(player != null && if(player != null &&
player.getHealth() > 0 && player.getHealth() < 20 player.getHealth() > 0 && player.getHealth() < 20
&& m.getPowerLevel(player) >= 500 && m.getPowerLevel(player) >= 500
&& m.getPowerLevel(player) < 1000){ && m.getPowerLevel(player) < 1000){
player.setHealth(m.calculateHealth(player.getHealth(), 1)); player.setHealth(m.calculateHealth(player.getHealth(), 1));
} }
} }
if(thecount == 80) if(thecount == 80)
{ {
if(player != null && if(player != null &&
player.getHealth() > 0 && player.getHealth() < 20 player.getHealth() > 0 && player.getHealth() < 20
&& m.getPowerLevel(player) < 500){ && m.getPowerLevel(player) < 500){
player.setHealth(m.calculateHealth(player.getHealth(), 1)); player.setHealth(m.calculateHealth(player.getHealth(), 1));
} }
} }
} }
} }
/* /*
* NON-PLAYER BLEED MONITORING * NON-PLAYER BLEED MONITORING
*/ */
if(thecount % 2 == 0) if(thecount % 2 == 0)
Swords.bleedSimulate(plugin); Swords.bleedSimulate(plugin);
//SETUP FOR HP REGEN/BLEED //SETUP FOR HP REGEN/BLEED
thecount++; thecount++;
if(thecount >= 81) if(thecount >= 81)
thecount = 1; thecount = 1;
} }
} }

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@ -1,99 +1,99 @@
package com.gmail.nossr50.skills; package com.gmail.nossr50.skills;
import org.bukkit.Location; import org.bukkit.Location;
import org.bukkit.entity.Entity; import org.bukkit.entity.Entity;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import org.bukkit.event.entity.EntityDamageByEntityEvent; import org.bukkit.event.entity.EntityDamageByEntityEvent;
import com.gmail.nossr50.Users; import com.gmail.nossr50.Users;
import com.gmail.nossr50.mcMMO; import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.datatypes.PlayerProfile; import com.gmail.nossr50.datatypes.PlayerProfile;
import com.gmail.nossr50.datatypes.SkillType; import com.gmail.nossr50.datatypes.SkillType;
import com.gmail.nossr50.locale.mcLocale; import com.gmail.nossr50.locale.mcLocale;
import com.gmail.nossr50.party.Party; import com.gmail.nossr50.party.Party;
public class Archery public class Archery
{ {
public static void trackArrows(mcMMO pluginx, Entity x, EntityDamageByEntityEvent event, Player attacker) public static void trackArrows(mcMMO pluginx, Entity x, EntityDamageByEntityEvent event, Player attacker)
{ {
PlayerProfile PPa = Users.getProfile(attacker); PlayerProfile PPa = Users.getProfile(attacker);
if(!pluginx.misc.arrowTracker.containsKey(x) && event.getDamage() > 0) if(!pluginx.misc.arrowTracker.containsKey(x) && event.getDamage() > 0)
{ {
pluginx.misc.arrowTracker.put(x, 0); pluginx.misc.arrowTracker.put(x, 0);
if(attacker != null) if(attacker != null)
{ {
if(Math.random() * 1000 <= PPa.getSkillLevel(SkillType.ARCHERY)) if(Math.random() * 1000 <= PPa.getSkillLevel(SkillType.ARCHERY))
{ {
pluginx.misc.arrowTracker.put(x, 1); pluginx.misc.arrowTracker.put(x, 1);
} }
} }
} else } else
{ {
if(event.getDamage() > 0) if(event.getDamage() > 0)
{ {
if(attacker != null) if(attacker != null)
{ {
if(Math.random() * 1000 <= PPa.getSkillLevel(SkillType.ARCHERY)) if(Math.random() * 1000 <= PPa.getSkillLevel(SkillType.ARCHERY))
{ {
pluginx.misc.arrowTracker.put(x, 1); pluginx.misc.arrowTracker.put(x, 1);
} }
} }
} }
} }
} }
public static void ignitionCheck(Entity x, EntityDamageByEntityEvent event, Player attacker) public static void ignitionCheck(Entity x, EntityDamageByEntityEvent event, Player attacker)
{ {
PlayerProfile PPa = Users.getProfile(attacker); PlayerProfile PPa = Users.getProfile(attacker);
if(Math.random() * 100 >= 75) if(Math.random() * 100 >= 75)
{ {
int ignition = 20; int ignition = 20;
if(PPa.getSkillLevel(SkillType.ARCHERY) >= 200) if(PPa.getSkillLevel(SkillType.ARCHERY) >= 200)
ignition+=20; ignition+=20;
if(PPa.getSkillLevel(SkillType.ARCHERY) >= 400) if(PPa.getSkillLevel(SkillType.ARCHERY) >= 400)
ignition+=20; ignition+=20;
if(PPa.getSkillLevel(SkillType.ARCHERY) >= 600) if(PPa.getSkillLevel(SkillType.ARCHERY) >= 600)
ignition+=20; ignition+=20;
if(PPa.getSkillLevel(SkillType.ARCHERY) >= 800) if(PPa.getSkillLevel(SkillType.ARCHERY) >= 800)
ignition+=20; ignition+=20;
if(PPa.getSkillLevel(SkillType.ARCHERY) >= 1000) if(PPa.getSkillLevel(SkillType.ARCHERY) >= 1000)
ignition+=20; ignition+=20;
if(x instanceof Player) if(x instanceof Player)
{ {
Player Defender = (Player)x; Player Defender = (Player)x;
if(!Party.getInstance().inSameParty(attacker, Defender)) if(!Party.getInstance().inSameParty(attacker, Defender))
{ {
event.getEntity().setFireTicks(ignition); event.getEntity().setFireTicks(ignition);
attacker.sendMessage(mcLocale.getString("Combat.Ignition")); //$NON-NLS-1$ attacker.sendMessage(mcLocale.getString("Combat.Ignition")); //$NON-NLS-1$
Defender.sendMessage(mcLocale.getString("Combat.BurningArrowHit")); //$NON-NLS-1$ Defender.sendMessage(mcLocale.getString("Combat.BurningArrowHit")); //$NON-NLS-1$
} }
} else { } else {
event.getEntity().setFireTicks(ignition); event.getEntity().setFireTicks(ignition);
attacker.sendMessage(mcLocale.getString("Combat.Ignition")); //$NON-NLS-1$ attacker.sendMessage(mcLocale.getString("Combat.Ignition")); //$NON-NLS-1$
} }
} }
} }
public static void dazeCheck(Player defender, Player attacker) public static void dazeCheck(Player defender, Player attacker)
{ {
PlayerProfile PPa = Users.getProfile(attacker); PlayerProfile PPa = Users.getProfile(attacker);
Location loc = defender.getLocation(); Location loc = defender.getLocation();
if(Math.random() * 10 > 5) if(Math.random() * 10 > 5)
{ {
loc.setPitch(90); loc.setPitch(90);
} else { } else {
loc.setPitch(-90); loc.setPitch(-90);
} }
if(PPa.getSkillLevel(SkillType.ARCHERY) >= 1000){ if(PPa.getSkillLevel(SkillType.ARCHERY) >= 1000){
if(Math.random() * 1000 <= 500){ if(Math.random() * 1000 <= 500){
defender.teleport(loc); defender.teleport(loc);
defender.sendMessage(mcLocale.getString("Combat.TouchedFuzzy")); //$NON-NLS-1$ defender.sendMessage(mcLocale.getString("Combat.TouchedFuzzy")); //$NON-NLS-1$
attacker.sendMessage(mcLocale.getString("Combat.TargetDazed")); //$NON-NLS-1$ //$NON-NLS-2$ attacker.sendMessage(mcLocale.getString("Combat.TargetDazed")); //$NON-NLS-1$ //$NON-NLS-2$
} }
} else if(Math.random() * 2000 <= PPa.getSkillLevel(SkillType.ARCHERY)){ } else if(Math.random() * 2000 <= PPa.getSkillLevel(SkillType.ARCHERY)){
defender.teleport(loc); defender.teleport(loc);
defender.sendMessage(mcLocale.getString("Combat.TouchedFuzzy")); //$NON-NLS-1$ defender.sendMessage(mcLocale.getString("Combat.TouchedFuzzy")); //$NON-NLS-1$
attacker.sendMessage(mcLocale.getString("Combat.TargetDazed")); //$NON-NLS-1$ //$NON-NLS-2$ attacker.sendMessage(mcLocale.getString("Combat.TargetDazed")); //$NON-NLS-1$ //$NON-NLS-2$
} }
} }
} }

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@ -1,155 +1,155 @@
package com.gmail.nossr50.skills; package com.gmail.nossr50.skills;
import org.bukkit.ChatColor; import org.bukkit.ChatColor;
import org.bukkit.entity.Entity; import org.bukkit.entity.Entity;
import org.bukkit.entity.LivingEntity; import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import org.bukkit.entity.Wolf; import org.bukkit.entity.Wolf;
import org.bukkit.event.entity.EntityDamageByEntityEvent; import org.bukkit.event.entity.EntityDamageByEntityEvent;
import org.bukkit.plugin.Plugin; import org.bukkit.plugin.Plugin;
import com.gmail.nossr50.locale.mcLocale; import com.gmail.nossr50.locale.mcLocale;
import com.gmail.nossr50.Users; import com.gmail.nossr50.Users;
import com.gmail.nossr50.m; import com.gmail.nossr50.m;
import com.gmail.nossr50.mcPermissions; import com.gmail.nossr50.mcPermissions;
import com.gmail.nossr50.config.LoadProperties; import com.gmail.nossr50.config.LoadProperties;
import com.gmail.nossr50.datatypes.PlayerProfile; import com.gmail.nossr50.datatypes.PlayerProfile;
import com.gmail.nossr50.datatypes.SkillType; import com.gmail.nossr50.datatypes.SkillType;
import com.gmail.nossr50.party.Party; import com.gmail.nossr50.party.Party;
public class Axes { public class Axes {
public static void skullSplitterCheck(Player player){ public static void skullSplitterCheck(Player player){
PlayerProfile PP = Users.getProfile(player); PlayerProfile PP = Users.getProfile(player);
if(m.isAxes(player.getItemInHand()) && mcPermissions.getInstance().axesAbility(player)){ if(m.isAxes(player.getItemInHand()) && mcPermissions.getInstance().axesAbility(player)){
/* /*
* CHECK FOR AXE PREP MODE * CHECK FOR AXE PREP MODE
*/ */
if(PP.getAxePreparationMode()) if(PP.getAxePreparationMode())
{ {
PP.setAxePreparationMode(false); PP.setAxePreparationMode(false);
} }
int ticks = 2; int ticks = 2;
int x = PP.getSkillLevel(SkillType.AXES); int x = PP.getSkillLevel(SkillType.AXES);
while(x >= 50){ while(x >= 50){
x-=50; x-=50;
ticks++; ticks++;
} }
if(!PP.getSkullSplitterMode() && Skills.cooldownOver(player, (PP.getSkullSplitterDeactivatedTimeStamp()*1000), LoadProperties.skullSplitterCooldown)) if(!PP.getSkullSplitterMode() && Skills.cooldownOver(player, (PP.getSkullSplitterDeactivatedTimeStamp()*1000), LoadProperties.skullSplitterCooldown))
{ {
player.sendMessage(mcLocale.getString("Skills.SkullSplitterOn")); player.sendMessage(mcLocale.getString("Skills.SkullSplitterOn"));
for(Player y : player.getWorld().getPlayers()){ for(Player y : player.getWorld().getPlayers()){
if(y != null && y != player && m.getDistance(player.getLocation(), y.getLocation()) < 10) if(y != null && y != player && m.getDistance(player.getLocation(), y.getLocation()) < 10)
y.sendMessage(mcLocale.getString("Skills.SkullSplitterPlayer", new Object[] {player.getName()})); y.sendMessage(mcLocale.getString("Skills.SkullSplitterPlayer", new Object[] {player.getName()}));
} }
PP.setSkullSplitterActivatedTimeStamp(System.currentTimeMillis()); PP.setSkullSplitterActivatedTimeStamp(System.currentTimeMillis());
PP.setSkullSplitterDeactivatedTimeStamp(System.currentTimeMillis() + (ticks * 1000)); PP.setSkullSplitterDeactivatedTimeStamp(System.currentTimeMillis() + (ticks * 1000));
PP.setSkullSplitterMode(true); PP.setSkullSplitterMode(true);
} }
if(!PP.getSkullSplitterMode() && !Skills.cooldownOver(player, (PP.getSkullSplitterDeactivatedTimeStamp()*1000), LoadProperties.skullSplitterCooldown)){ if(!PP.getSkullSplitterMode() && !Skills.cooldownOver(player, (PP.getSkullSplitterDeactivatedTimeStamp()*1000), LoadProperties.skullSplitterCooldown)){
player.sendMessage(mcLocale.getString("Skills.TooTired") player.sendMessage(mcLocale.getString("Skills.TooTired")
+ChatColor.YELLOW+" ("+Skills.calculateTimeLeft(player, (PP.getSkullSplitterDeactivatedTimeStamp()*1000), LoadProperties.skullSplitterCooldown)+"s)"); +ChatColor.YELLOW+" ("+Skills.calculateTimeLeft(player, (PP.getSkullSplitterDeactivatedTimeStamp()*1000), LoadProperties.skullSplitterCooldown)+"s)");
} }
} }
} }
public static void axeCriticalCheck(Player attacker, EntityDamageByEntityEvent event, Plugin pluginx){ public static void axeCriticalCheck(Player attacker, EntityDamageByEntityEvent event, Plugin pluginx){
Entity x = event.getEntity(); Entity x = event.getEntity();
if(x instanceof Wolf){ if(x instanceof Wolf){
Wolf wolf = (Wolf)x; Wolf wolf = (Wolf)x;
if(Taming.getOwner(wolf, pluginx) != null) if(Taming.getOwner(wolf, pluginx) != null)
{ {
if(Taming.getOwner(wolf, pluginx) == attacker) if(Taming.getOwner(wolf, pluginx) == attacker)
return; return;
if(Party.getInstance().inSameParty(attacker, Taming.getOwner(wolf, pluginx))) if(Party.getInstance().inSameParty(attacker, Taming.getOwner(wolf, pluginx)))
return; return;
} }
} }
PlayerProfile PPa = Users.getProfile(attacker); PlayerProfile PPa = Users.getProfile(attacker);
if(m.isAxes(attacker.getItemInHand()) && mcPermissions.getInstance().axes(attacker)){ if(m.isAxes(attacker.getItemInHand()) && mcPermissions.getInstance().axes(attacker)){
if(PPa.getSkillLevel(SkillType.AXES) >= 750){ if(PPa.getSkillLevel(SkillType.AXES) >= 750){
if(Math.random() * 1000 <= 750){ if(Math.random() * 1000 <= 750){
if(x instanceof Player){ if(x instanceof Player){
Player player = (Player)x; Player player = (Player)x;
player.sendMessage(ChatColor.DARK_RED + "You were CRITICALLY hit!"); player.sendMessage(ChatColor.DARK_RED + "You were CRITICALLY hit!");
} }
if(x instanceof Player){ if(x instanceof Player){
event.setDamage(event.getDamage() * 2 - event.getDamage() / 2); event.setDamage(event.getDamage() * 2 - event.getDamage() / 2);
} else { } else {
event.setDamage(event.getDamage() * 2); event.setDamage(event.getDamage() * 2);
} }
attacker.sendMessage(ChatColor.RED+"CRITICAL HIT!"); attacker.sendMessage(ChatColor.RED+"CRITICAL HIT!");
} }
} else if(Math.random() * 1000 <= PPa.getSkillLevel(SkillType.AXES)){ } else if(Math.random() * 1000 <= PPa.getSkillLevel(SkillType.AXES)){
if(x instanceof Player){ if(x instanceof Player){
Player player = (Player)x; Player player = (Player)x;
player.sendMessage(ChatColor.DARK_RED + "You were CRITICALLY hit!"); player.sendMessage(ChatColor.DARK_RED + "You were CRITICALLY hit!");
} }
if(x instanceof Player){ if(x instanceof Player){
event.setDamage(event.getDamage() * 2 - event.getDamage() / 2); event.setDamage(event.getDamage() * 2 - event.getDamage() / 2);
} else { } else {
event.setDamage(event.getDamage() * 2); event.setDamage(event.getDamage() * 2);
} }
attacker.sendMessage(ChatColor.RED+"CRITICAL HIT!"); attacker.sendMessage(ChatColor.RED+"CRITICAL HIT!");
} }
} }
} }
public static void applyAoeDamage(Player attacker, EntityDamageByEntityEvent event, Plugin pluginx) public static void applyAoeDamage(Player attacker, EntityDamageByEntityEvent event, Plugin pluginx)
{ {
int targets = 0; int targets = 0;
if(event.getEntity() instanceof LivingEntity) if(event.getEntity() instanceof LivingEntity)
{ {
LivingEntity x = (LivingEntity) event.getEntity(); LivingEntity x = (LivingEntity) event.getEntity();
targets = m.getTier(attacker); targets = m.getTier(attacker);
for(Entity derp : x.getWorld().getEntities()) for(Entity derp : x.getWorld().getEntities())
{ {
if(m.getDistance(x.getLocation(), derp.getLocation()) < 5) if(m.getDistance(x.getLocation(), derp.getLocation()) < 5)
{ {
//Make sure the Wolf is not friendly //Make sure the Wolf is not friendly
if(derp instanceof Wolf) if(derp instanceof Wolf)
{ {
Wolf hurrDurr = (Wolf)derp; Wolf hurrDurr = (Wolf)derp;
if(Taming.getOwner(hurrDurr, pluginx) == attacker) if(Taming.getOwner(hurrDurr, pluginx) == attacker)
continue; continue;
if(Party.getInstance().inSameParty(attacker, Taming.getOwner(hurrDurr, pluginx))) if(Party.getInstance().inSameParty(attacker, Taming.getOwner(hurrDurr, pluginx)))
continue; continue;
} }
//Damage nearby LivingEntities //Damage nearby LivingEntities
if(derp instanceof LivingEntity && targets >= 1) if(derp instanceof LivingEntity && targets >= 1)
{ {
if(derp instanceof Player) if(derp instanceof Player)
{ {
Player target = (Player)derp; Player target = (Player)derp;
if(Users.getProfile(target).getGodMode()) if(Users.getProfile(target).getGodMode())
continue; continue;
if(target.getName().equals(attacker.getName())) if(target.getName().equals(attacker.getName()))
continue; continue;
if(Party.getInstance().inSameParty(attacker, target)) if(Party.getInstance().inSameParty(attacker, target))
continue; continue;
if(targets >= 1 && derp.getWorld().getPVP()) if(targets >= 1 && derp.getWorld().getPVP())
{ {
target.damage(event.getDamage() / 2); target.damage(event.getDamage() / 2);
target.sendMessage(ChatColor.DARK_RED+"Struck by CLEAVE!"); target.sendMessage(ChatColor.DARK_RED+"Struck by CLEAVE!");
targets--; targets--;
continue; continue;
} }
} }
else else
{ {
LivingEntity target = (LivingEntity)derp; LivingEntity target = (LivingEntity)derp;
target.damage(event.getDamage() / 2); target.damage(event.getDamage() / 2);
targets--; targets--;
} }
} }
} }
} }
} }
} }
} }

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@ -1,271 +1,271 @@
package com.gmail.nossr50.skills; package com.gmail.nossr50.skills;
import org.bukkit.ChatColor; import org.bukkit.ChatColor;
import org.bukkit.entity.Arrow; import org.bukkit.entity.Arrow;
import org.bukkit.entity.Entity; import org.bukkit.entity.Entity;
import org.bukkit.entity.LivingEntity; import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import org.bukkit.entity.Wolf; import org.bukkit.entity.Wolf;
import org.bukkit.event.entity.EntityDamageByEntityEvent; import org.bukkit.event.entity.EntityDamageByEntityEvent;
import com.gmail.nossr50.Combat; import com.gmail.nossr50.Combat;
import com.gmail.nossr50.Users; import com.gmail.nossr50.Users;
import com.gmail.nossr50.m; import com.gmail.nossr50.m;
import com.gmail.nossr50.mcMMO; import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.mcPermissions; import com.gmail.nossr50.mcPermissions;
import com.gmail.nossr50.datatypes.PlayerProfile; import com.gmail.nossr50.datatypes.PlayerProfile;
import com.gmail.nossr50.datatypes.SkillType; import com.gmail.nossr50.datatypes.SkillType;
import com.gmail.nossr50.locale.mcLocale; import com.gmail.nossr50.locale.mcLocale;
import com.gmail.nossr50.party.Party; import com.gmail.nossr50.party.Party;
public class Swords public class Swords
{ {
public static void serratedStrikesActivationCheck(Player player){ public static void serratedStrikesActivationCheck(Player player){
PlayerProfile PP = Users.getProfile(player); PlayerProfile PP = Users.getProfile(player);
if(m.isSwords(player.getItemInHand())) if(m.isSwords(player.getItemInHand()))
{ {
if(PP.getSwordsPreparationMode()) if(PP.getSwordsPreparationMode())
{ {
PP.setSwordsPreparationMode(false); PP.setSwordsPreparationMode(false);
} }
int ticks = 2; int ticks = 2;
int x = PP.getSkillLevel(SkillType.SWORDS); int x = PP.getSkillLevel(SkillType.SWORDS);
while(x >= 50) while(x >= 50)
{ {
x-=50; x-=50;
ticks++; ticks++;
} }
if(!PP.getSerratedStrikesMode() && PP.getSerratedStrikesDeactivatedTimeStamp() < System.currentTimeMillis()) if(!PP.getSerratedStrikesMode() && PP.getSerratedStrikesDeactivatedTimeStamp() < System.currentTimeMillis())
{ {
player.sendMessage(mcLocale.getString("Skills.SerratedStrikesOn")); player.sendMessage(mcLocale.getString("Skills.SerratedStrikesOn"));
for(Player y : player.getWorld().getPlayers()) for(Player y : player.getWorld().getPlayers())
{ {
if(y != null && y != player && m.getDistance(player.getLocation(), y.getLocation()) < 10) if(y != null && y != player && m.getDistance(player.getLocation(), y.getLocation()) < 10)
y.sendMessage(mcLocale.getString("Skills.SerratedStrikesPlayer", new Object[] {player.getName()})); y.sendMessage(mcLocale.getString("Skills.SerratedStrikesPlayer", new Object[] {player.getName()}));
} }
PP.setSerratedStrikesActivatedTimeStamp(System.currentTimeMillis()); PP.setSerratedStrikesActivatedTimeStamp(System.currentTimeMillis());
PP.setSerratedStrikesDeactivatedTimeStamp(System.currentTimeMillis() + (ticks * 1000)); PP.setSerratedStrikesDeactivatedTimeStamp(System.currentTimeMillis() + (ticks * 1000));
PP.setSerratedStrikesMode(true); PP.setSerratedStrikesMode(true);
} }
} }
} }
public static void bleedCheck(Player attacker, LivingEntity x, mcMMO pluginx) public static void bleedCheck(Player attacker, LivingEntity x, mcMMO pluginx)
{ {
PlayerProfile PPa = Users.getProfile(attacker); PlayerProfile PPa = Users.getProfile(attacker);
if(x instanceof Wolf) if(x instanceof Wolf)
{ {
Wolf wolf = (Wolf)x; Wolf wolf = (Wolf)x;
if(Taming.getOwner(wolf, pluginx) != null) if(Taming.getOwner(wolf, pluginx) != null)
{ {
if(Taming.getOwner(wolf, pluginx) == attacker) if(Taming.getOwner(wolf, pluginx) == attacker)
return; return;
if(Party.getInstance().inSameParty(attacker, Taming.getOwner(wolf, pluginx))) if(Party.getInstance().inSameParty(attacker, Taming.getOwner(wolf, pluginx)))
return; return;
} }
} }
if(mcPermissions.getInstance().swords(attacker) && m.isSwords(attacker.getItemInHand())){ if(mcPermissions.getInstance().swords(attacker) && m.isSwords(attacker.getItemInHand())){
if(PPa.getSkillLevel(SkillType.SWORDS) >= 750) if(PPa.getSkillLevel(SkillType.SWORDS) >= 750)
{ {
if(Math.random() * 1000 >= 750) if(Math.random() * 1000 >= 750)
{ {
if(!(x instanceof Player)) if(!(x instanceof Player))
pluginx.misc.addToBleedQue(x); pluginx.misc.addToBleedQue(x);
if(x instanceof Player) if(x instanceof Player)
{ {
Player target = (Player)x; Player target = (Player)x;
Users.getProfile(target).addBleedTicks(3); Users.getProfile(target).addBleedTicks(3);
} }
attacker.sendMessage(ChatColor.GREEN+"**ENEMY BLEEDING**"); attacker.sendMessage(ChatColor.GREEN+"**ENEMY BLEEDING**");
} }
} }
else if (Math.random() * 1000 <= PPa.getSkillLevel(SkillType.SWORDS)) else if (Math.random() * 1000 <= PPa.getSkillLevel(SkillType.SWORDS))
{ {
if(!(x instanceof Player)) if(!(x instanceof Player))
pluginx.misc.addToBleedQue(x); pluginx.misc.addToBleedQue(x);
if(x instanceof Player) if(x instanceof Player)
{ {
Player target = (Player)x; Player target = (Player)x;
Users.getProfile(target).addBleedTicks(2); Users.getProfile(target).addBleedTicks(2);
} }
attacker.sendMessage(ChatColor.GREEN+"**ENEMY BLEEDING**"); attacker.sendMessage(ChatColor.GREEN+"**ENEMY BLEEDING**");
} }
} }
} }
public static void applySerratedStrikes(Player attacker, EntityDamageByEntityEvent event, mcMMO pluginx) public static void applySerratedStrikes(Player attacker, EntityDamageByEntityEvent event, mcMMO pluginx)
{ {
int targets = 0; int targets = 0;
if(event.getEntity() instanceof LivingEntity) if(event.getEntity() instanceof LivingEntity)
{ {
LivingEntity x = (LivingEntity) event.getEntity(); LivingEntity x = (LivingEntity) event.getEntity();
targets = m.getTier(attacker); targets = m.getTier(attacker);
for(Entity derp : x.getWorld().getEntities()) for(Entity derp : x.getWorld().getEntities())
{ {
if(m.getDistance(x.getLocation(), derp.getLocation()) < 5) if(m.getDistance(x.getLocation(), derp.getLocation()) < 5)
{ {
//Make sure the Wolf is not friendly //Make sure the Wolf is not friendly
if(derp instanceof Wolf) if(derp instanceof Wolf)
{ {
Wolf hurrDurr = (Wolf)derp; Wolf hurrDurr = (Wolf)derp;
if(Taming.getOwner(hurrDurr, pluginx) == attacker) if(Taming.getOwner(hurrDurr, pluginx) == attacker)
continue; continue;
if(Party.getInstance().inSameParty(attacker, Taming.getOwner(hurrDurr, pluginx))) if(Party.getInstance().inSameParty(attacker, Taming.getOwner(hurrDurr, pluginx)))
continue; continue;
} }
//Damage nearby LivingEntities //Damage nearby LivingEntities
if(derp instanceof LivingEntity && targets >= 1) if(derp instanceof LivingEntity && targets >= 1)
{ {
if(derp instanceof Player) if(derp instanceof Player)
{ {
Player target = (Player)derp; Player target = (Player)derp;
if(target.getName().equals(attacker.getName())) if(target.getName().equals(attacker.getName()))
continue; continue;
if(Users.getProfile(target).getGodMode()) if(Users.getProfile(target).getGodMode())
continue; continue;
if(Party.getInstance().inSameParty(attacker, target)) if(Party.getInstance().inSameParty(attacker, target))
continue; continue;
if(targets >= 1 && derp.getWorld().getPVP()) if(targets >= 1 && derp.getWorld().getPVP())
{ {
target.damage(event.getDamage() / 4); target.damage(event.getDamage() / 4);
target.sendMessage(ChatColor.DARK_RED+"Struck by Serrated Strikes!"); target.sendMessage(ChatColor.DARK_RED+"Struck by Serrated Strikes!");
Users.getProfile(target).addBleedTicks(5); Users.getProfile(target).addBleedTicks(5);
targets--; targets--;
continue; continue;
} }
} }
else else
{ {
if(!pluginx.misc.bleedTracker.contains(derp)) if(!pluginx.misc.bleedTracker.contains(derp))
pluginx.misc.addToBleedQue((LivingEntity)derp); pluginx.misc.addToBleedQue((LivingEntity)derp);
LivingEntity target = (LivingEntity)derp; LivingEntity target = (LivingEntity)derp;
target.damage(event.getDamage() / 4); target.damage(event.getDamage() / 4);
targets--; targets--;
} }
} }
} }
} }
} }
} }
public static void parryCheck(EntityDamageByEntityEvent event, Player defender) public static void parryCheck(EntityDamageByEntityEvent event, Player defender)
{ {
Entity y = event.getDamager(); Entity y = event.getDamager();
PlayerProfile PPd = Users.getProfile(defender); PlayerProfile PPd = Users.getProfile(defender);
if(defender != null && m.isSwords(defender.getItemInHand()) if(defender != null && m.isSwords(defender.getItemInHand())
&& mcPermissions.getInstance().swords(defender)){ && mcPermissions.getInstance().swords(defender)){
if(PPd.getSkillLevel(SkillType.SWORDS) >= 900) if(PPd.getSkillLevel(SkillType.SWORDS) >= 900)
{ {
if(Math.random() * 3000 <= 900) if(Math.random() * 3000 <= 900)
{ {
event.setCancelled(true); event.setCancelled(true);
defender.sendMessage(ChatColor.GREEN+"**PARRIED**"); defender.sendMessage(ChatColor.GREEN+"**PARRIED**");
defender.getItemInHand().setDurability((short) (defender.getItemInHand().getDurability() + 1)); defender.getItemInHand().setDurability((short) (defender.getItemInHand().getDurability() + 1));
if(y instanceof Player) if(y instanceof Player)
{ {
Player attacker = (Player)y; Player attacker = (Player)y;
attacker.sendMessage(ChatColor.GREEN+"**PARRIED**"); attacker.sendMessage(ChatColor.GREEN+"**PARRIED**");
} }
} }
} else } else
{ {
if(Math.random() * 3000 <= PPd.getSkillLevel(SkillType.SWORDS)) if(Math.random() * 3000 <= PPd.getSkillLevel(SkillType.SWORDS))
{ {
event.setCancelled(true); event.setCancelled(true);
defender.sendMessage(ChatColor.YELLOW+"*CLANG* SUCCESSFUL PARRY *CLANG*"); defender.sendMessage(ChatColor.YELLOW+"*CLANG* SUCCESSFUL PARRY *CLANG*");
defender.getItemInHand().setDurability((short) (defender.getItemInHand().getDurability() + 1)); defender.getItemInHand().setDurability((short) (defender.getItemInHand().getDurability() + 1));
if(y instanceof Player) if(y instanceof Player)
{ {
Player attacker = (Player)y; Player attacker = (Player)y;
attacker.sendMessage(ChatColor.DARK_RED+"**TARGET HAS PARRIED THAT ATTACK**"); attacker.sendMessage(ChatColor.DARK_RED+"**TARGET HAS PARRIED THAT ATTACK**");
} }
} }
} }
} }
} }
public static void counterAttackChecks(EntityDamageByEntityEvent event) public static void counterAttackChecks(EntityDamageByEntityEvent event)
{ {
//Don't want to counter attack arrows //Don't want to counter attack arrows
if(event.getDamager() instanceof Arrow) if(event.getDamager() instanceof Arrow)
return; return;
if(event instanceof EntityDamageByEntityEvent) if(event instanceof EntityDamageByEntityEvent)
{ {
Entity f = ((EntityDamageByEntityEvent) event).getDamager(); Entity f = ((EntityDamageByEntityEvent) event).getDamager();
if(event.getEntity() instanceof Player) if(event.getEntity() instanceof Player)
{ {
Player defender = (Player)event.getEntity(); Player defender = (Player)event.getEntity();
PlayerProfile PPd = Users.getProfile(defender); PlayerProfile PPd = Users.getProfile(defender);
if(m.isSwords(defender.getItemInHand()) && mcPermissions.getInstance().swords(defender)) if(m.isSwords(defender.getItemInHand()) && mcPermissions.getInstance().swords(defender))
{ {
if(PPd.getSkillLevel(SkillType.SWORDS) >= 600) if(PPd.getSkillLevel(SkillType.SWORDS) >= 600)
{ {
if(Math.random() * 2000 <= 600) if(Math.random() * 2000 <= 600)
{ {
Combat.dealDamage(f, event.getDamage() / 2); Combat.dealDamage(f, event.getDamage() / 2);
defender.sendMessage(ChatColor.GREEN+"**COUNTER-ATTACKED**"); defender.sendMessage(ChatColor.GREEN+"**COUNTER-ATTACKED**");
if(f instanceof Player) if(f instanceof Player)
((Player) f).sendMessage(ChatColor.DARK_RED+"Hit with counterattack!"); ((Player) f).sendMessage(ChatColor.DARK_RED+"Hit with counterattack!");
} }
} }
else if (Math.random() * 2000 <= PPd.getSkillLevel(SkillType.SWORDS)) else if (Math.random() * 2000 <= PPd.getSkillLevel(SkillType.SWORDS))
{ {
Combat.dealDamage(f, event.getDamage() / 2); Combat.dealDamage(f, event.getDamage() / 2);
defender.sendMessage(ChatColor.GREEN+"**COUNTER-ATTACKED**"); defender.sendMessage(ChatColor.GREEN+"**COUNTER-ATTACKED**");
if(f instanceof Player) if(f instanceof Player)
((Player) f).sendMessage(ChatColor.DARK_RED+"Hit with counterattack!"); ((Player) f).sendMessage(ChatColor.DARK_RED+"Hit with counterattack!");
} }
} }
} }
} }
} }
public static void bleedSimulate(mcMMO plugin) public static void bleedSimulate(mcMMO plugin)
{ {
//Add items from Que list to BleedTrack list //Add items from Que list to BleedTrack list
for(LivingEntity x : plugin.misc.bleedQue) for(LivingEntity x : plugin.misc.bleedQue)
{ {
plugin.misc.bleedTracker.add(x); plugin.misc.bleedTracker.add(x);
} }
//Clear list //Clear list
plugin.misc.bleedQue = new LivingEntity[plugin.misc.bleedQue.length]; plugin.misc.bleedQue = new LivingEntity[plugin.misc.bleedQue.length];
plugin.misc.bleedQuePos = 0; plugin.misc.bleedQuePos = 0;
//Cleanup any dead entities from the list //Cleanup any dead entities from the list
for(LivingEntity x : plugin.misc.bleedRemovalQue) for(LivingEntity x : plugin.misc.bleedRemovalQue)
{ {
plugin.misc.bleedTracker.remove(x); plugin.misc.bleedTracker.remove(x);
} }
//Clear bleed removal list //Clear bleed removal list
plugin.misc.bleedRemovalQue = new LivingEntity[plugin.misc.bleedRemovalQue.length]; plugin.misc.bleedRemovalQue = new LivingEntity[plugin.misc.bleedRemovalQue.length];
plugin.misc.bleedRemovalQuePos = 0; plugin.misc.bleedRemovalQuePos = 0;
//Bleed monsters/animals //Bleed monsters/animals
for(LivingEntity x : plugin.misc.bleedTracker) for(LivingEntity x : plugin.misc.bleedTracker)
{ {
if(x == null){continue;} if(x == null){continue;}
if(x.getHealth() <= 0) if(x.getHealth() <= 0)
{ {
plugin.misc.addToBleedRemovalQue(x); plugin.misc.addToBleedRemovalQue(x);
continue; continue;
} }
else else
{ {
x.damage(2); x.damage(2);
} }
} }
} }
} }

View File

@ -1,53 +1,53 @@
package com.gmail.nossr50.skills; package com.gmail.nossr50.skills;
import org.bukkit.entity.AnimalTamer; import org.bukkit.entity.AnimalTamer;
import org.bukkit.entity.Entity; import org.bukkit.entity.Entity;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import org.bukkit.entity.Wolf; import org.bukkit.entity.Wolf;
import org.bukkit.plugin.Plugin; import org.bukkit.plugin.Plugin;
public class Taming public class Taming
{ {
public static boolean ownerOnline(Wolf theWolf, Plugin pluginx) public static boolean ownerOnline(Wolf theWolf, Plugin pluginx)
{ {
for(Player x : pluginx.getServer().getOnlinePlayers()) for(Player x : pluginx.getServer().getOnlinePlayers())
{ {
if(x instanceof AnimalTamer) if(x instanceof AnimalTamer)
{ {
AnimalTamer tamer = (AnimalTamer)x; AnimalTamer tamer = (AnimalTamer)x;
if(theWolf.getOwner() == tamer) if(theWolf.getOwner() == tamer)
return true; return true;
} }
} }
return false; return false;
} }
public static Player getOwner(Entity wolf, Plugin pluginx) public static Player getOwner(Entity wolf, Plugin pluginx)
{ {
if(wolf instanceof Wolf) if(wolf instanceof Wolf)
{ {
Wolf theWolf = (Wolf)wolf; Wolf theWolf = (Wolf)wolf;
for(Player x : pluginx.getServer().getOnlinePlayers()) for(Player x : pluginx.getServer().getOnlinePlayers())
{ {
if(x instanceof AnimalTamer) if(x instanceof AnimalTamer)
{ {
AnimalTamer tamer = (AnimalTamer)x; AnimalTamer tamer = (AnimalTamer)x;
if(theWolf.getOwner() == tamer) if(theWolf.getOwner() == tamer)
return x; return x;
} }
} }
} }
return null; return null;
} }
public static String getOwnerName(Wolf theWolf) public static String getOwnerName(Wolf theWolf)
{ {
Player owner = (Player)theWolf.getOwner(); Player owner = (Player)theWolf.getOwner();
if(owner != null) if(owner != null)
{ {
return owner.getName(); return owner.getName();
} }
else else
return "Offline Master"; return "Offline Master";
} }
} }

View File

@ -1,95 +1,95 @@
package com.gmail.nossr50.skills; package com.gmail.nossr50.skills;
import org.bukkit.Location; import org.bukkit.Location;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import org.bukkit.event.entity.EntityDamageByEntityEvent; import org.bukkit.event.entity.EntityDamageByEntityEvent;
import org.bukkit.inventory.ItemStack; import org.bukkit.inventory.ItemStack;
import com.gmail.nossr50.Users; import com.gmail.nossr50.Users;
import com.gmail.nossr50.m; import com.gmail.nossr50.m;
import com.gmail.nossr50.config.LoadProperties; import com.gmail.nossr50.config.LoadProperties;
import com.gmail.nossr50.datatypes.PlayerProfile; import com.gmail.nossr50.datatypes.PlayerProfile;
import com.gmail.nossr50.datatypes.SkillType; import com.gmail.nossr50.datatypes.SkillType;
import com.gmail.nossr50.locale.mcLocale; import com.gmail.nossr50.locale.mcLocale;
public class Unarmed { public class Unarmed {
public static void berserkActivationCheck(Player player) public static void berserkActivationCheck(Player player)
{ {
PlayerProfile PP = Users.getProfile(player); PlayerProfile PP = Users.getProfile(player);
if(player.getItemInHand().getTypeId() == 0) if(player.getItemInHand().getTypeId() == 0)
{ {
if(PP.getFistsPreparationMode()) if(PP.getFistsPreparationMode())
{ {
PP.setFistsPreparationMode(false); PP.setFistsPreparationMode(false);
} }
int ticks = 2; int ticks = 2;
int x = PP.getSkillLevel(SkillType.UNARMED); int x = PP.getSkillLevel(SkillType.UNARMED);
while(x >= 50){ while(x >= 50){
x-=50; x-=50;
ticks++; ticks++;
} }
if(!PP.getBerserkMode() && Skills.cooldownOver(player, PP.getBerserkDeactivatedTimeStamp(), LoadProperties.berserkCooldown)) if(!PP.getBerserkMode() && Skills.cooldownOver(player, PP.getBerserkDeactivatedTimeStamp(), LoadProperties.berserkCooldown))
{ {
player.sendMessage(mcLocale.getString("Skills.BerserkOn")); player.sendMessage(mcLocale.getString("Skills.BerserkOn"));
for(Player y : player.getWorld().getPlayers()) for(Player y : player.getWorld().getPlayers())
{ {
if(y != null && y != player && m.getDistance(player.getLocation(), y.getLocation()) < 10) if(y != null && y != player && m.getDistance(player.getLocation(), y.getLocation()) < 10)
y.sendMessage(mcLocale.getString("Skills.BerserkPlayer", new Object[] {player.getName()})); y.sendMessage(mcLocale.getString("Skills.BerserkPlayer", new Object[] {player.getName()}));
} }
PP.setBerserkActivatedTimeStamp(System.currentTimeMillis()); PP.setBerserkActivatedTimeStamp(System.currentTimeMillis());
PP.setBerserkDeactivatedTimeStamp(System.currentTimeMillis() + (ticks * 1000)); PP.setBerserkDeactivatedTimeStamp(System.currentTimeMillis() + (ticks * 1000));
PP.setBerserkMode(true); PP.setBerserkMode(true);
} }
} }
} }
public static void unarmedBonus(Player attacker, EntityDamageByEntityEvent event) public static void unarmedBonus(Player attacker, EntityDamageByEntityEvent event)
{ {
PlayerProfile PPa = Users.getProfile(attacker); PlayerProfile PPa = Users.getProfile(attacker);
int bonus = 0; int bonus = 0;
if (PPa.getSkillLevel(SkillType.UNARMED) >= 250) if (PPa.getSkillLevel(SkillType.UNARMED) >= 250)
bonus+=2; bonus+=2;
if (PPa.getSkillLevel(SkillType.UNARMED) >= 500) if (PPa.getSkillLevel(SkillType.UNARMED) >= 500)
bonus+=4; bonus+=4;
event.setDamage(event.getDamage()+bonus); event.setDamage(event.getDamage()+bonus);
} }
public static void disarmProcCheck(Player attacker, Player defender) public static void disarmProcCheck(Player attacker, Player defender)
{ {
PlayerProfile PP = Users.getProfile(attacker); PlayerProfile PP = Users.getProfile(attacker);
if(attacker.getItemInHand().getTypeId() == 0) if(attacker.getItemInHand().getTypeId() == 0)
{ {
if(PP.getSkillLevel(SkillType.UNARMED) >= 1000) if(PP.getSkillLevel(SkillType.UNARMED) >= 1000)
{ {
if(Math.random() * 4000 <= 1000) if(Math.random() * 4000 <= 1000)
{ {
Location loc = defender.getLocation(); Location loc = defender.getLocation();
if(defender.getItemInHand() != null && defender.getItemInHand().getTypeId() != 0) if(defender.getItemInHand() != null && defender.getItemInHand().getTypeId() != 0)
{ {
defender.sendMessage(mcLocale.getString("Skills.Disarmed")); defender.sendMessage(mcLocale.getString("Skills.Disarmed"));
ItemStack item = defender.getItemInHand(); ItemStack item = defender.getItemInHand();
if(item != null) if(item != null)
{ {
loc.getWorld().dropItemNaturally(loc, item); loc.getWorld().dropItemNaturally(loc, item);
ItemStack itemx = null; ItemStack itemx = null;
defender.setItemInHand(itemx); defender.setItemInHand(itemx);
} }
} }
} }
} else { } else {
if(Math.random() * 4000 <= PP.getSkillLevel(SkillType.UNARMED)){ if(Math.random() * 4000 <= PP.getSkillLevel(SkillType.UNARMED)){
Location loc = defender.getLocation(); Location loc = defender.getLocation();
if(defender.getItemInHand() != null && defender.getItemInHand().getTypeId() != 0) if(defender.getItemInHand() != null && defender.getItemInHand().getTypeId() != 0)
{ {
defender.sendMessage(mcLocale.getString("Skills.Disarmed")); defender.sendMessage(mcLocale.getString("Skills.Disarmed"));
ItemStack item = defender.getItemInHand(); ItemStack item = defender.getItemInHand();
if(item != null) if(item != null)
{ {
loc.getWorld().dropItemNaturally(loc, item); loc.getWorld().dropItemNaturally(loc, item);
ItemStack itemx = null; ItemStack itemx = null;
defender.setItemInHand(itemx); defender.setItemInHand(itemx);
} }
} }
} }
} }
} }
} }
} }

View File

@ -1,112 +1,112 @@
/* /*
* This file is part of mmoMinecraft (http://code.google.com/p/mmo-minecraft/). * This file is part of mmoMinecraft (http://code.google.com/p/mmo-minecraft/).
* *
* mmoMinecraft is free software: you can redistribute it and/or modify * mmoMinecraft is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by * it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. * GNU General Public License for more details.
* You should have received a copy of the GNU General Public License * You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>. * along with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
package com.gmail.nossr50.spout; package com.gmail.nossr50.spout;
import java.util.ArrayList; import java.util.ArrayList;
/** /**
* Case insensitive ArrayList<String>. * Case insensitive ArrayList<String>.
* Overrides the .contains(), .indexOf(), .lastIndexOf() and .remove() methods. * Overrides the .contains(), .indexOf(), .lastIndexOf() and .remove() methods.
*/ */
public class ArrayListString extends ArrayList<String> { public class ArrayListString extends ArrayList<String> {
private static final long serialVersionUID = -8111006526598412404L; private static final long serialVersionUID = -8111006526598412404L;
/** /**
* Returns true if this list contains the specified string. * Returns true if this list contains the specified string.
* @param o String whose presence in this list is to be tested * @param o String whose presence in this list is to be tested
* @return true if this list contains the specified string * @return true if this list contains the specified string
*/ */
public boolean contains(String o) { public boolean contains(String o) {
for (String e : this) { for (String e : this) {
if (o == null ? e == null : o.equalsIgnoreCase(e)) { if (o == null ? e == null : o.equalsIgnoreCase(e)) {
return true; return true;
} }
} }
return false; return false;
} }
/** /**
* Returns the index of the first occurrence of the specified string in this list, or -1 if this list does not contain the string. * Returns the index of the first occurrence of the specified string in this list, or -1 if this list does not contain the string.
* @param o String to search for * @param o String to search for
* @return The index of the first occurrence of the specified string in this list, or -1 if this list does not contain the string * @return The index of the first occurrence of the specified string in this list, or -1 if this list does not contain the string
*/ */
public int indexOf(String o) { public int indexOf(String o) {
for (int i = 0; i < this.size(); i++) { for (int i = 0; i < this.size(); i++) {
if (o == null ? get(i) == null : o.equalsIgnoreCase(get(i))) { if (o == null ? get(i) == null : o.equalsIgnoreCase(get(i))) {
return i; return i;
} }
} }
return -1; return -1;
} }
/** /**
* Returns the index of the last occurrence of the specified string in this list, or -1 if this list does not contain the string. * Returns the index of the last occurrence of the specified string in this list, or -1 if this list does not contain the string.
* @param o String to search for * @param o String to search for
* @return The index of the last occurrence of the specified string in this list, or -1 if this list does not contain the string * @return The index of the last occurrence of the specified string in this list, or -1 if this list does not contain the string
*/ */
public int lastIndexOf(String o) { public int lastIndexOf(String o) {
for (int i = size() - 1; i >= 0; i--) { for (int i = size() - 1; i >= 0; i--) {
if (o == null ? get(i) == null : o.equalsIgnoreCase(get(i))) { if (o == null ? get(i) == null : o.equalsIgnoreCase(get(i))) {
return i; return i;
} }
} }
return -1; return -1;
} }
/** /**
* Removes the first occurrence of the specified string from this list, if it is present. If the list does not contain the string, it is unchanged. * Removes the first occurrence of the specified string from this list, if it is present. If the list does not contain the string, it is unchanged.
* @param o String to be removed from this list, if present * @param o String to be removed from this list, if present
* @return true if this list contained the specified string * @return true if this list contained the specified string
*/ */
public boolean remove(String o) { public boolean remove(String o) {
int i = indexOf(o); int i = indexOf(o);
if (i != -1) { if (i != -1) {
remove(i); remove(i);
return true; return true;
} }
return false; return false;
} }
/** /**
* Returns the element at the specified position in this list. * Returns the element at the specified position in this list.
* This is for finding the correct capitalisation of an element. * This is for finding the correct capitalisation of an element.
* @param index String to search for * @param index String to search for
* @return the correctly capitalised element * @return the correctly capitalised element
*/ */
public String get(String index) { public String get(String index) {
int i = this.indexOf(index); int i = this.indexOf(index);
if (i != -1) { if (i != -1) {
return this.get(i); return this.get(i);
} }
return null; return null;
} }
public ArrayListString meFirst(String name) { public ArrayListString meFirst(String name) {
ArrayListString copy = new ArrayListString(); ArrayListString copy = new ArrayListString();
if (this.contains(name)) { if (this.contains(name)) {
copy.add(name); copy.add(name);
} }
for (String next : this) { for (String next : this) {
if (!next.equalsIgnoreCase(name)) { if (!next.equalsIgnoreCase(name)) {
copy.add(next); copy.add(next);
} }
} }
return copy; return copy;
} }
} }

View File

@ -1,58 +1,58 @@
/* /*
* This file is part of mmoMinecraft (http://code.google.com/p/mmo-minecraft/). * This file is part of mmoMinecraft (http://code.google.com/p/mmo-minecraft/).
* *
* mmoMinecraft is free software: you can redistribute it and/or modify * mmoMinecraft is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by * it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. * GNU General Public License for more details.
* You should have received a copy of the GNU General Public License * You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>. * along with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
package com.gmail.nossr50.spout; package com.gmail.nossr50.spout;
import org.getspout.spoutapi.gui.GenericTexture; import org.getspout.spoutapi.gui.GenericTexture;
public final class GenericFace extends GenericTexture { public final class GenericFace extends GenericTexture {
private static String facePath = "http://face.rycochet.net/"; private static String facePath = "http://face.rycochet.net/";
private static int defaultSize = 8; private static int defaultSize = 8;
private String name; private String name;
public GenericFace() { public GenericFace() {
this.setWidth(defaultSize).setHeight(defaultSize).setFixed(true); this.setWidth(defaultSize).setHeight(defaultSize).setFixed(true);
setName(""); setName("");
} }
public GenericFace(String name) { public GenericFace(String name) {
this.setWidth(defaultSize).setHeight(defaultSize).setFixed(true); this.setWidth(defaultSize).setHeight(defaultSize).setFixed(true);
setName(name); setName(name);
} }
public GenericFace(String name, int size) { public GenericFace(String name, int size) {
this.setWidth(size).setHeight(size).setFixed(true); this.setWidth(size).setHeight(size).setFixed(true);
setName(name); setName(name);
} }
public String getName() { public String getName() {
return name; return name;
} }
public GenericFace setName(String name) { public GenericFace setName(String name) {
this.name = name == null ? "" : name; this.name = name == null ? "" : name;
super.setUrl(facePath + this.name + ".png"); super.setUrl(facePath + this.name + ".png");
super.setDirty(true); super.setDirty(true);
return this; return this;
} }
public GenericFace setSize(int size) { public GenericFace setSize(int size) {
super.setWidth(size).setHeight(size); super.setWidth(size).setHeight(size);
return this; return this;
} }
} }

View File

@ -1,227 +1,227 @@
/* /*
* This file is from mmoMinecraft (http://code.google.com/p/mmo-minecraft/). * This file is from mmoMinecraft (http://code.google.com/p/mmo-minecraft/).
* *
* mmoMinecraft is free software: you can redistribute it and/or modify * mmoMinecraft is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by * it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. * GNU General Public License for more details.
* You should have received a copy of the GNU General Public License * You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>. * along with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
package com.gmail.nossr50.spout; package com.gmail.nossr50.spout;
import org.bukkit.Bukkit; import org.bukkit.Bukkit;
import org.bukkit.entity.LivingEntity; import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import org.getspout.spoutapi.gui.*; import org.getspout.spoutapi.gui.*;
public class GenericLivingEntity extends GenericContainer { public class GenericLivingEntity extends GenericContainer {
private Container _bars; private Container _bars;
private Container _space; private Container _space;
private Label _label; private Label _label;
private Gradient _health; private Gradient _health;
private Gradient _armor; private Gradient _armor;
private GenericFace _face; private GenericFace _face;
private int health = 100; private int health = 100;
private int armor = 100; private int armor = 100;
private int def_width = 80; private int def_width = 80;
private int def_height = 14; private int def_height = 14;
private boolean target = false; private boolean target = false;
String face = "~"; String face = "~";
String label = ""; String label = "";
public GenericLivingEntity() { public GenericLivingEntity() {
super(); super();
Color black = new Color(0, 0, 0, 0.75f); Color black = new Color(0, 0, 0, 0.75f);
this.addChildren( this.addChildren(
new GenericContainer( // Used for the bar, this.children with an index 1+ are targets new GenericContainer( // Used for the bar, this.children with an index 1+ are targets
_space = (Container) new GenericContainer() _space = (Container) new GenericContainer()
.setMinWidth(def_width / 4) .setMinWidth(def_width / 4)
.setMaxWidth(def_width / 4) .setMaxWidth(def_width / 4)
.setVisible(target), .setVisible(target),
new GenericContainer( new GenericContainer(
new GenericGradient() new GenericGradient()
.setTopColor(black) .setTopColor(black)
.setBottomColor(black) .setBottomColor(black)
.setPriority(RenderPriority.Highest), .setPriority(RenderPriority.Highest),
_bars = (Container) new GenericContainer( _bars = (Container) new GenericContainer(
_health = (Gradient) new GenericGradient(), _health = (Gradient) new GenericGradient(),
_armor = (Gradient) new GenericGradient() _armor = (Gradient) new GenericGradient()
) .setMargin(1) ) .setMargin(1)
.setPriority(RenderPriority.High), .setPriority(RenderPriority.High),
new GenericContainer( new GenericContainer(
_face = (GenericFace) new GenericFace() _face = (GenericFace) new GenericFace()
.setMargin(3, 0, 3, 3), .setMargin(3, 0, 3, 3),
_label = (Label) new GenericLabel() _label = (Label) new GenericLabel()
.setMargin(3) .setMargin(3)
) .setLayout(ContainerType.HORIZONTAL) ) .setLayout(ContainerType.HORIZONTAL)
) .setLayout(ContainerType.OVERLAY) ) .setLayout(ContainerType.OVERLAY)
) .setLayout(ContainerType.HORIZONTAL) ) .setLayout(ContainerType.HORIZONTAL)
.setMargin(0, 0, 1, 0) .setMargin(0, 0, 1, 0)
.setFixed(true) .setFixed(true)
.setWidth(def_width) .setWidth(def_width)
.setHeight(def_height) .setHeight(def_height)
) .setAlign(WidgetAnchor.TOP_LEFT) ) .setAlign(WidgetAnchor.TOP_LEFT)
.setFixed(true) .setFixed(true)
.setWidth(def_width) .setWidth(def_width)
.setHeight(def_height + 1); .setHeight(def_height + 1);
this.setHealthColor(new Color(1f, 0, 0, 0.75f)); this.setHealthColor(new Color(1f, 0, 0, 0.75f));
this.setArmorColor(new Color(0.75f, 0.75f, 0.75f, 0.75f)); this.setArmorColor(new Color(0.75f, 0.75f, 0.75f, 0.75f));
} }
/** /**
* Set the display from a possibly offline player * Set the display from a possibly offline player
* @param name * @param name
* @return * @return
*/ */
public GenericLivingEntity setEntity(String name) { public GenericLivingEntity setEntity(String name) {
return setEntity(name, ""); return setEntity(name, "");
} }
/** /**
* Set the display from a possibly offline player * Set the display from a possibly offline player
* @param name * @param name
* @param prefix Place before the name * @param prefix Place before the name
* @return * @return
*/ */
public GenericLivingEntity setEntity(String name, String prefix) { public GenericLivingEntity setEntity(String name, String prefix) {
Player player = Bukkit.getServer().getPlayer(name); Player player = Bukkit.getServer().getPlayer(name);
if (player != null && player.isOnline()) { if (player != null && player.isOnline()) {
return setEntity(player, prefix); return setEntity(player, prefix);
} }
setHealth(0); setHealth(0);
setArmor(0); setArmor(0);
setLabel((!"".equals(prefix) ? prefix : "") + mmoHelper.getColor(screen != null ? screen.getPlayer() : null, null) + name); setLabel((!"".equals(prefix) ? prefix : "") + mmoHelper.getColor(screen != null ? screen.getPlayer() : null, null) + name);
setFace("~" + name); setFace("~" + name);
return this; return this;
} }
/** /**
* Set the display from a player or living entity * Set the display from a player or living entity
* @param entity * @param entity
* @return * @return
*/ */
public GenericLivingEntity setEntity(LivingEntity entity) { public GenericLivingEntity setEntity(LivingEntity entity) {
return setEntity(entity, ""); return setEntity(entity, "");
} }
/** /**
* Set the display from a player or living entity * Set the display from a player or living entity
* @param entity * @param entity
* @param prefix Place before the name * @param prefix Place before the name
* @return * @return
*/ */
public GenericLivingEntity setEntity(LivingEntity entity, String prefix) { public GenericLivingEntity setEntity(LivingEntity entity, String prefix) {
if (entity != null && entity instanceof LivingEntity) { if (entity != null && entity instanceof LivingEntity) {
setHealth(mmoHelper.getHealth(entity)); // Needs a maxHealth() check setHealth(mmoHelper.getHealth(entity)); // Needs a maxHealth() check
setArmor(mmoHelper.getArmor(entity)); setArmor(mmoHelper.getArmor(entity));
setLabel((!"".equals(prefix) ? prefix : "") + mmoHelper.getColor(screen != null ? screen.getPlayer() : null, entity) + mmoHelper.getSimpleName(entity, !target)); setLabel((!"".equals(prefix) ? prefix : "") + mmoHelper.getColor(screen != null ? screen.getPlayer() : null, entity) + mmoHelper.getSimpleName(entity, !target));
setFace(entity instanceof Player ? ((Player)entity).getName() : ""); setFace(entity instanceof Player ? ((Player)entity).getName() : "");
} else { } else {
setHealth(0); setHealth(0);
setArmor(0); setArmor(0);
setLabel(""); setLabel("");
setFace(""); setFace("");
} }
return this; return this;
} }
/** /**
* Set the targets of this entity - either actual targets, or pets etc * Set the targets of this entity - either actual targets, or pets etc
* @param targets * @param targets
* @return * @return
*/ */
public GenericLivingEntity setTargets(LivingEntity... targets) { public GenericLivingEntity setTargets(LivingEntity... targets) {
Widget[] widgets = this.getChildren(); Widget[] widgets = this.getChildren();
if (targets == null) { if (targets == null) {
targets = new LivingEntity[0]; // zero-length array is easier to handle targets = new LivingEntity[0]; // zero-length array is easier to handle
} }
for (int i=targets.length + 1; i<widgets.length; i++) { for (int i=targets.length + 1; i<widgets.length; i++) {
this.removeChild(widgets[i]); this.removeChild(widgets[i]);
} }
for (int i=0; i<targets.length; i++) { for (int i=0; i<targets.length; i++) {
GenericLivingEntity child; GenericLivingEntity child;
if (widgets.length > i + 1) { if (widgets.length > i + 1) {
child = (GenericLivingEntity) widgets[i+1]; child = (GenericLivingEntity) widgets[i+1];
} else { } else {
this.addChild(child = new GenericLivingEntity()); this.addChild(child = new GenericLivingEntity());
} }
child.setTarget(true); child.setTarget(true);
child.setEntity(targets[i]); child.setEntity(targets[i]);
} }
setHeight((targets.length + 1) * (def_height + 1)); setHeight((targets.length + 1) * (def_height + 1));
updateLayout(); updateLayout();
return this; return this;
} }
public GenericLivingEntity setTarget(boolean target) { public GenericLivingEntity setTarget(boolean target) {
if (this.target != target) { if (this.target != target) {
this.target = target; this.target = target;
_space.setVisible(target); _space.setVisible(target);
updateLayout(); updateLayout();
} }
return this; return this;
} }
public GenericLivingEntity setHealth(int health) { public GenericLivingEntity setHealth(int health) {
if (this.health != health) { if (this.health != health) {
this.health = health; this.health = health;
updateLayout(); updateLayout();
} }
return this; return this;
} }
public GenericLivingEntity setHealthColor(Color color) { public GenericLivingEntity setHealthColor(Color color) {
_health.setTopColor(color).setBottomColor(color); _health.setTopColor(color).setBottomColor(color);
return this; return this;
} }
public GenericLivingEntity setArmor(int armor) { public GenericLivingEntity setArmor(int armor) {
if (this.armor != armor) { if (this.armor != armor) {
this.armor = armor; this.armor = armor;
updateLayout(); updateLayout();
} }
return this; return this;
} }
public GenericLivingEntity setArmorColor(Color color) { public GenericLivingEntity setArmorColor(Color color) {
_armor.setTopColor(color).setBottomColor(color); _armor.setTopColor(color).setBottomColor(color);
return this; return this;
} }
public GenericLivingEntity setLabel(String label) { public GenericLivingEntity setLabel(String label) {
if (!this.label.equals(label)) { if (!this.label.equals(label)) {
this.label = label; this.label = label;
_label.setText(label).setDirty(true); _label.setText(label).setDirty(true);
updateLayout(); updateLayout();
} }
return this; return this;
} }
public GenericLivingEntity setFace(String name) { public GenericLivingEntity setFace(String name) {
if (!this.face.equals(name)) { if (!this.face.equals(name)) {
this.face = name; this.face = name;
_face.setVisible(!name.isEmpty()); _face.setVisible(!name.isEmpty());
_face.setName(name); _face.setName(name);
updateLayout(); updateLayout();
} }
return this; return this;
} }
@Override @Override
public Container updateLayout() { public Container updateLayout() {
super.updateLayout(); super.updateLayout();
_armor.setWidth((_bars.getWidth() * armor) / 100).setDirty(true); _armor.setWidth((_bars.getWidth() * armor) / 100).setDirty(true);
_health.setWidth((_bars.getWidth() * health) / 100).setDirty(true); _health.setWidth((_bars.getWidth() * health) / 100).setDirty(true);
return this; return this;
} }
} }

View File

@ -1,250 +1,250 @@
/* /*
* This file is from mmoMinecraft (http://code.google.com/p/mmo-minecraft/). * This file is from mmoMinecraft (http://code.google.com/p/mmo-minecraft/).
* *
* mmoMinecraft is free software: you can redistribute it and/or modify * mmoMinecraft is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by * it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. * GNU General Public License for more details.
* You should have received a copy of the GNU General Public License * You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>. * along with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
package com.gmail.nossr50.spout; package com.gmail.nossr50.spout;
import java.util.ArrayList; import java.util.ArrayList;
import java.util.HashMap; import java.util.HashMap;
import org.bukkit.Bukkit; import org.bukkit.Bukkit;
import org.bukkit.ChatColor; import org.bukkit.ChatColor;
import org.bukkit.World; import org.bukkit.World;
import org.bukkit.entity.Entity; import org.bukkit.entity.Entity;
import org.bukkit.entity.LivingEntity; import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import org.bukkit.entity.Tameable; import org.bukkit.entity.Tameable;
import org.bukkit.inventory.ItemStack; import org.bukkit.inventory.ItemStack;
import org.bukkit.plugin.Plugin; import org.bukkit.plugin.Plugin;
import org.bukkit.entity.*; import org.bukkit.entity.*;
import org.getspout.spoutapi.gui.Container; import org.getspout.spoutapi.gui.Container;
import org.getspout.spoutapi.gui.GenericContainer; import org.getspout.spoutapi.gui.GenericContainer;
import org.getspout.spoutapi.gui.Widget; import org.getspout.spoutapi.gui.Widget;
import org.getspout.spoutapi.gui.WidgetAnchor; import org.getspout.spoutapi.gui.WidgetAnchor;
import org.getspout.spoutapi.player.SpoutPlayer; import org.getspout.spoutapi.player.SpoutPlayer;
import com.gmail.nossr50.Users; import com.gmail.nossr50.Users;
import com.gmail.nossr50.party.Party; import com.gmail.nossr50.party.Party;
public class mmoHelper public class mmoHelper
{ {
/** /**
* A map of player containers, each container is their party bar * A map of player containers, each container is their party bar
*/ */
public static HashMap<Player, GenericContainer> containers = new HashMap<Player, GenericContainer>(); public static HashMap<Player, GenericContainer> containers = new HashMap<Player, GenericContainer>();
/** /**
* Get the percentage health of a Player. * Get the percentage health of a Player.
* @param player The Player we're interested in * @param player The Player we're interested in
* @return The percentage of max health * @return The percentage of max health
*/ */
public static int getHealth(Entity player) { public static int getHealth(Entity player) {
if (player != null && player instanceof LivingEntity) { if (player != null && player instanceof LivingEntity) {
try { try {
return Math.min(((LivingEntity) player).getHealth() * 5, 100); return Math.min(((LivingEntity) player).getHealth() * 5, 100);
} catch (Exception e) { } catch (Exception e) {
} }
} }
return 0; return 0;
} }
/** /**
* Get the colour of a LivingEntity target from a player's point of view. * Get the colour of a LivingEntity target from a player's point of view.
* @param player The player viewing the target * @param player The player viewing the target
* @param target The target to name * @param target The target to name
* @return The name to use * @return The name to use
*/ */
public static String getColor(Player player, LivingEntity target) { public static String getColor(Player player, LivingEntity target) {
if (target instanceof Player) { if (target instanceof Player) {
return ChatColor.YELLOW.toString(); return ChatColor.YELLOW.toString();
} else { } else {
if (target instanceof Monster) { if (target instanceof Monster) {
if (player != null && player.equals(((Creature) target).getTarget())) { if (player != null && player.equals(((Creature) target).getTarget())) {
return ChatColor.RED.toString(); return ChatColor.RED.toString();
} else { } else {
return ChatColor.YELLOW.toString(); return ChatColor.YELLOW.toString();
} }
} else if (target instanceof WaterMob) { } else if (target instanceof WaterMob) {
return ChatColor.GREEN.toString(); return ChatColor.GREEN.toString();
} else if (target instanceof Flying) { } else if (target instanceof Flying) {
return ChatColor.YELLOW.toString(); return ChatColor.YELLOW.toString();
} else if (target instanceof Animals) { } else if (target instanceof Animals) {
if (player != null && player.equals(((Creature) target).getTarget())) { if (player != null && player.equals(((Creature) target).getTarget())) {
return ChatColor.RED.toString(); return ChatColor.RED.toString();
} else if (target instanceof Tameable) { } else if (target instanceof Tameable) {
Tameable pet = (Tameable) target; Tameable pet = (Tameable) target;
if (pet.isTamed()) { if (pet.isTamed()) {
return ChatColor.GREEN.toString(); return ChatColor.GREEN.toString();
} else { } else {
return ChatColor.YELLOW.toString(); return ChatColor.YELLOW.toString();
} }
} else { } else {
return ChatColor.GRAY.toString(); return ChatColor.GRAY.toString();
} }
} else { } else {
return ChatColor.GRAY.toString(); return ChatColor.GRAY.toString();
} }
} }
} }
/** /**
* Get the percentage armour of a Player. * Get the percentage armour of a Player.
* @param player The Player we're interested in * @param player The Player we're interested in
* @return The percentage of max armour * @return The percentage of max armour
*/ */
public static int getArmor(Entity player) { public static int getArmor(Entity player) {
if (player != null && player instanceof Player) { if (player != null && player instanceof Player) {
int armor = 0, max, multi[] = {15, 30, 40, 15}; int armor = 0, max, multi[] = {15, 30, 40, 15};
ItemStack inv[] = ((Player) player).getInventory().getArmorContents(); ItemStack inv[] = ((Player) player).getInventory().getArmorContents();
for (int i = 0; i < inv.length; i++) { for (int i = 0; i < inv.length; i++) {
max = inv[i].getType().getMaxDurability(); max = inv[i].getType().getMaxDurability();
if (max >= 0) { if (max >= 0) {
armor += multi[i] * (max - inv[i].getDurability()) / max; armor += multi[i] * (max - inv[i].getDurability()) / max;
} }
} }
return armor; return armor;
} }
return 0; return 0;
} }
public static String getSimpleName(LivingEntity target, boolean showOwner) { public static String getSimpleName(LivingEntity target, boolean showOwner) {
String name = ""; String name = "";
if (target instanceof Player) { if (target instanceof Player) {
name += ((Player)target).getName(); name += ((Player)target).getName();
} else { } else {
if (target instanceof Tameable) { if (target instanceof Tameable) {
if (((Tameable)target).isTamed()) { if (((Tameable)target).isTamed()) {
if (showOwner && ((Tameable)target).getOwner() instanceof Player) { if (showOwner && ((Tameable)target).getOwner() instanceof Player) {
name += ((Player)((Tameable)target).getOwner()).getName() + "'s "; name += ((Player)((Tameable)target).getOwner()).getName() + "'s ";
} else { } else {
name += "Pet "; name += "Pet ";
} }
} }
} }
if (target instanceof Chicken) { if (target instanceof Chicken) {
name += "Chicken"; name += "Chicken";
} else if (target instanceof Cow) { } else if (target instanceof Cow) {
name += "Cow"; name += "Cow";
} else if (target instanceof Creeper) { } else if (target instanceof Creeper) {
name += "Creeper"; name += "Creeper";
} else if (target instanceof Giant) { } else if (target instanceof Giant) {
name += "Giant"; name += "Giant";
} else if (target instanceof Pig) { } else if (target instanceof Pig) {
name += "Pig"; name += "Pig";
} else if (target instanceof PigZombie) { } else if (target instanceof PigZombie) {
name += "PigZombie"; name += "PigZombie";
} else if (target instanceof Sheep) { } else if (target instanceof Sheep) {
name += "Sheep"; name += "Sheep";
} else if (target instanceof Skeleton) { } else if (target instanceof Skeleton) {
name += "Skeleton"; name += "Skeleton";
} else if (target instanceof Spider) { } else if (target instanceof Spider) {
name += "Spider"; name += "Spider";
} else if (target instanceof Squid) { } else if (target instanceof Squid) {
name += "Squid"; name += "Squid";
} else if (target instanceof Wolf) { } else if (target instanceof Wolf) {
name += "Wolf"; name += "Wolf";
} else if (target instanceof Zombie) { } else if (target instanceof Zombie) {
name += "Zombie"; name += "Zombie";
} else if (target instanceof Monster) { } else if (target instanceof Monster) {
name += "Monster"; name += "Monster";
} else if (target instanceof Creature) { } else if (target instanceof Creature) {
name += "Creature"; name += "Creature";
} else { } else {
name += "Unknown"; name += "Unknown";
} }
} }
return name; return name;
} }
public static LivingEntity[] getPets(HumanEntity player) { public static LivingEntity[] getPets(HumanEntity player) {
ArrayList<LivingEntity> pets = new ArrayList<LivingEntity>(); ArrayList<LivingEntity> pets = new ArrayList<LivingEntity>();
if (player != null && (!(player instanceof Player) || ((Player)player).isOnline())) { if (player != null && (!(player instanceof Player) || ((Player)player).isOnline())) {
String name = player.getName(); String name = player.getName();
for (World world : Bukkit.getServer().getWorlds()) { for (World world : Bukkit.getServer().getWorlds()) {
for (LivingEntity entity : world.getLivingEntities()) { for (LivingEntity entity : world.getLivingEntities()) {
if (entity instanceof Tameable && ((Tameable) entity).isTamed() && ((Tameable) entity).getOwner() instanceof Player) { if (entity instanceof Tameable && ((Tameable) entity).isTamed() && ((Tameable) entity).getOwner() instanceof Player) {
if (name.equals(((Player) ((Tameable) entity).getOwner()).getName())) { if (name.equals(((Player) ((Tameable) entity).getOwner()).getName())) {
pets.add(entity); pets.add(entity);
} }
} }
} }
} }
} }
LivingEntity[] list = new LivingEntity[pets.size()]; LivingEntity[] list = new LivingEntity[pets.size()];
pets.toArray(list); pets.toArray(list);
return list; return list;
} }
public static void update(Player player) public static void update(Player player)
{ {
//boolean show_pets = true; //boolean show_pets = true;
Container container = containers.get(player); Container container = containers.get(player);
if (container != null) if (container != null)
{ {
int index = 0; int index = 0;
Widget[] bars = container.getChildren(); Widget[] bars = container.getChildren();
for (String name : Party.getInstance().getPartyMembersByName(player).meFirst(player.getName())) for (String name : Party.getInstance().getPartyMembersByName(player).meFirst(player.getName()))
{ {
GenericLivingEntity bar; GenericLivingEntity bar;
if (index >= bars.length) if (index >= bars.length)
{ {
container.addChild(bar = new GenericLivingEntity()); container.addChild(bar = new GenericLivingEntity());
} else { } else {
bar = (GenericLivingEntity)bars[index]; bar = (GenericLivingEntity)bars[index];
} }
bar.setEntity(name, Party.getInstance().isPartyLeader(Bukkit.getServer().getPlayer(name), Users.getProfile(Bukkit.getServer().getPlayer(name)).getParty()) ? ChatColor.GREEN + "@" : ""); bar.setEntity(name, Party.getInstance().isPartyLeader(Bukkit.getServer().getPlayer(name), Users.getProfile(Bukkit.getServer().getPlayer(name)).getParty()) ? ChatColor.GREEN + "@" : "");
//bar.setTargets(show_pets ? getPets(Bukkit.getServer().getPlayer(name)) : null); //bar.setTargets(show_pets ? getPets(Bukkit.getServer().getPlayer(name)) : null);
index++; index++;
} }
while (index < bars.length) { while (index < bars.length) {
container.removeChild(bars[index++]); container.removeChild(bars[index++]);
} }
container.updateLayout(); container.updateLayout();
} }
} }
public static void initialize(SpoutPlayer sPlayer, Plugin plugin) public static void initialize(SpoutPlayer sPlayer, Plugin plugin)
{ {
GenericContainer container = new GenericContainer(); GenericContainer container = new GenericContainer();
container.setAlign(WidgetAnchor.TOP_LEFT) container.setAlign(WidgetAnchor.TOP_LEFT)
.setAnchor(WidgetAnchor.TOP_LEFT) .setAnchor(WidgetAnchor.TOP_LEFT)
.setX(3) .setX(3)
.setY(3) .setY(3)
.setWidth(427) .setWidth(427)
.setHeight(240) .setHeight(240)
.setFixed(true); .setFixed(true);
mmoHelper.containers.put(sPlayer, container); mmoHelper.containers.put(sPlayer, container);
sPlayer.getMainScreen().attachWidget(plugin, container); sPlayer.getMainScreen().attachWidget(plugin, container);
} }
/** /**
* Update all parties. * Update all parties.
*/ */
public static void updateAll() { public static void updateAll() {
for(Player x : Bukkit.getServer().getOnlinePlayers()) for(Player x : Bukkit.getServer().getOnlinePlayers())
{ {
if(Users.getProfile(x).inParty()) if(Users.getProfile(x).inParty())
{ {
update(x); update(x);
} }
} }
} }
} }

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@ -1,6 +1,6 @@
name: mcMMO name: mcMMO
main: com.gmail.nossr50.mcMMO main: com.gmail.nossr50.mcMMO
version: 1.1.14 version: 1.1.14-Disk-GIT
softdepend: [Spout] softdepend: [Spout]
commands: commands:
mchud: mchud:

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