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Making fishing drops customizable (WIP)
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1f843bc3a2
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@ -77,7 +77,7 @@ public class LoadProperties {
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levelCapAcrobatics, levelCapArchery, levelCapAxes, levelCapExcavation,
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levelCapAcrobatics, levelCapArchery, levelCapAxes, levelCapExcavation,
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levelCapFishing, levelCapHerbalism, levelCapMining, levelCapRepair,
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levelCapFishing, levelCapHerbalism, levelCapMining, levelCapRepair,
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levelCapSwords, levelCapTaming, levelCapUnarmed, levelCapWoodcutting,
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levelCapSwords, levelCapTaming, levelCapUnarmed, levelCapWoodcutting,
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anvilID, saveInterval;
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anvilID, saveInterval, fishingTier1, fishingTier2, fishingTier3, fishingTier4;
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public static double xpbackground_r, xpbackground_g, xpbackground_b,
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public static double xpbackground_r, xpbackground_g, xpbackground_b,
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xpborder_r, xpborder_g, xpborder_b, fishing_r, fishing_g,
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xpborder_r, xpborder_g, xpborder_b, fishing_r, fishing_g,
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@ -100,7 +100,10 @@ public class LoadProperties {
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public static List<ExcavationTreasure> excavationFromClay = new ArrayList<ExcavationTreasure>();
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public static List<ExcavationTreasure> excavationFromClay = new ArrayList<ExcavationTreasure>();
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public static List<ExcavationTreasure> excavationFromMycel = new ArrayList<ExcavationTreasure>();
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public static List<ExcavationTreasure> excavationFromMycel = new ArrayList<ExcavationTreasure>();
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public static List<ExcavationTreasure> excavationFromSoulSand = new ArrayList<ExcavationTreasure>();
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public static List<ExcavationTreasure> excavationFromSoulSand = new ArrayList<ExcavationTreasure>();
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public static List<FishingTreasure> fishingRewards = new ArrayList<FishingTreasure>();
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public static List<FishingTreasure> fishingRewardsTier1 = new ArrayList<FishingTreasure>();
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public static List<FishingTreasure> fishingRewardsTier2 = new ArrayList<FishingTreasure>();
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public static List<FishingTreasure> fishingRewardsTier3 = new ArrayList<FishingTreasure>();
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public static List<FishingTreasure> fishingRewardsTier4 = new ArrayList<FishingTreasure>();
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public static HUDType defaulthud;
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public static HUDType defaulthud;
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protected static File configFile;
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protected static File configFile;
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@ -377,6 +380,10 @@ public class LoadProperties {
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keepEnchantsRank4 = readInteger("Arcane_Forging.Keep_Enchants.Chance.Rank_4", 40);
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keepEnchantsRank4 = readInteger("Arcane_Forging.Keep_Enchants.Chance.Rank_4", 40);
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fishingDrops = readBoolean("Fishing.Drops.Item_Drops_Enabled", true);
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fishingDrops = readBoolean("Fishing.Drops.Item_Drops_Enabled", true);
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fishingTier1 = readInteger("Fishing.Drop_Level.Tier1", 200);
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fishingTier2 = readInteger("Fishing.Drop_Level.Tier1", 400);
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fishingTier3 = readInteger("Fishing.Drop_Level.Tier1", 600);
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fishingTier4 = readInteger("Fishing.Drop_Level.Tier1", 800);
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fishingDropChanceTier1 = readInteger("Fishing.Drops.Drop_Chance.Tier_1", 20);
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fishingDropChanceTier1 = readInteger("Fishing.Drops.Drop_Chance.Tier_1", 20);
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fishingDropChanceTier2 = readInteger("Fishing.Drops.Drop_Chance.Tier_2", 25);
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fishingDropChanceTier2 = readInteger("Fishing.Drops.Drop_Chance.Tier_2", 25);
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fishingDropChanceTier3 = readInteger("Fishing.Drops.Drop_Chance.Tier_3", 30);
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fishingDropChanceTier3 = readInteger("Fishing.Drops.Drop_Chance.Tier_3", 30);
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@ -513,7 +520,17 @@ public class LoadProperties {
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if(!fishingTreasures.contains(treasureKey)) continue;
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if(!fishingTreasures.contains(treasureKey)) continue;
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FishingTreasure fTreasure = (FishingTreasure) treasure;
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FishingTreasure fTreasure = (FishingTreasure) treasure;
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fishingRewards.add(fTreasure);
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int dropLevel = fTreasure.getDropLevel();
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int maxLevel = fTreasure.getMaxLevel();
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if(dropLevel <= fishingTier1 && maxLevel >= fishingTier1)
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fishingRewardsTier1.add(fTreasure);
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if(dropLevel <= fishingTier2 && maxLevel >= fishingTier2)
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fishingRewardsTier2.add(fTreasure);
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if(dropLevel <= fishingTier3 && maxLevel >= fishingTier3)
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fishingRewardsTier3.add(fTreasure);
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if(dropLevel <= fishingTier4 && maxLevel >= fishingTier4)
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fishingRewardsTier4.add(fTreasure);
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} else if(treasure instanceof ExcavationTreasure) {
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} else if(treasure instanceof ExcavationTreasure) {
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if(!excavationTreasures.contains(treasureKey)) continue;
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if(!excavationTreasures.contains(treasureKey)) continue;
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@ -39,21 +39,18 @@ public class Fishing {
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{
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{
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int lvl = PP.getSkillLevel(SkillType.FISHING);
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int lvl = PP.getSkillLevel(SkillType.FISHING);
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if(lvl < 100)
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if(lvl >= LoadProperties.fishingTier1 && lvl < LoadProperties.fishingTier2)
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{
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{
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return 1;
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return 1;
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} else if (lvl >= 100 && lvl < 300)
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} else if (lvl >= LoadProperties.fishingTier2 && lvl < LoadProperties.fishingTier3)
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{
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{
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return 2;
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return 2;
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} else if (lvl >= 300 && lvl < 600)
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} else if (lvl >= LoadProperties.fishingTier3 && lvl < LoadProperties.fishingTier4)
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{
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{
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return 3;
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return 3;
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} else if (lvl >= 600 && lvl < 900)
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{
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return 4;
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} else
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} else
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{
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{
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return 5;
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return 4;
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}
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}
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}
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}
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@ -73,9 +70,6 @@ public class Fishing {
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case 4:
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case 4:
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getFishingResultsTier4(player, event);
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getFishingResultsTier4(player, event);
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break;
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break;
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case 5:
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getFishingResultsTier5(player, event);
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break;
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}
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}
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m.mcDropItem(player.getLocation(), new ItemStack(Material.RAW_FISH, 1));
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m.mcDropItem(player.getLocation(), new ItemStack(Material.RAW_FISH, 1));
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Users.getProfile(player).addXP(SkillType.FISHING, LoadProperties.mfishing, player);
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Users.getProfile(player).addXP(SkillType.FISHING, LoadProperties.mfishing, player);
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