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Making fishing drops customizable (WIP)
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@ -39,21 +39,18 @@ public class Fishing {
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{
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int lvl = PP.getSkillLevel(SkillType.FISHING);
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if(lvl < 100)
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if(lvl >= LoadProperties.fishingTier1 && lvl < LoadProperties.fishingTier2)
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{
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return 1;
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} else if (lvl >= 100 && lvl < 300)
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} else if (lvl >= LoadProperties.fishingTier2 && lvl < LoadProperties.fishingTier3)
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{
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return 2;
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} else if (lvl >= 300 && lvl < 600)
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} else if (lvl >= LoadProperties.fishingTier3 && lvl < LoadProperties.fishingTier4)
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{
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return 3;
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} else if (lvl >= 600 && lvl < 900)
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{
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return 4;
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} else
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{
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return 5;
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return 4;
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}
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}
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@ -73,9 +70,6 @@ public class Fishing {
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case 4:
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getFishingResultsTier4(player, event);
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break;
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case 5:
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getFishingResultsTier5(player, event);
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break;
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}
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m.mcDropItem(player.getLocation(), new ItemStack(Material.RAW_FISH, 1));
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Users.getProfile(player).addXP(SkillType.FISHING, LoadProperties.mfishing, player);
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