Making fishing drops customizable (WIP)

This commit is contained in:
GJ
2012-02-21 02:19:59 -05:00
parent 1f843bc3a2
commit 7eb1d43201
2 changed files with 24 additions and 13 deletions

View File

@ -39,21 +39,18 @@ public class Fishing {
{
int lvl = PP.getSkillLevel(SkillType.FISHING);
if(lvl < 100)
if(lvl >= LoadProperties.fishingTier1 && lvl < LoadProperties.fishingTier2)
{
return 1;
} else if (lvl >= 100 && lvl < 300)
} else if (lvl >= LoadProperties.fishingTier2 && lvl < LoadProperties.fishingTier3)
{
return 2;
} else if (lvl >= 300 && lvl < 600)
} else if (lvl >= LoadProperties.fishingTier3 && lvl < LoadProperties.fishingTier4)
{
return 3;
} else if (lvl >= 600 && lvl < 900)
{
return 4;
} else
{
return 5;
return 4;
}
}
@ -73,9 +70,6 @@ public class Fishing {
case 4:
getFishingResultsTier4(player, event);
break;
case 5:
getFishingResultsTier5(player, event);
break;
}
m.mcDropItem(player.getLocation(), new ItemStack(Material.RAW_FISH, 1));
Users.getProfile(player).addXP(SkillType.FISHING, LoadProperties.mfishing, player);