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https://github.com/mcMMO-Dev/mcMMO.git
synced 2025-08-01 03:55:28 +02:00
Misc code fixes
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@@ -7,8 +7,8 @@ import com.gmail.nossr50.util.player.NotificationManager;
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import org.bukkit.scheduler.BukkitRunnable;
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public class AbilityCooldownTask extends BukkitRunnable {
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private McMMOPlayer mcMMOPlayer;
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private SuperAbilityType ability;
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private final McMMOPlayer mcMMOPlayer;
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private final SuperAbilityType ability;
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public AbilityCooldownTask(McMMOPlayer mcMMOPlayer, SuperAbilityType ability) {
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this.mcMMOPlayer = mcMMOPlayer;
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@@ -17,8 +17,8 @@ import org.bukkit.entity.Player;
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import org.bukkit.scheduler.BukkitRunnable;
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public class AbilityDisableTask extends BukkitRunnable {
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private McMMOPlayer mcMMOPlayer;
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private SuperAbilityType ability;
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private final McMMOPlayer mcMMOPlayer;
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private final SuperAbilityType ability;
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public AbilityDisableTask(McMMOPlayer mcMMOPlayer, SuperAbilityType ability) {
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this.mcMMOPlayer = mcMMOPlayer;
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@@ -41,7 +41,7 @@ public class AbilityDisableTask extends BukkitRunnable {
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case BERSERK:
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if (Config.getInstance().getRefreshChunksEnabled()) {
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resendChunkRadiusAt(player, 1);
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resendChunkRadiusAt(player);
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}
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// Fallthrough
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@@ -66,13 +66,15 @@ public class AbilityDisableTask extends BukkitRunnable {
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new AbilityCooldownTask(mcMMOPlayer, ability).runTaskLater(mcMMO.p, PerksUtils.handleCooldownPerks(player, ability.getCooldown()) * Misc.TICK_CONVERSION_FACTOR);
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}
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private void resendChunkRadiusAt(Player player, int radius) {
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private void resendChunkRadiusAt(Player player) {
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Chunk chunk = player.getLocation().getChunk();
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World world = player.getWorld();
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int chunkX = chunk.getX();
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int chunkZ = chunk.getZ();
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int radius = 1;
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for (int x = chunkX - radius; x <= chunkX + radius; x++) {
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for (int z = chunkZ - radius; z <= chunkZ + radius; z++) {
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world.refreshChunk(x, z);
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@@ -11,9 +11,9 @@ import org.bukkit.scheduler.BukkitRunnable;
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import java.util.Arrays;
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public class AlchemyBrewCheckTask extends BukkitRunnable {
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private Player player;
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private BrewingStand brewingStand;
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private ItemStack[] oldInventory;
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private final Player player;
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private final BrewingStand brewingStand;
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private final ItemStack[] oldInventory;
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public AlchemyBrewCheckTask(Player player, BrewingStand brewingStand) {
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this.player = player;
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@@ -18,14 +18,14 @@ import org.bukkit.entity.Player;
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import org.bukkit.scheduler.BukkitRunnable;
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public class AlchemyBrewTask extends BukkitRunnable {
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private static double DEFAULT_BREW_SPEED = 1.0;
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private static int DEFAULT_BREW_TICKS = 400;
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private static final double DEFAULT_BREW_SPEED = 1.0;
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private static final int DEFAULT_BREW_TICKS = 400;
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private BlockState brewingStand;
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private Location location;
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private final BlockState brewingStand;
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private final Location location;
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private double brewSpeed;
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private double brewTimer;
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private Player player;
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private final Player player;
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private int fuel;
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private boolean firstRun = true;
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@@ -8,12 +8,12 @@ import org.bukkit.entity.LivingEntity;
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import org.bukkit.scheduler.BukkitRunnable;
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public class AwardCombatXpTask extends BukkitRunnable {
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private McMMOPlayer mcMMOPlayer;
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private double baseXp;
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private PrimarySkillType primarySkillType;
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private LivingEntity target;
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private XPGainReason xpGainReason;
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private double baseHealth;
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private final McMMOPlayer mcMMOPlayer;
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private final double baseXp;
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private final PrimarySkillType primarySkillType;
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private final LivingEntity target;
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private final XPGainReason xpGainReason;
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private final double baseHealth;
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public AwardCombatXpTask(McMMOPlayer mcMMOPlayer, PrimarySkillType primarySkillType, double baseXp, LivingEntity target, XPGainReason xpGainReason) {
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this.mcMMOPlayer = mcMMOPlayer;
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@@ -23,7 +23,7 @@ import java.util.Map;
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import java.util.Map.Entry;
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public class BleedTimerTask extends BukkitRunnable {
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private static Map<LivingEntity, BleedContainer> bleedList = new HashMap<LivingEntity, BleedContainer>();
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private static final Map<LivingEntity, BleedContainer> bleedList = new HashMap<LivingEntity, BleedContainer>();
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private static boolean isIterating = false;
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@Override
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@@ -155,8 +155,7 @@ public class BleedTimerTask extends BukkitRunnable {
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int bleedRank = container.bleedRank;
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int toolTier = container.toolTier;
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BleedContainer newContainer = new BleedContainer(target, bleedTicks, bleedRank, toolTier, source);
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return newContainer;
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return new BleedContainer(target, bleedTicks, bleedRank, toolTier, source);
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}
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/**
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@@ -4,7 +4,7 @@ import org.bukkit.block.BlockState;
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import org.bukkit.scheduler.BukkitRunnable;
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public class HerbalismBlockUpdaterTask extends BukkitRunnable {
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private BlockState blockState;
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private final BlockState blockState;
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public HerbalismBlockUpdaterTask(BlockState blockState) {
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this.blockState = blockState;
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@@ -7,9 +7,9 @@ import org.bukkit.scheduler.BukkitRunnable;
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public class SkillUnlockNotificationTask extends BukkitRunnable {
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private McMMOPlayer mcMMOPlayer;
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private SubSkillType subSkillType;
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private int rank;
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private final McMMOPlayer mcMMOPlayer;
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private final SubSkillType subSkillType;
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private final int rank;
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/**
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* Notify a player about a newly unlocked subskill
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* @param mcMMOPlayer target player
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@@ -8,8 +8,8 @@ import com.gmail.nossr50.util.player.NotificationManager;
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import org.bukkit.scheduler.BukkitRunnable;
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public class ToolLowerTask extends BukkitRunnable {
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private McMMOPlayer mcMMOPlayer;
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private ToolType tool;
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private final McMMOPlayer mcMMOPlayer;
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private final ToolType tool;
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public ToolLowerTask(McMMOPlayer mcMMOPlayer, ToolType tool) {
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this.mcMMOPlayer = mcMMOPlayer;
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