WIP starting work on supers for archery/crossbow

This commit is contained in:
nossr50 2023-12-20 19:26:22 -08:00
parent 3e11b7da2c
commit 7e3826a4d6
6 changed files with 103 additions and 3 deletions

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@ -22,6 +22,7 @@ import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.mcMMO; import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.party.PartyManager; import com.gmail.nossr50.party.PartyManager;
import com.gmail.nossr50.party.ShareHandler; import com.gmail.nossr50.party.ShareHandler;
import com.gmail.nossr50.runnables.skills.AbilityCooldownTask;
import com.gmail.nossr50.runnables.skills.AbilityDisableTask; import com.gmail.nossr50.runnables.skills.AbilityDisableTask;
import com.gmail.nossr50.runnables.skills.ToolLowerTask; import com.gmail.nossr50.runnables.skills.ToolLowerTask;
import com.gmail.nossr50.skills.SkillManager; import com.gmail.nossr50.skills.SkillManager;
@ -389,6 +390,7 @@ public class McMMOPlayer implements Identified {
* @param isActive True if the ability is active, false otherwise * @param isActive True if the ability is active, false otherwise
*/ */
public void setAbilityMode(SuperAbilityType ability, boolean isActive) { public void setAbilityMode(SuperAbilityType ability, boolean isActive) {
// TODO: This should reject "one and done" type abilities
abilityMode.put(ability, isActive); abilityMode.put(ability, isActive);
} }
@ -960,6 +962,67 @@ public class McMMOPlayer implements Identified {
mcMMO.p.getFoliaLib().getImpl().runAtEntityLater(player, new AbilityDisableTask(this, superAbilityType), (long) ticks * Misc.TICK_CONVERSION_FACTOR); mcMMO.p.getFoliaLib().getImpl().runAtEntityLater(player, new AbilityDisableTask(this, superAbilityType), (long) ticks * Misc.TICK_CONVERSION_FACTOR);
} }
/**
* Check to see if an ability can be activated.
*
* @param bowType The type of bow (crossbow, bow)
*/
public void checkAbilityActivationProjectiles(BowType bowType) {
PrimarySkillType primarySkillType = bowType == BowType.CROSSBOW ? PrimarySkillType.CROSSBOWS : PrimarySkillType.ARCHERY;
// TODO: Refactor this crappy logic
ToolType tool = bowType == BowType.CROSSBOW ? ToolType.CROSSBOW : ToolType.BOW;
SuperAbilityType superAbilityType = bowType == BowType.CROSSBOW ? SuperAbilityType.SUPER_SHOTGUN : SuperAbilityType.EXPLOSIVE_SHOT;
SubSkillType subSkillType = superAbilityType.getSubSkillTypeDefinition();
if (getAbilityMode(superAbilityType) || !superAbilityType.getPermissions(player)) {
return;
}
//TODO: This is hacky and temporary solution until skills are move to the new system
//Potential problems with this include skills with two super abilities (ie mining)
if(!RankUtils.hasUnlockedSubskill(player, subSkillType))
{
int diff = RankUtils.getSuperAbilityUnlockRequirement(superAbilityType) - getSkillLevel(primarySkillType);
//Inform the player they are not yet skilled enough
NotificationManager.sendPlayerInformation(player,
NotificationType.ABILITY_COOLDOWN,
"Skills.AbilityGateRequirementFail",
String.valueOf(diff),
mcMMO.p.getSkillTools().getLocalizedSkillName(primarySkillType));
return;
}
// Call the event
if (EventUtils.callPlayerAbilityActivateEvent(player, primarySkillType).isCancelled()) {
return;
}
if (useChatNotifications()) {
NotificationManager.sendPlayerInformation(player, NotificationType.SUPER_ABILITY, superAbilityType.getAbilityOn());
}
if (mcMMO.p.getAdvancedConfig().sendAbilityNotificationToOtherPlayers()) {
SkillUtils.sendSkillMessage(player, NotificationType.SUPER_ABILITY_ALERT_OTHERS, superAbilityType.getAbilityPlayer());
}
//Sounds
SoundManager.worldSendSound(player.getWorld(), player.getLocation(), SoundType.ABILITY_ACTIVATED_GENERIC);
// TODO: Fire the ability
profile.setAbilityDATS(superAbilityType, System.currentTimeMillis());
setAbilityMode(superAbilityType, true);
setToolPreparationMode(tool, false);
if(!mcMMO.isServerShutdownExecuted()) {
mcMMO.p.getFoliaLib().getImpl().runAtEntityLater(
player,
new AbilityCooldownTask(this, superAbilityType),
(long) PerksUtils.handleCooldownPerks(player, superAbilityType.getCooldown()) * Misc.TICK_CONVERSION_FACTOR);
}
}
public void processAbilityActivation(@NotNull PrimarySkillType primarySkillType) { public void processAbilityActivation(@NotNull PrimarySkillType primarySkillType) {
if (!mcMMO.p.getSkillTools().doesPlayerHaveSkillPermission(getPlayer(), primarySkillType)) { if (!mcMMO.p.getSkillTools().doesPlayerHaveSkillPermission(getPlayer(), primarySkillType)) {
return; return;

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@ -102,6 +102,7 @@ public enum SuperAbilityType {
* Defining their associated SubSkillType definitions * Defining their associated SubSkillType definitions
* This is a bit of a band-aid fix until the new skill system is in place * This is a bit of a band-aid fix until the new skill system is in place
*/ */
// TODO: This is stupid
static { static {
BERSERK.subSkillTypeDefinition = SubSkillType.UNARMED_BERSERK; BERSERK.subSkillTypeDefinition = SubSkillType.UNARMED_BERSERK;
SUPER_BREAKER.subSkillTypeDefinition = SubSkillType.MINING_SUPER_BREAKER; SUPER_BREAKER.subSkillTypeDefinition = SubSkillType.MINING_SUPER_BREAKER;
@ -111,6 +112,8 @@ public enum SuperAbilityType {
TREE_FELLER.subSkillTypeDefinition = SubSkillType.WOODCUTTING_TREE_FELLER; TREE_FELLER.subSkillTypeDefinition = SubSkillType.WOODCUTTING_TREE_FELLER;
SERRATED_STRIKES.subSkillTypeDefinition = SubSkillType.SWORDS_SERRATED_STRIKES; SERRATED_STRIKES.subSkillTypeDefinition = SubSkillType.SWORDS_SERRATED_STRIKES;
BLAST_MINING.subSkillTypeDefinition = SubSkillType.MINING_BLAST_MINING; BLAST_MINING.subSkillTypeDefinition = SubSkillType.MINING_BLAST_MINING;
TRIDENTS_SUPER_ABILITY.subSkillTypeDefinition = SubSkillType.TRIDENTS_TRIDENTS_SUPER_ABILITY;
SUPER_SHOTGUN.subSkillTypeDefinition = SubSkillType.CROSSBOWS_SUPER_SHOTGUN;
} }
private final String abilityOn; private final String abilityOn;
@ -193,6 +196,8 @@ public enum SuperAbilityType {
* @param player Player to check permissions for * @param player Player to check permissions for
* @return true if the player has permissions, false otherwise * @return true if the player has permissions, false otherwise
*/ */
// TODO: Add unit tests
// TODO: This is stupid
public boolean getPermissions(Player player) { public boolean getPermissions(Player player) {
return switch (this) { return switch (this) {
case BERSERK -> Permissions.berserk(player); case BERSERK -> Permissions.berserk(player);

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@ -24,6 +24,7 @@ import com.gmail.nossr50.skills.taming.TamingManager;
import com.gmail.nossr50.util.*; import com.gmail.nossr50.util.*;
import com.gmail.nossr50.util.player.UserManager; import com.gmail.nossr50.util.player.UserManager;
import com.gmail.nossr50.util.scoreboards.ScoreboardManager; import com.gmail.nossr50.util.scoreboards.ScoreboardManager;
import com.gmail.nossr50.util.skills.CombatUtils;
import com.gmail.nossr50.util.skills.RankUtils; import com.gmail.nossr50.util.skills.RankUtils;
import com.gmail.nossr50.util.skills.SkillUtils; import com.gmail.nossr50.util.skills.SkillUtils;
import com.gmail.nossr50.util.sounds.SoundManager; import com.gmail.nossr50.util.sounds.SoundManager;
@ -915,6 +916,12 @@ public class PlayerListener implements Listener {
break; break;
} }
// Projectile Skills
// Check if the player is holding a bow or crossbow
if (ItemUtils.isCrossbow(heldItem) || ItemUtils.isBow(heldItem)) {
CombatUtils.processProjectileSkillSuperAbilityActivation(mcMMOPlayer, heldItem);
}
/* CALL OF THE WILD CHECKS */ /* CALL OF THE WILD CHECKS */
Material type = heldItem.getType(); Material type = heldItem.getType();
TamingManager tamingManager = mcMMOPlayer.getTamingManager(); TamingManager tamingManager = mcMMOPlayer.getTamingManager();

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@ -21,9 +21,7 @@ public class AbilityCooldownTask extends CancellableRunnable {
return; return;
} }
mcMMOPlayer.setAbilityInformed(ability, true); mcMMOPlayer.setAbilityInformed(ability, true); // TODO: ?? What does this do again?
NotificationManager.sendPlayerInformation(mcMMOPlayer.getPlayer(), NotificationType.ABILITY_REFRESHED, ability.getAbilityRefresh()); NotificationManager.sendPlayerInformation(mcMMOPlayer.getPlayer(), NotificationType.ABILITY_REFRESHED, ability.getAbilityRefresh());
//mcMMOPlayer.getPlayer().sendMessage(ability.getAbilityRefresh());
} }
} }

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@ -36,14 +36,33 @@ public final class ItemUtils {
* @param item Item to check * @param item Item to check
* @return true if the item is a bow, false otherwise * @return true if the item is a bow, false otherwise
*/ */
// TODO: Unit tests
public static boolean isBow(@NotNull ItemStack item) { public static boolean isBow(@NotNull ItemStack item) {
return mcMMO.getMaterialMapStore().isBow(item.getType().getKey().getKey()); return mcMMO.getMaterialMapStore().isBow(item.getType().getKey().getKey());
} }
// TODO: Unit tests
public static boolean isCrossbow(@NotNull ItemStack item) { public static boolean isCrossbow(@NotNull ItemStack item) {
return mcMMO.getMaterialMapStore().isCrossbow(item.getType().getKey().getKey()); return mcMMO.getMaterialMapStore().isCrossbow(item.getType().getKey().getKey());
} }
// TODO: Unit tests
public static boolean isBowOrCrossbow(@NotNull ItemStack item) {
return isBow(item) || isCrossbow(item);
}
// TODO: Unit tests
public static BowType getBowType(@NotNull ItemStack item) {
if (isBow(item)) {
return BowType.BOW;
} else if (isCrossbow(item)) {
return BowType.CROSSBOW;
}
throw new IllegalArgumentException(item + " is not a bow or crossbow");
}
// TODO: Unit tests
public static boolean isTrident(@NotNull ItemStack item) { public static boolean isTrident(@NotNull ItemStack item) {
return mcMMO.getMaterialMapStore().isTrident(item.getType().getKey().getKey()); return mcMMO.getMaterialMapStore().isTrident(item.getType().getKey().getKey());
} }

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@ -49,6 +49,14 @@ public final class CombatUtils {
return mcMMO.getMetadataService().getMobMetadataService(); return mcMMO.getMetadataService().getMobMetadataService();
} }
// TODO: Unit tests
public static void processProjectileSkillSuperAbilityActivation(McMMOPlayer mmoPlayer, ItemStack heldItem) {
if (heldItem != null && mmoPlayer != null) {
if (ItemUtils.isBowOrCrossbow(heldItem))
mmoPlayer.checkAbilityActivationProjectiles(ItemUtils.getBowType(heldItem));
}
}
//Likely.. because who knows what plugins are throwing around //Likely.. because who knows what plugins are throwing around
public static boolean isDamageLikelyFromNormalCombat(@NotNull DamageCause damageCause) { public static boolean isDamageLikelyFromNormalCombat(@NotNull DamageCause damageCause) {
return switch (damageCause) { return switch (damageCause) {