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synced 2025-06-27 11:14:44 +02:00
Fixed Config NPE, made LoadTreasures singleton for consistency
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@ -71,31 +71,31 @@ public class Excavation {
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if (Permissions.getInstance().excavationTreasures(player)) {
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switch (type) {
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case DIRT:
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treasures = LoadTreasures.excavationFromDirt;
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treasures = LoadTreasures.getInstance().excavationFromDirt;
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break;
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case GRASS:
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treasures = LoadTreasures.excavationFromGrass;
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treasures = LoadTreasures.getInstance().excavationFromGrass;
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break;
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case SAND:
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treasures = LoadTreasures.excavationFromSand;
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treasures = LoadTreasures.getInstance().excavationFromSand;
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break;
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case GRAVEL:
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treasures = LoadTreasures.excavationFromGravel;
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treasures = LoadTreasures.getInstance().excavationFromGravel;
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break;
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case CLAY:
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treasures = LoadTreasures.excavationFromClay;
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treasures = LoadTreasures.getInstance().excavationFromClay;
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break;
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case MYCEL:
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treasures = LoadTreasures.excavationFromMycel;
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treasures = LoadTreasures.getInstance().excavationFromMycel;
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break;
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case SOUL_SAND:
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treasures = LoadTreasures.excavationFromSoulSand;
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treasures = LoadTreasures.getInstance().excavationFromSoulSand;
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break;
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default:
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@ -74,23 +74,23 @@ public class Fishing {
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switch (getFishingLootTier(PP)) {
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case 1:
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rewards = LoadTreasures.fishingRewardsTier1;
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rewards = LoadTreasures.getInstance().fishingRewardsTier1;
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break;
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case 2:
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rewards = LoadTreasures.fishingRewardsTier2;
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rewards = LoadTreasures.getInstance().fishingRewardsTier2;
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break;
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case 3:
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rewards = LoadTreasures.fishingRewardsTier3;
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rewards = LoadTreasures.getInstance().fishingRewardsTier3;
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break;
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case 4:
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rewards = LoadTreasures.fishingRewardsTier4;
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rewards = LoadTreasures.getInstance().fishingRewardsTier4;
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break;
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case 5:
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rewards = LoadTreasures.fishingRewardsTier5;
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rewards = LoadTreasures.getInstance().fishingRewardsTier5;
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break;
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default:
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