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Fix acrobatics
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@ -76,7 +76,12 @@ public class Roll extends AcrobaticsSubSkill {
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// no-op - fall was fatal or otherwise did not get processed
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// no-op - fall was fatal or otherwise did not get processed
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return false;
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return false;
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}
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}
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entityDamageEvent.setDamage(rollResult.getModifiedDamage());
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// Clear out the damage from falling so that way our modified damage doesn't get re-reduced by protection/feather falling
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entityDamageEvent.setDamage(0);
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// Send the damage is MAGIC so that it cuts through all resistances
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// This is fine because we considered protection/featherfalling in the rollCheck method
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entityDamageEvent.setDamage(EntityDamageEvent.DamageModifier.MAGIC, rollResult.getModifiedDamage());
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if (entityDamageEvent.getFinalDamage() == 0) {
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if (entityDamageEvent.getFinalDamage() == 0) {
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entityDamageEvent.setCancelled(true);
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entityDamageEvent.setCancelled(true);
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@ -216,7 +221,7 @@ public class Roll extends AcrobaticsSubSkill {
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*/
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*/
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@VisibleForTesting
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@VisibleForTesting
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public RollResult rollCheck(McMMOPlayer mmoPlayer, EntityDamageEvent entityDamageEvent) {
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public RollResult rollCheck(McMMOPlayer mmoPlayer, EntityDamageEvent entityDamageEvent) {
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double baseDamage = entityDamageEvent.getDamage();
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double baseDamage = entityDamageEvent.getFinalDamage();
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final boolean isGraceful = mmoPlayer.getPlayer().isSneaking();
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final boolean isGraceful = mmoPlayer.getPlayer().isSneaking();
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final RollResult.Builder rollResultBuilder
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final RollResult.Builder rollResultBuilder
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= new RollResult.Builder(entityDamageEvent, isGraceful);
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= new RollResult.Builder(entityDamageEvent, isGraceful);
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