Fix for combat XP gain

This commit is contained in:
bm01 2012-03-07 00:48:24 +01:00
parent c3e1cf8681
commit 7c3b6b9fb3
2 changed files with 308 additions and 366 deletions

View File

@ -59,12 +59,7 @@ public class Combat {
applyAbilityAoE(attacker, target, damage, pluginx, SkillType.SWORDS); applyAbilityAoE(attacker, target, damage, pluginx, SkillType.SWORDS);
} }
if (targetType.equals(EntityType.PLAYER)) { startGainXp(attacker, PPa, target, SkillType.SWORDS, pluginx);
PvPExperienceGain(attacker, PPa, (Player) target, damage, SkillType.SWORDS);
}
else if (!pluginx.misc.mobSpawnerList.contains(target.getEntityId())){
PvEExperienceGain(attacker, PPa, target, damage, SkillType.SWORDS);
}
} }
else if (ItemChecks.isAxe(itemInHand) && mcPermissions.getInstance().axes(attacker)) { else if (ItemChecks.isAxe(itemInHand) && mcPermissions.getInstance().axes(attacker)) {
Axes.axesBonus(attacker, event); Axes.axesBonus(attacker, event);
@ -75,12 +70,7 @@ public class Combat {
applyAbilityAoE(attacker, target, damage, pluginx, SkillType.AXES); applyAbilityAoE(attacker, target, damage, pluginx, SkillType.AXES);
} }
if (targetType.equals(EntityType.PLAYER)) { startGainXp(attacker, PPa, target, SkillType.AXES, pluginx);
PvPExperienceGain(attacker, PPa, (Player) target, event.getDamage(), SkillType.AXES); //use getDamage because damage is modified in earlier functions
}
else if (!pluginx.misc.mobSpawnerList.contains(target.getEntityId())) {
PvEExperienceGain(attacker, PPa, target, event.getDamage(), SkillType.AXES); //use getDamage because damage is modified in earlier functions
}
} }
else if (itemInHand.getType().equals(Material.AIR) && mcPermissions.getInstance().unarmed(attacker)) { else if (itemInHand.getType().equals(Material.AIR) && mcPermissions.getInstance().unarmed(attacker)) {
Unarmed.unarmedBonus(attacker, event); Unarmed.unarmedBonus(attacker, event);
@ -91,11 +81,9 @@ public class Combat {
if (targetType.equals(EntityType.PLAYER)) { if (targetType.equals(EntityType.PLAYER)) {
Unarmed.disarmProcCheck(attacker, (Player) target); Unarmed.disarmProcCheck(attacker, (Player) target);
PvPExperienceGain(attacker, PPa, (Player) target, event.getDamage(), SkillType.UNARMED); //use getDamage because damage is modified in earlier functions
}
else if (!pluginx.misc.mobSpawnerList.contains(target.getEntityId())) {
PvEExperienceGain(attacker, PPa, target, event.getDamage(), SkillType.UNARMED); //use getDamage because damage is modified in earlier functions
} }
startGainXp(attacker, PPa, target, SkillType.UNARMED, pluginx);
} }
else if (itemInHand.getType().equals(Material.BONE) && mcPermissions.getInstance().taming(attacker) && targetType.equals(EntityType.WOLF)) { else if (itemInHand.getType().equals(Material.BONE) && mcPermissions.getInstance().taming(attacker) && targetType.equals(EntityType.WOLF)) {
Wolf wolf = (Wolf) target; Wolf wolf = (Wolf) target;
@ -126,7 +114,8 @@ public class Combat {
Taming.fastFoodService(PPo, wolf, event); Taming.fastFoodService(PPo, wolf, event);
Taming.sharpenedClaws(PPo, event); Taming.sharpenedClaws(PPo, event);
Taming.gore(PPo, event, master, pluginx); Taming.gore(PPo, event, master, pluginx);
Taming.rewardXp(event, pluginx, master);
startGainXp(master, PPo, target, SkillType.TAMING, pluginx);
} }
} }
break; break;
@ -173,10 +162,10 @@ public class Combat {
public static void archeryCheck(EntityDamageByEntityEvent event, mcMMO pluginx) { public static void archeryCheck(EntityDamageByEntityEvent event, mcMMO pluginx) {
Arrow arrow = (Arrow) event.getDamager(); Arrow arrow = (Arrow) event.getDamager();
LivingEntity shooter = arrow.getShooter(); LivingEntity shooter = arrow.getShooter();
Entity entity = event.getEntity(); LivingEntity target = (LivingEntity) event.getEntity();
if (entity instanceof Player) { if (target instanceof Player) {
Player defender = (Player) entity; Player defender = (Player) target;
PlayerProfile PPd = Users.getProfile(defender); PlayerProfile PPd = Users.getProfile(defender);
boolean deflect = false; boolean deflect = false;
@ -202,16 +191,13 @@ public class Combat {
int damage = event.getDamage(); int damage = event.getDamage();
if (mcPermissions.getInstance().archery(attacker) && damage > 0) { if (mcPermissions.getInstance().archery(attacker) && damage > 0) {
Archery.trackArrows(pluginx, entity, PPa); Archery.trackArrows(pluginx, target, PPa);
Archery.ignitionCheck(entity, attacker); Archery.ignitionCheck(target, attacker);
if (!pluginx.misc.mobSpawnerList.contains(entity.getEntityId())) { startGainXp(attacker, PPa, target, SkillType.ARCHERY, pluginx);
int xp = getXp((LivingEntity) entity, damage);
PPa.addXP(SkillType.ARCHERY, xp*10, attacker);
}
if (entity instanceof Player) { if (target instanceof Player) {
Player defender = (Player) entity; Player defender = (Player) target;
PlayerProfile PPd = Users.getProfile(defender); PlayerProfile PPd = Users.getProfile(defender);
if (PPa.inParty() && PPd.inParty() && Party.getInstance().inSameParty(defender, attacker)) { if (PPa.inParty() && PPd.inParty() && Party.getInstance().inSameParty(defender, attacker)) {
@ -219,16 +205,9 @@ public class Combat {
return; return;
} }
if (LoadProperties.pvpxp && (((PPd.getLastLogin() + 5) * 1000) < System.currentTimeMillis()) && !attacker.getName().equals(defender.getName())) {
int xp = (damage * 2) * 10; //What's the 2 for? Should this be a multiplier from file instead?
PPa.addXP(SkillType.ARCHERY, xp, attacker);
}
Archery.dazeCheck(defender, attacker); Archery.dazeCheck(defender, attacker);
} }
} }
Skills.XpCheckSkill(SkillType.ARCHERY, attacker);
} }
} }
@ -288,149 +267,6 @@ public class Combat {
} }
} }
/**
* Process PVP experience gain.
*
* @param attacker The attacking player
* @param PPa The profile of the attacking player
* @param defender The defending player
* @param damage The initial damage amount
* @param skillType The skill being used
*/
private static void PvPExperienceGain(Player attacker, PlayerProfile PPa, Player defender, int damage, SkillType skillType) {
if (!LoadProperties.pvpxp) {
return;
}
PlayerProfile PPd = Users.getProfile(defender);
int health = defender.getHealth();
if ((System.currentTimeMillis() >= (PPd.getRespawnATS()*1000) + 5000) && (((PPd.getLastLogin()+5)*1000) < System.currentTimeMillis()) && health >= 1) {
int xp = capXP(health, damage);
xp = (int) (xp * 2 * LoadProperties.pvpxprewardmodifier);
PPa.addXP(skillType, xp * 10, attacker);
Skills.XpCheckSkill(skillType, attacker);
}
}
/**
* Process PVE experience gain.
*
* @param attacker The attacking player
* @param PPa The profile of the attacking player
* @param target The defending entity
* @param damage The initial damage amount
* @param skillType The skill being used
*/
private static void PvEExperienceGain(Player attacker, PlayerProfile PPa, LivingEntity target, int damage, SkillType skillType) {
int xp = getXp(target, damage);
PPa.addXP(skillType, xp * 10, attacker);
Skills.XpCheckSkill(skillType, attacker);
}
/**
* Cap the XP based on the remaining health of an entity.
*
* @param hpLeft Amount of HP remaining
* @param damage Amount of damage being dealt
* @return the modified XP amount
*/
private static int capXP(int hpLeft, int damage) {
int xp;
if (hpLeft < damage) {
if (hpLeft > 0) {
xp = hpLeft;
}
else {
xp = 0;
}
}
else {
xp = damage;
}
return xp;
}
/**
* Get the XP gained from damaging a non-player mob
*
* @param entity Entity being damaged
* @param damage Damage to be dealt to the mob
* @return XP gained
*/
public static int getXp(LivingEntity entity, int damage) {
int xp = capXP(entity.getHealth(), damage);
if (entity instanceof Animals) {
xp = (int) (xp * LoadProperties.animalXP);
}
else {
EntityType type = entity.getType();
switch (type) {
case BLAZE:
xp = (int) (xp * LoadProperties.blazeXP);
break;
case CAVE_SPIDER:
xp = (int) (xp * LoadProperties.cavespiderXP);
break;
case CREEPER:
xp = (int) (xp * LoadProperties.creeperXP);
break;
case ENDER_DRAGON:
xp = (int) (xp * LoadProperties.enderdragonXP);
break;
case ENDERMAN:
xp = (int) (xp * LoadProperties.endermanXP);
break;
case GHAST:
xp = (int) (xp * LoadProperties.ghastXP);
break;
case MAGMA_CUBE:
xp = (int) (xp * LoadProperties.magmacubeXP);
break;
case PIG_ZOMBIE:
xp = (int) (xp * LoadProperties.pigzombieXP);
break;
case SILVERFISH:
xp = (int) (xp * LoadProperties.silverfishXP);
break;
case SKELETON:
xp = (int) (xp * LoadProperties.skeletonXP);
break;
case SLIME:
xp = (int) (xp * LoadProperties.slimeXP);
break;
case SPIDER:
xp = (int) (xp * LoadProperties.spiderXP);
break;
case ZOMBIE:
xp = (int) (xp * LoadProperties.zombieXP);
break;
default:
break;
}
}
return xp;
}
/** /**
* Apply Area-of-Effect ability actions. * Apply Area-of-Effect ability actions.
* *
@ -532,4 +368,128 @@ public class Combat {
} }
} }
} }
/**
* Start the task that gives combat XP.
*
* @param attacker The attacking player
* @param PP The player's PlayerProfile
* @param target The defending entity
* @param skillType The skill being used
* @param plugin mcMMO plugin instance
*/
public static void startGainXp(Player attacker, PlayerProfile PP, LivingEntity target, SkillType skillType, mcMMO pluginx)
{
double baseXP = 0;
if (target instanceof Player) {
if (!LoadProperties.pvpxp) {
return;
}
Player defender = (Player) target;
PlayerProfile PPd = Users.getProfile(defender);
if (System.currentTimeMillis() >= (PPd.getRespawnATS() * 1000) + 5000 &&
((PPd.getLastLogin() + 5) * 1000) < System.currentTimeMillis() &&
defender.getHealth() >= 1) {
baseXP = 20 * LoadProperties.pvpxprewardmodifier;
}
}
else if (!pluginx.misc.mobSpawnerList.contains(target.getEntityId())) {
if (target instanceof Animals) {
baseXP = 10 * LoadProperties.animalXP;
}
else
{
EntityType type = target.getType();
switch (type) {
case BLAZE:
baseXP = LoadProperties.blazeXP;
break;
case CAVE_SPIDER:
baseXP = LoadProperties.cavespiderXP;
break;
case CREEPER:
baseXP = LoadProperties.creeperXP;
break;
case ENDER_DRAGON:
baseXP = LoadProperties.enderdragonXP;
break;
case ENDERMAN:
baseXP = LoadProperties.endermanXP;
break;
case GHAST:
baseXP = LoadProperties.ghastXP;
break;
case MAGMA_CUBE:
baseXP = LoadProperties.magmacubeXP;
break;
case PIG_ZOMBIE:
baseXP = LoadProperties.pigzombieXP;
break;
case SILVERFISH:
baseXP = LoadProperties.silverfishXP;
break;
case SKELETON:
baseXP = LoadProperties.skeletonXP;
break;
case SLIME:
baseXP = LoadProperties.slimeXP;
break;
case SPIDER:
baseXP = LoadProperties.spiderXP;
break;
case ZOMBIE:
baseXP = LoadProperties.zombieXP;
break;
}
}
baseXP *= 10;
}
if (baseXP != 0)
Bukkit.getScheduler().scheduleSyncDelayedTask(pluginx, new GainXp(attacker, PP, skillType, baseXP, target), 0);
}
}
class GainXp implements Runnable
{
private Player player = null;
private PlayerProfile PP = null;
private double baseXp = 0;
private SkillType skillType = null;
private LivingEntity target = null;
private int baseHealth = 0;
public GainXp(Player player, PlayerProfile PP, SkillType skillType, double baseXp, LivingEntity target)
{
this.player = player;
this.PP = PP;
this.skillType = skillType;
this.baseXp = baseXp;
this.target = target;
baseHealth = target.getHealth();
}
@Override
public void run()
{
int health = target.getHealth();
int damage = baseHealth - health;
//May avoid negative xp, we don't know what other plugins do with the entity health
if (damage <= 0)
return;
//Don't reward the player for overkills
if (health < 0)
damage += health;
PP.addXP(skillType, (int) (damage * baseXp), player);
Skills.XpCheckSkill(skillType, player);
}
} }

View File

@ -11,7 +11,6 @@ import org.bukkit.event.entity.EntityDamageEvent;
import org.bukkit.event.entity.EntityDamageEvent.DamageCause; import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
import org.bukkit.inventory.ItemStack; import org.bukkit.inventory.ItemStack;
import com.gmail.nossr50.Combat;
import com.gmail.nossr50.Users; import com.gmail.nossr50.Users;
import com.gmail.nossr50.mcMMO; import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.config.LoadProperties; import com.gmail.nossr50.config.LoadProperties;
@ -21,23 +20,6 @@ import com.gmail.nossr50.locale.mcLocale;
public class Taming public class Taming
{ {
public static void rewardXp(EntityDamageEvent event, mcMMO pluginx, Player master)
{
Entity entity = event.getEntity();
if(!pluginx.misc.mobSpawnerList.contains(entity.getEntityId()))
{
int xp = Combat.getXp((LivingEntity) entity, event.getDamage());
Users.getProfile(master).addXP(SkillType.TAMING, xp*10, master);
if(entity instanceof Player)
{
xp = (event.getDamage() * 2);
Users.getProfile(master).addXP(SkillType.TAMING, (int)((xp*10)*1.5), master);
}
Skills.XpCheckSkill(SkillType.TAMING, master);
}
}
public static void fastFoodService(PlayerProfile PPo, Wolf theWolf, EntityDamageEvent event) public static void fastFoodService(PlayerProfile PPo, Wolf theWolf, EntityDamageEvent event)
{ {
int health = theWolf.getHealth(); int health = theWolf.getHealth();