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Classic mode setting is now UseOldLevelScaling to lessen confusion
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@ -10,7 +10,7 @@ Key:
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Version 2.1.0
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+ Prevented exploits involving blocks made from entities (snowmen, etc..)
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+ Added JSON integration to all Skill Commands
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+ Added config setting to enable or disable classic mcMMO skill scaling
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+ Added config setting to enable or disable old mcMMO skill scaling (General.UseOldLevelScaling) this is on by default for existing installs
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+ You can now disable specific skills in coreskills.yml without the need for permissions
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+ Added links to mcMMO related websites to various commands
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+ Certain elements of mcMMO's UI have been restyled
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@ -246,7 +246,7 @@ public class Config extends AutoUpdateConfigLoader {
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/* General Settings */
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//Classic mode will default the value to true if the config file doesn't contain the entry (server is from a previous mcMMO install)
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public boolean getClassicMode() { return config.getBoolean("General.Classic_Mode", true); }
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public boolean getUseOldLevelScaling() { return config.getBoolean("General.UseOldLevelScaling", true); }
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//XP needed to level is multiplied by this when using classic mode
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public int getClassicModeXPFormulaFactor() { return config.getInt("General.Skill_Scaling.Classic_XP_Formula_Factor", 1); }
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@ -92,7 +92,7 @@ public class mcMMO extends JavaPlugin {
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// XP Event Check
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private boolean xpEventEnabled;
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private boolean classicModeEnabled;
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private boolean UseOldLevelScalingEnabled;
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/* Metadata Values */
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public final static String entityMetadataKey = "mcMMO: Spawned Entity";
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@ -27,7 +27,7 @@ public class FormulaManager {
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public FormulaManager() {
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/* Setting for Classic Mode (Scales a lot of stuff up by * 10) */
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classicModeEnabled = Config.getInstance().getClassicMode();
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classicModeEnabled = Config.getInstance().getUseOldLevelScaling();
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classicModeXPFormulaFactor = Config.getInstance().getClassicModeXPFormulaFactor();
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loadFormula();
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}
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@ -10,7 +10,9 @@
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General:
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Skill_Scaling:
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# Turning this on will scale mcMMO around 1-1000 with default scaling factor
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Classic_Mode: false
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# Everything in your config related to skill level requirements, skill level bonuses, etc will be multiplied by 10 when this mode is on
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# This change is purely cosmetic, it retains the old feel of mcMMO where you could level up thousands of times
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UseOldLevelScaling: true
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Skill_Scaling:
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# This is the value that is skill level requirements are multiplied by in Classic Mode (Default is 10)
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Classic_LevelReq_Factor: 10
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