Fix casting, remove unused mod configs

This commit is contained in:
nossr50
2019-05-10 11:20:16 -07:00
parent 48a3621ac6
commit 7ad0a61c53
60 changed files with 64 additions and 8926 deletions

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#
# Armor example configuration
# Last updated on ${project.version}-b${BUILD_NUMBER}
#
# Any file named armor.*.yml in the mod folder will be loaded as a armor config
# For every armor type there is a separate section.
# The names of each subitem should be the exact material name.
# The bare minimum of an Armor piece is that it has a Repair_Material
#
#
# Repairable: Whether or not the item is repairable
## This defaults to true
#
# Repair_Material: This is the material name of the item used to repair this armor.
## This is required to be set if you want to be able to repair the item.
#
# Repair_Material_Data_Value: This is the metadata of the item used to repair this armor.
## A value of -1 means to ignore all metadata when repairing.
## This defaults to -1
#
# Repair_Material_Quantity: This is the minimum number of items needed to repair this item ignoring all other repair bonuses.
## This is typically the number of the repair material needed to create a new item, for example for a sword it is 2, for an axe it is 3
## This defaults to 9
#
# Repair_Material_Pretty_Name: The pretty name of the repair material.
## Used in the feedback message when not enough repair materials are found.
## This defaults to the Repair_Material converted to string.
#
# Repair_Material_Pretty_Name: The pretty name of the repair material.
## Used in the feedback message when not enough repair materials are found.
## This defaults to the Repair_Material converted to string.
#
# Repair_MinimumLevel: This is the minimum repair level needed to repair this item.
## Valid values are => 0
## This defaults to 0
#
# Repair_XpMultiplier: This is the amount to multiply the xp bonus by.
## This defaults to 1
#
# Durability: This is the maximum durability of the armor.
## Valid values are >= 1
#
###
#
# Settings for Boots
###
Boots:
Boot_1:
Repairable: true
Repair_Material: REPAIR_MATERIAL_NAME
Repair_Material_Data_Value: 0
Repair_Material_Quantity: 9
Repair_Material_Pretty_Name: Repair Item Name
Repair_MinimumLevel: 0
Repair_XpMultiplier: 1.0
Durability: 999
Boot_2:
Repairable: true
Repair_Material: REPAIR_MATERIAL_NAME
Repair_Material_Data_Value: 0
Repair_Material_Quantity: 9
Repair_Material_Pretty_Name: Repair Item Name
Repair_MinimumLevel: 0
Repair_XpMultiplier: 1.0
Durability: 999
#
# Settings for Chestplates
###
Chestplates:
Chestplate_1:
Repairable: true
Repair_Material: REPAIR_MATERIAL_NAME
Repair_Material_Data_Value: 0
Repair_Material_Quantity: 9
Repair_Material_Pretty_Name: Repair Item Name
Repair_MinimumLevel: 0
Repair_XpMultiplier: 1.0
Durability: 999
Chestplate_2:
Repairable: true
Repair_Material: REPAIR_MATERIAL_NAME
Repair_Material_Data_Value: 0
Repair_Material_Quantity: 9
Repair_Material_Pretty_Name: Repair Item Name
Repair_MinimumLevel: 0
Repair_XpMultiplier: 1.0
Durability: 999
#
# Settings for Helmets
###
Helmets:
Helmet_1:
Repairable: true
Repair_Material: REPAIR_MATERIAL_NAME
Repair_Material_Data_Value: 0
Repair_Material_Quantity: 9
Repair_Material_Pretty_Name: Repair Item Name
Repair_MinimumLevel: 0
Repair_XpMultiplier: 1.0
Durability: 999
Helmet_2:
Repairable: true
Repair_Material: REPAIR_MATERIAL_NAME
Repair_Material_Data_Value: 0
Repair_Material_Quantity: 9
Repair_Material_Pretty_Name: Repair Item Name
Repair_MinimumLevel: 0
Repair_XpMultiplier: 1.0
Durability: 999
#
# Settings for Leggings
###
Leggings:
Legging_1:
Repairable: true
Repair_Material: REPAIR_MATERIAL_NAME
Repair_Material_Data_Value: 0
Repair_Material_Quantity: 9
Repair_Material_Pretty_Name: Repair Item Name
Repair_MinimumLevel: 0
Repair_XpMultiplier: 1.0
Durability: 999
Legging_2:
Repairable: true
Repair_Material: REPAIR_MATERIAL_NAME
Repair_Material_Data_Value: 0
Repair_Material_Quantity: 9
Repair_Material_Pretty_Name: Repair Item Name
Repair_MinimumLevel: 0
Repair_XpMultiplier: 1.0
Durability: 999

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#
# Settings for Custom Excavation Blocks
###
Excavation:
Block_1|0:
XP_Gain: 99
Double_Drops_Enabled: true
Block_2|0:
XP_Gain: 99
Double_Drops_Enabled: true
#
# Settings for Custom Herbalism Blocks
###
Herbalism:
Block_1|0:
XP_Gain: 99
Double_Drops_Enabled: true
Block_2|0:
XP_Gain: 99
Double_Drops_Enabled: true
#
# Settings for Custom Mining Blocks
###
Mining:
Block_1|0:
XP_Gain: 99
Double_Drops_Enabled: true
Is_Ore: true
Smelting_XP_Gain: 9
Block_2|0:
XP_Gain: 99
Double_Drops_Enabled: true
Is_Ore: true
Smelting_XP_Gain: 9
#
# Settings for Custom Woodcutting Blocks
###
Woodcutting:
Block_1|0:
XP_Gain: 99
Double_Drops_Enabled: true
Is_Log: true
Block_2|0:
XP_Gain: 99
Double_Drops_Enabled: true
Is_Log: true
#
# Settings for Custom Ability Blocks
# (These blocks don't trigger abilities)
###
Ability_Blocks:
Block_1|0:
Block_2|0:

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#
# Settings for Custom Mobs
#
# Mob name should be the entity type of the mob - usually "ModName_EntityName"
# Be sure to use the "_" character in place of any "." characters in the mob name.
###
Mob_1:
Class: CLASS_NAME
XP_Multiplier: 1.0
Tameable: false
Taming_XP: 250
CanBeSummoned: false
COTW_Material: MATERIAL_NAME
COTW_Material_Data: 9
COTW_Material_Amount: 99
Mob_2:
Class: CLASS_NAME
XP_Multiplier: 1.0
Tameable: false
Taming_XP: 250
CanBeSummoned: false
COTW_Material: MATERIAL_NAME
COTW_Material_Data: 9
COTW_Material_Amount: 99
Mob_3:
Class: CLASS_NAME
XP_Multiplier: 1.0
Tameable: false
Taming_XP: 250
CanBeSummoned: false
COTW_Material: MATERIAL_NAME
COTW_Material_Data: 9
COTW_Material_Amount: 99
Mob_4:
Class: CLASS_NAME
XP_Multiplier: 1.0
Tameable: false
Taming_XP: 250
CanBeSummoned: false
COTW_Material: MATERIAL_NAME
COTW_Material_Data: 9
COTW_Material_Amount: 99

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@@ -1,220 +0,0 @@
#
# Tools example configuration
# Last updated on ${project.version}-b${BUILD_NUMBER}
#
# Any file named tools.*.yml in the mod folder will be loaded as a tools config
# For every tool type there is a separate section.
# The names of each subitem should be the exact material name.
# The bare minimum of a Tool is that it has a Repair_Material
#
#
#
# XP_Modifier: This is the xp modifier of the tool, xp is multiplied by this modifier.
## Valid values are > 0
## This defaults to 1.0.
#
# Tier: The tier of the tool
## Used to determine the capabilities of AoE abilities with certain skills
## Valid values range from 1 to 4
## This defaults to 1
#
# Ability_Enabled: Whether or not abilities are enabled with this tool
## This defaults to true
#
# Repairable: Whether or not the item is repairable
## This defaults to true
#
# Repair_Material: This is the material name of the item used to repair this tool.
## This is required to be set if you want to be able to repair the item.
#
# Repair_Material_Data_Value: This is the metadata of the item used to repair this tool.
## A value of -1 means to ignore all metadata when repairing.
## This defaults to -1
#
# Repair_Material_Quantity: This is the minimum number of items needed to repair this item ignoring all other repair bonuses.
## This is typically the number of the repair material needed to create a new item, for example for a sword it is 2, for an axe it is 3
## This defaults to 9
#
# Repair_Material_Pretty_Name: The pretty name of the repair material.
## Used in the feedback message when not enough repair materials are found.
## This defaults to the Repair_Material converted to string.
#
# Repair_MinimumLevel: This is the minimum repair level needed to repair this item.
## Valid values are => 0
## This defaults to 0
#
# Repair_XpMultiplier: This is the amount to multiply the xp bonus by.
## This defaults to 1
#
# Durability: This is the maximum durability of the tool.
## Valid values are >= 1
#
###
#
# Settings for Axes
###
Axes:
Axe_1:
XP_Modifier: 1.0
Ability_Enabled: true
Tier: 1
Repairable: true
Repair_Material: REPAIR_MATERIAL_NAME
Repair_Material_Data_Value: 0
Repair_Material_Quantity: 9
Repair_Material_Pretty_Name: Repair Item Name
Repair_MinimumLevel: 0
Repair_XpMultiplier: 1.0
Durability: 9999
Axe_2:
XP_Modifier: 1.0
Ability_Enabled: true
Tier: 1
Repairable: true
Repair_Material: REPAIR_MATERIAL_NAME
Repair_Material_Data_Value: 0
Repair_Material_Quantity: 9
Repair_Material_Pretty_Name: Repair Item Name
Repair_MinimumLevel: 0
Repair_XpMultiplier: 1.0
Durability: 9999
#
# Settings for Bows
###
Bows:
Bow_1:
XP_Modifier: 1.0
Ability_Enabled: true
Tier: 1
Repairable: true
Repair_Material: REPAIR_MATERIAL_NAME
Repair_Material_Data_Value: 0
Repair_Material_Quantity: 9
Repair_Material_Pretty_Name: Repair Item Name
Repair_MinimumLevel: 0
Repair_XpMultiplier: 1.0
Durability: 9999
Bow_2:
XP_Modifier: 1.0
Ability_Enabled: true
Tier: 1
Repairable: true
Repair_Material: REPAIR_MATERIAL_NAME
Repair_Material_Data_Value: 0
Repair_Material_Quantity: 9
Repair_Material_Pretty_Name: Repair Item Name
Repair_MinimumLevel: 0
Repair_XpMultiplier: 1.0
Durability: 9999
#
# Settings for Hoes
###
Hoes:
Hoe_1:
XP_Modifier: 1.0
Ability_Enabled: true
Tier: 1
Repairable: true
Repair_Material: REPAIR_MATERIAL_NAME
Repair_Material_Data_Value: 0
Repair_Material_Quantity: 9
Repair_Material_Pretty_Name: Repair Item Name
Repair_MinimumLevel: 0
Repair_XpMultiplier: 1.0
Durability: 9999
Hoe_2:
XP_Modifier: 1.0
Ability_Enabled: true
Tier: 1
Repairable: true
Repair_Material: REPAIR_MATERIAL_NAME
Repair_Material_Data_Value: 0
Repair_Material_Quantity: 9
Repair_Material_Pretty_Name: Repair Item Name
Repair_MinimumLevel: 0
Repair_XpMultiplier: 1.0
Durability: 9999
#
# Settings for Pickaxes
###
Pickaxes:
Pickaxe_1:
XP_Modifier: 1.0
Ability_Enabled: true
Tier: 1
Repairable: true
Repair_Material: REPAIR_MATERIAL_NAME
Repair_Material_Data_Value: 0
Repair_Material_Quantity: 9
Repair_Material_Pretty_Name: Repair Item Name
Repair_MinimumLevel: 0
Repair_XpMultiplier: 1.0
Durability: 9999
Pickaxe_2:
XP_Modifier: 1.0
Ability_Enabled: true
Tier: 1
Repairable: true
Repair_Material: REPAIR_MATERIAL_NAME
Repair_Material_Data_Value: 0
Repair_Material_Quantity: 9
Repair_Material_Pretty_Name: Repair Item Name
Repair_MinimumLevel: 0
Repair_XpMultiplier: 1.0
Durability: 9999
#
# Settings for Shovels
###
Shovels:
Shovel_1:
XP_Modifier: 1.0
Ability_Enabled: true
Tier: 1
Repairable: true
Repair_Material: REPAIR_MATERIAL_NAME
Repair_Material_Data_Value: 0
Repair_Material_Quantity: 9
Repair_Material_Pretty_Name: Repair Item Name
Repair_MinimumLevel: 0
Repair_XpMultiplier: 1.0
Durability: 9999
Shovel_2:
XP_Modifier: 1.0
Ability_Enabled: true
Tier: 1
Repairable: true
Repair_Material: REPAIR_MATERIAL_NAME
Repair_Material_Data_Value: 0
Repair_Material_Quantity: 9
Repair_Material_Pretty_Name: Repair Item Name
Repair_MinimumLevel: 0
Repair_XpMultiplier: 1.0
Durability: 9999
#
# Settings for Swords
###
Swords:
Sword_1:
XP_Modifier: 1.0
Ability_Enabled: true
Tier: 1
Repairable: true
Repair_Material: REPAIR_MATERIAL_NAME
Repair_Material_Data_Value: 0
Repair_Material_Quantity: 9
Repair_Material_Pretty_Name: Repair Item Name
Repair_MinimumLevel: 0
Repair_XpMultiplier: 1.0
Durability: 9999
Sword_2:
XP_Modifier: 1.0
Ability_Enabled: true
Tier: 1
Repairable: true
Repair_Material: REPAIR_MATERIAL_NAME
Repair_Material_Data_Value: 0
Repair_Material_Quantity: 9
Repair_Material_Pretty_Name: Repair Item Name
Repair_MinimumLevel: 0
Repair_XpMultiplier: 1.0
Durability: 9999