mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2025-08-01 20:15:28 +02:00
Fix casting, remove unused mod configs
This commit is contained in:
@@ -1,131 +0,0 @@
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#
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# Armor example configuration
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# Last updated on ${project.version}-b${BUILD_NUMBER}
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#
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# Any file named armor.*.yml in the mod folder will be loaded as a armor config
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# For every armor type there is a separate section.
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# The names of each subitem should be the exact material name.
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# The bare minimum of an Armor piece is that it has a Repair_Material
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#
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#
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# Repairable: Whether or not the item is repairable
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## This defaults to true
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#
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# Repair_Material: This is the material name of the item used to repair this armor.
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## This is required to be set if you want to be able to repair the item.
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#
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# Repair_Material_Data_Value: This is the metadata of the item used to repair this armor.
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## A value of -1 means to ignore all metadata when repairing.
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## This defaults to -1
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#
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# Repair_Material_Quantity: This is the minimum number of items needed to repair this item ignoring all other repair bonuses.
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## This is typically the number of the repair material needed to create a new item, for example for a sword it is 2, for an axe it is 3
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## This defaults to 9
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#
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# Repair_Material_Pretty_Name: The pretty name of the repair material.
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## Used in the feedback message when not enough repair materials are found.
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## This defaults to the Repair_Material converted to string.
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#
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# Repair_Material_Pretty_Name: The pretty name of the repair material.
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## Used in the feedback message when not enough repair materials are found.
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## This defaults to the Repair_Material converted to string.
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#
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# Repair_MinimumLevel: This is the minimum repair level needed to repair this item.
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## Valid values are => 0
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## This defaults to 0
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#
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# Repair_XpMultiplier: This is the amount to multiply the xp bonus by.
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## This defaults to 1
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#
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# Durability: This is the maximum durability of the armor.
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## Valid values are >= 1
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#
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###
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#
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# Settings for Boots
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###
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Boots:
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Boot_1:
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Repairable: true
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Repair_Material: REPAIR_MATERIAL_NAME
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Repair_Material_Data_Value: 0
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Repair_Material_Quantity: 9
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Repair_Material_Pretty_Name: Repair Item Name
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Repair_MinimumLevel: 0
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Repair_XpMultiplier: 1.0
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Durability: 999
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Boot_2:
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Repairable: true
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Repair_Material: REPAIR_MATERIAL_NAME
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Repair_Material_Data_Value: 0
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Repair_Material_Quantity: 9
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Repair_Material_Pretty_Name: Repair Item Name
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Repair_MinimumLevel: 0
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Repair_XpMultiplier: 1.0
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Durability: 999
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#
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# Settings for Chestplates
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###
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Chestplates:
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Chestplate_1:
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Repairable: true
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Repair_Material: REPAIR_MATERIAL_NAME
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Repair_Material_Data_Value: 0
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Repair_Material_Quantity: 9
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Repair_Material_Pretty_Name: Repair Item Name
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Repair_MinimumLevel: 0
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Repair_XpMultiplier: 1.0
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Durability: 999
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Chestplate_2:
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Repairable: true
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Repair_Material: REPAIR_MATERIAL_NAME
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Repair_Material_Data_Value: 0
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Repair_Material_Quantity: 9
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Repair_Material_Pretty_Name: Repair Item Name
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Repair_MinimumLevel: 0
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Repair_XpMultiplier: 1.0
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Durability: 999
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#
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# Settings for Helmets
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###
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Helmets:
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Helmet_1:
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Repairable: true
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Repair_Material: REPAIR_MATERIAL_NAME
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Repair_Material_Data_Value: 0
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Repair_Material_Quantity: 9
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Repair_Material_Pretty_Name: Repair Item Name
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Repair_MinimumLevel: 0
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Repair_XpMultiplier: 1.0
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Durability: 999
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Helmet_2:
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Repairable: true
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Repair_Material: REPAIR_MATERIAL_NAME
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Repair_Material_Data_Value: 0
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Repair_Material_Quantity: 9
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Repair_Material_Pretty_Name: Repair Item Name
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Repair_MinimumLevel: 0
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Repair_XpMultiplier: 1.0
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Durability: 999
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#
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# Settings for Leggings
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###
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Leggings:
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Legging_1:
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Repairable: true
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Repair_Material: REPAIR_MATERIAL_NAME
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Repair_Material_Data_Value: 0
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Repair_Material_Quantity: 9
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Repair_Material_Pretty_Name: Repair Item Name
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Repair_MinimumLevel: 0
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Repair_XpMultiplier: 1.0
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Durability: 999
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Legging_2:
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Repairable: true
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Repair_Material: REPAIR_MATERIAL_NAME
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Repair_Material_Data_Value: 0
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Repair_Material_Quantity: 9
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Repair_Material_Pretty_Name: Repair Item Name
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Repair_MinimumLevel: 0
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Repair_XpMultiplier: 1.0
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Durability: 999
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@@ -1,57 +0,0 @@
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#
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# Settings for Custom Excavation Blocks
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###
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Excavation:
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Block_1|0:
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XP_Gain: 99
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Double_Drops_Enabled: true
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Block_2|0:
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XP_Gain: 99
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Double_Drops_Enabled: true
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#
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# Settings for Custom Herbalism Blocks
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###
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Herbalism:
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Block_1|0:
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XP_Gain: 99
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Double_Drops_Enabled: true
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Block_2|0:
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XP_Gain: 99
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Double_Drops_Enabled: true
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#
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# Settings for Custom Mining Blocks
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###
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Mining:
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Block_1|0:
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XP_Gain: 99
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Double_Drops_Enabled: true
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Is_Ore: true
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Smelting_XP_Gain: 9
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Block_2|0:
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XP_Gain: 99
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Double_Drops_Enabled: true
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Is_Ore: true
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Smelting_XP_Gain: 9
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#
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# Settings for Custom Woodcutting Blocks
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###
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Woodcutting:
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Block_1|0:
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XP_Gain: 99
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Double_Drops_Enabled: true
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Is_Log: true
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Block_2|0:
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XP_Gain: 99
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Double_Drops_Enabled: true
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Is_Log: true
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#
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# Settings for Custom Ability Blocks
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# (These blocks don't trigger abilities)
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###
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Ability_Blocks:
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Block_1|0:
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Block_2|0:
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@@ -1,42 +0,0 @@
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#
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# Settings for Custom Mobs
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#
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# Mob name should be the entity type of the mob - usually "ModName_EntityName"
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# Be sure to use the "_" character in place of any "." characters in the mob name.
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###
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Mob_1:
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Class: CLASS_NAME
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XP_Multiplier: 1.0
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Tameable: false
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Taming_XP: 250
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CanBeSummoned: false
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COTW_Material: MATERIAL_NAME
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COTW_Material_Data: 9
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COTW_Material_Amount: 99
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Mob_2:
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Class: CLASS_NAME
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XP_Multiplier: 1.0
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Tameable: false
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Taming_XP: 250
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CanBeSummoned: false
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COTW_Material: MATERIAL_NAME
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COTW_Material_Data: 9
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COTW_Material_Amount: 99
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Mob_3:
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Class: CLASS_NAME
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XP_Multiplier: 1.0
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Tameable: false
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Taming_XP: 250
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CanBeSummoned: false
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COTW_Material: MATERIAL_NAME
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COTW_Material_Data: 9
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COTW_Material_Amount: 99
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Mob_4:
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Class: CLASS_NAME
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XP_Multiplier: 1.0
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Tameable: false
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Taming_XP: 250
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CanBeSummoned: false
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COTW_Material: MATERIAL_NAME
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COTW_Material_Data: 9
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COTW_Material_Amount: 99
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@@ -1,220 +0,0 @@
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#
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# Tools example configuration
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# Last updated on ${project.version}-b${BUILD_NUMBER}
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#
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# Any file named tools.*.yml in the mod folder will be loaded as a tools config
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# For every tool type there is a separate section.
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# The names of each subitem should be the exact material name.
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# The bare minimum of a Tool is that it has a Repair_Material
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#
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#
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#
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# XP_Modifier: This is the xp modifier of the tool, xp is multiplied by this modifier.
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## Valid values are > 0
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## This defaults to 1.0.
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#
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# Tier: The tier of the tool
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## Used to determine the capabilities of AoE abilities with certain skills
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## Valid values range from 1 to 4
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## This defaults to 1
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#
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# Ability_Enabled: Whether or not abilities are enabled with this tool
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## This defaults to true
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#
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# Repairable: Whether or not the item is repairable
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## This defaults to true
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#
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# Repair_Material: This is the material name of the item used to repair this tool.
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## This is required to be set if you want to be able to repair the item.
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#
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# Repair_Material_Data_Value: This is the metadata of the item used to repair this tool.
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## A value of -1 means to ignore all metadata when repairing.
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## This defaults to -1
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#
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# Repair_Material_Quantity: This is the minimum number of items needed to repair this item ignoring all other repair bonuses.
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## This is typically the number of the repair material needed to create a new item, for example for a sword it is 2, for an axe it is 3
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## This defaults to 9
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#
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# Repair_Material_Pretty_Name: The pretty name of the repair material.
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## Used in the feedback message when not enough repair materials are found.
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## This defaults to the Repair_Material converted to string.
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#
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# Repair_MinimumLevel: This is the minimum repair level needed to repair this item.
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## Valid values are => 0
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## This defaults to 0
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#
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# Repair_XpMultiplier: This is the amount to multiply the xp bonus by.
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## This defaults to 1
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#
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# Durability: This is the maximum durability of the tool.
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## Valid values are >= 1
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#
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###
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#
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# Settings for Axes
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###
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Axes:
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Axe_1:
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XP_Modifier: 1.0
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Ability_Enabled: true
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Tier: 1
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Repairable: true
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Repair_Material: REPAIR_MATERIAL_NAME
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Repair_Material_Data_Value: 0
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Repair_Material_Quantity: 9
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Repair_Material_Pretty_Name: Repair Item Name
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Repair_MinimumLevel: 0
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Repair_XpMultiplier: 1.0
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Durability: 9999
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Axe_2:
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XP_Modifier: 1.0
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Ability_Enabled: true
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Tier: 1
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Repairable: true
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Repair_Material: REPAIR_MATERIAL_NAME
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Repair_Material_Data_Value: 0
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Repair_Material_Quantity: 9
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Repair_Material_Pretty_Name: Repair Item Name
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Repair_MinimumLevel: 0
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Repair_XpMultiplier: 1.0
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Durability: 9999
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#
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# Settings for Bows
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###
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Bows:
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Bow_1:
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XP_Modifier: 1.0
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Ability_Enabled: true
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Tier: 1
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Repairable: true
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Repair_Material: REPAIR_MATERIAL_NAME
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Repair_Material_Data_Value: 0
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Repair_Material_Quantity: 9
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Repair_Material_Pretty_Name: Repair Item Name
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Repair_MinimumLevel: 0
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Repair_XpMultiplier: 1.0
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Durability: 9999
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Bow_2:
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XP_Modifier: 1.0
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Ability_Enabled: true
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Tier: 1
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Repairable: true
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Repair_Material: REPAIR_MATERIAL_NAME
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Repair_Material_Data_Value: 0
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Repair_Material_Quantity: 9
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Repair_Material_Pretty_Name: Repair Item Name
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Repair_MinimumLevel: 0
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Repair_XpMultiplier: 1.0
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Durability: 9999
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#
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# Settings for Hoes
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###
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Hoes:
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Hoe_1:
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XP_Modifier: 1.0
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Ability_Enabled: true
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Tier: 1
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Repairable: true
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Repair_Material: REPAIR_MATERIAL_NAME
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Repair_Material_Data_Value: 0
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Repair_Material_Quantity: 9
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Repair_Material_Pretty_Name: Repair Item Name
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Repair_MinimumLevel: 0
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Repair_XpMultiplier: 1.0
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Durability: 9999
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Hoe_2:
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XP_Modifier: 1.0
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Ability_Enabled: true
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Tier: 1
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Repairable: true
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Repair_Material: REPAIR_MATERIAL_NAME
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Repair_Material_Data_Value: 0
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Repair_Material_Quantity: 9
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Repair_Material_Pretty_Name: Repair Item Name
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Repair_MinimumLevel: 0
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Repair_XpMultiplier: 1.0
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Durability: 9999
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#
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# Settings for Pickaxes
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###
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Pickaxes:
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Pickaxe_1:
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XP_Modifier: 1.0
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Ability_Enabled: true
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Tier: 1
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Repairable: true
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Repair_Material: REPAIR_MATERIAL_NAME
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Repair_Material_Data_Value: 0
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Repair_Material_Quantity: 9
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Repair_Material_Pretty_Name: Repair Item Name
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Repair_MinimumLevel: 0
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Repair_XpMultiplier: 1.0
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Durability: 9999
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Pickaxe_2:
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XP_Modifier: 1.0
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Ability_Enabled: true
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Tier: 1
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Repairable: true
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Repair_Material: REPAIR_MATERIAL_NAME
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Repair_Material_Data_Value: 0
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Repair_Material_Quantity: 9
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Repair_Material_Pretty_Name: Repair Item Name
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Repair_MinimumLevel: 0
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Repair_XpMultiplier: 1.0
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Durability: 9999
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#
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# Settings for Shovels
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###
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Shovels:
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Shovel_1:
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XP_Modifier: 1.0
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Ability_Enabled: true
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Tier: 1
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Repairable: true
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Repair_Material: REPAIR_MATERIAL_NAME
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Repair_Material_Data_Value: 0
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Repair_Material_Quantity: 9
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Repair_Material_Pretty_Name: Repair Item Name
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Repair_MinimumLevel: 0
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Repair_XpMultiplier: 1.0
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Durability: 9999
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Shovel_2:
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XP_Modifier: 1.0
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Ability_Enabled: true
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Tier: 1
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Repairable: true
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Repair_Material: REPAIR_MATERIAL_NAME
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Repair_Material_Data_Value: 0
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Repair_Material_Quantity: 9
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Repair_Material_Pretty_Name: Repair Item Name
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Repair_MinimumLevel: 0
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Repair_XpMultiplier: 1.0
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Durability: 9999
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#
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# Settings for Swords
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###
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Swords:
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Sword_1:
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XP_Modifier: 1.0
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Ability_Enabled: true
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Tier: 1
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Repairable: true
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Repair_Material: REPAIR_MATERIAL_NAME
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Repair_Material_Data_Value: 0
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Repair_Material_Quantity: 9
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Repair_Material_Pretty_Name: Repair Item Name
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Repair_MinimumLevel: 0
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Repair_XpMultiplier: 1.0
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Durability: 9999
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Sword_2:
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XP_Modifier: 1.0
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Ability_Enabled: true
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Tier: 1
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Repairable: true
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Repair_Material: REPAIR_MATERIAL_NAME
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Repair_Material_Data_Value: 0
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Repair_Material_Quantity: 9
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Repair_Material_Pretty_Name: Repair Item Name
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Repair_MinimumLevel: 0
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Repair_XpMultiplier: 1.0
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Durability: 9999
|
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