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https://github.com/mcMMO-Dev/mcMMO.git
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Hypens instead of Underscores because the serializer is a dumbo
This commit is contained in:
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@ -10,8 +10,8 @@ Key:
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Version 2.2.0
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mcMMO's config system has been rewritten
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Many config files are now generated on demand instead of being copied from within the JAR
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All config nodes that used to be styled with CamelCase now use underscores (_) as spaces for readability and consistency
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All config nodes will now use Capital letters at the start of each nodes name and after each underscore (_)
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All config nodes that used to be styled with CamelCase now use hyphens (-) as spaces for readability and consistency
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All config nodes will now use Capital letters at the start of each nodes name and after each hyphen (-)
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All config nodes now include a comment with the default value of the node to use as reference
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Expanded settings relating to purging users who have not leveled or users who had not logged in for many months
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@ -8,6 +8,9 @@ import java.io.File;
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* Constants relating to config folders and paths
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*/
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public class ConfigConstants {
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/* HOCON ESCAPE CHARACTER FOR UNDERSCORES */
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public static final String HOCON_FRIENDLY_UNDERSCORE = "\\_";
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/* FOLDER NAMES */
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public static final String FOLDER_NAME_CONFIG = "config";
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public static final String FOLDER_NAME_SKILLS = "skills";
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@ -1,5 +1,6 @@
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package com.gmail.nossr50.config.hocon.database;
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import com.gmail.nossr50.config.ConfigConstants;
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import ninja.leaping.configurate.objectmapping.Setting;
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import ninja.leaping.configurate.objectmapping.serialize.ConfigSerializable;
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@ -10,7 +11,7 @@ public class ConfigDatabase {
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* CONFIG NODES
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*/
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@Setting(value = "Database_Cleaning",
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@Setting(value = "Database-Cleaning",
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comment = "Settings to automatically purge old users to keep database sizes small.")
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private ConfigSectionCleaning configSectionCleaning = new ConfigSectionCleaning();
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@ -1,5 +1,6 @@
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package com.gmail.nossr50.config.hocon.database;
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import com.gmail.nossr50.config.ConfigConstants;
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import ninja.leaping.configurate.objectmapping.Setting;
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import ninja.leaping.configurate.objectmapping.serialize.ConfigSerializable;
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@ -17,27 +18,27 @@ public class ConfigSectionCleaning {
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* CONFIG NODES
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*/
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@Setting(value = "Purge_Old_Users",
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@Setting(value = "Purge-Old-Users",
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comment = "Turn this on to enable automatic database pruning of old users." +
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"\nDefault value: "+PURGE_OLD_USERS)
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private boolean purgeOldUsers = PURGE_OLD_USERS;
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@Setting(value = "Purge_Powerless_Users", comment = "Powerless users are players who have not" +
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@Setting(value = "Purge-Powerless-Users", comment = "Powerless users are players who have not" +
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" leveled up in a single skill." +
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"\nDefault value: "+PURGE_POWERLESS_USERS)
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private boolean purgePowerlessUsers = PURGE_POWERLESS_USERS;
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@Setting(value = "Only_Purge_At_Plugin_Startup",
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@Setting(value = "Only-Purge-At-Plugin-Startup",
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comment = "If set to true, then purging will only happen when the plugin first loads." +
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"\nKeep in mind, this will trigger on reload as well." +
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"\nThis purge is on a 2 second delay from plugin start-up and runs in an ASYNC thread." +
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"\nDefault value: "+ONLY_PURGE_AT_STARTUP)
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private boolean onlyPurgeAtStartup = ONLY_PURGE_AT_STARTUP;
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@Setting(value = "Purge_Interval_In_Hours", comment = "How many hours between automatic purging?")
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@Setting(value = "Purge-Interval-In-Hours", comment = "How many hours between automatic purging?")
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private int purgeInterval = PURGE_INTERVAL_DEFAULT;
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@Setting(value = "Old_User_Cutoff_In_Months", comment = "Users who haven't connected in this many months will be purged" +
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@Setting(value = "Old-User-Cutoff-In-Months", comment = "Users who haven't connected in this many months will be purged" +
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"\nDefault value: "+OLD_USER_CUTOFF_IN_MONTHS)
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private int oldUserCutoffMonths = OLD_USER_CUTOFF_IN_MONTHS;
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@ -10,10 +10,10 @@ public class ConfigSectionDatabase {
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* CONFIG NODES
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*/
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@Setting(value = "Database_Name", comment = "The database name for your DB, this DB must already exist on the SQL server.")
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@Setting(value = "Database-Name", comment = "The database name for your DB, this DB must already exist on the SQL server.")
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private String databaseName = "example_database_name";
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@Setting(value = "Table_Prefix", comment = "The Prefix that will be used for tables in your DB")
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@Setting(value = "Table-Prefix", comment = "The Prefix that will be used for tables in your DB")
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private String tablePrefix = "mcmmo_";
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/*
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@ -15,13 +15,13 @@ public class ConfigSectionMaxConnections {
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* CONFIG NODES
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*/
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@Setting(value = "Misc_Connection_Limit", comment = "Default value: "+MISC_DEFAULT)
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@Setting(value = "Misc-Connection-Limit", comment = "Default value: "+MISC_DEFAULT)
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private int misc = 30;
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@Setting(value = "Load_Connection_Limit", comment = "Default value: "+LOAD_DEFAULT)
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@Setting(value = "Load-Connection-Limit", comment = "Default value: "+LOAD_DEFAULT)
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private int load = 30;
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@Setting(value = "Save_Connection_Limit", comment = "Default value: "+SAVE_DEFAULT)
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@Setting(value = "Save-Connection-Limit", comment = "Default value: "+SAVE_DEFAULT)
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private int save = 30;
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/*
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@ -15,13 +15,13 @@ public class ConfigSectionMaxPoolSize {
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* CONFIG NODES
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*/
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@Setting(value = "Misc_Pool", comment = "Default value: "+MISC_DEFAULT)
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@Setting(value = "Misc-Pool", comment = "Default value: "+MISC_DEFAULT)
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private int misc = 10;
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@Setting(value = "Load_Pool", comment = "Default value: "+LOAD_DEFAULT)
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@Setting(value = "Load-Pool", comment = "Default value: "+LOAD_DEFAULT)
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private int load = 20;
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@Setting(value = "Save_Pool", comment = "Default value: "+SAVE_DEFAULT)
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@Setting(value = "Save-Pool", comment = "Default value: "+SAVE_DEFAULT)
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private int save = 20;
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/*
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@ -14,7 +14,7 @@ public class ConfigSectionMySQL {
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* CONFIG NODES
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*/
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@Setting(value = "Use_MySQL", comment = "If set to true, mcMMO will use MySQL/MariaDB instead of FlatFile storage" +
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@Setting(value = "Use-MySQL", comment = "If set to true, mcMMO will use MySQL/MariaDB instead of FlatFile storage" +
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"\nIt is highly recommended to use a MySQL/MariaDB server over FlatFile," +
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" especially if the number of players on your Minecraft server is fairly high." +
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"\nDefault value: "+USE_MYSQL_DEFAULT)
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@ -10,11 +10,11 @@ public class ConfigSectionUser {
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* CONFIG NODES
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*/
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@Setting(value = "User_Name", comment = "The authorized user for your MySQL/MariaDB DB" +
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@Setting(value = "User-Name", comment = "The authorized user for your MySQL/MariaDB DB" +
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"\nThis needs to be an existing user")
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private String username = "example_user_name";
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@Setting(value = "User_Password", comment = "The password for your authorized user")
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@Setting(value = "User-Password", comment = "The password for your authorized user")
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private String password = "example_user_password";
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/*
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@ -15,27 +15,27 @@ public class UserConfigSectionServer {
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* CONFIG NODES
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*/
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@Setting(value = "Use_SSL", comment = "Enables SSL for MySQL/MariaDB connections." +
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@Setting(value = "Use-SSL", comment = "Enables SSL for MySQL/MariaDB connections." +
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"\nIf your SQL server supports SSL, it is recommended to have it on but not necessary." +
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"\nIf you run into any issues involving SSL, its best to just turn this off." +
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"\nDefault value: "+USE_SSL_DEFAULT)
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private boolean useSSL = USE_SSL_DEFAULT;
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@Setting(value = "Server_Port", comment = "Your MySQL/MariaDB server port" +
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@Setting(value = "Server-Port", comment = "Your MySQL/MariaDB server port" +
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"\nThe default port is typically 3306 for MySQL, but every server configuration is different!" +
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"\nDefault value: "+SERVER_PORT_DEFAULT)
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private int serverPort = SERVER_PORT_DEFAULT;
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@Setting(value = "Server_Address", comment = "The address for your MySQL/MariaDB server" +
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@Setting(value = "Server-Address", comment = "The address for your MySQL/MariaDB server" +
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"If the MySQL server is hosted on the same machine, you can use the localhost alias" +
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"\nDefault value: "+SERVER_ADDRESS_DEFAULT)
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private String serverAddress = SERVER_ADDRESS_DEFAULT;
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@Setting(value = "Max_Connections", comment = "This setting is the max simultaneous MySQL/MariaDB connections allowed at a time." +
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@Setting(value = "Max-Connections", comment = "This setting is the max simultaneous MySQL/MariaDB connections allowed at a time." +
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"\nThis needs to be high enough to support multiple player logins in quick succession, it is recommended that you do not lower these values")
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private ConfigSectionMaxConnections configSectionMaxConnections = new ConfigSectionMaxConnections();
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@Setting(value = "Max_Pool_Size", comment = "This setting is the max size of the pool of cached connections that we hold at any given time.")
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@Setting(value = "Max-Pool-Size", comment = "This setting is the max size of the pool of cached connections that we hold at any given time.")
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private ConfigSectionMaxPoolSize configSectionMaxPoolSize = new ConfigSectionMaxPoolSize();
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/*
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@ -14,13 +14,13 @@ public class ConfigLeveling {
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* CONFIG NODES
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*/
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@Setting(value = "Player_Starting_Level",
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@Setting(value = "Player-Starting-Level",
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comment = "\nPlayers will start at this level in all skills if they aren't already saved in the database." +
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"\nHistorically this number has been 0, but this was changed in 2.1.X to 1 as I felt it was better to start from 1 than 0." +
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"\nDefault value: "+STARTING_LEVEL_DEFAULT)
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private int startingLevel = STARTING_LEVEL_DEFAULT;
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@Setting(value = "Player_Level_Caps",
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@Setting(value = "Player-Level-Caps",
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comment = "Restrict players from going above certain skill levels" +
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"\nPlayers that have skills above the limit will have their skill levels truncated down to the limit.")
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private ConfigSectionLevelCaps configSectionLevelCaps = new ConfigSectionLevelCaps();
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@ -1,5 +1,6 @@
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package com.gmail.nossr50.config.hocon.playerleveling;
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import com.gmail.nossr50.config.ConfigConstants;
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import ninja.leaping.configurate.objectmapping.Setting;
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import ninja.leaping.configurate.objectmapping.serialize.ConfigSerializable;
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@ -12,12 +13,12 @@ public class ConfigSectionLevelCaps {
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* CONFIG NODES
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*/
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@Setting(value = "Reduce_Player_Skills_Above_Cap",
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@Setting(value = "Reduce-Player-Skills-Above-Cap",
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comment = "Players with skills above the cap will have those skills reduced to the cap" +
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"\nDefault value: "+TRUNCATE_SKILLS_ABOVE_CAP_DEFAULT)
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private boolean truncateSkillsAboveCap = TRUNCATE_SKILLS_ABOVE_CAP_DEFAULT;
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@Setting(value = "Power_Level",
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@Setting(value = "Power-Level",
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comment = "Power Level is the sum of all of a players skills." +
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"\nEnable this cap if you want to force players into specializing into specific skills")
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private ConfigSectionSkillLevelCap powerLevel = new ConfigSectionSkillLevelCap();
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@ -29,10 +30,6 @@ public class ConfigSectionLevelCaps {
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* GETTER BOILERPLATE
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*/
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public boolean isTruncateSkillsAboveCap() {
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return truncateSkillsAboveCap;
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}
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public ConfigSectionSkillLevelCap getPowerLevel() {
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return powerLevel;
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}
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@ -12,7 +12,7 @@ public class ConfigSectionSkillLevelCap {
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@Setting(value = "Enable")
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private boolean useLevelCap = USE_LEVEL_CAP_DEFAULT;
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@Setting(value = "Level_Cap", comment = "Players will be unable to level past this value")
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@Setting(value = "Level-Cap", comment = "Players will be unable to level past this value")
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private int levelCap = LEVEL_CAP_DEFAULT;
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public boolean isLevelCapEnabled() {
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@ -1,5 +1,6 @@
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package com.gmail.nossr50.config.hocon.scoreboard;
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import com.gmail.nossr50.config.ConfigConstants;
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import com.gmail.nossr50.util.scoreboards.ScoreboardManager;
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import ninja.leaping.configurate.objectmapping.Setting;
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import ninja.leaping.configurate.objectmapping.serialize.ConfigSerializable;
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@ -11,10 +12,10 @@ public class ConfigScoreboard {
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* CONFIG NODES
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*/
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@Setting(value = "General Settings", comment = "Settings that apply to all scoreboards or don't fall into other categories")
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@Setting(value = "General-Settings", comment = "Settings that apply to all scoreboards or don't fall into other categories")
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private ConfigSectionGeneral configSectionGeneral = new ConfigSectionGeneral();
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@Setting(value = "Scoreboard_Specific_Settings", comment = "Settings for individual scoreboard displays")
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@Setting(value = "Scoreboard-Specific-Settings", comment = "Settings for individual scoreboard displays")
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private ConfigSectionScoreboardTypes configSectionScoreboardTypes = new ConfigSectionScoreboardTypes();
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/*
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@ -15,21 +15,21 @@ public class ConfigSectionCooldownBoard {
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* CONFIG NODES
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*/
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@Setting(value = "Show_Command_Output_In_Chat",
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@Setting(value = "Show-Command-Output-In-Chat",
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comment = "Should the commands normal chat output be shown in chat?" +
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"\nIf you feel that the scoreboard does a good enough job at conveying the information, you can set this to false." +
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"\nIf you'd like to show the chat anyways, turn this to true, the scoreboard will still be shown if its enabled." +
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"\nDefault value: "+PRINT_TO_CHAT_DEFAULT)
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private boolean printToChat = PRINT_TO_CHAT_DEFAULT;
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@Setting(value = "Show_Scoreboard",
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@Setting(value = "Show-Scoreboard",
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comment = "Whether or not you wish to enable the display of this scoreboard." +
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"\nScoreboards are shown when the associated command is executed from the player." +
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"\nThis setting will only work if \"Use_Scoreboards\" is set to true, which is found elsewhere in this configuration file." +
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"\nDefault value: "+USE_THIS_SCOREBOARD_DEFAULT)
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private boolean useThisBoard = USE_THIS_SCOREBOARD_DEFAULT;
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@Setting(value = "Display_Time_In_Seconds",
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@Setting(value = "Display-Time-In-Seconds",
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comment = "How long to keep the scoreboard on a players screen after it is first shown." +
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"\nThis setting is not related to the command that keeps scoreboards on screen." +
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"\nDefault value: "+DISPLAY_TIME_SECONDS_DEFAULT)
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@ -19,14 +19,15 @@ public class ConfigSectionGeneral {
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* CONFIG NODES
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*/
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@Setting(value = "Use_Scoreboards", comment = "Whether or not mcMMO should use make use of scoreboards." +
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@Setting(value = "Use-Scoreboards", comment = "Whether or not mcMMO should make use of scoreboards." +
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"\nPersonally, I find scoreboards quite ugly, so I've disabled them by default." +
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"\nMost of their functionality has been replaced by the new XP bars (Boss Bars)" +
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"\nIf you still wish to use scoreboards, you can, just turn this setting on." +
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"\nIf you still wish to use scoreboards, you still can, just turn this setting on." +
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"\nScoreboards can be used alongside XP bars, so don't worry about that!" +
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"\nDefault value: "+ USE_SCOREBOARDS_DEFAULT)
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private boolean useScoreboards = USE_SCOREBOARDS_DEFAULT;
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@Setting(value = "Display_Power_Levels_Below_Player_Names",
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@Setting(value = "Display-Power-Levels-Below-Player-Names",
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comment = "Whether or not Player power levels should be displayed below " +
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"their username (above their 3d model in the world)" +
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"\nAlthough it doesn't seem related to scoreboards, displaying a power level for a Player is done" +
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@ -36,23 +37,23 @@ public class ConfigSectionGeneral {
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"\nDefault value: "+ POWER_LEVEL_DISPLAY_DEFAULT)
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private boolean powerLevelTags = POWER_LEVEL_DISPLAY_DEFAULT;
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@Setting(value = "Show_Stats_Scoreboard_On_Player_Login", comment = "Shows the player the /mcstats scoreboard" +
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@Setting(value = "Show-Stats-Scoreboard-On-Player-Login", comment = "Shows the player the /mcstats scoreboard" +
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" display after they login." +
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"\nDefault value: "+ SHOW_PLAYER_STATS_SCOREBOARD_AFTER_LOGIN_DEFAULT)
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private boolean showStatsAfterLogin = SHOW_PLAYER_STATS_SCOREBOARD_AFTER_LOGIN_DEFAULT;
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@Setting(value = "Show_Scoreboard_Tips_Only_This_Many_Times", comment = "This determines how many times players are" +
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@Setting(value = "Show-Scoreboard-Tips-Only-This-Many-Times", comment = "This determines how many times players are" +
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" given tips about how to use the scoreboard system before they are never tipped again." +
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"\nPlayers are given tips once per login session." +
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"\nDefault value: "+ SHOW_TIPS_LIMIT_DEFAULT)
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private int tipsAmount = SHOW_TIPS_LIMIT_DEFAULT;
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@Setting(value ="Use_Rainbow_Styling_For_Skill_Names", comment = "If true, skills names will use rainbow style" +
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@Setting(value ="Use-Rainbow-Styling-For-Skill-Names", comment = "If true, skills names will use rainbow style" +
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" colorings instead of having the same color" +
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"\nDefault value: "+ USE_RAINBOW_SKILL_COLORING_DEFAULT)
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private boolean useRainbows = USE_RAINBOW_SKILL_COLORING_DEFAULT;
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@Setting(value = "Use_Super_Ability_Name_Instead_Of_Generic_Name",
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@Setting(value = "Use-Super-Ability-Name-Instead-Of-Generic-Name",
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comment = "If true, scoreboards displaying super ability cooldowns will use the super abilities name " +
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"instead of using a generic word from the locale, which by default in the locale is defined as " +
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"\"Ability\". The locale key for this entry is - Scoreboard.Misc.Ability " +
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@ -15,21 +15,21 @@ public class ConfigSectionInspectBoard {
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* CONFIG NODES
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*/
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@Setting(value = "Show_Command_Output_In_Chat",
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@Setting(value = "Show-Command-Output-In-Chat",
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comment = "Should the commands normal chat output be shown in chat?" +
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"\nIf you feel that the scoreboard does a good enough job at conveying the information, you can set this to false." +
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"\nIf you'd like to show the chat anyways, turn this to true, the scoreboard will still be shown if its enabled." +
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"\nDefault value: "+PRINT_TO_CHAT_DEFAULT)
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private boolean printToChat = PRINT_TO_CHAT_DEFAULT;
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@Setting(value = "Show_Scoreboard",
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@Setting(value = "Show-Scoreboard",
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comment = "Whether or not you wish to enable the display of this scoreboard." +
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"\nScoreboards are shown when the associated command is executed from the player." +
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"\nThis setting will only work if \"Use_Scoreboards\" is set to true, which is found elsewhere in this configuration file." +
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"\nDefault value: "+USE_THIS_SCOREBOARD_DEFAULT)
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private boolean useThisBoard = USE_THIS_SCOREBOARD_DEFAULT;
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@Setting(value = "Display_Time_In_Seconds",
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@Setting(value = "Display-Time-In-Seconds",
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comment = "How long to keep the scoreboard on a players screen after it is first shown." +
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"\nThis setting is not related to the command that keeps scoreboards on screen." +
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"\nDefault value: "+DISPLAY_TIME_SECONDS_DEFAULT)
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@ -15,21 +15,21 @@ public class ConfigSectionRankBoard {
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* CONFIG NODES
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*/
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@Setting(value = "Show_Command_Output_In_Chat",
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@Setting(value = "Show-Command-Output-In-Chat",
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comment = "Should the commands normal chat output be shown in chat?" +
|
||||
"\nIf you feel that the scoreboard does a good enough job at conveying the information, you can set this to false." +
|
||||
"\nIf you'd like to show the chat anyways, turn this to true, the scoreboard will still be shown if its enabled." +
|
||||
"\nDefault value: "+PRINT_TO_CHAT_DEFAULT)
|
||||
private boolean printToChat = PRINT_TO_CHAT_DEFAULT;
|
||||
|
||||
@Setting(value = "Show_Scoreboard",
|
||||
@Setting(value = "Show-Scoreboard",
|
||||
comment = "Whether or not you wish to enable the display of this scoreboard." +
|
||||
"\nScoreboards are shown when the associated command is executed from the player." +
|
||||
"\nThis setting will only work if \"Use_Scoreboards\" is set to true, which is found elsewhere in this configuration file." +
|
||||
"\nDefault value: "+USE_THIS_SCOREBOARD_DEFAULT)
|
||||
private boolean useThisBoard = USE_THIS_SCOREBOARD_DEFAULT;
|
||||
|
||||
@Setting(value = "Display_Time_In_Seconds",
|
||||
@Setting(value = "Display-Time-In-Seconds",
|
||||
comment = "How long to keep the scoreboard on a players screen after it is first shown." +
|
||||
"\nThis setting is not related to the command that keeps scoreboards on screen." +
|
||||
"\nDefault value: "+DISPLAY_TIME_SECONDS_DEFAULT)
|
||||
|
@ -1,5 +1,6 @@
|
||||
package com.gmail.nossr50.config.hocon.scoreboard;
|
||||
|
||||
import com.gmail.nossr50.config.ConfigConstants;
|
||||
import ninja.leaping.configurate.objectmapping.Setting;
|
||||
import ninja.leaping.configurate.objectmapping.serialize.ConfigSerializable;
|
||||
|
||||
@ -10,22 +11,22 @@ public class ConfigSectionScoreboardTypes {
|
||||
* CONFIG NODES
|
||||
*/
|
||||
|
||||
@Setting(value = "Rank_Scoreboard", comment = "Settings for /mcrank Scoreboard")
|
||||
@Setting(value = "Rank-Scoreboard", comment = "Settings for /mcrank Scoreboard")
|
||||
private ConfigSectionRankBoard configSectionRankBoard = new ConfigSectionRankBoard();
|
||||
|
||||
@Setting(value = "Top_Scoreboard", comment = "Settings for /mctop Scoreboard")
|
||||
@Setting(value = "Top-Scoreboard", comment = "Settings for /mctop Scoreboard")
|
||||
private ConfigSectionTopBoard configSectionTopBoard = new ConfigSectionTopBoard();
|
||||
|
||||
@Setting(value = "Stats_Scoreboard", comment = "Settings for /mcstats Scoreboard")
|
||||
@Setting(value = "Stats-Scoreboard", comment = "Settings for /mcstats Scoreboard")
|
||||
private ConfigSectionStatsBoard configSectionStatsBoard = new ConfigSectionStatsBoard();
|
||||
|
||||
@Setting(value = "Inspect_Scoreboard", comment = "Settings for /inspect Scoreboard")
|
||||
@Setting(value = "Inspect-Scoreboard", comment = "Settings for /inspect Scoreboard")
|
||||
private ConfigSectionInspectBoard configSectionInspectBoard = new ConfigSectionInspectBoard();
|
||||
|
||||
@Setting(value = "Cooldown_Scoreboard", comment = "Settings for /mccooldown Scoreboard")
|
||||
@Setting(value = "Cooldown-Scoreboard", comment = "Settings for /mccooldown Scoreboard")
|
||||
private ConfigSectionCooldownBoard configSectionCooldownBoard = new ConfigSectionCooldownBoard();
|
||||
|
||||
@Setting(value = "Skill_Scoreboard_Settings",
|
||||
@Setting(value = "Skill-Scoreboard-Settings",
|
||||
comment = "Settings for /<skillname> (e.g. /mining, /unarmed)" +
|
||||
"\nNo \"print\" option is given here; the information will always be displayed in chat." +
|
||||
"\nThe functionality of this scoreboard overlaps heavily with the new XP bars," +
|
||||
|
@ -1,5 +1,6 @@
|
||||
package com.gmail.nossr50.config.hocon.scoreboard;
|
||||
|
||||
import com.gmail.nossr50.config.ConfigConstants;
|
||||
import ninja.leaping.configurate.objectmapping.Setting;
|
||||
import ninja.leaping.configurate.objectmapping.serialize.ConfigSerializable;
|
||||
|
||||
@ -16,7 +17,7 @@ public class ConfigSectionSkillBoard {
|
||||
* CONFIG NODES
|
||||
*/
|
||||
|
||||
@Setting(value = "Show_Scoreboard",
|
||||
@Setting(value = "Show-Scoreboard",
|
||||
comment = "Whether or not you wish to enable the display of this scoreboard." +
|
||||
"\nScoreboards are shown when the associated command is executed from the player." +
|
||||
"\nThis setting will only work if \"Use_Scoreboards\" is set to true," +
|
||||
@ -24,18 +25,18 @@ public class ConfigSectionSkillBoard {
|
||||
"\nDefault value: "+USE_THIS_SCOREBOARD_DEFAULT)
|
||||
private boolean useThisBoard = USE_THIS_SCOREBOARD_DEFAULT;
|
||||
|
||||
@Setting(value = "Display_Time_In_Seconds",
|
||||
@Setting(value = "Display-Time-In-Seconds",
|
||||
comment = "How long to keep the scoreboard on a players screen after it is first shown." +
|
||||
"\nThis setting is not related to the command that keeps scoreboards on screen." +
|
||||
"\nDefault value: "+DISPLAY_TIME_SECONDS_DEFAULT)
|
||||
private int displayTimeInSeconds = DISPLAY_TIME_SECONDS_DEFAULT;
|
||||
|
||||
@Setting(value = "Show_Board_On_Player_Level_Up",
|
||||
@Setting(value = "Show-Board-On-Player-Level-Up",
|
||||
comment = "Show a skill scoreboard when the player levels up in that skill" +
|
||||
"\nDefault value: "+SHOW_BOARD_ON_PLAYER_LEVELUP)
|
||||
private boolean showBoardOnPlayerLevelUp = SHOW_BOARD_ON_PLAYER_LEVELUP;
|
||||
|
||||
@Setting(value = "Level_Up_Display_Time", comment = "How long to show a skill scoreboard when a player levels up?" +
|
||||
@Setting(value = "Level-Up-Display-Time", comment = "How long to show a skill scoreboard when a player levels up?" +
|
||||
"\nIs only shown if Show_Board_On_Player_Level_Up is true" +
|
||||
"\nDefault value: "+SHOW_BOARD_ON_LEVELUP_TIME)
|
||||
private int showBoardOnPlayerLevelUpTime = SHOW_BOARD_ON_LEVELUP_TIME;
|
||||
|
@ -15,21 +15,21 @@ public class ConfigSectionStatsBoard {
|
||||
* CONFIG NODES
|
||||
*/
|
||||
|
||||
@Setting(value = "Show_Command_Output_In_Chat",
|
||||
@Setting(value = "Show-Command-Output-In-Chat",
|
||||
comment = "Should the commands normal chat output be shown in chat?" +
|
||||
"\nIf you feel that the scoreboard does a good enough job at conveying the information, you can set this to false." +
|
||||
"\nIf you'd like to show the chat anyways, turn this to true, the scoreboard will still be shown if its enabled." +
|
||||
"\nDefault value: "+PRINT_TO_CHAT_DEFAULT)
|
||||
private boolean printToChat = PRINT_TO_CHAT_DEFAULT;
|
||||
|
||||
@Setting(value = "Show_Scoreboard",
|
||||
@Setting(value = "Show-Scoreboard",
|
||||
comment = "Whether or not you wish to enable the display of this scoreboard." +
|
||||
"\nScoreboards are shown when the associated command is executed from the player." +
|
||||
"\nThis setting will only work if \"Use_Scoreboards\" is set to true, which is found elsewhere in this configuration file." +
|
||||
"\nDefault value: "+USE_THIS_SCOREBOARD_DEFAULT)
|
||||
private boolean useThisBoard = USE_THIS_SCOREBOARD_DEFAULT;
|
||||
|
||||
@Setting(value = "Display_Time_In_Seconds",
|
||||
@Setting(value = "Display-Time-In-Seconds",
|
||||
comment = "How long to keep the scoreboard on a players screen after it is first shown." +
|
||||
"\nThis setting is not related to the command that keeps scoreboards on screen." +
|
||||
"\nDefault value: "+DISPLAY_TIME_SECONDS_DEFAULT)
|
||||
|
@ -15,21 +15,21 @@ public class ConfigSectionTopBoard {
|
||||
* CONFIG NODES
|
||||
*/
|
||||
|
||||
@Setting(value = "Show_Command_Output_In_Chat",
|
||||
@Setting(value = "Show-Command-Output-In-Chat",
|
||||
comment = "Should the commands normal chat output be shown in chat?" +
|
||||
"\nIf you feel that the scoreboard does a good enough job at conveying the information, you can set this to false." +
|
||||
"\nIf you'd like to show the chat anyways, turn this to true, the scoreboard will still be shown if its enabled." +
|
||||
"\nDefault value: "+PRINT_TO_CHAT_DEFAULT)
|
||||
private boolean printToChat = PRINT_TO_CHAT_DEFAULT;
|
||||
|
||||
@Setting(value = "Show_Scoreboard",
|
||||
@Setting(value = "Show-Scoreboard",
|
||||
comment = "Whether or not you wish to enable the display of this scoreboard." +
|
||||
"\nScoreboards are shown when the associated command is executed from the player." +
|
||||
"\nThis setting will only work if \"Use_Scoreboards\" is set to true, which is found elsewhere in this configuration file." +
|
||||
"\nDefault value: "+USE_THIS_SCOREBOARD_DEFAULT)
|
||||
private boolean useThisBoard = USE_THIS_SCOREBOARD_DEFAULT;
|
||||
|
||||
@Setting(value = "Display_Time_In_Seconds",
|
||||
@Setting(value = "Display-Time-In-Seconds",
|
||||
comment = "How long to keep the scoreboard on a players screen after it is first shown." +
|
||||
"\nThis setting is not related to the command that keeps scoreboards on screen." +
|
||||
"\nDefault value: "+DISPLAY_TIME_SECONDS_DEFAULT)
|
||||
|
Loading…
Reference in New Issue
Block a user