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Making the compiler happy
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@@ -18,7 +18,7 @@ public class ConfigAxesCriticalStrikes {
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@Setting(value = "Maximum-Level", comment = "This is the level at which full benefits for this skill will be reached." +
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"\nProperties of this skill may or may not scale with level, but those that do will gradually increase until max level is achieved.")
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private AbstractMaximumProgressionLevel maximumProgressionLevel = new AbstractMaximumProgressionLevel(SubSkillType.AXES_CRITICAL_STRIKES, 100, 1000);
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private AbstractMaximumProgressionLevel maximumProgressionLevel = new AbstractMaximumProgressionLevel(100, 1000);
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@Setting(value = "Damage-Modifiers", comment = "Damage dealt is multiplied by these values when this skill is successfully activated.")
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private DamageProperty damageProperty = new AbstractDamageProperty(1.5, 2.0);
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