Making the compiler happy

This commit is contained in:
nossr50
2019-06-03 00:31:46 -07:00
parent 29876b4a20
commit 7a0ef0d4ed
5 changed files with 7 additions and 21 deletions

View File

@@ -18,7 +18,7 @@ public class ConfigAxesCriticalStrikes {
@Setting(value = "Maximum-Level", comment = "This is the level at which full benefits for this skill will be reached." +
"\nProperties of this skill may or may not scale with level, but those that do will gradually increase until max level is achieved.")
private AbstractMaximumProgressionLevel maximumProgressionLevel = new AbstractMaximumProgressionLevel(SubSkillType.AXES_CRITICAL_STRIKES, 100, 1000);
private AbstractMaximumProgressionLevel maximumProgressionLevel = new AbstractMaximumProgressionLevel(100, 1000);
@Setting(value = "Damage-Modifiers", comment = "Damage dealt is multiplied by these values when this skill is successfully activated.")
private DamageProperty damageProperty = new AbstractDamageProperty(1.5, 2.0);