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Change ability particles due to confusion over glass-breaking sound.
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commit
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@ -3,20 +3,24 @@ package com.gmail.nossr50.skills.utilities;
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import java.util.ArrayList;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.List;
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import org.bukkit.Effect;
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import org.bukkit.Color;
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import org.bukkit.FireworkEffect;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.Material;
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import org.bukkit.FireworkEffect.Type;
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import org.bukkit.block.Block;
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import org.bukkit.block.Block;
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import org.bukkit.enchantments.Enchantment;
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import org.bukkit.enchantments.Enchantment;
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import org.bukkit.entity.EntityType;
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import org.bukkit.entity.Firework;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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import org.bukkit.event.entity.FoodLevelChangeEvent;
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import org.bukkit.event.entity.FoodLevelChangeEvent;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.PlayerInventory;
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import org.bukkit.inventory.PlayerInventory;
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import org.bukkit.inventory.meta.FireworkMeta;
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import org.bukkit.inventory.meta.ItemMeta;
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import org.bukkit.inventory.meta.ItemMeta;
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import org.bukkit.plugin.PluginManager;
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import org.bukkit.plugin.PluginManager;
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import org.bukkit.potion.Potion;
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import org.bukkit.potion.PotionEffect;
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import org.bukkit.potion.PotionEffect;
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import org.bukkit.potion.PotionEffectType;
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import org.bukkit.potion.PotionEffectType;
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import org.bukkit.potion.PotionType;
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import org.getspout.spoutapi.SpoutManager;
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import org.getspout.spoutapi.SpoutManager;
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import org.getspout.spoutapi.player.SpoutPlayer;
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import org.getspout.spoutapi.player.SpoutPlayer;
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@ -199,7 +203,18 @@ public class SkillTools {
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profile.setAbilityMode(ability, false);
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profile.setAbilityMode(ability, false);
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profile.setAbilityInformed(ability, false);
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profile.setAbilityInformed(ability, false);
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player.playEffect(player.getEyeLocation(), Effect.POTION_BREAK, new Potion(PotionType.STRENGTH));
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Location location = player.getLocation();
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location.setY(location.getY() - 2.0);
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location.setPitch(-90);
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Firework firework = (Firework) player.getWorld().spawnEntity(location, EntityType.FIREWORK);
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FireworkMeta fireworkMeta = firework.getFireworkMeta();
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FireworkEffect effect = FireworkEffect.builder().flicker(false).withColor(Color.RED). with(Type.BALL_LARGE).trail(true).build();
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fireworkMeta.addEffect(effect);
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fireworkMeta.addEffect(effect);
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fireworkMeta.setPower(0);
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firework.setFireworkMeta(fireworkMeta);
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if (profile.useChatNotifications()) {
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if (profile.useChatNotifications()) {
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player.sendMessage(ability.getAbilityOff());
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player.sendMessage(ability.getAbilityOff());
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@ -394,7 +409,17 @@ public class SkillTools {
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if (!profile.getAbilityMode(ability) && cooldownOver(profile.getSkillDATS(ability), ability.getCooldown(), player)) {
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if (!profile.getAbilityMode(ability) && cooldownOver(profile.getSkillDATS(ability), ability.getCooldown(), player)) {
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int ticks = PerksUtils.handleActivationPerks(player, 2 + (profile.getSkillLevel(type) / abilityLengthIncreaseLevel), ability.getMaxTicks());
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int ticks = PerksUtils.handleActivationPerks(player, 2 + (profile.getSkillLevel(type) / abilityLengthIncreaseLevel), ability.getMaxTicks());
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player.playEffect(player.getEyeLocation(), Effect.POTION_BREAK, new Potion(PotionType.POISON));
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Location location = player.getLocation();
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location.setY(location.getY() - 2.0);
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location.setPitch(-90);
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Firework firework = (Firework) player.getWorld().spawnEntity(location, EntityType.FIREWORK);
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FireworkMeta fireworkMeta = firework.getFireworkMeta();
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FireworkEffect effect = FireworkEffect.builder().flicker(false).withColor(Color.GREEN). with(Type.BALL_LARGE).trail(true).build();
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fireworkMeta.addEffect(effect);
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fireworkMeta.addEffect(effect);
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fireworkMeta.setPower(0);
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firework.setFireworkMeta(fireworkMeta);
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if (profile.useChatNotifications()) {
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if (profile.useChatNotifications()) {
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player.sendMessage(ability.getAbilityOn());
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player.sendMessage(ability.getAbilityOn());
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