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@ -30,6 +30,7 @@ public class PlayerProfile {
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private final Map<SkillType, Integer> skills = new HashMap<SkillType, Integer>(); // Skill & Level
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private final Map<SkillType, Float> skillsXp = new HashMap<SkillType, Float>(); // Skill & XP
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private final Map<AbilityType, Integer> skillsDATS = new HashMap<AbilityType, Integer>(); // Ability & Cooldown
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private boolean changed = false;
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public PlayerProfile(String playerName) {
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this.playerName = playerName;
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@ -69,7 +70,10 @@ public class PlayerProfile {
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}
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public void save() {
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if (changed) {
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mcMMO.getDatabaseManager().saveUser(this);
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changed = false;
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}
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}
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public String getPlayerName() {
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@ -147,6 +151,8 @@ public class PlayerProfile {
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public void setSkillDATS(AbilityType abilityType, long DATS) {
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int wearsOff = (int) (DATS * .001D);
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changed = true;
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skillsDATS.put(abilityType, wearsOff);
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}
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@ -154,6 +160,8 @@ public class PlayerProfile {
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* Reset all skill cooldowns.
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*/
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public void resetCooldowns() {
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changed = true;
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for (AbilityType ability : skillsDATS.keySet()) {
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skillsDATS.put(ability, 0);
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}
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@ -202,6 +210,8 @@ public class PlayerProfile {
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return;
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}
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changed = true;
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skillsXp.put(skillType, skillsXp.get(skillType) - xp);
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}
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@ -216,6 +226,8 @@ public class PlayerProfile {
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return;
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}
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changed = true;
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skills.put(skillType, newValue);
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skillsXp.put(skillType, 0F);
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}
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@ -231,6 +243,8 @@ public class PlayerProfile {
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return;
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}
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changed = true;
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skills.put(skillType, skills.get(skillType) + levels);
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skillsXp.put(skillType, 0F);
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}
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@ -246,6 +260,8 @@ public class PlayerProfile {
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return;
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}
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changed = true;
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skillsXp.put(skillType, skillsXp.get(skillType) + experience);
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}
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