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Rework armor.yml to take item names instead of IDs in advance of 1.7 changes.
** YOU WILL NEED TO REDO YOUR armor.yml FILE **
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@ -13,7 +13,6 @@ import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.skills.SkillManager;
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import com.gmail.nossr50.util.ItemUtils;
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import com.gmail.nossr50.util.Misc;
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import com.gmail.nossr50.util.ModUtils;
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import com.gmail.nossr50.util.Permissions;
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import com.gmail.nossr50.util.player.UserManager;
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import com.gmail.nossr50.util.skills.CombatUtils;
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@ -99,7 +98,7 @@ public class AxesManager extends SkillManager {
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if (ItemUtils.isArmor(armor) && Axes.impactChance > Misc.getRandom().nextInt(getActivationChance())) {
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double durabilityModifier = 1 / (armor.getEnchantmentLevel(Enchantment.DURABILITY) + 1); // Modifier to simulate the durability enchantment behavior
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double modifiedDurabilityDamage = durabilityDamage * durabilityModifier;
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short maxDurability = ModUtils.isCustomArmor(armor) ? ModUtils.getArmorFromItemStack(armor).getDurability() : armor.getType().getMaxDurability();
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short maxDurability = armor.getType().getMaxDurability();
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double maxDurabilityDamage = maxDurability * Axes.impactMaxDurabilityModifier;
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armor.setDurability((short) (Math.min(modifiedDurabilityDamage, maxDurabilityDamage) + armor.getDurability()));
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