Rework armor.yml to take item names instead of IDs in advance of 1.7 changes.

** YOU WILL NEED TO REDO YOUR armor.yml FILE **
This commit is contained in:
GJ
2013-09-20 10:03:02 -04:00
committed by TfT_02
parent 933b6f278b
commit 792ecd6aad
12 changed files with 114 additions and 165 deletions

View File

@ -13,7 +13,6 @@ import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.skills.SkillManager;
import com.gmail.nossr50.util.ItemUtils;
import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.ModUtils;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.player.UserManager;
import com.gmail.nossr50.util.skills.CombatUtils;
@ -99,7 +98,7 @@ public class AxesManager extends SkillManager {
if (ItemUtils.isArmor(armor) && Axes.impactChance > Misc.getRandom().nextInt(getActivationChance())) {
double durabilityModifier = 1 / (armor.getEnchantmentLevel(Enchantment.DURABILITY) + 1); // Modifier to simulate the durability enchantment behavior
double modifiedDurabilityDamage = durabilityDamage * durabilityModifier;
short maxDurability = ModUtils.isCustomArmor(armor) ? ModUtils.getArmorFromItemStack(armor).getDurability() : armor.getType().getMaxDurability();
short maxDurability = armor.getType().getMaxDurability();
double maxDurabilityDamage = maxDurability * Axes.impactMaxDurabilityModifier;
armor.setDurability((short) (Math.min(modifiedDurabilityDamage, maxDurabilityDamage) + armor.getDurability()));