Salvage always asks for confirmation before breaking an item

This commit is contained in:
nossr50
2019-06-07 10:26:49 -07:00
parent e37820d25e
commit 77fbf7f51e
3 changed files with 5 additions and 2 deletions

View File

@ -619,7 +619,7 @@ public class PlayerListener implements Listener {
event.setCancelled(true);
// Make sure the player knows what he's doing when trying to salvage an enchanted item
if (!(heldItem.getEnchantments().size() > 0) || salvageManager.checkConfirmation(true)) {
if (salvageManager.checkConfirmation(true)) {
SkillUtils.handleAbilitySpeedDecrease(player);
salvageManager.handleSalvage(block.getLocation(), heldItem);
player.updateInventory();