From 76fbe7747b9f8095be5c19db06cf333f0f9e4d00 Mon Sep 17 00:00:00 2001 From: Tom Date: Sun, 2 Sep 2012 11:12:39 +0200 Subject: [PATCH] Update src/main/java/com/gmail/nossr50/skills/combat/Axes.java Nerfed Axes from 1 durability per 30 levels to per 90. --- src/main/java/com/gmail/nossr50/skills/combat/Axes.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/main/java/com/gmail/nossr50/skills/combat/Axes.java b/src/main/java/com/gmail/nossr50/skills/combat/Axes.java index 522abc4f8..b53435ce3 100644 --- a/src/main/java/com/gmail/nossr50/skills/combat/Axes.java +++ b/src/main/java/com/gmail/nossr50/skills/combat/Axes.java @@ -113,7 +113,7 @@ public class Axes { short durabilityDamage = 5; //Start with 5 durability damage /* Every 30 Skill Levels you gain 1 durability damage */ - durabilityDamage += Users.getProfile(attacker).getSkillLevel(SkillType.AXES)/30; + durabilityDamage += Users.getProfile(attacker).getSkillLevel(SkillType.AXES)/90; if (!hasArmor(targetPlayer)) { applyGreaterImpact(attacker, target, event);