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Starting coding for PlayerProfiles class to store aliases, personal muting, tag, and nickname
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@ -10,6 +10,7 @@ import java.util.logging.Logger;
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//Author: nos, trapalice, cerevisiae
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//=====================================================================
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public class vMinecraftCommands{
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//Log output
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protected static final Logger log = Logger.getLogger("Minecraft");
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static final int EXIT_FAIL = 0,
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@ -539,6 +540,19 @@ public class vMinecraftCommands{
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//if(cur)
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return EXIT_SUCCESS;
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}
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//=====================================================================
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//Function: privateMessage(/msg)
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//Input: long time: The time to reverse to.
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//Output: int: Exit Code
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//Use: List all invulnerable players
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//=====================================================================
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public static int privateMessage(Player player, String[] message)
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{
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long curTime = etc.getServer().getRelativeTime();
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//if(cur)
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return EXIT_SUCCESS;
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}
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}
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//=====================================================================
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@ -70,3 +70,193 @@ public class vMinecraftUsers {
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}
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}
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//=====================================================================
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//Class: PlayerList
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//Use: Encapsulates the player list
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//Author: cerevisiae
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//=====================================================================
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class PlayerList
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{
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ArrayList<PlayerProfile> players;
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//=====================================================================
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//Function: PlayerList
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//Input: Player player: The player to create a profile object for
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//Output: none
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//Use: Initializes the ArrayList
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//=====================================================================
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public PlayerList() { players = new ArrayList<PlayerProfile>(); }
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//=====================================================================
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//Function: addPlayer
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//Input: Player player: The player to add
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//Output: None
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//Use: Add a profile of the specified player
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//=====================================================================
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public void addPlayer(Player player)
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{
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players.add(new PlayerProfile(player));
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}
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//=====================================================================
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//Function: removePlayer
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//Input: Player player: The player to remove
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//Output: None
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//Use: Remove the profile of the specified player
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//=====================================================================
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public void removePlayer(Player player)
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{
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players.remove(findProfile(player));
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}
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//=====================================================================
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//Function: findProfile
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//Input: Player player: The player to find's profile
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//Output: PlayerProfile: The profile of the specified player
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//Use: Get the profile for the specified player
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//=====================================================================
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private PlayerProfile findProfile(Player player)
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{
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for(PlayerProfile ply : players)
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{
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if(ply.getPlayer().equals(player))
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return ply;
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}
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return null;
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}
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//=====================================================================
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//Class: PlayerProfile
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//Use: Encapsulates all commands for player options
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//Author: cerevisiae
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//=====================================================================
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class PlayerProfile
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{
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private Player playerName;
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private String nickName;
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private String tag;
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private ArrayList<Player> ignoreList;
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private commandList aliasList;
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static final int EXIT_FAIL = 0,
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EXIT_SUCCESS = 1,
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EXIT_CONTINUE = 2;
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//=====================================================================
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//Function: PlayerProfile
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//Input: Player player: The player to create a profile object for
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//Output: none
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//Use: Loads settings for the player or creates them if they don't
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// exist.
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//=====================================================================
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public PlayerProfile(Player player)
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{
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ignoreList = new ArrayList<Player>();
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aliasList = new commandList();
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}
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//=====================================================================
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//Function: getPlayer
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//Input: None
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//Output: Player: The player this profile belongs to
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//Use: Finds if the specified player is in the ignore list
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//=====================================================================
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public Player getPlayer(){return playerName;}
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//=====================================================================
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//Function: isIgnored
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//Input: Player player: Checks if a player is ignored
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//Output: boolean: If they're ignored
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//Use: Finds if the specified player is in the ignore list
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//=====================================================================
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public boolean isIgnored(Player player){return ignoreList.contains(player);}
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//=====================================================================
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//Function: addIgnore
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//Input: Player name: The player to ignore
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//Output: None
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//Use: Ignores a player.
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//=====================================================================
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public void addIgnore(Player name)
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{
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if(!ignoreList.contains(name))
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ignoreList.add(name);
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}
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//=====================================================================
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//Function: removeIgnore
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//Input: Player name: The player to ignore
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//Output: None
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//Use: Ignores a player.
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//=====================================================================
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public void removeIgnore(Player name)
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{
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if(ignoreList.contains(name))
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ignoreList.remove(name);
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}
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//=====================================================================
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//Function: addAlias
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//Input: String command: The command to try to call
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// String[] args: The arguments for the command
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//Output: None
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//Use: Adds a command
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//=====================================================================
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public void addAlias(String name, String callCommand)
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{
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aliasList.registerAlias(name, callCommand);
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}
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//=====================================================================
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//Function: addAlias
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//Input: String command: The command to try to call
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// String[] args: The arguments for the command
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//Output: None
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//Use: Adds a command
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//=====================================================================
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public void addAlias(String name, String callCommand, String[] args)
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{
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aliasList.registerAlias(name, callCommand, args);
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}
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//=====================================================================
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//Function: callAlias
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//Input: String command: The command to try to call
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// Player player: Checks if a player is ignored
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// String[] args: The arguments for the command
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//Output: int: Exit code
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//Use: Attempts to call a command
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//=====================================================================
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public int callAlias(String command, Player player, String[] args)
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{
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try
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{
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//Attemt to call the function
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return aliasList.call(command, player, args);
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}
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catch (Throwable e)
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{
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//The function wasn't found, returns fail
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return EXIT_FAIL;
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}
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}
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//=====================================================================
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//Function: setTag
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//Input: String newTag: The tag to set for the player
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//Output: None
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//Use: Sets a player tag
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//=====================================================================
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public void setTag(String newTag){ tag = newTag; }
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//=====================================================================
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//Function: getTag
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//Input: None
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//Output: String: The player tag
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//Use: Gets a player tag
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//=====================================================================
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public String getTag() { return tag; }
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}
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}
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