Most Experience related maps are now tracked via a new ExperienceMapManager to simplify loading/unloading of registered values

This commit is contained in:
nossr50
2019-03-06 16:50:38 -08:00
parent f0e8eb35c4
commit 76472a2b9f
4 changed files with 142 additions and 15 deletions

View File

@@ -349,21 +349,6 @@ public class ExperienceConfig extends ConfigValidated {
return getIntValue(path);
}
/**
* Checks if a block gives XP
* This is used to determine whether or not mcMMO should track a block that is placed by a user, among other things.
* Note: If the block has an entry in the config that will return true even if the XP is 0, this does not check the value of the XP
* @param skill The skill to check for
* @param blockType the type of block
* @return true if the block does give XP
*/
public boolean doesBlockGiveSkillXP(PrimarySkillType skill, Material blockType) {
//TODO: This used to support wildcard characters, seems a bit unnecessary to do so.
//TODO: This is going to need to be changed, this code here is only placeholder
String[] path = new String[] {EXPERIENCE, StringUtils.getCapitalized(skill.toString()), blockType.toString()};
return hasNode(path);
}
/*
* Experience Bar Stuff
*/