Nerf tree feller XP. You need durability to use tree feller now.

This commit is contained in:
nossr50 2012-03-02 11:01:09 -08:00
parent e9dae0d633
commit 75c49497ac

View File

@ -26,6 +26,8 @@ import org.bukkit.enchantments.Enchantment;
import org.bukkit.event.block.BlockBreakEvent;
import org.bukkit.event.player.PlayerAnimationEvent;
import org.bukkit.Bukkit;
import com.gmail.nossr50.Combat;
import com.gmail.nossr50.Users;
import com.gmail.nossr50.m;
import com.gmail.nossr50.mcMMO;
@ -35,6 +37,7 @@ import com.gmail.nossr50.locale.mcLocale;
import com.gmail.nossr50.spout.SpoutStuff;
import com.gmail.nossr50.config.*;
import org.getspout.commons.ChatColor;
import org.getspout.spoutapi.sound.SoundEffect;
@ -63,7 +66,21 @@ public class WoodCutting
player.sendMessage(mcLocale.getString("Skills.Woodcutting.TreeFellerThreshold"));
return;
}
int durabilityLoss = 0, xp = 0;
int durabilityLoss = toBeFelled.size(), xp = 0;
//Damage the tool
player.getItemInHand().setDurability((short) (player.getItemInHand().getDurability()+durabilityLoss));
//This is to prevent using wood axes everytime you tree fell
if(player.getItemInHand().getType() == Material.AIR || player.getItemInHand() == null)
{
player.sendMessage(ChatColor.RED+"YOUR AXE SPLINTERS INTO DOZENS OF PIECES");
if(player.getHealth() >= 2)
Combat.dealDamage(player, player.getHealth()-1);
return;
}
//Prepare ItemStacks
ItemStack item;
ItemStack oak = new ItemStack(Material.LOG, 1, (byte)0, (byte)0);
@ -125,10 +142,6 @@ public class WoodCutting
//Drop the block
m.mcDropItem(x.getLocation(), item);
//Damage the tool more if the Tree is larger
durabilityLoss++;
} else if(x.getType() == Material.LEAVES)
{
Material mat = Material.SAPLING;
@ -141,14 +154,11 @@ public class WoodCutting
//Remove the block
x.setData((byte) 0);
x.setType(Material.AIR);
//Damage the tool more if the Tree is larger
durabilityLoss++;
}
}
}
PP.addXP(SkillType.WOODCUTTING, xp, player);
PP.addXP(SkillType.WOODCUTTING, xp/3, player); //Tree Feller gives nerf'd XP
Skills.XpCheckSkill(SkillType.WOODCUTTING, player);
if(LoadProperties.toolsLoseDurabilityFromAbilities)