reducing linecount since crowdin charges by linecount

This commit is contained in:
nossr50 2019-01-04 09:53:10 -08:00
parent fce77b427f
commit 7581425f87

View File

@ -1,23 +1,5 @@
# en_us locale file v2.0 #They are literally charging me by linecount so I'm reducing the # of lines
# -----------------
# Setting up a new standard for string names, for easier localization.
# SkillName.SubType.LocalEffect.Increment
# Skill name, such as ACROBATICS, MINING.
# Sub-type, such as EFFECT, ABILITY, COMBAT.
# Local Effect, local text for Skill Name; ACROBATICS_ROLL, IGNITIONTIME,GRACECHANCE.
# Increment, for multi-line or array-like lists.
# ######
#
# EXAMPLES:
#
# Acrobatics.Ability.Proc
# Axes.Ability.Refresh.1
#
# --Shatteredbeam
#JSON
# !!!! Do not use color codes here !!!!
# !!!! Do not use color codes here !!!!
JSON.Rank=Rank JSON.Rank=Rank
JSON.RankPossesive=of JSON.RankPossesive=of
JSON.DescriptionHeader=Description JSON.DescriptionHeader=Description
@ -29,10 +11,6 @@ JSON.SuperAbility.Charges=Charges
JSON.SuperAbility.Duration=Duration JSON.SuperAbility.Duration=Duration
JSON.Locked=-=[LOCKED]=- JSON.Locked=-=[LOCKED]=-
JSON.LevelRequirement=Level Requirement JSON.LevelRequirement=Level Requirement
# !!!! Do not use color codes here !!!!
# !!!! Do not use color codes here !!!!
#ACROBATICS #ACROBATICS
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing** Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
Acrobatics.Combat.Proc=[[GREEN]]**Dodged** Acrobatics.Combat.Proc=[[GREEN]]**Dodged**
@ -49,7 +27,6 @@ Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}
Acrobatics.Roll.Text=**Rolled** Acrobatics.Roll.Text=**Rolled**
Acrobatics.SkillName=ACROBATICS Acrobatics.SkillName=ACROBATICS
Acrobatics.Skillup=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1}) Acrobatics.Skillup=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1})
#ALCHEMY #ALCHEMY
Alchemy.SubSkill.Catalysis.Name=Catalysis Alchemy.SubSkill.Catalysis.Name=Catalysis
Alchemy.SubSkill.Catalysis.Description=Increases potion brewing speed Alchemy.SubSkill.Catalysis.Description=Increases potion brewing speed
@ -62,7 +39,6 @@ Alchemy.Concoctions.Rank=[[RED]]Concoctions Rank: [[YELLOW]]{0}/{1}
Alchemy.Concoctions.Ingredients=[[RED]]Ingredients [[[YELLOW]]{0}[[RED]]]: [[YELLOW]]{1} Alchemy.Concoctions.Ingredients=[[RED]]Ingredients [[[YELLOW]]{0}[[RED]]]: [[YELLOW]]{1}
Alchemy.SkillName=ALCHEMY Alchemy.SkillName=ALCHEMY
Alchemy.Skillup=[[YELLOW]]Alchemy skill increased by {0}. Total ({1}) Alchemy.Skillup=[[YELLOW]]Alchemy skill increased by {0}. Total ({1})
#ARCHERY #ARCHERY
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0} Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0} Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}
@ -76,7 +52,6 @@ Archery.SubSkill.ArrowRetrieval.Description=Chance to retrieve arrows from corps
Archery.Listener=Archery: Archery.Listener=Archery:
Archery.SkillName=ARCHERY Archery.SkillName=ARCHERY
Archery.Skillup=[[YELLOW]]Archery skill increased by {0}. Total ({1}) Archery.Skillup=[[YELLOW]]Archery skill increased by {0}. Total ({1})
#AXES #AXES
Axes.Ability.Bonus.0=Axe Mastery Axes.Ability.Bonus.0=Axe Mastery
Axes.Ability.Bonus.1=Bonus {0} damage Axes.Ability.Bonus.1=Bonus {0} damage
@ -111,7 +86,6 @@ Axes.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Skull Splitter [[GREEN]]ability i
Axes.Skills.SS.Other.Off=[[RED]]Skull Splitter[[GREEN]] has worn off for [[YELLOW]]{0} Axes.Skills.SS.Other.Off=[[RED]]Skull Splitter[[GREEN]] has worn off for [[YELLOW]]{0}
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Skull Splitter! Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Skull Splitter!
Axes.Skillup=[[YELLOW]]Axes skill increased by {0}. Total ({1}) Axes.Skillup=[[YELLOW]]Axes skill increased by {0}. Total ({1})
#EXCAVATION #EXCAVATION
Excavation.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SHOVEL** Excavation.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SHOVEL**
Excavation.Ability.Ready=[[GREEN]]**YOU READY YOUR SHOVEL** Excavation.Ability.Ready=[[GREEN]]**YOU READY YOUR SHOVEL**
@ -128,7 +102,6 @@ Excavation.Skills.GigaDrillBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Giga Drill Br
Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0} Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker! Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker!
Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1}) Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
#FISHING #FISHING
Fishing.Ability.Chance=[[RED]]Bite Chance: [[YELLOW]]{0} Fishing.Ability.Chance=[[RED]]Bite Chance: [[YELLOW]]{0}
Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank** Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
@ -160,7 +133,6 @@ Fishing.Ability.TH.Boom=[[GRAY]]BOOM TIME!!!
Fishing.Ability.TH.Poison=[[GRAY]]Something doesn't smell quite right... Fishing.Ability.TH.Poison=[[GRAY]]Something doesn't smell quite right...
Fishing.SkillName=FISHING Fishing.SkillName=FISHING
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1}) Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
#HERBALISM #HERBALISM
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0} Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
Herbalism.Ability.FD=[[RED]]Farmer''s Diet: [[YELLOW]]Rank {0} Herbalism.Ability.FD=[[RED]]Farmer''s Diet: [[YELLOW]]Rank {0}
@ -198,7 +170,6 @@ Herbalism.Skills.GTe.Refresh=[[GREEN]]Your [[YELLOW]]Green Terra [[GREEN]]abilit
Herbalism.Skills.GTe.Other.Off=[[RED]]Green Terra[[GREEN]] has worn off for [[YELLOW]]{0} Herbalism.Skills.GTe.Other.Off=[[RED]]Green Terra[[GREEN]] has worn off for [[YELLOW]]{0}
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra! Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra!
Herbalism.Skillup=[[YELLOW]]Herbalism skill increased by {0}. Total ({1}) Herbalism.Skillup=[[YELLOW]]Herbalism skill increased by {0}. Total ({1})
#MINING #MINING
Mining.Ability.Length=[[RED]]Super Breaker Length: [[YELLOW]]{0}s Mining.Ability.Length=[[RED]]Super Breaker Length: [[YELLOW]]{0}s
Mining.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (BLAST MINING) Mining.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (BLAST MINING)
@ -226,7 +197,6 @@ Mining.Skills.SuperBreaker.Other.Off=[[RED]]Super Breaker[[GREEN]] has worn off
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker! Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker!
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed! Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed!
Mining.Skillup=[[YELLOW]]Mining skill increased by {0}. Total ({1}) Mining.Skillup=[[YELLOW]]Mining skill increased by {0}. Total ({1})
#Blast Mining #Blast Mining
Mining.Blast.Boom=[[GRAY]]**BOOM** Mining.Blast.Boom=[[GRAY]]**BOOM**
Mining.Blast.Effect=+{0} ore yield, -{1} debris yield, {2}x drops Mining.Blast.Effect=+{0} ore yield, -{1} debris yield, {2}x drops
@ -234,7 +204,6 @@ Mining.Blast.Radius.Increase=[[RED]]Blast Radius Increase: [[YELLOW]]+{0}
Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/{1} [[GRAY]]({2}) Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/{1} [[GRAY]]({2})
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining! Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
Mining.Blast.Refresh=[[GREEN]]Your [[YELLOW]]Blast Mining [[GREEN]]ability is refreshed! Mining.Blast.Refresh=[[GREEN]]Your [[YELLOW]]Blast Mining [[GREEN]]ability is refreshed!
#REPAIR #REPAIR
Repair.SubSkill.Repair.Name=Repair Repair.SubSkill.Repair.Name=Repair
Repair.SubSkill.Repair.Description=Repair Tools & Armor Repair.SubSkill.Repair.Description=Repair Tools & Armor
@ -268,7 +237,6 @@ Repair.Skills.StackedItems=[[DARK_RED]]You can't repair stacked items.
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0} Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1}) Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1})
Repair.Pretty.Name=Repair Repair.Pretty.Name=Repair
#Arcane Forging #Arcane Forging
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}% Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}% Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
@ -277,7 +245,6 @@ Repair.Arcane.Fail=[[RED]]Arcane power has permanently left the item.
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments. Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this item. Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this item.
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/{1} Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/{1}
#SALVAGE #SALVAGE
Salvage.Pretty.Name=Salvage Salvage.Pretty.Name=Salvage
Salvage.SubSkill.AdvancedSalvage.Name=Advanced Salvage Salvage.SubSkill.AdvancedSalvage.Name=Advanced Salvage
@ -300,10 +267,8 @@ Salvage.Skills.ArcaneSuccess=[[GREEN]]You able to extract all of the knowledge c
Salvage.Listener.Anvil=[[DARK_RED]]You have placed a Salvage anvil, use this to Salvage tools and armor. Salvage.Listener.Anvil=[[DARK_RED]]You have placed a Salvage anvil, use this to Salvage tools and armor.
Salvage.Listener=Salvage: Salvage.Listener=Salvage:
Salvage.SkillName=SALVAGE Salvage.SkillName=SALVAGE
#Anvil (Shared between SALVAGE and REPAIR) #Anvil (Shared between SALVAGE and REPAIR)
Anvil.Unbreakable=This item is unbreakable! Anvil.Unbreakable=This item is unbreakable!
#SWORDS #SWORDS
Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD** Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD** Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
@ -334,7 +299,6 @@ Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[Y
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes! Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
Swords.Skillup=[[YELLOW]]Swords skill increased by {0}. Total ({1}) Swords.Skillup=[[YELLOW]]Swords skill increased by {0}. Total ({1})
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
#TAMING #TAMING
Taming.Ability.Bonus.0=Environmentally Aware Taming.Ability.Bonus.0=Environmentally Aware
Taming.Ability.Bonus.1=Wolves avoid danger Taming.Ability.Bonus.1=Wolves avoid danger
@ -388,7 +352,6 @@ Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any mor
Taming.Summon.Fail.Horse=[[RED]]You have too many horses nearby to summon any more. Taming.Summon.Fail.Horse=[[RED]]You have too many horses nearby to summon any more.
Taming.Summon.Fail.TooMany=[[RED]]You have reached the maximum limit of pets to summon. [[YELLOW]]({0}) Taming.Summon.Fail.TooMany=[[RED]]You have reached the maximum limit of pets to summon. [[YELLOW]]({0})
Taming.Summon.Name.Format={0}''s {1} Taming.Summon.Name.Format={0}''s {1}
#UNARMED #UNARMED
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
Unarmed.Ability.Bonus.0=Iron Arm Style Unarmed.Ability.Bonus.0=Iron Arm Style
@ -420,7 +383,6 @@ Unarmed.Skills.Berserk.Other.Off=[[RED]]Berserk[[GREEN]] has worn off for [[YELL
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk! Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk!
Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed! Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed!
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1}) Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
#WOODCUTTING #WOODCUTTING
Woodcutting.Ability.0=Leaf Blower Woodcutting.Ability.0=Leaf Blower
Woodcutting.Ability.1=Blow away leaves Woodcutting.Ability.1=Blow away leaves
@ -449,13 +411,11 @@ Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED
Woodcutting.Skills.TreeFeller.Splinter=[[RED]]YOUR AXE SPLINTERS INTO DOZENS OF PIECES! Woodcutting.Skills.TreeFeller.Splinter=[[RED]]YOUR AXE SPLINTERS INTO DOZENS OF PIECES!
Woodcutting.Skills.TreeFeller.Threshold=[[RED]]That tree is too large! Woodcutting.Skills.TreeFeller.Threshold=[[RED]]That tree is too large!
Woodcutting.Skillup=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1}) Woodcutting.Skillup=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1})
#ABILITIY #ABILITIY
##generic ##generic
Ability.Generic.Refresh=[[GREEN]]**ABILITIES REFRESHED!** Ability.Generic.Refresh=[[GREEN]]**ABILITIES REFRESHED!**
Ability.Generic.Template.Lock=[[GRAY]]{0} Ability.Generic.Template.Lock=[[GRAY]]{0}
Ability.Generic.Template=[[RED]]{0}: [[YELLOW]]{1} Ability.Generic.Template=[[RED]]{0}: [[YELLOW]]{1}
#COMBAT #COMBAT
Combat.ArrowDeflect=[[WHITE]]**ARROW DEFLECT** Combat.ArrowDeflect=[[WHITE]]**ARROW DEFLECT**
Combat.BeastLore=[[GREEN]]**BEAST LORE** Combat.BeastLore=[[GREEN]]**BEAST LORE**
@ -465,7 +425,6 @@ Combat.Gore=[[GREEN]]**GORED**
Combat.StruckByGore=[[RED]]**YOU HAVE BEEN GORED** Combat.StruckByGore=[[RED]]**YOU HAVE BEEN GORED**
Combat.TargetDazed=Target was [[DARK_RED]]Dazed Combat.TargetDazed=Target was [[DARK_RED]]Dazed
Combat.TouchedFuzzy=[[DARK_RED]]Touched Fuzzy. Felt Dizzy. Combat.TouchedFuzzy=[[DARK_RED]]Touched Fuzzy. Felt Dizzy.
#COMMANDS #COMMANDS
##generic ##generic
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcmmo help[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Founder & Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Former Project Lead),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[GOLD]] - [[GREEN]]TfT_02 [[BLUE]](Developer),[[GOLD]] - [[GREEN]]Glitchfinder [[BLUE]](Developer),[[GOLD]] - [[GREEN]]t00thpick1 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]https://github.com/mcMMO-Dev/mcMMO/issues[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]https://discord.gg/EJGVanb [[GOLD]] Official Discord mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcmmo help[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Founder & Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Former Project Lead),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[GOLD]] - [[GREEN]]TfT_02 [[BLUE]](Developer),[[GOLD]] - [[GREEN]]Glitchfinder [[BLUE]](Developer),[[GOLD]] - [[GREEN]]t00thpick1 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]https://github.com/mcMMO-Dev/mcMMO/issues[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]https://discord.gg/EJGVanb [[GOLD]] Official Discord
@ -627,7 +586,6 @@ Commands.Usage.XP=xp
mcMMO.NoInvites=[[RED]]You have no invites at this time mcMMO.NoInvites=[[RED]]You have no invites at this time
mcMMO.NoPermission=[[DARK_RED]]Insufficient permissions. mcMMO.NoPermission=[[DARK_RED]]Insufficient permissions.
mcMMO.NoSkillNote=[[DARK_GRAY]]If you don't have access to a skill it will not be shown here. mcMMO.NoSkillNote=[[DARK_GRAY]]If you don't have access to a skill it will not be shown here.
##party ##party
Party.Forbidden=[mcMMO] Parties not permitted on this world (See Permissions) Party.Forbidden=[mcMMO] Parties not permitted on this world (See Permissions)
Party.Help.0=[[RED]]Proper usage is [[DARK_AQUA]]{0} <player> [password]. Party.Help.0=[[RED]]Proper usage is [[DARK_AQUA]]{0} <player> [password].
@ -704,7 +662,6 @@ Party.ItemShare.Category.Mining=Mining
Party.ItemShare.Category.Herbalism=Herbalism Party.ItemShare.Category.Herbalism=Herbalism
Party.ItemShare.Category.Woodcutting=Woodcutting Party.ItemShare.Category.Woodcutting=Woodcutting
Party.ItemShare.Category.Misc=Misc Party.ItemShare.Category.Misc=Misc
##xp ##xp
Commands.XPGain.Acrobatics=Falling Commands.XPGain.Acrobatics=Falling
Commands.XPGain.Alchemy=Brewing Potions Commands.XPGain.Alchemy=Brewing Potions
@ -731,7 +688,6 @@ Commands.xprate.proper.2=[[RED]]Please specify true or false to indicate if this
Commands.xprate.started.0=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED! Commands.xprate.started.0=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
Commands.xprate.started.1=[[GOLD]]mcMMO XP RATE IS NOW {0}x! Commands.xprate.started.1=[[GOLD]]mcMMO XP RATE IS NOW {0}x!
XPRate.Event= [[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x! XPRate.Event= [[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x!
#EFFECTS #EFFECTS
##generic ##generic
Effects.Effects=EFFECTS Effects.Effects=EFFECTS
@ -740,19 +696,16 @@ Effects.Child=[[DARK_GRAY]]LVL: [[GREEN]]{0}
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]]) Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
Effects.Parent = [[GOLD]]{0} - Effects.Parent = [[GOLD]]{0} -
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1} Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
#GUIDES #GUIDES
Guides.Available=[[DARK_AQUA]]Guide for {0} available - type /{1} ? [page] Guides.Available=[[DARK_AQUA]]Guide for {0} available - type /{1} ? [page]
Guides.Header=[[GOLD]]-=[[GREEN]]{0} Guide[[GOLD]]=- Guides.Header=[[GOLD]]-=[[GREEN]]{0} Guide[[GOLD]]=-
Guides.Page.Invalid=Not a valid page number! Guides.Page.Invalid=Not a valid page number!
Guides.Page.OutOfRange=That page does not exist, there are only {0} total pages. Guides.Page.OutOfRange=That page does not exist, there are only {0} total pages.
Guides.Usage=[[RED]] Usage is /{0} ? [page] Guides.Usage=[[RED]] Usage is /{0} ? [page]
##Acrobatics ##Acrobatics
Guides.Acrobatics.Section.0=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving Gracefuly in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you. Guides.Acrobatics.Section.0=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving Gracefuly in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.
Guides.Acrobatics.Section.1=[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level Guides.Acrobatics.Section.1=[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level
Guides.Acrobatics.Section.2=[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level. Guides.Acrobatics.Section.2=[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
##Alchemy ##Alchemy
Guides.Alchemy.Section.0=[[DARK_AQUA]]About Alchemy:\n[[YELLOW]]Alchemy is about brewing potions.\n[[YELLOW]]It provides a speed increase in the potion brew time, as well\n[[YELLOW]]as the addition of new (previously) unobtainable potions.\n\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to brew potions. Guides.Alchemy.Section.0=[[DARK_AQUA]]About Alchemy:\n[[YELLOW]]Alchemy is about brewing potions.\n[[YELLOW]]It provides a speed increase in the potion brew time, as well\n[[YELLOW]]as the addition of new (previously) unobtainable potions.\n\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to brew potions.
Guides.Alchemy.Section.1=[[DARK_AQUA]]How does Catalysis work?\n[[YELLOW]]Catalysis speeds of the brewing process, with a\n[[YELLOW]]max speed of 4x at level 1000.\n[[YELLOW]]This ability is unlocked at level 100 by default. Guides.Alchemy.Section.1=[[DARK_AQUA]]How does Catalysis work?\n[[YELLOW]]Catalysis speeds of the brewing process, with a\n[[YELLOW]]max speed of 4x at level 1000.\n[[YELLOW]]This ability is unlocked at level 100 by default.
@ -761,13 +714,11 @@ Guides.Alchemy.Section.3=[[DARK_AQUA]]Concoctions tier 1 ingredients:\n[[YELLOW]
Guides.Alchemy.Section.4=[[DARK_AQUA]]Concoctions tier 2 ingredients:\n[[YELLOW]]Carrot (Potion of Haste)\n[[YELLOW]]Slimeball (Potion of Dullness)\n\n[[DARK_AQUA]]Concoctions tier 3 ingredients:\n[[YELLOW]]Quartz (Potion of Absorption)\n[[YELLOW]]Red Mushroom (Potion of Leaping) Guides.Alchemy.Section.4=[[DARK_AQUA]]Concoctions tier 2 ingredients:\n[[YELLOW]]Carrot (Potion of Haste)\n[[YELLOW]]Slimeball (Potion of Dullness)\n\n[[DARK_AQUA]]Concoctions tier 3 ingredients:\n[[YELLOW]]Quartz (Potion of Absorption)\n[[YELLOW]]Red Mushroom (Potion of Leaping)
Guides.Alchemy.Section.5=[[DARK_AQUA]]Concoctions tier 4 ingredients:\n[[YELLOW]]Apple (Potion of Health Boost)\n[[YELLOW]]Rotten Flesh (Potion of Hunger)\n\n[[DARK_AQUA]]Concoctions tier 5 ingredients:\n[[YELLOW]]Brown Mushroom (Potion of Nausea)\n[[YELLOW]]Ink Sack (Potion of Blindness) Guides.Alchemy.Section.5=[[DARK_AQUA]]Concoctions tier 4 ingredients:\n[[YELLOW]]Apple (Potion of Health Boost)\n[[YELLOW]]Rotten Flesh (Potion of Hunger)\n\n[[DARK_AQUA]]Concoctions tier 5 ingredients:\n[[YELLOW]]Brown Mushroom (Potion of Nausea)\n[[YELLOW]]Ink Sack (Potion of Blindness)
Guides.Alchemy.Section.6=[[DARK_AQUA]]Concoctions tier 6 ingredients:\n[[YELLOW]]Fern (Potion of Saturation)\n\n[[DARK_AQUA]]Concoctions tier 7 ingredients:\n[[YELLOW]]Poisonous Potato (Potion of Decay)\n\n[[DARK_AQUA]]Concoctions tier 8 ingredients:\n[[YELLOW]]Regular Golden Apple (Potion of Resistance) Guides.Alchemy.Section.6=[[DARK_AQUA]]Concoctions tier 6 ingredients:\n[[YELLOW]]Fern (Potion of Saturation)\n\n[[DARK_AQUA]]Concoctions tier 7 ingredients:\n[[YELLOW]]Poisonous Potato (Potion of Decay)\n\n[[DARK_AQUA]]Concoctions tier 8 ingredients:\n[[YELLOW]]Regular Golden Apple (Potion of Resistance)
##Archery ##Archery
Guides.Archery.Section.0=[[DARK_AQUA]]About Archery:\n[[YELLOW]]Archery is about shooting with your bow and arrow.\n[[YELLOW]]It provides various combat bonuses, such as a damage boost\n[[YELLOW]]that scales with your level and the ability to daze your\n[[YELLOW]]opponents in PvP. In addition to this, you can retrieve\n[[YELLOW]]some of your spent arrows from the corpses of your foes.\n\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to shoot mobs or\n[[YELLOW]]other players. Guides.Archery.Section.0=[[DARK_AQUA]]About Archery:\n[[YELLOW]]Archery is about shooting with your bow and arrow.\n[[YELLOW]]It provides various combat bonuses, such as a damage boost\n[[YELLOW]]that scales with your level and the ability to daze your\n[[YELLOW]]opponents in PvP. In addition to this, you can retrieve\n[[YELLOW]]some of your spent arrows from the corpses of your foes.\n\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to shoot mobs or\n[[YELLOW]]other players.
Guides.Archery.Section.1=[[DARK_AQUA]]How does Skill Shot work?\n[[YELLOW]]Skill Shot provides additional damage to your shots.\n[[YELLOW]]The bonus damage from Skill Shot increases as you\n[[YELLOW]]level in Archery.\n[[YELLOW]]With the default settings, your archery damage increases 10%\n[[YELLOW]]every 50 levels, to a maximum of 200% bonus damage. Guides.Archery.Section.1=[[DARK_AQUA]]How does Skill Shot work?\n[[YELLOW]]Skill Shot provides additional damage to your shots.\n[[YELLOW]]The bonus damage from Skill Shot increases as you\n[[YELLOW]]level in Archery.\n[[YELLOW]]With the default settings, your archery damage increases 10%\n[[YELLOW]]every 50 levels, to a maximum of 200% bonus damage.
Guides.Archery.Section.2=[[DARK_AQUA]]How does Daze work?\n[[YELLOW]]You have a passive chance to daze other players when\n[[YELLOW]]you shoot them. When Daze triggers it forces your opponents\n[[YELLOW]]to look straight up for a short duration.\n[[YELLOW]]A Daze shot also deals an additional 4 damage (2 hearts). Guides.Archery.Section.2=[[DARK_AQUA]]How does Daze work?\n[[YELLOW]]You have a passive chance to daze other players when\n[[YELLOW]]you shoot them. When Daze triggers it forces your opponents\n[[YELLOW]]to look straight up for a short duration.\n[[YELLOW]]A Daze shot also deals an additional 4 damage (2 hearts).
Guides.Archery.Section.3=[[DARK_AQUA]]How does Arrow Retrieval work?\n[[YELLOW]]You have a passive chance to retrieve some of your arrows\n[[YELLOW]]when you kill a mob with your bow.\n[[YELLOW]]This chance increases as you level in Archery.\n[[YELLOW]]By default, this ability increases by 0.1% per level, up to 100%\n[[YELLOW]]at level 1000. Guides.Archery.Section.3=[[DARK_AQUA]]How does Arrow Retrieval work?\n[[YELLOW]]You have a passive chance to retrieve some of your arrows\n[[YELLOW]]when you kill a mob with your bow.\n[[YELLOW]]This chance increases as you level in Archery.\n[[YELLOW]]By default, this ability increases by 0.1% per level, up to 100%\n[[YELLOW]]at level 1000.
##Axes ##Axes
Guides.Axes.Section.0=[[DARK_AQUA]]About Axes:\n[[YELLOW]]With the Axes skill you can use your axe for much more then\n[[YELLOW]]just deforesting! You can hack and chop away at mobs\n[[YELLOW]]and players to gain XP, hitting mobs with the effect of\n[[YELLOW]]knockback and inflicting DEADLY criticals on mobs and players.\n[[YELLOW]]Your axe also becomes a hand-held woodchipper,\n[[YELLOW]]breaking down the enemy's armor with ease as your level\n[[YELLOW]]increases.\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need hit other mobs or players\n[[YELLOW]]with an Axe. Guides.Axes.Section.0=[[DARK_AQUA]]About Axes:\n[[YELLOW]]With the Axes skill you can use your axe for much more then\n[[YELLOW]]just deforesting! You can hack and chop away at mobs\n[[YELLOW]]and players to gain XP, hitting mobs with the effect of\n[[YELLOW]]knockback and inflicting DEADLY criticals on mobs and players.\n[[YELLOW]]Your axe also becomes a hand-held woodchipper,\n[[YELLOW]]breaking down the enemy's armor with ease as your level\n[[YELLOW]]increases.\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need hit other mobs or players\n[[YELLOW]]with an Axe.
Guides.Axes.Section.1=[[DARK_AQUA]]How does Skull Splitter work?\n[[YELLOW]]This ability allows you to deal an AoE (Area of Effect) hit.\n[[YELLOW]]This AoE hit will deal half as much damage as you did to the\n[[YELLOW]]main target, so it's great for clearing out large piles of mobs. Guides.Axes.Section.1=[[DARK_AQUA]]How does Skull Splitter work?\n[[YELLOW]]This ability allows you to deal an AoE (Area of Effect) hit.\n[[YELLOW]]This AoE hit will deal half as much damage as you did to the\n[[YELLOW]]main target, so it's great for clearing out large piles of mobs.
@ -775,7 +726,6 @@ Guides.Axes.Section.2=[[DARK_AQUA]]How does Critical Strikes work?\n[[YELLOW]]Cr
Guides.Axes.Section.3=[[DARK_AQUA]]How does Axe Mastery work?\n[[YELLOW]]Axe Mastery is a passive ability that will add additional damage\n[[YELLOW]]to your hits when using Axes.\n[[YELLOW]]By default, the bonus damage increases by 1 every 50 levels,\n[[YELLOW]]up to a cap of 4 extra damage at level 200. Guides.Axes.Section.3=[[DARK_AQUA]]How does Axe Mastery work?\n[[YELLOW]]Axe Mastery is a passive ability that will add additional damage\n[[YELLOW]]to your hits when using Axes.\n[[YELLOW]]By default, the bonus damage increases by 1 every 50 levels,\n[[YELLOW]]up to a cap of 4 extra damage at level 200.
Guides.Axes.Section.4=[[DARK_AQUA]]How does Armor Impact work?\n[[YELLOW]]Strike with enough force to shatter armor!\n[[YELLOW]]Armor Impact has a passive chance to damage your\n[[YELLOW]]opponent's armor. This damage increases as you level in Axes. Guides.Axes.Section.4=[[DARK_AQUA]]How does Armor Impact work?\n[[YELLOW]]Strike with enough force to shatter armor!\n[[YELLOW]]Armor Impact has a passive chance to damage your\n[[YELLOW]]opponent's armor. This damage increases as you level in Axes.
Guides.Axes.Section.5=[[DARK_AQUA]]How does Greater Impact work?\n[[YELLOW]]You have a passive chance to achieve a greater impact when\n[[YELLOW]]hitting mobs or players with your axe.\n[[YELLOW]]By default this chance is 25%. This passive ability has an\n[[YELLOW]]extreme knockback effect, similar to the Knockback II\n[[YELLOW]]enchantment. In addition, it deals bonus damage to the target. Guides.Axes.Section.5=[[DARK_AQUA]]How does Greater Impact work?\n[[YELLOW]]You have a passive chance to achieve a greater impact when\n[[YELLOW]]hitting mobs or players with your axe.\n[[YELLOW]]By default this chance is 25%. This passive ability has an\n[[YELLOW]]extreme knockback effect, similar to the Knockback II\n[[YELLOW]]enchantment. In addition, it deals bonus damage to the target.
##Excavation ##Excavation
Guides.Excavation.Section.0=[[DARK_AQUA]]About Excavation:\n[[YELLOW]]Excavation is the act of digging up dirt to find treasures.\n[[YELLOW]]By excavating the land you will find treasures.\n[[YELLOW]]The more you do this the more treasures you can find.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you must dig with a shovel in hand.\n[[YELLOW]]Only certain materials can be dug up for treasures and XP. Guides.Excavation.Section.0=[[DARK_AQUA]]About Excavation:\n[[YELLOW]]Excavation is the act of digging up dirt to find treasures.\n[[YELLOW]]By excavating the land you will find treasures.\n[[YELLOW]]The more you do this the more treasures you can find.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you must dig with a shovel in hand.\n[[YELLOW]]Only certain materials can be dug up for treasures and XP.
Guides.Excavation.Section.1=[[DARK_AQUA]]Compatible Materials:\n[[YELLOW]]Grass, Dirt, Sand, Clay, Gravel, Mycelium, Soul Sand, Snow Guides.Excavation.Section.1=[[DARK_AQUA]]Compatible Materials:\n[[YELLOW]]Grass, Dirt, Sand, Clay, Gravel, Mycelium, Soul Sand, Snow
@ -783,7 +733,6 @@ Guides.Excavation.Section.2=[[DARK_AQUA]]How to use Giga Drill Breaker:\n[[YELLO
Guides.Excavation.Section.3=[[DARK_AQUA]]What is Giga Drill Breaker?\n[[YELLOW]]Giga Drill Breaker is an ability with a cooldown\n[[YELLOW]]tied to Excavation skill. It triples your chance\n[[YELLOW]]of finding treasures and enables instant break\n[[YELLOW]]on Excavation materials. Guides.Excavation.Section.3=[[DARK_AQUA]]What is Giga Drill Breaker?\n[[YELLOW]]Giga Drill Breaker is an ability with a cooldown\n[[YELLOW]]tied to Excavation skill. It triples your chance\n[[YELLOW]]of finding treasures and enables instant break\n[[YELLOW]]on Excavation materials.
Guides.Excavation.Section.4=[[DARK_AQUA]]How does Treasure Hunter work?\n[[YELLOW]]Every possible treasure for Excavation has its own\n[[YELLOW]]skill level requirement for it to drop, as a result it's\n[[YELLOW]]difficult to say how much it is helping you.\n[[YELLOW]]Just keep in mind that the higher your Excavation skill\n[[YELLOW]]is, the more treasures that can be found.\n[[YELLOW]]And also keep in mind that each type of Excavation\n[[YELLOW]]compatible material has its own unique list of treasures.\n[[YELLOW]]In other words you will find different treasures in Dirt\n[[YELLOW]]than you would in Gravel. Guides.Excavation.Section.4=[[DARK_AQUA]]How does Treasure Hunter work?\n[[YELLOW]]Every possible treasure for Excavation has its own\n[[YELLOW]]skill level requirement for it to drop, as a result it's\n[[YELLOW]]difficult to say how much it is helping you.\n[[YELLOW]]Just keep in mind that the higher your Excavation skill\n[[YELLOW]]is, the more treasures that can be found.\n[[YELLOW]]And also keep in mind that each type of Excavation\n[[YELLOW]]compatible material has its own unique list of treasures.\n[[YELLOW]]In other words you will find different treasures in Dirt\n[[YELLOW]]than you would in Gravel.
Guides.Excavation.Section.5=[[DARK_AQUA]]Notes about Excavation:\n[[YELLOW]]Excavation drops are completely customizeable\n[[YELLOW]]So results vary server to server. Guides.Excavation.Section.5=[[DARK_AQUA]]Notes about Excavation:\n[[YELLOW]]Excavation drops are completely customizeable\n[[YELLOW]]So results vary server to server.
##Fishing ##Fishing
Guides.Fishing.Section.0=[[DARK_AQUA]]About Fishing:\n[[YELLOW]]With the Fishing skill, Fishing is exciting again!\n[[YELLOW]]Find hidden treasures, and shake items off mobs.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]Catch fish. Guides.Fishing.Section.0=[[DARK_AQUA]]About Fishing:\n[[YELLOW]]With the Fishing skill, Fishing is exciting again!\n[[YELLOW]]Find hidden treasures, and shake items off mobs.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]Catch fish.
Guides.Fishing.Section.1=[[DARK_AQUA]]How does Treasure Hunter work?\n[[YELLOW]]This ability allows you to find treasure from fishing \n[[YELLOW]]with a small chance of the items being enchanted.\n[[YELLOW]]Every possible treasure for Fishing has a chance\n[[YELLOW]]to drop on any level. It depends however\n[[YELLOW]]what the rarity of the item is how often it will drop.\n[[YELLOW]]The higher your Fishing skill is, the better\n[[YELLOW]]your chances are to find better treasures. Guides.Fishing.Section.1=[[DARK_AQUA]]How does Treasure Hunter work?\n[[YELLOW]]This ability allows you to find treasure from fishing \n[[YELLOW]]with a small chance of the items being enchanted.\n[[YELLOW]]Every possible treasure for Fishing has a chance\n[[YELLOW]]to drop on any level. It depends however\n[[YELLOW]]what the rarity of the item is how often it will drop.\n[[YELLOW]]The higher your Fishing skill is, the better\n[[YELLOW]]your chances are to find better treasures.
@ -792,7 +741,6 @@ Guides.Fishing.Section.3=[[DARK_AQUA]]How does Master Angler work?\n[[YELLOW]]Th
Guides.Fishing.Section.4=[[DARK_AQUA]]How does Shake work?\n[[YELLOW]]This active ability allows you to shake items loose from mobs\n[[YELLOW]]by hooking them with the fishing rod. \n[[YELLOW]]Mobs will drop items they would normally drop on death.\n[[YELLOW]]It is also possible to acquire mob skulls, which are normally \n[[YELLOW]]unobtainable in survival mode. Guides.Fishing.Section.4=[[DARK_AQUA]]How does Shake work?\n[[YELLOW]]This active ability allows you to shake items loose from mobs\n[[YELLOW]]by hooking them with the fishing rod. \n[[YELLOW]]Mobs will drop items they would normally drop on death.\n[[YELLOW]]It is also possible to acquire mob skulls, which are normally \n[[YELLOW]]unobtainable in survival mode.
Guides.Fishing.Section.5=[[DARK_AQUA]]How does Fisherman's Diet work?\n[[YELLOW]]This passive skill increases the amount of hunger restored \n[[YELLOW]]from eating fish. Guides.Fishing.Section.5=[[DARK_AQUA]]How does Fisherman's Diet work?\n[[YELLOW]]This passive skill increases the amount of hunger restored \n[[YELLOW]]from eating fish.
Guides.Fishing.Section.6=[[DARK_AQUA]]Notes about Fishing:\n[[YELLOW]]Fishing drops are completely customizable,\n[[YELLOW]]so results vary server to server. Guides.Fishing.Section.6=[[DARK_AQUA]]Notes about Fishing:\n[[YELLOW]]Fishing drops are completely customizable,\n[[YELLOW]]so results vary server to server.
##Herbalism ##Herbalism
Guides.Herbalism.Section.0=[[DARK_AQUA]]About Herbalism:\n[[YELLOW]]Herbalism is about collecting herbs and plants.\n\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]Collect plants and herbs. Guides.Herbalism.Section.0=[[DARK_AQUA]]About Herbalism:\n[[YELLOW]]Herbalism is about collecting herbs and plants.\n\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]Collect plants and herbs.
Guides.Herbalism.Section.1=[[DARK_AQUA]]Compatible Blocks\n[[YELLOW]]Wheat, Potatoes, Carrots, Melons, \n[[YELLOW]]Pumpkins, Sugar Canes, Cocoa Beans, Flowers, Cacti, Mushrooms,\n[[YELLOW]]Nether Wart, Lily Pads, and Vines. Guides.Herbalism.Section.1=[[DARK_AQUA]]Compatible Blocks\n[[YELLOW]]Wheat, Potatoes, Carrots, Melons, \n[[YELLOW]]Pumpkins, Sugar Canes, Cocoa Beans, Flowers, Cacti, Mushrooms,\n[[YELLOW]]Nether Wart, Lily Pads, and Vines.
@ -802,7 +750,6 @@ Guides.Herbalism.Section.4=[[DARK_AQUA]]How does Green Thumb (Cobble/Stone Brick
Guides.Herbalism.Section.5=[[DARK_AQUA]]How does Farmer's Diet work?\n[[YELLOW]]This passive skill increases the amount of hunger restored \n[[YELLOW]]when eating Bread, Cookies, Melons, Mushroom Soup, Carrots,\n[[YELLOW]]and Potatoes. Guides.Herbalism.Section.5=[[DARK_AQUA]]How does Farmer's Diet work?\n[[YELLOW]]This passive skill increases the amount of hunger restored \n[[YELLOW]]when eating Bread, Cookies, Melons, Mushroom Soup, Carrots,\n[[YELLOW]]and Potatoes.
Guides.Herbalism.Section.6=[[DARK_AQUA]]How does Hylian Luck work?\n[[YELLOW]]This passive ability gives you a chance to find rare items\n[[YELLOW]]when certain blocks are broken with a sword. Guides.Herbalism.Section.6=[[DARK_AQUA]]How does Hylian Luck work?\n[[YELLOW]]This passive ability gives you a chance to find rare items\n[[YELLOW]]when certain blocks are broken with a sword.
Guides.Herbalism.Section.7=[[DARK_AQUA]]How do Double Drops work?\n[[YELLOW]]This passive ability gives players more yield from their\n[[YELLOW]]harvests. Guides.Herbalism.Section.7=[[DARK_AQUA]]How do Double Drops work?\n[[YELLOW]]This passive ability gives players more yield from their\n[[YELLOW]]harvests.
##Mining ##Mining
Guides.Mining.Section.0=[[DARK_AQUA]]About Mining:\n[[YELLOW]]Mining consists of mining stone and ores. It provides bonuses\n[[YELLOW]]to the amount of materials dropped while mining.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill, you must mine with a pickaxe in hand.\n[[YELLOW]]Only certain blocks award XP. Guides.Mining.Section.0=[[DARK_AQUA]]About Mining:\n[[YELLOW]]Mining consists of mining stone and ores. It provides bonuses\n[[YELLOW]]to the amount of materials dropped while mining.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill, you must mine with a pickaxe in hand.\n[[YELLOW]]Only certain blocks award XP.
Guides.Mining.Section.1=[[DARK_AQUA]]Compatible Materials:\n[[YELLOW]]Stone, Coal Ore, Iron Ore, Gold Ore, Diamond Ore, Redstone Ore,\n[[YELLOW]]Lapis Ore, Obsidian, Mossy Cobblestone, Ender Stone,\n[[YELLOW]]Glowstone, and Netherrack. Guides.Mining.Section.1=[[DARK_AQUA]]Compatible Materials:\n[[YELLOW]]Stone, Coal Ore, Iron Ore, Gold Ore, Diamond Ore, Redstone Ore,\n[[YELLOW]]Lapis Ore, Obsidian, Mossy Cobblestone, Ender Stone,\n[[YELLOW]]Glowstone, and Netherrack.
@ -810,30 +757,25 @@ Guides.Mining.Section.2=[[DARK_AQUA]]How to use Super Breaker:\n[[YELLOW]]With a
Guides.Mining.Section.3=[[DARK_AQUA]]What is Super Breaker?\n[[YELLOW]]Super Breaker is an ability with a cooldown tied to the Mining\n[[YELLOW]]skill. It triples your chance of extra items dropping and\n[[YELLOW]]enables instant break on Mining materials. Guides.Mining.Section.3=[[DARK_AQUA]]What is Super Breaker?\n[[YELLOW]]Super Breaker is an ability with a cooldown tied to the Mining\n[[YELLOW]]skill. It triples your chance of extra items dropping and\n[[YELLOW]]enables instant break on Mining materials.
Guides.Mining.Section.4=[[DARK_AQUA]]How to use Blast Mining:\n[[YELLOW]]With a detonator in hand, which is a flint & steel by default,\n[[YELLOW]]crouch and right-click on TNT from a distance. This will cause the TNT\n[[YELLOW]]to instantly explode. Guides.Mining.Section.4=[[DARK_AQUA]]How to use Blast Mining:\n[[YELLOW]]With a detonator in hand, which is a flint & steel by default,\n[[YELLOW]]crouch and right-click on TNT from a distance. This will cause the TNT\n[[YELLOW]]to instantly explode.
Guides.Mining.Section.5=[[DARK_AQUA]]How does Blast Mining work?\n[[YELLOW]]Blast Mining is an ability with a cooldown tied to the Mining\n[[YELLOW]]skill. It gives bonuses when mining with TNT and allows you\n[[YELLOW]]to remote detonate TNT. There are three parts to Blast Mining.\n[[YELLOW]]The first part is Bigger Bombs, which increases blast radius.\n[[YELLOW]]The second is Demolitions Expert, which decreases damage\n[[YELLOW]]from TNT explosions. The third part simply increases the\n[[YELLOW]]amount of ores dropped from TNT and decreases the\n[[YELLOW]]debris dropped. Guides.Mining.Section.5=[[DARK_AQUA]]How does Blast Mining work?\n[[YELLOW]]Blast Mining is an ability with a cooldown tied to the Mining\n[[YELLOW]]skill. It gives bonuses when mining with TNT and allows you\n[[YELLOW]]to remote detonate TNT. There are three parts to Blast Mining.\n[[YELLOW]]The first part is Bigger Bombs, which increases blast radius.\n[[YELLOW]]The second is Demolitions Expert, which decreases damage\n[[YELLOW]]from TNT explosions. The third part simply increases the\n[[YELLOW]]amount of ores dropped from TNT and decreases the\n[[YELLOW]]debris dropped.
##Repair ##Repair
Guides.Repair.Section.0=[[DARK_AQUA]]About Repair:\n[[YELLOW]]Repair allows you to use an iron block to repair armor and\n[[YELLOW]]tools.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]Repair tools or armor using the mcMMO Anvil. This is an\n[[YELLOW]]iron block by default and should not be confused with\n[[YELLOW]]the Vanilla Minecraft Anvil. Guides.Repair.Section.0=[[DARK_AQUA]]About Repair:\n[[YELLOW]]Repair allows you to use an iron block to repair armor and\n[[YELLOW]]tools.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]Repair tools or armor using the mcMMO Anvil. This is an\n[[YELLOW]]iron block by default and should not be confused with\n[[YELLOW]]the Vanilla Minecraft Anvil.
Guides.Repair.Section.1=[[DARK_AQUA]]How can I use Repair?\n[[YELLOW]]Place down a mcMMO Anvil and right-click to repair the item \n[[YELLOW]]you're currently holding. This consumes 1 item on every use. Guides.Repair.Section.1=[[DARK_AQUA]]How can I use Repair?\n[[YELLOW]]Place down a mcMMO Anvil and right-click to repair the item \n[[YELLOW]]you're currently holding. This consumes 1 item on every use.
Guides.Repair.Section.2=[[DARK_AQUA]]How does Repair Mastery work?\n[[YELLOW]]Repair Mastery increases the repair amount. The extra amount\n[[YELLOW]]repaired is influenced by your Repair skill level. Guides.Repair.Section.2=[[DARK_AQUA]]How does Repair Mastery work?\n[[YELLOW]]Repair Mastery increases the repair amount. The extra amount\n[[YELLOW]]repaired is influenced by your Repair skill level.
Guides.Repair.Section.3=[[DARK_AQUA]]How does Super Repair work?\n[[YELLOW]]Super Repair is a passive ability. When repairing an item,\n[[YELLOW]]it grants players a chance to repair an item with\n[[YELLOW]]double effectiveness. Guides.Repair.Section.3=[[DARK_AQUA]]How does Super Repair work?\n[[YELLOW]]Super Repair is a passive ability. When repairing an item,\n[[YELLOW]]it grants players a chance to repair an item with\n[[YELLOW]]double effectiveness.
Guides.Repair.Section.4=[[DARK_AQUA]]How does Arcane Forging work?\n[[YELLOW]]This passive ability allows you to repair items with a certain\n[[YELLOW]]chance of maintaining its enchantments. The enchants may be\n[[YELLOW]]kept at their existing levels, downgraded to a lower level,\n[[YELLOW]]or lost entirely. Guides.Repair.Section.4=[[DARK_AQUA]]How does Arcane Forging work?\n[[YELLOW]]This passive ability allows you to repair items with a certain\n[[YELLOW]]chance of maintaining its enchantments. The enchants may be\n[[YELLOW]]kept at their existing levels, downgraded to a lower level,\n[[YELLOW]]or lost entirely.
##Salvage ##Salvage
Guides.Salvage.Section.0=[[DARK_AQUA]]About Salvage:\n[[YELLOW]]Salvage allows you to use an gold block to salvage armor and\n[[YELLOW]]tools.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]Salvage is a child skill of Repair and Fishing, your Salvage\n[[YELLOW]]skill level is based on your Fishing and Repair skill levels. Guides.Salvage.Section.0=[[DARK_AQUA]]About Salvage:\n[[YELLOW]]Salvage allows you to use an gold block to salvage armor and\n[[YELLOW]]tools.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]Salvage is a child skill of Repair and Fishing, your Salvage\n[[YELLOW]]skill level is based on your Fishing and Repair skill levels.
Guides.Salvage.Section.1=[[DARK_AQUA]]How can I use Salvage?\n[[YELLOW]]Place down a mcMMO Salvage Anvil and right-click to salvage\n[[YELLOW]]the item you're currently holding. This will break apart the item,\n[[YELLOW]]and give back materials used to craft the item.\n\n[[YELLOW]]For example, salvaging an iron pickaxe will give you iron bars. Guides.Salvage.Section.1=[[DARK_AQUA]]How can I use Salvage?\n[[YELLOW]]Place down a mcMMO Salvage Anvil and right-click to salvage\n[[YELLOW]]the item you're currently holding. This will break apart the item,\n[[YELLOW]]and give back materials used to craft the item.\n\n[[YELLOW]]For example, salvaging an iron pickaxe will give you iron bars.
Guides.Salvage.Section.2=[[DARK_AQUA]]How does Advanced Salvage work?\n[[YELLOW]]When unlocked, this ability allows you to salvage damaged items.\n[[YELLOW]]The yield percentage increases as you level up. A higher yield\n[[YELLOW]]means that you can get more materials back.\n[[YELLOW]]With advanced salvage you will always get 1 material back,\n[[YELLOW]]unless the item is too damaged. So you don't have to worry\n[[YELLOW]]about destroying items without getting anything in return. Guides.Salvage.Section.2=[[DARK_AQUA]]How does Advanced Salvage work?\n[[YELLOW]]When unlocked, this ability allows you to salvage damaged items.\n[[YELLOW]]The yield percentage increases as you level up. A higher yield\n[[YELLOW]]means that you can get more materials back.\n[[YELLOW]]With advanced salvage you will always get 1 material back,\n[[YELLOW]]unless the item is too damaged. So you don't have to worry\n[[YELLOW]]about destroying items without getting anything in return.
Guides.Salvage.Section.3=[[DARK_AQUA]]To illustrate how this works, here's an example:\n[[YELLOW]]Let's say we salvage a gold pickaxe which is damaged for 20%,\n[[YELLOW]]this means that the maximum amount you could get is only 2\n[[YELLOW]](because the pick is crafted with 3 ingots - each worth\n[[YELLOW]]33,33% durability) which is equal to 66%. If your yield\n[[YELLOW]]percentage is below 66% you are not able to get 2 ingots.\n[[YELLOW]]If it is above this value you are able to gain the "full amount",\n[[YELLOW]]which means that you will get 2 ingots. Guides.Salvage.Section.3=[[DARK_AQUA]]To illustrate how this works, here's an example:\n[[YELLOW]]Let's say we salvage a gold pickaxe which is damaged for 20%,\n[[YELLOW]]this means that the maximum amount you could get is only 2\n[[YELLOW]](because the pick is crafted with 3 ingots - each worth\n[[YELLOW]]33,33% durability) which is equal to 66%. If your yield\n[[YELLOW]]percentage is below 66% you are not able to get 2 ingots.\n[[YELLOW]]If it is above this value you are able to gain the "full amount",\n[[YELLOW]]which means that you will get 2 ingots.
Guides.Salvage.Section.4=[[DARK_AQUA]]How does Arcane Salvage work?\n[[YELLOW]]This ability allows you to get enchanted books when salvaging\n[[YELLOW]]enchanted items. Depending on your level the chance of\n[[YELLOW]]successfully extracting a full or partial enchantment varies.\n\n[[YELLOW]]When an enchantment is partially extracted, the enchantment\n[[YELLOW]]book will have a lower level enchantment compared to what\n[[YELLOW]]it was on the item. Guides.Salvage.Section.4=[[DARK_AQUA]]How does Arcane Salvage work?\n[[YELLOW]]This ability allows you to get enchanted books when salvaging\n[[YELLOW]]enchanted items. Depending on your level the chance of\n[[YELLOW]]successfully extracting a full or partial enchantment varies.\n\n[[YELLOW]]When an enchantment is partially extracted, the enchantment\n[[YELLOW]]book will have a lower level enchantment compared to what\n[[YELLOW]]it was on the item.
##Smelting ##Smelting
Guides.Smelting.Section.0=Coming soon... Guides.Smelting.Section.0=Coming soon...
##Swords ##Swords
Guides.Swords.Section.0=[[DARK_AQUA]]About Swords:\n[[YELLOW]]This skill awards combat bonuses to anyone fighting with a\n[[YELLOW]]sword.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]XP is gained based on the amount of damage dealt to mobs or \n[[YELLOW]]other players when wielding a sword. Guides.Swords.Section.0=[[DARK_AQUA]]About Swords:\n[[YELLOW]]This skill awards combat bonuses to anyone fighting with a\n[[YELLOW]]sword.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]XP is gained based on the amount of damage dealt to mobs or \n[[YELLOW]]other players when wielding a sword.
Guides.Swords.Section.1=[[DARK_AQUA]]How does Serrated Strikes work?\n[[YELLOW]]Serrated Strikes is an active ability, you can activate it by\n[[YELLOW]]right-clicking with a sword. This ability allows you to deal \n[[YELLOW]]an AoE (Area of Effect) hit. This AoE will do a bonus 25%\n[[YELLOW]]damage and will inflict a bleed effect that lasts for 5 ticks. Guides.Swords.Section.1=[[DARK_AQUA]]How does Serrated Strikes work?\n[[YELLOW]]Serrated Strikes is an active ability, you can activate it by\n[[YELLOW]]right-clicking with a sword. This ability allows you to deal \n[[YELLOW]]an AoE (Area of Effect) hit. This AoE will do a bonus 25%\n[[YELLOW]]damage and will inflict a bleed effect that lasts for 5 ticks.
Guides.Swords.Section.2=[[DARK_AQUA]]How does Counter Attack work?\n[[YELLOW]]Counter Attack is an active ability. When blocking and taking\n[[YELLOW]]hits from mobs, you will have a chance to reflect 50% of \n[[YELLOW]]the damage that was taken. Guides.Swords.Section.2=[[DARK_AQUA]]How does Counter Attack work?\n[[YELLOW]]Counter Attack is an active ability. When blocking and taking\n[[YELLOW]]hits from mobs, you will have a chance to reflect 50% of \n[[YELLOW]]the damage that was taken.
Guides.Swords.Section.3=[[DARK_AQUA]]How does Bleed work?\n[[YELLOW]]Bleed causes enemies to take damage every two seconds. The \n[[YELLOW]]target will bleed until the effect wears off, or death, \n[[YELLOW]]whichever comes first.\n[[YELLOW]]The duration of the bleed is increased by your sword skill. Guides.Swords.Section.3=[[DARK_AQUA]]How does Bleed work?\n[[YELLOW]]Bleed causes enemies to take damage every two seconds. The \n[[YELLOW]]target will bleed until the effect wears off, or death, \n[[YELLOW]]whichever comes first.\n[[YELLOW]]The duration of the bleed is increased by your sword skill.
##Taming ##Taming
Guides.Taming.Section.0=[[DARK_AQUA]]About Taming:\n[[YELLOW]]Taming will give players various combat bonuses when using\n[[YELLOW]]tamed wolves.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill, you need to tame wolves/ocelots or\n[[YELLOW]]get into combat with your wolves. Guides.Taming.Section.0=[[DARK_AQUA]]About Taming:\n[[YELLOW]]Taming will give players various combat bonuses when using\n[[YELLOW]]tamed wolves.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill, you need to tame wolves/ocelots or\n[[YELLOW]]get into combat with your wolves.
Guides.Taming.Section.1=[[DARK_AQUA]]How does Call of the Wild work?\n[[YELLOW]]Call of the Wild is an active ability that will allow you to summon\n[[YELLOW]]a wolf or an ocelot by your side. You can do this by\n[[YELLOW]]left-clicking while holding bones or fish. Guides.Taming.Section.1=[[DARK_AQUA]]How does Call of the Wild work?\n[[YELLOW]]Call of the Wild is an active ability that will allow you to summon\n[[YELLOW]]a wolf or an ocelot by your side. You can do this by\n[[YELLOW]]left-clicking while holding bones or fish.
@ -844,7 +786,6 @@ Guides.Taming.Section.5=[[DARK_AQUA]]How does Environmentally Aware work?\n[[YEL
Guides.Taming.Section.6=[[DARK_AQUA]]How does Thick Fur work?\n[[YELLOW]]This passive ability will reduce damage and make wolves\n[[YELLOW]]fire resistant. Guides.Taming.Section.6=[[DARK_AQUA]]How does Thick Fur work?\n[[YELLOW]]This passive ability will reduce damage and make wolves\n[[YELLOW]]fire resistant.
Guides.Taming.Section.7=[[DARK_AQUA]]How does Shock Proof work?\n[[YELLOW]]This passive ability reduces damage done to wolves\n[[YELLOW]]from explosions. Guides.Taming.Section.7=[[DARK_AQUA]]How does Shock Proof work?\n[[YELLOW]]This passive ability reduces damage done to wolves\n[[YELLOW]]from explosions.
Guides.Taming.Section.8=[[DARK_AQUA]]How does Fast Food Service work?\n[[YELLOW]]This passive ability gives wolves a chance to heal whenever\n[[YELLOW]]they perform an attack. Guides.Taming.Section.8=[[DARK_AQUA]]How does Fast Food Service work?\n[[YELLOW]]This passive ability gives wolves a chance to heal whenever\n[[YELLOW]]they perform an attack.
##Unarmed ##Unarmed
Guides.Unarmed.Section.0=[[DARK_AQUA]]About Unarmed:\n[[YELLOW]]Unarmed will give players various combat bonuses when using\n[[YELLOW]]your fists as a weapon. \n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]XP is gained based on the amount of damage dealt to mobs \n[[YELLOW]]or other players when unarmed. Guides.Unarmed.Section.0=[[DARK_AQUA]]About Unarmed:\n[[YELLOW]]Unarmed will give players various combat bonuses when using\n[[YELLOW]]your fists as a weapon. \n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]XP is gained based on the amount of damage dealt to mobs \n[[YELLOW]]or other players when unarmed.
Guides.Unarmed.Section.1=[[DARK_AQUA]]How does Berserk work?\n[[YELLOW]]Beserk is an active ability that is activated by\n[[YELLOW]]right-clicking. While in Beserk mode, you deal 50% more\n[[YELLOW]]damage and you can break weak materials instantly, such as\n[[YELLOW]]Dirt and Grass. Guides.Unarmed.Section.1=[[DARK_AQUA]]How does Berserk work?\n[[YELLOW]]Beserk is an active ability that is activated by\n[[YELLOW]]right-clicking. While in Beserk mode, you deal 50% more\n[[YELLOW]]damage and you can break weak materials instantly, such as\n[[YELLOW]]Dirt and Grass.
@ -852,19 +793,16 @@ Guides.Unarmed.Section.2=[[DARK_AQUA]]How does Iron Arm work?\n[[YELLOW]]Iron Ar
Guides.Unarmed.Section.3=[[DARK_AQUA]]How does Arrow Deflect work?\n[[YELLOW]]Arrow Deflect is a passive ability that gives you a chance\n[[YELLOW]]to deflect arrows shot by Skeletons or other players.\n[[YELLOW]]The arrow will fall harmlessly to the ground. Guides.Unarmed.Section.3=[[DARK_AQUA]]How does Arrow Deflect work?\n[[YELLOW]]Arrow Deflect is a passive ability that gives you a chance\n[[YELLOW]]to deflect arrows shot by Skeletons or other players.\n[[YELLOW]]The arrow will fall harmlessly to the ground.
Guides.Unarmed.Section.4=[[DARK_AQUA]]How does Iron Grip work?\n[[YELLOW]]Iron Grip is a passive ability that counters disarm. As your\n[[YELLOW]]unarmed level increases, the chance of preventing a disarm increases. Guides.Unarmed.Section.4=[[DARK_AQUA]]How does Iron Grip work?\n[[YELLOW]]Iron Grip is a passive ability that counters disarm. As your\n[[YELLOW]]unarmed level increases, the chance of preventing a disarm increases.
Guides.Unarmed.Section.5=[[DARK_AQUA]]How does Disarm work?\n[[YELLOW]]This passive ability allows players to disarm other players,\n[[YELLOW]]causing the target's equipped item to fall to the ground. Guides.Unarmed.Section.5=[[DARK_AQUA]]How does Disarm work?\n[[YELLOW]]This passive ability allows players to disarm other players,\n[[YELLOW]]causing the target's equipped item to fall to the ground.
##Woodcutting ##Woodcutting
Guides.Woodcutting.Section.0=[[DARK_AQUA]]About Woodcutting:\n[[YELLOW]]Woodcutting is all about chopping down trees.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]XP is gained whenever you break log blocks. Guides.Woodcutting.Section.0=[[DARK_AQUA]]About Woodcutting:\n[[YELLOW]]Woodcutting is all about chopping down trees.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]XP is gained whenever you break log blocks.
Guides.Woodcutting.Section.1=[[DARK_AQUA]]How does Tree Feller work?\n[[YELLOW]]Tree Feller is an active ability, you can right-click\n[[YELLOW]]while holding an ax to activate Tree Feller. This will\n[[YELLOW]]cause the entire tree to break instantly, dropping all\n[[YELLOW]]of its logs at once. Guides.Woodcutting.Section.1=[[DARK_AQUA]]How does Tree Feller work?\n[[YELLOW]]Tree Feller is an active ability, you can right-click\n[[YELLOW]]while holding an ax to activate Tree Feller. This will\n[[YELLOW]]cause the entire tree to break instantly, dropping all\n[[YELLOW]]of its logs at once.
Guides.Woodcutting.Section.2=[[DARK_AQUA]]How does Leaf Blower work?\n[[YELLOW]]Leaf Blower is a passive ability that will cause leaf\n[[YELLOW]]blocks to break instantly when hit with an axe. By default,\n[[YELLOW]]this ability unlocks at level 100. Guides.Woodcutting.Section.2=[[DARK_AQUA]]How does Leaf Blower work?\n[[YELLOW]]Leaf Blower is a passive ability that will cause leaf\n[[YELLOW]]blocks to break instantly when hit with an axe. By default,\n[[YELLOW]]this ability unlocks at level 100.
Guides.Woodcutting.Section.3=[[DARK_AQUA]]How do Double Drops work?\n[[YELLOW]]This passive ability gives you a chance to obtain an extra\n[[YELLOW]]block for every log you chop. Guides.Woodcutting.Section.3=[[DARK_AQUA]]How do Double Drops work?\n[[YELLOW]]This passive ability gives you a chance to obtain an extra\n[[YELLOW]]block for every log you chop.
#INSPECT #INSPECT
Inspect.Offline= [[RED]]You do not have permission to inspect offline players! Inspect.Offline= [[RED]]You do not have permission to inspect offline players!
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0} Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0} Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
Inspect.TooFar=[[RED]]You are too far away to inspect that player! Inspect.TooFar=[[RED]]You are too far away to inspect that player!
#ITEMS #ITEMS
Item.ChimaeraWing.Fail=**CHIMAERA WING FAILED!** Item.ChimaeraWing.Fail=**CHIMAERA WING FAILED!**
Item.ChimaeraWing.Pass=**CHIMAERA WING** Item.ChimaeraWing.Pass=**CHIMAERA WING**
@ -875,11 +813,9 @@ Item.Injured.Wait=You were injured recently and must wait to use this. [[YELLOW]
Item.FluxPickaxe.Name=Flux Pickaxe Item.FluxPickaxe.Name=Flux Pickaxe
Item.FluxPickaxe.Lore.1=[[GRAY]]Has a chance of instantly smelting ores. Item.FluxPickaxe.Lore.1=[[GRAY]]Has a chance of instantly smelting ores.
Item.FluxPickaxe.Lore.2=[[GRAY]]Requires Smelting level {0}+ Item.FluxPickaxe.Lore.2=[[GRAY]]Requires Smelting level {0}+
#TELEPORTATION #TELEPORTATION
Teleport.Commencing=[[GRAY]]Commencing teleport in [[GOLD]]({0}) [[GRAY]]seconds, please stand still... Teleport.Commencing=[[GRAY]]Commencing teleport in [[GOLD]]({0}) [[GRAY]]seconds, please stand still...
Teleport.Cancelled=[[DARK_RED]]Teleportation canceled! Teleport.Cancelled=[[DARK_RED]]Teleportation canceled!
#SKILLS #SKILLS
Skills.Child=[[GOLD]](CHILD SKILL) Skills.Child=[[GOLD]](CHILD SKILL)
Skills.Disarmed=[[DARK_RED]]You have been disarmed! Skills.Disarmed=[[DARK_RED]]You have been disarmed!
@ -892,13 +828,11 @@ Skills.TooTired=[[RED]]You are too tired to use that ability again. [[YELLOW]]({
Skills.Cancelled=[[RED]]{0} cancelled! Skills.Cancelled=[[RED]]{0} cancelled!
Skills.ConfirmOrCancel=[[GREEN]]Right-click again to confirm [[GOLD]]{0}[[GREEN]]. Left-click to cancel. Skills.ConfirmOrCancel=[[GREEN]]Right-click again to confirm [[GOLD]]{0}[[GREEN]]. Left-click to cancel.
Skills.AbilityGateRequirementFail=[[YELLOW]]You are not yet skilled enough to perform this task. Skills.AbilityGateRequirementFail=[[YELLOW]]You are not yet skilled enough to perform this task.
#STATISTICS #STATISTICS
Stats.Header.Combat=[[GOLD]]-=COMBAT SKILLS=- Stats.Header.Combat=[[GOLD]]-=COMBAT SKILLS=-
Stats.Header.Gathering=[[GOLD]]-=GATHERING SKILLS=- Stats.Header.Gathering=[[GOLD]]-=GATHERING SKILLS=-
Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=- Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
Stats.Own.Stats=[[GREEN]][mcMMO] Stats Stats.Own.Stats=[[GREEN]][mcMMO] Stats
#PERKS #PERKS
Perks.XP.Name=Experience Perks.XP.Name=Experience
Perks.XP.Desc=Receive boosted XP in certain skills. Perks.XP.Desc=Receive boosted XP in certain skills.
@ -911,7 +845,6 @@ Perks.Cooldowns.Desc=Cuts cooldown duration by {0}.
Perks.ActivationTime.Name=Endurance Perks.ActivationTime.Name=Endurance
Perks.ActivationTime.Desc=Increases ability activation time by {0} seconds. Perks.ActivationTime.Desc=Increases ability activation time by {0} seconds.
Perks.ActivationTime.Bonus=[[GOLD]] ({0}s with Endurance Perk) Perks.ActivationTime.Bonus=[[GOLD]] ({0}s with Endurance Perk)
#HARDCORE #HARDCORE
Hardcore.Mode.Disabled=[[GOLD]][mcMMO] Hardcore mode {0} disabled for {1}. Hardcore.Mode.Disabled=[[GOLD]][mcMMO] Hardcore mode {0} disabled for {1}.
Hardcore.Mode.Enabled=[[GOLD]][mcMMO] Hardcore mode {0} enabled for {1}. Hardcore.Mode.Enabled=[[GOLD]][mcMMO] Hardcore mode {0} enabled for {1}.
@ -924,7 +857,6 @@ Hardcore.Vampirism.Killer.Success=[[GOLD]][mcMMO] [[DARK_AQUA]]You have stolen [
Hardcore.Vampirism.Victim.Failure=[[GOLD]][mcMMO] [[YELLOW]]{0}[[GRAY]] was unable to steal knowledge from you! Hardcore.Vampirism.Victim.Failure=[[GOLD]][mcMMO] [[YELLOW]]{0}[[GRAY]] was unable to steal knowledge from you!
Hardcore.Vampirism.Victim.Success=[[GOLD]][mcMMO] [[YELLOW]]{0}[[DARK_RED]] has stolen [[BLUE]]{1}[[DARK_RED]] levels from you! Hardcore.Vampirism.Victim.Success=[[GOLD]][mcMMO] [[YELLOW]]{0}[[DARK_RED]] has stolen [[BLUE]]{1}[[DARK_RED]] levels from you!
Hardcore.Vampirism.PercentageChanged=[[GOLD]][mcMMO] The stat leech percentage was changed to {0}. Hardcore.Vampirism.PercentageChanged=[[GOLD]][mcMMO] The stat leech percentage was changed to {0}.
#MOTD #MOTD
MOTD.Donate=[[DARK_AQUA]]Donation Info: MOTD.Donate=[[DARK_AQUA]]Donation Info:
MOTD.Hardcore.Enabled=[[GOLD]][mcMMO] [[DARK_AQUA]]Hardcore Mode enabled: [[DARK_RED]]{0} MOTD.Hardcore.Enabled=[[GOLD]][mcMMO] [[DARK_AQUA]]Hardcore Mode enabled: [[DARK_RED]]{0}
@ -933,7 +865,6 @@ MOTD.Hardcore.Vampirism.Stats=[[GOLD]][mcMMO] [[DARK_AQUA]]Vampirism Stat Leech:
MOTD.PerksPrefix=[[RED]][mcMMO Perks] MOTD.PerksPrefix=[[RED]][mcMMO Perks]
MOTD.Version=[[GOLD]][mcMMO] Running version [[DARK_AQUA]]{0} MOTD.Version=[[GOLD]][mcMMO] Running version [[DARK_AQUA]]{0}
MOTD.Website=[[GOLD]][mcMMO] [[GREEN]]{0}[[YELLOW]] - mcMMO Website MOTD.Website=[[GOLD]][mcMMO] [[GREEN]]{0}[[YELLOW]] - mcMMO Website
#SMELTING #SMELTING
Smelting.Ability.FluxMining=[[RED]]Flux Mining Chance: [[YELLOW]]{0} Smelting.Ability.FluxMining=[[RED]]Flux Mining Chance: [[YELLOW]]{0}
Smelting.Ability.FuelEfficiency=[[RED]]Fuel Efficiency Multiplier: [[YELLOW]]{0}x Smelting.Ability.FuelEfficiency=[[RED]]Fuel Efficiency Multiplier: [[YELLOW]]{0}x
@ -951,7 +882,6 @@ Smelting.Effect.6=Flux Mining
Smelting.Effect.7=Chance for ores to be instantly smelted while mining Smelting.Effect.7=Chance for ores to be instantly smelted while mining
Smelting.Listener=Smelting: Smelting.Listener=Smelting:
Smelting.SkillName=SMELTING Smelting.SkillName=SMELTING
#COMMAND DESCRIPTIONS #COMMAND DESCRIPTIONS
Commands.Description.addlevels=Add mcMMO levels to a user Commands.Description.addlevels=Add mcMMO levels to a user
Commands.Description.adminchat=Toggle mcMMO admin chat on/off or send admin chat messages Commands.Description.adminchat=Toggle mcMMO admin chat on/off or send admin chat messages
@ -984,11 +914,9 @@ Commands.Description.skillreset=Reset mcMMO levels for a user
Commands.Description.vampirism=Modify the mcMMO vampirism percentage or toggle vampirism mode on/off Commands.Description.vampirism=Modify the mcMMO vampirism percentage or toggle vampirism mode on/off
Commands.Description.xplock=Lock your mcMMO XP bar to a specific mcMMO skill Commands.Description.xplock=Lock your mcMMO XP bar to a specific mcMMO skill
Commands.Description.xprate=Modify the mcMMO XP rate or start an mcMMO XP event Commands.Description.xprate=Modify the mcMMO XP rate or start an mcMMO XP event
#UPDATE CHECKER #UPDATE CHECKER
UpdateChecker.Outdated=You are using an outdated version of mcMMO! UpdateChecker.Outdated=You are using an outdated version of mcMMO!
UpdateChecker.NewAvailable=There is a new version available on BukkitDev. UpdateChecker.NewAvailable=There is a new version available on BukkitDev.
#SCOREBOARD HEADERS #SCOREBOARD HEADERS
Scoreboard.Header.PlayerStats=[[YELLOW]]mcMMO Stats Scoreboard.Header.PlayerStats=[[YELLOW]]mcMMO Stats
Scoreboard.Header.PlayerCooldowns=[[YELLOW]]mcMMO Cooldowns Scoreboard.Header.PlayerCooldowns=[[YELLOW]]mcMMO Cooldowns
@ -1002,7 +930,6 @@ Scoreboard.Misc.RemainingXP=[[YELLOW]]Remaining XP
Scoreboard.Misc.Cooldown=[[LIGHT_PURPLE]]Cooldown Scoreboard.Misc.Cooldown=[[LIGHT_PURPLE]]Cooldown
Scoreboard.Misc.Overall=[[GOLD]]Overall Scoreboard.Misc.Overall=[[GOLD]]Overall
Scoreboard.Misc.Ability=Ability Scoreboard.Misc.Ability=Ability
#DATABASE RECOVERY #DATABASE RECOVERY
Profile.Loading.Success=[[GREEN]]Your mcMMO profile has been loaded. Profile.Loading.Success=[[GREEN]]Your mcMMO profile has been loaded.
Profile.Loading.Failure=[[RED]]mcMMO still cannot load your data. You may want to [[AQUA]]contact the server owner.\n[[YELLOW]]You can still play on the server, but you will have [[BOLD]]no mcMMO levels[[YELLOW]] and any XP you get [[BOLD]]will not be saved[[YELLOW]]. Profile.Loading.Failure=[[RED]]mcMMO still cannot load your data. You may want to [[AQUA]]contact the server owner.\n[[YELLOW]]You can still play on the server, but you will have [[BOLD]]no mcMMO levels[[YELLOW]] and any XP you get [[BOLD]]will not be saved[[YELLOW]].